I don’t think making the trait do it is the right way to go about it.
Atleast when it comes to condi’s and boon’s respectively.
If they want to go this route they already have the stat system in which they can use both Expertise and Concentration respectively to boost allied targets effective use of condi’s and boons.
just to be clear….
the fireball phase and flame tornado phases have changed (not mentioned) and are no longer being stopped by projectile destruction from that skill as well as Corrosive Posion Cloud. I haven’t tested Swirling Winds yet.
Feedback seemed to work when i did this with a mesmer in party so unsure if they just cant be destroyed or not.
i think it would be ok if applying conditions to an enemy reveals you
but if you then want to stealth again and the enemy has just 1 stack of bleeding that does 1 more tick while you are in stealthed and you would get revealed from that?
that would be nonsenseThis would break the skill caltrops and uncatchable. Thief drops caltrops . Thief then Stealths . Enemy runs into caltrops field to reveal thief. If I am fighting a stealth thief and see those little red circles from uncatchable, I am running into them. I will take the bleed in return for a reveal.
In essence you eliminate traps caltrops and uncatchable from stealth thief builds as they become akin to the old last refuge and get thieves killed.
If I was a thief wanting to use stealth I would never select those skills .
Except that you are actively choosing to engage by placing down caltrops/traps. Uncatchable(trait) needs a rework period.
You should be forced to chose the relative safety of stealth, or the attack of opportunity provide from leaving stealth, not both at the same time as that leaves 0 room for counter-play outside of nuke at my feet and cleanse.
As hinted at earlier the problem is how stealth is implemented in the game. It’s silly and far too long lasting in most cases.
All of this could be solved by making raids more accessible to everyone. Go back to what made this game great at launch.
That seems like a no brainer – and definitely worth the effort – to me.
Yeah, no.
It’s clear your bias is clouding any rationale here.
The lore you’re complaining about coming from raids is completely independent of LS3.
Caudecaus was a know threat to the throne and had been under watch since the personal story where he tried to assassinate Demi. This re-emerged as a plot point in s2 when he and Wi were under countess Anise’s suspicion.
The white mantle were brought up in the human story line and are cannon as far as history goes. Most races would have learned of their exploits in the 250 years since gw1….
The same thing said above can be said for Lazerus.
Besides, all of that aside the raids are already accessible. Don’t confuse accessible for being able to complete it. Those are both choices you willingly opted out of, and you cannot blame Anet for your choice there.
…So sorry, when it comes to does it harm anyone the question is a simple yes. It harms the people it should be helping by not actually teaching them anything because they will just ignore mechanics due to how simplistic you’d have to make the mode for it to be readily accessible.
What do you mean harm the people by not teaching them? This is not a competition or job training. No-one’s looking for a career path. This is a game, as in method of entertaining people. If there is an easy mode (no rewards), Normal mode (regular rewards), and hard mode (extra rewards), most people get to experience the content, and those who complete the challenge gets rewarded for it accordingly.
As you put it, this is a game.
People play them for fun and to be rewarded. If you make a mode with no rewards, it’s DoA. If you make a mode even slightly easier yet competitive on the reward front it’s going to be the go to mode.
If you make a mode whose sole purpose is being easy, not only does it defeat the point of it being challenging content, it has to be so watered down that your average (read substandard gameplay) isn’t punished. This doesn’t help teach them the mechanics nor does it get them into raid, or ready for other challenges to come.
Just look at the recent Swampland change…so many people who thought they were good are flopping over like fishes out of water. This is essentially what you’d be promoting with an easy mode old swamp relative to new swamp. When in reality all people need to do is adapt.
Is it a bug…debatable
They stomp anyone in range regardless of initial cast target.
Pretty much every other boss you could just full nomads and take 1 hour to kill it yet I don’t see any of you people complaining actually trying to put together a full nomads group to do so.
That would be exactly the thing OP is trying to avoid though. Need for a specific group setup with specific gear. The group he is envisioning would have a normal range of pve builds and armor sets. Them being in full nomad would be even less likely than them being a perfect meta setup
You mean like that definitely not VG in Bloodstone Fen….
Just sayin’ that is your easy mode where everyone can run whatever PvE build they desire, including naked and be effective.
I think a lot of the complaints coming from people claiming they can / have raided successfully showcase 1 thing.
Raids have a lot more leeway than people give them credit for and some people are just now figuring out that sure they can raid/get kills but they are not able to be that driving carry they might have thought themselves to be and have even more room for growth as a player.
Just by taking off the time restrictions on the bosses; that alone would allow way more people to participate in the raids (and I say this because I have over a dozen people who have said that to me). If they have 10 hours to spare inside a raid LET THEM! Seriously tell me. How does someone playing through an easier version of the raids, not getting any achievements, not getting as much money, and having a lowered loot table, take away from your already existing challenging experience? It doesn’t.
From a pure reward perspective the system you stated causes more harm than good.
Strictly due to it being unrewarding, it will have little to no chance for succeeding in its goal. The main complaint from the clamoring crowd for an easy mode is they want it easy and rewarding. Obviously that cannot happen because if it is both easy and rewarding you get into fragmentation of playerbases competing for the same crowd. As many MMO’s before us have seen this is a bad thing and leads to players taking the path of least resistance rather than them actually using the modes as intended stepping stones for improvement.
So sorry, when it comes to does it harm anyone the question is a simple yes. It harms the people it should be helping by not actually teaching them anything because they will just ignore mechanics due to how simplistic you’d have to make the mode for it to be readily accessible.
My main complaint (aside from some bugs with distance detection for the pull in Chaos) is that both Chaos and Swamp are currently far too melee unfreindly. You shouldn’t be able to stand in front of them and tank everything, but you shouldn’t be unable to ever close in except when broken either.
For chaos i find that to be a problem with the bosses hitbox and cleave range (assuming a bug more than anything). Even when behind him the only way to hit him is to be up in his model which his cleave emanates from.
Actually I can confirm you still get the shards without completing all of your masteries. My core tyria ones are finished, and i was getting spirit shards while doing map completion the other night.
That only works for completed areas. If you don’t have the raid mastery unlocked (because you don’t raid for whatever reason), no matter if you’ve finished every unlocked track in HoT, you won’t gain spirit shards while in that area. Quite a few of my guildies and friends are in that boat, since raiding just isn’t their cup of tea.
Personally, I’m only missing out on HoT spirit shards because I’m lousy at adventures (high ping, old age, and lousy reflexes to begin with) to the point where I have every other mastery point (except raids, I rarely get dragged into them by friends, but at least I’ve got those tracks unlocked and filled) and still don’t have enough to finally unlock my adrenal mushroom mastery (xp for that one has long since been collected).
Get 10 of your guildies together and go do the first encounter of wing 3. It unlocks the raid track upon completion. It’s stupidly easy….
I found it a challenge at first…mostly learning the bosses mechanics.
Once the initial learning period was over its actually not that hard.
The general strategy we used was to pull clockwise into green (forced on you) for the first 25% dodge/stay near green when possible as it grants 100% endurance regen while inside it. At 25% preemptively move to the next spawning sections and cleave as many ads as you can / epi / aoe. Once that is done and the champion is summoned then focus the champion down first as his knockdowns combined with bloomhunger can be problematic. Resume fight as normal till 50% repeat process till 27%. At 27% hp spread out and be ready to have 1 person in each corner with the 5th ready to tick him over to 25%. Grab orbs put in slot, and burn.
That said i totally enjoyed the fight…tad chaotic and the AI could use some improvements (loved to focus minions/run up trees) but that aside it was better than the stand there and burn.
(edited by TexZero.7910)
The devs are looking into difficulty settings and it’s going to be ok peeps.
You seem to have gotten your wish. Go play the new map and play loot pinata with “Definitely Not Vale Guardian”. You can even get “Definitely not Raid Rewards”.
This is the best thing the devs could have done. Now can we lock topic ?
The White Mantle.
Tampering with the Bloodstone.
Lazarus the Dire.
All three of these were brought back into the game via the Raid. Introducing the bad guy(s) is not a side story. It is not loosely associated.
A small group of players (most of whom probably didn’t even care about the story) came into Living Story 3 having already experienced part of the story. Now, while the rest weren’t completely in the dark or lost, they were left out of that first chapter and left with second hand recounting.
Basically, someone else got to be the hero up to that point, and then they got to come in part way through the narrative.
This was a really bad idea – and I really hope that, as the team develops raids in the future, they keep this in mind. It really is bad storytelling (the story itself is good, the way it is told is not) – and bad form.
This is factually wrong.
White mantle are in the Human personal story as well as being reintroduced in Season 2/CM.
Tampering with the bloodstone, the idea and concept appeared in GW2 long before raids. Hello Arah P4.
Lazerus the Dire, again was in GW2 already. All you had to do was visit the Durmand Priory and read.
Nothing about this story, and i do mean nothing is a new/unique nor was it a direct addition or revival due to raids. That’s not a knock on bobby or the narrative team.
I think its time you and your 10 man group did fractals together so one of you can get a tag.
not hard to make 300g.
I want this for sPvP too. Seriously, when my team is down 200+ points it’s over and yet tryhards still insist on yelling at me for not trying to cap points anymore. In over 1k games (not that much by some standards, but still) I have never seen any team overcome more than a 150pt deficit. At that point I’m rooting for the other team if only to save time…
You’re still going to actually “play” pvp though. Otherwise they can validly report you on the two new spvp report options- “match manipulation” and “idle player.”
What they are asking for is a graceful end to an obvious conclusion. Most Competitive games have a surrender/concede option. It would be perfectly fine to add it to GW2 pvp if it has some thoughtful restrictions.
Additionally many team based PvP games now have the option to remake a lobby should someone dc before the match start (though with gw2 this might be better if its done in the 30seconds of waiting for players, and be done automatically).
Right click salvage
/gg
torn between story/chaos isles
Going to be that guy….
The story is great, or rather what minuscule parcel of a story we get is. Not only was it short it was pretty underwhelming when it comes to what we got(most of it was known ahead of time/could have easily been predicted) and where we ended. I know cliffhangers are good for hype, but they are bad practices in telling stories especially episodic ones. You should fully wrap up your points and not just leave of on reveals. Then start a new chapter with that reveal in mind with your character goals fully known and your plan of action ready to be implemented.
Additionally, while the quality is much improved it did nothing to solve the problem with episode length. We’re getting 1 of these every 2-3 months and its still only equal in length to the previous LS delivery method. Quite disappointing really.
The gameplay changes are a mixed bag for me. The new zone is nice, the rewards are nice. That said they lack longevity (especially since i have trinkets gained via raiding). There’s little incentive for me to stick around in that zone (Bloodstone Fen).
Fractals….This one hits an extreme sore spot. Removing a slot for AR pigeon holed players into redoing their existing AR making it extremely inconvenient. Yes you made the slot universal which is a good step but its still frustrating as heck to get over the removal of a valid infusion slot. Chaos Isle, is pretty…until you get to the snowblind section and realize that you’re forced into not only having a party, but having a only a bit of leeway when it comes to lighting torches. If 2 people go down, your entire party is punished. Additionally, i don’t quite understand the desire to make things hit like literal trucks.
That all being said it was still enjoyably and i do look forward to more. More maps, more story, more …well just pretty much everything sans the server imploding.
The last time the community had a say in design, DH traps got a 30% damage buff, and extra boons.
Pretty sure the community regretted that shortly after launch.
Raid team is still around and working…..
Legendary team isn’t.Draw your own conclusion.
Don’t get cute. It’s not working for you.
http://dulfy.net/2016/03/05/gw2-reddit-developer-ama-summary/#Raids
We’ve slowly started talks about what the raid after Forsaken Thicket is and where it will take place, but that’s the extent.
Yes, I know. Facts are a funny thing.
You were sayin’ chief ?
Link’s more recent, states the team is together and working on the next raid.
Checkmate.
Look at it this way: They cut development on legendary items off. Something that was way more popular than raids overall. Are more raids coming anytime soon?
Draw your own conclusions.
Raid team is still around and working…..
Legendary team isn’t.
Draw your own conclusion.
On Statue projection can you use Pull skill to bring it next to the KC so you strip the buff faster.
The overlapping bomb on Feet can you neglect it by using endure pain or invulnerable skill like mesmer distortion.
Do pets interfere with the KC core bumping it around. I saw mesmer can use focus pull thought
Also as druid which damage I should be looking for. I know the overlapping bomb will down low HP people and the Tri cone AoE give butt loads of condi to deal with.
No
Yes
Yes clones/pets can interact and mess up pushing the orb, so can any attack that hits it.
You should heal any and all damage as a druid to keep people above 90. Additionally if you are burning properly you’ll never see the tri-spin attack. Condi’s are completely avoidable if you are not in his hitbox and just strafe over the “triangle floor” attack should you ever see it.
a zerker investment means enemies will kill you in two hits. A tanky invested character dies in three hits.
This is not true. I don’t have math but my Necro is full Knight.
All you needed to say was necro. They by default have the highest EHP out of all classes and naturally giving them toughness does more.
I dont think its physically possible to do it in a cleared wing.
It’s something you have to do before its cleared otherwise those doors block your path.
You can do it after clearing the maze, it requires a bit of creative jumping. You can’t do it if you leave a freshly cleared maze and come back in (unless someone holds the instance) as the doors will be closed – making it completely inaccessible.
That’s what i said….
The way I interpret: a “cleared maze” means you’ve done the maze event and gotten the reward chest. You can still get all three chest after you’ve “cleared” or “completed” the maze fully, including the one by the line of statues indicated in the OP.
By saying “you have to do it before it’s cleared” implies that you have to open the chests before finishing the maze event.
Your post was ambiguous, so I provided more detail.
Cleared wing….cleared wing….cleared wing. Not once did i say cleared maze.
It heals more than a druid and makes the fights much easier, but also longer, since you’re missing out on some great druid buffs (frost spirit, sun spirit, spotter, grace of the land). All in all it’s great for groups who just want to get some kills and don’t care so much about speed and performance.
Not sure on the total outgoing heals…but it’s certainly less burst healing and more sustained.
The rest is true enough, in addition it’s better in mobile fights like Matt.
Real question is why you’d want to put yourself through that anyway except being a masochist :^)
Probably to shut people up who complain about enrage timers…..Showing that it is possible to live even through enrage and be successful. Also probably to show how generous the timers are in the first place.
Great! You can explain why you think they are not sufficient all you want, its pretty clear Anet does not agree with you as they have not deviated from their design choice in the past 8 months now.
That’s some extremely faulty logic there. We all know how long the lead time is between ANet deciding to do something and when it actually launches, and how they hate talking about things until they’ve “gone gold.” It’s possible they decided to do an easy mode before even launching the first wing, but just haven’t gotten around to finishing it yet. We know only three things on the topic.
1. Around Wing 2’s release, a developer indicated that they were aware there was a push for some form of easy mode, and were considering their options.
2. Wing 3 is considered much easier than previous wings, probably a coincidence, possibly deliberately turned that way for various reasons.
3. Bobby Stein has assured us that we don’t need to play the current raids to get the story elements for LWs3.
4. The “LWs3 trailer” included an awful lot of content pulled from the raids, and the Living Story updates also tie into the White Mantle storyline on the raids. This coupled with #3 would indicate that they have a way for players to at least experience the raid’s storyline without actually raiding, since otherwise it appears that the LWs3 storyline is WAY too connected to the story of the raids that players would just be able to ignore it.
If raids were in such a bad spot (as per the rest of HoT) they would have already shifted the reward structure with the massive HoT overhaul patch that happened 3 months ago.
Perhaps, except that at the time the raid team was still focused on getting Wing 3 out, and rightly so, while the LS team was focused on getting s3 out, and the team doing the HoT updates were focused on getting the open world maps done, and I believe all of these were valid priorities at that time. But now that Wing 3 is out, and while I’m sure they are still working hard on future s3 updates, they will at least be launching the first part, they likely have some time to spare for a project like this one, relatively speaking.
1) Source ?
2) If it’s so easy, why are you here complaining still ?
3) Something every raider has been saying since day 1, but you paranoia agents have been dead set against believing
4) Or you know those current events, that feature bandits threatening assassinations……Those are involved but hey lets just jump the shark. Let’s just pretend that everyone in the universe magically forgot about both the shining blade and the white mantle existing.
Now onto the rest of your nonsense…Good to know you know the exact details of every project anet is/has/was/will work on and their exact timetable. Not that it surprises me at all. You’ve already been called out by gaile when it comes to this before, so please stop.
they’ve already stated they are looking into fixing megaservers somehow in the future (i suspect districts or something similar is not far off).
The path forward is simple, raid or don’t. Get raid rewards by raiding or don’t.
If you are in it for lore Youtube & /wiki are your friends. There’s 0 lore in the fights themselves meaning any and all calls for an easy mode to experience lore are hogwash.
and I’ve explained why those “solutions” are insufficient for me, as have others, and I believe there is a significant population feels that way too. My role here is not to convince anyone that these numbers exist, if they do then ANet is aware of them, and if they don’t, then ANet is aware of that too. If they don’t exist, as you believe, then nothing will change. All I’m doing is trying to help shape the path forward if those numbers do exist.
Great! You can explain why you think they are not sufficient all you want, its pretty clear Anet does not agree with you as they have not deviated from their design choice in the past 8 months now. If raids were in such a bad spot (as per the rest of HoT) they would have already shifted the reward structure with the massive HoT overhaul patch that happened 3 months ago.
Yeah, didn’t really need one, which was my point. I’m not trying to argue, I’m trying to have a constructive discussion about the path forward.
The path forward is simple, raid or don’t. Get raid rewards by raiding or don’t.
If you are in it for lore Youtube & /wiki are your friends. There’s 0 lore in the fights themselves meaning any and all calls for an easy mode to experience lore are hogwash.
I dont think its physically possible to do it in a cleared wing.
It’s something you have to do before its cleared otherwise those doors block your path.
You can do it after clearing the maze, it requires a bit of creative jumping. You can’t do it if you leave a freshly cleared maze and come back in (unless someone holds the instance) as the doors will be closed – making it completely inaccessible.
That’s what i said….
If you go to the end where purple portal at the entrance of a cleared maze takes you and follow along on the west side, you’ll be able to see the chest and notice a ledge you can land on. There you’ll also notice the notch in the wall, with a little effort you can jump on that and then over the wall.
PS. Swiftness helps.
There’s doors up in a cleared instance that prevent you from going that way.
So far the common theme is those being scorned by groups and booted.
Don’t forget this exists:
http://gw2.ninja/chatcodesSo even gear checks can be faked. ( this is also how I got my code for 255 insights)
I would suggest not taking things personally if you do get kicked. Even after gear checks.
Unless you were failing mechanics, in which case take it very personally. You need to learn the mechanics, no one can do that for you.I’ve personally not needed to use any detailed mechanics guides, and I have no idea if any detailed ones exist. If there are, links to those would be very helpful I’m certain.
Be friendly, and enjoy the content is certainly good advice for anyone.
However I was hoping we would see more practical advice for how to find pugs or fill a spare spot in a group.Maybe how certain classes can be used to help make a fight easier. Things that might be overlooked when a pug has always been told they must min/max for dps.
One example I can think of is using an ele focus, activating obsidian flesh before the slothosaur shake/coconut. Running into his hitbox, and absorbing (due to invuln) some of the coconuts so they can’t hit anyone else. The same thing will work with any invuln skill really.
I’m hoping over the weekend we can get a few more informative replies!
I feel like your topic is two-faced —-- you want people to fake their way in. Only causing more divisiveness.
The solution has always been form your on group.
Here’s a story: I created an lfg post this week, “LFM Xera, ping proof of kill.” I started the group alone. When there was around four people in the party, one member asked, “Why do your start groups with so few people?” I responded, “Somebody needs to start the group.” Two minutes later the group was full.
I won’t pretend that my groups always fill that fast. But they always fill. And you post gets a lot of attention if it’s the only one there (besides the sellers), which is probably when you’re having trouble getting into a group in the first place.
Don’t lie. People will dislike you for it. Instead, start your own group. I’ve had plenty of kills with the description “LFM VG, exp”
I created a thread designed to help those who wish to form their own groups.
Yet you come here and tarnish that with slanderous personal attacks?
Do not paint me with the same brush you paint yourself.
Your story serves nothing but to brag about your prowess, and only to tells people that which has already been said.It is a pity you have to be a cause of such negativity.
How did he make a “slanderous personal attack”? He was being critical of you encouraging people to fake insight counts to get into groups. That’s not a personal attack because he was bring critical of your post rather than you personally, and it certainly isn’t slanderous because it’s obviously true (even if it’s unintentional, come on man you’re posting a link to a chat code generating site and talking about how it’s easy to fake gear checks).
You asked for advice on how to fill pug groups and he posted about his experience in making groups – namely that he has been able to easily fill groups even with only minor requirements. It is completely relevant to your topic. He wasn’t being negative at all besides discouraging people from taking your advice and lying to get into groups.
Your thread actually was entirely positive until your post.
See, you’ve fallen for the slander.
I point out how people can cheat gear checks, so that those trying to form groups can be aware that it may happen. For example so they do not blame someone who brings utility to make a run easier for a DPS shortfall.
Yet I get accused of wanting people to lie their way into raids. That is dictionary definition of slander. see:
http://www.dictionary.com/browse/slander?s=tWhat your saying doesnt even logically follow….
If you want to prevent someone in a PuG setting from being blamed, then the best logical advice you can give them is to be honest. Not give them the tools to lie.
It’s also not slander as it wasn’t an attack at the person or character, nor did it defame you in any way shape or form.
It’s also in print so it’s libel just saying…
I think you’ve misunderstood the point.
This helps those trying to form a group, by making them aware of how someone might try to lie their way into a group. It only works because it isn’t common knowledge. That’s how secrets hold their power.
As for the slander, if you think accusing me of advocating lying your way into a group isn’t slander, then good luck to you.
Again, it is a shame that the good that could have come from this thread has been tarnished by such a post.
If you give people the tools to lie, you are advocating their use even if you did not intend for that to be the case. There is a reason the forums have a rule against explaining exploits, once explained they become commonly used, even if your intent was to have a detailed analysis for devs to reproduces it. The same can be said of giving people the links/tools to forge a false identity for themselves in the raiding community when all they needed to do was be honest in the first place.
But i agree its a shame this thread is being derailed by the OP with petty name calling and missing the point.
No but GW2 being a themepark MMO is entirely relevant. In order to attract people who otherwise wouldn’t be interested, they have to change some elements of what you perceive as traditional gameplay. That means challenge and rewards had to be harder, and unique respectively. Any change to that structure whatsoever, threatens not only the integrity of design, but the intention of having such content to begin with.
You do realize that the very same reasoning can be applied to raids as the new content and design change done to the game that was? If, according to it, adding the easy mode raids would be wrong, then adding raids as they are now was wrong as well.
Untrue. The entire game before it was pretty much easy mode with little to no variance in difficulty. Would you like them to go lower ? Because that’s what your asking for when it comes to easy mode raids seeing as there are still people who cannot fathom even walking in Orr as it’s too hard.
The game needed a harder group setting, it has one. We all get that you don’t like that, but your incessant need for rewards doesn’t justify needing to create a dumber version of existing content
An alternate version leaves no purpose of going to the main attraction.
If you like challenge, you have a reason to go to the existing version.
If you are capable of passing the challenge, and want the fastest way to get rewards, you have reason to go to the existing version.
If you don’t enjoy challenge, then you should have no reason to go to the existing version.
Ever.
Let me answer your question with a realistic scenario as it relates to GW2.
How often do you do story dungeons on a weekly basis ?
How often do you do fractals, not t4 or the daily suggested ?You’re sort of making an argument counter to your stated position. People don’t do story dungeons because they don’t have any loot. The hard mode versions would remain the most efficient version for loot, so loot chasers would have every reason to keep doing them.
If you’re trying to make a comparison between Dungeons and Raids here, then just using story and paths as they are is a broken one. Instead think of it like this, you currently get around 100 tokens for each explorable path completion, and most players are perfectly able to complete the existing paths. They would be the easy mode standard. But let’s say they added a hard mode, one that existing groups could not complete, one tuned to require equivalent skill, gearing, and dedication to raid encounters. This mode would give out 300 tokens per completion, and they would add fancy weapons and armor that would cost 3000+ tokens each.
In this scenario, you would still have people that preferred the existing easy mode, felt it offered a fair reward for their time and effort, and would grind away towards those new rewards. But you’d also have players that enjoy challenge, would appreciate the content itself of a hard mode version, and would feel that the increased (but not unique) rewards of the harder version was well worth their time.
If they needed something to show off, they would not only be able to earn the fancy new gear months ahead of the easy mode players, having plenty of time to show it off before the Next-Big-Thing arrived in fashionwars, but they could also earn a unique title for each dungeon, like “Citadel Demolisher” or something.
If even in that scenario nobody would be doing the hard mode, then it’s clearly not worth even attempting to put challenging content in the game because nobody actually wants it.
The argument is that no one repeats the story-mode dungeons because the rewards are way too low. As they probably would be for easy mode raids.
Even if the rewards are balanced, like fractals, then no one would repeat the easy mode once they’re able to do the normal one. Again, wasted content.
And if the rewards were over-tuned towards easy-mode raids, then no one do the normal mode. Like COF p3.
Just a lose-lose-lose
This guy gets a medal, understands the exact problem with modular systems in games.
So far the common theme is those being scorned by groups and booted.
Don’t forget this exists:
http://gw2.ninja/chatcodesSo even gear checks can be faked. ( this is also how I got my code for 255 insights)
I would suggest not taking things personally if you do get kicked. Even after gear checks.
Unless you were failing mechanics, in which case take it very personally. You need to learn the mechanics, no one can do that for you.I’ve personally not needed to use any detailed mechanics guides, and I have no idea if any detailed ones exist. If there are, links to those would be very helpful I’m certain.
Be friendly, and enjoy the content is certainly good advice for anyone.
However I was hoping we would see more practical advice for how to find pugs or fill a spare spot in a group.Maybe how certain classes can be used to help make a fight easier. Things that might be overlooked when a pug has always been told they must min/max for dps.
One example I can think of is using an ele focus, activating obsidian flesh before the slothosaur shake/coconut. Running into his hitbox, and absorbing (due to invuln) some of the coconuts so they can’t hit anyone else. The same thing will work with any invuln skill really.
I’m hoping over the weekend we can get a few more informative replies!
I feel like your topic is two-faced —-- you want people to fake their way in. Only causing more divisiveness.
The solution has always been form your on group.
Here’s a story: I created an lfg post this week, “LFM Xera, ping proof of kill.” I started the group alone. When there was around four people in the party, one member asked, “Why do your start groups with so few people?” I responded, “Somebody needs to start the group.” Two minutes later the group was full.
I won’t pretend that my groups always fill that fast. But they always fill. And you post gets a lot of attention if it’s the only one there (besides the sellers), which is probably when you’re having trouble getting into a group in the first place.
Don’t lie. People will dislike you for it. Instead, start your own group. I’ve had plenty of kills with the description “LFM VG, exp”
I created a thread designed to help those who wish to form their own groups.
Yet you come here and tarnish that with slanderous personal attacks?
Do not paint me with the same brush you paint yourself.
Your story serves nothing but to brag about your prowess, and only to tells people that which has already been said.It is a pity you have to be a cause of such negativity.
How did he make a “slanderous personal attack”? He was being critical of you encouraging people to fake insight counts to get into groups. That’s not a personal attack because he was bring critical of your post rather than you personally, and it certainly isn’t slanderous because it’s obviously true (even if it’s unintentional, come on man you’re posting a link to a chat code generating site and talking about how it’s easy to fake gear checks).
You asked for advice on how to fill pug groups and he posted about his experience in making groups – namely that he has been able to easily fill groups even with only minor requirements. It is completely relevant to your topic. He wasn’t being negative at all besides discouraging people from taking your advice and lying to get into groups.
Your thread actually was entirely positive until your post.
See, you’ve fallen for the slander.
I point out how people can cheat gear checks, so that those trying to form groups can be aware that it may happen. For example so they do not blame someone who brings utility to make a run easier for a DPS shortfall.
Yet I get accused of wanting people to lie their way into raids. That is dictionary definition of slander. see:
http://www.dictionary.com/browse/slander?s=t
What your saying doesnt even logically follow….
If you want to prevent someone in a PuG setting from being blamed, then the best logical advice you can give them is to be honest. Not give them the tools to lie.
It’s also not slander as it wasn’t an attack at the person or character, nor did it defame you in any way shape or form.
It’s also in print so it’s libel just saying…
I dont think its physically possible to do it in a cleared wing.
It’s something you have to do before its cleared otherwise those doors block your path.
No but GW2 being a themepark MMO is entirely relevant. In order to attract people who otherwise wouldn’t be interested, they have to change some elements of what you perceive as traditional gameplay. That means challenge and rewards had to be harder, and unique respectively. Any change to that structure whatsoever, threatens not only the integrity of design, but the intention of having such content to begin with.
Do you think that if there were easier raids, with lower shard rewards and few/none of the unique drops, people would suddenly stop enjoying standard raids? If the community is that fickle I do not think they deserve this content at all.
Let me answer your question with a realistic scenario as it relates to GW2.
How often do you do story dungeons on a weekly basis ?
How often do you do fractals, not t4 or the daily suggested ?
The answer in short is yes, it does cause that to occur. Once you’ve run the easy mode once you very seldom if ever go back to it which causes it to become dead content.
No but GW2 being a themepark MMO is entirely relevant. In order to attract people who otherwise wouldn’t be interested, they have to change some elements of what you perceive as traditional gameplay. That means challenge and rewards had to be harder, and unique respectively. Any change to that structure whatsoever, threatens not only the integrity of design, but the intention of having such content to begin with.
All that’s being left in, this is a second, alternate version, which you don’t have to participate in if it doesn’t appeal to you.
Missing the point for the sake of being stubborn i see.
An alternate version leaves no purpose of going to the main attraction.
You really don’t understand how raid progression works, do you?
Sure, you grind attunement, kill a raid boss dozens of times until you all have the right gear, then grind the next boss dozens of times until you all have the right gear, and so on. But GW2 doesn’t have progression raiding so it’s a moot point here.
No but GW2 being a themepark MMO is entirely relevant. In order to attract people who otherwise wouldn’t be interested, they have to change some elements of what you perceive as traditional gameplay. That means challenge and rewards had to be harder, and unique respectively. Any change to that structure whatsoever, threatens not only the integrity of design, but the intention of having such content to begin with.
This is why its a bad idea. Something you actively refuse to acknowledge in your selfish quest to get legendary armor without putting in the same effort others do.
If you’re having an issue with those missions you can group up and let your guild/friends carry you through those combat parts that may trigger your seizures.
TL;dr – We need something to bridge the difficulty gap between average gameplay & raids. Tiers are the best option I’ve seen to date.
You already have something to bridge the gap, ironically you mentioned it in you post.
Dungeons -> Fractals -> Raid.
You can thank me later.
Dungeons = AA & win
Fractals = Get ascended gear w/ infusions, AA & win
Raids = Player demanded ascended gear, know the mechanics, know your damage rotations, know how to use your skills properly, & win…Fractals are cheese mode that typically require no more than 1 spam along with one to two abilities. Once you get into the T3 or T4 range you might have to learn how reflects work & stacking in a corner for 1 spam cleave… So hard…
Oh i can play this game too
Raids are so hard, you have to actually learn how to walk to a boss, walk to a part of a floor, jump, auto attack, repeat! It’s so Hard, however did those exploiting players come before and do it!
You had to put in the time and energy to learn dungeons, or read a guide/have someone teach you in most cases(unless you played at launch and helped develop the strategies used) same can be said of both Fractals, and Raids. Perhaps you should go play the content and learn the encounters like everyone else before you had to do.
I don’t understand why this thread exists
ANet’s already said that they want to add a MF recipe for +7AR+5stat shouldn’t that be the end of it?
But they didn’t. Did you read the thread?
Due to a gamebreaking bug. So tl;dr it’s coming soon or a revision to AR as a whole is.
They never said specifically that those infusions would be upgradeable. Read what he actually said, not what you want to read. They said “the changes”, but not WHAT changes. So until Anet specifies, its a vague answer, that should not be taken out of context.
I take it reading is hard for you…. re-read what i wrote, read what sean wrote. They are literally the exact same thing.
You know what’s even more likely….
Those current event’s are a larger tie in than raids. So lets hop off the raid hate station and use some common sense.
You already have something to bridge the gap, ironically you mentioned it in you post.
Dungeons -> Fractals -> Raid.
You can thank me later.
So you are supporting thread next to this one, about fractals being changed into the bridge between them? Because current fractals are obviously not doing that job.
That’s why the fractals team has been talking to and getting advice from the raids team….did you think they were going to turn fractals into open world encounters ?
It’s pretty clear there from even the most recent change to cliffside that they want fractals to have a distinct play pattern and bosses to have more moments of power/phases.
So naturally i’m perfectly fine with them revisiting and updating fractals to make them the stopgap area for players to improve as a group of 5. Not that they don’t already do this, as noted by the first page of the forums and people saying x fractal is impossible.
(edited by TexZero.7910)
Going to go ahead and suggest they change this to just bringing x number of ecto’s and bloodstone dust to combine in a fountain… simple solution and removes RNG.
TL;dr – We need something to bridge the difficulty gap between average gameplay & raids. Tiers are the best option I’ve seen to date.
You already have something to bridge the gap, ironically you mentioned it in you post.
Dungeons → Fractals → Raid.
You can thank me later.
this is pure awesomeness.
too bad we never get a developer response, would like to hear what they have to say about something like this.
the dev response is the next balance patch
RIP Zerker, Chrono, Druid and Tempest. /s
tl;dr Magic Find matters over the lifetime of your gaming; it means your loot will be modestly better on average. Over any shorter period, there aren’t any guarantees. Anyone can be unlucky and anyone can get lucky.
I’m well aware that it means over a longer period of time it should mean it’s better, what I’m saying is that it doesn’t. That the due to the way it works, the amount of outliers in the current system current outweighs the intended statistical average even over a “lifetimes” play.
Imagine yourself in that 4-5% that is constantly unlucky….Now you can see why they say magicfind means jack all. Imagine yourself in the 30% that is somewhere just outside of that but not at the “average” its still feels real bad. If your near average or above it it feels fine….however that doesn’t mean the system at play is working as it should be.
