being a fan of dot (and healing) has taught me not to look for/at the big numbers as its the over time bit that counts. . put conditions on a target and then swap targets – no need to waste extra energy attacking that 1st mob as the over time damage will kill it . . .of course thats only pve as players are so much more intelligent than computer mobs lmao
Even in PvE unless it’s a boss type mob your conditions duration isn’t even going to do optimal damage in a bursty group. Then you have issues with stacking lets say you’re a condition build an then you have a condition thief/war in the group. The thief alone is maintaining 15stacks of his own bleed easily and more.. there is a maximum of 25 allowed stacks the warrior could potentially put up close to that amount too.. now you have 25 stacks all ready any bleed damage you do isn’t happening at all.
Burning is a different clusterkitten all together burning will do its damage in order of application. Additional burning applications have it’s duration stacked on to the end by extending the duration so there is a chance that the damage you’re contributing there may not hit at all if you’re with another class with higher condition damage + condition duration in the group. The entire design for condition stacking/duration in the game needs to be revamped imho. Works great solo, small-scale though and if you’re the only condition build in your group its not “that bad” but still inferior to all other options from a purely damage point of view.
i understand the stacking issue only too well on large scale events – but if your doing high condition damage then you will get in that stack
i dont know anyone that agrees with the way condition damage works re max stack and the simplest fix would be that c/d does d/d when the stack is maxed
i’m merely pointing out (having watched lots of fights from lots of hilltops) that (some) people, when attacked by multiple mobs, tend to target and kill one mob at a time( the mobs got 10+ bleed stacks very little health – the bleeds would be enough to kill it, but they’re still shooting at it- those “hits” could of been used on a new mob,
and im not saying that just one thing or one way is right cos its all situational – just when i’m solo ori farming in orr i tag mobs and end up with a nice group (of mobs) around me i tend to dot then swap target or burn n swap as i sayi disagree having run dungeons and small group (champion)events using kits (f/t and e/g) and p/p people are surprised and grateful for the extra’s. i find myself pairing up with a thief and we duo champs very easily – im not sure if it would be as easy with grenades but worth trying after the weekend event
In niche situations everything can be potentially useful to some extent. If you’re making it work it’s simply because you’re a good player knowing when to use your utility at the right time. They’re still by far “damaged goods” that need to be re-tuned. There are some nice control options and utility in the kits that are not effected by scaling issues so much and thats usually only 1 or 2 buttons out of that kit/weapon set, those abilities are fine.
wholeheartedly agree that everything is situational