Thats just the thing do. For most people that doesn’t even matter when it comes to non-white people.
There are also questions about whether or not he actually was ill.
No matter, this is getting both off-topic and borderline rule-breaking.
What questions?
From what I have seen on the news, he had been professionally diagnosed with depression and was hiding the evidence of it (sick notes etc.).
They said they found no evidence of a political or religious agenda, at either of the homes he lived in, though.
It was once stated that if “terrorists” disrupt our daily lives to the point where we begin to remove stuff from video games because of it then said “terrorists” win. I use the term terrorists to deem that this act of killing people by this copilot was not just suicide it was an act of terrorism. Race/Religion has nothing to do with whether it was a mass murder or a terrorist act. All mass murder acts are terrorism.
As for Anet doing the plane joke in game. More people are dying everyday of starvation then in airplanes. (Not saying that either is more of a tragedy than the other) So since that is the case Anet should remove all the cooking stations and consumables from the game.
It wasn’t an act of terrorism.
The poor guy was severely mentally ill.
Or perhaps he wasn’t?
Perhaps being severely depressed, to the point of committing suicide, is logical in a world like this, where people think so simplistically, treat each other so badly and there is the biggest ever gap between the rich and the poor?
After all, we’re all going to die soon, either way, aren’t we?
But, I digress…
The point is, in most people’s eyes, wanting to kill yourself is mentally ill and that is what he was diagnosed as.
Therefore, that is what he was.
ETA: This filter needs some serious work. ><
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No thanks.
One of the things I prefer about this game (and I certainly don’t prefer everything) is that it is slightly less gear-progression obsessed than WoW is.
Yes I agree that outfits have a role, but when ALL new skins are outfits, it takes away from the feeling of customization in the game. If for every armor skin we are getting half a dozen new outfits…. well. You can see where that leads to.
I will never endorse getting rid of the outfits, but many of the outfits could easily be done as the armor skins.
Give us both please! This lack of customization that the Armor skins offers is disheartening. I for one, do not want my character looking like a recolour of everyone elses just to have some of the newer pieces.
Would be nice if we could use them all (i.e. both the current outfits and the current armour sets) as both…
In other words, if we use them all as a whole outfit (for free), or as individual pieces (for a transmutation charge).
Would, presumably, make each set/outfit a more attractive proposition, rather than restricting each set/outfit to solely one thing, or another.
They both have different and equally valid roles.
Outfits are far more useful if you’re levelling, whereas you can mix and match parts of the armour sets with other pieces, so they’re more flexible.
I think, if they got rid of outfits, they would have to also make transmutation free while levelling, or something; as it is cost prohibitive to transmute everything, every few levels.
Yeah and some weapons clash with it quite badly, as well.
Yeah, it’s a horrible design that results in incredibly stale and inflexible gameplay.
We have so much apparent “choice”, but most of the apparent “choices” are just red herrings, in group PVE situations, as it has all been boiled down to Zerker, max DPS build and skip>stack(in the same spot, every single time)>melee.
I can see why they did it – they did it so groups wouldn’t have to wait for a tank/healer, which was an admirable goal.
However, due to the very restrictive and unbalanced gameplay/class design (i.e. too much stacking for buffs and melee having more DPS potential than ranged), it just doesn’t work, as people have reduced it to a cheesefest.
Censorship – the principle that adults must live on pablum because baby can’t have steak.
Actually it’s more like “civility – the price we have to pay for functional society”. Yes, any restriction to personal freedom is a negative thing, but at the same time often the price of not restricting those things is even greater.
The trick is to know when it is acceptable and when it isn’t.
Exactly. Unfortunately it seems that some people think that self-restrain is something that should happen to others, not to themselves. And think that internet anonymity should make them immune from repercussions for their behaviour.
The price of not restricting freedom of speech seems to be people discussing politics in a GW2 forum it would seem.
Seriously, I never thought I would ever live to see a day when Americans become more uptight than Europeans (British included), Russians or Chinese. Well at least on some niche gaming forums and apparently in some US states that vote a certain way.
I think I am going to take a break from these forums.
It would appear you’re taking offence at other people taking offence?
Perhaps you should grow thicker skin?
It’s offensive when it’s used in its latest meaning, which is basically “lame”.
As in: “Rangers are so gay.”, or whatever (not meaning that they are actually gay, but that they are a bad class).
I see. On a scale of 1 to 10, 10 being the most vile racist homophobic sexist epithet ever uttered by a cis-gendered hetrosexual Caucasian man, what would be its rating?
Well, I don’t know what the rating would be?
But if you are using it to mean bad, then it definitely has potential to make gay people feel less than good about themselves/others’ view of them.
I don’t know where it was first used, in that derogatory way?
But schoolkids in the UK started using it like that quite a long time ago, now.
Not sure if the trend first started in the UK, but still?
People from the UK, who use it like that (who are now adults) claim they are not referencing gay (as in the sexuality) people, at all, when they say it.
They claim it has a separate meaning, in their eyes.
That may well be true, but the problem is that some other people may be using it in reference to gay people being “bad”.
Not to mention that I’m sure it’s just not pleasant hearing the name used, for your orientation, also being used as a derogatory term; whether the people doing it are thinking about the connection, or not.
If, conversely, the word had just reverted to, also, commonly meaning happy/pretty, for example, I doubt that would have caused an issue.
It’s the fact it has been made to mean bad.
I dropped the “lame” word, BTW, as it occurred to me that that word fell into the same category, at some point.
It, originally, just meant injured, or disabled and then, at some point, someone used it to mean bad.
Therefore, it could also be viewed as offensive and/or unkind.
The only real difference is the amount of time that has passed since that was allowed to happen.
I’ve read through alot of these posts and some of you seem to have personalized the issue and seem very self righteous about it. So let me do the same.
My question is what gives you specifically the right to choose which words are offensive and which ones aren’t on a multicultural game?
Gw2 is very culturally diverse and many words have very different meanings for a great range of people. What might be offensive to you might actually have been completely harmless. GW2 has a block feature, a hide chat feature and a profanity filter for the more delicate souls that play the game.
Now I’m not condoning bullying or verbal abuse, for those there is a report button and I honestly haven’t seen it fail yet, though it can take a few days to kick in. They can only add so many words to the profanity filter, at which point it gets somewhat ridiculous.
An example of this:
Hooters in america means an adult bar (from what I understand). Where I am from it is a slang term for owls. Completely harmless. Yet this term I have often found to be blocked by profanity filters in many games.
There are many many names for genitalia which I had no idea about most of them about until coming to the internet only to find these words (when trying to use them in a complete mundane and harmless fashion) have been blocked as ‘profanity’.
They word Gay has also been discussed here alot; where I grew up it was still a term that meant ‘happy’. Not Homosexual. But thank you to whoever is responsible for perverting such a nice and innocent word. And now it has become slang for ‘uncool’ or ‘boring’ or ‘lame’ and all the homosexuals get up in arms about it. But heaven forbid that you remind such people about it actual meaning.I’m sorry if this is a bit of a rant, but I am sick and tired of playing games where I have to change my language even though the words I do not use are cuss words or are not profanity, simply because some Americans decide that a word is offensive because it’s american slang, even when the context uses it’s ORIGINAL MEANING.
The profanity filter covers so much already, and can make harmless intellectual conversation difficult as it is. What more do you want them to do with it?
If someone is being a bully or being unnecessarily cruel or even if there is someone breaking TOS, there IS a report function and it does work. I suggest you use it. And if all that fails you are able to block the offensive person and never hear from them again.
The technology is there! Use it!Block and dont read map chat if you find certain things triggering. Btw dare I ask if WoW is as “liberal” in applying censorship?
In first place I don’t think the term gay is offensive to homosexuals. I mean LGBTQI etc. Sorry I am not from a Western country, perhaps it is really offensive.
It’s only offensive when it’s used in its latest meaning, which is basically “lame”.
As in: “Rangers are so gay.”, or whatever (not meaning that they are actually gay, but that they are a bad class).
Obviously, if you are a gay person, it will probably be offensive to you that the word used to describe your sexual orientation, now also means bad/lame.
As it would appear there was a connection made, at least at some point, between the two.
Obviously, historically, before it referred to sexuality, it meant happy and I think, also, brightly coloured/pretty?
So, within a few decades, it has gone from meaning happy/pretty, to lame, via a sexuality.
It’s had quite a journey…
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^ “Hooters” is a slang word for breasts, in the US.
If you call your char “Hooters”, you have literally called it “Breasts” (or worse!) in their eyes.
You can’t really expect them to allow that, can you?
Harassment and Verbal Abuse is completely different to using foul/adult language.
Seems this thread is mixing both things together.Of course no one in their right mind would think it’s ok to verbally attack an individual in chat. But you’re just being an kitten if you want everyone to talk as if they’re British nobles.
If you think the British nobility never swear, I can assure you you’re very much mistaken. xD
The trick is to know when it is acceptable and when it isn’t.
I think the “act like you would in a nice restaurant” advice, when you’re talking to people you don’t know, is very apt.
In other words, the occasional swearword in a stressful situation (the waiter dropped hot soup in your lap!) is probably OK, but constant swearing, offensive (i.e. prejudiced) language and personal insults are not.
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To Kouken
Really? Want to show your audience how it is done? What server you are on and your in game name.. I be glad and few other who like a demonstration of how its done. It time to walk that talk bud. Until then, you blow smoke screen and talk out of your butt..If you do make it happen which i doubt.I will say you are the master until then keep dreaming..
Search for Mike Floryan, on youtube…
And start learning. Kouken is right, you have much to learn my dear beginner.
I don’t think it really matters that he’s a beginner.
In fact, the fact that he is a beginner makes this subject even more interesting and relevant, IMO.
After all, if he’s a beginner Ranger, he’s also presumably a beginner Thief and yet he is honestly and without prejudice confirming what we virtually all know (and many people have said).
Which is that Ranger, in this game, is not a good class to play, in comparison to most (all?) other classes, in group situations, unless you are very experienced and confident in your abilites.
That in itself is a big issue, because no class should be far more reliant on experience than the others are.
All of them should be as equally easy, or hard, as it is possible to make them.
None of the classes should be reliant on someone being stubborn to the point of insanity and sticking to a far more challenging and difficult class, until they have finally mastered it.
Despite all the advice they receive from other players to just ditch it and while others faceroll over them and/or kick them from groups, repeatedly, until they have.
That is just really bad class design and balance.
Not only that, but I assume it’s also really bad for the game as a whole, because it is a well known fact that newer players often choose a Ranger/Hunter type role, as they like the idea of having a pet.
So, if their first experience of the game (and perhaps, of the genre, in general) is really bad, that will obviously not tend to bode well for the future of the game (and/or genre).
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ITA.
Can’t stand playing Ranger, in this game, in anything other than solo PVE (with a longbow) and am fairly sure I would find pretty much any other class far easier and more intuitive to play.
Unfortunately, I’m not really interested in any other class, so I’m reluctantly coming to the conclusion that this game is simply not for me, despite the promising solo levelling experience.
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So let’s assume for a moment Rangers could apply and receive all the buffs over a range of 1500, rez and be rezed over that distance, etc so that there is no downside at all to being at max range. Would Rangers still be kicked from dungeon-parties for not stacking? Yes they would.
The reason for kicking someone who doesn’t stack is neither the damage, nor the buffs. It’s because a single person destroys the result you’re trying to achieve by stacking. And that is getting all mobs into a small predefined killzone where you can focus your damage. If any mob happens to aggro the person that’s not in the corner the mob will run right past the killzone and, if it’s a ranged mob, come to a halt somewhere in the room where he can attack the whole group without getting much damage.
Drawing the mobs together is the reason why we stack and it’s also the reason why we can’t allow anyone to not stack. Changing the range of buffs is not going to change anything about this.
Yeah, that’s why the game also needs a general redesign, as well.
This stacking in corners thing has to go.
Even WoW hunters can run no pet now.
Yeah, problem is that it wasn’t implemented too well, as it became the optimum choice, rather than an equal one.
IDK if that is still the case?
Hopefully, they will have either sorted it out, or be working on doing so.
As it’s obviously not good design to make one option (especially the more convenient, less class-appropriate one) the only good option.
That is what I would be concerned would happen here, as well and Rangers are in quite enough of a “You must play like this and not like that!” mess already.
I don’t care about looks. I want powerful, functional pets.
The two don’t have to be mutually exclusive.
Of course, in WoW, you can choose which spec your pet is – Tenacity (tank), Ferocity (DPS), or Cunning (also DPS, but more suited to PVP).
Meaning, you can use the pet you most like the look of and set it to the function you need it to perform.
In this game, I would just end up setting everything to tank, as things stand though, as non-tanking pets die so much faster than they do in WoW and you can’t even res them (and can only switch them when you’re off CD).
Aesthetically, I would like tigers (i.e. stripey stalkers) and lions.
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It’s tragic that anyone would be forced to make a list like this, it really is.
ANet should be highly embarrassed by this and the general state of Rangers in this game.
It’s not like there wasn’t already another, very successful, game with hunters in it to draw from.
There is really no excuse I can think of for a newer game to be worse than a well known existing one, in this kind of way.
I forget…
Anything other than the tank ones die too quickly to be able to remember them clearly.
Aesthetically speaking, I do seem to vaguely remember I liked big cats.
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Lol you need to get over yourselves. There’s a profanity filter and a block option, if you can’t take people swearing, or talking about sex and drugs, then filter them out.
They’re not obligated to mind their manners around you. Remember, online actions and interactions are not rated by the ESRB.
It’s not there so players are free to use vulgar and profane language.
Then what is it for? I say the f-word in almost every single sentence I make. That’s how I grew up, that’s who I am, that’s the way I speak. Many many people have blocked me because they don’t like to hear the f-word so much. I understand and respect that, but I am never going to stop saying it because of how others feel. That’s what the filter/block is for.
You grew up to type the f word in every sentence?
I can understand if someone has grown up to say it verbally a lot, but to type it, really?
Either way, you manage to refrain from saying it here, so can’t you just take that same restraint into the game, as well?
You don’t even write here like someone who is uneducated, or lacking in intelligence, so I don’t really see what the problem is?
As others have said, the occasional swearword, made in the heat of the moment and aimed at no one in particular (or only if they have been rude first) is probably acceptable.
However, choosing to write a swearword in practically every sentence you type is, obviously, completely unnecessary and will just end up in you making enemies and upsetting people for no good reason.
Partially right. People do choose to be offensive, of course, but the recipients too choose to be offended. I choose not to be offended. It is literally that simple.
Go ahead, try me. Send me a private message and say the most horrific, offensive, vile, politically incorrect thing you can come up with. No matter WHAT you say, it will have no effect on me.
I will not report you. I will not send that mail to ArenaNet. I will not seek you out to do you harm, and I will not even respond with anything offensive (even though I’m sure I easily could offend you). I’ve got popcorn ready.
No, you’re the one who is only partially right, here; not her.
Just because you either have the ability to choose not to be affected by anything anyone says, or like to claim you do, doesn’t mean everyone has that ability.
Some people take things to heart and can’t stop taking them to heart, however much they would like to.
We all respond differently like that.
Ultimately, if everyone was able to just choose to switch off caring about insults, what would be the point in anyone saying them in the first place?
People say them in the hope they will hurt people, that is the point here and that is not OK.
Then again, I am a Ranger that has never been told to go home/roll another class/quit the game/ect, so what do I know?
Really?
Well, I don’t know which game you’re playing, because I hear it, all the time.
…and I don’t just mean aimed at me, personally – I mainly mean I hear it in map chat, and over TS3, aimed at Rangers, in general, in WvW.
I also hear Rangers being laughed at and ridiculed in guild chat, constantly, in a way other classes never are and that they have been kicked from dungeon groups at the last boss.
As things stand, I’m not going to waste much more of my life on this game (especially as I have the lag from hell during the US and Asia’s peak times, even though it’s very much the UK’s low traffic time and I have ReduceTheLag installed), but ANet would still be wise to make some changes for the good of the game, in general.
As things stand, I can’t take this game seriously.
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The reason ranged weapons are typically weaker is because there’s a tradeoff in terms of safety. Ranging is safer so it should yield less returns. Meleeing is more dangerous so it should be more profitable in terms of damage dealt. The way it works now is fine, there is absolutely no reason to change it.
No, it’s not fine.
It’s not fine at all and that is borne out by the fact that people often don’t want to take a Ranger, if they can take virtually any other class.
If there has to be a trade-off for playing ranged, because ANet can’t be a little more inventive with the damage ranged typically receives, then that trade off is, or should be, defensive (as it pretty much also is, already!); not offensive.
In other words, that trade off should be in slightly lighter armour and/or fewer defensive moves than an exclusively melee type class would typically have.
As soon as you try to deal with it by simplistically lowering DPS at range/with ranged weapons, chaos ensues, as the class and/or playstyle involved becomes redundant in the eyes of other players.
It’s a terrible design choice.
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Sorry but I don’t agree. Ranger is just your profession name, nobody forces you to play ranged and you have other weapon sets that allow you to do even more damage when in melee. If you chose to play ranged, then you suffer the drawbacks of being at range, which are less damage, no buffs, no quick rez if downed.
oh, and you can still use your bow in melee range.
Oh, give me a break.
You can use your bow in melee range if you want to do far less damage than you would with a melee weapon, while taking the same damage.
Yeah, thanks a lot for that.
I can also wear just a pair of socks while I run a marathon, if I like, but not many people would.
No class should, effectively, be rendered obsolete, because its specialist weapons have been rendered obsolete, in group play, except in certain very specific situations.
…and that is exactly what happens if Ranger has to use the same weapons and stand in melee range, with other classes (which are better in that situation, as they were designed for it), to try to fit in with the group dynamic and share buffs.
I’m constantly hearing that rangers should “go home”, or “uninstall (haha)”, in favour of other classes, in both PVE and WvW.
That, obviously, isn’t right.
You shouldn’t end up being viewed as an inferior version of a Thief, or something.
That is obviously not what you signed up for, when you rolled Ranger.
All classes should be created equal (or as equal as is possible), otherwise, what is the point?
…and if there is going to be raiding in this game (and good luck with that, with all the lag!), all profs need to do the same damage, offer equally valuable buffs (at any range) and be allowed to excel at their chosen role.
Not be nerfed for daring to play ranged and shoehorned into a permanent stacking position, as they are now.
Honestly, it’s almost laughable.
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Well, I dislike exclusivity in general, especially as (in this case) the price of discontinued skins is insane on the TP and that is due to the exclusivity brought about by their discontinuation.
Anything over about 80g is way too much for a weapon skin, in my view, as that is about £8.00
It would be better to keep them all available in the gemstore and just keep adding to them, IMO.
As it is, there’s really not much choice, even including the (now) 800g+ ones and when you subtract them from the equation, which most people presumably do, the choice is actually very small.
I agree that if they were also, albeit fairly rarely, available via drops that would be a good thing, as it would mean players without RL cash still had a chance of getting them.
I would be fine with this, as they obviously don’t affect gameplay in any way.
When people ask me which skins I’m using, I’m happy to answer, but it would make it easier for them if they could just find out for themselves.
I can handle it if people swear a bit and/or mention general sexual stuff in chat (within reason), as I swear a bit IRL myself, but a certain commander was swearing, literally, 50 times a minute at one point on TS3 (he shouts like an auctioneer).
I found that a little wearing and inappropriate if kids are playing, but still could have handled it if he hadn’t then used a homophobic word beginning with f, when referring to an enemy ranger.
(Ironic, really, as he had called rangers on his own side useless before all this and then an enemy one nearly killed him…)
I’m not gay, but if I was I’m pretty sure I would have found that offensive/hurtful.
That was beyond my limit of acceptance, so I said “watch your language, commander”, then got called a troll by his little fans and ironically, was blocked by the commander himself, as if it was me who had done something wrong, not him.
Seriously, you couldn’t make this stuff up…
If you’re going to invite people to join you on TS3, then for goodness sake, mind your language (within reason, at least – the occasional swearword is probably OK).
Otherwise, it’s like inviting strangers (possibly, other people’s children) into your home and then swearing violently around them and saying offensive things.
I realise ANet probably don’t think they’re responsible for what happens on TS3 – but, IMO, if someone is a commander, invites random people to join TS3 on the game’s map chat and then behaves like that, there should be consequences.
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While I find this game beautiful and imaginative, from a levelling/exploration POV, I find the group gameplay and class design an almost primative snorefest, which is only made difficult by the fact that I haven’t done the paths enough to know all the places to skip and stack, yet, have few defences in a stacking melee situation and suffer from poor fps.
Last I checked, stacking tightly in a corner was considered extremely distasteful and totally pointless.
It used to be a good idea, but nearly all of the skills that benefited from fighting enemies in a corner or up against a wall were nerfed months ago.
Rangers also have some traits (+10% power damage vs. flanked enemies, for example) that specifically require them not to stack.
As for bears, plonking a 54k hp sack of meat down in front of your group is far from the worst way to deal with certain threats (unblockable projectile spam, for example).
Well, I would totally agree with you.
But almost everyone I encounter disagrees.
Even in my current guild, I have to listen to certain members constantly laughing about bearangers (or whatever they call them) and going on about them not stacking and using longbows, like that is some kind of crime.
Also, everything their pet does is considered their fault, even though it is totally unreasonable to expect a Ranger to be able to micromanage their pet and do any damage.
If there are issues with the pet, that is due to either its design, or the design of the game in general, which has not been made pet AI-friendly enough.
The knockback thing I can somewhat understand and I have tried not to use it in groups (or only when absolutely necessary), but isn’t it funny that it’s apparently fine for other players to pull mobs towards them (even if that reduces our potential to do as much damage, with longbow), but it is not considered OK for Rangers to do the equivalent, by knocking back?
As I say, the whole thing needs a total rework, as currently melee is considered by most to be absolute king (and given buffs are gained from stacking and that melee has been made to do more damage than ranged, who can even argue with that?) and anyone who tries to do anything else is just considered a noobish annoyance.
This needs to change.
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If you swap them frequently before they die, you won’t need a tanky pet.
This is, simply, not true.
I even have the reduced CD on pet swapping trait, used to play BM hunter in WoW (so, am not pet unaware) and yet, still, I can occasionally be left without a pet for a while, even if I use 2 bear pets; let alone if I use more vulnerable ones.
…and as for the “you must play melee, with a sword, as a ranger”, that is true in the current game design, but doesn’t that strike you as wrong?
The official GW2 guide says Rangers are bow specialists, so it is just all kinds of wrong that sword has made shortbow (and even longbow, in many situations) virtually redundant.
I finally succumbed and bought a sword, and it is indeed far easier and more effective than trying to use a puny shortbow (and it is puny – there is no other word for it), but that does not make the situation right.
…and as a Ranger, who wants to range, it does not make me a happy bunny.
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I’ve done lots of dungeons, out of all my runs, I’ve only encountered a few pushy people giving people “advice”; as long as no wipes happen.
Well, I’ve only ever, knowingly, joined “everyone is welcome” type groups and they have, almost exclusively, been run by a would-be trainer leader who then dictates how the run is done.
One of them even stood in a corner, refusing to join in and chatting to his guild (probably about how noobish we were!), if anyone dared to play in their own way.
Of course, as a Ranger, who uses a bear pet (due to other pets dying in 2 secs) and favours a longbow (yeah, how dare I favour a bow as a Ranger!) I have probably had worse experiences than some other people, as there is a lot of Ranger hate, but still.
At this point, I have just given up doing any dungeons, at all, because at best they are boring and lacking in immersion (i.e. an almost permanent view of nothing but the hollow insides of other characters) and at worst they are depressing.
I could make my own groups, but I don’t know all the paths well enough to do that and don’t think I should have to do that, especially as the fundamental flaws lie within the game design itself.
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Hell no, then people would know I’m lying about having full beserker gear for instances. Until they realize that meta isn’t required I’m gonna continue to lie about it and keep wearing my preferred soldiers gears.
While I have doubt about this system, posts like this want me to have the system more. I use the LFG every day to do dungeons, and I see the plenty of casual/anyone welcome to join groups. Why Not just join them? Why do you have to be a jerk? I’m sorry if someone was rude because you weren’t in zerker gear. Most people who prefer zerker are not “zerker is the only thing that works” – just that it’s optimal. You may feel that everyone is that way, but it’s typically just the complainers that are vocal.
Most of the “everyone is welcome” groups are just training sessions for future zerker groups.
The leader normally questions everyone and “advises” them on builds and gear (whether they want to be advised, or not) and then forces them to play in the skip>stack>melee playstyle.
At least, I assume it is just a playstyle?
At this point, I don’t even know anymore, as they act like it is the only way anyone can possibly play.
Obviously, I know the main justification for why we stack all the time – although, I think the need to stack for buffs should be removed from the game, as it is an extremely boring and limiting design.
…and as for melee doing more damage than ranged, don’t get me started…
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Hell no.
It would only lead to people being bullied for playing how they want.
Already happening anyway.
In fact, it’s far worse than it is in WoW, as in WoW the builds have now been made fairly equal, with each choice being a choice of equivalents; so, there are no choices that are considered really “wrong”, anymore.
Apart from, possibly, situationally – like barrage, in dungeons, pulling too many mobs at once.
This idea might make it even worse though, I guess, as ATM they have to assume and ask, rather than just looking.
Not that that stops them.
My answer to this problem would be to make the traits and skills work more like the talents and glyphs work, in WoW.
Yes, it may be slightly less “interesting” and “unique”, but it makes for a far less unpleasant group player experience.
(edited by Tigaseye.2047)
I was told in a dungeon that the Ranger prof isn’t “meant for dungeons.”.
I am also not allowed, by most players, to play anything other than melee on it in dungeons.
In addition to this, anything other than tanking pets all seem to die within about 2 secs, but if you try to use a tanking pet you get criticism for that, as well.
Plus, only about two builds are considered viable.
Perhaps that will help you with your decision?
It should NOT be this way and ANet seriously need to wake up and change some things, but if you are not married to the idea of being a Ranger (as I, sadly, am), I would just avoid it for your own peace of mind, if I were you.
It’s players setting the standards of what they prefer as being optimal. Any build for ranger is viable in this game. If you’re having issues finding groups then I suggest that you create your own and be specific about what you’re looking for. The group may fill up slower but there are many other players with the same mindset as you that want to play the way that they want and not what is deemed optimal or the meta.
As I said in my last post, on another thread, I am aware that I could make my own groups, but I should not have to do that all the time just to be able to play with a ranged weapon on a ranged class called “Ranger”.
Many people, for whatever reason (or reasons), do not value rangers in group play, that is the point here.
People may try to claim that it is just prejudice, but I tend to think there is no smoke without fire.
Rangers provide very little support aside from two or so buffs. If they go ranged, it’s difficult for the other members to benefit from these buffs. You also no not benefit from the buffs that the other members provide and you well likely not be revived mid-fight when downed if you’re using ranged attacks while everyone else is melee.
Yes, I know and I question this fundamental design.
Not only is it highly restrictive, but it is also very boring, IMO.
This is, essentially, what I am saying.
Players may make even more restrictive rules than are strictly necessary, but it is the fundamental design of the game which is flawed, in that it allows/encourages them to be able to do that.
So meleeing the boss while utilizing active defenses and group synergy is boring compared to auto attacking at max range while everyone else deals with the brunt of the enemy’s attacks?
Well, I find skip>stack>melee>skip>stack>melee, all dungeon long, extremely boring, yes.
At least you can have fun dodging attacks (and not just dodging into the same wall, repeatedly, lol!), if you don’t have to stack.
I would find it boring whichever prof I was playing, ranged or not, because it simply is boring.
Even the fact that melee take far more damage is lazy design, to an extent.
It doesn’t have to be that way.
Although, given that medium armour can take less damage and rangers are simply not built and/or building for defence, it obviously does make sense ATM.
Even in that way, this game is simplistic compared with something like WoW.
WoW seems to have more varied and more ranged based attacks, there are four armour types, not three (hunters wear mail, not leather), you don’t have to stack for everything (although, still more than I would ideally like) as buffs are group-wide.
The list goes on.
While I find this game beautiful and imaginative, from a levelling/exploration POV, I find the group gameplay and class design an almost primative snorefest, which is only made difficult by the fact that I haven’t done the paths enough to know all the places to skip and stack, yet, have few defences in a stacking melee situation and suffer from poor fps.
That is not good design and it’s a shame, because it could be so much better.
It’s a pity that the creative minds and artists from GW2 can’t get (back?) together with the class design and gameplay people from WoW.
Because, if you could take the best things from both games, the resulting product could be amazing.
I was told in a dungeon that the Ranger prof isn’t “meant for dungeons.”.
I am also not allowed, by most players, to play anything other than melee on it in dungeons.
In addition to this, anything other than tanking pets all seem to die within about 2 secs, but if you try to use a tanking pet you get criticism for that, as well.
Plus, only about two builds are considered viable.
Perhaps that will help you with your decision?
It should NOT be this way and ANet seriously need to wake up and change some things, but if you are not married to the idea of being a Ranger (as I, sadly, am), I would just avoid it for your own peace of mind, if I were you.
It’s players setting the standards of what they prefer as being optimal. Any build for ranger is viable in this game. If you’re having issues finding groups then I suggest that you create your own and be specific about what you’re looking for. The group may fill up slower but there are many other players with the same mindset as you that want to play the way that they want and not what is deemed optimal or the meta.
As I said in my last post, on another thread, I am aware that I could make my own groups, but I should not have to do that all the time just to be able to play with a ranged weapon on a ranged class called “Ranger”.
Many people, for whatever reason (or reasons), do not value rangers in group play, that is the point here.
People may try to claim that it is just prejudice, but I tend to think there is no smoke without fire.
Rangers provide very little support aside from two or so buffs. If they go ranged, it’s difficult for the other members to benefit from these buffs. You also no not benefit from the buffs that the other members provide and you well likely not be revived mid-fight when downed if you’re using ranged attacks while everyone else is melee.
Yes, I know and I question this fundamental design.
Not only is it highly restrictive, but it is also very boring, IMO.
This is, essentially, what I am saying.
Players may make even more restrictive rules than are strictly necessary, but it is the fundamental design of the game which is flawed, in that it allows/encourages them to be able to do that.
I was told in a dungeon that the Ranger prof isn’t “meant for dungeons.”.
I am also not allowed, by most players, to play anything other than melee on it in dungeons.
In addition to this, anything other than tanking pets all seem to die within about 2 secs, but if you try to use a tanking pet you get criticism for that, as well.
Plus, only about two builds are considered viable.
Perhaps that will help you with your decision?
It should NOT be this way and ANet seriously need to wake up and change some things, but if you are not married to the idea of being a Ranger (as I, sadly, am), I would just avoid it for your own peace of mind, if I were you.
It’s players setting the standards of what they prefer as being optimal. Any build for ranger is viable in this game. If you’re having issues finding groups then I suggest that you create your own and be specific about what you’re looking for. The group may fill up slower but there are many other players with the same mindset as you that want to play the way that they want and not what is deemed optimal or the meta.
As I said in my last post, on another thread, I am aware that I could make my own groups, but I should not have to do that all the time just to be able to play with a ranged weapon on a ranged class called “Ranger”.
Many people, for whatever reason (or reasons), do not value rangers in group play, that is the point here.
People may try to claim that it is just prejudice, but I tend to think there is no smoke without fire.
(edited by Tigaseye.2047)
I was told in a dungeon that the Ranger prof isn’t “meant for dungeons.”.
I am also not allowed, by most players, to play anything other than melee on it in dungeons.
In addition to this, anything other than tanking pets all seem to die within about 2 secs, but if you try to use a tanking pet you get criticism for that, as well.
Plus, only about two builds are considered viable.
Perhaps that will help you with your decision?
It should NOT be this way and ANet seriously need to wake up and change some things, but if you are not married to the idea of being a Ranger (as I, sadly, am), I would just avoid it for your own peace of mind, if I were you.
(edited by Tigaseye.2047)
I have nothing against people who want to melee on Ranger, but it should never have been allowed to make ranged obsolete.
What are you even talking about, melee has always been higher DPS than ranged, that’s just risk vs. reward. You’re free to play ranged as much as you like, but you will never see the results you can get from melee, and that’s 100% the way it should be.
No, I’m not “free to play ranged”, at all.
If I join pretty much any random player dungeon group I am told to permanently stack and play melee and kicks ensue if I don’t.
…and before you say I can make my own groups, I am aware of that, but I should not have to do so just to be allowed to play ranged, on a ranged class called “Ranger”.
…and no, it is not “how it should be”, it is NOT like this in WoW and WoW works perfectly well.
Better than GW2 does, in fact.
Heavy armour melee classes still have the upper hand, in WoW PVP, which is not ideal, but at least in group PVE it’s far fairer than it is in GW2 and as a hunter, you are obviously actually free to play with a bow (as you can only play hunter with a bow, or a gun, in WoW).
(edited by Tigaseye.2047)
Oh great, so this “brilliant” suggestion is what caused my current situation of being forced to play melee on Ranger?
I don’t want to play melee, I want to play ranged and apparently, two years ago I would have been allowed to.
I’m sure the OP is happy, but what about people like me?
I have nothing against people who want to melee on Ranger, but it should never have been allowed to make ranged obsolete.
Sorry for the necro, but I just found this while doing a search.
Rangers should be far more popular.
The fact that they’re not says a lot about the poor state of them in this game, IMO.
They would have to create skins every week for all 3 tiers.
I think that may be a slight exaggeration?
There are probably quite a lot of people (who are new and/or don’t PVP) who like an existing skin, or skins, but have hesitated to buy them because of the transmutation charges.
Knowing if you buy something, you will then also have to pay to use it (or re-use it) is definitely somewhat off-putting, without a question of a doubt.
When I first started playing, I was shocked that a single transmutation charge cost about £0.35 and I mentioned it to a female friend who loves the transmog feature in WoW and she agreed that it seemed expensive.
As I say, I think at max level, it’s a pretty reasonable price, as you don’t have to keep switching gear all the time.
However, during levelling, when you’re changing gear every few levels, it’s obviously completely cost prohibitive for most people.
So, most people probably just don’t bother at all, or only for the occasional item.
Maybe that is OK, IDK?
However, as the game is specifically aimed at people who are visually oriented, I would have thought that it is possibly not a good idea to prevent new players from transmuting, at will, until max level?
As being stuck in gear they don’t like the look of, while levelling, may make them more inclined to return to games where that is not the case.
yes I agree some ppl would buy skin if the charges were removed
but it’s a burst sale, once they buy it they dont want it anymore.
this is why charges seems to me better bussiness ideaand btw arent outfits made for ppl who dont want to pay charges? you already have that option for leveling, you buy outfits and wear them all you want on every level
the payoff is 0 customization
Yes, that’s certainly true.
Although, when you first start playing, I think the whole outfit vs armour set thing is slightly confusing.
I know there is an explanation, but it’s obviously fairly brief.
I just don’t know if it’s a better business decision, or not, TBH?
It could well be on the face of it, but there are so many factors at play.
For example, if something brings in more money to start with, but then becomes one of many factors that may put people off playing in the longer run, is that better, or worse?
They would have to create skins every week for all 3 tiers.
I think that may be a slight exaggeration?
There are probably quite a lot of people (who are new and/or don’t PVP) who like an existing skin, or skins, but have hesitated to buy them because of the transmutation charges.
Knowing if you buy something, you will then also have to pay to use it (or re-use it) is definitely somewhat off-putting, without a question of a doubt.
When I first started playing, I was shocked that a single transmutation charge cost about £0.35 and I mentioned it to a female friend who loves the transmog feature in WoW and she agreed that it seemed expensive.
As I say, I think at max level, it’s a pretty reasonable price, as you don’t have to keep switching gear all the time.
However, during levelling, when you’re changing gear every few levels, it’s obviously completely cost prohibitive for most people.
So, most people probably just don’t bother at all, or only for the occasional item.
Maybe that is OK, IDK?
However, as the game is specifically aimed at people who are visually oriented, I would have thought that it is possibly not a good idea to prevent new players from transmuting, at will, until max level?
As being stuck in gear they don’t like the look of, while levelling, may make them more inclined to return to games where that is not the case.
If you pvp regularly, you should be swimming (drowning) in charges.
Sounds like that is a problem in itself then?
Sounds like, even if they keep the current system, they should nerf the number coming from PVP and spread them more equally around the game.
I have all gemstore armor skins. So if they are not releasing many new ones and remove charges they will see no money from me. I believe I’m not alone in such situation and what’s more I strongly believe this is why we won’t see a goodbye for transmutation charges.
Again, I love the current system is very fair for players and I hope the OP stops his weird agenda.
It may be fair for players whose chars are all at max level, but for a newer player, it is very cost prohibitive while levelling.
I also don’t see why you think the OP’s agenda is weird?
Seems perfectly reasonable, to me.
The problem with the poll is that “No” includes all the people who would never buy skins, either way.
You really need more answers.
For example:
1. I am someone who buys skins, but would buy more of them if they were made unlimited use.
2. I am someone who buys skins and making them unlimited use would NOT increase the number I buy.
3. I am someone who doesn’t currently buy skins, but I would start buying them if they were made unlimited use.
4. I am someone who doesn’t currently buy skins and making them unlimited use would NOT make me start buying them.
Something like that.
(edited by Tigaseye.2047)
I found ESO very atmospheric.
Yes, some of the zones are a little samey, but it feels pretty real.
It’s a grown-up feeling game – nothing childish about it.
So, if you’re the sort of person that particularly dislikes childlike elements in games, it might be for you.
I like colour, but I didn’t really mind that it was slightly less colourful than some games, as I’m from the UK and the light here is kind of like that.
The character creation is also extremely good.
Only thing really missing, I think, was a head size slider?
So all the taller chars were running around with the same size heads as shorter ones and looking a little disproportionate…
Also, I think you could only make the entire thighs larger/smaller?
So, if you tried to make the outer thighs slimmer, you ended up with really thin legs with a very big thigh gap.
But, other than that it was really pretty impressive.
Unfortunately, though, you simply can’t play a proper hunter/ranger, with an animal pet.
There were beautiful tigers roaming around, but I obviously couldn’t tame them and that was irritating.
I don’t really know why you wouldn’t make a proper pet class/option in a game like that?
The other major problem was that the camera was free and there wasn’t a fixed camera option and this was compounded by the fact that a lot of the mobs had a mechanic of suddenly teleporting behind you.
I don’t know if they have changed it yet? But, really, that was a total game breaker, for me.
Also, I suffered from really bad lag/fps on the laptop I had at the time (not that it’s that much better here in WvW, ATM, on a new laptop).
I didn’t get as far as endgame, so I can’t really comment on that.
I would still recommend people try it, if they don’t mind the problems I’ve mentioned.
If I’m honest, I still think WoW remains the game to beat.
It’s so solid, in terms of classes and builds etc..
Yes, its graphics are aging, they have ruined LFR by removing all challenge, I have absolutely no idea what on earth they were thinking with some of the new character models(?) and the new xpac is all yang and no yin.
But, it still remains the one to beat.
Sorry, GW2 (and ESO).
(edited by Tigaseye.2047)
Patience is out the window at this point. People have a right to be upset as customers. I’ve found plenty of other things to do, but that doesn’t take away the fact that this situation is bull crap. I mean it’s not like this is the first and only time they’ve pushed a patch out that broke the game. It doesn’t make people bad, bored, or pathetic to be upset about this situation. I mean we’ve not heard a thing in several days except second hand information. To the couple attacking everyone in the thread now for being upset, I know at least one of you was just as upset last week so give it a rest. If you don’t like what people have to say you aren’t required to comment on it telling them how they are wasting everyone’s time and are wrong. Speaking of, it’s obviously a waste of time for me coming back here since those very few toxic people have started attacking people. I love GW2, but this is unacceptable especially when you factor in the complete and usual lack of communication from Anet. Good luck guys I hope you get your game fixed.
Shut up and play. It’s fixed.
Keep being a fanboy kiddo.
Lol what does that even mean? A fan of the game? Yeah it’s ok. Keep being a kitten b-boy.
A “fanboy” is someone who blindly supports something (in this case a games company/game) and puts the blind defence of that thing above their fellow human beings’ opinions/feelings.
Typically, a “fanboy” will appear to receive people’s complaints about the thing in question as something akin to a personal attack and will respond accordingly.
You missed the point of his query completely. He was called a “fanboy” for telling the guy complaining about this issue that it has already been fixed. It makes no sense at all why he would trash mouth him. The issue was fixed, before the big rant about them not fixing the issue and threatening to leave the game because of it.
No, I didn’t miss the point, I know what he was trying to say.
But he also was very rude and claimed, or pretended, to not know what the term “fanboy” meant, so I explained it so he will not be able to try to claim that in future.
…and the issue hasn’t been fixed for me either, BTW.
I’m still experiencing terrible lag and fps issues, despite having resorted to getting a free trial from ReduceTheLag, on the advice of ANet to another customer.
Patience is out the window at this point. People have a right to be upset as customers. I’ve found plenty of other things to do, but that doesn’t take away the fact that this situation is bull crap. I mean it’s not like this is the first and only time they’ve pushed a patch out that broke the game. It doesn’t make people bad, bored, or pathetic to be upset about this situation. I mean we’ve not heard a thing in several days except second hand information. To the couple attacking everyone in the thread now for being upset, I know at least one of you was just as upset last week so give it a rest. If you don’t like what people have to say you aren’t required to comment on it telling them how they are wasting everyone’s time and are wrong. Speaking of, it’s obviously a waste of time for me coming back here since those very few toxic people have started attacking people. I love GW2, but this is unacceptable especially when you factor in the complete and usual lack of communication from Anet. Good luck guys I hope you get your game fixed.
Shut up and play. It’s fixed.
Keep being a fanboy kiddo.
Lol what does that even mean? A fan of the game? Yeah it’s ok. Keep being a kitten b-boy.
A “fanboy” is someone who blindly supports something (in this case a games company/game) and puts the blind defence of that thing above their fellow human beings’ opinions/feelings.
Typically, a “fanboy” will appear to receive people’s complaints about the thing in question as something akin to a personal attack and will respond accordingly.
(edited by Tigaseye.2047)
Was just wondering why they could use Non-downstate abilities when no other class can.
I’m no expert on what other profs can use when downed, but in the case of Ranger, the pet heal is a specific downed state ability.
In other words, they are not using a non-downed state ability (i.e. the ability doesn’t exist when not downed) and it is not a bug.
Make a Ranger and have a look.
(edited by Tigaseye.2047)
Under “normal” lag situations I reckon we should see the affected player characters walking into walls etc. but that isn’t the case since A. we don’t see that happening
You’d see that happening to me.
In WvW, when the lag is really bad, I miss staircases repeatedly, fall off cliffs, run the wrong way, fail to run through gates first time, get caught by the enemy side when I look like I should be able to avoid them (because I can’t even tell which way I’m running half the time), the list goes on…
Those players that get called “bad”, but are (strangely) only really “bad” some of the time could very well be suffering from lag/extremely low fps.
I would estimate I’m regularly only on about 1 to 3 fps in a high player activity situation, with my graphics set to either auto detect, or best performance.
It’s particularly exhausting as a ranger, in this game, as I have virtually no survivability if my signet of stone and/or heal are on cd.
As a Ranger, if I get caught by an enemy group, because I simply can’t run/dodge away quickly enough, due to not even knowing which way I’m facing, it’s pretty much all over, as you can imagine.
That’s assuming that you can even use your abilities.
Yesterday I was in a group and we were all experiencing skill lag – i.e. you hit the skill button and either nothing happens at all, or it takes several seconds to happen (or appear to happen).
I also get this issue of non-responsive skills, on top of the lag/extremely low fps, at other times; but I had never experienced it being as bad, or as universal (as far as I’m aware) as it was then.
I’m trying to be patient, I really am, but the group elements of the game are so often virtually unplayable for me on my chosen prof and I feel I can’t play dungeons without making my own group and pleading with people to let me play ranged, so it’s really not looking too good ATM.
(edited by Tigaseye.2047)