Showing Posts For TheDaiBish.9735:

The Living Story - far too vague.

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

It goes to show how invalid the rationale behind your assertion that the story is only ambiguous because its incomplete.

It’s ambiguous because its told poorly.

If a story has poor plot development with no sense of direction or correlation to its direction in the case of this event then it becomes …Vague.

Ah, you replied to me asking about constantly battling Champions. That’s why I didn’t understand.

Please, explain how you’re supposed to know all of the plot points before you get to it?

How do you know that it has no sense of direction if you don’t know where it’s heading? The destination isn’t apparent now because we haven’t hit all of the plot points.

So yeah, while it may be poorly told, your rationale that there is no direction is also invalid, since you don’t know the destination.

Life is a journey.
Time is a river.
The door is ajar.

The Living Story - far too vague.

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

Do ANet expects us to play the game with a detectives eye to every last scenery item we pass by while battling a champion, with entourage, solo?

You’re constantly battling Champions? With no respite?

To the contrary, you magically knew the route each of the NPC’s took with such an ambiguous statement as not on the roads.

I find this either completely and utterly luck based, a lie, or an attempt to stroke your ego so much as to hide the fact that you let someone else do the work for you and merely followed along.

Not entirely sure what that has to do with my reply, to be honest.

No. I dislike walkthroughs, so I don’t use them. And I’ve still got one of the newer items to find. Haven’t had much chance to log in lately.

I read what they had to say, and looked around them areas. I concede that it’s entirely possible I got lucky that the objects happened to be where I looked.

Life is a journey.
Time is a river.
The door is ajar.

(edited by TheDaiBish.9735)

The Living Story - far too vague.

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

Do ANet expects us to play the game with a detectives eye to every last scenery item we pass by while battling a champion, with entourage, solo?

You’re constantly battling Champions? With no respite?

This has kitten all to do with the overall story tho, this is about how the NPCs relay information about where said macguffin is likely found so we can progress our fedex achievement.

As above. They actually give small clues.

For example, the Compass person said they got hit by a small twister. That suggests it’s going to be in an area that has the block fissure event in. The goblet guy said that they didn’t have a chance to pick anything up before the invaders attacked, which suggests that it’s at a place where invaders attacked.

Life is a journey.
Time is a river.
The door is ajar.

(edited by TheDaiBish.9735)

The Living Story - far too vague.

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

No story fully makes sense until you get to the end. That’s where the vagueness comes from.

Life is a journey.
Time is a river.
The door is ajar.

The enigma of development decisions

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

Games should find their niche, or create one, and not pander to the people playing games.

Uhh…really? I thought games were made for people who play games?

OT:

NCSoft bought into ANet back in 2002. That’s where ANet got the funding to make GW.

Things like ‘fun’ and ‘grind’ are indeed subjective, so you can’t say outright that the game isn’t fun. It’s just not fun for you.

As for answers concerning the company, you won’t get answers to questions concerning business decisions.

Life is a journey.
Time is a river.
The door is ajar.

poll: new content or core features/bug fixes?

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

There’s two different teams that deal with both, and people on either team might not have the skills to work on the other.

Bob might not have the skills to debug buggy code, since his experience is in creating content, while Jim has experience in debugging code, but no experience in creating content (since content is created through tools created by the programmers. That’s where the bugs come from; buggy tools).

Life is a journey.
Time is a river.
The door is ajar.

Gem Store Benefits

in Black Lion Trading Co

Posted by: TheDaiBish.9735

TheDaiBish.9735

Continued funding for the game?

A product that doesn’t generate revenue gets scrapped.

Life is a journey.
Time is a river.
The door is ajar.

Objective thoughts half a year later...

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

this game needs more skills in the bar below whit 10 it feels so shallow epicly empty somehow and yes i enjoy in rich UI some of you dont but i would like mounts and housing in this game whic will incrise sales epicly

GW only had 8 skills available at any one time. However, the depth come from how these skills interacted with each other (as opposed to the number of skills that were available). For example, Glowing Ice would deal damage. However, you would be better off using it when the target had a Water Magic Hex on them, since it’d also return energy. Shatterstone > Glowing Ice was practically free damage that returned most of your energy back.

What GW2 needs is the ability to swap weapon skills for different skills, but keep the amount of skills available at any one time the same i.e. each weapon skill slot has a pool of 2 or 3 skills you can choose from. Skills also need additional effects when you fulfill a criteria, so you don’t just spam them as and when, but take up the time to set up for maximum effect.

Life is a journey.
Time is a river.
The door is ajar.

Lack of trinity makes this game boring I think

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

The decision to marginalize trinity roles in this game is solely a marketing demographic decision to pull in WoW players…

Gotta admit, I’m a bit confused of your logic here.

No content really encourages mechanical depth in certain team specs and in the end, there are flavor of the month balance issues like Mesmer and Warrior teams stomping content when at the same time, Engineers and Rangers are booted from runs.

So how are the two bolded parts any different?

If you require certain team specs and compositions, some people are going to get left out anyway.

…There are no healers that save you from death…

No. Instead, anyone can help each other prevent death. I’m not seeing how the two are different in terms of mechanics, to be honest.

You say everyone is DPS, but at the same time, depending on how you build, you can become more efficient at mitigating damage, clearing conditions, interrupting techniques, reviving and healing, buffing, other forms of support (i.e. Protecting from projectiles, stealthing to give people respite).

I really don’t understand the logic of pigeon-holing and requiring certain specs adds depth. To me, it’s just creating a artificial gate to content in which you can’t do the content if you don’t have a specific group composition.

And before you say it, yes, I did play GW. Our team didn’t run specs depending on the content, and we done it fine.


I don’t believe the Trinity inherently adds depth or teamwork. Even though their all required, each person is still in their own little bubble, performing their own role:

  • The Tank is there, keeping aggro, and not really caring on what the DPS are doing. As long as the healer is healing them, they don’t really care about them either.
  • The DPS are going through their rotation, not really caring what the Healer and Tank are doing (unless one of them messes up, of course).
  • The Healer is focusing on health bars (which is kind of a DPS race where you’re trying to heal faster than damage is coming in), not caring what the DPS and Tank are doing (unless the DPS keep standing in the fire, or the Tank isn’t keeping Aggro).

In short, it’s a pseudo-teamwork where you don’t care what the others are doing until they mess up. Kind of like a script, really.

Fight mechanics that require you to know what your team is doing is what adds the real depth to the fights.

Life is a journey.
Time is a river.
The door is ajar.

Expansion

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

GW had paid campaigns and expansion.

And although we aren’t getting an expansion this year, chances are they will cost money if they do.

Given that they’re giving us updates for free, I don’t think it’s too unreasonable to ask for people to pay for the bigger expansions.

Life is a journey.
Time is a river.
The door is ajar.

Solo player challenges?

in Players Helping Players

Posted by: TheDaiBish.9735

TheDaiBish.9735

What about the mini dungeons?

Life is a journey.
Time is a river.
The door is ajar.

Combat Depth: where is it?

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

OP: Isn’t this, like, your sixth thread on this topic?

That being said, I’d argue that it’s the other way around in terms of independant usefulness of skills; GW2 has more skills that are useful independantly than GW (since GW had a tonne of skills that required other things to get the maximum effectiveness out of them i.e. You wouldn’t use Glowing Ice if you hadn’t set up a Water Hex first, and you wouldn’t use Teinai’s Prison without Cracked Armour).

@Rukia

I don’t personally see how making sure you avoid and mitigate damage is less engaging than repairing the damage after it has been done.

(I’ll expand on this post when I get home).

Life is a journey.
Time is a river.
The door is ajar.

Need answers

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

If the solution was on google, I did it.

With the exception of the port 80 in the shortcut, because I don’t have an actual shortcut for the game. I had to finagle it to get it to DL and I have to use the installer file to start the game.

It’s pretty obvious to me what’s happening. The server is spewing out way too much data at once in too big of chunks because when it D/Cs me it blows out my entire internet connection.

So you don’t use Gw2.exe?

If you do:

  • Make a Shortcut (Right Click > Create Shortcut)
  • type /port 80 after the file path (so it’ll be something like “C:/Program Files/Guild Wars 2/Gw2.exe” /port 80)
  • run it.
Life is a journey.
Time is a river.
The door is ajar.

GuildWars 2's Present and Future issues

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

1) There are people who want a grind-centric game? o.0

2) I’m pretty sure they said that we wouldn’t have to ‘grind’ constantly for higher-statted gear. Not that there’d be absolutely no ‘grind’ at all.

That being said, ‘grind’ is percieved.

How do you measure ‘grind’? What’s the difference between ‘grind’ and a ‘long-term goal’? Our guild views unlocking the Guild Missions as a ‘long term goal’, while others are viewing it as a ‘grind’.

I mean, there are people on the forums that view doing 5 dungeons in a month a ‘grind’. Hell, there are people complaining that Daily Achievements are a ‘grind’.

Everyone has their own views on what ‘grind’ is. That’s why it’s impossible to get rid of ‘grinding’ without simply giving everyone everything.

‘Why should part of the game be restricted to a certain audience?’

Why does all of the game have to be accessible to everyone? Again, people like different things. Some people want the dungeons to be more challenging. Some people complain that they’re too hard and don’t cater to ‘casuals’ (read: entitled players who think everything has to cater to them).

If things are made a certain way, they’re going to exclude an audience anyway. Easy dungeons will exclude the crowd who want challenging content. Challenging dungeons will exclude those who want everything handed to them (As a casual player myself, I don’t think ‘Dungeons are too hard for casual players’ cuts it as an excuse, but that’s another story altogether).

3) Whatever happens, the community is going to be segmented. You’ll get the Dungeoneers, the WvWer’s, the Open-World players and the players who dance naked in Lion’s Arch.

4) I wish they’d bring Nic back (well, not Nic exactly; people would scream ‘RISEN!’ and kill him…). Have the NPC wandering a map, and you have to bring a bunch of stuff back to him.

Maybe have different ‘books’ to fill as well:

  • Bestiary (i.e. Orrian Bestiary, Maguuma Bestiary)
  • Events
  • Explorer (i.e. Jumping Puzzles, Vistas, PoI)

I feel Vanquishing and Bonus Missions would lend themselves well to instanced content (such as dungeons and mini-dungeons). Maybe it’d help stop people running past everything.

Life is a journey.
Time is a river.
The door is ajar.

Need answers

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

Experts don’t have a magic wand that suddenly makes the problem disappear. Sometimes they have to take a step back and look at it.

If it was a problem affecting everyone, it’d probably be easier to solve.

Have you tried:

  • Renewing your IP
  • Clearing your DNS
  • Repairing your game file
  • Using the ‘/port 80’ command in the shortcut
Life is a journey.
Time is a river.
The door is ajar.

You're doing it wrong!

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

My problem is that atm GW2 is not friendly to “hardcore” players just to casuals it slowly becoming this noobish casual MMO wihout any hard things because ppl could grind them and god forbid! thats a highest sin in GW2 if someone can get items and gold faster then a casual player so we all are stuck with laurel/daily system….

“Without any hard things because people could grind them”

The last time I checked, content was hard to give people a challenge. Not for people to ‘grind’ them.

And a ‘hardcore’ (read: someone who plays a lot) can get more stuff quickly than a casual player anyway.

Time and calender gating is done not just for casual players to give them a chance to join groups with the leet who expect perfect gear. It’s also for the developers, to give them a chance to create content.

Life is a journey.
Time is a river.
The door is ajar.

You're doing it wrong!

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

I also heard there will be no Add-ons or Expansions like in GW1 (factions NF and EotN). Why not? Are you going to give us more updates instead? I hope not because your updates are destroying the game. With every update you implement something new, something new that adds very little to an already mediocre MMORPG, and to top it off, these updates break more then they fix!

They haven’t said they aren’t going to release expansions or campaigns. They said that there isn’t one currently in the works. They’re trying to strengthen the core before releasing paid expansions, which to me is quite admirable.

Sure, there are things from GW that I wish they’d bring into GW2. But I’m personally still enjoying the game.

Personally I have a level 80 (I don’t have the time to level up other one)

I’ve never understood this argument.

Unless you want to get to 80 quickly, then you’ve got all the time in the world, surely?

Life is a journey.
Time is a river.
The door is ajar.

Greatest suggestion ever

in Suggestions

Posted by: TheDaiBish.9735

TheDaiBish.9735

And then every player and their mother comes, and the event turns into a slideshow because of the lag.

A new notification system would only allow people to play alongside a bunch of other people. Without mechanics that require people to work together (therefore playing together), that’s all these bosses are: loot piniata’s.

As above guy said. Map chat is sufficient, because it only draws people in the map.

Life is a journey.
Time is a river.
The door is ajar.

Daily/Weekly Gated Content excludes Players

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

I don’t believe being able to buy laurels is the answer, not directly, and there is no reason why there couldn’t be a “back log” for all players. Miss a day here be able to do the daily twice the next day. I’ve played an MMO that treated instances like this. The back log was limited to a few days but the effort still had to be put in to complete it.

I’d be all up for a ‘backlog’.

i.e.

Ascalonian Slayer comes up 4 times in 7 days, and so has 4 tiers of it. Completing 1 tier is good for progress towards one daily (that is, you can’t do all four tiers and it counts to four parts out of the five needed for one daily.)

Life is a journey.
Time is a river.
The door is ajar.

Endgame PvE design kittens casual guilds

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

Question: Why is PvP out?

As a guild, you could roam, scout, interrupt supply caravans, retake the smaller camps in WvW. In SPvP, teams are matched up on a win / lose basis i.e. The less experienced teams fight each other and the more experience teams fight each other.

Dungeons aren’t all that difficult, unless you’re playing 5 glass cannons, or you’re trying to play as in a traditional MMO with defined roles. Same with Fractals. We aren’t elite players. We fall, dust ourselves off and try again. Maybe change a trait or skill that’ll give us an edge.

Guild missions also aren’t out of the reach of small guilds. Our 11 strong guild of casual players has just queued up AoW level 5. They’ll take longer, sure, but they aren’t impossibly out of reach.

Life is a journey.
Time is a river.
The door is ajar.

Bigger content updates.

in Suggestions

Posted by: TheDaiBish.9735

TheDaiBish.9735

Bigger Content Updates > Longer To Create > More Space In Between Updates.

To be honest, with these updates it looks like they’re focusing on systems they can add on to in the future (Guild Missions; More can be added easily, WvW Skills; more can be added on), rather than straight up ‘wham-bam-thank-you-mam’ content that people will complete within a week and then complain there’s nothing to do.

Life is a journey.
Time is a river.
The door is ajar.

GW2 revolves around grind and time tables..

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

Has anyone noticed that the game seems to revolve around time tables?

Not really. For me anyway.

When I play, I play for fun. Not so I can chase a cookie or adhere to some ‘time-table’.

I don’t go checking progress of stuff. I don’t go min-maxing the most efficient route to completing stuff. I still tend to get most of my Dailies done.

At the moment I’ve gotten 16 Laurels to date.

Life is a journey.
Time is a river.
The door is ajar.

New character actually looks interesting...

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

Why does this read as a thinly veiled ‘roles add depth because of no reason’ post, rather than an actual discussion about the character who was unveiled?

As for grind: GW had quite a bit of grind as well, but you seemed to enjoy that game:

  • Grinding books and whatnot for Title Tracks
  • Grinding for materials or Platinum for fancy armour
  • Running the same places over and over for a chance to get a certain skin

On an on-topic note:

  • I hope we have that hairstyle for Norns
  • I wanna see what the Charr guy looks like
Life is a journey.
Time is a river.
The door is ajar.

There should be a section for fan art!

in Suggestions

Posted by: TheDaiBish.9735

TheDaiBish.9735

Life is a journey.
Time is a river.
The door is ajar.

Daily/Weekly Gated Content excludes Players

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

Is it safe to TL:DR this as ‘make Laurels purchasable’?

A large part of the free to play mentality has always been if you can’t put in the hours you can pay to have cool stuff.

But if Joe Blogs (living and working in NYC) and I both put in 30 hours of play a month Joe is rewarded with double the progression towards top level gear. Equal “work”, but very unequal “pay”.

Game isn’t F2P.

Semantics aside, that office worker can also buy Laurels, and they’ll still have double progression (unless you put a hard cap on how many Laurels you could acquire in all ways a month).

Personally, I don’t think being able to buy Laurels is a good idea:

  • Being able to buy all Laurels at the beginning of the month means that Ascended gear would be purchasable, which defeats the point of it being introduced in the first place (a time gap between Exotic and Legendary or people to work towards).

It’s sad, but someone is always going to get excluded. And no, I’m not someone who gets a lot of time to play. I’ve gotten 16 Laurels to date.

Life is a journey.
Time is a river.
The door is ajar.

Yay, what a great monthly!

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

can you list the monthly please

Kill 100(?) Veterans
Do 100(?) Events
Craft 40 Masterwork (Components such as Bronze Plated Dowel count)
Do 5(?) Dailies

Life is a journey.
Time is a river.
The door is ajar.

I wonder this new monthly achievement.

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

You can even craft Bronze Plated Dowels (that’s what? Level 50 crafting?) and it counts.

This is possibly the easiest and ‘play-friendly’ monthly we’ve had so far:

  • Veterans – Events and Guards in WvW.
  • Events – Done anyway, everywhere.
  • Crafting – 40 Plated Dowels and pow.
  • Dailies – Possibly the most difficult part, given all the complaints about the new dailies.
Life is a journey.
Time is a river.
The door is ajar.

Karma to Influence

in Suggestions

Posted by: TheDaiBish.9735

TheDaiBish.9735

Not really a plausible thing.

For one, there’s no event counter in the game. So you cannot really know whether you’ve really done all the events. At least not just by playing the game. And putting in a mechanic that depends majorly on out-of-game sources is bad.

Maybe have a progress bar (w/o numbers) and a notification when you’ve done all of the events. There’s no need to have a number counter since it becomes more of a ‘checklist’ than a ’let’s go look over there for events’. If people then choose to use resources outside of the game, then that’s up to them.

This could also be implemented alongside another suggestion of mine (having ‘Books’ you fill in by doing events in an area). My bad for not mentioning that

For two, the big guilds would still have a head start: they could just deploy a squad of 4-5 to every single area and get all the NPCs within the day. And then they would just spam the everloving crouton out of each of them.

You can’t spam the NPCs. The guild will only be able to use them, say, once every day. So for example, Bob from The Guild uses the Queensdale vendor. No-one else from The Guild can then use the Queensdale vendor for the entire day.

And while it’s true that they’d have a head-start unlocking the vendors (any suggestion revolving around Guild content and systems is automatically going to be advantageous to large guilds), they’d have no other advantage in the times they can use them, because of the cooldown.

I’m looking at it from the view that smaller guilds will also have another way of gaining influence that isn’t drastically disadvantageous compared to large guilds.

The cooldown also gives the smaller guild time to get more Karma (maybe the ability for people to speak to the vendor, choose the amount of Karma they want to give, and then Influence is gotten when the requirement is met).

In the event that all the NPCs are identical, e.g. the NPC for Queensdale is not on the same counter as the one in Cursed Shore, then people will just quickly figure the easiest zone, which will most likely be one of the starter areas, to camp out.

And honestly, ANet is already pushing enough visiting with some of the new Daily categories.

Again, since NPC’s are on a cooldown, they can’t just complete the one area and be done if they want to get the max out of the system.

Think of it as World Completion Level 2.

Life is a journey.
Time is a river.
The door is ajar.

Karma to Influence

in Suggestions

Posted by: TheDaiBish.9735

TheDaiBish.9735

I’m not going to use numbers here to give an example, but maybe allowing the exchange of x amount of Karma for y amount of Influence?

The logic behind this is the more good deeds you do (Events, Hearts), the greater repertoire (influence) you get with the locals in that area.

HOWEVER!

You cannot buy it straight away.

In order to gain the repertoire with the locals, you need to complete all of the events in the area (i.e. say Queensdale has 20 unique events, you have to complete them 20) AS A GUILD (meaning you need to be in a party with at least 3 of your Guildies).

Doing so will make a vendor available to your guild in that specific area. Vendors will also have a cool-down (which is initiated after x amount of people have bought Influence) to prevent guilds just spamming that one vendor with large sums of Karma stored.

This only has to be done once to unlock the vendor.

Why the Gate + Cooldown?

  • Encourages players to visit all around Tyria. Not just the place where the events are easiest done.
  • Stops large guilds (who logically will have larger amounts of Karma) from having a head start, and amassing more influence than smaller guilds in this way.
Life is a journey.
Time is a river.
The door is ajar.

Replacing All Dugeon Tokens with Laurels

in Suggestions

Posted by: TheDaiBish.9735

TheDaiBish.9735

Dungeon Armour / Weapons are to show you’ve run that dungeon.

Personally, I think they should make the armour and weapons locked until you’ve run all paths, to show you can.

Life is a journey.
Time is a river.
The door is ajar.

Daily achievements more of a grind now?

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

Today’s dailies were:

  • Kill 40 Shiverpeak Mobs – This isn’t limited to low level areas.
  • KIll 40 Ascalon Mobs – Again, but the highest level area you can do this is 60 – 70.
  • Daily Gatherer – This really hasn’t changed
  • Event Mentor – Can be completed alongside the first two if you so wish.
  • Skill Point Accumulator – This can be difficult if you don’t play an alt, agreed.
  • Recycler – All that trash you got from killing mobs? There ya go
  • Daily Puzzle Jumper – OK if you like Jumping Puzzles
  • Daily Fractal Runner – OK If you like running Fractals
  • Daily Mist Invasion – OK if you WvW

PvE

Gatherer, Recycler, Event Mentor, Ascalon OR Shiverpeak Mobs. There’s quite a nice synergy between all of these.

WvW

Mist Invasion, Gatherer, Recycler. If you’re in a queue, go do something else while waiting.

I’d hardly consider these a ‘grind’.

Life is a journey.
Time is a river.
The door is ajar.

When people view your topic

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

To see what the topic is about. The title of the thread can only give so much information; depending on the first post, they may choose to respond or to not respond. Or, if you’re like me, you’re just curious to see what the community is discussing.

Not to mention you get the people who have titles such as “ANet should…”, “Meta Events” and “It’s A Trap!”, giving no to little indication what the thread is about.

What are you suppose to derive from titles like this?

Life is a journey.
Time is a river.
The door is ajar.

forum bad answer button

in Suggestions

Posted by: TheDaiBish.9735

TheDaiBish.9735

The forum will be full of bad answers.

People would use the ‘bad answer’ button because the answer doesn’t nessecerily match their opinion, rather than it being a bad answer.

Unless I’m totally off the mark with what you mean

Life is a journey.
Time is a river.
The door is ajar.

Guild Hopping for infinite gold/rares?

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

“Remember that you can receive that reward once per Mission-type per week, but that’s still nothing to sniff at.”

http://massively.joystiq.com/2013/02/26/flameseeker-chronicles-the-gathering-storm-preview/

So no, you can only get them once a week.

Life is a journey.
Time is a river.
The door is ajar.

Class customization: Dynamic Combat

in Suggestions

Posted by: TheDaiBish.9735

TheDaiBish.9735

thieves wants more power, lol

/facepalm. It’s almost like you didn’t read the suggestion…


Yeah, this would be a nice addition as long as it kept with the theme of the weapons.

I personally think these skills should have additional ‘requirements’ that make them more effective, meaning you could build in a variety of different ways.

I.E.

Warrior Skill 3 Sword:

  • Hamstring – Does what it does now.
  • Seeking Blade – Deals Damage. Deals damage and inflicts Bleeding if blocked.
  • Balanced Blade – Deals Damage. Hits twice and applies Bleeding if in a Stance.

Elementalist Skill 5 Staff:

  • Meteor Storm – What it does now
  • Rodgort’s Invocation – Applies Burning to all foes that enter the target area. If the Target is afflicted with a Fire Hex (i.e. Rodgort’s Mark, which is another swappable skill. Say Staff 3), then that foe also takes heavy damage.
  • Meteor – Bring down a single meteor, which knocks down target and nearby foes.

Ranger Skill 5 Longbow:

  • Barrage – What it does now
  • Arcing Shot – Unblockable
  • Enraged Shot – Fire an arrow that deals more damage the lower your pet’s health is.
Life is a journey.
Time is a river.
The door is ajar.

(edited by TheDaiBish.9735)

If you could change the game...

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

If I was able to change this game I would let blizzard to take care of this game

Oh yea, and turn it into WoW! Generic quests, subscription model, imblanced classes (Even more imbalanced than the classes of GW2), boring dailies and dumbing down of game mechanics…

still better than guild wars 2

And yet you’re still here. Go to a McDonalds, make an order and complain about the food all you want and say how Burger King is so much better. Yet you’re still sitting in a McDonalds, the only difference is, you’re now a hypocrite sitting in a McDonalds.

ooooooooooook , nothing much to say except there is alot of stupidity here :/

How so?

Life is a journey.
Time is a river.
The door is ajar.

Game need a SP Dungeon / more sp content

in Suggestions

Posted by: TheDaiBish.9735

TheDaiBish.9735

Every other MMO has this ability?

Name one that gives you the ability to solo level-appropriate dungeons.

Everything bar Meta-events and Dungeons are solo-able. Even then, if you’re careful with dungeons, you can solo them.

I personally think it’s a bad idea to divert resources to produce solo content in a multiplayer driven game.

Life is a journey.
Time is a river.
The door is ajar.

Bring back FREE world transfers

in Suggestions

Posted by: TheDaiBish.9735

TheDaiBish.9735

“I don’t want to pay, so make it free”

You talking about WvW or SPvP?

Because you could always just grind the gold out for the Gems for a lower population server for SPvP?

Would take you a bit longer for higher populations though.

Life is a journey.
Time is a river.
The door is ajar.

missing the classic healer in this game most

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

…people don’t really group together for combat purposes outside of dungeons…

This is the case in a majority of MMO’s nowadays.

Even in GW, you didn’t need to group up with people (since you had henchies and heroes, and the majority of it you could do ‘solo’.)

Only the really tough content required people to group up.

It’d be nice to see a team without a healer just as viable as a team with one rather than just avoiding the paradigm altogether because, frankly, many enjoy it.

How do you balance encounters then?

A team with a healer will be able to complete things faster and easier than a team without, meaning they’d need to balance the encounter around ALL teams having a healer, which, in turn, would make completing content without a healer nigh-on impossible without specific builds / group makeup.

Some things I agree with you on. I miss how skills would interact with each other, and bosses could be given more mechanics (or the mechanics being adjusted to have more importance so you can’t brute-force your way through) but I disagree that having a healer brings more depth.

It just adds a gate, and the required ‘tactic’ of ‘protect the healer otherwise we’re screwed’.

Life is a journey.
Time is a river.
The door is ajar.

If you could change the game...

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

If I was able to change this game I would let blizzard to take care of this game

Oh yea, and turn it into WoW! Generic quests, subscription model, imblanced classes (Even more imbalanced than the classes of GW2), boring dailies and dumbing down of game mechanics…

still better than guild wars 2

…in my opinion. Went and fixed that for you.


Cosmetic only? Hmm…

  • GW armour craftable (recipes are either found in the world / maybe Gemstore items? Would give a reason to craft at max level)
  • Skin Generator for armour and weapons
  • Rework how Legendary weapons are obtained (would this come under cosmetic, since that what they are?)
  • Armour designed specifically for professions, but are useable by all professions of that armour type
Life is a journey.
Time is a river.
The door is ajar.

What class would you pick in real life?

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

Ele, I would kill you all

you’d just get shot by law enforcement or worse, be taken to a lab and experimented upon.

Swirling Winds, Obsidian Flesh, Magnetic Aura, Arcane Shield, Mist Form should protect you while you gap-close

Life is a journey.
Time is a river.
The door is ajar.

What class would you pick in real life?

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

Elementalist for sure.

  • You can fling fireballs around. That alone is awesome.
  • Thirsty? No problem!
  • You could turn into lightning!
  • You can turn into a Tornado.
  • You can summon elemental spirits, storms and conjure weapons out of nowhere.

Although I wouldn’t say no to Guardian just to stand there, yell “You shall not pass!” and they really wouldn’t be able to pass.

Life is a journey.
Time is a river.
The door is ajar.

Too much "Play your Way"

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

  • If you want dungeon gear, you got to run that specific dungeon.
  • If you want a legendary, you got to do certain things, like it or not.

In GW:

  • You could farm platinum to get the mats to get any armour you want. Correct me if I’m wrong, but you could also do this to buy different skins such as that spear as well? Or was it customized as soon as you picked it up?
Life is a journey.
Time is a river.
The door is ajar.

Turn in books for exp, karma and cash

in Suggestions

Posted by: TheDaiBish.9735

TheDaiBish.9735

Now this could be an epic requirement for obtaining a Legendary Component:

Completely fill every ‘log’ in the game, and hand them in.

Other possible books:

  • Bestiary
  • Dungeons (Story and Explorable needed)
  • JP / Vista / Mini-dungeon / Skill Point (Exploration based)
  • Hearts (Re-doable Hearts make sense in some cases)
  • Guild Mission

Other possible rewards:

  • Crafting mats (the more you fill in, the higher the tier you can buy i.e. x unique events will get you a shard, while y unique events will get you a lodestone)
Life is a journey.
Time is a river.
The door is ajar.

Are hardcore players this games worst enemy?

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

Hardcore vs Casual labels and such aside (since everyone seems to have their own definition):

  • Content Locusts (the ones who consume content at a faster rate than it can be produced) are a developer’s nightmare. This is the reason we have ‘grind’ (repetitive tasks).
  • Core Player-base (the ones who stick with the game) are the ones who make the game prosper, since their more likely to buy stuff / introduce friends to the game. These can be people who play 5 hours a week or 5 hours a day, but they tend to dedicate themselves to that game for a long time.
  • Tourists (the ones who hop from MMO to MMO) are less likely to invest money into a game they don’t invest time into. They’ll prolly play for a few months, do everything before moving onto another game while content is being developed for other games.
Life is a journey.
Time is a river.
The door is ajar.

Quest-system vs. The Task-system

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

I know you haven’t mentioned events in your post, but I will be, since I feel they come as a package with Hearts.

Quests can be immersive for some things. Talk to an NPC, they mention they lost a heirloom back in their own home before it was attacked by centaurs. That’s not something that, in the player’s eyes, is repeatable. For things like this, a traditional ‘Quest’ would be best (how else do you know that person has lost it?)

With Hearts, they’d have been better going TSW way; talk to the person to find out how you can help (how else would you know?) and then just recieve the reward. Hearts would also make good Daily / Weekly / Random time frame activities as well, I feel, but that’s another discussion altogether.

However, Events, I feel, are more immersive than traditional ‘quests’ for kill x of y. Having someone tell you that the bandits are causing problems for them when they’re just tottering around in a field somewhere isn’t as immersive as the bandits actually attacking, killing villagers and pillaging.

Conclusion: All have their place, and GW2 could do benefit from a few traditional ‘quests’ as well, minus the indicator that displays them as a questgiver. Maybe have a task board where you carry out the task and then go see the person.

Life is a journey.
Time is a river.
The door is ajar.

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: TheDaiBish.9735

TheDaiBish.9735

Ok…I’m going to put the record on again. Level scaling makes gaining levels in general irrelevant. Why have levels at all if you engage in level scaling? It makes no difference if you are level 1 or 80 if, when you enter differing regions, your character automatically becomes the level corresponding to that region. There is no sense of your power level when scaling is used. if you are level 50 then you are level 50 period….regardless of what area of the world you are visiting. The whole concept is utterly laughable to think your level changes not because you have gained experience, but rather you have stepped across some imaginary boundary between geographical regions. The whole concept of level scaling is completely absurd and has no logical use in a game.

You still don’t explain how it improves the game. You’ve just rattled off reasons why it is illogical.

If you’re against down-scaling being ‘illogical’, I guess you’re against up-scaling as well in PvP and WvW?

Logic aside, it’s to prevent griefing of events, allows all content to be relevant and allow lower level players a shot at events appropriate to their level without a bunch of level 80’s coming in and destroying everything. How is this a bad thing exactly?

As is, you are more powerful as a scaled down from level 80 to level 40 than a genuine level 40:

  • Better Armour and Weapons.
  • Access to more Traits.
  • Access to more areas of the game.
Life is a journey.
Time is a river.
The door is ajar.

Will open world PVP servers be considered?

in PvP

Posted by: TheDaiBish.9735

TheDaiBish.9735

Lorewise, it just doesn’t make sense, unless they included the option to create a character as the enemies (Nightmare Court, Inquest ect)

Life is a journey.
Time is a river.
The door is ajar.

My Feedback for GW2 - What could be improved

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

Guild Missions

I somewhat agree.

“Fancy joining our guild? We haven’t got as many guild missions unlocked but we’re working on it.”

“Na, I’ll join that guild over there that’s got everything unlocked, because rewards.”

Legendary Process

The scavenger hunts are a work in progress. Personally, I’m glad their taking their time, and hopefully it won’t just be a case of ‘gather a tonne of mats and dump them in the forge.’

Now, Mystic Clovers. I don’t have too much of a problem with these, because you’re still getting something back in return. If the entire process of creating the legendary was a long and genuinely (not artificially) difficult journey, there’d be no reason to complain about these. As it stands though, I agree. The legendary weapons (or the process, to be exact) was quite a disappointment (in before ‘well, you don’t have to go for it’. No, I don’t, but mediocrity is a terrible fate).

DR/TP

Where have they said that they’ve eliminated all of the bots?

As for DR, I can’t say I’ve ever played enough to hit it.

That aside, I don’t really keep track of TP prices, so I won’t comment on this.


All of your hyperbole aside (game is going to be dead in a few months? Game is in serious danger? I think Anet has access to more figures than any of us, so none of us really know), you make one or two good points.

Off-topic: Your signature: They don’t need to stop it. They just need to reduce the entry level for the track.

Life is a journey.
Time is a river.
The door is ajar.

Guild Mission Blog is Up

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

https://www.guildwars2.com/en/news/leah-rivera-on-new-guild-missions/

Discuss.

I’m personally looking forward to them, especially the explore one.

Life is a journey.
Time is a river.
The door is ajar.