Showing Posts For TexZero.7910:

What's your favorite fractal?

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

no? she only needs some of the shield taken down to be killed. you dont need 2 or more ppl to do that.

ok you will be on her and i will go to the other side of the room gl getting that shield down ^^

Are you intentionally missing the point ?

The entire Mai Trin fractal can be solo’d.

damage should come from power only

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

Yes because having a uniform damage stat won’t completely kill diversity or make classes like Ele, Engi or Thief completely out of line right ?

What's your favorite fractal?

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Most annoying fractal imo. If they put the hammer on your PvE skill slot it would actually be ok, but I just hate carrying it all the time.

Having the hammer be on your special action key slot would be spectacular. They could have it charge (activate the action key) when you are near something that dies. Ben, please do this!

How would you drop the hammer if it was no longer a bundle? Making it a SAS seems like it would nullify the hot potato mechanic.

Have to agree, i dont feel like having 4 different special action keys just for the hammer, when the bundle works so much better.

Difficulty Level of raids

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Is Arah a fair comparison?

I’ve done Arah several times, its one of my favourite locations in the game and if I mention it in guild chat it doesn’t immediately start an argument. Also the tokens go directly into your wallet so there’s none of this 200+ LI or gtfo stuff going on with it.

You must never have been around when 11k AP or gtfo was around for Arab or any other dungeon.

I have been around that. I simply never joined those LFG’s. They were often still waiting for players when i was finished anyway.

For every elitist LFG out there, there was another, non-exclusionary that offered pretty much the same chances of succeeding.

See you’re thinking of the time when we had LFG.

When people talk about dungeons and groups being hard it was before that when we had to use 3rd Party sites for LFGs.

But hey selective memories and all.

[Suggestion] Raid Arena Mode

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

No.

Automated systems do not work for team based content like raids. Heck, they hardly work for PvP.

It takes 1-3 minutes to find a queue in sPvP. I think it is working very well.

And where pray Tell is all the team based content in Pvp? Because yolo queue isn’t team based no matter what players try to say.

Bingo.

This is the core problem with PvP currently, outside of the fact that ESL dropped GW2 so any PvP based team is a literal joke at current.

Sure you have short-ish queues but that isn’t a team based PvP that is a collective of individuals playing for their own goals. Not a group focused on the same task, not a group of like minded people working together to devise tactics and iterate on and best the current meta.

When PvP has an automated system that does that maybe, just maybe i’ll acknowledge your idea has merit. Until then it’s just a drop in the bucket that will do more harm than good for raiding.

engineer farm, good intent, bad choice

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Posted by: TexZero.7910

TexZero.7910

The intent was good, the execution was less than desirable from all standpoints and it has nothing to do with Engineer.

When you announce a “group farming” location, you open yourself up to this kind of abuse.

What should have been done is something more natural like just increasing how much you get from salvaging, or the rate of acquisition from salvaging. If those still don’t solve the problem reduce the numbers needed in recipes.

You know logical steps. Not lets just create a bandaid fix for a much larger scale issue.

[Suggestion] Raid Arena Mode

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

No.

Automated systems do not work for team based content like raids. Heck, they hardly work for PvP.

Difficulty Level of raids

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

At first, some raiders pushed back against the idea of needing an easy mode, but many more said “yes I think it would be good to have an easy mode without the rewards leading to Legendary Armor.” Basically make it more like dungeon scale rewards.

Actually, no. Even then the common reaction was “don’t let the casuals in, they will get the mud on our carpets”

Actually, yes. You clearly were not following the raid chaos closely in the beginning. And that is a funny way to view he raid community atmosphere in the beginning since I remember a very welcoming group that only ever had negative posts when others tried saying that about them.

That’s what this is all about – a PR campaign in which raiders try to persuade non-raiders that this one specific content they run is somehow much more prestigious than the rest of the game. That it’s somehow unique for other reasons than just having current dev attention.

That is why many raiders do not want easy mode.

You clearly have some kind of complex. An easy mode wouldn’t degrade that effort at all. It wouldn’t change that at all unless Legendary armor was also available in the easy mode. Which would be stupid considering the difficulty differences. I am sorry that someone has clearly wronged you in some horrible way, but you’re absolutely wrong about the people you are attempting to judge.

It is a normal thing to want to accomplish something in game and to have a reward to show off for it. The raiding community gives plenty of assistance to non raiders looking to start or just looking to experience the maps without he pain. If the community as a whole didn’t want to let others in, they wouldn’t share build information. They would start training guilds or hold training runs. They wouldn’t give advice on forums. You are making up an idea about them and attempting to cover them with it, but the truth is that if I decided I wanted to raid tonight I could go home after work, look up various guides and use information supplied by experienced raiders, and I could start the journey of completing the raid wings. Might it be hard? Yes, it is a video game for crying out loud. There is meant to be challenge some times, otherwise why not just make you level 80 with full BiS gear and access to all content from the beginning?

But I could do it, and I would know exactly how to accomplish my goals BECAUSE of information provided by the people you are ignorantly and thoughtless attacking.

This is by far the best thing i’ve read on these forums in a while.

Attachments:

The Devolution of Leather.

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

It was a very, poor short sighted attempt to fix a much larger issue. Which is ironic when literally changing the salvage rates or adjusting the leather requirements would have been sufficient for much healthier long term solution.

Why this won’t happen:

  • MMO business models, including that of GW2, depend on keeping players playing the game. Whether there is a sub or store, completely inactive players don’t pay for time or store stuff.
  • Long-term goals keep people logging in. Economic solutions that would involve making it take less time for players to gain the long-term goals put in to keep them logging in is contrary to the company’s business goal.
  • Farming does keep people logging in, even if their engagement with the game is less than it might be were they elsewhere in game.

I agree with this, but disagree with your implied comment that gathering a basic crafting material should count as this long term goal. Long term goals in GW2 should be based around achievements, legendaries, and other collection-esque things (like collecting all the dyes, all the minis, all the finishers, all the skins etc…..). Gathering a basic crafting material, especially one needed in such high quantities in so many recipes relative to the other basic mats, should never, ever be one of the long term goals in the game. That’s not healthy.

This in a nutshell is the response i would have posted.

It’s okay to have long-term goals. It’s not okay for the long term goal to be a generic item required for crafting. The long term goal should be the collection associated with the completed crafts.

Jumping Puzzles are getting out of hand

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TexZero.7910

No you want to do them to attain some frivolous rewards, making them completely optional.

Mastery points are frivolous?

Considering how many excess ones we have, yes chasing the ONE located in a JP when you know you hate JP’s is not only frivolous but an exercise in insanity.

You’d think if you hate platforming, you’d i don’t know here NOT do that part and chase the literally hundreds of other alternatives.

But the rest are hidden behind in game games (mini games) so you have to do JP or Mini Games which really shouldn’t be part of the Mastery System in my opinion. This is forcing you to do one or both of these content types.

I go with the group that says give JP specific Achievements or Mini Game specific Achievements, even chests with awesome loot. Just don’t make them needed for Mastery’s that are tied to the flow of the general game and stories.

You yet again do not have too. You are literally choosing to frustrate yourself.
You can get enough masteries without ever touching a JP. Heck by now im pretty sure you can get enough without ever going above silver in adventures.

According to le wiki
There’s a total of 217 available points for HoT, and it only requires 137 to max out. That’s 70 OPTIONAL masteries. 30 of which are in Adventures…..

Yep totally required and forced content!

(edited by TexZero.7910)

What's your favorite fractal?

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Nightmare CM

The Devolution of Leather.

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

Or even just a group of stealth thieves opening the chest.

Sorry, but Thieves using stealth to get to a chest is really not on the same level as the Engineer farm. The devs could easily have made that impossible by design, like they did at other instances. Thieves using stealth are not as pitiful as the Engineer farm in Lake Doric or wiggling players who ate Seaweed Salad. Stealth is just another means of doing what tankier builds can do without it. Warrior can just walk to the spider wisp in Swampland and ignore the spiders he triggers, Thief can shadow step to it.

And a stealthed Thief doesn’t make the game look bad. Necromancer and Engineer farms and wiggling players do. I bet ArenaNet would remove them quickly if they were in starting areas. When you get to the farms, you already know that this is not how the game is because you are in Lake Doric and Bitterfrost Frontier.

btw, since this is a Leather topic: If you want quick 40 Hardened Leather Sections and haven’t map completed Cursed Shore yet, do it! It’s probably the best one time “farm” for hardened leather per hour. You will probably go for map completion anyway, so why not now when the price for that stuff is so high.

Way to selectively pick one piece of a point and misconstrue it.

The point is, running around and opening chest no matter how you do it is not fun or interactive gameplay. It is on the same level as afk farming as it involves minimal interaction between you and the game. It’s bad gameplay design aimed at appeasing peoples inner desire for loot while not addressing the problem.

The Devolution of Leather.

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Posted by: TexZero.7910

TexZero.7910

Easy way to sort this just make it so eng turrets ony target mobs you have targeted so semi afk players wont get squat unless they activly make an effort then its no longer an afk farm and other players cant complain
and once they actualy have to start makeing a effort they will all move on to some place else coz lets face it there are other more profitable areas in the game to earn money if you are actualy playing and not siting afk

That fixes nothing and breaks the entire reason to have turrets, which is zone denial.

The fixes that need to be made are strictly economics based here.

The Devolution of Leather.

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Posted by: TexZero.7910

TexZero.7910

Is this really how you wanted to handle the leather situation.

Yes. That is working as designed.

The question is, who thought that was a good design and why did they think so.

Well, technically this was possible long before this specific area was made available. I don’t think this was specifically designed to let people stand there with engineers and generate loot. I mean, you could really just stand around anywhere and do the same thing as long as the respawn rate is fast enoughto make it somewhat less pointless and waste of energy and time.

I don’t think this has to do with any design or intend of any developer.

I mean, I would seriously question the developer who thinks it would be a good idea for a place where people can semi AFK farm while generating loot and barely playing the game. Especially after saying that AFK farming is not allowed. Seems very unlikely. It’s definitely the lowest form of content in the game. If you can even call it content.

Oh don’t get me wrong but…

When the entire point of that specific area is to be a designated farming location, it is a design choice.

Did they forsee people afk turret farming there, probably not as that’s an abuse case. Even then those centaur just drop average loot. However, it’s not beyond reason for 4-5 engies to do the same up top in the camp and actually farm leather. Or even just a group of stealth thieves opening the chest. It’s not exactly what one calls a thoughtful response to a problem or compelling gameplay which is exactly why i phrased the response as such.

It was a very, poor short sighted attempt to fix a much larger issue. Which is ironic when literally changing the salvage rates or adjusting the leather requirements would have been sufficient for much healthier long term solution.

The Devolution of Leather.

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

Is this really how you wanted to handle the leather situation.

Yes. That is working as designed.

The question is, who thought that was a good design and why did they think so.

Difficulty Level of raids

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

So much this. If story/lore is what you actually want, then just ask for a cleared instance.

If you are a lore completionist, this won’t be enough — there’s a bit of interesting lore that happens right before, during, and after the encounters; it won’t appear in cleared instances. (In particular, releasing the Shackled Prisoner is a big deal to those interested in GW1’s story.)

Again, I’m not in favor of ANet spending resources to retrofit existing instances. I also don’t want to dismiss the interest of those primarily concerned with lore and I hope that ANet finds a way to address this for future wings.

Let’s get on that … right after easy mode arah.

But most of the lore is in a cleared instance or right before the fight. Or, heck, fight the boss and fail if you care about dialog.

I guess you didn’t read my second paragraph — I don’t think ANet should do this. I’m pointing out that not all the lore is available in a cleared instance and that lore is important to some people.

And there already is a story mode for Arah that can be done alone. And although explorable mode can be difficult for some, it’s not that hard to find a few people who can carry a couple of folks through. That’s not true for non-raiders wanting to experience the lore.

Again, even though I accept the lore-related argument, I still don’t think it’s a good use of ANet’s resources to add a story mode or even a different level of difficulty.

But Arah Story is still too hard. I just want to walk in have everything fall over while i eat popcorn and chill so i can get my immersion. Oh also lootbags because lets be real here, I’m a hero and deserve to be rewarded for watching the action unfold!

See the problems being created here ?

Jumping Puzzles are getting out of hand

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Posted by: TexZero.7910

TexZero.7910

No you want to do them to attain some frivolous rewards, making them completely optional.

Mastery points are frivolous?

Considering how many excess ones we have, yes chasing the ONE located in a JP when you know you hate JP’s is not only frivolous but an exercise in insanity.

You’d think if you hate platforming, you’d i don’t know here NOT do that part and chase the literally hundreds of other alternatives.

Jumping Puzzles are getting out of hand

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Posted by: TexZero.7910

TexZero.7910

They are not optional. You MUST do them if you want to advance your character as much as you can.

No you want to do them to attain some frivolous rewards, making them completely optional.

Jumping Puzzles are getting out of hand

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Posted by: TexZero.7910

TexZero.7910

The jumping puzzles are fine.

Sure they’ve slightly gone up in length/complexity but that’s not a bad thing. It’s just not your thing.

You seem to have skipped part of the OP’s post:

To make matters worst you cannot ignore them as they are intertwined and not once but often webbed in several achievement side quests.

You mean he wants to do optional stuff and is complaining that the optional stuff isn’t for him ?

Still not required content.

Fractals: Still fun?

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Posted by: TexZero.7910

TexZero.7910

If you find fractals hard… lower tiers exist for you for a reason.

If that for some reason doesn’t cut it then, i do not know what to tell you as most of the changes to fractals removed the annoyance and made them easier to do.

Parties Changed to 5 Man Squads

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Posted by: TexZero.7910

TexZero.7910

Why would you be able to have a closed squad without a tag. Seems counter-intuitive.

A tag should give you all the permissions you desire, without one you should be subject to basically hotjoin.

Jumping Puzzles are getting out of hand

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TexZero.7910

“Normal MMO content”? What exactly is that?

Well, to start with, that second “M” is for “multiplayer”. The adventures are all solo-only content.
They make acceptable diversions, but they shouldn’t be required content.

They aren’t required. Neither are jumping puzzles.

They are optional content, you can choose to do them or not.

Moral problems with raiders

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

The fact that people can’t tell this is satire makes me not want to touch raiding with a ten-foot pole.

With the sheer amount of whine going on from people about raids can you blame people for thinking it’s legit considering how much of this people see on a daily/weekly/monthly basis not just on forums but in game ?

Jumping Puzzles are getting out of hand

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Posted by: TexZero.7910

TexZero.7910

The jumping puzzles are fine.

Sure they’ve slightly gone up in length/complexity but that’s not a bad thing. It’s just not your thing.

Difficulty Level of raids

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Posted by: TexZero.7910

TexZero.7910

Ppl just want their character to be in ther talk and kill the mobs and move on they dont care about challenge if they give them that well yes it will take some resources but it will free up their hard creatively alot for future raids and you will get rid of ppl crying so whats there to lose. Ppl want to exerience the story not the fight and they dont care how epic a story can be with difficulty.

No you see if they really just wanted their character to be in there killing mobs, they’d raid. If they really don’t care about challenge, they’d raid. If they just care solely about story, they’d ask for a cleared instance / watch videos / talk to the npc who shows you all the lore to begin with.

Instead we have people who use lore as a pretext for getting loot. It’s so obvious its not even funny.

You don’t even have people trying to mask it either. Ask the “lore” crowd if a raid with no loot is something they’d want and they come back with but no it needs loot. If you cannot support a pure lore mode with no loot, you cannot feasibly say you’re in it for the lore your in it for rewards.

Difficulty Level of raids

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Posted by: TexZero.7910

TexZero.7910

On another matter… I think those claiming “anyone” can raid should spend more time in the open world. There are people being downed in fights like in Bloodstone Fen (Hablion, the Jade Bow + Armor and the Legendary Guardian). How likely are such people to do what it takes to succeed in content that is certainly “harder?”

With all the stupidly scaled kitten flying around during some open world events, it’s sometimes easier not to go down in raids. And there, at least you directly know what killed you …

I won’t deny that the Technicolor Dreamcoat on such meta bosses can make it hard to see. However, the learning curve in those open world events is not the same as in raids — or at least I hope not.

You see the learning curve is what you the individual makes of it.

Ultimately they learning is the same…Sans that open world has a ton more BS not-telegraphed, instant high damage spikes than raids. So if you’re able to survive in the open world and deal with that non-sense, you can surive the raid learning curve if you put yourself to learning 3-5 mechanics for each fight.

looting is horrifically tedious

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TexZero.7910

Players complain activities aren’t rewarding enough.

ANet ups the loot drop.

Players complain there’s too much loot and postulate it’s a scheme ANet dreamt up to sell more bag slots, collection expanders, unlimited salvage kits, etc.

Here’s a fix, learn to carry less before you start up your farming so your bags don’t fill up as fast with “worthless stuff”. Take a minute or two every hour, 1/2 hour, whatever to flush out the “worthless stuff” at any of the NPC vendors near you or the guild hall (which you can return back to the exact spot you left when you are done there).

Why not ask for an option to collect the coin value of every drop instead so you never have to worry about inventory management or your collection space overflowing?

I don’t think you’ll find a player in this game who asked for increased junk. Anytime rewards are brought up its typical increase the quality of item. IE level 80 exotics really shouldn’t be salvaging into mithril and only mithril.

Loot in this game has forever been a problem though, that’s why we went through bagception during HoT’s release. It’s why we’re here now honestly, because for some unbeknownst economic reason putting items in items, in bags, in bags, on a corpse is fun an interesting gameplay.

Maybe it’s the old guy in me, but cant we just have the items and skip the bags part or heck even just raw currency.

Crystalline Ore

in Guild Wars 2: Heart of Thorns

Posted by: TexZero.7910

TexZero.7910

It’s still loads better than it used to be. So i cannot complain.

looting is horrifically tedious

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

The day i can salvage runes and sigil’s down to their component material cost is something i’m eagerly waiting.

It likely will never happen as the dust market will cease being a thing though.

Difficulty Level of raids

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Posted by: TexZero.7910

TexZero.7910

I still will never get the we want a “story mode” crowd when there’s literally hours of footage on youtube for them to consume about the very loose existence of lore in the raids.

Pretty sure those people really just want the rewards but use a mode as justification for their desire not to do it the current way.

Difficulty Level of raids

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Posted by: TexZero.7910

TexZero.7910

When I said breeze through with those people, I meant that we can accomplish it with them without spending hours in there or constantly wiping. Even great players make mistakes. Many times they may die in the dungeons but they have waypoints to respawn from. They don’t have to deal with timers, not being able to be resurrected, and any other number of mechanics that take more skill than dealing with poisonous trees. You don’t have to have certain roles for dungeons. Sometimes we do dungeons by just taking one class type in the group.

I’ve just got the feeling instead of acknowledging that there are people with different skill sets, people with limited abilities, and those with real life restrictions that limit their ability and time to play, you just want to be hateful about it. You probably don’t understand that other people can’t just be as good as you with or without practice. You also can’t seem to understand that Raids are harder content (and were created to be) than any other PvE game types.

If you truly believe that dungeons are on par with raids then I wonder how well you do in raids. I wouldn’t think very.

If you honestly believe what your saying right now… then boy do i have news for you.

Raid groups have beaten said content with all x classes before. This puts them according to your statement on par with dungeons.

In fact, they may have even died a few times learning it, but once they did they too were able to complete and even “breeze” through raids, much like how you can breeze through dungeons now.

It’s almost like history is repeating itself here. Dungeons used to be seen by the casual crowd as some impossible feat requiring nerfs(much like current raids), however they really didn’t need any changes, the player base just needed to improve.

Difficulty Level of raids

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Posted by: TexZero.7910

TexZero.7910

But if its true i know probably the reason, they runned a lot of dungeons, failed a couple of times, until they got used to it and breeze thought.
Guess what??? After failing a couple of times in raids you will breeze thought it just like TA and arah p4. Who would knew that you get better if you try, instead of giving up without trying :O

No it is because raids are much much more difficult. There are rotations and mechanics you must have down. Etc., etc., etc.

And raids are not easy after failing a couple of times for many people. Maybe not you. Maybe not me, but for some it is the way it is.

Not really.

Raids are on par with the launch dungeons and the early days of Fractals (aka before ascended gear and a metric ton of power creep). Not so much harder, but people have this affinity to believe that because they can’t, won’t or don’t that it’s somehow harder.

Sorry, but that is simply not true. Raids are much more difficult than early fractals or dungeons. I’ve played them from the start. Raids are much more difficult.

Many people believe that they can’t and it it is harder because it is.

Or maybe they won’t because they choose not to learn.

I’ve also been a part of both raids and dungeons, the literal difference between then and now is a timer and more mechanics. Not more difficult mechanics, just different ones.

Nothing you see in raids is any harder in practice than what you see in dungeons/fractals.

Difficulty Level of raids

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

But if its true i know probably the reason, they runned a lot of dungeons, failed a couple of times, until they got used to it and breeze thought.
Guess what??? After failing a couple of times in raids you will breeze thought it just like TA and arah p4. Who would knew that you get better if you try, instead of giving up without trying :O

No it is because raids are much much more difficult. There are rotations and mechanics you must have down. Etc., etc., etc.

And raids are not easy after failing a couple of times for many people. Maybe not you. Maybe not me, but for some it is the way it is.

Not really.

Raids are on par with the launch dungeons and the early days of Fractals (aka before ascended gear and a metric ton of power creep). Not so much harder, but people have this affinity to believe that because they can’t, won’t or don’t that it’s somehow harder.

Difficulty Level of raids

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

I too wish my Ice Cream that i ordered was instead a Popsicle. /s

[QoL] Fractals and anomalies.

in Guild Wars 2: Heart of Thorns

Posted by: TexZero.7910

TexZero.7910

The only QoL needed is for people to realize how SA works, because as of recent i’ve seen people who clearly don’t get it and don’t get how to space out and still be in melee range but not SA range

Team vs. Solo: Which Do You Prefer?

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Posted by: TexZero.7910

TexZero.7910

If i wanted to play the game solo, i’d go play a JRPG instead.

Ensolyss final phase

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Posted by: TexZero.7910

TexZero.7910

Right, its just not challenging enough. Lets add in retal that return 95% of the damage done. While we’re at it let’s give him a buff called Final Form that increases his health regen by 6000% and ignores poison.

Difficulty Level of raids

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Posted by: TexZero.7910

TexZero.7910

I had no idea a quick trip to the trading post to buy materials to craft or outright buying the exotics was somehow highly geared.

The only obvious thing here is how your bias toward a story mode is blinding you.

Has Raiding Changed At All?

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

tanking endgame content in FFXIV for example is not easier in general, than doing dps or healing.

But he’s not going into a fight in that game as a BM wearing Vit,Det,Crit gears. In fact that game makes it almost literally impossible to do so and already has per-existing roles for tanks set of 3 possible tanks.

So lets make this more simple than that, please show me a well produced game where you can stack your dps in defensive gears and expect to do the hardest possible endgame raids.

An engine of existing character names in Gw2?

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Posted by: TexZero.7910

TexZero.7910

We know it changes the pronunciation, we just don’t give a skritt.

That is pretty sad (because it is ignorant), but also typical.

I play the game in English, and most of the Skandinavian and German names (which there are plenty of among the Norn characters and locations) are pronounced inaccurately as kitten. From cities like “Hoelbrak” to names like “Gretchen” (will never understand why it is such a popular name in the U.S., when it means “Little Margarete” and is merely a nick name, as in term of endearment, and never used as an actual first name), everything is pronounced wrong.

I wonder why American game developers, once they decide to implement foreign language into their products, never bother to look things up before they hand the script to the voice actors.

It’s not your language….

Hoelbrak, Gretchen etc… doesn’t matter that words you know may have a real world origin, this is a fantasy world with its own language and script that has different pronunciations than you’re used too.

The same can be said of people who choose to ignore the status quo to bypass naming restrictions. They know it’s not the same, because they have no choice. Instead of creating something new they find a bypass to articulate the same meaning.

Also, it has nothing to do with American or Ignorant that part is just utterly absurd and a baseless stereotype.

Raid Spectator Mode

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Wasted resources really. If you want to see others play, just check youtube or twitch, which is about as educational.

It feels totally different when you can spectate in-game. It will bring positive effects to the community granting the new players learn the raid without too much hustle.

That would depend on how robust the tools are.

But honestly i doubt the tools to spectate would be as good as people here suggest.
As is most people are using 3rd party software for coms if they use coms at all. So you’d be likely missing out on audio, which a good guide will have. Additionally, unless the tool has the functionality to hotswap perspectives and view vantage points it’s gonna be the same as watching a youtube video.

At this point in time i cannot feasibly see it helping anyone. Those who claim it would help i feel entirely skeptical of as there’s already source for you to gain the knowledge you seek but you’re intentionally opting-out.

Can the new epi clear xera shards?

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

It can but not from middle.

It can also (bug) hit the user, witnessed this today during a xera run. I’m thinking it was a wonky interaction with mesmer distort granting reflect and the bolts from epi coming back to user.

An engine of existing character names in Gw2?

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

Not a good idea, because Americans believe that doesn’t change the pronunciation, when it does, and greatly so.

We know it changes the pronunciation, we just don’t give a skritt.

As long as the name is 99% of the way there most people won’t either, it has nothing to do with national differences. After most people can’t even say names that are common words properly to begin with.

Worst and best voice acting?

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

In no particular order

Males: Steve Blum, Crispin Freeman, Matt Mercer, honorary mention to Liam O’Brien & John DiMaggio
Female: Kari Wahlgren, Colleen O’Shaughnessey, Tara Strong, Jen Taylor & Jocelyn Blue

Confusion over new Condi hate

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

People just like to complain.

Welcome to forums though!

Has Raiding Changed At All?

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

I quit playing GW2 a while back when I realized that the stat set I enjoy running the most (full ascended Nomad’s) in fractals and dungeons wouldn’t cut it for the raids.

My question is, have they done anything to the raids that would allow me to participate in my favorite gear?

If it’s a matter of “switch to Sinister or Berserker, Magi, etc.” I’d rather just keep playing the MMO I’m currently playing.

Thanks.

Nope. Nomad’s has 0 place in PvE so…..

How to get into raids?

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Posted by: TexZero.7910

TexZero.7910

Getting into raids in GW2 is actually really easy. The caveat is that you need to be proactive and be willing to invest a decent amount of time (at least in the initial learning phase).

Step 1:
Step 2:
Step 3:

Sorry, but that’s hardly “easy” when I compare it to other games that had much, much more challenging raid content.

Okay, step 1: Join a raiding guild
Skip to step 4: Profit.

Made it easier.

The real issue with raiding as a raider...

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

So, we have
Exclusions of builds, circumventing the meta lowers your success chances, consequently non-meta groups are more rare and harder to find (especially the succesful ones). In your choice you have to balance your playstyle preferences against your chances of finding a group and chances of succeeding
vs
exclusion of builds based only on player preferences, refusing to adapt doesn’t impact you success chances, non-exclusive groups are as numerous and as likely to succeed as exclusive ones. You choose based on your preferences, and there’s no real downside to choosing either way.

How did you think those two are 100% comparable, i have no idea.

It’s almost like…..

Raids were not meant for the everyman. It’s almost like Anet said this before ?

So why are you still pushing for it to be for the everyman, when clearly its designed for a group of people who will work together, make sacrifices and changes and overcome the challenges presented when clearly what you want is the open world boss structure ?

It’s like you could just open world and chill. Oh right, because you want rewards.

I hate to break it to you, but you’re the only obstacle to those rewards. You are right now living with the consequences of your own folly.

The real issue with raiding as a raider...

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Also, a look in the past tells us a different story. During dungeon peak time it was almost impossible to run as necro or ranger in groups with faster plays although they already have been easy.

It was however really easy to get in the “casual run” groups. And the chance of succeeding was about the same for both kinds of groups. Neither is true for raids however.

These exclusions were player driven and could be bypassed building own groups – same goes for raids now.

Not really. The success chance between more fine-tuned and casual approach groups is much, much bigger. The exclusion may be still player-driven, but the players do have a much stronger basis for it than they had during dungeon times.

The situation between those two modes is not really comparable.

It’s 100% comparable.

You want to play your way in your groups. Sadly your way has a 70% chance of failure. You made that choice.

Others have decided to make their own groups with their own reqs and have a <90% success rate.

Whose to blame for their own failure if not the people making the selective choice to fail ?

The real issue with raiding as a raider...

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

yeah but this is the flaw in Raids being a thing people have to do to attain endgame gear.
Organizing people/grouping is the big hurdle that people want to avoid.

http://gw2101.gtm.guildwars2.com/global/includes/images/en/healing-death-comic01.jpg

getting into raids is the biggest hurdle, and GW2 never really developed a 10 man culture.

….And ?

Look don’t get me wrong, the tools we have suck. That’s no case for changing raids, that’s a case for changing the tools. Don’t be confused here either, that doesn’t mean a full on automation of the process because lets be frank here, that ruins the raiding experience for everyone destroys any semblance of teamwork and cooperation and creates more conflicts due to it pooling varying levels of player skill into one pool.

Additionally, if others can and have created groups the people complaining can too. It’s their desire not to that’s the issue they have.