Been saying it since beta tbh. Elites are OVERTUNED for the sake of sales. They don’t care that people leave game later because game is so broken and very boring due to low amount of builds available (the elites are pretty much shoved down your throat and even if you go hipster and play core spec you will be forced to reroll elite eventually since elites from other classes are just stupidly broken).
Well that may have been the case but they did change game directors recently, so maybe they will also change their stance on the mater too? I mean if you make something op for the sake of sales there is no reason (it is even bad for the game) to keep it broken for a long time after the initial release (even when games like league release a new champion and make it op to drive sales they eventually nerf it down to normal).
After all people have done a 5 man vale guardian kill and a no updraft gorseval kill both of those before the enrage timers ticked to 0, so the raids will not suddenly become impossible to complete unless you play gw without a mouse or something.Your average pve Joe is mouse clicker and keyboard turner.
The pugs still can’t kill VG lol.
Ofc there is no reason to keep elites overtuned after sales but why waste money on massive overhaul of elites for balance sake? They got money from HoT, all they need to do now is to add some LS stuff to keep pve’ers happy and gemstore crap for extra moneys.
This pretty much, some elites being stronger than some core specs is a marketing necessity. And ANet is a company, and I won’t ridicule them for trying to make money. That’s just the truth of the matter, what they need to do is revert the necros buff and tone down the skill spams or stab pulse, or you name it.
Needless to say, us warrior are still waiting for our buff!!
No this is wrong, and a terrible philosophy. Sorry, but if there is anything ever that Gemstore sales could indicate, it’s that ‘people will pay real money to to play/look/feel different than others that don’t. It doesn’t have to be OP for sales. It just needs to be a ‘different flavor’ (which was how Elite Specs were advertised in the first place). This is why I, and many others, agree that changing the 5th traitlines to Elites and then balance accordingly, is our best solution and better for the foundation of the game. Even balance the other four core specs to be more focused shortly afterwards. Yes, this will decrease the current (‘build choices’ overall…lol like that’s a thing), but it will also introduce *more important decisions in build-making, which will only ever increase build variety. It is, also, a VERY good segway into the time between releasing HoT, which introduced elite specs, and the next incarnation of GW2 expansion (I can’t stress the importance of this enough). Going F2P and introducing the new HoT systems is a terrible idea for any game that wants to be taken remotely serious. Have some balls. Make the needed changes. Profit. Live on with dignity recovered. ???.
Reaper: “It’s ok., I have Chill spam and Boon Corrupt all day with so much Lifeforce regen that I’ll be back to 100% before the cooldowns is up…”
Druid: “It’s OK. I have superior healing and my pets will wreck you in the meantime…”
Chrono: “It’s OK. I rock Portal and have double-Moa and I’ll be back in 10 secs with full cooldowns…”
Etc, etc…I know a bit exaggerated but…it’s not balanced…
I have been defending this position a lot, because I also think that the way the game is moving in PvP is bad.
There is no real doubt that elite specs are overpowered, and that they need to be nerfed. The real question is: how to balance them against core?
Due to the fact elite specs are tied with 1 weapon, 1 utility skill class, 1 trait line and new class mechanics (f1-f5), they will need to look at each of those in turn.
The “REAL” question is exactly ‘how to balance ’Elite Specs’ with/against ‘Core’?’
Fortunately, the answer was already expressed long ago (by myself and others;even before HoT). There should have never been ‘elite specs’ in the way they exist now. They should have been balanced specs. If you want to introduce some new specs to cover some profession weaknesses, then that’s fine. Great even. The problem comes when you make several ‘elite specs’ that synergize SO WELL with the ‘profession mechanics’ (5th) line that it’s hard to do w/o them. The 5th lines should have been turned into an ‘elite spec’ too and then both be balanced accordingly (and exclusive, as well, of course). Nearly all of the current powercreep is a result of taking advantage of the fact that you can dedicate two entire traitlines to building your profession mechanic to be more ridiculously powerful than ever (with only a couple of exceptions…sorz Eles). This is only how/why the “HoT is P2W” threads ever came about. It was destined to be unbalanced from the beginning…
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I’ve never bought gathering tools for this reason.
It’s supposed to be convenient, and actually it’s not . Except if you play on only one character or you want to spend hundred of euros only to get gathering tools on all of your characters of course.
It was super convenient, though, to farm several stacks of the rare frostbitten toolboxes (you pick the tool you need whenever you need it) that were offered at Wintersday a couple years ago. A stack of 50 or so across 17 80s, only using 1 inventory space was pretty epic. Glad I did that. I DO, however, support these QoL upgrades being account-wide. Although, I also believe that refunds for multiples aren’t necessary considering their potential max value with increased char slots.
Ikr, and having 3 out of 23 words censored (including your title) is surely just a bit of satire and not at all ironically stupid…
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I have like 2k of these things to reasonable buyer. O.O If you’re after Clovers, I’m working on my third stack from PvP…wish I could sell/trade those….
I understand the shortage but, if you’re not trying to rush, these are ‘trophies for attendance’. Just log in for 10 mins daily.
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personally i think we could use a buff to stab, some other classes besides guardian need to be able to supply it.
Guard, Mesmer, Ele, and Necro all can give other players stability.
Necro can give other players Stab since when? Necro can barely give itself Stab and never more than one stack for a second or three, with the exception of Reaper’s CttB.
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As it stands, the only way to upgrade “Walmart” siege is by mystic forging 1 blue print at a time. This is quite tedious and very time consuming – is there any way we can get a dev to consider adding blueprints to a crafting profession (like scribe, for example) so that we can expedite this process?
Thoughts? To me, it’d be as easy as what they did with the essences of luck and artificer a bit ago.
Upgrading also uses Siege Masters Guide, which is a Mystic Forge Material and costs Spirit Shards. Maybe ask for a bulk MF recipe instead.
Dunno, it just seems weird to me. Opinions I guess.
Oh nuuu, i ele, didnt hit anyone with the first tick of my lavatomb/meteor….
I guess its only fair for the other 35x meteors to dissapear….
Or another example.
Oh nuuu, i thief didnt hit anything with blind bullet, no stealth field me.Frankly a thief SHOULDN’T get the stealth field if you don’t hit your target. It being called blind bullet…no hitting, no field should form. A miss should shatter the thief’s chances of resetting the fight.
The field doest form from the shot hitting. The shot blinds because it is a 100% projectile finisher that starts with a smoke field (worded for clarity of mechanics). Working as intended (and cleverly imo).
Also to OP, dodging to ‘negate a skill’ is not the same as interrupting/canceling a skills effect. Don’t say “when negated” and then appeal to a dodging.
I use Superior Sigil of Corruption on the mace and Superior Sigil of Speed on the off-hand weapon.
I just did some tests on other classes. Equipped with the same exotic mace and corruption sigil with shield in off hand with speed sigil. Again, only using Mace skills to kill mobs.
Guardian showed a much better rate of counting. But not 100%. I didn’t do an exact count, but it looked like I was getting about 90% count rate on kills.
Warrior showed almost 100% count rate. At one point it looked like I missed one, but a few seconds later it looked like it counted 3 when I only killed 2 mobs. Not sure about that, but warrior definitely shows a count so high I have no argument about it.
I do note I’m using Runes that have effects that might kill. Warrior uses Baelfire Runes which has a nova effect when struck. The Revenant uses superior rune of speed, which has no damage effect. The Guardian uses Super Rune of Traveler which has stats, boon and condition duration effect, but no damage effect. So the runes would appear to not have any issue since the only toon with runes that have damage effect showed the best count rate.
Maybe AN was just sloppy with their counting of kills on the revenant with the achievements. Even tho the counts were a little lower, I have no real argument with the rate I was getting on the guardian. But the Revenant counting was very low.
Guardian has passive burning while attacking. With might, the passive can tick for a bit even with power gear.. Warrior has very little passive damage or condis. This is why it would be most accurate for the kills counter. Rev is just gonna be bad for this achievement any way you slice it.
is it fair to compare dragon’s tooth to true shot?
No.
This is correct dragons tooth was designed with the intention of being borderline useless, while true shot was meant to be good.
Essentially this. Ive seen people stop dodging and just tank my dragons tooth now..
Why you wouldn’t facetank an Ele if there are Revs, Reapers, DHs, and DDs about?
Some classes are just better at some Weapon Master stuff than others.
Mace? Use a Warrior. Shield? Guardians do AoE damage with one shield ability. And as Tman mentions, ambient creatures count for this. 1hp pigs, bunnies, chickens, deer, or what have you. Find some and wipe them out. Just… don’t go for the chickens in Ebonhawke.
Yeah. I’m pretty sure you can grind out very weapon kill achievement with just Warrior, Guardian and Thief? There’s a story step around level 80ish that spits ambient at you for about 5-10 kills per second.
*lvl 80: Stealing Light (mandatory mission; can’t miss) has an infinite spawn of spiders (I think it was spiders) about 1/3 of the way through. Spam weapon kills>repeat. Pretty sure Ranger (not warrior that I said above), Guard, and Thief can cover everything. There’s better/easieer comps for all achiements but might require elite specs. Actually Necro, Guard, and Thief would be best I think.
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It sounds like diamond skin is proccing and removing the extra conditions. This makes sense as diamond skin will only go off when you are hit (very common in a teamfight), and this is also a time when you will use flash freeze pretty much off cooldown.
I considered that, but diamond skin has a 1s icd, which rules it out in this case.
I might be imagining things (though I’d say I paid a lot of attention to it all the way through ruby and diamond). If noone notices even after reading this, then I guess I’m just hallucinating.
Did you maybe have SEVENTEEN Necros (fkin fotm) on your team running Plague Signet? This is pretty average for….everyone, nowadays. If a Necro is within 1200 range, they’re probably cleansing you.
Also, apart from a Soldier Rune/DS Tempest, a Necro can still run Soldier/Leadership Runes Plague Signet, Unholy Martyr ( not likely but) and then other team condi clears. A full clear for an Ele is not hard to imagine right now, at all, tbh. I’d be shocked if you didn’t end up with some Boons, really. ( But they’d get corrupted)
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Mods, maybe you’re slow, but this thread is about Sigils and single weaponsets, and applies to Engis as well..,.
To note: this thread is REALLY about the OP wanting to swap between D/X and Range on Ele, so disregard what I said before, which was based on the context of the title. (But we all, already knew that…)
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The last thing this game needs is more passive defense.
+this. pls.
Every defense/stunbreak/whatever triggered by traits as passive should be removed. The last you want is to add even more.
Passive defense= no need for skill. that is a fact.
Also this would probably be more appropiate in the…warrior forum perhaps?
That’s not really true bro. For Rev, they have to use Dodge, between their evades and Resistance, in order to get Stability. Totally active!
You make burning with revenant mace. If the burning does the final hit on the mob it wont progress the achievement.
So if that’s the case, how does an Ele get any credit for staff kills since all of them apply conditions. That’s all they do right? Like 2, 3 of the mace on a Reve? But as I read it, skill 1 of Reve mace looks like a Melee skill and I didn’t get credit. Oh well maybe it was the 10th of a second that I didn’t see where he bled out from a smashed skull. Maybe that’s it.
So, these achievements seemed to be designed to encourage the use of all your weapon types, but the rules are so complicated, and leave out so many cases that they disadvantage some weapon types in the extreme. I’ve been playing since shortly after GW2 came out – a long freaking time – and most of my Weapon Master achevs are long done. Longbow, greatsword etc. But if if a new class, and not the best weapon is going to be so disadvantaged, why should I bother? It’s only 6 points. It’s just that AN seems to compulsive about being fair in all things that it seems odd that it works this way.
I thought the achievement was “Hey Use Your Mace, Noob” and it’s more like “Silly to use your mace for achievement, Noob”.
whatever,
Mov’n on
Staff Ele does awesome DPS….you know that right? The primary DPS on staff is pulsing per second also.
*the achievement says nothing about ‘just swing your mace noob!’. That would be silly. Try getting some different gear that allows higher direct damage for your mace. Rampager is cheap and will help your situation a ton of you’re hell-bent on 5k mace kills.
*I just murdered ambient in level 80 story quest for all of my weapon cheevies. Mace is cake compared to shield or Warhorn. Hehe
Swapping attunements as an ele acts as a weapon swap. Same applies for engineer kits.
Yes. Switching attunements on an elimentalist, or equipping/unequipping a kit on an engineer, will trigger any type of ‘on weapon swap’ thing, such as weapon sigils, traits, etc. And for engineers you don’t need to switch to a different kit. You can just drop the kit you’re using to switch back to your pistols, rifle, etc.
Also, if you have 3 kits on your engineer’s skill bar (such as grenade, bombs, and flamethrower), you can have up to 20 weapon skills like an ele.
Both professions take a bit of getting use to, but they are pretty fun once you get the hang of them.
Ele can have up to 45 skills and Engi can have up to 35. These builds aren’t exactly ‘viable’ but they ARE very integral/strong to potent Sigil use and that has been shown many plenty. Prenerf Energy Sigil for instance? Doom? Battle? Etc. In low-mid PvP tiers, an argument could even be made for their synergy with stat stacking Sigils like Bloodlust etc.
The point is, melee vs range swapping aside, any Sigils that rely on consistent procs/high uptime have always benefited Ele and Engi by far (except maybe Fast Hands Warrior builds here and there), and most other builds have used Sigils to ‘add a bit more’ or to cover a weakness or to supplement having to swap to bad weapon for just a couple skills or for utility reasons. Ele and Engi have been able to get the maximum out of just two Sigils more than any other profession. It also helps that their strongest Sigils are passively a part of their play. No Ele/Engi would ‘swap kits’ for a 1k passive lifesteal, BUT, be kitten sure, the don’t hate on a passive +1k damage/heal every 10 secs while they concentrate on other things. The lack of two Sigils is easily madeup for their passive nature of using strong Sigils.
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Access to 25-45 skills at a time is weak, so plz allow us 20 more…
The actual complaint here isn’t a lack of skills, but lack of sigils.
Maybe it was.(?) So then, why was ‘it would also fix the ’problem’ of not having access to a ranged weapon while wielding daggers’ ever mentioned? It seems like other motives to me. Eles’ and Engis’ access to Sigils are fine how they are. In fact, at one time, staff Eles and rifle Engis only had access to a single Sigil. O.o Now they are both two of the best professions for taking advantage of Sigils.
Ok… What does that mean? I’m the only one hitting these mobs and whether I use the 1 key – melee – or 2,3 only – it doesn’t count every kill. So why when I only use the mace to kill does it not count every kill? If it’s gonna say melee then it should at least count 1 skill kills, right? Well it doesn’t do that.
Why is it so freaking complicated? I’m the only one doing damage with mace only? So final strike, or condition applied, was with mace. So count it? No?
Is there a wiki page if it’s that complicated?
Is it possible that condis or passive procs are actually responsible for the last HP’s of damage? The game does not distinguish outside of direct damage. For an example, if you use a shield/focus to reflect a rifle shot and it kills the enemy, you’ll actually get credit for a rifle kill. There are a few other exceptions as well, ie. transforms, environmental weapons, etc.
Access to 25-45 skills at a time is weak, so plz allow us 20 more…
Weapon Master based on final strike+direct damage.
The incentive to play PvP/WvW is that you like GW2 and you prefer to PvP…PvE is full of fish scales and gold coins and rusty daggers if you prefer that.
Rewards don’t really happen in GW2 though. The Devs prefer grinding and RNG. Also, PvP is meant to be equal (supposedly, but only if you have HoT) so upgrading won’t happen. There are a few spiffy titles and a dandy tag for your nameplate though.
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Rangers should ABSOLUTELY be able to stow their pet and not have it leave stow when combat is entered, and or be able to stow while in combat.
I get why stowing pets in combat could be a bit of an issue, but that could be solved with putting pet swap on CD if you stow while in combat.
Not popping out of stow automatically when combat is entered would be great and serve many purposes.
Pets should not be a hindrance, this is an easy way to fix many instances where they are.
Also, swapping pets should count as a weapon swap for the purposes of swap sigils.
Pets are a profession mechanic. They are a passive mechanic at that. Thus, you play a Ranger/pet, not a Ranger with some pet. It will not change. Ascended didn’t change after that turdstorm and it took an even bigger turdstorm for it to ‘not be OK that every race in the game can dawn human T3 armor’ for half the cost. We are at the whim of Anet’s vision even if/when that vision is obscured and not, at all, obvious or communicated. :/
Can’t we just go back to the “good ’ole days” when only the very best of Necros weren’t snowball food and nobody would risk taking one without the highest of confidence?
Honestly I never liked this one, the condition it applies as an auto attack were stupid. I would prefer if they instead of the the corrupt just placed a remove boon and an application of a weaker condi if it removed a boon if they felt the need to buff scepter.
when i’m revenant, i’m getting perma feared by autoattack… no sense
That’s b/c ‘when you’re Rev’, you have ridiculous uptime on stability. I’m not saying that scepter auto is balanced, but using “Rev getting feared” is silly. I hope you can, see past your Muarader amulet, why…
Condition damage does too little damage to have that applied.
Pretty much this. Such a stat would scale worse than healing power, except in the opposite way. This stat would be pretty much useless with only a bit of investment and/or be broken at maximum investment.
um no defensive utility? necro has a shout “rise up that makes my sd teef autos his 600” :/
Rise gets mulched by any kind of AoE tho
this wasn’t just “Rise!” against a Thief dagger auto reducing it to 600. Weakness was definitely involved. It was either two utilities or one utility+two stong staff skills, or they were running curses. In any of these three scenarios, "Rise!’ is NOT OP in 1v1s…
Efficient=no. Sufficient=sure.
Now it easy to say that condi Necro is a ‘condi spamfest’ (makes sense). It is, however, absolutely no Necros’ fault that the game has shifted towards a power/rotations Meta. It is good for Necros, though, that this encouraged so many people to run with personal/selfish and sometimes minimal condi clear. Now Necro has somewhat of a ‘fighting chance’ in teamfights where we used to avoid them like the plague (ba-dum-shii! Hehe). If you think Chill damage is breaking all the things, then ask yourself what are it’s counters and why wouldn’t there be more of them in builds…
um no defensive utility? necro has a shout “rise up that makes my sd teef autos his 600” :/
Nobody ever said anything about zero defensive utility. I said that Necro lacks active defenses.
Lack: to be without or deficient in something (especially in a comparative sense)
If DS/RS and “Rise!” are the best examples anyone can throw at me then, /sigh+:(
Active defenses would be like CPC, or…uhm…errr..yeah, nvm. :/
Scrapper can’t even sneeze withought passively popping an ‘active defense’. O.o
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Hey,
Chill by it self does two things, slow you down by 66% and increase cooldowns by 66%, and to add a freaking 500 damage (700-800 with might) on top of that is just insane.
Now you have THREE things in one condition. and necro has PLENTY of chilling skills with long durations, don’t forget any chill combo the necro does also do damage.. and auras gained form eles do damage too.
It is dumbfire allover again!
Arenanet you have to choose what takeout form chill because it is too kitten broken.
Thanks.
‘Now you THREE things in one condition…when combined with a grandmaster trait.’
Necro lacks mobility, disengage, active defenses, non-might boons generally…
Would trade chill damage for almost any of that. OK. GG. Chill damage is fine.
Anyone care to explain if I’m missing something?
Yes. Your allies are decided by your (and their) MMR. Now, you have to understand, that relatively new players (that, even if skilled, are often bad, due to lack of experience) can have their MMR differ wildly from what they should have based on their abilities. They have simply not played long enough for the game system to decide where they should be put (and the default starting MMR is not low, but average). Additionally, the Season 1 had also some problems with matchmaking that might have affected people’s MMR’s.
So, the MMR of many people at the start of Season 2 were not a good representation of their abilities, and as such first few matchups were basically random. Those first matchups however had an impact of MMR of everyone participating – for those that won, it went up, for those that lost, it went down.
Now, the current system is made so it groups losers with losers, and winners with winners. Basically, the more matches you win, the more likely you are to win the next one. The more you lose, the more likely you are to lose the next one.
That is regardless of your starting MMR. This makes it so undeserving players may get catapulted up very fast, riding the wave of successes, while some good ones might get held back for a long time, with the matchmaking significantly slowing their progression up the league tiers.
If I understand correctly, it doesn’t help that they have ‘forced inactivity’ by disallowing ranked matches in the off season. Then those who do get unlucky in those first few matchups have their mmr wrecked b/c of the Rank Deviation causing huge swings at the beginning of the season. This can only make a downward spiral that much harder to come out of.
i noticed this bug as well and the only way for me to break out was to use a leap skill
This bug was around for almost two years, then some patch fixed it (I don’t think on purpose), and then this last patch brought it back. It is some form of desync where the server loses track of your character and you have to use client side commands (/dance) to resync. If you’ll notice, it ONLY happens at times where you lose control of your character, ie. getting taunted, feared, using mobility skills, etc. This use to plague the Dungeon community hard b/c some of the tactics with skill uses there combined with the huge damage of enemies. I don’t think they have a surefire fix (or even a clue what the real cause is) after 3 yrs.
You know they once promised to do that. Maybe one day we’ll have Tolkien level fictional languages in a GW game.
2hen did they ever state anything about GW2 being conveyed in a made up language that’s not even complete?
Black tags and white tags matter!
No I got a good one: Make all characters speak Canthan or Elonian. If only Anet’s lore team actually made the full languages.
So that’s not really a ‘good one’ then?
I just hope that whatever they do, people don’t overreact like last year.
Part of the fun of April Fool’s Day for me (now) is seeing just how bent out of shape some people get about the pranks. “I’m boycotting Anet until my head isn’t giant anymore!” “Omg anet, you made my screen go sepia tone and made my charcter make airplane noises! I’m serious disappointed in youuuu!”
Refer to my my ‘reverse the jumping animation arc’ idea! ^^
Could you imagine the rage? Hehe
Even though it would clip and look so broken, I think it would be awesome if they just reversed the animation for jumping, where the arc would actually go downward then up. It would hurt so many brains. Hehe.
Raptor mobs are OK too, but if they were gonna do something like that, I’d rather see all non-boss enemies to look like Destiny’s Edge 1&2.0.
Neither will ever happen though. Tiny dinos is good too.
The solution is to lower their innate tankiness and force them to use active defenses like most of the other classes.
I’ve mained necro since beta weekend one and in GW1 before that; I’ve been asking for active defenses rather than mindless health pool since day one. Unfortunately it would take a rather large rework. Right now necros are the strongest theyve been since dhuumfire first came out. Only real weaknesses they have is high burst combined with lots of crowd control.
Yeah I liked how he said “force them” like all the serious people in the Necro community haven’t been asking for active defenses for over 3 years. We were told “no, that’s not their vision for Necro.”
I understand PiP but not the word “kitten” that is used over and over and sometimes every other word in a sentence. It’s sad when you realize your surrounded by so many prepubescent schoolgirls.
Schoolgirls who know how to use “you’re” in a sentence!
Burn Guardian reporting for duty. We need some condi clear over here!
Hehe :p
If you read the match making doc as I see it. Your own team will be players of similar mmr as you and you will face any other team of players who have similar mmr. So right now it’s quite possible team of 5 legends face off team of 5 ambers .
Those Legends wouldn’t be in the same pip range. That’s what I say above. The saturation of Amber’s is causing bad matches. The touched on this when they announced new systems. That is partly why they made win streaks. To get people out of inappropriate pip ranges faster.
Another thing to consider is that the majority of builds have their own source of swiftness/movement enhancement runes/traits.
I can’t think of a single build that doesn’t.
As a Necro, I always loved those blasts. It meant that I could save Locust Swarm for building Life force in the first fight (huge) instead of having to use it to make sure that I make it to the fight before it’s over. :/
It is based on a ‘pip range’ of 15 Pips. That’s your current division/tier/pip and then a 7pip range on either side. So if you’re at a low pip range in amber (7 pips or less) it is VERY likely to get placed with a mishmash of bads. The better players will quickly move out of this ‘pip range’ and so you’re less likely to see them. MMR is barely a consideration other than where the pool of possible matchups is large or very small. (Ie. Many in your range or hardly anyone.) Right now at low amber this all makes for seemingly terrible matches but the system seems to follow the rules they’ve explained several times. I do agree that a lot of people seem confused though and ‘certain wordings’ might not help.
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Didn’t they say that during leagues, matchmaking in ranked would be based more on division/pip range rather than MMR?
Yes. MMR has taken a backseat for now to the new system. It has much less weight.
everyone is in the same basket atm, if you wait week or two, it will balance out
Shouldn’t have to wait a week.
you don’t have, you can though
really, in every game i played begin of season was like that: everyone (good/average/bad players) were all in same bracket but eventually good players would roll over average/bad players and move up divisions really fast
This. This is exactly how they explained the new system a couple months ago. The first week will be rough, but then ppl will settle into where they should be and matches will become more balanced. This was the entire stated goal of the new system. It is necessary for all the posts from people up in arms about shenanigans from last season.
hmm
are you killing all of the shadows that put out the fire?
He’s talking about Mordremoth I think. Not the Shadow Dragon. I assume he’s getting wrecked by Marjory.
*but yeah, the details seem to point to two different fights
i cant think of another fight where one would use the word divine to describe anything
Yeah that part didn’t click the first time and I thought he meant the portals. O.o my bad. There is another fight where you’d use the words ‘this Mordremoth jungle dragon’ instead of “the Shadow Dragon”. :p
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hmm
are you killing all of the shadows that put out the fire?
He’s talking about Mordremoth I think. Not the Shadow Dragon. I assume he’s getting wrecked by Marjory.
*but yeah, the details seem to point to two different fights
It’s definitely (easily imo) doable solo since the fixed the glider shenanigans. If your build isn’t enough to get you through, try starting there or find some help.
Lol, this has got to be a joke. You won’t survive a tf or let alone a 1 vs 1 with this build. But A for the effort Op. Lmao
‘5 sec Yolo’ builds aren’t legit anymore? :/
’9 sec Yolo btw
That’s why the apostrophes on the ends… ;p
In the ole days, a true Yolo would bypass the defense line! Hehe