You didn’t just remove the offensive word post, Gaile, you infracted half the thread for it.
This forum software writes “kitten” all over half of creation at even the slightest hint of potential vulgarity, yet somehow a word got through that is so “highly offensive” that you have to punish 4 people merely for the sin of quoting it?
Meanwhile, another thread is allowed to stand with a title change, even though you know as well as I do that if it had be me that posted the thread, I’d have gotten in trouble for it.
you do not accumulate infraction points for posts deleted because of quoting an infracted/deleted post unless something is naughty about your post too. theyre simply deleted, and a notification spams your inbox.
My inbox begs to disagree with this.
As it clearly states
Your post in Egocentrism was infracted by a moderator:
Moderator Note:
Your post in “Egocentrism” has been removed because it quoted a post that contains a highly-offensive word. You are welcome to share your thoughts, but please use care in what you are quoting, because to keep the forums reasonable we do remove quotes of comments that themselves were removed for offensiveness.
Hope that clears up this non-sense.
They do issue infractions is the TL;DR and if they aren’t then they definitely need much clearer auto-gen messages, or just human intervention would be a nice civil start.
That said, the original point of moderating double standards existing is evident as it is seen on the first page of the forums. Satire, does not produce discourse, especially when it’s about topics that otherwise get locked for not having anything of discourse, nor being related to GW2.
King Frog Boss / Storm Wizard Fights. Just the fights, not the run there.
I mean not like we’re getting SAB back anytime soon.
Outside of that literally anything, Fall of Abbadon, Scarlet’s Invasion, Marrionette …..doesn’t matter just give me something
With the way this one went….
I can do without another one for the next 3 years. Lord knows it will take that long to address all the promised content and features/fixes that we should have already had at the launch of the expansion but got guttted for some reason or another.
PvE doesn’t need balancing at the class level .If an NPC is to hard fix the NPC. If the area is to hard fix the area.PvP shouldn’t have needed balancing if things didn’t get messed up in the first place.Only small tweaks were needed for most classes not the total freaking mess we have now.
Spoken like someone who doesn’t understand that imbalances in PvE lead to problems wherein class diversity becomes an issue which limits or removes classes from play. This is a Balance issue and that sort of issue does need to be addressed.
Oh but hey when that happens in your PvP meta you’re really quick to yell NERF X or REMOVE TANK/CELE amulet…..etc.
The only relevant information Anet has released about it’s playerbase is here.
According to that blog post, at the peak of the games popularity there were 460k concurrent players.
The player population has obviously decreased since then (ie. megaservers). If I were to guess, GW2 might be as popular as TF2 is right now, and that game has around 50k peak concurrent users most days according to steam stats.
Bingo.
The only stat that accurate tracks player population is concurrent users. Anything else is moot.
We finished maxing our guild hall last night as well. We’re currently sitting at 33 members (after we cleared out some inactives and people who didn’t want to do raid).
I’m wondering if guild favors and aetherium are going to go the same way that merits did. Heck, at this point they would be even more worthless than merits since merits were still needed to make some things.
You’ll still need Aetherium and Favor as there’s still missing features from guild halls (Anthem’s come to mind first). So, no not for the short term. Long term, it’s possible however, in the long term everything loses it’s initial value.
What makes you think PvE is happy ?
Have you not seen the countless threads about grind, masteries, dungeons, fractals, raids, etc….. ?
There’s a problem with that last image.
The riot way is essentially no different than the blizzard way. Last season was Assassin meta, then Cinderhulk, now is League of Marksmen. Nothing has been equalized. But i realize that image isn’t your work and you may not actually have experience with that.
Either way, i don’t particularly care how PvE gets balanced. If everyone is OP in it then they are also all balanced. For PvP however this is a problem and classes need to have distinct strengths / weakness and play patterns to be balanced on. That’s why im an advocate of balancing both modes separate of eachother. The play patterns that arise in PvP aren’t an issue in PvE and vice versa.
To be honest I never understood why there is such a thing as Shoulder box and such. All ascended box should allow you to take whatever piece you want.
Because that would reduce the RNG fest that they purposely instill in the game to keep you logging on.
The game is like a casino, it withholds meaningful rewards most of the time so you are so starved for meaningful rewards that the one time you do get lucky you get that high that keeps you searching for a lucky streak.
To be fair im sure there log-in numbers are doing fine, their play hours have probably taken a massive hit from the lack of content though.
I know I’ll get barked at by the TP hounds but, JS should have had mechanisms in place to curtail high volume trading from launch. Just having a storage capacity limit on the TP would have been enough. Forcing a player to take physical ownership of items purchased would have limited high volume trading.
Whats wrong with high volume trading?
I don’t know i thought you were playing a game, not some stock exchange simulator….
That’s what wrong with high volume trading in a nutshell.
I must be confused… the TP is not part of the game?
Maybe a high volume PvP game limiter too? Automatically logs you out and prevents you from playing another PvP match if you do too many in a row?
Or a HoT map limiter. Your health steadily decreases the longer you play PvE until you just die over and over and over. Only way to reset it is to log out for 6 hours?
I’m sorry i personally don’t consider playing the trading post as part of the game.
It’s a feature meant to facilitate the trades of goods. It’s not there for a select few people manipulate to the point the market destabilizes for normal consumption.
If you honestly find fun in the trading post and manipulating it, no one can stop you but honestly you may want to find another hobby.
In this particular example, no market was destabilized, so i wonder why you would want limit it. All that happened is that plenty of people sold their leather for the price they asked a couple of weeks before normal consumption would have triggered their sale.
In this instance that did not happen. Point is it still can happen and that should never be the case.
What could someone manipulate on the TP that would have long term effects affecting a large percentage of the playerbase?
Anything that is currently hindered by time-gating as a means of use or acquisition.
Thick Leather, could be one of those things if the entire supply had been purchased out.
I find it hard to believe you cannot understand this.
I know I’ll get barked at by the TP hounds but, JS should have had mechanisms in place to curtail high volume trading from launch. Just having a storage capacity limit on the TP would have been enough. Forcing a player to take physical ownership of items purchased would have limited high volume trading.
Whats wrong with high volume trading?
I don’t know i thought you were playing a game, not some stock exchange simulator….
That’s what wrong with high volume trading in a nutshell.
I must be confused… the TP is not part of the game?
Maybe a high volume PvP game limiter too? Automatically logs you out and prevents you from playing another PvP match if you do too many in a row?
Or a HoT map limiter. Your health steadily decreases the longer you play PvE until you just die over and over and over. Only way to reset it is to log out for 6 hours?
I’m sorry i personally don’t consider playing the trading post as part of the game.
It’s a feature meant to facilitate the trades of goods. It’s not there for a select few people manipulate to the point the market destabilizes for normal consumption.
If you honestly find fun in the trading post and manipulating it, no one can stop you but honestly you may want to find another hobby.
In this particular example, no market was destabilized, so i wonder why you would want limit it. All that happened is that plenty of people sold their leather for the price they asked a couple of weeks before normal consumption would have triggered their sale.
In this instance that did not happen. Point is it still can happen and that should never be the case.
Eh being that my guild maxed its hall, with relative ease (outside of the pain of watching our wallets and vaults empty)…..
I’d say this system isn’t any better or worse than the previous incarnation of guilds.
They can do a bit to improve it like stream lining the upgrades so they actually make sense as opposed to this janky everything is everywhere in this tree of who knows what non-sense.
They can also do right by players by allowing them to set an next upgrade that will automatically do it should the materials be in the storage and the aetherium & favor cost be met.
They can do a lot to help guild leaders announce what is being worked on by having the donation NPC’s dialogue be improved and actually announce the next upgrade in line. ex: Castor at the Arena can shout, “Hey, i’ve got some pretty sweet new lava floors in stock. They are sure to set the competition ablaze”
There’s various things that can be done, but i do not feel cost is one of the items that needs to be adjusted. Rather, they need to remove a bunch of the timegated non-sense. There’s 0 need for charged quartz to be gated anymore.
Again, if they choose not, that’s fine, you are for sure correct. Look at the NPE changes because people couldn’t figure out this game mechanics. These are the people that Anet seems to cater to in this game. They are the same ones that may not be able to figure out UI customization depending on the difficulty. Just because it’s something you or I could breeze through, doesn’t mean everyone who plays could. Hence, if everyone cant figure it out, then those who can may get an advantage. So, if you can’t recognize that, then there is no point in further discussing this.
And many many people would tell you the NPE was a critical failure aimed at the lowest common denominator who have problems putting their pants on the right way in the morning…..
At some point childproofing/idiot proofing has to stop and people need to take some initiative.
I know I’ll get barked at by the TP hounds but, JS should have had mechanisms in place to curtail high volume trading from launch. Just having a storage capacity limit on the TP would have been enough. Forcing a player to take physical ownership of items purchased would have limited high volume trading.
Whats wrong with high volume trading?
I don’t know i thought you were playing a game, not some stock exchange simulator….
That’s what wrong with high volume trading in a nutshell.
I must be confused… the TP is not part of the game?
Maybe a high volume PvP game limiter too? Automatically logs you out and prevents you from playing another PvP match if you do too many in a row?
Or a HoT map limiter. Your health steadily decreases the longer you play PvE until you just die over and over and over. Only way to reset it is to log out for 6 hours?
I’m sorry i personally don’t consider playing the trading post as part of the game.
It’s a feature meant to facilitate the trades of goods. It’s not there for a select few people manipulate to the point the market destabilizes for normal consumption.
If you honestly find fun in the trading post and manipulating it, no one can stop you but honestly you may want to find another hobby.
They just need to bring the fractal drops back in line to where the had been pre-HoT.
Add another daily chest with 75-100 that has no chance at rings/regular skins, only has a chance at bonus gold/Ascended Weapon Chest/Armor Chest/Gold Skins.
That’s true if it was their decision to shrink it, but if they didn’t know how to make it bigger to be able to see the same things, then it would be an advantage to you having it larger.
Is this a joke ?
That’s like saying im at an advantage because i can weapon swap easier due to rebinding keys ?
If everyone starts on an equal playing field and can read the same information and one person chooses not too then that is not an advantage, that’s ignorance in action.
I think the point of the non custom UI’s was to attempt a fair to all for those who it would be over their heads on how to do it. No one has an advantage, because everyone sees basically the same thing.
The UI itself is nothing but information anyway, that all players have access to in a graphical form
So how is it an advantage if someone tailors the UI to their preference ?
In my eyes it’s no different than a user changing the in-game Audio, which by all accounts is perfectly fine.
Some people have different screen revolutions. Obviously with a massive screen you have more space to adjust the outputs you need without stepping on prime real estate. For easy example my 2560×1440 resolution I can have a pretty big chunk of mini map without it ever getting in my way. If someone is on a laptop running 1280×720 they will not have the same screen space with out having a scaled down harder to see mini map. This means better hardware has an advantage.
While that example is only for mini map, it does apply to all UI controls. On top of the hardware advantage, if a less computer literate person who could play the game, but didn’t know/understand how to build the UI in a custom way, they would be in same boat as the lower resolution, because they did not have customized UI controls.
Except if all users are capable of having the same data being displayed (As per your minimap example) which they are…One just made the choice to shrink it, then there is no issue as there is still no advantage gained.
I know I’ll get barked at by the TP hounds but, JS should have had mechanisms in place to curtail high volume trading from launch. Just having a storage capacity limit on the TP would have been enough. Forcing a player to take physical ownership of items purchased would have limited high volume trading.
Whats wrong with high volume trading?
I don’t know i thought you were playing a game, not some stock exchange simulator….
That’s what wrong with high volume trading in a nutshell.
I like where this is going….
The whole 3 pages is just full of trolls it seems, I honestly can’t keep up with it all.
I don’t know what is going on either.
And “rude” is not my word, just forget you ever saw it. Just replace it with whatever word makes you understand what I was trying to convey.The post should have been done by now but everyone seems to want to come back around for 70th helpings.
It’s done. Support’s good for you guys. Great. I get it.
It’s comments like this that have me shaking my head, see previous post about why what you say may indeed be the cause of your own issues.
I think the point of the non custom UI’s was to attempt a fair to all for those who it would be over their heads on how to do it. No one has an advantage, because everyone sees basically the same thing.
The UI itself is nothing but information anyway, that all players have access to in a graphical form
So how is it an advantage if someone tailors the UI to their preference ?
In my eyes it’s no different than a user changing the in-game Audio, which by all accounts is perfectly fine.
The only big changes happen at the increased level stages which change the aesthetics of the Hall slightly.
Im sure there’s going to be a Guild Hall update in the future, as we are still missing features listed pre-hot.
If you’re getting such a terrible reaction from “hundreds” or “thousands” of people have you ever thought it might be you?
Block exists, use it.
Be careful about inviting people to have global supression of speech too – might not be good in the long run.
Thanks for once again saying it’s me
Good to know where people stand on this sort of thing. It’s my fault they did what they did to me.
It’s not uncommon for people to often overlook that their own actions can be the source of their issues.
I mean it’s not like there’s novels or anything with that exact plot line written by a famous person(s) or anything.
Just going on what’s been displayed in this thread alone, i can see why you might rub someone the wrong way even if it your intent may have been genuine.
(edited by TexZero.7910)
I think you’re going pretty far out of your way to find the worst of the worst if you’re running into the so called hundreds of thousands of people.
Either that or you only hang out in the Heart of the Mists lobby and take everything said there seriously.
Because it is, for the most part casual.
Save a few economic decisions that hamper it being even more casual.
Actually the best way to raid is to join a guild that also raids….
Then you never have to deal with the nonsense that is pugging and the common pug mentality of me before we.
By no means am I saying legendaries should be cheap or easy to get, just some of the items to craft them need some more reliable methods of coming into the economy
I’m not in favor of 2250 orbs/doubloons/crests either. I think its stupid to require 9 of each for just 1 amalgamted…
But that being said, Anet said they wanted this to be a legendary journey. They are not catering to people who want a legendary the day that it is available. They want to think that you will spend months and months grinding as a goal to get your legendary, hence the ridiculousness of some of the precursor crafting costs as well.
So yea, I don’t like how much it costs for just one component of the total legendary, but this is Anet afterall
Sorry, I don’t agree with what you think Anet’s motives are, if they wanted that they’d have made Legendaries BOA like Ascended, instead they allowed them to be sold to the very rich at the expense of everyone else.
As this thread points out, clearly the rate at which components spawn is controlled to provide for a certain Legendary production rate which is intended to create a certain price level, it’s nothing to do with a ‘legendary journey’ it’s all to do with a ‘legendary bank balance’.
A price level is irrelevant when the item in question cannot be sold, thus making its price relative to a set which can be is also irrelevant.
No idea
and Mystic forge.
Given the current state of affairs any planning that’s being done, should be double checked as the last set of planning for HoT seems to have gone rear up.
I too can play the link game with definitions
Look at that very first sentence and how it directly describes the exact situation.
It’s okay i know the crowd saying it’s all speculation will just come argue semantics. They are two sides of the same coin.
….Did they seriously go and link them to the leaderboards ?
Yuuup. Fractal leaderboard was supposed to be released in November 2013 but got quickly abandoned and never mentioned again.
As it should have been.
Who really gives 2 flying quaggans which group or person kills something outside of a very very minuscule speed run crowd.
I hope they add it in before the next raid wing at least.
They won’t. The next raid release will be sometime in March by my understanding, and the earliest we could get Ad Infinitum if ANet finishes leaderboards is April.
Oh boy meaningless leaderboards. Let’s gate PvE content behind who has more time to stand around toughness stacked mobs. That’s exactly what people think about when they think of a legendary process.
….Did they seriously go and link them to the leaderboards ?
At best I would say, I am disappointed at what Anet’s new mascot represents. I kind of view him as the Jar Jar Binks of GW2.
I’m not sure i’d go that far, atleast we’ll be able to kill the sloth. Jar Jar however, has escaped that fate.
A lot.
However too many people would get angry at the power creep if i listed even half of what i think about.
Now watch the real fight begin when GvG guilds that participate find out they can’t share members.
You have to turn it in to the correct researcher when you have the collection active.
Wow, what level is that at?
It’s at 64.
Blatant manipulation? Care to explain how it’s manipulation? How does the manipulator benefit from this?
Removing well over 90% of the supply in under 2 hours is the most blatant form of market manipulation there possibly could be.
How do they benefit ?
Simple the market wait for the price to increase as the sudden shortage will create that to happen then slowly drip parts of the supply onto the market and overtime increase your profit.
I must be on some other planet right now if it’s not painfully clear that the market was manipulated.
That’s not manipulation.
Okay so what do you call 90% of the market supply going away with no rational ?
Okay so it’s now speculation, wait hold on lets examine how speculation (flipping) is in part manipulation.
You create a false scarcity ….. manipulating the amount available. You then take your stock and slowly re-add it to the marketplace at a slight increase (flipping) or you hold onto it for a larger profit (speculating). It all starts with manipulating.
Done here.
(edited by TexZero.7910)
Blatant manipulation? Care to explain how it’s manipulation? How does the manipulator benefit from this?
Removing well over 90% of the supply in under 2 hours is the most blatant form of market manipulation there possibly could be.
How do they benefit ?
Simple the market wait for the price to increase as the sudden shortage will create that to happen then slowly drip parts of the supply onto the market and overtime increase your profit.
I must be on some other planet right now if it’s not painfully clear that the market was manipulated.
Someone? Or some people? Why does it have to be sinister? I’ve definitely purchased in bulk when I see supply for something go below a certain threshhold, when I see an ANet employee post about an upcoming change, when I start running short on something (and realize it’s because the sources are less than my demand), and so on. Yet another possibility is that people are finding they are running out of leather and taking their listings down (something else I’ve done more than once).
Periodically, markets move “suddenly” because a lot of people come to the same realizations at roughly the same time. That movement itself inspires (or fears others) into action.
tl;dr a drop in supply (suddenly or otherwise) by itself doesn’t mean manipulation by a single person or even a consortium
This is why I asked a question, because I don’t know why this happened. 90% of the supply has gone in 2 hours, from 2.8 million to 300k. It is a record low supply in the past 3 years.
I doubt that a lot of people are checking thick leather price and supply 24/7. Most of these stacks were on the tp for months or even years, because price was lower than 1.9s before this.
Your question implies an answer. The neutral question would have been “why did the supply of thick leather suddenly drop?”
Of course there’s a lower supply on the TP now than ever before: no one ever wanted a ton of rangers, engineers, or thieves in their dungeon parties nor much in fractals or WvW. Now, with raids (and new builds), there’s actual requests for condineers & druids. The supply sources for leather are just as limited as they are for cloth, but the requirements are lower, so it just took longer for leather to reach an equilibrium similar to that for cloth.
tl;dr The question should always first be: what market forces caused this? Manipulation only needs to be discussed if there’s no other reasonable explanation.
Did you just try to rationalize this blatant manipulation by saying it’s equilibrium ?
I’m sorry but 2.5million leathers or ~55,000g over the course of 2hrs is not the market reaching an equilibrium. That would require far more time than 2hrs and lets consider the following, those classes wanting or needing said gear hasn’t changed in the 5 months HoT’s been out. This rules out the entire premise of “Equilibrium” as the market was already at said equilibrium prior to said shock.
The nerf bat.
Just when you thought you found something interesting or fun you quickly are reminded why you can’t have nice things.
No news so far.
If I had to guess here, it’s because they are testing backend things, and not the mechanics of actual WvW. My gut feeling has always been that they are changing things to be mega-server-y, and not changing how we actually play wvw itself. It wouldn’t matter if you had PvE players testing that, since it’s not a fundamental mechanic change. I mean, maybe this whole post is a crock of quaggan waste, which may also be the case
Okay, here’s my question then to you / Anet….
Why aren’t the invited guilds names on a sticky as per previous policy with Raids ?
Just sayin’ the whole ghost facade / smoke and mirrors routine is pretty appalling.
Not that it’s a matter of trust here, but shouldn’t this be something Anet says ?
Yeah, unfortunately they won’t say anything until it’s a definite yes that it’ll make it because people construe that as a promise. They made the mistake of talking too openly about schedules back in 2012, and it bit them hard in the coming years. Their policies are very strict about it now.
I’m aware of said snafu. However, that’s called running away from the problem, not addressing it and learning from it. I know that’s been there policy for the past 2 years now, but realistically opening up does more good than bad as proven by the direct feedback during BW3/4 for HoT.
No offense, but i’m sitting at 123 mastery points spent. It’s not like I haven’t played at all. I don’t play as much as many people, but there does become a point where acquiring the mastery points becomes slightly problematic.
Not offended, but i don’t follow.
I’m sitting at 163 with an excess of 8….So i can’t say i’ve experienced that problem.
What i did experience was playing things, some i was good at other’s not so much. At the end of the day it came down to just playing though.
My jimmies have been rustled greatly by this ….
Our crystal is literally growing into the halls, walls.
I don’t mind the masteries or the experience.
Could there be more masteries available for a wider variety of playstyles ? Sure and i’d be perfectly fine with it even being that i have max masteries.
They’re targeting it for the Spring patch in April, but we haven’t received confirmation if it’ll make it or not.
Not that it’s a matter of trust here, but shouldn’t this be something Anet says ?
I feel as a consumer a bit irked that, the last words we had on in were vague “It will be ready when you can complete the precursor”. For many people we’ve had that done for atleast 2 months if not more now.
It would be nice to have some transparency into why the delay and shift from the original statement and not just another blind guess and “when its ready”
At the very least, i’m interested in the story telling behind said sloth.
Granted i cannot personally see the appeal and would have liked a more menacing or heavily (pre-estabilished) lore influenced fight.
