It’s meant to be a bonus to attacks and that’s why weak/unreliable. Also cheap/easy way to introduce new players to ‘Combo System’. Buffs ranged, low-risk attacks anyway. Was never meant to be any kind of epic, game-changer. Working as intended.
Bios, smoking things, grab a dip, communicate with team, catch up with guuild chat/whisps since last match, /dance, lot’s of reasons…so many that this doesn’t need to be a thread unless referring to two full guild groups ready to get it on….
I believe they are convinced the best time to implement ‘Holliday PvP Reward Tracks’ are during their respective holiday events. I know it seems kinda counter-intuitive, but they’re convinced that it makes sense with a bit of thought/logic.
hue hue hue… ok then, is their logic to bore players into leaving? How many times am I expected to do the same reward track over and over and feel REWARDED????
Uhm…I repeated the Glorious track to unlock all three full sets of Glorious armor (18 tracks). I’m also working on completing the full Ambrite Weapon skin set (17 I’m pretty sure) b/c I find Dry Top grinding VERY boring. As someone in a Dungeon Speedclear guild, since shortly after launch, the Dungeoneer collection was simple for me, but is, still, a clear PvP option/goal (lot’s of nice skins, a shiny new title, and even quite a few free and otherwise unobtainable, Asc. accessories. PvP loot boxes also have the highest Ascended Weapon/Armor Box droprate outside of Fractals of the Mists!) Once you have all of those goals knocked out, you can repeat Dungeon Tracks for easy exotic weapons (3 weapons of your choice+240 Dungeon tokens) for ‘free’ Mystic Forge rolls for a Precursor, to salvage for ectos to sell/craft, or even other ‘super secret’ ways to make good amount of gold from doing nothing but PvP. AND, if you’re already aware of all this and have achieved it all or don’t care for any of it, AND STILL don’t think PvP is worth playing just because it’s a lot of fun, then take up a hobby or try going outside or doing something else productive/satisfying with life instead of rhetorically complaining on the forums.
OK time to get back to my friends and some matches! Hope my advice/suggestions helped b/c that’s the best I can offer and the most you’ll get. (Most real PvPers generally don’t care to waste their time on this type of silliness.) Good luck!
The strongest is probably Mesmer, followed by Engineer and Elementalist.
Necromancer, while one of the weakest condition builds, will basically hardcounter any condition build, though. Keep that in mind, and don’t be surprised if you find a Necro blowing your face apart with conditions. He just used yours.
Agreed, Mesmer is, by far the best for condi. Always has been since launch. If you ever heard of the ‘Bunker Buster condi shatter’ Mesmer way back at launch, that was all me. It’s even stronger now.
In my opinion Best Condi Classes = Necro, Ranger, Engie. Mesmer likes to tell itself that it’s good but it really isn’t.
Necro is crap for condi other than ‘anti/counter condi’. Literally the worst for a condi spec.
Necroes absolutely wreck just about every condi build any class has, they just throw your own condis right back at you which make shatter Mesmers who have burst condi and not a whole lot of condi clear, which makes them difficult to fight against unless you run PU which means you can avoid them turning it back on you
Except Condi Mesmer’s, the strongest condi spec in in the game, can EASILY send several condis (of just 1 stack each; not to mention, if they’re smart, they’d sacrifice staff clones for this) to proc your passive (if they have clue what you’re using anyway) forcing you to actually use the rest of you transfers wisely. This seems to be rare for most Necros, so the Mesmer probably still has the upperhand. :/
Unfortunately for most Necros (possibly confused from Anet themselves), the Necro’s theoretical ‘attrition’ is not based on ‘try to tank a LONG time and kill your foe with condition damage!) This is made clear with Anets vision of quick, aggressive fights that is very much based on Active Combat (!). This doesn’t imply a ‘forced burst role’ (even though Necro is excellent at this (bottom tier/worst profession :/ lol).
GW2 ‘attrition’ is (notice all the strong AoE we have!?!) is based on our Active Combat System. And no, it’s not just the ‘second health bar’. This mindset is what it makes it SO incredibly difficult to ever take Lordrosicky’s “Plz buff Necro and nerf everything else!” serious at all. Claimng “Necro has ABSOLUTELY no ways to sustain outside of DS”.
Our Active Combat Atrittion: Now all of this would, of course, be completely neglecting! ‘near immunity’ to condis (mostly active, of course), our ridiculously strong access to great Weakness and Chill uptime (the two most powerful defensive condis in the game, by far), our awesome access to Boon Corruption, and or our excellent control on points (Necro is very strong in limited spaces).
" Oh man, I see that red circle but is it just gonna give me a couple Bleeds or is that gonna give me Chill, Poison, Weakness, and transfer w/e condis the Necro has to set me up for a burst?"
“Ha-ha, I dodged your Immobile, but wait, is that huge red circle just a smart Necro ‘BAITING me’ with Well of Power (plz learn these things Necros!!!), which will only give him boons, or is that a huge burst that I don’t want to have anything to do with!?!”
Tldr: Mesmer’s are excellent,best at condi specs and most Necros don’t have a clue what they’re doing, nor do they understand that GW2’s ’attrition is completely unique in their FAST-paced, ACTIVE combat system. (This is part of the reason Devs are sketch about buffing us too much,fas5.)
Let’s see.
- No reflects/projectile mitigation, which both elementalists and mesmers have.
- No decent escapes for when you’re cornered/outmatched. Mesmers and elementalists have quite a few.
- No decent elites. Lich is a joke. Plague makes you harder to kill somewhat, but you’re also a bigger target. Flesh Golem doesn’t even attack half the time.
Admittedly, elementalist apparently also has weak elite skills as well, while mesmers stick to either Mass Invisibility or Moa Signet.
In addition to this, several other lingering problems like lack of reliable Stability and decent combo fields/finishers remain even now, leaving necromancers still subpar compared to the other two most of the time.
and yet, a good necro is strong both vs of these professions…
A good memser will destroy a powermancer of equal skill quickly in a 1v1, in a team fight being babysit a powermancer is incredibly survivable
A conditionmancer can be a major problem for a mesmer in a 1v1 but has most of its damage cleansed away in team fights and poses no threat to the mesmer there unless the mesmer has no shoutbow / d/d ele / other cleanse bot with them
Cele necros are vicious and can pose a problem for mesmers in a 1v1, but i believe they should lose the matchup most of the time.
Well maybe you’re ‘stretching’ this idea of ‘equally skilled’. Sorry, but you’re not being honest here if you’re claiming that there are many/any examples of an equally skilled matchup. I don’t even know where to go with the “Performance” (lmfao) upperhand while being carried in team fights. :/ Mesmer is just as crap, or more so in an actual competent teamfight.
Despite everyone going after Zoso for agreeing with me, I’m the one who challenged Ele and Mesmer’s domination right now and promptly pointed out that a good Necro will make most of them look silly.
It’s only sad to me that most Necros are trying to emulate the ‘Meta Build’ whiçh is only ‘pretty good vs everything’ BUT doesn’t have a real place/purpose. (No offense to Nos for ‘HIS build’ even though it’s one of the most obvious post-patch Necro builds in the game.) Especially considering we just came out of a ‘Celestial META’.
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Let’s see.
- No reflects/projectile mitigation, which both elementalists and mesmers have.
- No decent escapes for when you’re cornered/outmatched. Mesmers and elementalists have quite a few.
- No decent elites. Lich is a joke. Plague makes you harder to kill somewhat, but you’re also a bigger target. Flesh Golem doesn’t even attack half the time.
Admittedly, elementalist apparently also has weak elite skills as well, while mesmers stick to either Mass Invisibility or Moa Signet.
In addition to this, several other lingering problems like lack of reliable Stability and decent combo fields/finishers remain even now, leaving necromancers still subpar compared to the other two most of the time.
and yet, a good necro is strong both vs of these professions…
…nerf Axe auto?
Yeah, b/c that A/AA has carried many Necro to victory. Hehe
Sorry, didn’t read the whole thread b/c OP is ridiculous. Chill and Weakness are the strongest defensive condis in the game (Slow aside). Threads like this only make it clear that you’re just another new/bad Necro. Had to scroll up ànd make sure this wasn’t another Lordrosicky thread. :/ Henry you’re so bad dude.
If you would like some advice, feel free to ask. Oh, and if you’re not speaking on Necro, then, meh, who cares…
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Let’s see.
- No reflects/projectile mitigation, which both elementalists and mesmers have.
- No decent escapes for when you’re cornered/outmatched. Mesmers and elementalists have quite a few.
- No decent elites. Lich is a joke. Plague makes you harder to kill somewhat, but you’re also a bigger target. Flesh Golem doesn’t even attack half the time.
Admittedly, elementalist apparently also has weak elite skills as well, while mesmers stick to either Mass Invisibility or Moa Signet.
In addition to this, several other lingering problems like lack of reliable Stability and decent combo fields/finishers remain even now, leaving necromancers still subpar compared to the other two most of the time.
and yet, a good necro is strong both vs of these professions…
Signet necros are quite strong right now. In 1v1 situations I only lose because I make mistakes, and in team-fights they have both power and condi pressure. Their elite with blind suppression can turn team-fights in major ways. Their team support with shroud pulling allies to avoid stomps and healing is very strong. They deal extremely well with boon heavy classes like guardian and ele, two big contenders right now, and can easily outplay Mesmer and force them to run or die.
I think the skill ceiling is just higher than most people think so they haven’t made it to the spotlight like mes/ele are right now. Now I think ele burning needs some tweaking and mes as well to bring them down, but necro is in a very solid place right now, defiantly top tier below those two.
This. Everyone thinks Necro is just a super easy, cheese profession that’s just lich+1111. This sentiment may be understandable for low tiers and hotjoin. Indeed, against noobs/bads, Necro is pretty easy. BUT, although it has a VERY low skill floor (only higher than Ranger and Warrior), MANY (read: nearly everyone) is completely unaware and misinformed of what the Necro’s skill ceiling actually is. I for one would like to say that, yes it is easy to pick up and spam some skills, but mastering the profession takes a lot of patience, practice, and knowledge of self and enemies. Can’t count how many ppl I’ve rekt b/c they see me coming and expect another trash Necro, only to “well sheet!” after they’re on full CDs and getting stomped. Necro is not near as bad as people think/declare it is. Most players that play Necro are just bad. Not saying we’re perfect of OP, b/c we could use a lot of work, but Necro has a lot of tools that go completely unused. I really wish a bunch of the ‘Play How I Want’ and ‘Roleplay’ Necros didn’t give us such a bad name b/c they can be a huge cornerstone to a team despite needing babysat once in a great while.
I’d love to see necros own eles
Signet Necro’s counter Ele’s.
Celestial Signets isn’t our only option for taking care of Eles. My build takes care of Eles, Mesmers, Thieves, Rangers, Guards, Rangers, and almost any condi build.
Saying that MM is our most powerful spec is just beyond silly btw. O.o Not even close.
I believe they are convinced the best time to implement ‘Holliday PvP Reward Tracks’ are during their respective holiday events. I know it seems kinda counter-intuitive, but they’re convinced that it makes sense with a bit of thought/logic.
what are these ‘skill-less’ ways to mitigate damage that aren’t obvious to the attacker, outside of stacking passive damage reduction stats of course, b/c most are in love with those?
It blocks it because it’s a skill you’re using on another player. You’re using an attack TO transfer existing conditions , it is an instant spell cast onto another player.
Let’s remove if blind should be transferred or not because that is something developers have never stated whether the blind working through necro transfers was intended or not, it was just kind of swept under the rug until it was mentioned a month ago in the bugs forum (although it’s been mentioned countless times before) and obviously got devs attention but I think this stealth change shows you that it was never intended to be like that in the first place. Now, if it is indeed intended then they’ll simply change it back to how it worked before.
However, if you’re blinded, whether you’re transferring existing conditions or using any skill on somebody else then obviously if you’re blinded you cant use those very utilities or weapon skills to transfer blind over or else it defeats the entire purpose of the blind condition for counterplay against that very skill.
Actually, they did. It was broken at one point and didn’t transfer the blind. They made a specific patch note to add that it will now transfer blinds. This was a very long time to, but obviously intended.
Yes. Indeed it was broken. ‘Very long ago’ is a bit of an understatement though as this was literally a problem at launch and was fixed within the first 1-2 months after the games release. Condi transfers were using the same priority as condi conversion and prioritized Bleeds causing Blind to break these skills. Blind was then moved to the top of the priority list. There was also a similar but opposite problem with boon corruptions prioritizing Might causing Aegis to break those skills. The skills were altered to check for and prioritize Aegis as well.
It blocks it because it’s a skill you’re using on another player. You’re using an attack TO transfer existing conditions , it is an instant spell cast onto another player.
Let’s remove if blind should be transferred or not because that is something developers have never stated whether the blind working through necro transfers was intended or not, it was just kind of swept under the rug until it was mentioned a month ago in the bugs forum (although it’s been mentioned countless times before) and obviously got devs attention but I think this stealth change shows you that it was never intended to be like that in the first place. Now, if it is indeed intended then they’ll simply change it back to how it worked before.
However, if you’re blinded, whether you’re transferring existing conditions or using any skill on somebody else then obviously if you’re blinded you cant use those very utilities or weapon skills to transfer blind over or else it defeats the entire purpose of the blind condition for counterplay against that very skill.
Using conditions to counter condition transfers? You have no idea what you’re talking about, and not all condi transfers are this ‘instacast’ you speak of.
A tanky marauder build that only relies on 1 spams in deathshroud to do damage, and they don’t pierce, this may be alright in some 1v1s (some, would lose to most things) but be pitiful in a teamfight for lack of damage or rez capability.
The hardest hitting attack is definitely Life Blast but the build doesn’t rely on that one skill alone. Axe 2 and Focus 4 combo is very hard hitting while stacking a lot of inv. Focus 5 CoD and PoC is very affective at removing boons and dealing spike damage. The build is not tailored towards team fights its more focused on single target attacks but with decent AOE “soft” CC. Im sure your dismissing the build so quickly because of the bias the community has towards the Axe and Focus but thats just a hunch and I could be wrong about that one.
No, he’s dismissing it b/c it isn’t very good outside of 1v1s and hotjoins at best.
I’m sorry but when I played this game every day and was extremely active on these forums like 2 years ago, people were saying this same exact thing about PvP except it was all about Warriors and Thieves making people quit. People are still saying the same thing xD
I remember around this time 2 years ago, people were complaining about necro dhummfire. Lol, I was one of them.
#engie4lyfLOL I remember that big time. Also Thieves Sword/Pistol build, Decap Engis, and Hambow Warriors xD. Those still around or no? Oh, and conditions in general. Ele’s were at the bottom of the trash tier then.
cele eles have been dominant for about a year now. their position was briefly threatened by shoutbows a couple months before huge patch. thanks to burning buff, well synergized traits and general nerf to warrior build diversity, eles have again secured their dominance
They’re also threatened by massive amounts of boon corruption/condi transfer, nearly permanate poison/weakness/chill uptime and syphon that ignores defense.
I play power Necro and think that if the is all it takes for people to leave PvP, the were likely just farming rank pts anyway. Good power Necro has a great ability to keep there ‘op classes’ in check. Try making friends with one. Unless you’re not actually looking for answers and are more interested in complaining with a defeatist mindset. Hit me up whenever if you’d like to play a few matches together.
We already have shrouded removal. I think it’s fair Fitg doesn’t have a Immobile break as well since reaper can laugh those off as it is now.
Agreed. I’d rather get a second stack of stability (for 2 stacks) and/or an extra second of stability (for 4 seconds) on FitG.
This so much, 1 stack for 3 seconds is far too little.
but..but, theoretical Stab uptime under absolute pinnacle of perfect circumstances and reasons! :/
+1
I don’t use SR, but am making tacos and not interested in an ‘internet fight’. :p I’d be OK with a conversation about why I prefer it though.
SR isn’t a prerequisite for using staff at all BTW. O.o
You need to complete the story mode again. Personally I find this whole system absurd – why should we be forced to do PvE content to access PvP rewards?
You’re not. That’s why they put them on a rotating cycle.
cant you just change the armor boxes you get as drops?
Yes but this isn’t entirely reliable. Although, in the last 3 months, I managed to get a full set of Asc. Light and 4 pieces of Asc. Heavy from PvP boxes. After changing the stats, I’ll be lookin at 80-90% savings. Whoot!
I had really good luck over the past month in fractals (and tequatl – although he been about 6weeks).
5 heavy pieces ready for Revenant (only need boots)
4 light pieces for Reaper (may go away from zerker for him that used to use)
2 random spare armour boxes.Also got a hammer/mace/axe/sword/greatsword/scepter/2 unopened weapon boxes spare too
Too say I am happy with my luck there be an understatement. Most loot i get is trash, but been getting a bit of luck from daily fractals that will end up a huge money saver
Nice. Good drops for just a month. That’s how you know you’re gonna get nothing but salvage trophies for the next year. ;p I wouldn’t consider either case ‘typical’ for most regarding my quote though, but this past month or so has been good. Just last weekend, when all the Revs were having so much ‘luck’ with their exotic forges, I thought I might as well give it a go too. Hopped out of SW (with my thief of course) and over to LA, went to Dungeon Vendor and picked up 8 exotic swords (2400 tokens), and dropped Zap on my second roll!! Hehe
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cant you just change the armor boxes you get as drops?
Yes but this isn’t entirely reliable. Although, in the last 3 months, I managed to get a full set of Asc. Light and 4 pieces of Asc. Heavy from PvP boxes. After changing the stats, I’ll be lookin at 80-90% savings. Whoot!
Revenant:
-Resource management
-Long cooldowns on heal skills at least
-Situational utilities
-Cast times
-Telegraphs
-Distinct weaknesses
-Weak-ish autoattacks
This should be the design of all classes, not just revenant. I absolutely loved the feel of the skills and it was a ton of fun to try and learn the class instead of it being extremely simplistic with no depth. Unfortunately, right now it’s the odd one out with actually good design that involves a ton of counterplay.Why play revenant and not a thief that has:
-Basically no resource management
-No cooldowns
-1200 range 2-way blink that breaks stun both ways, instant no cast time and removes conditions for utility
-Instant casts on high impact skills
-No telegraphs whatsoever
-No distinct weaknesses
-Stealth
-2 weapon sets
-Extremely strong autoattacksMy point and sincere wish being that we get to see revenant-like reworks to ALL the classes so we might actually be able to call this game an esport some day with a straight face.
PS.
Yes the skillsets and such felt like they had poor synergy but I’d file that under the missing traits, weapons and utilities. The individual parts felt great but you couldn’t make a coherent set out of them with what we had available here.
See. Think the Rev was meant to be the ‘anti-thief’, not in a gameplay sense but as a design concept and the actual meaning of the word ‘anti’-thief. Look at the implementation of the weapon skills, the utility set, and the profession mechanics/resource management.
It seems clear to me. So take this into account on critiques on the Rev, but it’s obvious that this play style is another ‘unique’ one and deserves some LOVE from all of us involved. They’re trying to do something different within ‘the same’. It’s easy for us to compare Rev to anything existing, but when you start with the proposition that ‘GW2 will be like nothing else’ it’s easy to get drawn back into design concepts that are ‘yourself’. So where do we go from here?
Note: The quoted is not for a counters arguement but rather to help illustrate my point.
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If you’re making Asc. armor, make Berserker. It is very expensive (especially for Light) and accounts for much less stats than weapons+jewelry. Jewelry and weapons can be altered easily to change your build later. As a Necro, na matter what build you ever decide to run (even condi), Berserker’s will still be good.
Note: Berserker’s is ‘go to’ but I honestly prefer Assassin’s for several reasons and is even what I run in PvP. So you might consider that as well. Any other stats are bad advice for build flexibility.
It seems you accidentally logged into the GW2 Forums by mistake :/
Solution: don’t run pure condi+passive defense (yeah I bet you forgot about this part of the equation with the silly ‘while in earth/water with already lousy dps’ nonsense :/ seriously?) Rampager, Sinister, or any other hybrid will chew through 1.3k(!!) HPs plenty easy. If this trait is such a ‘hard counter’ for you, then that means that you’ve stacked TWO passive defense stats. Sit down and be glad those stats help you SO !much in literally every other encounter.
I play Necro and I this is silly (and the ‘make it a boon! /winkwink’ is surely just bait)
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I doubt the rate was changed much. It has always been the case that some folks can go through 50 keys without a fossil. I got my first one within 20 chests and then didn’t get another one for ages.
There have been a couple posts on Reddit suggesting strategies (in Dry Top) for getting all 16. AFAIK, even those who do it via PvP have said it’s a slog to complete the collection.
The real problem with completing this set is the Geodes. Maybe I just suck at DT. I’ve mostly done the collection via PvP b/c guaranteed fossils and I’m a PvP and dungeon speed clearer since almost 3 yes now and find farming pve boring as kitten. However, I really missed out on a great opportunity for this collection back when there were actually maps getting to T6. Right now, you’re lucky to even get a T4 map, to get the recipes in the first place. At 425 Geodes each, for recipes, fossils have hardly been the frustrating part.
I’m currently working on my third weapon with 4 fossils in my bank and all of 250ish Geodes. :/
Norn has a great looking GS that doesn’t look like it was hammered out of parts from a scrapyard. Don’t you dare try to take this from them! :p
If you see someone throw up reflect, I dunno maybe switch to melee and/or stop shooting for like 5 secs?
Melee and positioning, to counter reflect, are exploits and subject to permaban… :/
Not really conformation of anything Smooth, but for funs I just did the same thing pretty much. Hopped over to LA on my Thief and went and spent 2400 dungeon tokens on swords. Enough for two rolls. First roll: Ceremonial Sword of w/e. Second roll: Zap falls into my lap. O.o
Try saying this in HotM to nubs who it applies to.
Players can’t save any progress made on their beta Revs, from what I understand. So maybe they didn’t think it was a good idea. But yeah I was hoping for CotM all weekend.
These are my alternate personalities. :-)
I try very hard to create outfits themed to their backstories – hence the Lionguard thief, the Ebon Vanguard warrior, and the leonine Blood Legion warrior. I’ve re-rolled a couple of these since making this, and haven’t had time to update in Photoshop.
Since I’m Relic, and most of their names use that, I like to imagine them being all in the same guild, called “The Reliquary”.
Destiny’s Edge: Marvel Edition confirmed for LS:S3!!! Hehe
Nerf Necro!!! B/c we all hate them and they deserve to be bad!
Tldr: no real reason otherwise
So then condi only builds can have their power reduced to zero to compensate? Diamond Skinsays hello. /wave
Edit: that’s only possible with quite a few burn stacks on a Power spec and if they’re hitting those levels of burn stacks then they are doing something seriously wrong or you’re doing something else very well.
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I suggest you deal with the fact your amazing build is now gone and find something that works and doesn’t get you dead 20+ times in AC while you do whatever it was you were doing that worked with that old build and obviously doesn’t anymore.
It’s exactly what i said in my previous post, you are being funneled into a certain direction, like it or not. Did we get more options ? No, we didn’t, it’s just that the options to choose from became viable while offbeat builds became obsolete.
Adapt or die, that’s indeed true in these cases.
So we lost a bunch of ‘options’ but the ‘good options’ became much better/obvious (depending on the initial intention, of course)? Sound like a win to me.
Ad far as the op is concerned, if you were having success with only 4 pieces is Cele and this change ‘rekt your build’, it sounds like a problem of the new downscaling or you were just bad and getting carried. I can’t think of, imagine, or put together a build, in the history of GW, where a couple hundred stat points would mean the difference between absolute success and dying 20+ times. :/
Your silly thread takes away from actual builds that were actually put to death with this patch. P/P Ricochet Thief comes to mind, as well as maybe 3-4 others, but it sounds like you were just bad all this time or something, literally anything, other than what you think the problem actually is.
BTW Ele is better than ever on PvE!
Edit: quotes may or !at not be relevant…
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As for PvP/Necro, I’ve got my eyes on Crusader’s ammy with BM/SR/Reaper or Sp/Cur/Reap. O.O Can’t wait to give it a go.
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Thief and Mesmer can achieve something similar already with with sinister/rampager gear, a couple choice traits, and Ferocity runes. Really though, this is nothing different than what dungeon speed runners have been doing for ages with full Zerker+might stacks (ie condi damage), to much better effect I might add.
You can still use SoL. The build I’m referring to only uses 1 utility. The rest of it is up to you. Works great.
But what is the point of the SoL anyway?
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I don’t have much of a problem with them at all, but yeah, if they catch you off guard in a tea might…well that’s their job and you’re gonna have a hard time. So does everyone else though in that scenario. 1v1 they pretty easy though.
Maybe with Axe/Dagger+Staff on a Cleric’s MM build?
What kind of build are you using for starters.
Changed it. I guess my days throwing maize balm are over…
Not quite so fast sir. I have come up with an excellent build for you to continue your Maize Balm shenanigans exactly as you were before.
He’s just trying to make it look bigger. Poor Asura.
@Diovid That was sort of my point.
I can see sort a reason for it for stats like Crit Damage but the the line where they drew core seems off after the trait changes IMO. Healing power and especially Condition Damage seem like they should be core stats.
Even if they were ‘core stats’ the scaling would just be changed so that 1000 Condition Damage would be equal to the current ‘zero condi damage’, so what would be the point other than to satisfy some OCD, psychological desire? Conditions already have an inherent base damage. Critical Damage works in a similar in that, with 0 Ferocity, you still have 50% increased damage on critical hits. Healing skills and regen have a base scaling as well. I really don’t understand the point of any of this.
Also, Sinister, Carrion, Celestial, and Rampager’s are all hybrid damage stat prefixes. If having your Condition Damage stat to be higher than your Power is important, for whatever reason, you could achieve this with Rabid, Apothecary’s, Settler’s, Shaman’s, Rabid, Dire, Apostate’s, and/or Giver’s gear.
Necro skills are turtle pace and it sucks. Most have probably never noticed, but listen to the background to ANY Necro streamer. Their skill clicks sound like a snaredrum roll b/c they have already ‘adapted’ to this tragic fact.
Megalasers and teleportation devices are fine, but I draw the line at pistols, dang it!!