Showing Posts For Untouch.2541:

MMO Manifesto vs. what we have now

in Guild Wars 2 Discussion

Posted by: Untouch.2541

Untouch.2541

That’s what I’m saying.

For future dungeons, a look at how I feel bosses SHOULD perform. [SPOILERS]

in Fractals, Dungeons & Raids

Posted by: Untouch.2541

Untouch.2541

I’m bumping this.

MMO Manifesto vs. what we have now

in Guild Wars 2 Discussion

Posted by: Untouch.2541

Untouch.2541

The only thing that GW1 had better (IMO) is in fact the storyline, like someone else already stated.

In expansions they should go back to the mission system.
It was A LOT more engaging.

In which order would you place each profession atm?

in PvP

Posted by: Untouch.2541

Untouch.2541

1. Guardian
2. Mesmer
3. Ele
4. Engineer
5. Necromancer
6. Thief
7. Ranger
8. Warrior

Properly specced in tPvP.

Mantra of Pain dialogue annoyance

in Mesmer

Posted by: Untouch.2541

Untouch.2541

I use shatters for that, they aren’t even a utility.

More damage, no charge time.

MMO Manifesto vs. what we have now

in Guild Wars 2 Discussion

Posted by: Untouch.2541

Untouch.2541

I feel the only thing that genuinely disappointed me was the personal storylines.

Up until 50 it is fine, then it because Trahearne’s story: starring me.

Really, the next expansion should have much smaller ones. If expansions were to add 4 zones, we should have a story for each zone. Part of the problem is the storylines felt so disjointed and scattered about, the pathway was there, but there were large holes in it.

MMO Manifesto vs. what we have now

in Guild Wars 2 Discussion

Posted by: Untouch.2541

Untouch.2541

Another thing is they give terrible rewards.
Last patch was a step forward, but they still give terrible rewards.

Mantra of Pain dialogue annoyance

in Mesmer

Posted by: Untouch.2541

Untouch.2541

I’d find it more suitable if it didn’t do laughable damage.

It should be “tickle, feather, bubbles” or something to match what it really does.

Anet, if you don't plan on rewarding supports...

in Guild Wars 2 Discussion

Posted by: Untouch.2541

Untouch.2541

Who says they don’t plan on rewarding support?

large-scale bosses throughout the game, they said

in Dynamic Events

Posted by: Untouch.2541

Untouch.2541

You’re missing a bunch.

Sylvari starting zone has 2, norn zone has 1, there’s tequatl, claw of jormag, giant risen crab.

I’m sure there’s more too.

Edit: There’s the fire elemental too, and the centaur air elemental.

(edited by Untouch.2541)

Can you beat this team comp?

in PvP

Posted by: Untouch.2541

Untouch.2541

Easily.
Any good defensive class, (a good ele, a good engineer) would demolish the thieves.
A good guardian would demolish the mesmers.

MMO Manifesto vs. what we have now

in Guild Wars 2 Discussion

Posted by: Untouch.2541

Untouch.2541

But that’s exactly what happened in GW1.

Why are we being punished?

in Fractals, Dungeons & Raids

Posted by: Untouch.2541

Untouch.2541

What they said last week implies that they aren’t finalized with the reward changes.

For future dungeons, a look at how I feel bosses SHOULD perform. [SPOILERS]

in Fractals, Dungeons & Raids

Posted by: Untouch.2541

Untouch.2541

I personally find that the lack of trinity works.
At least when the bosses (and in some cases, the trash, those dogs in TA hit like a train with no way to avoid them) are designed for the new system.

By that I mean the combat system.
The lack of locked attacks means you are free to move and dodge attacks. Since MOST projectiles don’t home in, you could essentially do boss encounters without even getting damage. This is how it should be, and some boss encounters are designed to fit this, some aren’t though.

The way bosses should work in my opinion is that they should require two things, coordination and movement.

I’ll look at bosses that DO follow these, because some exist.
I haven’t done explorable modes, so I’ll focus on storymode.

Coordination – TA final boss
The final boss fight of TA focuses on you killing 4 of the 5 members of DA.
Faolin will revive them if they die, so you need to interrupt her.

It is VERY coordination based, if your team splits up, the fight can mess up VERY quickly, but it is very satisfying to win. Eir does a lot of damage, so the team should focus on killing her first. The fight works because it isn’t cheap, if you lose it is because you weren’t coordinated, your team messed up somewhere and you wiped. More bosses should be like this, requiring teamwide effort.

Movement – Arah shade (?)
The shade (I believe it was the shade) is a fight that involves constant movement. He fires projectiles that do NOT home in, meaning they are avoidable by anyone with sufficient skill. Really, you can dodge the bolts by moving. Do not design a boss based on dodge rolling. Dodge rolling is based on a resource. The random nature of bosses means it is impossible to time properly, unavoidable attacks 3 times in a row will kill someone no matter what they do. If more bosses are designed like the shade bosses would require more skill. If dodging projectiles is too hard, too bad.

I find that bosses would be amazing if they stopped being big balls of hp that one hit you, and you have the ability to make them more complex and more skill based. Remember, this was a game advertised as an action game, thecombat system supports it too. Utilize it.

Diminishing Returns System: A Solution?

in Fractals, Dungeons & Raids

Posted by: Untouch.2541

Untouch.2541

Most of the exploits involve jumping over things using the environment, not coding problems.

if you want glory, do not defend points. wierd game

in PvP

Posted by: Untouch.2541

Untouch.2541

I think he meant PUB games, not PUG games.

Why isn't Anet supporting GW2 like Valve did for Dota2?

in PvP

Posted by: Untouch.2541

Untouch.2541

Because MOBA’s have no PvE or WvW and additional features take TIME TO CODE.

Stop crying and just wait, its coming.

arenanet had about what 5 years more to code all that than the development of dota2?

everyone talkes about how complicated yadayada time consuming blabla but that is simply not the case when you have a game in development for nearly a decade

most of the features aside from spectator mode are incredibly easy to implement up to a point where it is actually not a matter of time rather than willingness

I don’t think you have near an idea on how long this stuff takes.

Diminishing Returns System: A Solution?

in Fractals, Dungeons & Raids

Posted by: Untouch.2541

Untouch.2541

I don’t think the way to deal with exploits is to harm everyone, fix the exploits then put it back to normal.

My GW2 wish.

in Guild Wars 2 Discussion

Posted by: Untouch.2541

Untouch.2541

I’d just like them to give us 7 or so skills per weapon and we get to slot them in.

Think dungeons are hard? Play with me.

in Fractals, Dungeons & Raids

Posted by: Untouch.2541

Untouch.2541

Yeah, I was confused by everyone saying it was really hard.

Picking up environmental objects

in Bugs: Game, Forum, Website

Posted by: Untouch.2541

Untouch.2541

This is something VERY irritating.

If you try to pick up an environmental object while moving, your character keeps moving until the animation is over, with no way to stop them.

Sometimes you can be running with swiftness or something and you can over-run the object, preventing you from picking it up.

Please fix.

Think dungeons are hard? Play with me.

in Fractals, Dungeons & Raids

Posted by: Untouch.2541

Untouch.2541

Haven’t done any explorable, but after doing AC I was underwhelmed, everyone said it was really hard.

Died 3 times on the lovers, twice we had no plan, just rushed in, once I kitten up and ran into an AOE.

Why isn't Anet supporting GW2 like Valve did for Dota2?

in PvP

Posted by: Untouch.2541

Untouch.2541

They said they were planning spectator AGES ago, and now we know we’re getting ranked stuff.

I think ranking should’ve been in at launch, but what’re you going to do? Turn back time?

Repeating Different Events?

in Guild Wars 2 Discussion

Posted by: Untouch.2541

Untouch.2541

Uh, this is the system.
Events repeat.

Hearts don’t.

Keg Brawl became odd

in Bugs: Game, Forum, Website

Posted by: Untouch.2541

Untouch.2541

It’s been like that for a bit, this isn’t new.

1 2 3 4 5 spam and i won=best player in the server anyone?

in Guild Wars 2 Discussion

Posted by: Untouch.2541

Untouch.2541

I genuinely don’t know what OP is trying to say.

We got some LOOOVE in the the patch!

in PvP

Posted by: Untouch.2541

Untouch.2541

Can you tell me what you expected?
The game’s not even been out a month.

So is ya'lls happy with them dungeon changes?

in Guild Wars 2 Discussion

Posted by: Untouch.2541

Untouch.2541

They still gotta FIX the dungeons.

what do you mean?

The reward change was nice and well needed, but some dungeons are still broken.

So is ya'lls happy with them dungeon changes?

in Guild Wars 2 Discussion

Posted by: Untouch.2541

Untouch.2541

They still gotta FIX the dungeons.

whats wrong with Dungeons?

in Fractals, Dungeons & Raids

Posted by: Untouch.2541

Untouch.2541

Been broken for a while, they keep saying they’ve fixed it.

Incentive to not grave rush while increasing loot.

in Fractals, Dungeons & Raids

Posted by: Untouch.2541

Untouch.2541

The thing is, people are just rushing in.
If this was in, people would try and res defeated players instead of pouring in and dieing right away.

Quit this game within 2 days of buying it.

in Guild Wars 2 Discussion

Posted by: Untouch.2541

Untouch.2541

I don’t see the point of playing it, you can PVP from level 1 and get max level 80 gear. When reaching max level you don’t get any rewards or any extra content you may do.

You’re not alone. Many think that it is One step forward, yet two steps back for the genre

http://syncaine.com/

are you genuinely serious

not having to grind PvE to play PvP is a step backwards?

is this what the MMO genre has become?

Incentive to not grave rush while increasing loot.

in Fractals, Dungeons & Raids

Posted by: Untouch.2541

Untouch.2541

Simple, have a buff in dungeons.
The buff increases magic find by 150%, increases how much tokens you get by 3×.

Every time you use a waypoint after being defeated, the magic find goes down by 5% and the amount of tokens you you get goes down by .1×.

This is only if you use the waypoint, being ressed doesn’t take the buff down.

GW2 is Fun-Centric, not Reward-Centric

in Guild Wars 2 Discussion

Posted by: Untouch.2541

Untouch.2541

And that’s the problem with MMOS!
Might as well just make a “click2item” button with a bunch of flashy lights, because that’s what pepole want.

Why change dye from account to character only?

in Guild Wars 2 Discussion

Posted by: Untouch.2541

Untouch.2541

I hope you realize that by making them character bound it led to them making them tradable.

By making them tradable they’re probably selling A MASSIVE amount less.

Why would I gamble at buying dyes when I can buy the one I want right away?

PvP blog post?

in PvP

Posted by: Untouch.2541

Untouch.2541

When it’s ready™

Why change dye from account to character only?

in Guild Wars 2 Discussion

Posted by: Untouch.2541

Untouch.2541

Dyes are like 50c on the TP.

GW2 is Fun-Centric, not Reward-Centric

in Guild Wars 2 Discussion

Posted by: Untouch.2541

Untouch.2541

GW2 is Fun-Centric, not Reward-Centric

in Guild Wars 2 Discussion

Posted by: Untouch.2541

Untouch.2541

I never said you were asking, other people have been asking though.

GW2 is Fun-Centric, not Reward-Centric

in Guild Wars 2 Discussion

Posted by: Untouch.2541

Untouch.2541

I can’t believe there are people defending gear progression.
It’s designed to slow you down to keep you subbed.

EVERYTHING about it ties in to slowing you down and forcing you to raid over and over again.

Say you enjoy raiding, but don’t want to repeat content?

1. You get booted from your guild, meaning you can’t do newer content
2. You don’t get gear, meaning you can’t do newer content

Gear progression doesn’t change the raid, the boss will do more damage and have more health to offset your new gear.

You’ve been conditioned into thinking this system is not only acceptable, but encouraged.

Please just get OUT of this mindset.
This mindset is killing MMOs, and you’re being zombies.

Why Would I Spvp?

in Guild Wars 2 Discussion

Posted by: Untouch.2541

Untouch.2541

Why would you play sPvP for rewards?

Explain the logic behind this.
Someone please explain the logic behind this.

Quit this game within 2 days of buying it.

in Guild Wars 2 Discussion

Posted by: Untouch.2541

Untouch.2541

Sorry, but if you need a “point”, you don’t enjoy the genre, you only enjoy the end.

guild wars 2 vs. the world of mmo's

in Guild Wars 2 Discussion

Posted by: Untouch.2541

Untouch.2541

Well, the endgame is pretty bad right now, the dungeons are kinda broken in multiple ways.

Luckily they’re fixing all those ways.

Do you feel pressured to support GW2 via the cash shop? Why or Why not?

in Guild Wars 2 Discussion

Posted by: Untouch.2541

Untouch.2541

Uh, most games are 60 dollars nowadays.

Clones are a waste.

in Mesmer

Posted by: Untouch.2541

Untouch.2541

I don’t think you know how to play this class, OP.

Sorry.

Why I find the Mesmer badly designed

in Mesmer

Posted by: Untouch.2541

Untouch.2541

If you say the clones don’t do anything, why are people whining and kittening about how they’re confusing on the PvP subforum?

Why did/does Anet think one game mode was a good idea?

in PvP

Posted by: Untouch.2541

Untouch.2541

Actually they did, it was during BWE2.
Also if I remember correctly they said they’re releasing conquest first to see how the system works and adding more modes.

Why do GW2 players have to be told what is supposed to be fun?

in Guild Wars 2 Discussion

Posted by: Untouch.2541

Untouch.2541

I know many people thought Anet took a sort of communist approach to this game. Sure it’s fun and this and that, as long as you do it our way. That’s basically the merit

Sorry, but you can apply this to any game.

What if I have fun jumping off the edge? That game over screen is breaking my flow, nintendo LIED TO ME.

Why do GW2 players have to be told what is supposed to be fun?

in Guild Wars 2 Discussion

Posted by: Untouch.2541

Untouch.2541

Why do you people leave WoW because you’re sick of it then come to another game and expect it to be WoW?

This applies to most MMOs released after WoW.

Why did/does Anet think one game mode was a good idea?

in PvP

Posted by: Untouch.2541

Untouch.2541

No, that’s why they stated several times they’re adding more.

Source? I’d like to see it, I haven’t heard anything about that

They said during beta.
Forums were culled, so I can’t give proof.

Sorry.