Time is a river.
The door is ajar.
In my opinion, anything and everything that is a part of GW2 is fair game for dailies and monthlies.
So, you’d be okay with having to craft a legendary as part of a monthly, say? I mean, legendaries are part of the game and there’s got to be plenty of players that could manage to craft a legendary if given a whole month. lol
Why be lazy?
Hey that could be a new category, legendailies… sorry, I’ll shut up now… :P
We need a new Daily criteria:
Make a bad pun 0/5
The story ends with a dragon that resurfaced, the thing that caused all this trouble.
Dude. Spoilers.
-.-
Because if what I described is going to happen later, its already too late.
How so?
Currently, what is happening now is happening.
Suddenly, these creatures burst from the ground, making the evacuation much more urgent.
Can you honestly say what this ‘prelude’ event is fun? It was menial, and I’m not the only one here who thinks so.
I think it sets the scene:
As the story progresses:
Not everything has to be rush and fight right from the get go. After all, it’s a ‘prelude’.
1. Do Hearts, they give XP and turn into Karma Vendors that sell stuff for Karma.
2. If an event pops, abandon the Heart and do the event.
3. Stick around after the event has finished, since sometimes they chain together into an event chain.
4. Keep an eye on map-chat, since people tend to link events that are going on.
5. Gather, since that also gives quite a bit of XP.
Guild Wars 2
Guild Wars 2
War = Fight everyone and everything, fight alone, no need for a guild.
I hope you know Guild Wars is named after a lore event that happend many years ago and not after a game mechanic.
He has a point though.
If you’re struggling with bad groups, get organised within a guild.
If you want to go lone wolf, don’t complain about PUG’s.
You’ve got 28 days to do 5 dungeons.
Is that really difficult to achieve?
How about spawning refugees at the edge of the map, have them run to a certain point chased by a spawn of new creature types? Stuff thats like new you know? with fail criterias to give rescue events a sense of urgency?
How do you know this won’t be in as the story progresses?
Refugees have left their home because their homes have been turned to rubble and there’s freak weather, presumably stopping them from rebuilding.
It’s called ‘building up’.
GW2 sets itself apart, which is why I have to ask do you want to add raids (another games idea) to this? How can it continue to evolve if it just copies the tired old formats of what came before it?
GW2 in itself isn’t entirely innovative, rather it has taken things from other games and attempted to polish them, in some cases succeeding, and others still needing work: World Bosses, Dungeons, Leveling, Exploration, Dynamic Events, Dailies.
That’s what evolution is: strengthening parts of something. Not chucking things away and starting from scratch.
I think the majority of people have a stigma against raids because they’re also usually associated with the gear treadmill:
> Raids = Content
> Treadmill = System
They’re not necessarily one in the same.
GW had ‘raids’, which IMO were way more fun that the ones you find in games such as WoW. Instead of a linear path, these were massive areas with multiple places, sometimes multiple levels, and quest chains that took you all over the place which you had to do before confronting the final boss.
I guess limited Events and limited info appeals to some, after i got the achievement i just went back LA like i always do, a bit depressed to be honest.
I think it’s more to do with patience.
Some people want all of the story there and then so they can go through it all, while some people don’t mind the waiting and seeing how it plays out.
Lately, I’ve been doing my Dailies in these areas so I can see if anything happens.
For example, when you done the personal story, did you know straight away you’d need to destroy the Eye of Zhaitan?
You had limited info then, and you gathered more over time.
This story is no different.
Yeah if that’s enough for you awesome for me that’s pretty limited, for a living world scenario, personally i’d actually talk to these NPCs…
Also everyone fleeing because of a few air vents popped up and the earth shakes? come on…. if the elder dragons didn’t worry them and the monsters, Destroyers, Flame Legion, Icebrood…a little earth shakes and they all flee.
Need more info or i stop caring honestly..
Because we’re not going to find out as the story progresses, right?
Also:
“Charr and norn refugees crawl from the wreckage of their homes in the Wayfarer Foothills and Diessa Plateau, struggling to find shelter in the south.”
That’s why they’re fleeing. They’ve lost their homes.
Because there’s a massive conspiracy to shut us up. There are no bots. You don’t know what you’re talking about.
Joking aside and tin-foil hat off, they know there’s an issue, they’re working on it, and cluttering the forums with the exact same thing isn’t going to make it go any faster.
(edited by TheDaiBish.9735)
no news on what happened to them…
If you talk to a few NPC’s, some of them say that the land was rumbling, that’s why they needed to leave.
There’s also DE’s in Dissea Plateau and Wayfarer Foothills where fissures pop up, causing freak weather, and you need to block them.
Seriously? Seriously? Wow – the daily is crazy easy to accomplish. How much easier could it be?
New daily:
Kill 1 monster
Use a Waypoint
Jump
Move backwards
Take off a piece of armor and put it back on
DanceHow would that be? Wait,no that won’t work either, waypoints cost a few copper.
We have:
If they implemented your suggestions they wouldn’t shock me. And then you’d get the people suggesting that the Waypoint one is a scam to get us to use the Gem Store, and those who complain dancing isn’t part of their daily routine.
(edited by TheDaiBish.9735)
This can be offset by allowing 1 legendary per character. Furthermore several prerequisites need to be completed in order to begin your legendary story.
1) World Completion
2) Do each dungeon (story)
3) Do every dragon eventThen you could tackle this quest by completing the following:
1) X-ammount of DE’s (Hero’s Badge)
2) X-ammount of crafting/slavaging (Diploma of Weaponsmithing)
3) Revive X-ammount of fallen team mates.
etc. etc.These can be then taken to crafting or mystic forge. The precursor could be obtained by going into a special zone. It could be a mix of zone and dungeon. By completing specialised DE’s in that zone you get access to a dungeon run. After finishing it all you can get a pre-precursor items which can be crafted by the weaponsmith in that zone.
Then you take all your stuff to the mystic toilet and whalaaaa – LEGENDARY WEAPON of CHAOS
Also, while undertaking the quest you can’t use any Waypoints aside from dungeon Waypoints (so that you don’t inconvenience others).
Maybe I would like feedback daily…
>We’re working on this.
>Yep, we’re working on the same thing.
>While I’m writing this, I could be working on the thing I told you guys about yesterday.Logic.
I guess this is what’s to be expected from a F2p community!
What? The devs not wasting time coming on the forum everyday saying the exact same thing as yesterday?
When they got news, they tell us.
Kinda like if your computer goes in for repair. The computer place doesn’t ring every day saying ‘yep, we’re still working on your computer’. They ring you a) when it’s done or b) it’s going to take longer than expected.
Maybe I would like feedback daily…
>We’re working on this.
>Yep, we’re working on the same thing.
>While I’m writing this, I could be working on the thing I told you guys about yesterday.
Logic.
No.
- Regular PvE players are forced into PvP
- There is a server vs server system already, it’s callen WvW
You Sir are a Carebear and shouldn’t play MMO. Feelz sry for U!
Why shouldn’t he play MMO’s if he doesn’t want open world PvP?
An example for us who don’t play them games?
Actually, they did address that in a blog post:
https://www.guildwars2.com/en/news/colin-johanson-outlines-guild-wars-2-live-game-development/
As is, the content development team can’t just sit around twiddling their thumbs while they wait for bug fixes.
Ahhh. If that’s the case, ANet should restore his account, including the server he was originally on.
Tell him to put a support ticket in.
Well, they’re revamping encounters anyway.
So design the mechanics around 5 players, and then take away to balance against 4 and 3 player-groups.
If you’re PvEing, just use Guesting.
Also, why didn’t you both arrange to go on the same server?
Ebay might have a Rytlock statue floating around?
And Happy Birthday to your kid
This is a good idea. Certain encounters would need to be overhauled, but in general I would gladly settle for having the existing dungeons scale to the number of people in the party, even with slightly disproportionately lowered rewards.
They could always take a leaf out of the Fractal system, where the higher you go, additional mechanics are added:
What happens to lower level zones if no-one needs to ever level an alt again because of this method?
As I said before, the above “solution” has only two outcomes.
1. Everyone and their dog and their dog’s fleas has a legendary.
2. The system is actually so hard skill-wise that 99% of players can’t even hope to get a legendary.In either case much crying would ensue.
I think there should be skill parts to the process, personally:
Suppose they could always scale the current dungeons:
3 people – 40 tokens first run
4 people – 50 tokens first run
5 people – 60 tokens first run
I don’t usually call ideas terrible, but the dungeon tokens for cash one is.
Dungeon sets are there to show you’ve done the dungeon.
It’s bad enough Legendary weapons could technically be bought, or the process sped along for RL money.
Mini-Dungeons are already in the game.
It’s also possible to 3-man the current dungeons if you work as a tight-knit team.
I hate to nitpick but Rurik’s body is at the Ring of Fire.
As for raids, they’ll be bringing Guild Missions in soon. Who knows, they might have what you’re looking for.
You used the R word. Hope you got a brolly for the impending storm.
GW had larger group content that were more fun, IMO, than your regular kill boss / move on linear raids. They were more like large areas than linking corridors, with quest chains that sent you all over the map.
Slaver’s Exile
Fissure of Woe
The Underworld
Sorrow’s Furnace
That being said, they said they’d be introducing Guild Missions, so who knows what that will entail?
(edited by TheDaiBish.9735)
Crafting might actually be the single easiest requirement out of all the dailies, with the exception of possibly gathering.
Talk to a Laurel Vendor 0/1
>Get the mats from the gathering daily
>Refine them
>Daily crafting done
Sorry, but guild wars 1 had obby armor which required you to grind 2 specific tedious instances. To even get into those instances your region had to have favor of the gods, which required OTHER PEOPLE to win PvP matches. Few people had obby armor prior to the perma shadowform assassin era.
Whiner’s gonna whine I guess.
Favour of the Gods was changed back in 2006 (I think), which extended it when someone maxed a title track.
When you use a word that has an associated meaning with it, it creates expectations alongside it.
When someone mentions a Legendary weapon, you think of a weapon that is famous within the culture. Sometimes they’re gotten through divine choosing (Excalibur), through an heroic act (Naegling), or maybe they’re Legendary because they were supposed to have some sort of special power (Caladbolg).
If these weapons were called Mystic, Pimped or something else, then it wouldn’t create the expectation.
Currently, these ‘Legendaries’ have no story behind them, making them just overly expensive Exotics / Ascended / whatever the highest tier is.
Out of curiosity…how long do you play for during a typical day?
I for one disagree with these changes because:
(1) What’s wrong with being more powerful in lower level zones? After putting in the time, effort and money to level my character I feel I deserve to be rewarded by actually BEING more powerful in lower areas.
Picture this:
You go into an event in Queensdale as a level 80, you sneeze, and you kill all of the mobs related to an event before the people who actually require these events for XP get a chance to tag the mobs. Now, if you aren’t the only level 80 there, the people who actually need the events are screwed out of their participation reward. This also goes for if you want to play with a friend who has only just joined, but you don’t want to roll a new character. You can’t join in with the events because you’ll be killing everything before he/she gets a chance.
Also, they’d have to remove level-appropriate drops from the area, since all people will do is use the lower level areas for easy loot.
Hence, down-scaling.
as is with the scaleing now my 80 still solos those lower level events so not scaleing would not stop that
Huh? What point of mine was you referring to?
I personally wouldn’t consider dodging 15 attacks and refining the ore and logs you get from gathering ‘grinding’
For the dodging one, hunt out the Oakhearts. Their big attack animations make getting the Daily Dodge easy.
I could also argue that easy =/= fun. After all, ‘fun’ is subjective, and there is no way in God’s green land they’ll please everyone.
Scaling down has a number of other advantages as well, such as:
1) Completing the Personal Storyline sends you on a quest to find an Ancient Blacksmith.
2) Talking to the Ancient Blacksmith, he tells you he can forge you a Precursor, but you’ll need to bring him the components to work with.
3) First component is Orichalcum for Swords, Guns ect, and Ancient Wood for Bows, Staves ect. However, given the nature of the precursors, and the amount of power the need to absorb, they first need to be ‘treated’.
4) Dull Shards are what will be used to combine with the base material to prepare them. However, these need to be prepared, since they don’t contain any nature of power to do with the Legendary. This is where lore comes in to determine how you ‘charge’ the shards.
Using Twilight as an example, this was Grenth’s sword during the battle with Dwayna. Therefore, you need to take these Shards to Orr during the Grenth event, and allow yourself to be hit with a specific debuff (Entered Grenth’s Realm). Killing a Shade will then charge one Shard into a Dusk Shard.
5) You need to take these Dusk Shards and Orichalcum Ore to Mount Maelstrom to the pool of lava, to combine them into Dusk Ingots (1 Shard + 1 Ore = 1 Ingot). This is the first component for precursors requiring metal. For Ancient Wood, you need to combine the [Prefix] Shard with Ancient Wood planks to create [Prefix] Planks. 50 of these will be needed, and make up the first component.
6) Second component are Obsidian Shards. X amount of these will be needed.
7) Third component is the inscription you with the Legendary to have (stats). 5 of these are needed.
Take all of these components to the Ancient Blacksmith, and he’ll forge you an account bound dull precursor.
I’d say have a similar process with the Legendary weapons as well:
1) Water World is simply gorgeous but something’s wrong power players there can not be a number of enemies or excessive force.
2) It annoys me enough Champions events according to me are totally unnecessary no one wants to kill a monster, long and still quite possibly without rewards or ridiculous fee.
3) I also noticed that very slowly gain a new player or game easily leaves.
4) GW2 needs perhaps better skills, 240 sec recharge is a possible world record in all mmorpg on world.lol
5) Mine personal views on Healers and tanks in this game is that I certainly anet added because have you seen any war without doctor or tank.
1) Are you talking about underwater combat here?
2) They’re looking at reworking the biggest fights in open world and dungeons so they aren’t large heath pools, but have additional mechanics.
3) Not sure what you mean.
4) 240 seconds is quite fast compared to some MMO’s. Not sure what point you’re making here though.
5) Disagree. I believe on of the best things about the game is that content doesn’t require a particular party composition to do content.
Ahhh, I love Dontain.
Yeah, the current iteration of “Legendary” weapons are nothing more than pricy Exotics, IMO.
If your team doesn’t die and you get through the encounter, that should be an indicator of how helpful you are.
I’d be all for a personal meter in the Mists for theory crafting, but I don’t think a shared parser would do the game any favours.
Pick up Leg Specialist in the Tactics line, which adds a 1 sec immobilise to Cripple. Since Hammer has a conal Cripple, and most other weapons also have a Cripple, it means you can stop enemies in their tracks, giving your team a small respite. Immobilise also isn’t affected by Defiant
I could argue that someone could build characters now around certain roles now, if you build around certain effects:
For example, I play my Warrior in this spec mostly:
This allows me to give my teammates a chance to gun down from a distance, as well as keep mobs away from the team if they run into trouble, while our Water Ele helps keep me alive.
If you run with a regular group, you can easily work roles out and choose to specialise in something with the current tools.
Addressing your claim that the game is mostly a solo game: It’s only a solo game if you make it one.
The combat and group dynamic in this game is extremely shallow and without the healer paradigm, they’ve set themselves up to never be able to design much more than what you currently see.
How does a healer allow them to design better encounter mechanics?
The healer’s role is to mitigate or repair damage, therefore any encounter mechanics would be designed around damage.
No one knows. As is, ANet don’t give definites early in case it isn’t actually ready for the patch.
Keep an eye on the homepage, and you’ll know along with the rest of us
Do any of the Mesmer clones have a Staff?
Because if so, there should be one (since that’s what the weapons are based off, and that’s why there isn’t a Foefire staff).
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