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Please let us stow 1handed swords on our back

in Guild Wars 2 Discussion

Posted by: Turtle Dragon.9241

Turtle Dragon.9241

We had it 250 years ago. We want it now too.

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Why are Exotics so rare?

in Guild Wars 2 Discussion

Posted by: Turtle Dragon.9241

Turtle Dragon.9241

4 blue > mystic forge = a chance of a green
4 green > mystic forge = a chance of yellow
4 yellow > mystic forge = a chance of exotic.

Want exotics?
1. grab every daily guaranteed rare chest.
2. place all the yellows you get into the mystic forge.
3. pray to the rng gods.
4. ???
5. profit

Want more exotics?
grab every blue/green piece to have a chance at making even more yellows.

While doing the yellow process, you even have a chance at a precursor.

If luck does not smile on you for an exotic drop, then have a chance at luck to get an exotic from the mystic forge.

tl;dr
RNG

Strength of the Fallen

in Guardian

Posted by: Turtle Dragon.9241

Turtle Dragon.9241

Could someone please clarify this trait:

Strength of the Fallen
Lose health 33% slower while downed.

Does it:
1) Make you take 33% less damage from specific/all sources while downed?
2) Give you 33% more health while downed?
3) Reduce your ticking-damage to 66% of their value?
4) Make the ticking-damage occur every 1.33s instead of 1s?

Usefulness/Uselessness of this trait is irrelevant, I just want to know what it really does.

Timer Needs To Be Longer

in Tequatl Rising

Posted by: Turtle Dragon.9241

Turtle Dragon.9241

So, I’ve done this on my server (Gate of Madness) 3 times.

We’ve gotten better each time but still haven’t cracked 75% HP.

The timer is WAY too short—I think at least 20 minutes, preferably 30 minutes would help especially in the first few weeks.

It is very disappointing to have done this 3 time and not gotten any loot at all.

I’m mostly an open world PVE player, I don’t mind a bit of difficulty or a long fight, but the 15 minute timer on this one especially after waiting for 1.5 hours to try/practice again is extremely frustrating.

Add a 0 to the timer (150 minutes)
or
Remove a 0 from his HP.

Either is fine.

The timers need to go

in Tequatl Rising

Posted by: Turtle Dragon.9241

Turtle Dragon.9241

Instead of QQing how about offer alternate solutions aka alternate fail conditions.

Ultimately, time is the most effective and easiest condition, it allows for some setbacks and everybody is exactly on the same page and not worrying about something they cannot change or defend because they are on their own part.

Anyways, there is a reason why exams have timers and Liscensing boards exams have timers and it is because given enough time anybody can achieve something, but less people can achieve it in a finite amount of time.

Do you only have 15mins to answer 100 multiple choice questions in an exam? Or do you actually get around an hour or more? I thought so too…

Edit: Go beat Scarlet’s invasion in 15mins. Please screenshot if you do.

(edited by Turtle Dragon.9241)

The timers need to go

in Tequatl Rising

Posted by: Turtle Dragon.9241

Turtle Dragon.9241

No amount of challenge will matter if the event can never fail.

Remove the timer? Ok, maybe, but the event needs to have a fail condition or, as I said, no amount of challenge will matter, and they intended this to be a challenging open world piece of content.

The fail condition could simply be “all 6 lasers get destroyed” and we would be good. Just like Lyssa temple(even though Lyssa’s “event” does not reset, her HP does). That will ensure people actually play correctly by protecting the lasers and not try to fail zerg rush down the boss within the 15mins allotted time. Protecting the lasers is something most people can understand. The moment they see that 15mins timer though, they panic about not enough DPS and everyone moves to the front lines abandoning any form of tactic/strategy, which results in failure.

The timers need to go

in Tequatl Rising

Posted by: Turtle Dragon.9241

Turtle Dragon.9241

Your revamped boss = amazing
Your buffed bosses = interesting
Your timer = never seen more fail in a video game.

People like to take their time to do things and not rush down a boss. I would actually have fun during an epic fight with the new Tequatl even if i died until my armor disappears for over 90 minutes if need be.

Same for Claw of Jormag and other bosses, the new mechanics are fun, but the timer is just plain fail.
You add extra HP to the boss, then ask us to take it down within half the time it usually takes(given that it flies off in cinematics and regenerates to 50% HP for phase2) means we have to kill him on the dot.
If you had added extra HP and new mechanics, it would be okay.
If you had added just a timer, it would still be annoying.
Overnerfing by adding BOTH is NOT okay.

Given the nature of Dynamic events, that means that if Claw and Tequatl spawn at the same time, we now have to choose between one or the other to kill. Because if we took 5mins to take down Claw(which is impossible anyway), we only have 10mins to kill Tequatl then. Guess what? Half of the people at Claw will be zoning to Tequatl and half will stay. Which means that both events are likely to fail and nobody gets any rewards.

The timers have no place in this game.
Maybe if you want to make a Hard Mode zone in the future, you may add it for extra kicks.

Whoever had this idea to put a timer on each world boss, congratulations, you have just destroyed the PvE of your game.

What title ...when you're fully ascended?

in Guild Wars 2 Discussion

Posted by: Turtle Dragon.9241

Turtle Dragon.9241

A Game of Grind
A Grind of: Kings
A Treadmill of Swords
A Feast for Grinders
A Grind with Treadmills
The Grinds of Winter
A Dream of Treadmill

(edited by Turtle Dragon.9241)

GW 2's Emptiness.

in Guild Wars 2 Discussion

Posted by: Turtle Dragon.9241

Turtle Dragon.9241

Compare it to real life situations.

You go to the mall. Crowded.
You go to the beach on a holiday. Crowded.
You go to the beach at night. Empty.
You go to the middle of the north pole. Empty.
You go to wall street. Crowded.
You go to the forest at night. Empty.

You, going to a lvl 20-75 zone, is like going to the north pole.
You, being in LA or lvl80 zone, is like going to wall street.

You shall find solitude anywhere wherever solitude is meant to be.

Three weapon set swap survey

in Guild Wars 2 Discussion

Posted by: Turtle Dragon.9241

Turtle Dragon.9241

I am all for 3rd weapon swap.

It could work this way:
During combat, if you swap weapon, you cycle to weaponset 2, and weapon swap button has a 9 second cooldown. Therefore, you have to choose your weaponset order correctly, and not just what weapons to bring, because the difference to get from weaponset 1 to weaponset 3 is 9 seconds(2 weapon swaps), and to get back to weaponset 1 is 18seconds(3 weapon swaps).

However, I want eles and engineers to have compensation, since that would not be fair to them. Introducing a 5th attunement, Master of Magic.

Master of Magic switches your skillbar dependent on what weapon you are using, but you get 5 skills from any attunement randomly on your skillbar.
For example, wielding a staff could grant you 1Fireball, 2Ice Spike, 3Gust, 4Unsteady Ground, 5Static Field on the same weapon set(note that the skills are taken from their # skills on their respective attunement, so you will get Fireball always on #1, and cannot have Fireball and Chain Lightning at the same time).
Or you could get 1Chain Lightning, 2Eruption, 3Geyser, 4Burning Retreat, 5Healing Rain. This will allow for some interesting weapon combos that were impossible before, but it has a drawback of being completely random. You could get godly possibilities or awful ones.

For engineers, no idea, never really tried playing one.

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Turtle Dragon.9241

Turtle Dragon.9241

A stealth-based thief will be completely crippled because a ranger has a single skill on their utility bar, and will then be left defenseless since he didn’t spec in to the acrobatics line and only has two dodges, with a maximum of four or five if using sword/dagger.

Yours might, mine won’t. If you can’t survive long enough for Reveal to wear off then you need to stop relying on stealth so you’ll learn to dodge, kite, use crowd control, and use terrain to your advantage. Or perhaps you need to stop running a one-trick-pony build and start running something a little more balanced? Either way, I can say with all certainty that stealth is NOT required for a thief’s survival.

Because the heal itself doesn’t restore health, right? Just because YOU can’t survive without stealth doesn’t mean the class itself can’t survive without stealth. Try trading in some of your Berserker’s gear and using the other tools given to you before claiming your glass cannon build is too fragile to survive without stealth? If you rely upon stealth to survive then you’re using stealth as a crutch.

Oh good, more people insulting my skill level while making assumptions. It was a hypothetical situation. You’re low on health, so you hide in shadows to stealth, heal, and get away from the multitude of people that are nearby. Instead, you’re met with the revealed mechanic and despite using dodges you’re still left with multiple conditions and downed instantly.

And please, point me in the direction of a build more viable then just the berserker, because I have yet to see it.

But please continue to discount other’s opinions by making assumptions about how they play without actually knowing how they play.

“You’re low on health, so you hide in shadows to stealth, heal, and get away from the multitude of people that are nearby. Instead, you’re met with the revealed mechanic and despite using dodges you’re still left with multiple conditions and downed instantly. "

Dear sir, you failed to use your dodge to dodge the correct skill. You should dodge the Sic Em, not dodge after the Ranger’s PET has used Sic Em on you. There are some seriously dangerous skills out there that must be dodged right or you die. Moa, Kill Shot and Eviscerate all say hi.

Please learn to dodge the correct skill at the right time, and thank you for learning how to play GW2 correctly.

Why should Thieves be the only class that can “get away from the multitude of people that are nearby.” ? I replace your scenario with a Warrior, a Mesmer, a Guardian, an Ele and all of them are "still left with multiple conditions and downed instantly. " I’ll even replace your Thief by 2 Warriors. Oh wait, both of them are also "still left with multiple conditions and downed instantly. "

So wait, what people are also implying here,
If a Warrior uses Signet of Might to take down a Guardian using Shelter, that’s fair.
If a Ranger uses Sic Em to take down a Thief using Hide in the Shadows, that’s unfair.
Right?

And hmm, nobody is insulting your skill level. When people see the truth and tell it to you in the face, it is not an insult, it is just the truth.
Warning: The Truth may hurt your pride.
I’m a little zerker thief that cannot survive without the guarantee that nobody can pull me out of my little stealth, not even by a little pet with a little skill that has 40 seconds recharge and can be dodged. It hurts my little feelings that you are introducing a little counter to my little broken mechanic. I cannot kill other players if I do not hide my little self and use my little zerker equipment. QQ

There are other thief players right here who just said they can survive without stealth.

They = can
You = cant
I dont have to say anything else, everyone can clearly see the difference in skill level.

(edited by Turtle Dragon.9241)

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Turtle Dragon.9241

Turtle Dragon.9241

@turtledragon

And that proves that you rush to conclusions because you assume too much.
You wanna know the counter to stealth? Try swinging your sword. Try AoE. Try correct positioning, and correct timing of certain skills to stun, knockback, or pull the thief.

But nah, you’re just gonna wait until the update so you don’t have to think about anything.

You cant even name a single skill that can counter stealth, stop talking big please.

I’m not the one who is dying on my Thief when I have access to Stealth.
FYI my Thief has ran the scenario above multiple times, and I have yet to see anyone able to counter it and kill me. Am I just too good? Or is Stealth just broken?
Wait you ran this scenario too, but you died? You died because…Wait that’s obvious.

Spamming 1 to swing my sword that the Thief can clearly see and avoid.
Trying to AoE something I cant see.
Stunning my target, wait what target?
Use Pull? Pull have 40-60 recharge, Thieves have 5 skills of which some have no recharge to get back into Stealth.

With the update, I hope to see more skills that apply Revealed to Thieves.

Did I ever say that I was utilizing the perma stealth build? No, I didn’t. Again, you assume too much.
Skills aren’t needed, player skill is, but you’ll await the update because you’re terrible.

I use perma stealth build and nevr die. you claim that I am terrible.
You use a build inferior to perma stealth build and die, and you claim to be good.

Logic much?

You cant even copy the perma stealth build correctly or use it correctly, and you are dying. I shouldnt even need to assume anything, this is obvious

I know the permastealth build, but I don’t use it. Why? because it’s world versus world. Sometimes I’ll run a normal stealth build, sometimes I’ll run pistol/pistol. I’ve been running around with spirit weapons on my guardians. World versus World is a place where you can mostly just screw around with whatever builds you use.

And you’re terrible because you can’t counter it, and even moreso for claiming that I’m the one relying on it when you have just stated that you’re the one doing so yourself. Hypocrite much?

And no, you shouldn’t assume anything, but you do so anyways.

I’m going to stop replying to this since you’re beyond logical thought and reason.

I cant counter it because there is no counter. You proved that yourself because you cant even name a single skill that can counter stealth, which makes you believe there are skills out there that can counter stealth because you failed at using the perma stealth build.

It’s not that you dont use the perma stealth build. It is that you cant. Therefore, you have to resort to an inferior build. You are relying on stealth, but are not even able to use it at its broken potential. Then you say that stealth is not OP.

Everybody knows as much except for someone here. Even a dev admitted that he could not catch a thief in a livestream.

We all know that the devs arent really good players so saying they cant catch one doesnt mean much. catching a thief is very similar to catching a warrior or the new mesmer meta scepter torch staff. All very strong all very hard to kill.

As a thief, i feel we should not be able to chain stealth like what current thieves are doing with d/p or d/d and smoke screen. The only skill that should grant long duration stealth is Shadow refuge which has high risk and high reward due to the fact you can pull/push them out and it has a long CD.

If they simply nerf how chain stealthing works we wouldnt need stealth trap or skills that reveal players.

PS why are we discussing perma stealth thieves here? why not move those talk to another section and concentrate on the upcoming changes

The dev may not be a good player, but they are the ones that are balancing the game. But what you are saying there, i totally agree with. Stealth is not even a boon, it should not be stackable. Shadow’s Refuge could be changed, instead of pulsing 3s Stealth for 4 seconds, it should give 12s Stealth immediately but if you step out before the AoE ends, you are Revealed. Rest of Stealth skills should just provide their Stealth duration and if another stealth skill is used, take the highest between current remaining stealth and duration of new stealth.

This is a similar situation from back from GW1, Shadow Form and Permasins.
Except that the latter was used for PvE farming rather than PvP/WvW purposes.
Perma anything is bad balancing, using the skills when it is needed makes the game interesting.

October 15th balance/skills updates preview.

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Posted by: Turtle Dragon.9241

Turtle Dragon.9241

@turtledragon

And that proves that you rush to conclusions because you assume too much.
You wanna know the counter to stealth? Try swinging your sword. Try AoE. Try correct positioning, and correct timing of certain skills to stun, knockback, or pull the thief.

But nah, you’re just gonna wait until the update so you don’t have to think about anything.

You cant even name a single skill that can counter stealth, stop talking big please.

I’m not the one who is dying on my Thief when I have access to Stealth.
FYI my Thief has ran the scenario above multiple times, and I have yet to see anyone able to counter it and kill me. Am I just too good? Or is Stealth just broken?
Wait you ran this scenario too, but you died? You died because…Wait that’s obvious.

Spamming 1 to swing my sword that the Thief can clearly see and avoid.
Trying to AoE something I cant see.
Stunning my target, wait what target?
Use Pull? Pull have 40-60 recharge, Thieves have 5 skills of which some have no recharge to get back into Stealth.

With the update, I hope to see more skills that apply Revealed to Thieves.

Did I ever say that I was utilizing the perma stealth build? No, I didn’t. Again, you assume too much.
Skills aren’t needed, player skill is, but you’ll await the update because you’re terrible.

I use perma stealth build and nevr die. you claim that I am terrible.
You use a build inferior to perma stealth build and die, and you claim to be good.

Logic much?

You cant even copy the perma stealth build correctly or use it correctly, and you are dying. I shouldnt even need to assume anything, this is obvious

I know the permastealth build, but I don’t use it. Why? because it’s world versus world. Sometimes I’ll run a normal stealth build, sometimes I’ll run pistol/pistol. I’ve been running around with spirit weapons on my guardians. World versus World is a place where you can mostly just screw around with whatever builds you use.

And you’re terrible because you can’t counter it, and even moreso for claiming that I’m the one relying on it when you have just stated that you’re the one doing so yourself. Hypocrite much?

And no, you shouldn’t assume anything, but you do so anyways.

I’m going to stop replying to this since you’re beyond logical thought and reason.

I cant counter it because there is no counter. You proved that yourself because you cant even name a single skill that can counter stealth, which makes you believe there are skills out there that can counter stealth because you failed at using the perma stealth build.

It’s not that you dont use the perma stealth build. It is that you cant. Therefore, you have to resort to an inferior build. You are relying on stealth, but are not even able to use it at its broken potential. Then you say that stealth is not OP.

Everybody knows as much except for someone here. Even a dev admitted that he could not catch a thief in a livestream.

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Turtle Dragon.9241

Turtle Dragon.9241

@turtledragon

And that proves that you rush to conclusions because you assume too much.
You wanna know the counter to stealth? Try swinging your sword. Try AoE. Try correct positioning, and correct timing of certain skills to stun, knockback, or pull the thief.

But nah, you’re just gonna wait until the update so you don’t have to think about anything.

You cant even name a single skill that can counter stealth, stop talking big please.

I’m not the one who is dying on my Thief when I have access to Stealth.
FYI my Thief has ran the scenario above multiple times, and I have yet to see anyone able to counter it and kill me. Am I just too good? Or is Stealth just broken?
Wait you ran this scenario too, but you died? You died because…Wait that’s obvious.

Spamming 1 to swing my sword that the Thief can clearly see and avoid.
Trying to AoE something I cant see.
Stunning my target, wait what target?
Use Pull? Pull have 40-60 recharge, Thieves have 5 skills of which some have no recharge to get back into Stealth.

With the update, I hope to see more skills that apply Revealed to Thieves.

Did I ever say that I was utilizing the perma stealth build? No, I didn’t. Again, you assume too much.
Skills aren’t needed, player skill is, but you’ll await the update because you’re terrible.

I use perma stealth build and nevr die. you claim that I am terrible.
You use a build inferior to perma stealth build and die, and you claim to be good.

Logic much?

You cant even copy the perma stealth build correctly or use it correctly, and you are dying. I shouldnt even need to assume anything, this is obvious

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Turtle Dragon.9241

Turtle Dragon.9241

@turtledragon

And that proves that you rush to conclusions because you assume too much.
You wanna know the counter to stealth? Try swinging your sword. Try AoE. Try correct positioning, and correct timing of certain skills to stun, knockback, or pull the thief.

But nah, you’re just gonna wait until the update so you don’t have to think about anything.

You cant even name a single skill that can counter stealth, stop talking big please.

I’m not the one who is dying on my Thief when I have access to Stealth.
FYI my Thief has ran the scenario above multiple times, and I have yet to see anyone able to counter it and kill me. Am I just too good? Or is Stealth just broken?
Wait you ran this scenario too, but you died? You died because…Wait that’s obvious.

Spamming 1 to swing my sword that the Thief can clearly see and avoid.
Trying to AoE something I cant see.
Stunning my target, wait what target?
Use Pull? Pull have 40-60 recharge, Thieves have 5 skills of which some have no recharge to get back into Stealth.

With the update, I hope to see more skills that apply Revealed to Thieves.

(edited by Turtle Dragon.9241)

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Turtle Dragon.9241

Turtle Dragon.9241

Quotes aren’t working, so @turtledragon

So you’re just going to talk trash about the way I play, without knowing how I play, alright, sure, that’s fair, and then assume that you’re automatically correct and that I agree with you? You are a moron.

I use stealth, dodging, and shadowstep. I use stealth not as a crutch, but BECAUSE THERE’S AN ENTIRE TRAITLINE DEVOTED TO IT THAT GIVES BENEFITS FOR STEALTHING.

And your little point about how more weapon skills on other classes means that a thief’s core mechanic isn’t stealthing is just downright pathetic. Thieves have access to stealth on all but two weapon sets. We don’t need more skills to stealth, and thinking that other professions have more of a certain type of skill discounts a thief’s core mechanic being stealth is just downright idiotic.

I haven’t admitted anything. All you’ve done is make baseless assumptions on a player you don’t even know.

To add in to your last little remark, the “get good”, the only reason that this skill is being updated to reveal stealth is because other players couldn’t “get good”. They whined and complained until they got their way, while you go on to claim that I don’t want this because it makes stealth “uncounterable”, even though the most required to counter a thief using stealth is a basic thought process that many guild wars 2 players seem to lack.

Yourself included.

Thieves and stealthing has always been counterable. I’ve had plenty of times where I’ve died in stealth because other players knew what they were doing, or have even gotten lucky. It’s not hard, but people like you make it out to be by claiming that stealthing is “uncounterable”.

I think that the person who thinks their whole class will be useless if 1 skill with a 40 second cooldown from a Pet applies Revealed to them is the one who should get good. Thank you.

I never said useless, but feel free to make more baseless assumptions.

And whose to say that they won’t decrease the cooldown?
Whose to say they won’t add more, similar skills?

Not only are your points invalid and idiotic, but you also fail to look at the bigger picture.

edit

And no thieves get perma stealth. There’s always a point as to when they’re unstealthed, but the ones that constantly spam it in wub with dagger/pistol never accomplish anything.

But yes, sure, compare “not accomplishing anything” to being invincible, or brokenly overpowered. Yes. Sure.

“but the ones that constantly spam it in wub with dagger/pistol never accomplish anything”

I’m sure everyone is familiar with the scenario below:
The Thief attacks you. The Thief cant kill you. The Thief spams dagger/pistol combo to stealth and runs off. The Thief waits for all his skills to recharge. The Thief comes back and tries again, over and over. You on the other hand, cannot do anything about this stealth harasser, because he runs away invisible before you can finish him off. Wait, the Thief can see you and will make sure to run in a completely different direction that you are going to chase him.

So then after the Thief realizes he cannot kill you, he waits for someone to attack you, and then jumps in too. You kill the guy who attacked you, but the Thief realized his ally is dead, and stealths and runs away again, repeat over and over.

What did the Thief accomplish?
He did not get killed by using a broken mechanic.

What did the Thief not accomplish?
Killing You.

So compared with Guardians blocking all incoming attacks and not getting killed while dealing 0 damage themselves, and Necros fearing everyone who targets them, I see their level of survival they provide to be equal to that of Stealth, that is: OP and Broken.

And you’re telling me to get good.
Follow your own advice if you think that a situation like that in world versus world of all things is actual proof of stealth being overpowered.

What? Was the discussion about Stealth being OP anywhere else other than WvW?
Stealth is OP in WvW, Stealth is not OP in PvE, nor PvP because you cant cap while Stealthed.
You speak of counters to stealth in WvW?
Name them please?
Name on each profession please.
Show me them counters, I wanna see. Since I obviously cant see the thief so i wanna see the counter to the little thief in the scenario above.

Yeah, that’s kinda what the entire discussion has been about. Spvp and Wub.

The counter?

Getting good.

And that, proves that there are no counter to stealth, and someone who mentioned that they got killed while being under stealth is due to that someone’s own stupidity, not because counters exist to the mechanic. Thanks.

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Turtle Dragon.9241

Turtle Dragon.9241

Quotes aren’t working, so @turtledragon

So you’re just going to talk trash about the way I play, without knowing how I play, alright, sure, that’s fair, and then assume that you’re automatically correct and that I agree with you? You are a moron.

I use stealth, dodging, and shadowstep. I use stealth not as a crutch, but BECAUSE THERE’S AN ENTIRE TRAITLINE DEVOTED TO IT THAT GIVES BENEFITS FOR STEALTHING.

And your little point about how more weapon skills on other classes means that a thief’s core mechanic isn’t stealthing is just downright pathetic. Thieves have access to stealth on all but two weapon sets. We don’t need more skills to stealth, and thinking that other professions have more of a certain type of skill discounts a thief’s core mechanic being stealth is just downright idiotic.

I haven’t admitted anything. All you’ve done is make baseless assumptions on a player you don’t even know.

To add in to your last little remark, the “get good”, the only reason that this skill is being updated to reveal stealth is because other players couldn’t “get good”. They whined and complained until they got their way, while you go on to claim that I don’t want this because it makes stealth “uncounterable”, even though the most required to counter a thief using stealth is a basic thought process that many guild wars 2 players seem to lack.

Yourself included.

Thieves and stealthing has always been counterable. I’ve had plenty of times where I’ve died in stealth because other players knew what they were doing, or have even gotten lucky. It’s not hard, but people like you make it out to be by claiming that stealthing is “uncounterable”.

I think that the person who thinks their whole class will be useless if 1 skill with a 40 second cooldown from a Pet applies Revealed to them is the one who should get good. Thank you.

I never said useless, but feel free to make more baseless assumptions.

And whose to say that they won’t decrease the cooldown?
Whose to say they won’t add more, similar skills?

Not only are your points invalid and idiotic, but you also fail to look at the bigger picture.

edit

And no thieves get perma stealth. There’s always a point as to when they’re unstealthed, but the ones that constantly spam it in wub with dagger/pistol never accomplish anything.

But yes, sure, compare “not accomplishing anything” to being invincible, or brokenly overpowered. Yes. Sure.

“but the ones that constantly spam it in wub with dagger/pistol never accomplish anything”

I’m sure everyone is familiar with the scenario below:
The Thief attacks you. The Thief cant kill you. The Thief spams dagger/pistol combo to stealth and runs off. The Thief waits for all his skills to recharge. The Thief comes back and tries again, over and over. You on the other hand, cannot do anything about this stealth harasser, because he runs away invisible before you can finish him off. Wait, the Thief can see you and will make sure to run in a completely different direction that you are going to chase him.

So then after the Thief realizes he cannot kill you, he waits for someone to attack you, and then jumps in too. You kill the guy who attacked you, but the Thief realized his ally is dead, and stealths and runs away again, repeat over and over.

What did the Thief accomplish?
He did not get killed by using a broken mechanic.

What did the Thief not accomplish?
Killing You.

So compared with Guardians blocking all incoming attacks and not getting killed while dealing 0 damage themselves, and Necros fearing everyone who targets them, I see their level of survival they provide to be equal to that of Stealth, that is: OP and Broken.

And you’re telling me to get good.
Follow your own advice if you think that a situation like that in world versus world of all things is actual proof of stealth being overpowered.

What? Was the discussion about Stealth being OP anywhere else other than WvW?
Stealth is OP in WvW, Stealth is not OP in PvE, nor PvP because you cant cap while Stealthed.
You speak of counters to stealth in WvW?
Name them please?
Name on each profession please.
Show me them counters, I wanna see. Since I obviously cant see the thief so i wanna see the counter to the little thief in the scenario above.

October 15th balance/skills updates preview.

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Posted by: Turtle Dragon.9241

Turtle Dragon.9241

Quotes aren’t working, so @turtledragon

So you’re just going to talk trash about the way I play, without knowing how I play, alright, sure, that’s fair, and then assume that you’re automatically correct and that I agree with you? You are a moron.

I use stealth, dodging, and shadowstep. I use stealth not as a crutch, but BECAUSE THERE’S AN ENTIRE TRAITLINE DEVOTED TO IT THAT GIVES BENEFITS FOR STEALTHING.

And your little point about how more weapon skills on other classes means that a thief’s core mechanic isn’t stealthing is just downright pathetic. Thieves have access to stealth on all but two weapon sets. We don’t need more skills to stealth, and thinking that other professions have more of a certain type of skill discounts a thief’s core mechanic being stealth is just downright idiotic.

I haven’t admitted anything. All you’ve done is make baseless assumptions on a player you don’t even know.

To add in to your last little remark, the “get good”, the only reason that this skill is being updated to reveal stealth is because other players couldn’t “get good”. They whined and complained until they got their way, while you go on to claim that I don’t want this because it makes stealth “uncounterable”, even though the most required to counter a thief using stealth is a basic thought process that many guild wars 2 players seem to lack.

Yourself included.

Thieves and stealthing has always been counterable. I’ve had plenty of times where I’ve died in stealth because other players knew what they were doing, or have even gotten lucky. It’s not hard, but people like you make it out to be by claiming that stealthing is “uncounterable”.

I think that the person who thinks their whole class will be useless if 1 skill with a 40 second cooldown from a Pet applies Revealed to them is the one who should get good. Thank you.

I never said useless, but feel free to make more baseless assumptions.

And whose to say that they won’t decrease the cooldown?
Whose to say they won’t add more, similar skills?

Not only are your points invalid and idiotic, but you also fail to look at the bigger picture.

edit

And no thieves get perma stealth. There’s always a point as to when they’re unstealthed, but the ones that constantly spam it in wub with dagger/pistol never accomplish anything.

But yes, sure, compare “not accomplishing anything” to being invincible, or brokenly overpowered. Yes. Sure.

“but the ones that constantly spam it in wub with dagger/pistol never accomplish anything”

I’m sure everyone is familiar with the scenario below:
The Thief attacks you. The Thief cant kill you. The Thief spams dagger/pistol combo to stealth and runs off. The Thief waits for all his skills to recharge. The Thief comes back and tries again, over and over. You on the other hand, cannot do anything about this stealth harasser, because he runs away invisible before you can finish him off. Wait, the Thief can see you and will make sure to run in a completely different direction that you are going to chase him.

So then after the Thief realizes he cannot kill you, he waits for someone to attack you, and then jumps in too. You kill the guy who attacked you, but the Thief realized his ally is dead, and stealths and runs away again, repeat over and over.

What did the Thief accomplish?
He did not get killed by using a broken mechanic.

What did the Thief not accomplish?
Killing You.

So compared with Guardians blocking all incoming attacks and not getting killed while dealing 0 damage themselves, and Necros fearing everyone who targets them, I see their level of survival they provide to be equal to that of Stealth, that is: OP and Broken.

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Posted by: Turtle Dragon.9241

Turtle Dragon.9241

Quotes aren’t working, so @turtledragon

So you’re just going to talk trash about the way I play, without knowing how I play, alright, sure, that’s fair, and then assume that you’re automatically correct and that I agree with you? You are a moron.

I use stealth, dodging, and shadowstep. I use stealth not as a crutch, but BECAUSE THERE’S AN ENTIRE TRAITLINE DEVOTED TO IT THAT GIVES BENEFITS FOR STEALTHING.

And your little point about how more weapon skills on other classes means that a thief’s core mechanic isn’t stealthing is just downright pathetic. Thieves have access to stealth on all but two weapon sets. We don’t need more skills to stealth, and thinking that other professions have more of a certain type of skill discounts a thief’s core mechanic being stealth is just downright idiotic.

I haven’t admitted anything. All you’ve done is make baseless assumptions on a player you don’t even know.

To add in to your last little remark, the “get good”, the only reason that this skill is being updated to reveal stealth is because other players couldn’t “get good”. They whined and complained until they got their way, while you go on to claim that I don’t want this because it makes stealth “uncounterable”, even though the most required to counter a thief using stealth is a basic thought process that many guild wars 2 players seem to lack.

Yourself included.

Thieves and stealthing has always been counterable. I’ve had plenty of times where I’ve died in stealth because other players knew what they were doing, or have even gotten lucky. It’s not hard, but people like you make it out to be by claiming that stealthing is “uncounterable”.

I think that the person who thinks their whole class will be useless if 1 skill with a 40 second cooldown from a Pet applies Revealed to them is the one who should get good. Thank you.

I never said useless, but feel free to make more baseless assumptions.

And whose to say that they won’t decrease the cooldown?
Whose to say they won’t add more, similar skills?

Not only are your points invalid and idiotic, but you also fail to look at the bigger picture.

They totally should, thanks for suggesting it.
Devs please include more skills like Sic Em. All classes should be able to counter Stealth. Spirit Greatsword should apply Revealed within its AoE when Commanded.
Diversion should apply Revealed when Shattered.
Mine Field should apply Revealed when triggered.

And i mean it. Spirit Greatsword has a good enough cooldown to be viable doing it. Same for Diversion. Mine Field is perfect in that it must be triggered by the Thief. This game should reward people who predict where the stealthed Thief is by Revealing the Thief. Thieves should get good about not getting hit by the skills that apply Revealed to them.

Also about Sic Em, dodge button is this way little Thief.

(edited by Turtle Dragon.9241)

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Posted by: Turtle Dragon.9241

Turtle Dragon.9241

Quotes aren’t working, so @turtledragon

So you’re just going to talk trash about the way I play, without knowing how I play, alright, sure, that’s fair, and then assume that you’re automatically correct and that I agree with you? You are a moron.

I use stealth, dodging, and shadowstep. I use stealth not as a crutch, but BECAUSE THERE’S AN ENTIRE TRAITLINE DEVOTED TO IT THAT GIVES BENEFITS FOR STEALTHING.

And your little point about how more weapon skills on other classes means that a thief’s core mechanic isn’t stealthing is just downright pathetic. Thieves have access to stealth on all but two weapon sets. We don’t need more skills to stealth, and thinking that other professions have more of a certain type of skill discounts a thief’s core mechanic being stealth is just downright idiotic.

I haven’t admitted anything. All you’ve done is make baseless assumptions on a player you don’t even know.

To add in to your last little remark, the “get good”, the only reason that this skill is being updated to reveal stealth is because other players couldn’t “get good”. They whined and complained until they got their way, while you go on to claim that I don’t want this because it makes stealth “uncounterable”, even though the most required to counter a thief using stealth is a basic thought process that many guild wars 2 players seem to lack.

Yourself included.

Thieves and stealthing has always been counterable. I’ve had plenty of times where I’ve died in stealth because other players knew what they were doing, or have even gotten lucky. It’s not hard, but people like you make it out to be by claiming that stealthing is “uncounterable”.

I think that the person who thinks their whole class will be useless if 1 skill with a 40 second cooldown from a Pet applies Revealed to them is the one who should get good. Thank you.

Guardians whined as much when they introduced Signet of Might that bypassed Aegis.
Eles whined as much when they introduced Destruction of the Empowered trait on Warriors.

You cry because 1 additional counter to you is added to the game?

Just like Thieves get perma Stealth, I want
Guardians to perma Block all attacks.
Mesmers have Invulnerable clones.
Necros apply Fear to anyone who targets them.
Warriors 100 Blades actually hits 100 times.
Elementalist have all 4 attunements at the same time.

Okay?

(edited by Turtle Dragon.9241)

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Posted by: Turtle Dragon.9241

Turtle Dragon.9241

It seems as if it’s the opposite, and that what you are saying makes little to no sense at all. I clearly defined why stealth is a core mechanic for thieves, but you have seemed to completely ignore what I’ve said, and shoehorn in your own paltry definitions and reasons as to why you think “Sic Em” is a competely fair and unbiased skill.

I’ll state it again, since you need to be spoonfed: Stealthing is a core mechanic of a thief because it is
1) The survivability of a thief, as without stealth a thief is prone to nearly instant death even with an armor type that isn’t berserker due to a lack of any other forms of utility that allow for the survival of a thief
2) the fact that the basic weapon combinations of a thief, all except two, allow a thief to enter stealth
3)The utilities that allow access into stealth, shadow refuge and blinding powder, easily outshine nearly every other form of utility, especially with the trait that increases the duration of stealth.

That good enough? Those enough reasons?
And for the record, there aren’t traitlines based solely around blocking for the guardian, nor is there one solely based around snare removal for the warrior, while on the other hand there are very few other options outside of stealthing traits when specced into the shadow arts line, which makes those comparisons pointless.

And even if a developer comes in here and says “Actually, stealthing isn’t a thief core mechanic” then it still wouldn’t be acceptable for a class to have a stealth removal skill.

1) The survivability of a Thief does not depend on Stealth. You just dont know how to survive without it and are using Stealth as a crutch. Thieves have a lot of Shadowstep and dodge skills, you just prefer Stealth because it is OP. see 3)
2)
Excluding Fields,
The following weapon skills allow the Thief to enter Stealth
Cloak and Dagger
Including Fields,
Cluster Bomb
Heartseeker
Total amount of weapon skills that allow Thief to enter Stealth = 1
With Fields included = 3

The following weapon skills allow the Guardian to Block.
Protector’s Strike
Zealot’s Defense
Shield of Wrath
Shield of Absorption
Refraction
Total amount of Skills that allow the Guardian to Block = 5

The following weapon skills allow the Mesmer to create Clones
Mirror Blade
Phantasmal Berserker
Phase Retreat
Phantasmal Warlock
Ether Clone
Illusionary Counter
Illusionary Leap
Illusionary Riposte
Phantasmal Swordsman
Phantasmal Warden
Phantasmal Duelist
Phantasmal Mage
Feigned Surge
Illusionary Mariner
Spinning Revenge
Illusionary Whaler

Total amount of weapon skills that allow the Mesmer to create clones = 16

1 skill from 1 offhand weapon does NOT make Stealth a core mechanic of Thieves,
5-16 skills from multiple weapons make Blocking and Clones the core mechanic of Guardians and Mesmers respectively.

3) With this, you admit that Stealth is OP given that it outshines every other utility that the Thief has. You are stating that YOU cannot play a Thief without Stealth, that Stealth is YOUR preferred utility slots and that you think every other Thief utility skill is trash. If Stealth utility skills are that much better than everything else, then it clearly deserves a counter or a nerf.

We are talking about 1(one) skill with a 40s cooldown from a PET that stops you from Stealthing for barely a few seconds. We are not talking about every attack from every class removing Stealth from the Thief. A few seconds of Revealed every 40s, that single skill is going to kill every Thief in the whole of GW2? Get good. Even better, learn to use the other utilities that will help you hold out for 4 seconds until you can Stealth again. You just want to remain uncounterable? Me too. Invulnerable Mesmer Clones until Shattered this way please.

(edited by Turtle Dragon.9241)

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Turtle Dragon.9241

I disagree entirely with the change to “Sic EM”. I don’t think that’s the direction this game should be headed. Being able to disable core mechanics is a no go for me. Stealth is a core mechanic, and the introduction of Sic Em is like having an ability to disable

- Guardian Virtues
- Mesmer Clones
- Ranger Pets
- Warrior Adrenaline
- Necro Deathshroud
- Engi kits
- Ele Attunement swap

with the use of a single skill, specifically aimed at that class. While some may argue that thieves aren’t the only players who can use stealth, they still are the only class who relies heavily on it, and without, cannot survive (see P/P or S/P).

I also don’t agree with the “no counter” to stealth argument, because aside from D/P, any dagger offhand build that relies on stealth is easily countered by dodging CnD, blocking CnD, or blinding the thief, even well timed CCs. On my guardian I found that I could effectively deny a thief much of his stealth simply by negating Cloak And Dagger. Even D/P has it’s counters through the use of pulls and pushes.

Giving a passive ability to ranger pets which would allow them to see and attack stealthed enemies is a good idea, allowing said pet to reveal enemy is not.

Just my opinion…

Stealth is NOT Thief’s “core mechanic”, Steal and Initiative are.

All three are a core mechanic. Steal and initiative by itself isn’t enough. Roll a S/P or P/P thief and you will see, without stealth thieves are all but useless. While there are some builds such as jumper’s S/D and the D/D evade build, they simply aren’t viable outside of spvp. Not to mention that stealth has an entire trait line for thief. If that doesn’t prove it’s a core mechanic then nothing will.

Thieves being useless without Stealth =/= Stealth being a core mechanic of Thieves.

I could claim that Warriors are useless without the ability to remove Cripple/Immobilize/Chill, that does not make Snare Removal a core mechanic of the Warrior.
And Warriors really are useless without Snare Removals.

You haven’t explained why stealth isn’t a core mechanic yet. All you’ve done is say it isn’t and bring up an example that really doesn’t make sense. There are viable builds without snare removal for warriors. I don’t supposed you’ve ever seen a perplexity CC spamming warrior, have you?

Stealth has an entire trait line for thieves. How is that not a core mechanic? There isn’t any entire trait line devoted to snare removal for warriors. The comparison doesn’t make sense.

He defined core mechanic as a mechanic that the class cannot play without. If you define core mechanic as “entire trait line”, then Guardians have an entire trait line devoted to Blocking. Then Blocking is a core mechanic to Guardians. Remove all Unblockable attacks from the game. Why should Thieves get a core mechanic that is not removable and Guardians dont?
While you are at it, make my Mesmer clones Invulnerable until i Shatter them. People killing my clones are stopping me from using my “core mechanic which has a dedicated trait line” of Shatter skills.

You just stated that he defined a core mechanic as a mechanic that the class cannot play without, and then you go and list off a traitline that most guardian players, myself included, play without.

Stealthing is a core mechanic because not only does it make sure that a thief is able to live for more then five seconds, it’s also one of the most useful traitlines, has an appearance on all but two skill bars on the weaponsets, and is featured in some of the most useful utility skills.

You thinking that stealthing is just as overpowered as invincible mesmer clones shows your naivety.
And it’s essentially proving mine and other’s points about how stealthing is a core mechanic of thieves, since you again made the comparison of mesmer clones to thief stealthing.

He defined core mechanic as something the class cannot play without. I gave example of something a class cannot play without, without that being a core mechanic.
Stealth is NOT a core mechanic according to his definition, or Snare Removal is also a core mechanic for Warriors.

You defined core mechanic as “entire trait line dedicated to that mechanic” at first. I showed you another trait line that has a counter to it, Blocking, the Valor traitline for Guardians.

Now you add both definitions of core mechanic and say “entire trait line that a class cannot play without”. Then by logic, either that trait line is OP and broken and needs a serious nerf/counter or whole class needs an overhaul, or YOU have not explored the possibilities of the other trait lines.

Please define core mechanic, what you are saying makes no sense.

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Posted by: Turtle Dragon.9241

Turtle Dragon.9241

I disagree entirely with the change to “Sic EM”. I don’t think that’s the direction this game should be headed. Being able to disable core mechanics is a no go for me. Stealth is a core mechanic, and the introduction of Sic Em is like having an ability to disable

- Guardian Virtues
- Mesmer Clones
- Ranger Pets
- Warrior Adrenaline
- Necro Deathshroud
- Engi kits
- Ele Attunement swap

with the use of a single skill, specifically aimed at that class. While some may argue that thieves aren’t the only players who can use stealth, they still are the only class who relies heavily on it, and without, cannot survive (see P/P or S/P).

I also don’t agree with the “no counter” to stealth argument, because aside from D/P, any dagger offhand build that relies on stealth is easily countered by dodging CnD, blocking CnD, or blinding the thief, even well timed CCs. On my guardian I found that I could effectively deny a thief much of his stealth simply by negating Cloak And Dagger. Even D/P has it’s counters through the use of pulls and pushes.

Giving a passive ability to ranger pets which would allow them to see and attack stealthed enemies is a good idea, allowing said pet to reveal enemy is not.

Just my opinion…

Stealth is NOT Thief’s “core mechanic”, Steal and Initiative are.

All three are a core mechanic. Steal and initiative by itself isn’t enough. Roll a S/P or P/P thief and you will see, without stealth thieves are all but useless. While there are some builds such as jumper’s S/D and the D/D evade build, they simply aren’t viable outside of spvp. Not to mention that stealth has an entire trait line for thief. If that doesn’t prove it’s a core mechanic then nothing will.

Thieves being useless without Stealth =/= Stealth being a core mechanic of Thieves.

I could claim that Warriors are useless without the ability to remove Cripple/Immobilize/Chill, that does not make Snare Removal a core mechanic of the Warrior.
And Warriors really are useless without Snare Removals.

You haven’t explained why stealth isn’t a core mechanic yet. All you’ve done is say it isn’t and bring up an example that really doesn’t make sense. There are viable builds without snare removal for warriors. I don’t supposed you’ve ever seen a perplexity CC spamming warrior, have you?

Stealth has an entire trait line for thieves. How is that not a core mechanic? There isn’t any entire trait line devoted to snare removal for warriors. The comparison doesn’t make sense.

He defined core mechanic as a mechanic that the class cannot play without. If you define core mechanic as “entire trait line”, then Guardians have an entire trait line devoted to Blocking. Then Blocking is a core mechanic to Guardians. Remove all Unblockable attacks from the game. Why should Thieves get a core mechanic that is not removable and Guardians dont?
CORE MECHANICS SHOULD HAVE NO COUNTER, RIGHT?
While you are at it, make my Mesmer clones Invulnerable until i Shatter them. People killing my clones are stopping me from using my “core mechanic which has a dedicated trait line” of Shatter skills.

(edited by Turtle Dragon.9241)

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Posted by: Turtle Dragon.9241

Turtle Dragon.9241

I disagree entirely with the change to “Sic EM”. I don’t think that’s the direction this game should be headed. Being able to disable core mechanics is a no go for me. Stealth is a core mechanic, and the introduction of Sic Em is like having an ability to disable

- Guardian Virtues
- Mesmer Clones
- Ranger Pets
- Warrior Adrenaline
- Necro Deathshroud
- Engi kits
- Ele Attunement swap

with the use of a single skill, specifically aimed at that class. While some may argue that thieves aren’t the only players who can use stealth, they still are the only class who relies heavily on it, and without, cannot survive (see P/P or S/P).

I also don’t agree with the “no counter” to stealth argument, because aside from D/P, any dagger offhand build that relies on stealth is easily countered by dodging CnD, blocking CnD, or blinding the thief, even well timed CCs. On my guardian I found that I could effectively deny a thief much of his stealth simply by negating Cloak And Dagger. Even D/P has it’s counters through the use of pulls and pushes.

Giving a passive ability to ranger pets which would allow them to see and attack stealthed enemies is a good idea, allowing said pet to reveal enemy is not.

Just my opinion…

Stealth is NOT Thief’s “core mechanic”, Steal and Initiative are.

All three are a core mechanic. Steal and initiative by itself isn’t enough. Roll a S/P or P/P thief and you will see, without stealth thieves are all but useless. While there are some builds such as jumper’s S/D and the D/D evade build, they simply aren’t viable outside of spvp. Not to mention that stealth has an entire trait line for thief. If that doesn’t prove it’s a core mechanic then nothing will.

Thieves being useless without Stealth =/= Stealth being a core mechanic of Thieves.

I could claim that Warriors are useless without the ability to remove Cripple/Immobilize/Chill, that does not make Snare Removal a core mechanic of the Warrior.
And Warriors really are useless without Snare Removals.

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Posted by: Turtle Dragon.9241

Turtle Dragon.9241

I disagree entirely with the change to “Sic EM”. I don’t think that’s the direction this game should be headed. Being able to counter core mechanics is a no go for me. Stealth is a core mechanic, and the introduction of Sic Em is like having an ability to disable

- Guardian Virtues
- Mesmer Clones
- Ranger Pets
- Warrior Adrenaline
- Necro Deathshroud
- Engi kits
- Ele Attunement swap

I also don’t agree with the “no counter” to stealth argument, because aside from D/P, any dagger offhand build that relies on stealth is easily countered by dodging CnD, blocking CnD, or blinding the thief. On my guardian I found that I could effectively deny a thief much of his stealth simply by negating Cloak And Dagger. Even D/P has it’s counters through the use of pulls and pushes.

Giving a passive ability to ranger pets which would allow them to see and attack stealthed enemies is a good idea, allowing said pet to reveal enemy is not.

Just my opinion…

I’m sorry, but Stealth is NOT a core mechanic of Thieves.
Steal is a Thief’s core mechanic
Sneak Attack is a Thief’s core mechanic
No Recharge(Initiative) on weapon skills is a Thief’s core mechanic

Stealth is NOT a Thief’s core mechanic

Sneak Attack does require Stealth to work, true. But stopping a Thief from using Sneak Attacks by using Sic Em, is arguably the same as using Corrupt Boon on a Guardian who has Aegis. Or blocking a pet’s attack, or blocking a Warrior’s Burst skill, or killing a Mesmer’s clone.

Thus we should have Aegis not be a boon anymore and guarantee to even block unblockable attacks, pets are now unblockable and immune to immobilize, Warriors have unblockable, well, undodgeable too Burst skills, and Mesmer clones are officially Invulnerable.

(edited by Turtle Dragon.9241)

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Posted by: Turtle Dragon.9241

Turtle Dragon.9241

Follow the trend. Want more?

Sure, you didnt name one core ability.

Aegis, the core ability of Guardians. Is countered by Boon Removal AND Unblockable.

If you say other classes have Aegis, I will say other classes have Stealth. kthxbai.

Moreover, Warriors now have a Unblockable with their Signet of Might. Other classes, including thief, have Unblockable attacks.

More than 1 class(Warrior, Necro, Mesmer and Engineer) has been a counter to a core ability of the Guardian that has a MINOR effect of blocking the next attack only.
Aegis has 2 types of counters on over 10 skills/traits.
1 class only is getting a counter to the core ability of the Thief that has a MAJOR effect of making them invisible.
Stealth is getting 1 type of counter on 1 skill.

More QQ plz.

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Turtle Dragon.9241

All this BS about stealth needing a counter… there are counters to stealth… you just need to actually learn to use them.

The problem with thieves and stealth is…well, I’ll let these quotes do the talking for me.

“You can’t hit what you can’t see.” ~Walter Johnson (In GW2 you can, its magic!)
“You cannot dodge what you cannot see!” ~Gen (Sure you can, ever used block and didnt see what caused it? Happens all the time in GW2)

But to add to this, we need some REAL hard counters to stealth, something to get it off somebody. I really hope Sic ‘Em is changed to a pet damage increase for all its attacks for a certain amount of time, with the Reveal being an AoE around the pet of 900 range. If we can start seeing at least one skill that does that on at least half of the classes, you won’t see as much complaining from players about the ‘invincible’ thief.

2 things about the stealth complaints:

1: STEALTH is NOT thief only. Quit begging for nerfs to a mechanic that 4 classes use, just because one has some more entertaining ways to “annoy” you with it. Honestly I disapprove of the change cause most games that use stealth breakers also have classes that can actually perma stealth, GW2 doesn’t. Yes I have a thief ( i troll/harass/taunt with her in WvW, she has never killed anything 1v1, she cant), but I main a mesmer, and im in ill need of more nerfs to my favorite, and most played class that is currently the least played, and least used in PvP environments.

2: Adding hard counters BEGS the question for the developers of just what other hard counters do we need, it’s gonna be a pretty long list and that’s GOING to turn into a kitten you wouldn’t believe. Tweaks, yes, “shaves” yes. Just adding out right changes (counters) to core mechanics is just a bad idea no matter how you look at it.

Let’s take the thiefs stealth, then we can take the warrior’s weapons, the mesmer’s clones, the necro’s death….. Then we can all have the same stick character wielding the same stick weapon to beat on each other with.

Nobody said anything about TAKING Stealth from thieves. Get your facts straight. They are introducing a COUNTER to Stealth, that is not REMOVING it.

If i counter Immobilize with condition removal, condition removal is a COUNTER to it, that does not make Immobilize USELESS.
If i counter Daze/Stun with Stunbreaker, Stunbreaker is a COUNTER to it, that does not make Daze/Stun USELESS.
If I counter Knockdown with Stability, Stability is a COUNTER to it, that does not make Knockdown USELESS.
If I counter Stability with boon removal, boon removal is a COUNTER to it, that does not make Stability USELESS.

Follow the trend. Want more?

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Turtle Dragon.9241

Some of these may not make it in for that release

Just remember this, some people take the words of a dev as final say.

I’m glad that tab targetting is finally getting a fix, was tired of tab targetting through a bunch of spirits to get to a ranger.

It’s about time there’s an anti-stealth mechanic in the game (similar to hunter flare). You’ll see alot of QQ from thieves, but this is necessary. I’ll keep a ranger near me now in pvp.

The one thing though Fix Guardian shield this weapon feels entriely lackluster is is mostly only used for the knockback for point control or thieves stealth in spvp.

Yea, its about time they added a counter to that god mode skill stealth… i mean seriously:
1) Ground Targeted AOEs did nothing against a stealthed thief… except have them take damage as they tried to approach for a melee attack and get whatever conditions were associated with the AOE as well.
2) Knockback, Stun, Daze, Knockdown… yea these did nothing to interupt the casting of things like Shadow Refuge or reveal the thief after knocking the thief out of the SR field.
3) Revealed Debuff… yup, nothing says perma stealth god mode like having a 3-4 second time frame where you cant use stealth at all.
4) Anti-Stealth Traps… yea, these are expensive but what other specific piece of WvW gear is specifically made to target a single class? NONE!
5) PVE mobs dont lose aggro with stealth anymore. Oh wait that goes for WvW mobs too.. so for those who keep QQ that thieves use ambient creatures to perma stealth… how about look where the creature that was just attacked is looking and strike there? Chances are, since the mob keeps aggro, it cant attack but it knows where the thief is.

All this BS about stealth needing a counter… there are counters to stealth… you just need to actually learn to use them.

1. Ground Targeted AoE can be dodged and walked out of by any thief. On top of that, you would be hard put to actually KILL the thief with that kind of damage(unless the thief is stupid) given that he has any 3 of regeneration during stealth, regains health during stealth, removes conditions during stealth or moves 50% faster(yes 50%, more than swiftness). If i was moving at 50% speed on any class, i could walk out of AoE without even needing to dodge.

2. I have 1 knockback skill that has a recharge of 35. You have 4 stealth skills, among which some have NO cooldown given that they use initiative. That’s provided my knockback actually HITS you. That means I have to actually PREDICT where you are before knocking you back.

3. So far, Revealed only applies to you provided you either walk out of Shadow’s Refuge, or you yourself attack. Revealed does not apply every time your stealth ends. So if you die during Revealed, it is your own fault for revealing yourself. Meaning that Revealed so far is nowhere near a COUNTER to the thief given that it is DEPENDENT on the thief, and not by the person who wants to COUNTER Stealth.
Example:
If my only way to catch up with you in a race depends on you injuring your leg, this is nowhere near a counter.

4. Hello? Mesmer and Engineer(soon) have Stealth. Thank you for seeing only yourself having stealth in that bubble. Here’s your bubble: pop!

5. I’m supposed to kill every rabbit alive to stop you from using Cloak and Dagger? Am i supposed to take everything off the supermarket’s shelf to stop people from shoplifting? Collect every dollar in the world to stop people from robbing a bank…good plan.

(edited by Turtle Dragon.9241)

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Turtle Dragon.9241

Turtle Dragon.9241

I hope devs read this:

People would like to change traits on the fly(build templates) and save builds.
However, there are 2 factors that affect this.
1. Trait Retrainer is in major cities only.
2. No way to save build template.

How to fix
1. Trait retrainer now sells Training Stones for 3s50 each(same cost as re-traiting a lvl80). This way, all players can buy like 250 of them and carry at all times. If they want to re-trait while adventuring, they will be able to, using a Training Stone.
2. Allow us to save build templates to our PC.

Reasons you did not choose a Charr

in Guild Wars 2 Discussion

Posted by: Turtle Dragon.9241

Turtle Dragon.9241

from GW1
Gwen: “One good act does not redeem your people, murderer.”
Gwen: “I want you to know: I do not like you. I do not forgive you.”
Gwen: “But most of all, I do not FEAR you. I hate you. There’s a difference.”

For how many years did Gwen beat this into my head? I dont know. All I know is this is in my head, and here to stay.

Do not like the Charr
Do not forgive the Charr
Do not FEAR the Charr
Hate the Charr

Nerf the amount of bloodstone dust

in Guild Wars 2 Discussion

Posted by: Turtle Dragon.9241

Turtle Dragon.9241

The amount of Bloodstone dust is necessary. I need it to level my crafting from 450 to 475 for cheap.

no one will never know

in Guild Wars 2 Discussion

Posted by: Turtle Dragon.9241

Turtle Dragon.9241

finally i’ve got my ascended scepter, but its really orrible, so i’ve trasmutated, but no one will see what i have, and in a cosmetic game is not so good, could be a good idea make a skin that will be applyable only on ascended weapons

I dont get how Ascended has ANYTHING to do with this.

For example:
When i see someone with a Fused Greatsword, it could be anything between a White and an Exotic(and now possibly even Ascended).

Take an even closer look on “free” weapon skins, I see a lot of people around me with Super Greatswords, King Toad Greatswords and Storm Wizard Greatswords.

Did we ever have a clue that this guy running CoF with us for the past 10mins had a Rare Greatsword? Did we even know whether someone in team had a Magic Find Greatsword?

When all 5 of us are hitting the boss, we can see “not enough dps” but we cannot see “who does not have enough dps”.

Unless someone pings their weapon, or the weapon is only crafted under that quality(for example, if i see a Pearl weapon, i will assume Exotic) we will never know each other’s gears/stats etc. Even with Pearl weapons, there’s probably some troll out there who has transmuted a Pearl weapon on a White, even if it’s unlikely. Of course, if you see a Legendary skin, it is 99% probably Legendary quality.

How does Ascended have ANYTHING to do with it?

Laurel items now basically worthless?

in Guild Wars 2 Discussion

Posted by: Turtle Dragon.9241

Turtle Dragon.9241

Lunaria BEFORE
+43 Power
+43 Precision
+43 Toughness
+43 Vitality
+43 Condition Damage
+6% Critical Damage
+43 Healing Power
+4% Magic Find

You were running with those stats

Lunaria AFTER
+43 Power
+43 Precision
+43 Toughness
+43 Vitality
+43 Condition Damage
+6% Critical Damage
+43 Healing Power

+20% Magic Find(from Essence of Luck given for free).

So you lost 4% Magic Find from 1 item, and you were given 20% Magic Find for your whole ACCOUNT as REPLACEMENT. If you say the stats on the item are bad now, just note that they are exactly the same as the stats you were running with before.

I have Celestial Sigil, Ancient Mursaat Token, Triforge Pendant, Lunaria and Solaria. That’s 4% Magic Find removed from each, I was given 20% Account-Wide Magic Find. I break even(Math: 5 × 4% = 20%), you on the other hand, got extra free Magic Find because you only have two Celestial Accessories.

Stop contradicting yourself, Math 101 this way.

Everyone was given that 20%, it was not a replacement for the loss of MF, it was a gift to everyone, even those who never had MF at all. He did indeed lose something (the MF and the reason for having bought those specific trinkets).
Or the matter could be seen as a replacement for him (and all the other MF users) and as a gift to everyone else (and even in this case he did lose the gift given to everyone else).

Not a GIFT. This is COMPENSATION.
http://wiki.guildwars2.com/wiki/Essence_of_Luck_
Given to accounts created before the Super Adventure Box: Back to School release to compensate for loss of Magic Find gear.

How does what “everyone” else recieve actually have anything to do with it?

So your concept is, if someone owes me 5 cookies, and comes to the party with a huge truck of cookies and gives 5 cookies to everyone including me, he has not repaid his debt towards me at all?

If that’s what you are implying, then that is extremely selfish. I consider that he repaid me the cookies and out of pure kindness, he shared 5 cookies to everyone else in the party.

Now, if he owed me 5 cookies but gave cookies to everyone except for me, then I would have reason to be angry.

So, the 20% MF worth of Essences of Luck given to previous owners of MF gear was compensation, but the 20% MF worth of Essences of Luck given to everyone else was just a gift?

Seems fair.

It is fair.
Example:
The internet went down for a whole day.
The internet company decided to compensate all of their customers and give them 1 month free internet for the inconvenience.
I was in Australia during that day.
I got 1 month free internet, and so did you.
How is it unfair?
Because you suffered through 1 day without internet and I didnt?
So you are saying that the internet company has to check that i wasnt there on the day this happened and not give me 1 month free, and check on each and every customer in turn?
Why do you care if I got 1 month free internet anyway? You did too.
That does not concern you what I get for free.
Jealousy much?

Laurel items now basically worthless?

in Guild Wars 2 Discussion

Posted by: Turtle Dragon.9241

Turtle Dragon.9241

Lunaria BEFORE
+43 Power
+43 Precision
+43 Toughness
+43 Vitality
+43 Condition Damage
+6% Critical Damage
+43 Healing Power
+4% Magic Find

You were running with those stats

Lunaria AFTER
+43 Power
+43 Precision
+43 Toughness
+43 Vitality
+43 Condition Damage
+6% Critical Damage
+43 Healing Power

+20% Magic Find(from Essence of Luck given for free).

So you lost 4% Magic Find from 1 item, and you were given 20% Magic Find for your whole ACCOUNT as REPLACEMENT. If you say the stats on the item are bad now, just note that they are exactly the same as the stats you were running with before.

I have Celestial Sigil, Ancient Mursaat Token, Triforge Pendant, Lunaria and Solaria. That’s 4% Magic Find removed from each, I was given 20% Account-Wide Magic Find. I break even(Math: 5 × 4% = 20%), you on the other hand, got extra free Magic Find because you only have two Celestial Accessories.

Stop contradicting yourself, Math 101 this way.

Everyone was given that 20%, it was not a replacement for the loss of MF, it was a gift to everyone, even those who never had MF at all. He did indeed lose something (the MF and the reason for having bought those specific trinkets).
Or the matter could be seen as a replacement for him (and all the other MF users) and as a gift to everyone else (and even in this case he did lose the gift given to everyone else).

Not a GIFT. This is COMPENSATION.
http://wiki.guildwars2.com/wiki/Essence_of_Luck_
Given to accounts created before the Super Adventure Box: Back to School release to compensate for loss of Magic Find gear.

How does what “everyone” else recieve actually have anything to do with it?

So your concept is, if someone owes me 5 cookies, and comes to the party with a huge truck of cookies and gives 5 cookies to everyone including me, he has not repaid his debt towards me at all?

If that’s what you are implying, then that is extremely selfish. I consider that he repaid me the cookies and out of pure kindness, he shared 5 cookies to everyone else in the party.

Now, if he owed me 5 cookies but gave cookies to everyone except for me, then I would have reason to be angry.

Laurel items now basically worthless?

in Guild Wars 2 Discussion

Posted by: Turtle Dragon.9241

Turtle Dragon.9241

If you’re talking about fractal rings they don’t come at a huge price. They’re easy to buy with pristine fractals and are uncommon fractal completion rewards. I’m guessing you’re not talking about infused rings. Lunaria and Solaria are the ascended rings with celestial stats and they have hardly changed. After the patch your combat abilities are unchanged and those two rings are more than compensated for by account wide magic find. I have plenty of ascended celestial jewelry and I’ll be keeping it all thank you.

The game mechanics have been changed to remove big magic find bonuses from armor for improved balance. Good. You still seem to want big magic find on armor and that isn’t going to happen. You seem to want bigger magic find than other players with the similar game history just because your old armor used to have magic find and that certainly isn’t going to happen either.

Let’s try a different tack. You earned laurels. So did I. Let’s assume at the same rate.

With your laurels you purchased some gear. I’ll assume it was without MF, given your expressed opinion here. I also bought some gear, the two rings, to be exact.

Your gear still works, although if you bought non-celestial MF gear you have to replace the stats with other, comparable stats. The 110 laurels have still purchased items that are just as useful as before. You have suffered no loss.

My MF was taken away without compensation of any kind, when compared to your items. The rings are now way below other equal-cost items in value, because they prevent some specialization (despite having more raw points). When I bought them, the MF compensated for their otherwise rather poor stats. I am holding two rings that I never would have purchased in their current condition.

From this point on, if we play the same amount, your gear will always be ahead of my gear by 110 laurels worth of stuff.

Lunaria BEFORE
+43 Power
+43 Precision
+43 Toughness
+43 Vitality
+43 Condition Damage
+6% Critical Damage
+43 Healing Power
+4% Magic Find

You were running with those stats

Lunaria AFTER
+43 Power
+43 Precision
+43 Toughness
+43 Vitality
+43 Condition Damage
+6% Critical Damage
+43 Healing Power

+20% Magic Find(from Essence of Luck given for free).

So you lost 4% Magic Find from 1 item, and you were given 20% Magic Find for your whole ACCOUNT as REPLACEMENT. If you say the stats on the item are bad now, just note that they are exactly the same as the stats you were running with before.

I have Celestial Sigil, Ancient Mursaat Token, Triforge Pendant, Lunaria and Solaria. That’s 4% Magic Find removed from each, I was given 20% Account-Wide Magic Find. I break even(Math: 5 × 4% = 20%), you on the other hand, got extra free Magic Find because you only have two Celestial Accessories.

Stop contradicting yourself, Math 101 this way.

(edited by Turtle Dragon.9241)

For all those OMG TREADMILL Types

in Guild Wars 2 Discussion

Posted by: Turtle Dragon.9241

Turtle Dragon.9241

Colin better keep his word.

Arenanet already wasted my dollars(~$10) from transmuting exotics. They better not waste my dollars for transmuting ascended by introducing another tier of gear higher than ascended.

Did AN promised to never add new gear tiers?

in Guild Wars 2 Discussion

Posted by: Turtle Dragon.9241

Turtle Dragon.9241

how are ascended items a gear treadmill anyway? after ascended armor comes out there will be nothing else after that.

1 character, 6 weapons(including underwater).
According to a dev, it takes 2 WEEKS to make 1 ascended weapon.
That’s 12 weeks(1/4 of a YEAR) for 1 character.
That means, to have BiS gear for all my characters, i will NEED 96 weeks.
I have to login and craft each component EVERYDAY, for almost the next 2 years.
And that’s assuming I ONLY have 6 weapons(2 main, 2 off, 2 underwater).
Then I have to PAY for fine transmutation stones with my $$$ or gold.
5 Transmutation stones = 200 gems. I need 6 PER character.
I already PAID and used Transmutation stones to have cool skin + BiS weapon.
Where is my $10 now? Poofed! Down the toilet because I have to BUY new ones.
PAY $10 to use the SAME skins you are currently using. Fine.
PAY $10 every 2 weeks to use the SAME skin you are currently using. Not Fine.
Do we have a GUARANTEE there wont be new tier gear every 2 weeks? NO!
How MANY $10 do I have to PAY to KEEP the SAME skin that I have?
No compensation, No free transmutation stones. PAY!

Does this sound like FUN to you or to anyone else here?
Then will come ascended armor. Pay pay pay! Just to keep the skin on armor too.
Back then when you bought your Cultural Armor, you bought it Rare, not Exotic.
Why? Because you have to buy transmutation stones with $$$.
Soon: Buy transmutation stones for your own armor after weeks of grind.
And they arent even trying to hide what they are doing.

The person who introduced Ascended gear into GW2 was the same person who ruined GW1 a few years back. If tomorrow I do not like what I see, I am taking my time and my wallet elsewhere. And no, you cannot have my stuff because it is ALL Account Bound, what a convenient system.

(edited by Turtle Dragon.9241)

Magic Find [merged]

in Guild Wars 2 Discussion

Posted by: Turtle Dragon.9241

Turtle Dragon.9241

I would like a dev to clarify about the MF change on Ascended Accessories, the blogpost is NOT clear about Accessories in general.

Say I have an Armbrace of Truth(with and Offensive infusion slot & 10% MF stat on it). I want to make it Zerker with a Defensive infusion slot.

The Ascended Accessory equivalent to Zerker + Defensive infusion slot is the Magister’s Field Journal.

Do you make the Armbrace of Truth become Magister’s Field Journal if i choose to make it Zerker?
If yes, how does the trade-in happen? Will there be an NPC?

Or do you simply change the stats on the Armbrace of Truth?
If yes, then will I have an Armbrace of Truth with Zerker stats? Also, can the infusion slot type be swapped?(given that you are messing with people’s items and builds, i hope it can be…)

(edited by Turtle Dragon.9241)

The purpose of ascended gear

in Guild Wars 2 Discussion

Posted by: Turtle Dragon.9241

Turtle Dragon.9241

Makes crafting a little bit more useful I guess.
Makes legendaries a LOT more useful.

Legendaries were supposed to be high-end skins, not something more useful than any other max stat weapon…

We were lied to…again.

Ascended Skins - with a timed duration.

in Guild Wars 2 Discussion

Posted by: Turtle Dragon.9241

Turtle Dragon.9241

Your argument is based on the assumption that the goal of the game is to have BiS gear.

The goal of the game is to stay in Queensdale forever and farm Troll, Boar, Wasp, Oak!
Play GW2 correctly, not your way!

On a more serious note,
There is no THE goal of the game. But having BiS gear is ONE of the goals of the game.

PSA: only 2 weeks for asc weapon

in Guild Wars 2 Discussion

Posted by: Turtle Dragon.9241

Turtle Dragon.9241

AFAIK, when you reach a craft level, you can craft any weapon/armor under that crafting profession provided you have the materials.
Example: You can craft weaponsmith orichalcum weapons as soon as you reach 400 weaponsmith.

I am interpreting this as:
it will take 2 weeks to max a crafting profession(say weaponsmith) to 500 and say you are using greatsword & sword/axe, you’re done right there as long as you have the mats, you may craft all 3(they are all under weaponsmith). Now you need another 2 weeks to max your huntsman and another 2 to max artificier, so depending on what weapons you use, it may take 2-6 weeks to finish your ascended weapons.

Of course that means you will also need huntsman500 for your speargun or artificier500 for your trident.

If they make it time-gated and it takes 2 weeks for 1 weapon, then arenanet has lost a customer, a fan and a possible investor.

Game Crash(Mail)

in Bugs: Game, Forum, Website

Posted by: Turtle Dragon.9241

Turtle Dragon.9241

I am reporting this bug:

Whenever i receive mail from ANET (or the GW2 customer support team) that contains items, my game crashes(as if i lose connection).

I dont usually receive mail from other players/arenanet staff, so i wont be able to give more specifics such as “mail without item” or “mail from anyone else with items” crashes my game. All i know is my game loses connection, i double click my main, and i received mail from ANet.

First time was when Customer Support Team sent me 6 karma testtubes.
Second time was when ArenaNet Staff sent me a Free WvW XP Booster Gift.

Why EVON lost! The Reason

in Living World

Posted by: Turtle Dragon.9241

Turtle Dragon.9241

Who voted for Ellen Kiel/Who voted against Evon Gnashblade:
1. Kiel is a woman. Feminists(to not say most women) will vote for Kiel.
2. Kiel is a woman. (many)Men voted for boobs.
3. Kiel is a human. See “most GW2 played race”.
4. Evon is a charr. Throughout GW1, Gwen has taught us 7 years worth of hating charrs.
5. Kiel is good. Regardless of your opinion on the matter, good will eventually prevail.
6. Evon is greedy. Greedy pig vs Good bunnycop, obvious choice.
7. Kiel offered reduced Waypoints. A game mechanic that everyone uses.
8. Evon offered reduced Keys. MANY players boycott the RNG portion of BLTC.
9. Kiel offered a NEW fractal. Something NEW that nobody knows anything about.
10. Evon offered Abaddon fractal. Something whose results are already known.

9&10: would you rather watch the NEW soccer world cup or the 1998 soccer world cup whose results you already know? Admittedly the 1998 soccer world cup had some amazing action, even if the 1998 soccer world cup was in HD, you know the answer to this question.
http://wiki.guildwars2.com/wiki/Thaumanova_Reactor
Yes, the Thaumanova Reactor is NEW, not some old asuran experiment gone wrong.

Arguably, a lot of GW1 fans voted for Evon for the sole reason that they wanted the Abaddon fractal. Thus stating that the only good thing that Evon had up his sleeve was the Abaddon fractal. Meaning that many GW1 fans did not really want to vote for Evon, but really voted for the fractal. If Kiel had proposed Abaddon and Evon had proposed the new reactor, Evon would have been crushed by a very large margin.

Evon was destined to lose.

Crown Pavillion: Tyria's First Theme Park

in Queen's Jubilee

Posted by: Turtle Dragon.9241

Turtle Dragon.9241

So, I was running through the pirate area earlier to take down Evil Micheal Bay when I remembered all the pirates, all the enemies in fact, were basically animatronics.

I also realized we were in themed segments of a place meant for entertainment, and it dawned on me: Crown Pavillion is Tyria’s first Theme Park.

Loads of merchants with overpriced goods, uses the latest technology for the purposes of entertainment, segmented, themed landscapes, and animatronics.

So now I’m hoping that next year, we get some rides in Crown Pavillion. I’m hoping for a human built wooden coaster, a Charr super coaster with loops, and something Asuran. Also, some kind of manor. run down and filled with ghosts. A… haunted mansion, if you will.

What are your thoughts on this?

No no no, not ghosts, Ascalonians. Get your GW2 wishes right.

More champ weapons added later?

in Queen's Jubilee

Posted by: Turtle Dragon.9241

Turtle Dragon.9241

Well… actually we don’t even know all weapon skins that had already been added in the game lol . We only know some of those, no one can ensure that those are all.

I should have re-worded my OP to reflect this as that’s one of the points of discussion I wanted to address.

Do you guys think there are more undiscovered ones in game? Usually Dulfy gets all of the latest news and I just assumed they had all of the weapons already there but do you think they left some to mystery similar to how Final Rest was discovered?

Whenever there is a patch, some people search the database. If it is not in the database, it does not exist(yet). That does not mean in any way that anything being in the database actually exists or be added later in the game.

Hobo-Tron Appreciation Thread!

in Queen's Jubilee

Posted by: Turtle Dragon.9241

Turtle Dragon.9241

I thought Hobo-Tron was pretty awesome

…but regarding continuity, any reason why Rox and Braham have no idea who I am anymore? It hasn’t been that long since I saw them last to have to reintroduce myself all over again.

Braham and Rox recognize me(see attachments) just fine.

Attachments:

What do I gain from Voting?

in Cutthroat Politics

Posted by: Turtle Dragon.9241

Turtle Dragon.9241

Have you ever seen anyone gain anything from voting?

Voting by definition means you agree with and support the opinions of a candidate you chose…
(it does not mean your candidate will be elected).

Who started this voting = rewards idea?

VOTES ARE CLOSED

in Cutthroat Politics

Posted by: Turtle Dragon.9241

Turtle Dragon.9241

I’m gona be sad if my candidate losses because of the stack of 250 tickets I still have left. Really wish we had advanced notice of this.

Your candidate is either more than 400k points ahead or behind. There’s that much difference between them 3 days ago(with Kiel being ahead) and i think the gap got even larger.

(Heard about a guild selling off Legendaries and using the gold from it to support Kiel all the way).

I was voting until 3 tokens left and said votes were closed. That “keep clicking for each token” thing was a really bad system.

You like the game? res people!

in Guild Wars 2 Discussion

Posted by: Turtle Dragon.9241

Turtle Dragon.9241

This was to be expected.

The downed state places an icon over a player’s head which displays a signal to everyone else. Depending on who you’re playing with; that icon can mean a few things.

1) Oops, help?
2) I’m worth some XP if you rub me for a bit?
3) I’m new around here I might go down a few more times.
4) I’m a terrible player and I’m a liability to the group.

If you expect to be resurrected every time you should ask yourself if you’re really needed by the group or not. I’ve 2 manned and even solo’d 5 player content before. Some players are better left dead unfortunately.

Not quite, but close.

1. If i res this person, i will gain aggro, and if i go down, it will create a chain of “attempted res” deaths for the party.
2. If i res this person, i might not be able to dodge in time if i am targeted, and i will die too. I dont want to pay 1s64 to repair.
3. If i res this person, i might not have done enough damage to the boss/target to get credit for the event/kill (includes wvw here).
4. If i res this person, he is going to type “ty/thx/thanks” in chat and while he is typing, he is going to die again.
5. If i res this person, i am going to get 1270 xp. I do not need xp.
6. If i res this person, i will have to walk all the way over there. Such a pain.
7. If i res this person, i know they will die again because they are running MF gear/ full zerker gear in the wrong event/area/dungeon.

The worst part is, knowing all this, i will still(try to)res you.

[Feedback] In-Combat stealth

in Guild Wars 2 Discussion

Posted by: Turtle Dragon.9241

Turtle Dragon.9241

Stealth needs a counter but
Damage should not cause stealth to end. That is way to easy to just shoot in random directions to reveal a thief. If you do that, nobody will play thief anymore and people will just be spamming 1 while running in the off chance they reveal a thief.

“One of the reasons why stealth is so frustrating is because you lose your target, and because of the bad camera angle, you start shooting the ground and lose a lot of DPS, along with needing to click on the thief when he reappears before you can leap to him, by which time the thief already stealthed again and you lost your target again.”

What should change is either:
1. You do not “lose your target” when he enters stealth.
This way, RANGE becomes the counter to stealth.
Melee still hits in front of you, so you do not know whether you are hitting the thief or not.
Range will aim at the thief, even while he is invisible. That way all allies within range will see the general direction of the thief, and having 2 allies with ranged weapons will give you the location of the thief(the thief is where your arrows and my arrows meet if we are shooting from different angles). This does not cause damage numbers to appear, nor do range attacks make the thief lose stealth. It will be a bit more like a “hot&cold” game, but a decent counter.

2. Control moves remove stealth.
Any CC you have removes stealth and applies revealed. Stun, daze, fear, knockdown, push, pull, launch all remove stealth if it lands on the thief. Thieves do not have Stability(unless Dagger Storm, during which they cannot stealth anyway), so it is a perfect match. So if i use an area daze like Pacifism, it should reveal the thief. If i land Binding Blade on the thief and pull, it should reveal the thief. If i pull the thief Into the Void, it should reveal him. If a thief tries to cross Ring of Warding, it should reveal him. etc.
Right now, i know i’ve pulled/dazed a thief, but i do not know where the thief is. If a thief runs through my Line of Warding, he can knock himself down 3 times on it and then run away, and i still wouldnt know he is stuck on my Line of Warding…If the thief is however revealed if he crosses the line, then i am rewarded with good play(i predicted where the thief would go while stealthed and dropped my Line of Warding right in front of him, and i am rewarded by making him lose stealth).