doubt it.
Memser (Chrono) is just too effective at the role that the only way another thing comes in is if it can also poop out invlunes, boonshare, alacrity.
I think the difference used to be the offensive/defensive infusion slots. I think they did away with those when implementing the new infusions/whatever they are now.
That’s correct.
Although i thought they fixed the unique nature of the items. Might be an oversight or a system issue they weren’t able to fix.
Cut the BS here, this fractal will be a PUG killer, and most of the people doing fractals do so through LFG instead of being guild groups on discord.
The level of coordination this fractal requires (and frankly, it does feel like a druid healer is necessary compared to other fractals) is not balanced to the pay out of completing the fractal.
And since the payout is not appropriate for the effort required, this fractal will be avoided like the plague.
Difficulty and average length of completion must absolutely be rewarded properly. Address this, and more people will be willing to put in the time to improve for the fractal.
The length is quite literally on par with both Chaos and Nightmare.
As for being a pug killer, get better. No seriously it’s that simple. Adapt or drop down a tier because nothing you’ve said is true. You don’t need a healer, druid or otherwise. The rewards aren’t bad (unless you down more than you dps) in which case learn or see above about dropping down.
I love the random guy projecting so he could get on a soapbox.
You can take those peakitten feathers somewhere else where someone might care about this posturing.
It’s quite funny that you think i’m projecting.
All i’m saying is the fractal is not nearly as long and hard as you guys make it out to be. It only becomes long and hard if you absolutely stubbornly refuse to do the mechanics, and as such you as a player are choosing this path instead of choosing the easier paths available to you.
But hey what do i know… Not like i haven’t completed this fractal several times on t4 with no issues already, must be an impossible task. Heck even if it was some hypothetically impossible or arduous task you’d think you as a player would choose the easier options :^)
Same couple of guys still telling everyone how easy this is if they just learn. I still haven’t completed this fractal in a pug at any level above 25, wipe after wipe leads to rage quits then group disbands. And I try everyday. it’s time to stop pretending that this “easy” fractal is going to be learned. People just won’t do it, period.
Quitters never learn anyway, that doesn’t mean the fractal isn’t easy.
But it’s just not on the braindead level of easy people want it to be. They want to stand in fire and press 1. This is what i’ve seen from players in T4 with the excuse of “I have the AR i should do T4”. This is the biggest problem with T4 is players who want to be carried through the end to the “rewards” because they think having AR is all that’s required.
Cut the BS here, this fractal will be a PUG killer, and most of the people doing fractals do so through LFG instead of being guild groups on discord.
The level of coordination this fractal requires (and frankly, it does feel like a druid healer is necessary compared to other fractals) is not balanced to the pay out of completing the fractal.
And since the payout is not appropriate for the effort required, this fractal will be avoided like the plague.
Difficulty and average length of completion must absolutely be rewarded properly. Address this, and more people will be willing to put in the time to improve for the fractal.
The length is quite literally on par with both Chaos and Nightmare.
As for being a pug killer, get better. No seriously it’s that simple. Adapt or drop down a tier because nothing you’ve said is true. You don’t need a healer, druid or otherwise. The rewards aren’t bad (unless you down more than you dps) in which case learn or see above about dropping down.
Imperial Red.
Here’s something i’d generally like to know an answer to….
Why is it okay for the insiders to play a demo version that has elite specs in PvE, but the rest of us get half that ?
I’ll leave the question here, doubt it will get a response but it seems really sloppy from a dev standpoint to build 3-4 snapshots for a demo and chose the most restrictive build of your product to use as a selling point.
So Avengers CAN still stomp the wrong person, its just way less likely. Thanks to some new tech I could potentially rebuild them… again… so that they DEFINITELY can’t stomp the wrong person.
Low on my priority list but yeah just saying.
Why not just remove this mechanic completely, if you are unable to fix it??
No one was unhappy, when the avengers did not kill at all. And all the new fractals get such AoE overkills, that even normal rezzing or going down gets dangerous enough.
No one voiced displeasure isn’t the same as not unhappy.
I for one am grateful it’s fixed, and am constantly unhappy when i see players not using their downed skills to prevent themselves from being stomped in T4 because they didn’t learn how to properly handle themselves.
So I tried the new fractal tonight… um… nope
After 4 wipes on second boss… not worth it. It’s like you have normal fractals, and then you have this 1 hour long cluster-kitten. Oh well, I’ll wait for new elite specs to come out to see if regular non-CM 100 is puggable in off-hours without “well, we need 100% healer, and then any mistake still means we’ll wipe” exercise in frustration. Yes, probably quite doable. No, it’s horrible and not worth it for “non-professional” pugs :P
It doesnt even remotely take 1hr.
Sounds like poor player skills and poor adaptation to new stuff.
Well yeah. The problem is that I just play with random pugs at “off” hours. While all other fractals finish up fast enough, the new one seems to be a bit too crazy and very unforgiving. Not everyone has a raiding/regular group and fractals weren’t meant to be raids. Otherwise we’re back with situation similar to before — daily fractals can be fine or you get “lucky” and today’s one is 5x the length of the normal (without 5x the loot, of course, blah-blah, ‘play for the mechanic’). Pros just do the CM and skidaddle away
It doesn’t take 5x the time. It takes roughly the same time. Unfortunately for you and your party you’re doing a tier you’re clearly not ready or able to do.
I’m just going to ask the obvious, but have you tried not naming your character after <Insert Generic Meme/Media/Character of the Season> ?
Cause im fairly certain there’s still millions of possible character name permutations out there.
Sounds like a bunch of user error to me.
The mounts are fine, strafing is no issue nor is leaping/jumping.
So I tried the new fractal tonight… um… nope
After 4 wipes on second boss… not worth it. It’s like you have normal fractals, and then you have this 1 hour long cluster-kitten. Oh well, I’ll wait for new elite specs to come out to see if regular non-CM 100 is puggable in off-hours without “well, we need 100% healer, and then any mistake still means we’ll wipe” exercise in frustration. Yes, probably quite doable. No, it’s horrible and not worth it for “non-professional” pugs :P
It doesnt even remotely take 1hr.
Sounds like poor player skills and poor adaptation to new stuff.
It’s not any different from the original ecto gambler.
You quite literally got the same as the https://wiki.guildwars2.com/wiki/Orb_of_Crystallized_Plasma
About, time if that link is to be believed.
These forums have long needed an update from the abandonware they utilize.
I mean that would have been the case some patches ago, had they not dumpstered ele cooldowns and impacts with meteor shower.
As is, ele is far from the best at everything. It “can” be great at all things however, when it specializes. I.E it can be one of the best healers if it invest in it, it can be one of the best condi users if it invest in it etc….
But that’s more of a fundamental design flaw with their traits than anything else.
older maps are more expansive and while general idea for dungeons and fractals is rushing from boss to boss, the new fractals are very compacted and it feels really boring, like even the arenas are turning into giant flat circles/squares. the environment and terrain shouldn’t be so bland.
A lot of the older maps are also 90% dead/wasted space.
Even then the concept of a boss not being in an arena ? I don’t know man….The last boss had to be reworked constantly because of his “Arena” exploits.
Agreed. They are supposed to be dungeons, not raids. Anet has been failing miserably for the last 3 fractal releases, each one becoming more raid than dungeon. Nobody gave a kitten about stepping stones to raids. If you want to get into raids, find a group for raids…
If that’s failing miserably, I’d love them to fail more.
I expect them to do so. But fractals are just getting more boring every release.
Boss 1 > boss 2
Boss 1 > boss 2 > boss 3
Boss 1 > boss 2 > boss 3Sure the mechanics change, the the formula is on repeat.
Are you the kind of player than enjoys aquatic by chance ?
I get the feeling from the complaint of formulaic design that you’d personally love it.
Untrue. It takes very little commitment other than time to hit 2k wvw rank. Log in Flip a few camps while running booster+guild WxP boost.
You never have to group or even have player interaction. You can quite literally treat it as a solo PvE mission in the borderlands.
Good player, bad player its ultimately irrelevant when it comes to WvW legendary armor and that’s perfectly fine.
Supply camp gives you a 200 WXP, 330 if you do it with a booster and guild upgrade. That means ~15 camp flips per level, and you need to repeat it 2000 times. Go on, do it, show us a bit of “very little commitment”.
Reading comprehension is pretty hard.
Thankfully i don’t have to do it 2000 times. In fact if i really wanted wvw legendary armor i could have it done likely within 4-6 weeks of me casually playing. I guess that’s what i get however for playing multiple game modes.
Wouldnt work.
The idea has been tried before (not in GW2) but in a game very prominent for this type of action Natural Selection/NS2.
Ultimately the commander role there, as it would be here is rendered fruitless due to the actions of the individual distorting any sense of battlefield coordination.
On the other hand – a player playing WvW to reach lvl 2 000 is unskilled because he only press 1 to do that. REALLY ? This is what you think? Do you ever calculated how long it takes to reach lvl 2000? On an average WvW server? A person who don’t like the WvW will never reach lvl 2 000 – no matter the reward. You cannot have so strong nerves to endure something you don’t like for so long time. And you cannot buy this – no matter what- you should do this by yourself.
So, I think it is clear for you – the lvl 2000 WvW-ers are dedicated players. Dedicated to WvW and not to raid.
Untrue. It takes very little commitment other than time to hit 2k wvw rank. Log in Flip a few camps while running booster+guild WxP boost.
You never have to group or even have player interaction. You can quite literally treat it as a solo PvE mission in the borderlands.
Good player, bad player its ultimately irrelevant when it comes to WvW legendary armor and that’s perfectly fine.
So basically, before the teleport didn’t happen because two bugs countered each other. Then one bug got fixed and it revealed the presence of another bug.
Yeah this kinda stuff is why fixing bugs in a codebase with millions of lines of code is always scary. Sometimes its better to NOT fix a bug :P
Do you have an example of a bug that if fixed could mess up a diff something else?
When designers play “Attached” effects on a creature, the effect is actually rotated 180 degrees the wrong way due to a code bug. So artists and designers would manually rotate the effect to work. But since there are already thousands of attached effects, fixing this bug would break all of those effects.
Granted, with some work you could probably make a clever python script to find all references to all attached effects and manually do some kind of fixup along with the patch, but it will still break for people working in different code streams than the main one that you do your fixes in.
thought this would have been fixed by now…
The fix is in the arkk balance patch. Just wait a day.
Lol. You are amazing for taking the time to interact with us like this and tell us great stories. You should seriously consider running a mini blog where you just post stuff like this to it.
I second this. Even if it’s not always a strange bug of the month blog. This was a fun read.
I find it interesting that people have longed complained about getting boxes and boxes within boxes. And here is a group of people applauding it.
The reason I’ve always preferred getting boxes is that they stack (I could do with 50% fewer variations in boxes, of course). I far prefer being able to wait to decide when I want to manage inventory.
Like don’t get me wrong i hate the russian nesting doll loot game. I’d prefer just straight up loot/liquid gold. However, since the precedence is already set we may as well refine it.
If a training mode for Raids would make the normal raids more accessible then why isn’t that happening with Fractals? There are multiple versions of Shattered Observatory, including the regular fotm 100, yet they mean absolutely nothing for accessibility.
Are there FotM rewards exclusive to highest level fractals plus CM, or is it the same rewards only with a better chance the harder it is designed to be?
There’s a few unique rewards to CM.
thats just zooming out with mouse wheel or also go to option and tweak max zoom out distance?
I don’t think you’re getting this.
I start said fight with camera zoomed out where i want it.
We wipe
Go back into arena and camera instantly snaps back to zoomed all the way in.
This should never happen, and no its not me zooming in. It’s the same issue that we used to have in raids.
Maybe there will be a power condi dmg feroc set.
There will be, it’s prefix is grieving.
From what i can see it can do both condi and power, but its probably better off as a power spec.
The only problem is it has two sources of crit chance, which means investing in precision is almost wasted. Ultimately i’d like to see it changed to a ferocity multiplier but we’ll see.
And the eye icon on Arkk is way too high above his head.
I will say one of the only things i’d love to see changed is the forced camera postion reset on wipe.
Can we not do this ever ?
Other than this one very minor gripe the fractal is enjoyable
Forced camera position reset?
Basically resets camera to just above character head. Which for this fractal is annoying with the amount of things showcased above head level.
You mean:when you are in a boss fight when the camera will zoom out abit? Or its something diff? If so many mechanics happen above head lvl then the game putting the camera above head lvl should be good no?
No i quite literally mean, the camera position resets to default. It basically zooms all the way in regardless of how drawn back you had it.
Every time you die you’ll have to zoom back out because of an arbitrary game decision to ignore player settings.
Why would you want that garbage back, it was horrible in GW1.
because done properly it could do a lot and add another lever for our resident economist to play with.
And the eye icon on Arkk is way too high above his head.
I will say one of the only things i’d love to see changed is the forced camera postion reset on wipe.
Can we not do this ever ?
Other than this one very minor gripe the fractal is enjoyable
Forced camera position reset?
Basically resets camera to just above character head. Which for this fractal is annoying with the amount of things showcased above head level.
And the eye icon on Arkk is way too high above his head.
I will say one of the only things i’d love to see changed is the forced camera postion reset on wipe.
Can we not do this ever ?
Other than this one very minor gripe the fractal is enjoyable
unidentified ….
We going back to GW1 fun now.
To rephrase my whole previous post: I dont like the direction this develops in. I do like the content but I dont feel like its put here in the right place because to me it feels more like raids than fractals.
Can you try and respond again to this rephrased feedback?
Sounds like you have a cognitive bias that associates mechanics with raids since the game was mechanically light for the previous 4 years. It also seems like you’re dislike for the direction is ultimately misplace because they told you the exact direct they wanted fractals to be when they started the rework processes. They wanted T4 to provide for people a source of challenging 5 man instanced content that was lacking.
I’d say they’ve flawlessly executed on both. But as per usual the community sees change for the better and instantly comes back with kneejerk reactions.
The tank/healer/dps trinity goes all the way back to D&D in the 70’s. I’m not even going to look into mounts.
Also goes back to D&D.
Finally figured it out. The bug was hilarious but too technical to explain. Fix incoming.
Try us. Im sure it will make for an entertaining Dev blog.
They did it right with introducing more ways to acquire legendary armor imo. As someone who already owns the raid armor, im glad for others who dont like that kind of content to get the possibility of getting armor with stat swapping. At the same time im pleased that the skin of the raid armor stays exclusive to raids.
To piggyback off this.
And now they don’t have to compromise on quality content to appease the whining.
The same could be said of the power of every elite spec we have details on.
Scourge Barrier and Shroud interaction looks busted
Seeing as how Scourges lose Shroud entirely, how do you figure this?
Lets see, one person loses a 15k health shield. Instead upto 5 other can get 6K health shields and upto ~ 9k healing on top of that.
What do you value more 15k personal health or 30k health in shielding for you and 4 others on top of upto 45k raw Healing.
Not where where you’re getting the 9k raw healing from, as the Necro sure isn’t providing it. Even Transfusion, which will certainly be weaker on Scourge than even base Necro, only hits about 6k at its highest (Reaper, FYI). Other AoE heals from Necros are weaksauce.
On top of that, you just said it’s a tradeoff. The “barrier and Shroud interaction” doesn’t even exist unless you are talking about two separate players, one a Necro/Reaper and the other a Scourge. In that case its, well, a support doing support.
So, would I prefer the teamwide barriers or Shroud? Depends on a lot of factors. PvP, definitely the personal health. You can’t provide any support when you’re dead.
Shroud traits still work on scourge hence barrier + shroud interaction. Also, if you cannot see it, i encourage you to go look at trait’s and scaling.
The same could be said of the power of every elite spec we have details on.
Scourge Barrier and Shroud interaction looks busted
Seeing as how Scourges lose Shroud entirely, how do you figure this?
Lets see, one person loses a 15k health shield. Instead upto 5 other can get 6K health shields and upto ~ 9k healing on top of that.
What do you value more 15k personal health or 30k health in shielding for you and 4 others on top of upto 45k raw Healing.
I loved the adventures, however i’ll say this with a caveat.
They need to be grounded with an element of accessibility even for gold and just keep the leaderboard for challenging your friends/self so everyone can get those mastery points.
Agreed. They are supposed to be dungeons, not raids. Anet has been failing miserably for the last 3 fractal releases, each one becoming more raid than dungeon. Nobody gave a kitten about stepping stones to raids. If you want to get into raids, find a group for raids…
Still feels more like a dungeon that the Press 1 damage golems we had in actually dungeons.
You compare Elite specialisations to other specialisations that fill the same role, not to others of the same class. Soulbeast is DPS with some support, it doesn’t compete with druid in any way.
Or i can compare, as i already stated Ranger to Ranger. We already have a decent baseline for where Ranger Sits. Considering Soulbeast has to directly compete for the 3rd trait line it first has to compete with Ranger itself. Knowing this we can pretty safely place it relative to the others by doing the exact same thing across the board.
It competes with beastmastery. Skirmishing is mandatory for every PvE build in the current state, Wilderness Survival for condi builds and Marksmanship for power builds, which aren’t competetiv anyway right now. Beastmastery doesn’t bring that much to the table damagewise so it’s a safe bet to say it will be meta for every damage build und competes with other damage builds from other classes and not ranger itself.
Implying it wont have synergy with BM making the other two option the slot competitors thus lowering the effective damage putting it below baseline ranger…..
But you know that’s what happens when you don’t look at the whole picture. Compare apples to apples first before you compare the apple to oranges. It’s common sense here.
There are plenty of reasons to be concerned. The issue is the change in direction. Instanced PVE group content is becoming increasingly complex and challenging. Players who were able to enjoy it before find it less and less to their tastes.
Nothing in the open world not even comes close to offering the same type of experience as dungeon and fractal running.
Again, T1, T2 and T3 Fractals didn’t stop existing. You can experience more casual version of this new content. There’s 0 need to go down the self loathing pity me route and blame anet for a change in direction when they were upfront with everyone when they said T4 was a joke that was going to be reworked.
Let the Stance Dance Revolution begin!
Expressing any opinion other than raids are great as is will get you attacked on these forums. It’s pretty much an uphill battle to get any other opinion heard on these forums any longer.
Rest assured, however, that as new raids or other raid related news come out, new people will continually bring this up (as your post continues to prove – unfortunately usually to cave under the hate of the forums after a week or two. It has been the case for the past two years.
Hopefully Anet understands that just because people don’t want to subject themselves to the forums doesn’t mean this isn’t something they still care about.
No, it’s not expressing any opinion other than raids are great. It’s spewing misinformed, misguided and ultimately biased post on a near daily basis that get that treatment.
Now then, anyone who wants an easy way to have legendary armor now has it. They just have to invest time into WvW which requires very little individual player skill. GLHF.
Glad Anet made the change, now the “easy mode” crowd can go get their armor while the rest of the raiding community can enjoy quality content that isn’t compromised due to the incessant complaints of a minority out for rewards.
It’s a rough spot for sure since few people do T3 compared to 4 and the rewards are so-so. Wasn’t the case with dungeons back in the day, but that’s not the game today, sadly.
It was quite literally the same as it is today. If you ignored what people wanted you had a harder time finding groups. Nothing has changed except the sheer number people feeling entitled to being carried for rewards.
I don’t want to be carried, which is why I can’t/don’t do T4 or Raids – out of respect for other players and their time. Unfortunately the game is becoming more and more inaccessible to me, which is frustrating. I just wish there were a rewarding mode similar to dungeons from years past.
You mean like dungeons currently are ?
Or Silverwaste, or AB, or Lake Doric or any of the other absurd GpH sources….
Yep the game is certainly moving away from easy content
Thank god.
Now people cannot complain about raid exclusive Legendary armor.
Gorilla, and have it throw people off/over terrain.
It’s a rough spot for sure since few people do T3 compared to 4 and the rewards are so-so. Wasn’t the case with dungeons back in the day, but that’s not the game today, sadly.
It was quite literally the same as it is today. If you ignored what people wanted you had a harder time finding groups. Nothing has changed except the sheer number people feeling entitled to being carried for rewards.
Holo – It’s likely power due to crit scaling skills, but they also have some minor condi’s thrown on for reasons.
Deadeye -It’s a sniper. It’s power.
Also try looking at the reddit for the extra details this page doesnt give you https://www.guildwars2.com/en/path-of-fire/#specializations