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Giant Gift:The holder of the Legendary Bell

in Wintersday

Posted by: Vanthian.9267

Vanthian.9267

Ouch! dammit! a bee just stung me!

Now was that probability or chance!?

All you people seem to be forgetting the difference between the 2 and how computer programming works.

10,000 gifts open with a 0.01% chance = i should have gotten my bell after opening 10,000 gifts….. ahhh no i dont think so – thats what is called probability out in the real world.

10,000 gifts open with a 0.01% chance = exactly the same chance EVERY TIME U OPEN ONE in computer programming terms regardless if its 10,000 or 100,000. still the same each time..

in other words – its ALL chance, nothing to do with open x amount of items and receive y item. doesn’t work that way.

At the end of the day – its what as best know as GAMBLE – where each attempt = the chance of the last one attempted and doesn’t change or become a “oh thats 1 down, 99 more to go” kind of thing…

i see it more and more – no such thing as probability in RNG, its all chance. Same goes for that sink pool/giant snow globe……

hopefully i made some sense up there…..

Just fyi i’ve opened well over 300 gifts, 2 wooden daggers, 1 candy cane hammer and 1 of those bells – not the infinite ones, just a regular one. by probability status i should of gotten more, by computer terms – i got exactly what i was suppose to…

Frustrating – Big Giant yes!!!

I agree with you that every bag has the same chance to give you the bell, but the more you open the better your probability is to get one. Am I saying I will always get something if I calculate with x and it gives me y? No. I am calling into question what the chance of getting one is and asking why is this even random to being with.

(edited by Vanthian.9267)

Giant Gift:The holder of the Legendary Bell

in Wintersday

Posted by: Vanthian.9267

Vanthian.9267

Sorry kiddo, but you are just flat out trolling now.. Run along.

First off: How does me not knowing what magic find affects have anything to do with trolling? So I don’t understand one point of the game. At one point you didn’t know either. However that makes no difference into what I said or suggested. I am dead serious. The game was advertised as a skill based horizontal progression game. Now that it is out and playable, there are very few “skill” based items worth having. Nothing says skill like flopping mini’s into a mystic forge to get a chance at a rarer one, or better yet flopping exotics.

Why not bring back a weapons system like in nightfall where tormented weapons needed a armbrace of truth to buy. No random luck drop there (see early post about gathering mats to buy something).

I will address the mini wintersday bear again, since people can not seem to understand what i have already said. Compraing one of the rarest things in Guild Wars 1 to something as small as a unbreakable choir bell ( I am sure you will all say it is not really that defining or rare) is kind of pointless. They are no where near the same tier, nor should they, so that begs the question why put the bell on a RNG instead of making it a skill reward.

Edit: Forgot to mention that there are already 2 other posts about magic find not affecting chest. I answered the first one. Secondly, how can I ignore something I don’t know?

(edited by Vanthian.9267)

Giant Gift:The holder of the Legendary Bell

in Wintersday

Posted by: Vanthian.9267

Vanthian.9267

STAND BACK, EVERYONE, I’M GOING TO DO…

MATH!

Assume that the drop rate of an Unbreakable Choir Bell is 0.01%, or 1 in every 10,000 gifts. Then the probability of not getting an Unbreakable Choir Bell is 99.99%, or 9,999 in every 10,000 gifts. Since the probability of getting something from any gift is independent from what you get from any other gift, we can express the probability of not getting an Unbreakable Choir Bell as the product of these probabilities. That is, the chance not receiving an Unbreakable Choir Bell is (.9999)^x, where x is equal to the number of gifts that you open.

How many gifts do we need to open to have a 50% chance of not getting an Unbreakable Choir Bell? Solve (.9999)^x = .50 for x. Using rules of logarithms, it can be shown that x = ~6931 gifts. So, you must open about 6931 gifts to have a 50% chance of receiving an Unbreakable Choir Bell.

How many gifts do we need for a 25% chance of not getting an Unbreakable Choir Bell? About 13862 gifts.

10% chance of not getting an Unbreakable Choir Bell? About 23025 gifts.

1% chance of not getting an Unbreakable Choir Bell? About 46049 gifts.

As you can see, it takes a great amount of gifts to be sure that you will get one of these unbreakable bells. Only after about seven thousand gifts will you be more likely to have seen one of these bells than not.

Stand back from the Exponential Distribution. Which is not the best way to figure this out. It is best to use a Exponential Distribution when the item in questions has a rate of appearance of a Poisson distribution (in which your lambda is a small value; I believe most books go to 20 for their appendix: However our lambda is in the thousands). It is best to use a normal approximation in this case due to that. This is what I was saying when I said a bell curve in the start. A bell curve is a type of normal approximation with fairly large intervals (or small if you so choose).

I will add links if you want, but that is off topic.

The topic is, why have RNG special holiday items with such drop rates when you stated the game was to be one of skill?

(edited by Vanthian.9267)

Giant Gift:The holder of the Legendary Bell

in Wintersday

Posted by: Vanthian.9267

Vanthian.9267

Magic Find has zero to do with opening chests etc.. OP should know that at your level and time played..

It is just from mobs..

That said, it is random. If you don;t like it, don’t “gamble” your time. They added stuff you can buy. They got stuff you can hunt for.

At the end of the day, if you don’t want to play it their way, do not do it..

That said, you really should not make it like having all the MF stuff matters. That is newbie info and not knowing that makes your credibility questionable.

Yes because me not knowing a single instant of one thing in this games calls into question everything that I have done. Not in the slightest. Just because someone doesn’t know every single little thing about the game does not mean they are a noob. Do I have things to learn about this game? Yes. Do you still have things to learn about this game? Yes.

Stop acting superior to others just because you happen to catch a single clip of dialog from a developer about it.

Giant Gift:The holder of the Legendary Bell

in Wintersday

Posted by: Vanthian.9267

Vanthian.9267

Side Note: It would have made more sense to have the bell as reward for getting 100% on all parts (upper, middle, & lower) of the mini bell choir game (not just the lower part), but I assume that goes against their new philosophy.

While unrelated to the actual thread, this would have been a horrible idea. I’ve very musically able, yet fail to get 100% on anything due to occasional lag spikes.

Goodness me, I am sorry I suggested a skillful reward in a game that was advertised as such. What was I thinking. Excuse me.

Giant Gift:The holder of the Legendary Bell

in Wintersday

Posted by: Vanthian.9267

Vanthian.9267

There is a Mystic forge recipe for endless toy tonic. I wonder if someone will find an endless bell one?

It is doubtful given that the consumable choir bells can not go into the forge.

I personally disagree with random chance mechanics

in Wintersday

Posted by: Vanthian.9267

Vanthian.9267

I wasn’t replying to the situations people were complaining about in GW2. I was replying to Vanthian’s statement:

“I am not saying Guild Wars 1 didn’t have RNG in the code. I am saying that for most rare items (mainly armor) there was 0 RNG attached (Emphasis mine)

Which was wildly incorrect. Being for or opposed to RNG in a game, as a mechanic is one thing, but just plain making things up when talking about a game’s predecessor and trying to apply that false information in order to make some point here is totally different.

So I was just setting that straight.

Let me shed some light on my comment for you since you are having trouble understanding it. I will go step by step through what I said. Okay, here we go:

“I am not saying Guild Wars 1 didn’t have RNG in the code. "

First sentence, not widly incorrect at all. In fact starting with that statement it seems to be that there is RNG in the code which contradicts what I say in the latter by your understand (in which you didn’t even point out) but sadly it isn’t the case. if you read the second sentence together with the first….

“I am saying that for most rare items (mainly armor) *there was 0 RNG attached”

It seems that the most rare items there was no RNG attached, but wait… there is something in the middle there… oh here it is MAINLY ARMOR. It seems that for the most part Guild Wars 1 had a RNG just like every other guy except for when it comes to armor.

Now lets look at that last statement, recap: Guild Wars 1 had a RNG just like every other game except for when it comes to armor.

Indeed, Guild Wars 1 armor system was you get the mats and then buy the armor. There is no question as to whether or not you will get said armor after collecting the mats. There is no roll to obtain the armor form the vendor. You pay the vendor he gives you the armor.

Which brings me to the next point which comes back around to the topic.

Guild Wars 2 and Guild Wars 1 had very similar philosophy for armor. In which max armor should be easily obtainable for everyone. It started out great for Guild Wars 2 in my opinion. Running dungeons grants tokens in which you turn in for your armor. Which is really like Guild Wars 1: gather the mats———> get the armor
Guild Wars 2: gather the tokens —> get the armor
Each without RNG. You buy the armor; it is yours without a doubt.

Now all of that has changed with recent statements. People now know that the max is not currently available through such sure means. It fact, most of the pieces are not even available at all!

The back and ring pieces are granted in such a way now (rings were introduced with a PURE RNG fashion but that was corrected).
You get the items throw them in the mystic forge and tada you have your new infused yata yata.

The major problem with most rare items in guild wars 2 is that you have to go through RNG loops. Granted most of the named Exotics have recipes, which is nice, but some do not. Now there are always other methods to obtain them. Ignoring buying them or buying rares and exotics in general… I will explain what I mean by a rng loop.

For exsample: Kryta’s Embrace the exotic shield (the Tall Shield for Guild Wars 1)

It is a random shot in the dark when you throw in either 4 exotic shields into the forge or 4 rares. You have a small chance to get this in return. Whooo!!

But wait… where do you get the exotic shields and rare shields to being with? Through a RNG mob drop (much like mob drops in Guild Wars 1 for armor but I will explain why this RNG is much different than the aforementioned Guild Wars 1).

In Guild Wars 1 you got a mat you knew you could use that to create something else, no RNG. It was pure and simple. There was no question. You get it, you keep it.

In Guild Wars 2 you get a mat (which includes weapons, armors, rings, etc in guild wars 2 due to the mystic forge) it is not for sure what you will get every time unless you are following a specific format already laid out by previous players; which for some items do not exist. Yet throwing them in the forge still takes the mats and requires you to farm them again through RNG mob drops.

All of that being said… Do I mind RNG being in games? No. In fact I believe it is needed to create super rare items. What I do not agree with is putting RNG on everything. Guild Wars 2 is slowly slipping into a RNG only game. It started with the exotic weapons having no recipe (again some not all). It then spread to the ascended rings (which was fixed), but this can only lead to the question of…. what else will the RNG seep too?

(edited by Vanthian.9267)

I personally disagree with random chance mechanics

in Wintersday

Posted by: Vanthian.9267

Vanthian.9267

I am not saying Guild Wars 1 didn’t have RNG in the code. I am saying that for most rare items (mainly armor) there was 0 RNG attached. The major problem with Guild Wars 2 like I stated is that they pushed it as a skill based reward system and went half and half on launch (Half skill half luck).

Minis, rare dungeon weapon skins, ectos, obsidian shards, sapphires, rubies, other materials to make rare weapons, coffer of whispers, zaishen chest, dungeon chests, nine rings, voltaic spear, green weapons, dhumms scythe, lock picks, everlasting tonics, elite skill tomes, Chibi Gwen, Superior runes, salvaging superior runes, prophecies elite skill boss spawns, tapestry drops from challenges, Wintersday gifts, birthday gifts, Trick or treat bags, Air of Superiority…

in short…some of the most desirable things in the history of GW, and some core progression were RNG with as low as a sub 0.1% chance. I’m not sure what game you were playing for seven years, but it wasn’t GW if the only RNG you came across was armor.

In which case I said, if you even read, MAINLY ARMOR, please read the entire thing if you want to comment.

I personally disagree with random chance mechanics

in Wintersday

Posted by: Vanthian.9267

Vanthian.9267

Am I the only one here who thinks ANet has the right to make money off of content which they are constantly updating? GW2 isnt like most AAA games where you buy it once and you get what bought but not anything else. Or like most MMOs where you have to pay 15-25 dollars a MONTH just to play — at least ANet is constantly serving new content (which costs money to develop) and you guys are complaining that you cant get everything for free, like attempting to make money is some kind of underhanded trick they’re pulling. Umm NO. Dont be a tight wad you dont have to put any money into GW2 if you dont want to but dont go crying to the message boards if you get less trinkets than people who are.

You do realize the only reason why most of the complaints are happening is because of how they sold the games message 4 years prior to its launch. I have been hearing about, “We reward for skill, not for grind/luck” since the mention of Guild Wars Utopia. Now that Guild Wars 2 is here they have done a complete 180 on their methodology of how to get rare items.

I am not saying Guild Wars 1 didn’t have RNG in the code. I am saying that for most rare items (mainly armor) there was 0 RNG attached. The major problem with Guild Wars 2 like I stated is that they pushed it as a skill based reward system and went half and half on launch (Half skill half luck).

I personally disagree with random chance mechanics

in Wintersday

Posted by: Vanthian.9267

Vanthian.9267

I may as well sit here and complain about how I don’t get 3 ecto’s every time I salvage a rare. Damn them for making this game interesting and challenging.

So what you are saying is that random chance mechanics make the game hard? It isn’t having to do a certain set of skills in order or actually do content? Just the ability to buy “chests” then open them for a random chance item is interesting and challenging…. It seems I will have to change what I consider challenging to continue playing this game.

Giant Gift:The holder of the Legendary Bell

in Wintersday

Posted by: Vanthian.9267

Vanthian.9267

Got my unbreakable bell with my first giant present =)

Gratz! Use it to ring in the New Year! (Or sell it before 12/21!) :O

I know a guy that will buy it, but I am pretty sure he is broke at this point ;D.

Giant Gift:The holder of the Legendary Bell

in Wintersday

Posted by: Vanthian.9267

Vanthian.9267

what does this bell do ?

This is the same as a normal choir bell only at the end of the 1 minute time limit it is not consumed.

Giant Gift:The holder of the Legendary Bell

in Wintersday

Posted by: Vanthian.9267

Vanthian.9267

While all casual and semi casual people will have 0 chance at any decent item.

Actually, they have the same random chance with each roll of the RNG as the ‘haves’.

Think less like Veruca Salt and more like Charlie Bucket.

The elite will always have more of a chance specifically due to sample size.

Giant Gift:The holder of the Legendary Bell

in Wintersday

Posted by: Vanthian.9267

Vanthian.9267

This is a two part question:

1. If you have 33 Choir bells , why do you need the permanent one? Lots of concerts?
2. Secondly, if the answer to question 1 is you’d like to sell the item,….

.

1. 33 Choir Bells won’t last me years to come (if I continue to play, depends on how much RNG will be introduced in the next months).
2. I would never sell a item I want, which is everything I go for in the game. I do things in the game because A) I have fun at most things (such as the bell choir mini game) and B ) because some enhanced visuals are always nice.

Giant Gift:The holder of the Legendary Bell

in Wintersday

Posted by: Vanthian.9267

Vanthian.9267

You want to quit the game because you did not receive a permanent choir bell? I mean, I guess the point of the game for you can be choir bells but I was getting along fine before I knew it existed.

I don’t usually post that somebody is doing something they shouldn’t as everyone has a right to their own opinion, but…a bell? That’s probably the least I’ve seen somebody complain about. Now, I do think you’re entitled to care about it as much as you want and complain about it as much as you want but my personal opinion is that this is a little bit ridiculous to write so much over a bell. I would understand if it was something game breaking but I don’t see not having a bell as breaking the game. My two cents. Probably unwelcome but I couldn’t help pointing out what I see as obvious. If you disagree with me, ignore me, as you should fight for what you believe in.

It is not the bell but the method in which to obtain all the rare items. It is the RNG that is making this unbearable. Not only are the mini’s on a RNG but any item worth having is also on the RNG. In a claimed “skill based” game, there is way to much RNG for high end items.

I don’t mind having a RNG for some items, but not for the vast majority. RNG are the quickest way to split a population of players into a have not and haves. The haves will always be the upper class people in the game because they have the time and money to invest in the product. While all casual and semi casual people will have 0 chance at any decent item.

(edited by Vanthian.9267)

Giant Gift:The holder of the Legendary Bell

in Wintersday

Posted by: Vanthian.9267

Vanthian.9267

The small, medium, large, giant, and personalized gift boxes all have an equal chance of dropping the endless tonic and the unbreakable bell. In fact, all of the boxes (excluding MTX) drop very similar things at very similar rates. The only reason there are different ones is largely related to crafting, so that lower level players can find and craft level-appropriate stuff from recipes and components.

Thank you for the response. The Wintersday event is truly fun for the most part except the RNG.

I would truly love for this game to go back to skill based progression but I get the feeling that PvE will remain a RNG fest for any simi rare/rare item.

Giant Gift:The holder of the Legendary Bell

in Wintersday

Posted by: Vanthian.9267

Vanthian.9267

I really can’t understand why having an incredibly rare item in the game is a bad thing. Does every single thing have to be obtainable by ordinary means? Why can’t we have items that actually seem special? Legendaries are even starting to lose their charm.

Over time everything will be common place. The things they try to make rare will be some of the most common place things in the game. It will happen. Take Twilight and Sunrise. The good majority of legendary items I have seen are the a fore mentioned.

The item I am talking about and would like to have is not a legendary item. It is a unbreakable version of a standard consumable item. I am not bashing super rare items. I am bashing having them on a RNG. It is not very smart to put them on a RNG when this game’s manifesto states it is a game of skill; one in which you can show through the items you obtain. How is it skill when all you have to do is double click a box you bought off the trading post with gold you got through the gem store? (granted that is not the method I went with but I have heard of others doing it).

Giant Gift:The holder of the Legendary Bell

in Wintersday

Posted by: Vanthian.9267

Vanthian.9267

Wow, people complain about everything…

Name one RPG that hasn’t had some form of random loot? There’s a good enough balance of things you get from lucky drops and things you get from fulfilling a set prerequisite (crafting, etc). Just because the one item you want happens to be a random drop, doesn’t mean it’s a reason to criticize the entire game.

I criticize the method unto which this game is turning. Anything of value in this game has a RNG attached to it.

This game started out great. You wanted a certain armor? Go to dungeons and buy it with tokens. Awesome.

Now, I am not saying that everything needs to be that way. You can have your super ultra mega sword of death +2 have a random element if you want, but why on earth would you make mini’s, unbreakable choir bells, and everlasting tonics random?

They have the means to make it to where you can do quests to gain mats or have drops that you put in the mystic forge to get these items. Much like the system they used with legendary and certain parts required for them all except one ( I will not name in which I have sunk the majority of my money on to get 3 out of 77 needed this is the only thing stopping me from obtaining my legendary).

Instead the whole shoot and sha-bang is one horribly low RNG. So yes, it could end with one gift, but you could also never get one no matter how many you open. Which in my case is 90% of the time.

OR they could do the thing that would best help their business, put them in the cash shop. I think they underestimate how many people are willing to buy things like the unbreakable choir bell.

(edited by Vanthian.9267)

Giant Gift:The holder of the Legendary Bell

in Wintersday

Posted by: Vanthian.9267

Vanthian.9267

I got mine (on a lvl 30 char with no MF) from a giant gift box…probably about the 100th or so gift I opened. Didn’t know what it was for, went to the TP and saw it being listed at 67g and got a shock! Naturally, I sold it to get some much needed gold.

Congratulations. Hopefully you will have such luck with other things as well!

Giant Gift:The holder of the Legendary Bell

in Wintersday

Posted by: Vanthian.9267

Vanthian.9267

After reading this post I went and bought over 700 gifts from the TP. I knew that I would probably waste that gold but I wanted to take a chance. Well, I got really lucky and got the unbreakable bell

Congratulations, your luck is much better than mine. Enjoy it!

Giant Gift:The holder of the Legendary Bell

in Wintersday

Posted by: Vanthian.9267

Vanthian.9267

Does MF affect the drops? And is it better to wait till I get a bunch and open them all at once, or just open them as I get them?

Early in the post someone stated that magic find has no effect on gifts or chest, only rolls for mob loot. As to whether you wait or use them when you get them… I usually wait until I have ample supply, but I have no findings as to whether it helps.

Giant Gift:The holder of the Legendary Bell

in Wintersday

Posted by: Vanthian.9267

Vanthian.9267

I will start with the usual, “I loved guild wars 1. I logged in more than 2k hours, blah blah blah, but…” on to the post.

I more than likely won’t be able to bring myself to play any more of RNG Wars 2.

Yes, call me a qqer and complainer and whatever else you want.

Well sir, since you requested it…you are QQIng and a whiner. Since that really is the fact of the matter here.

You say you played GW1 and logged thousands of hours…if that’s true, then you know about the Jingle Bear mini. That infamous mini that was a staple of Wintersday events that literally stole thousands of hours of life across all players and outside the internet very very few people ever actually seen one. It was one of the rarest items in the game with a 0.02% drop rate. So rare in fact, that even Gaile Gray didn’t know it existed.

From the beginning of Wintersday to the end people would repeat that event over and over and over in hopes of getting one and selling it for untold wealth.

So yeah, your piddly little three days farming up and opening some presents for a rare Wintersday item garners no sympathy from me. This is the Legacy of the Jingle Bear mini.

Comparing a simi rare item to a ultra rare item is not a very good bases. Yes, the mini wintersday bear was extremely hard to get and rightfully so, but I am not talking about a super ultra mega lighting charr figurine here. I am asking about a choir bell that in all intents and purposes should have dropped out of 3k+ gifts.

Giant Gift:The holder of the Legendary Bell

in Wintersday

Posted by: Vanthian.9267

Vanthian.9267

Which gifts are confirmed to have this perm. bell?

Giant gifts are the ones I have heard it dropping form the most, but I have also heard it drops from the Personalized as well.

Giant Gift:The holder of the Legendary Bell

in Wintersday

Posted by: Vanthian.9267

Vanthian.9267

To all the replies saying, “Just buy it”. This post was in regards to the drop rate of the bell not in methods to acquire it. I am not complaining because I can not “get” one. I am complaining because the RNG is taken to the extreme recently in this game. It is a continuing and growing trend.

Just take a look at the method they used for mini’s this time around. It is a slap in the face of all collectors out there. They knew certain kinds of people love to collect them so they pilled on the RNG train to get them.

Secondly, the RNG method of acquiring the items is in no way making them more money. The more RNG they add the less and less people will buy. Taking a quick look at the forum will show this. If they had been flat priced mini’s I am sure more people would have bought them than people who gambled for them (but that is speculation). The more RNG they add the more the original Guild Wars base will become increasing frustrated with the direction they are taking.

Giant Gift:The holder of the Legendary Bell

in Wintersday

Posted by: Vanthian.9267

Vanthian.9267

but just to ask, the skin bought for socks etc by the christmas vendor have a limited duration?
there is a bell also if i remember correctly.

The bell you are talking about is a commensurable version of what I was after. It last for around 1-3 minutes then ends. I believe the skins are permanent, but I could be wrong as I have not read anywhere that they are.

Giant Gift:The holder of the Legendary Bell

in Wintersday

Posted by: Vanthian.9267

Vanthian.9267

Wow that’s a lot of boxes. x.x Is it possible to get the Unbreakable Choir Bell from the personalized gifts received from the bell game?

I have heard tells of people getting them from the personalized boxes as well. So in short, yes.

I guess I’ll be doing a lot of bell playing, then. I can’t for the life of me do the jumping puzzle (a combination of lack of skill and a slow-reacting computer). I’m sorry after all that you never managed to get one, or the two you should have by all right received. :c

I also farmed the bell choir mini game for a while for personalized at first. To be honest, that one did not feel like farming because it is so much fun. I do have to say Lower is by far the easier part. Upper has one hard part to it, but middle… middle is a beast (at least in my opinion/for me). Best of luck to you and my the RNG Tyria God smile on you.

Giant Gift:The holder of the Legendary Bell

in Wintersday

Posted by: Vanthian.9267

Vanthian.9267

Wow that’s a lot of boxes. x.x Is it possible to get the Unbreakable Choir Bell from the personalized gifts received from the bell game?

I have heard tells of people getting them from the personalized boxes as well. So in short, yes.

Giant Gift:The holder of the Legendary Bell

in Wintersday

Posted by: Vanthian.9267

Vanthian.9267

I will start with the usual, “I loved guild wars 1. I logged in more than 2k hours, blah blah blah, but…” on to the post.

The amount of gifts required to get that unbreakable bell must be ungodly. On a statistical bell curve I should have had 2 by now if they have a 0.01% chance to drop. The RNG is killing this game and at this point I am surprised anyone is still left. This is absolutely ridiculous. If you are wondering about what did drop…. attached is a screen shot of all that I got excluding the sweaters. Those I used to buy more giant gifts. In total I used around 3k (maybe 3.2k due to sweaters) gifts. I more than likely won’t be able to bring myself to play any more of RNG Wars 2. So much for skill being the number one thing required in this game. It seems the longer the game is out the more and more it will slip away from what was stated this game was about.

Yes, call me a qqer and complainer and whatever else you want. The fact stands: they are adding new gear and more than likely will have to for a expansion since they are increasing the level cap. The RNG is here to stay and will be king of RNG Wars 2.

Side Note: It would have made more sense to have the bell as reward for getting 100% on all parts (upper, middle, & lower) of the mini bell choir game (not just the lower part), but I assume that goes against their new philosophy.

Side Note 2: What seems to drop with 140% magic find:
(60% from armor + 50% booster + 30% food)

2461 Ugly Wool Sweaters
25 Drops of Magic Glue (in drops of 25)
50 Wads of Enchanted Stuffing (in Wads of 25)
476 Flawless Snowflake (either 1 or in groups of 10)
1 Bell Focus Skin
1 Wooden Dagger Skin
3 Pop Gun Skin
5 Toy Sword Skin
4 Toy Staff Skin
2 Slingshot Skin
5 Princess Wand Skin
16 Giver’s Orichalcum Imbued Inscription
12 Giver’s Intricate Glossamer Insignia
33 Choir Bells (in bundles of 3)
AND SUPPOSEDLY Unbreakable Choir Bell

Wow your character looks amazing. =(

Thank you.

Giant Gift:The holder of the Legendary Bell

in Wintersday

Posted by: Vanthian.9267

Vanthian.9267

I will start with the usual, “I loved guild wars 1. I logged in more than 2k hours, blah blah blah, but…” on to the post.

The amount of gifts required to get that unbreakable bell must be ungodly. On a statistical bell curve I should have had 2 by now if they have a 0.01% chance to drop. The RNG is killing this game and at this point I am surprised anyone is still left. This is absolutely ridiculous. If you are wondering about what did drop…. attached is a screen shot of all that I got excluding the sweaters. Those I used to buy more giant gifts. In total I used around 3k (maybe 3.2k due to sweaters) gifts. I more than likely won’t be able to bring myself to play any more of RNG Wars 2. So much for skill being the number one thing required in this game. It seems the longer the game is out the more and more it will slip away from what was stated this game was about.

Yes, call me a qqer and complainer and whatever else you want. The fact stands: they are adding new gear and more than likely will have to for a expansion since they are increasing the level cap. The RNG is here to stay and will be king of RNG Wars 2.

Side Note: It would have made more sense to have the bell as reward for getting 100% on all parts (upper, middle, & lower) of the mini bell choir game (not just the lower part), but I assume that goes against their new philosophy.

Side Note 2: What seems to drop with 140% magic find:
(60% from armor + 50% booster + 30% food)

2461 Ugly Wool Sweaters
25 Drops of Magic Glue (in drops of 25)
50 Wads of Enchanted Stuffing (in Wads of 25)
476 Flawless Snowflake (either 1 or in groups of 10)
1 Bell Focus Skin
1 Wooden Dagger Skin
3 Pop Gun Skin
5 Toy Sword Skin
4 Toy Staff Skin
2 Slingshot Skin
5 Princess Wand Skin
16 Giver’s Orichalcum Imbued Inscription
12 Giver’s Intricate Glossamer Insignia
33 Choir Bells (in bundles of 3)
AND SUPPOSEDLY Unbreakable Choir Bell

My Magic find from gear is 108% Then buff and food.
Yes the drop rates might suck sometimes but it makes finding something feel cooler.

Whats wrong with your helm looks photoshoped.

Where did you get all these gifts?

And when Did anyone say they would raise the level cap?

The helm is the tier two human culture set and is most likely at a wired angle (it is pitch dye which for some reason on this armor set makes a very wired glow in most places).

Most I farmed in the jumping puzzle. Others I bought off the Trading Post (you see what gold I have left).

It was in a post regarding Ascended gear and progressing the game. They said they left it open so they could add new gear and increase the cap at expansion time. I will try to find a link for you and edit it in when I do.

Edit:

Last year Colin Johanson the lead content designer of GW2 said this.
“Q: What of the level cap? Have you guys decided whether you’re going to be increasing the level cap in future expansions?
Colin: Yeah. The level cap will be 80 on the initial release of the game, and we absolutely would increase it further into the game, probably through expansions is the most likely place we would do that."

https://forum-en.gw2archive.eu/forum/game/gw2/Will-the-level-cap-rise-Will-our-gear-become-out-dated

Also a game interview:

http://www.gamefront.com/guild-wars-2-level-cap-raise-confirmed-for-future/

(edited by Vanthian.9267)

Giant Gift:The holder of the Legendary Bell

in Wintersday

Posted by: Vanthian.9267

Vanthian.9267

RNG’s are a staple of the mmo genre tbh, but I do agree sometimes GW2 takes this seemingly farther than others games. Not that I think they should completely get rid of the RNG, cause I don’t. Like almost every game that uses it though, I’ve always felt there should be a way to get an item after X amount of tries, for when the luck is really working against you.

As far as magic find, it would not affect presents anymore than it affects chests. Magic find only works in calculations when a mob dies.

Didn’t know magic find only affected mobs, but it never hurts to try with it anyway.

edit:

Would like to add that I should have bought it off the Trading Post after noticing the Mini’s were elusive. It is very disheartening to see them diverge from skill based progression to random hat wins all.

All in all, this is more enjoyable than the Halloween event by at least 100 fold, but I will say I feel as if this RNG for the Bell is much, much worse than it needs to be (or ought to be rather).

(edited by Vanthian.9267)

Giant Gift:The holder of the Legendary Bell

in Wintersday

Posted by: Vanthian.9267

Vanthian.9267

I will start with the usual, “I loved guild wars 1. I logged in more than 2k hours, blah blah blah, but…” on to the post.

The amount of gifts required to get that unbreakable bell must be ungodly. On a statistical bell curve I should have had 2 by now if they have a 0.01% chance to drop. The RNG is killing this game and at this point I am surprised anyone is still left. This is absolutely ridiculous. If you are wondering about what did drop…. attached is a screen shot of all that I got excluding the sweaters. Those I used to buy more giant gifts. In total I used around 3k (maybe 3.2k due to sweaters) gifts. I more than likely won’t be able to bring myself to play any more of RNG Wars 2. So much for skill being the number one thing required in this game. It seems the longer the game is out the more and more it will slip away from what was stated this game was about.

Yes, call me a qqer and complainer and whatever else you want. The fact stands: they are adding new gear and more than likely will have to for a expansion since they are increasing the level cap. The RNG is here to stay and will be king of RNG Wars 2.

Side Note: It would have made more sense to have the bell as reward for getting 100% on all parts (upper, middle, & lower) of the mini bell choir game (not just the lower part), but I assume that goes against their new philosophy.

Side Note 2: What seems to drop with 140% magic find:
(60% from armor + 50% booster + 30% food)

2461 Ugly Wool Sweaters
25 Drops of Magic Glue (in drops of 25)
50 Wads of Enchanted Stuffing (in Wads of 25)
476 Flawless Snowflake (either 1 or in groups of 10)
1 Bell Focus Skin
1 Wooden Dagger Skin
3 Pop Gun Skin
5 Toy Sword Skin
4 Toy Staff Skin
2 Slingshot Skin
5 Princess Wand Skin
16 Giver’s Orichalcum Imbued Inscription
12 Giver’s Intricate Glossamer Insignia
33 Choir Bells (in bundles of 3)
AND SUPPOSEDLY Unbreakable Choir Bell

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