Showing Posts For Topher.1684:

9/13 Kain/SF/GoM

in Match-ups

Posted by: Topher.1684

Topher.1684

https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/94967/gw065.png
lol i find this so funny last time i fought kain i was in HoD and we saw this its a pic of kain flying over bravost

Don’t blame an entire server for the actions of a few. Besides, that picture is very old…

W1 Z3 boss bugged

in Super Adventure Box: Back to School

Posted by: Topher.1684

Topher.1684

I haven’t encountered this myself, and just did it like 2 hours ago (trib mode though)

Shadow return is extremely overpowered

in Suggestions

Posted by: Topher.1684

Topher.1684

The point here is that Shadow return is extremely over powered. Lets not change the conversation!

A utility skill is overpowered if it has more than 3 uses, lets see what Shadow Return does:

  • 2 stun breakers
  • 3 condition removals
  • 1200 units range evasion
  • 1200 units range evasion AGAIN
    *50 Second cooldown

In total it has 6 uses. THAT IS: on average, this utility skill is equivalent to 3 normal utility skills.

And that is why it needs a nerf.

-snip-

I’m sorry, I can’t seem to follow your math. How does 3(maybe 4) = 6? or is the cd a use? Is the range a use? I can see MAYBE 5…but 6? You also need to use both abilities within 10 seconds of each other…and if people are smart, they can camp his spawn point guaranteeing that you won’t use the second ability. Please stop posting about every ability your class does not have…unless you want to play a game where everyone can do everything?

A reasonable request for ascended crafting.

in Suggestions

Posted by: Topher.1684

Topher.1684

NTY

What many WvWders actually want is for them to increase the drop rate of ascended mats in WvW…or remove the once/day/area limit currently in game.

BTW, you are not the first person to voice this exact idea. I really wish they would fix the Search Function on these forums (at this point, a google search > forum search…).

Collectibles Bank Tab

in Suggestions

Posted by: Topher.1684

Topher.1684

Why is there a 250 limit for each collectible stored? I completely understand the normal bank tab and bag tab limits but if we can’t increase the size of our collectibles tab nor change it in any way i don’t see a reason to give a limit to each item, Specially with these new ascended components which are occupying like 10 spaces of my bag right now.
So my suggestion is, remove the 250 limit or increase it by a isgnificant amount.

A buff increasing the stack size was datamined a while ago, so they have at least thought about it. My guess is it will probably come at some point, probably as a cash shop item though

Online Community very poor

in Suggestions

Posted by: Topher.1684

Topher.1684

I don’t understand why guild member/friend log in notification is…tied to loot display?

MF items NOT account bound but soulbound

in Bugs: Game, Forum, Website

Posted by: Topher.1684

Topher.1684

Have you recognized, they changed the patch notes afterwards:

Weapons, armor, and trinkets that had a magic find stat combo have been flagged as account bound and Soulbind on Use. These items will now allow double-clicking to permanently change the stat combo. Items that were already Soulbound to a character will continue to be bound to that character. This is a one-time ability, and the options are dependent on where the item was acquired. All trading post listings for these items have been cancelled and the items returned to the poster.

This is not what you have said all the weeks before the patch Anet! Won’t believe you anymore and won’t pay you anymore. Such a behavior is not worth spending a cent on.

Stealth changing patch notes?

Seems very unprofessional to me.

https://www.guildwars2.com/en/news/release-notes-for-super-adventure-box-back-to-school/
https://www.guildwars2.com/en/news/economy-report-brace-yourself-disequilibrium-is-coming/

Don’t worry, they don’t seem to care enough to change all mention of this screw up.

Edit: If you read the patch notes, that paragraph in question (the one that was changed) doesn’t even flow anymore. They literally just added in a line in the middle about the soulbound thing…

This still hasn’t explained WHY my unused MF gear that was stored in the bank is now soulbound TO THE BANK. But not to worry, I got a reply to my ticket!

Thank you for contacting our team about a game issue that you experienced with the items remaining or changing to soul bound. The Guild Wars 2 Development Team is aware of this issue and team members currently are working on addressing it. Please keep an eye on the official forums for any future updates and announcements regarding Guild Wars 2. You can reach the forums via this link: http://forum.guildwars2.com

-.-!

Yay, I got the option to survey this latest ticket response!

Doubloons - STILL not collectible

in Suggestions

Posted by: Topher.1684

Topher.1684

Doubloons are crafting materials.

Doubloons are used in the construction of two sets of runes and one set of sigils, by three different crafting disciplines, all of which are crafting discoveries.
By contrast, crests/medallions/seals are not used in crafting at all, and upgraded jewels should be seen as the insignias/inscriptions of other crafting disciplines, none of which are collectible.

All (unupgraded) jeweling materials (e.g. sunstone nuggets, emerald shards, ruby orbs) can be used as weapon and armor upgrades, but they are STILL collectible.

Note that Doubloons are not upgradable, drop in exactly the same way as the other rare (yellow) crafting materials, and are used in the same way as the rare (yellow) crafting materials. The only difference is that Doubloons can also be used as item upgrades in their own right, just like the (unupgraded) jeweling ingredients.

If there were a recipe to craft Doubloons from other materials, I would gladly sell my Doubloons and only craft them as needed. As it is now, though, I collect them in case I ever need them for crafting (just like I collect my Glacial Slivers and my Piles of Vile Essence), and they take up precious bank space.

I knew you would jump on the sigil/crest part of my post, and ignore the cooking part completely.

I still don’t think they need to have a collectible slot (although I wouldn’t say no to this, just as I wouldn’t say no to a PvE weapon/armour locker, or no to account wide dye, or no to account wide wxp…). It’s only (up to) 4 slots.

Incoming New Races.

in Suggestions

Posted by: Topher.1684

Topher.1684

Centaurs! or skritt…

Thread/post "like" and "dislike" count

in Suggestions

Posted by: Topher.1684

Topher.1684

I like your dislike option! It would also be nice to see how MANY people like a thread. Is it just 1 crazy person? or have 50000000000 people read and liked this idea. I’m sure you guys (devs) can see this count, but it would be nice for us to see it to! (or at least have a meter that changes +1 → +10 → +50 → +100….)

7 Short and Difforent Suggestions.

in Suggestions

Posted by: Topher.1684

Topher.1684

1) Nothing to add really as we already have the event.

2) I would love for them to bring back UW or FoW (or both!) Only time will tell.

3) ANET has already told us in numerous posts that Mounts will not happen. MAYBE they will change their mind and add it as a cosmetic change, but I wouldn’t hold my breath.

4) Absolutely not. If you want to PvP on an even playing field, you have sPvP and tPvP available to you. BTW, legenday gear isn’t out yet, and will never be any better then regular BiS gear. Having Twilight doesn’t make you hit any harder, sorry.

5) edit: I guess their was an interview where Colin said a new race was coming out? going to have to find this….

6) While I would love this (as an altaholic) I have to agree with Latrotoxin.

7) I also don’t think Primordus will be the next elder dragon we face. But another dragon is in the works, I’m sure.

(edited by Topher.1684)

Doubloons - STILL not collectible

in Suggestions

Posted by: Topher.1684

Topher.1684

It’s the same reason why upgraded gems can’t be deposited, or crests/medallion/etc, or sigils, or runes, or any of the cooking implements other then raw material (salt and pepper for example). The collectible tab is used for crafting materials and mini pets only

Blinding Powder not 100%

in Bugs: Game, Forum, Website

Posted by: Topher.1684

Topher.1684

Ever since the last patch, Blinding Powder has not been 100% in granting stealth. I did not have the revealed debuff, I saw the puff of smoke, but remained visible for any and all to see (didn’t have revealed debuff after either).

Please look into this :P

(sorry if this was posted already, the search function was not working for me and it didn’t show up on the first page)

MF items NOT account bound but soulbound

in Bugs: Game, Forum, Website

Posted by: Topher.1684

Topher.1684

Have you recognized, they changed the patch notes afterwards:

Weapons, armor, and trinkets that had a magic find stat combo have been flagged as account bound and Soulbind on Use. These items will now allow double-clicking to permanently change the stat combo. Items that were already Soulbound to a character will continue to be bound to that character. This is a one-time ability, and the options are dependent on where the item was acquired. All trading post listings for these items have been cancelled and the items returned to the poster.

This is not what you have said all the weeks before the patch Anet! Won’t believe you anymore and won’t pay you anymore. Such a behavior is not worth spending a cent on.

Stealth changing patch notes?

Seems very unprofessional to me.

https://www.guildwars2.com/en/news/release-notes-for-super-adventure-box-back-to-school/
https://www.guildwars2.com/en/news/economy-report-brace-yourself-disequilibrium-is-coming/

Don’t worry, they don’t seem to care enough to change all mention of this screw up.

Edit: If you read the patch notes, that paragraph in question (the one that was changed) doesn’t even flow anymore. They literally just added in a line in the middle about the soulbound thing…

This still hasn’t explained WHY my unused MF gear that was stored in the bank is now soulbound TO THE BANK. But not to worry, I got a reply to my ticket!

Thank you for contacting our team about a game issue that you experienced with the items remaining or changing to soul bound. The Guild Wars 2 Development Team is aware of this issue and team members currently are working on addressing it. Please keep an eye on the official forums for any future updates and announcements regarding Guild Wars 2. You can reach the forums via this link: http://forum.guildwars2.com

-.-!

(edited by Topher.1684)

Whip useless...

in Super Adventure Box: Back to School

Posted by: Topher.1684

Topher.1684

Something tells me the OP hasn’t tried to fight Polar Bears in close combat

Polar Bears are easy enough to dodge around while killing them. I kinda agree with the OP, once you have your weapon upgraded, the whip is mostly useless.

Pls reverse the In-Combat Slowdown

in Suggestions

Posted by: Topher.1684

Topher.1684

My problem isn’t so much the speed reduction while “in combat”…it’s that it takes so long to get “out of combat”. If the mob resets, you should exit “combat” imo. That and you shouldn’t be slowed unless you loose a certain % of your hp. I’m tired of having some rabbit bit my toe and stick me in combat for half an hour…

Give engineers weapon swapping

in Suggestions

Posted by: Topher.1684

Topher.1684

i don’t use kits because it basically blocks my normal build from working, the ele can’t really be compared because they don’t have the problem engineers have.
an engineer can swap with a second but what good does it do, kits are to specific and at times are completely useless, eles can swap during combat without the player aiming it’s eyes to the skillbar.

i use the rifle and turrets, because of the lack of weapon swap i grimp my self.
i find kits useless and obnoxious, they could improve them but i rather they keep it the way it is.

IMO kits should simply block weapon swapping, the moment you simply equip one in your unity slot it should block it.
however, when you choose not to add one it unlocks the swap function, giving players the ability to make up their own mind over how they play the engineer.

on every profession (except the thief) you can make up your own mind over what you do, the engineer is designed to simply force you to use kits.
that’s imo not ok, it should be a personal choice, forcing a function breaks the profession and makes it to depended on a feature.

Ele’s can be compared to an engineer with a “lack of secondary weapon” as all 4 attunements are tied to 1 weapon set. They can’t have a long ranged weapon with a short range weapon like other professions can (hell, even engineers can achieve this with certain kits). I would love to have access to different weapons for different attunements (earth staff with d/d for the rest), but I can see how that would be out of balance with the other classes.

As for your comment about kits being specific to certain cases…aren’t all weapons like that? Sometimes you can’t melee so you need to switch to range (or vice/versa with reflects). With your place style you could easily swap to the Grenade kit if you wanted to stay ranged, it wouldn’t kitten you at all (in fact you would do much more dmg then dpsing with your rifle…)

(btw…if you wanted to place a turret class with weapon swapping abilities…you should have gone mm necro)

Move Legendary collector achievement

in Suggestions

Posted by: Topher.1684

Topher.1684

You do need map completion in order to craft a legendary (Gift of Exploration as Anbu said). But why do you want this to be moved? no matter where it goes, you will have a non-completed achievement section (since you don’t care about crafting a legendary). It doesn’t prevent you from getting any other achievement?

Tune down difficulty in Overworld

in Suggestions

Posted by: Topher.1684

Topher.1684

Dont make it easier pls , everything is perfectly soloable, just put a bit effort in your gameplay

all you people singing this refrain are making some huge assumptions. i put everything i have into my gameplay but its not enough.

When you get 1 shot, skill is irrelevant.
When you cannot kite, skill is irrelevant.
When your abilities are on CD, skill is irrelevant.
When Armor and Toughness count for nothing, skill is irrelevant.
When your dodge meter takes longer to refill than it takes the monster to run (faster than you ever can) you down, skill is irrelevant.

Maybe you people don’t mind dying all the time. Maybe to you that is part of the fun.
If that is so, I think you are all stupid.
Dying sucks. I do not enjoy it.

Going to double post here, but LOL!

If you are being 1 shot, check your gear/lv to make sure it’s appropriate for the content (ie not lv 60 armour in a lv 75 zone), or l2dodge telegraphed abilities.

If you cannot kite, try another method of killing said mob (and refer to part 1 of previous point).

If all your abilities are on CD, check your “rotation”. Don’t mash your face across the keyboard and expect everything to die. (On another note, auto attack chain is sometimes one of the stronger attacks characters have…).

Armour yes, makes little different. Toughness on the other hand makes a huge different. If the ability is going to do 20k dmg, ya, expect to die or come close, but for most (non condition) attacks, toughness helps a ton.

Dodging is meant to evade attacks, not our run people. Yes you move faster dodging then running, but this shouldn’t be a reason to spam dodge when you don’t need to.

No one enjoys dying all the time, but if you actually read some of the replies, we are saying (some of us our anyway) that we don’t die in Orr. The more and more you post, the more and more you cement the idea that you are only out for attention.

Tune down difficulty in Overworld

in Suggestions

Posted by: Topher.1684

Topher.1684

If the majority of players had a fun time in the endgame zones, then more of them would be playing in them. This is just not the case. It has been my experience that the end game zones are deserted save one or two people.

I think my argument is reasonable and supported by evidence.
The game could use some tuning to the way events and mobs scale so that casual (read that as anyone NOT wearing full Best-In-Slot gear) players can have a hope of enjoying the content of all the zones in their own time and solo if necessary.

Just because you enjoy something, doesn’t mean you will be there 24/7. Back before they nerfed several farming spots, orr use to be THE place to farm. Now it’s champ farming, normally in the lower lv zones. That being said, maybe you are on a low pop server? because it’s been my experience that orr still has more then a few people going there (even if many of them are just node farming).

I’m sorry to disagree with you, but you have presented no evidence other then your own observations (without anything to back them up). The end zones are meant to be completed with a small (2+) group of people. I agree scaling needs to be looked into, but if you are wanting to do the zone solo, you can with only a little bit of effort (obviously you shouldn’t be able to easily solo group events). You say you are in P/V/T gear, have you tried instead knights (P/Pre/T)? or valks (P/V/Crit%)? BIS gear doesn’t add ALL that much in this game. Masterwork (green) -> Rare is less then 8% and Masterwork -> Exotic is only about 20%. I can guarantee you people have solo completed those zones in Masterwork gear.

How to fix Meteorlogicus for Everyone

in Suggestions

Posted by: Topher.1684

Topher.1684

Annelotte,

I don’t mind the ADDITIONS, and don’t even mind the purple.

But are you seriously telling me you like the fact the have REMOVED the sheathed glow and trail? You are in favour of them removing effects?

Many (if not most/all) weapons loose all effects when sheathed. It could have been a bug for all we know.

Assassin's Embl. Pants acc.bound when crafted

in Bugs: Game, Forum, Website

Posted by: Topher.1684

Topher.1684

I just had an account bound Assassin’s Exotic Shortbow (Drakevenom) drop from Shatterer that was account bound as well.

Give engineers weapon swapping

in Suggestions

Posted by: Topher.1684

Topher.1684

Let’s review; there are only two professions in the game that cannot use weapon swapping. The elementalist can’t because they have their attunement system. Each and every elementalist, regardless of build, will always have access to four sets of weapon skills due to attunements.

The engineer lacks weapon swapping because of our kits. Utility skills. So basically we can’t weapon swap because we might use one or more kits. Am I the only one who sees a problem with this?

Addendum; no need to tell me this has been suggested before or that I am wasting my time. Arena Net hates engineers and flat out ignores any and every post or thread even vaguely related to the profession, so I know I am wasting my time. I’m just venting.

The elementalist could want nothing to do with anything but fire. So he can’t weapon swap because he might use one or more attunements. The Engineer can’t swap weapons because they have access to other weapon skills via kits. If you choose not to use such kits, that’s honestly on you (sorry).

Anet doesn’t hate your profession. Look into any class forum and you will see posts claiming anet ignores their class (or keeps nerfing it into uselessness). Just because they don’t post responses doesn’t mean they don’t read them (and this is coming from someone frustrated by the “lack” of WvW love…)

MF items NOT account bound but soulbound

in Bugs: Game, Forum, Website

Posted by: Topher.1684

Topher.1684

I have ex-mf “Soulbound” equipment in my bank that can’t be removed by anyone of my characters. These items were not soulbound before the patch. I tried right clicking the item to give them stats, and it worked, and now it says soulbound. To whom? No clue. I guess my bank now owns them…

I didn’t even think about this, I checked and i have soul bound equipment that doesn’t belong to any char in my bank, and I cant do anything with it! And I have friends that have this same issue. This tells me this was either totally unintentional and it was suppose to be account bound, or they screwed up so beyond belief they didn’t think a single step ahead of getting rid of MF. This is ridiculous, now not only do I have equipment I cant use, BUT ITS STUCK IN MY BANK FOREVER.

Have you submitted a ticket for that yet? You should do that if you haven’t. Good thing you brought it up here though, because I never would have thought about that Glad I didn’t have MF gear on more than one char…

Ticket was submitted, just thought I would bring it up in this thread as well.

MF items NOT account bound but soulbound

in Bugs: Game, Forum, Website

Posted by: Topher.1684

Topher.1684

I have ex-mf “Soulbound” equipment in my bank that can’t be removed by anyone of my characters. These items were not soulbound before the patch. I tried right clicking the item to give them stats, and it worked, and now it says soulbound. To whom? No clue. I guess my bank now owns them…

Super Adventure Box Takes Away Buffs

in Bugs: Game, Forum, Website

Posted by: Topher.1684

Topher.1684

Hey guys,

Entering SAB with the Birthday Booster WILL remove the buff. That is intended.

However, there definitely should be a warning prior to entering.

We’re looking into this now.

I get this warning every time I enter.

Should the Low-Tier WvW Servers Be Excited?

in WvW

Posted by: Topher.1684

Topher.1684

Did anet say that all server are gonna be forced to fight each other? Because if the current matchup system continues, it’ll still be incredibly rare for AR/ET/FC/DR to face servers like Kaineng. After all these weeks of the new matchup system, only twice has a T1 server been matched up with a T3 server. It’s rare and will probably remain rare once the leagues are in.

They have said this in response in another thread:

So do 4 leagues in NA. This eliminates the enormous population difference from server 1 to server 12 and 13 to 24.

If you really think the server that is ranked 12th at the start of this stands any chance against the top servers you are delusional.

I never said they did. However, I’d argue that they do in fact stand a chance against the 6th ranked server and the 5th ranked server. We are not trying to only ever match you up against your closest comparable server. That was what was happening with the system before and it was bad. If you are saying you don’t ever even want the chance to try and show your skill against a higher ranked server, then I don’t know what to say.

We will continue to look into ways to change scoring to try and even out some of the population based imbalances, but that is not an easy task and it won’t happen during the season.

come one please, nerf stealth.

in Thief

Posted by: Topher.1684

Topher.1684

its totally insane how a class with stealth can just pop it and even when hit directly remain in stealth, classes like thief just stealth spam using cloak and dagger and reset a fight at will, it takes no great feat of skill to just spam stealth nonstop stabing a player who has no clue where you are.

yes I have an 80 thief.

Stealth should not remove target lock, you should regain lock once they appear.
stealth should not be stackable.
stealth should be removed when they attack and are blocked.
any and all action from stealth should remove stealth.
if you take a direct hit (not aoe) you should have stealth removed.

Right a thief complaining about the thief class and want’s it nerfed. Geez man we never heard that one before.

Thief is balanced atm , stealth is fine since you can knockback/knockdown/stun and kill a thief in stealth. I got hit by skullcrack and got a stun for 5 seconds yesterday in shadow refuge.

I play my necro now in WvW, and I LOVE SR. It’s a big X to where I should unleash my marks/wells. Thanks!

Balance the stealth mechanic

in Suggestions

Posted by: Topher.1684

Topher.1684

simple

1.Stealthed players take double damage

2.stealthed players lose stealth upon attacking (at least when they hit a “Blocking” or “Invulnerable” or “Evade” player.

3.become unable to instantly restealth afterwards.

4. get focused as target once they lose stealth

5.20-30% movement speed Decrease while stealthed

  1. Why? Thieves have medium armor and the lowest base health, plus extremely limited access to Protection. Without stealth, Thieves are forced to go the route of evade spamming.
  2. What kind of sense does that make? How about everyone lose health and/or get stunned/dazed/knocked down when they hit someone who’s blocking?
  3. There is already a 3 second Revealed that you cannot get around if you attack from stealth. If you do not attack in stealth, you can restealth immediately.
  4. Makes no sense. That would just mean that in a group setting, a Thief could be used as an aggro anchor by an organized team. Not to mention that it would make WvW even more of a mess than it already is.
  5. Makes no sense, considering that there’s a trait giving +50% movement speed while in stealth.

1.engineers have medium armor as well and they dont have infinite stealth nor initiative system

2.how does it make sense for someone to bash a shield with a dagger or sword or hammer and still remain undetected by the target?

3.precisely the problem the debuff should apply even if the playerdoes not hit a target wich would balance out the d/p perma stealth thiefs nowadays

4.i agree this was a terrible suggestion for group fights

5.precisely wich would make the trait make thiefs move at normal speed during stealth if traited basically this simply adds risk to skill spammers .(disagree with this one to some extent since this is thief’s swiftness basically )

1) Engineers also have more hp and sources of protection. (I think comparing what one class has to another is pointless anyway, otherwise we would just end up with 1 class with different looking armours) Double damage on stealth would pretty much mean a death sentence to going into stealth most of the time (would kill all /d builds that use CnD). Would also make many of our stealth skills useless (SR? Last Refuge?…oh god Last Refuge…)

2) While I don’t think thief should remain undetected when he gets blocked/evaded from stealth, your argument doesn’t work. Turn off the lights and have a friend throw something at you. Can you tell where he is if you block/duck out of the way?

3) The Debuff is there as a penalty to using stealth skills (so the thief can’t spam them). A better balance to the d/p stealth spam would be to put a limit on leap finishers, or prevent leap finishes that grant stealth from stacking. Putting the reveal on after coming out of stealth would also hurt mesmers.

4) I don’t know why this keeps coming up. This (again) would really hurt mesmers.

5) A movement % decrease in stealth would require a hefty buff to stealth duration. It works like this in other games because stealth is not a limited time buff. You toggle it and then move around to get into position. Probably the worst idea of the bunch. A possible solution would be to have the 50% trait apply only for a few seconds (gets refreshed when stealth is REAPPLIED? so stacking stealth would still only result in like 3-5 sec of movement speed)

Oh another note, Can a mod please get rid of this topic (or lock it please)

Auto Loot

in Suggestions

Posted by: Topher.1684

Topher.1684

Bind Area loot to a different key than ‘interact’, problem solved. I use E for my area loot, and F for interact. I never pick up banners or talk to NPCs now when looting.

What??

When was this implemented?

God I’ve been stoopid.

Just in case you weren’t poken’ fun, it was implemented at the same time as AoE loot on interact :P

Please hurry the alternate Precursor method

in Suggestions

Posted by: Topher.1684

Topher.1684

Yup. As Mystic Toilet is useless and RNG merciless, ability to get precursors through, you know, actual effort is really becoming necessary.
I’ve been collecting mats for months, ~2/3 through, but now precursor prices have gone crazy. What does that mean – saving more money. And in that time, due to the inflation, proces will continue to rise.
I mean, 750g for Dusk, seriously?

Try 800 for The Legend…(last time I checked, only 4 up, 2 of them for over 1300g….)

A suggestion that makes sense

in Suggestions

Posted by: Topher.1684

Topher.1684

Agreed with no on WvW Guesting.
I also don’t think your first suggestion is the solution to dueling. Their are already many dueling arenas set up by players for this purpose. No need for this in WvW.

come one please, nerf stealth.

in Thief

Posted by: Topher.1684

Topher.1684

its totally insane how a class with stealth can just pop it and even when hit directly remain in stealth, classes like thief just stealth spam using cloak and dagger and reset a fight at will, it takes no great feat of skill to just spam stealth nonstop stabing a player who has no clue where you are.

yes I have an 80 thief.

Stealth should not remove target lock, you should regain lock once they appear.
stealth should not be stackable.
stealth should be removed when they attack and are blocked.
any and all action from stealth should remove stealth.
if you take a direct hit (not aoe) you should have stealth removed.

https://forum-en.gw2archive.eu/forum/wuv/wuv/The-change-that-needs-to-be-made-to-stealth/first#post2720016

Been playing my thief a lot of late, and I feel stealth needs to be balanced.

here are afew changed that would put it inline.

:Any direct hit removes stealth(Not aoe or cleave)

:Any action performed in stealth that is an attack or skill activation will reveal you for half a second. (this also means stomping)

:An attack that is blocked will reveal you for half a second.

:You cannot stack stealth

:you cannot gain stealth by way of attacking keep doors or walls.

:your enemy no longer loses his target when you stealth, when you appear from stealth they regain their lock on

:Aoe damage you take while in stealth will leave a blood spatter on the floor.

16 Hours apart, in the same forum….a bit much?

come one please, nerf stealth.

in Thief

Posted by: Topher.1684

Topher.1684

Why do you keep making the same post over and over OP?

The change that needs to be made to stealth.

in Suggestions

Posted by: Topher.1684

Topher.1684

Been playing my thief a lot of late, and I feel stealth needs to be balanced.

Why do I doubt this?

here are afew changed that would put it inline.

:Any direct hit removes stealth(Not aoe or cleave)

No. Plus many (most) classes don’t have direct hits that aren’t cleaves/aoe.

:Any action performed in stealth that is an attack or skill activation will reveal you for half a second. (this also means stomping)

No. Attacks already reveal you, so this isn’t needed (and this also helps prove that you do not play a thief). Why would skill activations reveal you? So when I stealth to apply bas.venom you want people so see where I am? Why? How was this broken before? Mesmers will also be kitten ed with this change.

:An attack that is blocked will reveal you for half a second.

Don’t have a huge problem with this.

:You cannot stack stealth

This is the wrong approach to this. If you want to nerf D/P then have this change only affect leap combos (similar to other haste abilities which don’t stack – mesmer Temporal Curtain for example). This would nerf SR into the ground (or they would need to buff the stealth it provides). As it stands this is just stupid. Next will be you can’t stack might/haste/etc…

:you cannot gain stealth by way of attacking keep doors or walls.

This doesn’t really affect me as I’m never close enough to a wall/door to really take advantage of this (truth be told I didn’t know this even worked on walls)…so I can’t comment on this one way or the other.e

:your enemy no longer loses his target when you stealth, when you appear from stealth they regain their lock on

Hell no. The whole point in stealth is an escape from being hit/set up the next attack. No thief (nor mesmer… probably not even rangers now) would ever suggest something like this. It’s bad enough that channeled abilities continue to follow us (my issue here is more that it FOLLOWS you, not that you continue to take damage).

:Aoe damage you take while in stealth will leave a blood spatter on the floor.

Why? I don’t care if something like this would be implemented, but it would just add stuff to render to an already taxed system.

TL:DR
Yet another trolling nerf thief post. No valid points were brought up (nor counter buffs to make up for proposed changes). Move along.

The Fate of Exotics

in Guild Wars 2 Discussion

Posted by: Topher.1684

Topher.1684

I was hoping that when they introduced ascended armour/weapons, it would be a crafted component that upgraded your armour/weapon. I’m not looking forward to using so many rare transmute crystals for each character (assuming the new skin we say a preview of was an ascended weapon – rifle).

What's your favorite mini?

in Guild Wars 2 Discussion

Posted by: Topher.1684

Topher.1684

Mini snowman, mini lion (cub?), or any of the twisted minis (mender/nightmare – love their animations).

OH, and mini Zojja!

thief alert

in WvW

Posted by: Topher.1684

Topher.1684

So OP doesn’t play a thief and theorycrafted a scenario in his mind where his enemies are completely ignorant and don’t pan camera at all.

OP says OMG IM COOLZ I shall become popular.

Makes thread with hyperbole = No profit?

This is like the many build threads like “Godlike Pwnzorz pew pew OP gorilla build unbeatable 1v20”

Rangers can now stealth too! OMG NERF RANGERS THEY CAN REZ DOWNED MESMERS AFTER PEOPLE GIVE UP ON TRYING TO FIND/KILL THEM!

thief alert

in WvW

Posted by: Topher.1684

Topher.1684

Scenario 1:

You gave up on your sweep. 100% deserve what you get.

Actually, it was at hills with 6 of us looking for him. Ranging from rank 20 to rank 140. Too much open space, plenty of AOE on our behalf, he never cloak and dagger me. So yes, totally balance.

Besides, it’s easy to be on the defensive when you are actually playing the class ;-)

But please, keep them coming, I want to see more thieves out there!

Sweeping doesn’t mean killing everything inside, it means cleaning out any possible threat. If you couldn’t kill/catch the thief, then look for things he could use to help him (like dead bodies). Again, 100% on you for giving up the seep. Rank means little in WvW, as you can easily farm rank in zergs while pressing a single button. AoE is a very poor way of finding a thief (let alone killing one), so this tells me everything I need to know.

BTW, “perma stealth” thieves don’t use CnD to stay in stealth. Like I said, I don’t play the spec. Nerf it or don’t, it will not affect me. I’m only posting because you clearly need some kind of help.

Livestream

in WvW

Posted by: Topher.1684

Topher.1684

It seems like a fair amount of people play WvW from what I see. I don’t understand their lack of interest in doing anything meaningful for WvW.

Numbers and revenue. ATM, many more people play PvE then WvW (excluding the LS farm currently). And as for revenue, this mostly comes from PvErs (mostly due to not many things in the gem store that WvWders are interested in)…sadly.

(I have no numbers, so mere speculation atm, but to me it seems accurate. BTW, I would love more attention to WvW, as I see it as at least 50% of endgame, if not more)

thief alert

in WvW

Posted by: Topher.1684

Topher.1684

For some, it may be apparent, for others, probably not even aware.

So the famous perma-stealth build of the Thief, it doesn’t sound that nasty does it?

But under the right circumstances, it is devastating.

Scenario:
- Enemy Zerg rushes in, they all die except a thief. (Outer keep door gets repaired)
- Everyone dead releases except for Mesmer. (At this point, you see it coming)
- Perma Stealth Thief just blinks around in keep until people gives up trying to kill him.
- Thief waits for people to leave, rez Mesmer and then notifies zerg force.
- Zerg force teleport into keep skipping a door.

Thank you for playing!

Second Scenario:
Group of Thieves in TeamSpeak with perma stealth.
- Follow stragglers or small group
- Blink and focus on 1 person, dead under 1 second, blinks, comes back, kills another, blinks, repeat until everyone dead.
(Perma-Stealth Thieves can literally only attack when the attack is not expected, they basically decide when it is good and safe without any counters)

I personally don’t play a Thief as I don’t play a class that requires nerfing, simple as that Now, Arena Net may not tweak this, and may not even fix this, but it still important that people know the Thieves mechanic. The more of you plays a Thief, the more they’ll want to nerf it hard; so please, WTB more thieves in WvW

Thank you, that is all!

Awesome post. +100 internet points.

Scenario 1:

You gave up on your sweep. 100% deserve what you get.

Scenario 2:

If they are stacking their stealth outside your field of view, then they only have a limited time in which to attack you. They can’t simply wait and wait and wait following you unless…they are stacking stealth close to you, in which case it’s 100% your fault for letting them/not noticing and reacting to the red circles with no enemies visible.

Oh, and on another note, thieves can’t “blink” in the sense you are referring
Every class needs nerfing in some sense. No class is 100% balanced, but you go ahead and believe that whatever you are playing is perfectly balanced if it helps you any. (Yes I main a thief, but mostly S/D for bunker busting/snares in my group. I find picking off stragglers dull.)

condition meta needs to be fixed

in WvW

Posted by: Topher.1684

Topher.1684

Just because you have great gear doesnt mean you will do well. However. Currently there is no counter to raw condition damage, there is no – Condition damage even though I believe there should. Conditions are very hard to counter as it is very set up and I have had to buy Holebrak runes and Melandru runes just to play a Power build which is not even on par with condition builds. Conditions need to be looked at, if it is mitigation of damage through toughness (to a certain percent cap) or changing how they are applied or granting immunity to certain conditions after they have been clensed for a short time. Something has to happen because nearly ever player I have encountered is running a condition face roll build. It is getting a bit stale.

I’m fully aware that the gear is only as good as the player wearing it; but i mentioned it because i know some idiot would mention something about glass builds and whatnot. But yeah i agree with everything else.

Sinjet don’t forget D/P Thieves, very overpowered spec in WvW if played properly.

Same with S/D

d/p and s/d are not overpowered at all. Thief is generally only overpowered to players who legitimately cannot counter them through skill; other than that thief is decently balanced and excels in what it is designed to do.

lol do you play a thief? p/d thieves are so op right now. stacking torment, and confusion… plus perma stealth.. .It’s very tough to counter…. it’s become the meta for thieves right now. It’s not an issue with skill when you get two stacks of torment ticking away 5k+ of hp, and if you want to halve that dmg you gotta stand still… imagine that – standing still while fighting a thief. lol it’s completely imbalanced unless you run a condition clearing class.

D/P =/= P/D (tbh, I’m not sure why D/P or S/D thieves were brought up though, as they are not condition builds…)

1 hour on maps after update - Thank you!

in WvW

Posted by: Topher.1684

Topher.1684

Agreed, this would lead to abuse IMO. How many things can you cap in 1 hour with no opposition (unless they are going to let players from new builds will join your old build instance…which would be weird), not to mention what would happen in the new map instance if you capped a tower in the old map instance?

No such thing as an instance in WvW.. Or am I misreading something here?

Sorry, when I said instanced, what I meant was if they do implement this change to WvW:

After a game update, players will be allowed to remain in public maps associated with the previous build for up to one hour.

it will create 2 instances of WvW maps (the old which will go away in 1 hour and the new)…hope that clears it up a bit (head cold, sorry)

1 hour on maps after update - Thank you!

in WvW

Posted by: Topher.1684

Topher.1684

i dont see this effecting wvw. I think its about open world pve maps.

Agreed, this would lead to abuse IMO. How many things can you cap in 1 hour with no opposition (unless they are going to let players from new builds will join your old build instance…which would be weird), not to mention what would happen in the new map instance if you capped a tower in the old map instance?

Need inspect option in the game

in Suggestions

Posted by: Topher.1684

Topher.1684

Like I said: pingeable templates like in GW1, and that way, everyone is satisfied.

The people that want inspect can ask the people in their team to ping their build and inspect it. You can already ping gear, so that’s not hard to inspect either. With MF going away, it’s not like people will lie about their gear in an effort to leech, so that’s a worry less.

The carebears on here that don’t want naughty elitists to look at their gear/build can decline the request of pinging their setup, and the party can choose to react to that as they please.

The benefits of templates:

  • Share builds easily
  • Load up builds easily instead of all the manual bull****
  • Can serve as a form of voluntary inspect
  • Can be used to ping internet links like in GW1
  • Has absolutely not a single downside what so ever

The downsides are:

ArenaNet should not waste their time to entertain (mainly) people who are selfish and mean to new players. These people are a minority and they will not be missed.

ArenaNet should spend their time coding USEFUL features like 1st Person View, MouseLook Mode, Buy multiple items, Submit multiple quest items, fix bugs, fix glitches, etc.

Share build? Who are you trying to kid. Everyone knows the “best” build.

I feel like you just read the elitist part of that post. Templates IMO would be more useful then 1st Person View…if only to save some people that play multiple builds a bit of time (or link builds to others without having to log into a voice/txt msg server).

Gauntlets, wings, and any meta items...

in Suggestions

Posted by: Topher.1684

Topher.1684

…all should be added to our achievement rewards bank so we can withdrawal as many as we want when we want. This one time one only thing is a bit ridiculous and not only that, if we completed the meta achievements it only makes sense to add them along with our other achievement milestone items. Many people have alts that I’m sure they would love to have their karka shell, or their shattered wings and also, forcing people to choose between making the one time item PvE or PvP is the type of thing that keeps the community split.

+1 to Account bound items, but not the trade-able items. (I’d also like gem bought items to be like this but I know that will never happen…)

Accessing playhouse & multiple chars.

in Clockwork Chaos

Posted by: Topher.1684

Topher.1684

Once you have completed the achievements for Vorpp you can enter with any character.

I can confirm, LS done on thief, did the Playhouse on my Warrior.

please give us a keybind for looting only!

in Suggestions

Posted by: Topher.1684

Topher.1684

AoE loot on one keybind, Interact on another keybind should fix this. AoE loot shouldn’t pick up items like banners when like this.

EDIT: There are two options you can take for AoE loot.

1) AoE loot on Interact option in General Options (first tab in Options) – this will just let you AoE loot when nothing in their to interact with
2) AoE keybind in Control Options (last tab in Options) – This will AoE loot (with a few seconds cd) even when something you can interact with is nearby)

(edited by Topher.1684)

Frostgorge could use some looking at...

in Bugs: Game, Forum, Website

Posted by: Topher.1684

Topher.1684

Saw the same in overflow, 3-4 portals didn’t spawn enemies.

Is the Gauntlet closed now?

in Queen's Jubilee

Posted by: Topher.1684

Topher.1684

According to their patch notes:

Ongoing Festivities
The Crown Pavilion and Queen’s Gauntlet will close for maintenance on September 3. Look for their return in the future!

But I can’t enter the gauntlet now. Is this a bug? intended? did I miss something? is it Sept 3rd already?

Are you scared that Deadeye farm is gone or something ? ^^

No, but I am working on 8 light achievement you patronizing *

Edit: That and atm I’m not getting credit from closing portals like many others leaves me with little to do right now.