5.) The “Press F to do everything” mechanic doesn’t work well
The “Action button” F makes things extremely annoying sometimes. I remember having to wait for a body to despawn before I could actually trigger a Vista because the game insisted that I loot him first (with no inventory space.) The Vista could not be activated until the body disappeared. It was the elite bandit in the human starter zone, the body stayed there for quite a while. This also causes problems with items you pick up, such as an elementalist’s Fiery Greatsword. If there are a few corpses around, you will pick up 7 hooves before you are able to pick up that greatsword. Except you could be dead by then.This should really be change, at least change the talk/loot/rez
6.) Enemies seem rather repetitive
I could be wrong! I am only level ~45, but after completing a few maps, I struggle to think of any “talking” enemies I have fought besides bandits (which all look the same) and centaurs.While it is true, different region of the map are attacked by different enemies. Norn region. Kryta is attacker by centaur/bandit, Orr by Risen (undead), Northern shiverspeak by Icebrood, etc. A mix of everything everywhere wouldn’t make too much sense.
I surely have forgotten a few things, but these are what stood out at the moment.
Also, your part about the wildlife made me laugh a little even though it is true.
It is an exploit, using Shortbow. They use it to teleport where they shouldn’t be able to go and skip the whole dungeon. Some kinda of jumping puzzle. Use it at your own risk.
However I remember seeing a post about a Dev saying the “jumping puzzle” were not exploit, but I wouldn’t trust that.
As many other people said, the 3 knights pieces won’t make much of a difference for the damage you are going to take, I wouldn’t mind but when people see you ping this they might get the wrong impression. I would almost suggest keeping 3 Berserkers pieces just in case.
As for the rune, most dungeons/fractals don’t require much condition removal, Purging flame (which is extremely good for dungeon/fractals) will be enough in most cases, and when it’s not you can always put the extra 10 Points in virtues and get absolute resolution. Also you wouldn’t believe the difference scholar rune does to your damage :P.
Using soldier will make you want to put more Shout on your utility bar than you should, and you will end up using them at the wrong moment ( I.E. using retreat to remove a condition instead of blocking a important attack). And you’ll start loving skills like purging flame/hallowed ground. And when no condition removal is require at all, you can put things like bane signet and not waste the potential of your rune.
Other than that your 15/15/0/20/10 build is a very good build for fractal, the perma protection from the hammer is really nice when mixed with Skale venom (weakness) my group using full Berserker can facetank boss like mossman/legendary archdiviner using this combo. For dungeon you might want to keep a Sw/Fc in your inventory, not only is the auto attack very nice, but you also you get access to vulnerability and extra blind, along with a 3 blocks skills which is often very welcome.
Also about Sw/Fc Obal tested and you get something like 95% using a hammer auto attack with a 15/25/0/20/10 build of what you would get with the Sw/Fc, the damage lost is really not that big.
They changed tiers in the fractals update, it is now
1-10
11-20
21-30
31-40
41-50
Which is why you didn’t get the reward when you did lvl 21 fractal at PR20 (PR20 is part of the 11-20 tier not 21-30)
That being said: when you stack at Spider Queen, you are not nulling an intended attack directed at your group because in theory there wasn’t even such attack, since you didn’t meet the requirements to trigger the poison AoE, so I suppose it’s not an exploit (although I strongly disagree with such design, as I’ve already stated).
But that wouldn’t make sense, should every boss melee attack hit you when you are ranging? I mean it’s totally fine that boss have range and melee skill sets.
Stacking does not make the game easier (maybe some stacking corner exploit which I haven’t seen yet) it’s only using party to its full potential. If everyone is scattered and I use my aegis, I’m the only one getting, but what happen when the boss hit my ally on the other side? he gets hit. I put a wall down but the boss decide to shot someone else.
In fact stacking is high risk high reward since everyone is getting hit at the same time, which is why it’s important that everyone do their jobs correctly, why do you think so many pugs get wipe at spider? It’s because the guardian is not using aegis before she bite, guardian did not wipe the immobilize/poison/weakness.
Also there is nothing easier in this game than ranging most boss’es, it’s just long and doesn’t use your party potential since buff won’t reach everyone, combo field are rendered useless.
I know that DnT often fight some boss in the middle of the room instead of using a corner and it’s not harder than stacking in a corner, we simply put our self at max melee range in pentagonal shape and melee. I recently tried that in AC at spider queen with some friend and it worked well, feedback first to help get rid of the spider, guardian GS pull, and aegis at the right time. The only moment where corner comes handy is when using FGS rush against a wall.
We seem to forget one side of the story, “the buyer”. This is not only about “greedy” seller. Most people buying Arah path are not desperate people who can’t find a party, they are people with gold who don’t want to bother with the dungeon itself. Most of my buyer are glad to get their tokens. And why would I bother getting pug’s when I can more easily duo the Path 2 than carrying 3 peoples who don’t know the path.
If they make path selling illegal, I’ll move to something else to make gold, but the buyer are the one loosing something.
Nobody use them? Every good PvE player will have hundred of every of them, 10% damage multiplier make a huge difference, and the 10% damage reduction would be extremely nice too in some cases.
Let’s take a moment to look at the description
"
Nourishment (1h): +10% damage vs “__________”
-10% damage from "__________
+10 Experience from kills"
It has been reported many but the every Potion of “_______” slaying are making the user take 10% more damage instead of reducing it. It’s a little glitch which can be really bad in some situation for Exemple when I solo lupicus, his kick will do 13.5k instead of 11.8k I have 12.5k HP so it is a problem for me.
I know this is a minor flaw, but it should be extremely easy to fix.
Thank you for your concern.
I do miss seeing people running around in every maps, but aside from this, I don’t think the game changed that much. About grind, only 2 kinds of items require grind, Legendary which are only convenience item (absolutely no vertical progression) and ascended are almost useless, it’s only for those people who need something to do ( a carrot on a stick ) without feeling like the grind they are going to put is useless. Same goes for the +stats +5 AR infusion it won’t give the person advantages.
However, the living story is getting bad… I really hope they are preparing an expansion because if this is ALL Anet has to offer for content there’s something wrong. We barely get new skins, class balance are made by people who probably never played gw2, content is not only temporary but also short, most people finish the meta in 2 hours.
Also I’m glad they are trying to make GW2 PvP become a eSport ( I think it’s got nice potential ) but Dungeons are ignored by Anet, they don’t fix what’s needed to be fixed and fix things that shouldn’t. Look at the Dredge fractal, instead of reducing the spawn or trying to make the first part work, they made it so that people can’t die on button anymore. If people were dying on button it wasn’t because they were lazy, it’s because it’s a pain to do otherwise.
I though the name would be different but it’s the same, maybe they were going to change the stats on them but decided not too at the last minute. There’s no way to make that right now and I really hope they don’t implement a similar system to the agony infusion we have right now.
SO I finally started doing some serious sPvP and I’m used a triple meditation berserker build (10/30/30/0/0) it’s been pretty good against everything, ham/bow warrior, MM necro, condi necro, bunker ele/zerker ele, mesmer, I can pretty much 1 vs 1 anything except for one, the spirit rangers.
Whenever I have to fight a spirit (unless the field is very small and he can’t kite me) I always end up loosing. Scepter is no use (keep getting obstruct by spirits), even if I blink to him or use JI, he ends up kiting me around until I die. Any guardian have any tips/advice?
I know that retal bunker guardian sound like a good idea for that specific build, but it’s lacking in other aspect.
Yes even level 1-10 now give fractal relics.
Some people do sell fractal run, my group sell lvl 49 run 2 spots everyday but they fill up very fast. They sell for 10-15 gold usually, not really worth it if you ask me XD.
I doubt people sell lower level as it wouldn’t fill up (or almost) and the outcome wouldn’t really be worth it.
(edited by Trice.4598)
I’d say go zerker, work best for PvE and if you want to hop in WvW, use knight/soldier trinket with different trait. Even in WvW having a couple zerker gear is very nice, and with the trinket/trait, you can still get 3k armor and 18k health.
I totally understand how you feel, I have always played a Tank so I rolled a guardian in gw2 but even though I can’t tank the raw damage for my allies, doesn’t mean I can’t help them, the only difference is in the way I do it, put a wall of reflection so they don’t get hit by projectile, give them Aegis (block) right before the boss charge up his attack, blind the foes before they attack, put a wall they can’t cross to hit them before they reach us.
It’s different and it’s not something everyone would like and I can see that you gave it a try, it’s a shame you didn’t enjoy it as much as I do.
I really don’t suggest doing tank or healer, but if I were to do it, I wouldn’t just rely on the heal/tanking the damage, you need to use damage mitigation such as reflect, block, protection, tanking the damage will outdps any heal/armor. The reason why people go Zerker is that you can still use all the damage mitigation to avoid dying while doing alot of damage.
So to sum it up, healing and armor won’t be enough in any case, you still need to mostly rely on your utility, protection/reflect/absorb/block for the heavy damage, and tank the smaller attack.
I have yet to hear someone complain because the opposite team has a guardian, it’s alway “kitten an engie” “dam a necro” “omg 2 spirit ranger” I wouldn’t even say guardian are balanced in PvP anymore, they are really lackluster in every aspect.
It actually may not be that long. You have 3 class at medium armor, 3 light, and 2 heavy. It would take that long if you used a different setup for each class, but there should be some overlap in there that cuts the time down.
Also ascended armor is supposed to be a long term thing, not a got to have it right now.
I’ll bet someone has a full set by the end of the week.
A lot of people in my guild had them 15 mins after the patch :P (cost them 500-600 gold to buy the time gated items from the TP)
Unlike most people I think this game is very alt friendly, getting ascended is not something for alt character, just like legendary, it’s something you put on your main. Exotic on the other hand is exactly why I think this game is alt friendly, they have almost the same stats, more than sufficient for any content (maybe except fractals for AR) and they take close to no time to get. I have 5 alts all geared in exotic and they do the job when I need them. I’m slowy converting their trinket/weapon to ascended as time goes by, but it’s not necessary.
It’s probably the triple meditation build, using 10/30/30/0/0, very high burst damage, rely on block mostly for survability and also a lot of healing from all the meditation. The sword autoattack itself deal easily 1k+ and last hit sometime 3k, which put constant pressure on the opponent. Your best bet with this build is to keep distance.
He’s probably gonna blind you alot, and teleport to you with meditationand sword #2. And watch out for shield of wrath, try to break it if you see him using it rather than moving away, because he’ll end up teleporting to you at the last second. (4k+ damage)
Wow I played Aion and hated it, but those sword made me want to go and give it a try. GW2 really need to do something, I feel like every class only have 1-2 good looking skin, and the rest is complete crap, same for weapon only 1-3 good looking skin, and those skins are nothing compared to the one I just watched
I’d like to suggest Timlankey as well, http://www.twitch.tv/timlankey
Very informative stream, hardcore content and is ready to answer everyone’s questions.
Tarinis.6054:
High survivability, excellent damage, wanted in groups all the time. Really no consHahaha
High survivability maybe but warrior is immortal with tank/shout build
Excellent damage omg you play GW2 ? warrior has the best damage for dps, guardian is good for burst but not for dps.Guardian solo lupi in 5:29 : https://www.youtube.com/watch?v=PFARUv413kk
He use the skill “reflexion wall” without it he kills in 10mn or moreWarrior solo lupi in 4:48 : http://www.youtube.com/watch?v=ExJRVBrgbdo
He use GS and S/A, no wall dude, just awesome damage dude.A guardian is far to do more damage than a warrior.
First off, wall of reflection is a huge part of guardian DPS, it’s like saying a warrior would take 8 mins without using hundred blade.
Second, It has been said many time, Warrior are better self buffed, Guardian start shinning when fully buffed in party.
And I’d like to point out, being a average guardian is easy, being a good guardian is hard. Using aegis at the right moment, blinding foes, removing party conditions it look easy but believe me, I have yet to see a guardian (other than my guild) actually use a aegis right before the spider queen “bite” in AC, it’s a little thing, but that’s how people die, that’s why bunker guardian think zerker sucks when they see the warrior die ( because they didn’t aegis )
Guardian are often the most important part of the party in DnT and their jobs is much harder than warrior in my opinion.
https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-DPS-Guardian-for-PVE/first
It doesn’t get any better than this.
To sum it up
Trait : 10/30/0/5/25
Berserker Armor and Trinket with Superior rune of the scholar
Sword/focus and Greatsword
Sigil depend on the content you do, Force is good overall, if you do alot of night dungeon, go for night. Whatever float your boat.
People usually avoid the 20 in Zeal with Sw/Fc – GS. the 5 % damage with greatsword isn’t worth it and you only have 1 symbol so the symbolic exposure is kinda useless.
If I were you I’d go with the 10/30/0/5/25 with the 25 in virtue you get 1% damage per boon (so the 5% you lost with GS is no longer a problem) you also get boon removal when using virtue of resolve, which is an instant cast 1200 radius 3 boons removal for the party (very nice) and if you don’t need boon removal (in alot of dungeon it’s useless) you can put unscated contender which give 20% extra damage when having aegis.
10 in honor is only good for shout and you probably won’t have alot of shout in your utilities.
You want to run Wall of reflection, Purging flame, Something shield of the avenger, Retreat.
It’s a hard build at first, but with the reflect/aegis you can pretty much do every boss without getting hit in dungeon (if your party is killing fast enough)
People at high level fractals don’t go “awe kitten , dredge”, they go “sweet, dredge!” because of the large amounts of loot drops that come from it.
I’m sorry but I have never seen anyone actually happy getting dredge at any level. I run with really good players and even though the whole thing seems really easy when we do it, we’d rather get anything else (beside ascalon which is another huge clusterkitten)
With The new instability this fractal is extremely complicated and here’s why
1. Dredge can’t be blinded
2. Most projectile go through projectile reflect/absorb for some mysterious reasons
3. Mobs respawn almost everywhere so you can’t just kill them and do you things
When Anet first said they were going to introduce new fractals, they also said they were going to rework the actual fractals and I recall seeing a post where a dev said that Dredge fractal was too long and complicated and that it was going to be reworked. They made it worse with this patch, much worse, doubled the spawn at beginning, button change, etc.
EVERY group I saw used the jumping puzzle “exploit” because even the first part is hell now at high levels.
I’m not new to fractals, I’ve been doing this for a long time everyday (28/38/48) but dredge is not fun or challenging, it’s long and frustrating. I don’t see how a PuG can finish this 40+ without spending hours.
Unless they refund me the gold I spend to get the gems, I don’t want that other probably ugly skin they are going to choose. The 800 gems they are going to refund is roughly 50 gold compared to the 77 gold I spent to get them.
And Anet really need to stop backing off on everything they do. They keep releasing stuff that they end up removing/changing because they don’t think things through.
It has been said many time, but I do believe Focus 5 and shield 5 should be switched. We could even have a Legendary animation change for the shield of wrath, where the shield are the flameseeker prophecies instead of the regular animation :P.
Also #4 really need something to make it worth, cripple, knockdown, confuse, daze, anything really And It makes me really frustrated that Anet has been ignoring this for so long.
Shield is an iconic guardian weapon, it should be worth using either in PvP or PvE. I’m not asking to make this the best weapon, but I’d like to be tempted to use my shield once in a while.
1. My big concern about using PoV for condition cleansing is that you end up wasting a Shout(boons) for condition cleaning instead of using it for it’s main purpose. Also in some case you need WoR and another utility, leaving you with only 1 shout for condi removal.
2. My boss encounter last only a couple of second, I barely have to dodge, dodging lower your DPS by a lot, correctly using Aegis/Projectile reflect and things like Max melee range you should be able to keep aegis for the whole fight without having to dodge.
3. Sure at first 30 in Honor may feel better, but if you learn to play with the meta, you’ll see it’s better in the end. You’ll be able to sustain better average damage without sacrificing any survability.
(edited by Trice.4598)
You don’t get it. It doesn’t matter. People can decide for themselves if they find value in a build and use it.
But they would find more value in better builds that’s the entire point. Promoting something sub optimal is just wrong.
Maybe. That’s for them to decide for themselves. I
We are helping people make informed decisions.
Exactly my thought.
Alot of people come to the forum seeking for advice, they are looking for something better because their “play how you want” doesn’t cut it anymore. I for myself, have been induced in error many time from guides on this forum and wasted ALOT of gold on exotic with useless stats. I’m glad the OP likes his build but it’s far from being the best, DnT’s are really nice to share their builds, they have helped many players and those builds arn’t spreadsheet build, they work and the damage/survability increase is easily noticeable.
Also don’t forget, the longer the fight last, easier it is to make mistakes which lead to party wipe. When a fight takes 20 seconds instead of 2 minutes, the guardian have enough aegis/reflect so that the party don’t even get hit.
Edit : COOOOOOKIE knows it.
On the other hand, I’m pretty sure sword Autoattack is even better than warrior Axes autoattack when buffed. And the Aegis is awesome, even in dungeon like Arah when melee’ing lupicus. However I do agree that warrior is overall better, the bigger healthpool is often the difference between a Guardian getting one shot and a warrior being able to tank 2 hits. Also you don’t have to rely on your team for Fury/Might buff, you can self buff very easily.
And running trash with a warrior is god blessed, Greatsword make skipping much easier for warrior.
I has been said a couple of time already but Guardian with Sw/Fc – GS can maintain one of the highest DPS (Pretty sure it’s better than War Axe auto attack) with auto attack. But to achieve high DPS, Guardian need to rely on his team for fury/Might because they are not good at self buff’ing compared to warriors. They also provide Aegis to party which in fight like Lupicus, or if you are melee’ing fractal bosses are total game changer.
Biggest downside though, when using Zerker gear with a classic 15/30/0/X/X you become extremely squishy (11k HP, 2100 Armor), as much as a Ele/Thief. Pretty much every boss in FoTM past lvl 28 will one shot you. Same for some dungeon bosses. It’s a very hard gameplay to learn at first.
(edited by Trice.4598)
Self buffed, Warrior
Fully buffed, Guardian
Burst damage, Thief
I totally agree that the gap should be smaller, Guardian are ridiculously squishy if they go zerker, if you don’t have a Aegis (which have huge cooldown) you pretty much get ohko by anything, from trash mob to boss. Also condition take us down in a matter of seconds. Same probably goes for elementalist. Guardian seems to sacrifice to much when going berserker but its really only because of their low health pool.
Sure with 2k Vitality it doesn’t seem that bad, warrior have 30k and guardian 20k, but without it, it doesn’t make any sense.
Also, everything guardian have to make up for their low health pool (aegis, reflect, protection) also applies to party… so warrior ends up with every defensive things we have, with double the health, and a 400 HP regen per seconds.
After getting the gems, you need to restart your client in order to see the gems when trying to change server. Happened to me :P
Playing GW2 alone is pretty hard and boring, and more specially is what you aim is to quickly get to end game content. This game is for me really about exploring (which again is boring alone ) the detail they put into the world are amazing and you are rewarded for doing pretty much anything, gathering/helping NPCs/story/crafting/etc… And when you get to level 80, you can start your quest to getting a legendary weapon. A weapon that even though it will take you countless hours to get, will never
be useless, no expansion will come in 2 months and make it useless. And once you have gotten pretty much all you like (gear/skins/etc.) you can help you world in WvW, lead a group.
This is pretty much my experience of GW2, of course not everyone like the same things, but this is a great game to me.
P.S. Went back to WoW last week to raid with a friend, my gear are complete junk now (1 year later) took me so long to get them only to be replace.
First off, you are great inspiration to me and my team, you guys have a really nice coordination. I was wondering for the bomb fractal, you seem to be using a 0/030/30/10 which granted you some extra HP/Regen/Toughness, when I try the same but with your 15/15/0/20/20 hammer build, we tend to die alot more, not only do I take alot of damage but my regen is extremely low. How do you guys manage with this build? Also, would you consider a 15/15/0/30/10 for hammer build? The team condi removal seems nice since we barely have any.
The new hammer build I came up with is better all around. It is more difficult but more beneficial since half the content is so faceroll that it is a waste to be defensive at all. You add blinds and vulnerability that will add to your groups survival as well (except for the lame dredge as far as blinds go but the vuln will help the dps race to rally). I gradually transitioned to it and just learned to deal with having less survival. I updated it for a little bit of leeway. You could put the 10 in valor for 250 more armor and 150 more for your team and 10 in virtues instead of 20 if survival is a problem. I did that at first and do it sometimes still depending on the group or go to do crazy stuff I do like melee ashym or archdiviner at the final seal
.
You will probably only have 1 shout on your bar in fractals so PoV is a bit of a waste. Conditions aren’t too much of an issue either in fractals. When they are like in cliffside I use purging flames as my main removal and use the traited virtue for an extra cleanse if I really need too. If you have someone else with removal you probably won’t even need the 10 in virtues and can put it to valor for more defense or 10 in radiance when you are more comfortable with the build to max the deeps.
Thanks alot. From what Iv’e seen my party is not taking down the enemy fast enough and I end up dying when it takes too much time. Most of the time we end up with only 1 warrior which doesn’t help. Also about the 20 in virtue, I’m already loving it, with 2 guardians you have more than enough condi removal without PoV, also the boon duration help alot with the perma protection.
First off, you are great inspiration to me and my team, you guys have a really nice coordination. I was wondering for the bomb fractal, you seem to be using a 0/030/30/10 which granted you some extra HP/Regen/Toughness, when I try the same but with your 15/15/0/20/20 hammer build, we tend to die alot more, not only do I take alot of damage but my regen is extremely low. How do you guys manage with this build? Also, would you consider a 15/15/0/30/10 for hammer build? The team condi removal seems nice since we barely have any.
(edited by Trice.4598)
As much as I love GW2, there is 2 things that would make me quit.
1. Level cap increase
2. Weapon upgrade system, with fail and decrease (IE: +3, then 50% chance to +4 10% chance to break and 40% chance to +2 )
Level cap talks for itself, Add new skill/weapons I would even consider new tier before level cap increase.
Weapon upgrade would end up with Gem store item that prevent from failing/breaking just like every P2W MMO out there.
They will probably add a new section only for this path with different achievements, just like they did for tequalt.
Hello everyone,
we are trying to organize a Tequalt raid today at reset in IoJ, if you are interested in joining us, everyone is welcome.
Here are links to help understand the fight :
http://tinyurl.com/teqstrat
http://tinyurl.com/teqstratvideo
For any extra information you can PM Snow Farrun or Coldmaster
You’re not supposed to move out of the green circles, you should stay clumped in a zerg ball while the turrets cleanse the ball.
Too good to be true in this game reality, and even if you are lucky and you got good turrets guys, you’re going to deal with bad people defending him.
That said where I disagree with you at is nerfing it or it being a bad idea. I’d like to see them adjust a few things like the whole queue/overflow situation, but I don’t want anything nerfed at all.
As much as I hate nerfing, which is why I didn’t ask directly for a nerf, what I should have said is, we need better way to organize this fight, not just expect to be lucky with the 100 people you got.
(edited by Trice.4598)
I really like this game but I believe Tequalt is a bad idea,
First, overflow, how much of my good guildies who could really help during this fight, are stucked in overflow. Instead we have leechers who barely do anything at all just trying to get the rewards/achievements.
Second, most people are bad at this game, how come half the zerg get wiped everytime there is a wave? It’s not hard to dodge, you can even jump over it ( a little harder perhaps ) but you still have more than enough endurance to dodge all his waves. Same goes for the poison on the ground, why do people stay in them? It’s not hard to see, I’m red/green colorblind and I can see them.
Third, people on turrets not doing a good job, I think I don’t even have to explain this one.
I know I may sound a little angry, how did IoJ beat him with 4:12 left on the counter while 99% of the time, people hardly get him down to 90% health in 15:00? I just think you can’t expect a zerg to work the way a raid or a party works, specially when there is no way to decide who is coming.
TL;DR I’m angry
(edited by Trice.4598)
I think they are great addition to the game, exotic really were too easy to acquire.
These however require a little effort, and i mean it, very little, just do your daily things, and craft your time gated items until you can craft. Seriously, the material required are easy to get, and you don’t need much of them.
The only complain I have right now is getting your crafting to 500, after 475, refining ascended material no longer gives exp, and you have to craft tons of exotic to get it up to 500.
Iv’e been testing for a while and I found 10-0-20-30-10 deal as much as a 20-30-20-0-0 if you are not going to use 1 handed sword. But you need your aegis up 50% of the time for it to be as good. it’s nice to have some condition cleaning with pure of voice with this build.
I know when the Precursor crafting update hits, the precursor prices will go down, but honestly, that’s not going to be anytime soon… will it?
I’m positive precursor crafting is coming really soon, they said it was going to be before 2014. And with the introduction of Ascended crafting, the game is already prepare for Precursor crafting, maybe with new or old materials nobody knows. I think the main reason they didn’t release it at the same time as ascended weapon is because of the huge impact the ascended weapons had on the market, it would have been alot worse if they introduced the precursor at the same time.
For the rest, about the price being ridiculous, I think everyone has to agree. From what I know 90% of the time it’s cheaper to MF it, but who want to risk 400-500 gold and maybe not get anything?
Well, My super scepter skin was account bound after i Used a transmutation splitter, that was 4 days ago though, and I can’t promise it will do the same with your wings. But I guess it may be worth a try.
I won’t be able to sleep, I’m really excited about the patch!, SAB is as good as a mini game can get, the skin look great and the new Tribulation mode may be a nice challenge.
ALso with the legendary update and the ascended weapon, for someone with as many legendaries as me, I couldn’t be happier!
Thanks ANet for the nice update!
Gentlemen, I present you the subtle flaunt.
claps
Of course that’s all you see :P it’s a big part of the update and also big part of my excitement, I don’t see why I shouldn’t talk about it.
I won’t be able to sleep, I’m really excited about the patch!, SAB is as good as a mini game can get, the skin look great and the new Tribulation mode may be a nice challenge.
ALso with the legendary update and the ascended weapon, for someone with as many legendaries as me, I couldn’t be happier!
Thanks ANet for the nice update!
I really dislike these kind of items, I remember playing certain game where they released such a thing then later released Lock to prevent item from being unbind for a certain time. Why? because the soulbind make a good hacker protection tool sometime. I don’t want to end up buying lock for every single of my Legendaries.