Showing Posts For TexZero.7910:

Following episode 6 a Small Crafting Request

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

Can we please be able to craft a bookshelf for our home instances to store all these lorebooks that keep being added. There was the BSF books and now this. I’d love to hang onto them (not in inventory) or display them somehow.

New fractal

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Maybe its just me, but from what i’ve seen this just exposes how bad players actually are.

I don’t find anything in the fractal particularly hard or complex, but i’ve seen countless players down/die even when playing things as safe as trailblazers necros all because they refuse to read/perform mechanics.

Personally i wouldn’t change anything about the fractal, keep it like this and weed out the weak.

Precisely

But that’s not what will happen. You will still have people trying to get into a group to get carried. The problem I see is that it will take much longer to get through this fractal compared to others. We will see how it goes when we mastered it, but I think the whole setup forces us to take 30 minutes or more for this fractal (at 100) even after a few weeks have passed and we have the experience to do it efficiently. Another problem I see is that it will be more exclusive compared to other fractals. You can do the other fractals with 3 or 4 people. Not sure it’s possible here, just remember that phase where they introduce the ball mechanics and you need poeople on the cliffs and on the platform to cover all spots. This will lead to more kicks from parties. Now, when we get a pug who doesn’t perform as expected, we just keep going. In this fractal, if you cannot proceed because one person sucks, you have to kick.

I don’t have a problem with that. If people cannot/will not learn from failure they should probably go down a tier and learn in a safer spot.

Am I the only one who noticed? **SPOILERS**

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

You can call out cherry picking all you want, but ignoring the facts is just as bad.

Even if we ignore the evidence in front of you there’s still the gaping hole in your theory. That we get a new profession.

That ain’t happening chief. It’s already been said before. The only reason we got Rev was to flush out the roster and give us 3 of each armor classes. Now that we have it, you can say goodbye to new professions.

Am I the only one who noticed? **SPOILERS**

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

https://wiki.guildwars.com/wiki/List_of_paragon_skills

Lets just go through this together then

Brace yourselves – Sounds and functions oddly familiar to Stand Your Ground
Fall Back – Sounds and functions oddly familiar to Retreat
Find their Weakness – Sounds and functions oddly familiar to On My Mark

I could continue on here but its painfully obvious that they bundled some paragon skills together and shipped them as shouts for both Warrior and Guardian.

The more you know

(edited by TexZero.7910)

JOY throw Rocks

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Posted by: TexZero.7910

TexZero.7910

Am I the only one who noticed? **SPOILERS**

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

We aren’t getting a new class.

New spec maybe, but it’s highly unlikely to be Paragon as those core skills were split between warrior and guardian already.

Next stop ground station, hype train grounded until further notice.

I don’t think that is true, warriors had shouts and stuff in guild wars 1, but paragons were a much different form of this with chants and songs that affect the next attack or attack vs them. Guardians don’t have this because those types of AOEs like aegis were monk spells. Paragons are a very different cup of tea that consistently benefited groups.

You can think it’s not true all you want. However…..Reality begs to disagree. Consider many warrior/guard shouts function similar to core Paragon skills and have similar names.

It’s pretty clear they took the paragon and split it between offensive and defensive shouts and place them on Warrior and Guardian respectively.

Am I the only one who noticed? **SPOILERS**

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

We aren’t getting a new class.

New spec maybe, but it’s highly unlikely to be Paragon as those core skills were split between warrior and guardian already.

Next stop ground station, hype train grounded until further notice.

Fractal Scale 72 - Blocking Issue

in Bugs: Game, Forum, Website

Posted by: TexZero.7910

TexZero.7910

Shaman Shield Health is abnormally high, so much so that it would take you ~ 333,333, 333.333 minutes or 5,555,555.55556 hours.

See attachment for a shield health above 4.2 billion stacks.

Attachments:

Official Episode 6 Feedback Thread: One Path Ends

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

Overall fine, writing still suffers from not enough time to actually flesh out characters.

Only real complaint goes out to the foley team. Please reconsider the jumping puzzle lily pads sound, the condom filled with water is very jarring.

Please Please Let Ranger be a..

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

I was kinda hoping for the ironic, Ranger post.

#NoMeleeRangerOxymoron

New fractal

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Maybe its just me, but from what i’ve seen this just exposes how bad players actually are.

I don’t find anything in the fractal particularly hard or complex, but i’ve seen countless players down/die even when playing things as safe as trailblazers necros all because they refuse to read/perform mechanics.

Personally i wouldn’t change anything about the fractal, keep it like this and weed out the weak.

Expansion 2 ! Class Preview and BETA TEST!

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

I thought they were done with legendaries?

I don’t know what rock you’ve been hiding under, but they’ve been releasing a new legendary with every living story episode (the current one actually got two).

Only greatsword, longbow, scepter, focus, and warhorn are left now.

we got a new dagger legendary ?

New legendary hammer and sword

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

Anyone got screens on the hammer yet? I’m deciding between that and Juggernaut.

Here’s a video instead
https://www.youtube.com/watch?v=D6STAefoONY

Legendary crafting needs to be clearer

in Guild Wars 2 Discussion

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TexZero.7910

I actually have to agree here.

The constant swapping of how its done has left a nice confusing gap for people who are looking to do it.

Cleaner tool tips, adding them to collections/achievements etc… would be a nice start.

[Suggestion] Next Gen console port?

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

as well as overwatch that is cross platform as well too i think .

No it does not have cross platform play.

ChronoTanks and alacrity

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Show me a mechanic in raids currently that ignores distortion, please.

I’ll wait.

Already applied conditions.
Gors World Eater.
Escord mines.
Xera Magic Dome.
Deimos Ward Attack.
KC bombs.
Cairn sweep (reddit, can’t confirm right now).

…not sure about MO spears / cm blue fields, but yeah.

do you even raid mate, let alone do you play mesmer?

What even is your list….of them 4 are Raid wipes and 1 of them is wrong, you can distort Deimos Ward, you can also just use a block.

Gors World Eater
KC bombs
Xera Magic Dome
Deimos Ward Attack

Carin Sweep can be distorted….Do you even mesmer ?

That leaves Escort mines…okay so 1 thing which you’ll never run into as a raid mechanic.

Congrats you have 1 thing that ignores it that isn’t a guarenteed Raid Wipe specific mechanic ?

100% boon uptime is bad design.

in Guild Wars 2 Discussion

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TexZero.7910

No matter what they change, people are going to follow whatever the meta says. So in the end there’s no such thing as variety/diversity in builds, only singularity. The only thing they can change is the boss’ mechanics so that people have to change their build a bit, for example in deimos, the chrono has to tank on minstrel gear.

Uh chrono doesn’t need minstrels for anything….It’s just a failsafe set of stats.

What the need to do is have more diverse mechanics on bosses/PvE that remove or otherwise turn off status effects to temporarily reduce the influx of always on power like spirits/banners/passives etc…

Additionally complete immunity skills probably need to be reworked as that’s just silly.

ChronoTanks and alacrity

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

No, you know what makes distortion broken….

0 counters. That’s all you need to know as to why its broken. Plenty of things ignore block, strip boons. Nothing in this game removes a status, let alone one that gives you complete immunity. That’s the problem and if you fail to see it, i don’t think anyone can help you.

That might be a concern in sPvP. You know, the content where, at the moment, distortion is not considered to be OP. In Raids however (the content this discussion is about) there are mechanics that completely bypass distortion. The very fact that such a distinction in mechanics exist shows that you may not be entirely correct in what you’re saying.

Show me a mechanic in raids currently that ignores distortion, please.

I’ll wait.

ChronoTanks and alacrity

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

No, you know what makes distortion broken….

0 counters. That’s all you need to know as to why its broken. Plenty of things ignore block, strip boons. Nothing in this game removes a status, let alone one that gives you complete immunity. That’s the problem and if you fail to see it, i don’t think anyone can help you.

Difficulty Level of raids

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Man are u in denial or something? Check the post above with the link, see what the person who CREATED the lfg finder has to say about that.

First, apparently the people that hired him think otherwise, because the system remained. Second, if you actually read what he said, he’s not really complaining against the general idea behind this system, or the need for it. What he’s complaining about is the way it got implemented. Also, he doesn’t really speak anything about this system being bad for the game. He just thinks that raids should be epic, and LFR ones aren’t.

Rewards dont even matter, the whole raiding community disappeared cause there was no social aspect anymore, no reason to join a guild anymore, just brainless afk “raids”.

So you say. That doesn’t make it true. A lot of the raid community disappeared due to plain burnout, that was a result of the hamster wheel-based non-lfr raid system. Many others left due to other major problems – queues, and Blizzard’s constant experiments with raid sizes (a lot of the people i know left specifically due to that last one).

What the lfg finder did is that people stopped interacting with each other, they stopped looking for guilds, they stopped learning and getting better

No, they didn’t. The conversion rate of casuals to raiders was always bad. People were leaving raid community faster than new ones were coming even before LFR. The truth is, most of the people interested with raiding were already playing WoW at that time. The market on hardcore MMO gamers was pretty much covered.

That reddit link is the tamest of his thoughts on the subject. If you want more just google Ghostcrawler and LFR. Most of his responses about even the concept are not good.

Felicia Day / Zojja

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

It’s not like they haven’t changed voice actors for roles in the game before….

Why did ArenaNet abandon Elder Dragon bosses

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

While i agree the sudden shift is…lackluster it’s a far better affair than ehem, Elmer Fudds Kill the Dragon! Kill the Dragon! Kill the Dragon!

I do think the current story opens up for more diverse and larger conflicts, like Titans, Undead Liches, and other fan favorites to return.

Difficulty Level of raids

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

It’s kinda like saying people in gw2 are negatively trained because they don’t wipe on any other boss.

A lot of them are.

A lot of the people who want an easy mode lack the essentials for their class knowledge and basics of group play. They don’t understand synergies and range dictation to bring up just a few things they get wrong because of the play safe/fail safe way of “Learning”.

Difficulty Level of raids

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

I still don’t understand what about having the option to run lfr impacts your social experience. Lfr surely has far worse rewards right? If you were already doing hard mode and were getting better loot, better content, a more social experience etc why would you suddenly throw that away and lfr then quit? I just find it absurd when I see groups for fractals of all levels!

Surely the entire basis of lfr is a training mode for people to get some experience of the raiding content to then move up to the harder modes of its for people who find even very easy on a game a legitimate challenge and if they were trying to blag their way into your hard mode groups it would cause the whole everyone in my team sucks/ li fakers rage you see here

Do you see anyone talk at all during fractals anymore while pugging ? I sure as heck don’t. They are one of the least social aspects of the game to do outside of PvP due to their nature unless you’re in a full guild run.

So to say that LFG and tiers is/was good for fractals is entirely debatable and if you ask the people who started doing fractals at their release and rushed to get as far as they could then maybe you’d be able to see why its a bad system. Not only is it bad for the social aspect the new system doesn’t promote learning much of anything t1-3 are a complete joke and most people just buy the AR and skip as far ahead as they can with dailies until they are in T4.

LFG is nice for casual content, it’s never been the solution for coordinated group content like raids. For that a better community finding tool is needed so that people can filter themselves into guilds that suit them and their playstyle.

Difficulty Level of raids

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Interesting. What exactly about an easy mode on wow was problematic for you? Could you not just ignore it completely and just run the old hard difficulty? Or was it because raids felt that they had lost their exclusivity? I’m curious because no one seems to think that fractals are a bad system

You know something’s wrong when….
https://www.reddit.com/r/leagueoflegends/comments/52fxo1/ama_league_design_lead_greg_ghostcrawler_street/d7jwm98/

Your own design lead says he regrets the LFR system because, it in short, removed the social component of raiding.

But hey, those people who keep saying they want something social to do with friends still think that tiered and automated matching will work!

Easy mode raids

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Therefore, it is not reasonable to ask for a mode of raids which misses their whole point. Namely, being challenging content.

Why not? After all, that’s their only point for you. Other people might be (and often, in fact are) interested in them for completely different reasons.

In the end, challenge, etc. are just sideshows. The main point of any content in this game is the same – to keep people playing.

Here’s an interesting thing – people keep repeating content for two reasons.
1. Challenge
2. Rewards

Everything else is a drive to play the content once and maybe revisit it once or twice after long time, but doesn’t really keep people playing it.

So if you’re not after the challenge, you’re after the rewards, yes?

Mostly after the social component of the game, actually. I like to play content with friends. I dislike having to choose friends based on content (which is what most of raiders advocate, even if they won’t say it that way).

No raider is saying that, we’re saying learn together and die a few times just like the rest of us had to do as opposed to expecting a sure fire loot pinata.

Which armor to get first?

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

If your sole goal is raids then you need to understand where each of those fit in.

Condi ele can work, usually not for pugs though.
Condi necro can work, but is less in demand due to fight structures and pretty much everyone has one that raids.
Condi mesmer is so situational that it’s highly unlikely to be taken seriously.

Power Ele, works and is less situational than its condi counterpart, but has a higher skill floor.
Power Necro is seldom taken, can work, but you likely wont pug with it.
Power Mesmer is generally seen as not viable due to its boonshare counterparts being better for the group with minimal loss to dps.

So if you have to build one and only one set right now… The simplest answer i can give you is this.

Pick a role you want to fill..Tank or DPS.

If you selected tank, then you’ll want to stat to commander’s or minstrel’s depending on if your A) Pugging or B) In a Static.

If you selected DPS you need to think of if you’re again A) Pugging or B) In a static, additionally you need to know what fights if any (or all) your choices are suitable for.
Power Ele can be used in most fights, but generally has more to gear for as well as more to learn than Condi Necro would.

(sorry) AR RANT !

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Since we’re going to Orr I suppose its fine to rise a topic from the ashes that is still an issue from time to time.

I still run into tier 3 fractals where people run inti the boss stage and i stantly drop dead because they dont have half the necessary AR

Maybe the overlook area itself needs to pulse agony so you can directly see who meets the bar

It does this already though.

There’s the small pulse circle that ticks at the rate of the selected fractal as well as being able to test each instability (with pulsing AR) near the start of the JP.

Difficulty Level of raids

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

You can get the general story that took place before you were there, but never the exact story that took place once the raid was done in itself.

Not to mention lots of the dialogue taking place in between and during encounters.

EDIT: A better argument that you can make is that even with an easy mode you would never really learn all of the story depending on what they need to cut to make it easier as well as changing the experience. Part of the story of raiding is actually completing it on the difficulty setting it is made on.

You quite literally can get every single piece of the raid lore without combat being involved at all. I feel like i’m beating a dead horse here again. The dialogue can be seen by having someone open an incomplete instance, the lore can be attained via completed ones. You’re missing nothing by not fighting except for the chance to gain items and rewards unique to raids, which again is not lore.

(edited by TexZero.7910)

Difficulty Level of raids

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

As a reminder – Liadri had variable levels of difficulty through the use of gambits, and, at the base level, wasn’t overly difficult for most professions regardless of gear. It was when you cranked up the gambits that the fight became a real challenge. Even more importantly, the fight, since it was solo, didn’t have the social component raids do – or any lore/story tie ins. As a result, it didn’t have the same potential social impact raids have on guilds or groups of friends.

It was a good example of how to implement challenging content. Too bad they haven’t revisited the gauntlet in a really long time.

You can get all the raid lore solo. I really don’t know what more you want as there is no lore in the fights.

I’d also like to point out that this game has always had challenging content, some of it grouped, some not. Liadri and even Marionette to an extent proved that this game can have both challenging solo content and group content that. But you know Pre-HoT rose tinted glasses and all.

Remind me again what event people keep clamoring for the return of in the open world again ?

You can not get all raid lore solo. The experience of a raid encounter, its animations, its enemy type the magic it’s using the way it dies or the way it phases from one thing to the next could be considered lore.

It’s highly debatable whether there’s no lore in any fight. Even Liadri, where one could argue that there’s no lore in fighting her, uses specific skills, which no other NPC or player character uses. One might speculate where it comes from and a developer might one day decide it would be a highly interesting story to tell, if they haven’t already ofcourse.

Please, let me remind you the speculation of the name of Mordremoth in the skills of subject alpha.

Ofcourse, you could argue that it’s minor. I mean it would be just as minor as finding out that Zaithan and scarlet were killed in personal story or LW1. But it’s a whole other level than being there, defeating the encounter yourself.

Sure, not alot of raiders have the class to actually care about the lore, to the point they’re shortsighted enough to say “all the lore is in the little snippets outside and inside the dialogue where you don’t experience the content yourself”

You can’t claim that raids are in any way interesting if all the adventuring of running from spirits, the thrill of killing that huge monster which happens to be some sort of demon wasn’t there and you’re just fighting a highly generic blown up version of an ettin. With reused animations from all over the game.

Raids do also have a huge cool factor from new enemies and new attacks and new magic which people left to wonder how these things are possible in the GW2 universe.
You can underplay them as “not important” but I would just need to point out how clueless that is.

Not sure if intentionally missing the point or …..

The in fight combat contains 0 lore. You can quite literally get every raid piece of lore without ever having to fight.

Difficulty Level of raids

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

As a reminder – Liadri had variable levels of difficulty through the use of gambits, and, at the base level, wasn’t overly difficult for most professions regardless of gear. It was when you cranked up the gambits that the fight became a real challenge. Even more importantly, the fight, since it was solo, didn’t have the social component raids do – or any lore/story tie ins. As a result, it didn’t have the same potential social impact raids have on guilds or groups of friends.

It was a good example of how to implement challenging content. Too bad they haven’t revisited the gauntlet in a really long time.

You can get all the raid lore solo. I really don’t know what more you want as there is no lore in the fights.

I’d also like to point out that this game has always had challenging content, some of it grouped, some not. Liadri and even Marionette to an extent proved that this game can have both challenging solo content and group content that. But you know Pre-HoT rose tinted glasses and all.

Remind me again what event people keep clamoring for the return of in the open world again ?

Easy mode raids

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Ooh, easy mode raids exist already?

“Easy mode challenging content”. Am I the only one who sees a problem with that? What is going to be next, story mode PvP?

Nah, probably Infantile trading post mode. It is after all the true end game and economics is too complex for the average users.

Difficulty Level of raids

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Well, i don’t claim it. I never asked for any challenging content at all. I was perfectly fine with the difficulty of pre-HoT game.

So then you agree that the game needed optional challenging content…. ?

Or are we just going to forget Liadri exist ?

Can't wait for the CD Mastery Points

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

It’s an intended design choice to keep people from doing the usual complaints that they’ll do about content gating.

Sadly there’s so much choice that its absurd to see these complaints from people.

Please fix your staff's raiding skill anet :P

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

you can play cdruid instead of the niche magi thing so your dps has a lot to do with it

If can show me u can pug a full squad, you as the only healer but you are a condi druid, still manage to get a kill. What are the chance of that?

pretty good if we’re talking about MO.

Easy mode raids

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Well, such a player will play new content several times and then again be bored. So, what’s your plan against that problem?

Content.

As said before other games manage to release way more content than GW2 releases, so it is an Anets decision to release low amounts of content. Be it a direct decision to avoid spreading the playerbase, be it a indirect decision by high standards for bosses, animations, level design, voice acting, etc.

Casuals usually don’t run out of content. That’s more a hardcoreplayers problem.

Simple example:
4 times LS which keeps a player busy for a month: 4 months content.
10 dungeons which get repeated maybe 3 times: 30 weeks = 7,5 months.
So the year would be full. Add some events as wintersday, a break for vacations or whatever, …
In year 2 there are already 20 dungeons ingame. People still sometimes repeat old content. So there is maybe 1 month (or more) worth of old “year 1” content for the next 2-3 years until the content is “completly burned”.
Old content adds up.

For a new game it is difficult to provide enough content. An old game should have lots of content to offer. The majority of content GW2 offers for casual groups is very old, very little content has been added in those years in between. With maybe 5 dungeons each year GW2 would be in a much better shape. Instead players kept playing the same content without variation – and now the content is “burned”.
But I think I already described that some pages ago.

None of which is a raid problem.

Still cannot fathom how you jump from an absence of content to we require easy mode raids. It’s just jumping the shark at that point.

ChronoTanks and alacrity

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

The availability and bottleneck of mesmers and especially chronotanks begs to differ.

Has nothing to do with the ease of play.

Tank has always been one of the least desirable playstyles.

Easy mode raids

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Guess people should just watch youtube videos of all the content anet release, wonder how much gems they will sell then.

Can bet you dollars to donuts that the casual crowd spend more money on the gem store then the hardcore do.

I’d support it for the people who constantly complain its too hard to do story but want the lore :^)

Easy mode raids

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

If you find these too difficult then maybe just maybe, you should play more of the content that is designed to help you get good before saying you need an easy mode raid

I recommend reading at least some of the posts written in this topic before you babble nonsense. Ty.

Oh i’ve read them and the general basis goes like such

I cant because time (false, you can you just choose not to)
I cant because it’s not guarenteed like dungeons (Also false, dungeons don’t guarantee success)
I cant because my class isn’t accepted (Yet again false, you’re attempting to join groups that do not want to risk it, instead of creating your own)
I cant because it’s too hard (Perspective here, of course it’s hard if all you ever do is T2 fractals, do the rest of the content before jumping to the end)

I want Rewards without doing the content (I too want to be a billionaire but that aint a reality)

I want to access lore (Great! Open up a squad go into wing 3 talk to Glenna, then go to BSF and talk to whatever the dudes name is near the trinket vendor. You now have all the lore.)

I want to see the cutscenes but can’t be bothered to raid (Great, Youtube and twitch have you covered!)

Did i miss anything here, doubt it. It’s the same humdrum arguments from a crowd that want without wanting to do.

Easy mode raids

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Even my guild managed to do arah 4. Yes, it is difficult. Some T2 fractals can be difficult, too.

If you find these too difficult then maybe just maybe, you should play more of the content that is designed to help you get good before saying you need an easy mode raid :^)

ChronoTanks and alacrity

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

No, distort is fine, as it is, thank you. It is not game breaking skill, because while you can indeed ignore mechanics by using it.

I too enjoy statements filled with contradiction.

It’s not OP, it just allows me to completely ignore intended design!

Come on man.

Where is the contradiction? It allows you to bypass a game mechanic (not ignore it. With the pinpoint timing required, its not ignoring. You need to be very highly skilled and paying attention and reacting to the tells, which means you are bypassing not ignoring), that doesn’t make it broken.

Oh mesmers you make me chuckle. It’s somehow highly skilled to press a button on time. Something every class does on a daily basis.

Here’s how it a contradiction, the design of mechanics is for them to be executed upon, not ignored with a single button. You can say what you want but when 4 people and literally ignore mechanics that are intended to kill (or be substantially damaging) that’s when it becomes a walking contradiction.

Apparently you arent mesmer player, or never were especially in raids. Otherwise you’d know how wrong you are, mate. If it were just about pressing a button in time everyone would do it and there wouldnt be such shortage of chronotanks now would it?

But hey its all about a press of a button right? Let me guess – you play cps or cranger? At most tempest. Yea probably…..

Lol I like the attempted ad hominem, but it’s wrong.

I literally fill every role required. Mesmer is no more difficult to time or use to abuse mechanics than ele using obsidian flesh to destroy sloths projectiles.

Easy mode raids

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

At no time dungeons were run mostly by people that did it for challenge.

You are not remembering it very well then.

Or maybe you aren’t.

Selective memory is a terrible thing. Especially when this subforum used to house nothing but dungeon speed clear times and post.

Yea the all welcome group people rarely came here to post thats why.

There was all welcome groups back when the meta was 4 warriors and a mesmer ?

News to me.

Easy mode raids

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

At no time dungeons were run mostly by people that did it for challenge.

You are not remembering it very well then.

Or maybe you aren’t.

Selective memory is a terrible thing. Especially when this subforum used to house nothing but dungeon speed clear times and post.

ChronoTanks and alacrity

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

You do remember pre-cog was changed to aegis yes ?
I certainly hope you also remember what it was before aegis and why it was changed. Hint, it wasn’t for PvP reasons like most skills.

I am well aware. 3 seconds of AOE invulnerability on a 45 second cooldown (coupled with a stunbreak) with zero trait investment is far superior to 1 second of AOE invulnerability on a 50 second cooldown with potential additional applications every so often if you invest an additional two traits and pick a whole specialization to support it. This isn’t even considering that Distortion-sharing existed at the same time as the old Well of Precognition, so you could do both together.

Actually the original Well of Precognition that came with launch of HoT applied evasion. And this was broken in PvP in the bunker meta. They changed it to distortion in a quick fix that wasn’t really thought through, BECAUSE the evasion was broken, and distortion prevents capture-point contribution, so when you used the distortion-well, you lost the point that you were defending.
Only after that they changed it to aegis and stability.

I never said original iteration for a reason. We know the original iteration was busted because of PvP. The second iteration was busted entirely in PvE for the exact same reason why distortion sharing is. You can ignore most mechanics. Additionally until Anet has a new counter to it in PvE there is no equivalent to be made between it and block as many things are unblockable.

ChronoTanks and alacrity

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

You do remember pre-cog was changed to aegis yes ?
I certainly hope you also remember what it was before aegis and why it was changed. Hint, it wasn’t for PvP reasons like most skills.

I am well aware. 3 seconds of AOE invulnerability on a 45 second cooldown (coupled with a stunbreak) with zero trait investment is far superior to 1 second of AOE invulnerability on a 50 second cooldown with potential additional applications every so often if you invest an additional two traits and pick a whole specialization to support it. This isn’t even considering that Distortion-sharing existed at the same time as the old Well of Precognition, so you could do both together.

Apples to Apples they both did the same thing, and if one instance is considered to be unhealthy enough for the gamestate to be changed, it’s very safe to say that the other isn’t too far behind due to it doing the exact same thing.

ChronoTanks and alacrity

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

I fail to see how Distortion-sharing is any more or less broken than something like Shield of Courage or even Well of Precognition allowing others to “ignore” mechanics in similar ways. These things aren’t broken or OP in my opinion, they’re expected high-cost, cooldown-limited, team-protecting skills.

You do remember pre-cog was changed to aegis yes ?
I certainly hope you also remember what it was before aegis and why it was changed. Hint, it wasn’t for PvP reasons like most skills.

ChronoTanks and alacrity

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

No, distort is fine, as it is, thank you. It is not game breaking skill, because while you can indeed ignore mechanics by using it.

I too enjoy statements filled with contradiction.

It’s not OP, it just allows me to completely ignore intended design!

Come on man.

Where is the contradiction? It allows you to bypass a game mechanic (not ignore it. With the pinpoint timing required, its not ignoring. You need to be very highly skilled and paying attention and reacting to the tells, which means you are bypassing not ignoring), that doesn’t make it broken.

Oh mesmers you make me chuckle. It’s somehow highly skilled to press a button on time. Something every class does on a daily basis.

Here’s how it a contradiction, the design of mechanics is for them to be executed upon, not ignored with a single button. You can say what you want but when 4 people and literally ignore mechanics that are intended to kill (or be substantially damaging) that’s when it becomes a walking contradiction.

Yo Anet Fix The avengers.

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

I agree with Sublimatio, the avengers were a pointless mechanic anyway. There were just three ways to die to an avenger:

1. be a mesmer
2. be asleep
3. get stomped by someone else’s avenger

To extend on this, maybe just maybe its time for t5 which has raid mechanics of always in combat and death is meaningful.

Alternatively have t5 be entirely random but have levels progression reset weekly and rewards be based on numbers completed or how far you get consecutively.

Yo Anet Fix The avengers.

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

It’s probably due to the change to make them focus the right player, in the event multiple people go down near each other.

Whether it gets fixed or not is eh… It wont change much since pretty much every fractal has a way to get OOC and res them.

ChronoTanks and alacrity

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

No, distort is fine, as it is, thank you. It is not game breaking skill, because while you can indeed ignore mechanics by using it.

I too enjoy statements filled with contradiction.

It’s not OP, it just allows me to completely ignore intended design!

Come on man.