Warriors are still horribly under powered in comparison to every other class for PvP. The mufti functioning skills and access to all boons/conditions make the other classes semi balanced. Meanwhile the Warrior has access to 4 conditions (which all other classes can easily, very easily, cleanse conditions (mesmer might have a harder time running a standard build, but they have access to condition removal on torch skill use)) while in a condition build with no real access to boons aside from stability, fury, might, and swiftness. Notice the big two are missing: Protection and Vigor.
The cool down on stomp is nice and all, but when a Mesmer/Thief/Ranger has evades with a cool down of twelve seconds or less, it makes stomp useless.
The CC Warrior is just another new player destroyer build, but in all honesty; every build will kill a new player.
Every profession has multiple stun breakers as utilities, or evades on weapons, or invulnerability, or teleport (and some classes have them all!). The only difference now is, instead of running with one stun breaker and the rest damage they might have to take a second stun breaker.
With everything accounted for in the professions, skill will not make up for what the Warrior lacks in comparison to the other classes. Warriors will only win duels against other who don’t know their class or just make mistakes often.
If they knew the manifesto video was the subject of mass misinterpretation, they should have redone it to be more clear. Or taken it down. Anything short of that would be, at best, irresponsible. And at worst, intentionally misleading.
This is the Internet. Once something is posted; that kitten never goes away
Do you think people would do that? Just get on the internet and lie?
Heavy Armor: Warrior-Templar & Obsidian, Paragon-Asura-Obsidian
Medium: Ranger-Druid & Obsidian, Assassin-Luxon & Canthan (not elite, normal)
Light: Can’t really say, never did PvE with light armor profession in Guild Wars 1.
I would pay in the upwards of 800 gems a skin for those, but I would prefer them to be around 400 gems each. I would buy them all if they were 400 gems each.
(edited by Vanthian.9267)
I would say this is mainly because the balance for this game has been absolutely horrible since head start. The vast majority of the pro players left at or around 3 months in when they realized Anet was never going to truly balance the game or add in multiple game mode functions for sPvP.
Now, sPvP is littered with “leet peeps” trying to make a name for themselves through twitch even though this game is long since dead in the sPvP market. While some of them actually get a few followers in the sPvP area the majority of them are only decent at best and really only do well because they are the very few left that have a 5 man team.
How many teams are actually left in Guild Wars 2 tPvP? I can only think of around 3 currently (that play regularly and claim to be “pros”). {Edit: This is aimed towards the NA side of the game, I don’t keep up with EU.}
There is hardly any skillful play when you can stealth the entire team and one shot the “bunker” of the other team. sPvP is, and will continue to be, a hot mess until Anet steps up and over hauls a lot of their core mechanics for this game.
Just to give some examples of what needs to be dealt with:
1) Stealth— way to easy of access in this game
2) AI reliance for some classes—-Spawn AI then run around in circles (lot of skill there)
3) Passive Play—Way to much passive effects for most classes (aka condition removal, etc).
4) No risk vs reward—- No reason to go melee when you can deal 10% less damage than someone in melee while still applying 5 conditions at 1200 range constantly.
5) Condition Spamming—- So much for powerful short term conditions
6) Boon Spamming— So much for those powerful short term boons
7) etc, etc, etc…
Any who, just my 2 cents.
(edited by Vanthian.9267)
Where X is the first Thief defender to show up and say Thief is under powered in every sense of this games being and the OP should learn to play/dodge/predict where the Thief is in stealth.
Well… That was never said :P
Not word for word, no, but in general context that is what they all say. Also this is how I feel balancing of Guild Wars 2 is done: http://belarr.com/bakercat/
As a PvP warrior….is there anything that can be said here to make me want to continue? Or should I just delete it now and accept Anet cannot balance for kitten.
Warrior is quite weak in this game, I do agree, but there are some fun builds you can try in PvP.
Condition Build:
http://intothemists.com/calc/?build=VtF-p;1VK;1e4ZL-60;9;5T-JJ;127A;108-59-KZV6;2TsW6TsW67FG
This is similar to what I currently use as a Warrior when running in PvP. You have some pretty unique combos you can pull off for high damage while being able to stack might decently. If done right, you can have around 14 stacks of might, which is around a extra 490 condition damage on top of your current 994. I am not saying this is the best, but it works well. Also, the swap into longbow 5 + poison sigil is pretty nice. The last big draw to this build would be the endurance regeneration and condition removal (and to a lesser extent boon generation).
I would suggest playing around with it to see how you like it.
Stun Build:
http://intothemists.com/calc/?build=VtBxs;1VK;1e4ZL-60;9;499T-J1;03;0189;159-CwG2;2TsW6TsW68Rl
This is more of a duo build that works well as long as others are around to capitalize off of your stuns as you won’t be able to do much with them. Not near as much might, vigor, or damage output of the first build listed but you will be ale to stop someone cold for around 11 seconds if they don’t’ have stability.
Since this isn’t a guide thread I will not go into detail about the entire set up of pros/cons for the builds. I hope this helps and best of luck.
Yes, but each attack your character does you should hear him/her scream “SWAG”.
You win the thread! Best comment on this entire forum, dare I say.
It is quite simple really,I hate Charr.
Plot twist, it was Gnashblade in disguise to sway the weak minded.
When I say battle… I mean massive all of out War between the players. First to down the opposing candidate wins the channel (one point for the candidate). There is no respawning. Once dead, you stay dead. I just think it would be hilarious to watch/do.
I suggest instead of voting we have a giant battle in Lions Arch between the two candidates and their armies (aka the players who support them). Each channel/overflow from every server counts as a “point”. The candidate with the most points wins! (Force balance by having players join a side at a NPC then be teleported to a appropriate waiting area). Discuss.
As for the OP, I would like to see thieves being more balanced for group fights and have less emphasis on stealth+burst, but judging from the responses of many thief players I highly doubt they actually want that.
That is because the class attracts the mentalities of trolls and pocketsand fighters. They have no sense of what is actually balanced because they only care about being able to one shot people from the shadows while also being able to easily slip away from 50+ people using 2 skills.
They will come to defend the unbalanced nature of stealth until the game dies. I highly doubt Anet ever does anything to address the issue of stealth (4 second of reveal is useless if it is only when they attack and not whenever stealth ends. Way to continuously let Thieves control 1v1 battle flow).
Edit: Forgot in the grand wisdom of Anet they reverted the 4 second reveal change back to 3 second for WvW (yet not for sPvP where you can’t stack stats).
Keep on trusting and believing in that fix for it has only been 10 months and 24 days (give or take a day) since lunch and they have only slapped the Thieves hand a couple of times.
As of which, where not even really that big of a deal. They complain about them but it wasn’t as bad as they claim. Warriors, however, got punched in the face as a knee jerk reaction to people not knowing how to dodge a single skill…. 30% burst damage down to 3% for over 9 months… Now we get burst skill recharge reduction…. (great 10 second skill is now 8 seconds, yay?)
The stealth issues should have been addressed in alpha and beta. Not a year down the road.
(edited by Vanthian.9267)
Or you can do the smart thing and unveil the Thief on a failed stealth attack like any decent PvP game would do. Failed being: Miss, Evaded (aka dodged or skill dodge), Blocked, Invulnerable State, Out of Range.
rating show only how lucky you are by farming SoloQers with your premade
useless
Anet made the leader board to match the ranking system in game.
Except that doesn’t really work in practice now does it?
You have to be exceptionally bad to be threatened by Pistol Whip or Hundred Blades.
Hundred Blades very true, Pistol Whip not so much. You won’t see a good Thief about to pistol whip you and will be forced to burn a stun breaker plus a immobilization cleanse. Meanwhile, Pistol Whip is spam-able and has a auto CC attached. Warriors have to work for their Hundred Blades combo unlike the other option you gave.
So I guess the question is what are these items in the first paragraph referring to? the time-restricted crafting materials or the ascended items we’re creating with them?
If you reread the paragraph I am pretty sure you will see that the materials you will be making (the ones you combined the lower tiers together to get) will be what the high end craftsmen will be trading. Not the Weapon/Armor itself.
At least that is how it reads to me. It also seems that the materials can only be made once a day per each new material. This will create a false sense of rarity for them. Thus driving prices higher than the current T6 materials.
In my opinion, time gating things is a horrible philosophy to do with crafting or anything else for that matter. Instead of trying to create a false sense of rarity, just make the item rare and hard to get. They could do what made the Anet team famous and just make them cost 250 of whatever material it takes.
Crafting should always be open and able at all times; not only Mondays, Wednesdays, and Saturdays (sarcasm yes, but you should get the point).
Thieves and Mesmers are actually rather weak in 1v1 situations at the moment.
That is the perfect video for that comment…. I could not have found better if I looked for 100 years.
As for fighting 1 v 5 with stealth it requires no skill. Here’s a sample video: http://www.youtube.com/watch?v=Q0QtQ1sotHo
Fixed that for you.
Seriously, why do people think it takes skill to be completely invisible to everyone around you while having complete control over the flow of combat at any given moment? Any random can Pistol 5 + Dagger 2 and occupy 5+ people for a while and it is the same with the lame Dagger 5 on the back.
It is a broken game mechanic that is being defended by trolls who do not want to let it go so progress can be made to actually make the Thief class useful.
Just look at the other super cheese build, Massive Evades. The Thief as a profession has a lot of different avenues to take but they will never see the light of day due to stealth and how the Thief is pushed towards this broken game mechanic.
Bottom line: Stealth in Guild Wars 2 is horribly designed and should be reworked, but never will be.
there being no real viable means to get a group for anyting ingame is a core game issue.
MMO are a social game, the lack of this key feature is a killer.
Thus, the guild was born….. what is the name of this mmo again? Right.
Worry about fixing core game mechanics instead of a looking for group if you really want to help the game. Stealth still broken to the point all you have to do is spam it to heal/remove conditions/move faster than swiftness/etc, and can still spam it endless no problem. Not to mention since the super buff to blind it is even worse to fight thieves. No skill needed to spam stealth to win. Fix the horrible stealth in game then worry about extras.
What a outrageous suggestion! Do you expect people to actually earn their achievements through doing different content and challenges?!
Keep the daily grind to reach God tier!!! (chanting in the background)….
/sarcasm
Here is mine…:
You win the thread. Looks pretty epic.
There are:
((Minigames)) ((Personal Stories)), ((Story Dungeons)), ((Explorable Dungeons))
((Mini Dungoens)), ((Jumping Puzzles)) ((Vista Challenges)) ((Points of Interests)), ((Waypoints)), ((Gathering)) ((Crafting)) ((Live Story Events)), ((sPvP)) ((tPVP)) ((WvWvW)), ((Fracticals of Mists))), ((Holiday Events)), and so much more!This game doesn’t have quests like WoW but it has tons of contents for tons of different types of player! I say do them all and have fun with the game!
You do realize once you have used bold for everything in the paragraph its only effect is to harass others eyes.
@ Vanthian, the 10 points in tactics u have put for the legspecialist. Why is that? only for the immob? my thinking would be to put those 10 in defence for more toughness and ofcourse for cleansing ire. Or am i thinking wrong atm?
Leg specialist helps you set up your critical moves by not allowing them to dodge. Such as… A Thief is trying to run from you, simple Sword 2 (he is immobilized and can’t dodge) into a f1 flurry. You can also Sword auto attack chain, at the third hit they are immobilized, then switch weapons and longbow 5. This grants you the second you need to land very big moves without worrying about them dodging.
However, they can still: Blind,Stun,Block, or evade it (as in skill evades not dodges).
It is just a overall useful tool to have. Cleansing Ire is decent, but you will not be gaining much from putting on more armor over 3.2k (3k is enough to be honest). The health would service you better than the armor, but I could see dropping the Leg Specialist for Cleansing Ire. The choice is yours.
That is the condition build I use currently. The sigil on the shield can be a number of things: Energy, Agony, Leeching, etc. Basically anything on swapping that would help or bleed condition duration.
Positives of the build:
-Adrenalin gain very high. (With sword and fury you have a 71% chance to critical).
-Easily stack might to 8 and maintain (easier with sigil of battle on shield).
-Easily out run people with constant 25% speed increase and Savage Leap.
-Dodges recover in 7 seconds instead of 10 seconds.
-Full condition wipe (45 seconds) and smaller condition wipe (25 seconds).
-High Immobilization output.
-Immobilization on you breaks with Sword 2 and Shield 4.
Negatives:
-Very long cool downs on condition wipe and heavy hitting bleed move (Longbow 5).
-Shorter range (only 1000 range on Longbow without the trait).
-Yes, you have a lot of toughness and medium health….but
You only have one true defensive move, Shield Block.
-To survive you must time dodges well or you will die.
-Only one stun that is 1 second long.
-Very hard to 2v1 with this build (or as Warrior period to be honest).
You can switch out the “Run faster with Melee weapons trait” and replace it with signet mastery if you want. Although, I am pretty sure the constant 25% increase in speed effects battle speed as well. It is very easy to keep on target with this build and that trait. If timed well your Longbow 5 will destroy people (around 14k damage in bleeds in 15 seconds).
I have been thinking about switching out some of the armor and replacing it with Carrion for higher health, but I wouldn’t suggest dropping your armor below 3k.
Hope it helps.
Edit: Also the trait, “Turtles Defense” is no longer in game and has been replaced with “Dodged Marches”. That is what the trait should be in the Defense Tree.
(edited by Vanthian.9267)
Having a mesmer myself, I really want to know this mesmer because any mesmer that can survive against a good necro is a downright master of his class lol. Mesmer condition removal is much more horrid than warrior. It is just that they have more active defense with stealth/target drop/distraction from many illusions/immunity on a 45sec cd if traited for/chaos armor/daze.
Apparently you don’t know Mesmer as well as you think you do.
http://wiki.guildwars2.com/wiki/Cleansing_Conflagration
There are builds out there for Mesmers in which they can kill Necromancers even in the current state of the game. You just won’t see it in tPvP. Mesmer is by far the strongest class which can be traited for any situation.
Edit: As to the OP.
Just because you have a team that is willing to take a liability along for the ride doesn’t make the class valid. A good player can do well against mediocre players with a Warrior, sure, but that will not change the truth of had you taken another class you could have been more effective in what role you chose.
In regards to the post:
In terms of balance the Warrior is the worst class for any given role in this game. As along as long lasting sources of stability/stun breakers can be given/had the Warrior class, in its given position, will never be able to capitalize off of their stuns. This effectively ruins what the class was set up to do.
To those annoying Few:
Also, the vast majority of “Pro” players left after about 2 to 3 months after launch when they saw nothing would change with Guild Wars 2 balance/game mode/reward system. Only decent players stayed and maybe 1 or 2 “Pros”. Yes, some of you might be the top of the ladder now, but had the original crew stayed…. the ladder would be very different indeed. Just because you have a party of 5 on team speak or such doesn’t make you pro, nor does “fraping” yourself while playing.
I ask that you get off your high horse as you ruin this game further with your horrible attitude. You are not “Deities” of this game. Telling others only you and your friends know what is wrong with this game in your superior knowledge of everything Guild Wars 2 is faulty and stupid at best. Other people can tell there are problems and they don’t’ have to tPvP to know. (This is not directly thrown at OP but to the vast majority of our current “Pros”. Yes I use that term mockingly.)
(edited by Vanthian.9267)
Oh how wrong you are.
I’m ranked 6th NA for AP and i would love to see daily/ monthly AP removed, the time it takes to complete all these tasks can be anything up to 2 hours, not to say daily, monthly and living story AP making it impossible for any new player to rank on the highscores.
100% in agreement with this comment. I literally only log on to do dailies now and do the new content when it is released. I hate that I have spend 2 hours + to get the “Daily Achievements” (which are not achievements at all) just to stay in the top 250. If they want to reward people for doing the extra daily then give them extra karma and another 5 silver or something.
They need achievements that are actually challenging so you have to, I don’t know, achieve something!
I applaud the personal space achievement and unfriendly skies. These are the achievements we should be running towards; not kill 1000 of X. I am tried of grinding in a game that said there would be no grinding. They advertised as skill based reward all the mean while we are forced into RNG Boxes or grind 1000 of these (as in kill 50 Aetherblades in the different zones, kill the holos etc).
No. Because the longbow warrior is adding more to the mindless AOE spam that is dominating the meta. I have fought and respect several good warriors. But long bow and sword/sword bleed warriors with the long bow can stack bleeds that are just as annoying and harder to clear than hgh engi/necros spamming their conditions. This is why the longbow warriors are annoying. They are adding to a current problem. Hammer warriors are great they are amazing CC’ers
While I feel sorry for you, a Mesmer, being unable to clear a bleed/burn warrior’s conditions I feel the need to point out that most other classes have 0 problems cleansing a condition warrior’s damage.
Thank you for saying it. I was in the middle of typing it myself. It is indeed a funny day when a Mesmer complains about anything a Warrior can do in the current state of the game.
Also at OP, There must be a reason everyone jumped on the band wagon and is playing necro right ? Ele’s got some nice buffs like fresh air etc.. You don’t see everyone playing ele now do you ? There is a good reason why everyone is playing necro now and you know it.
Nope just pointing out the obvious that not much common sense is applied to the balance in this game.
And its huge damage so the windup is understandable. I’m landing 5k crits with it running a knights setup.
The lesser known OP power sword spec. This is the new meta.
Welcome to internet video gaming forums, 90% whining, 10% productive discussion.
There is a difference between stating facts and crying. Although they might be crying at the same time they are right though. Necro’s should be nerfed and everyone with a little common sense should know that.
If this community had common sense, as you so claim, then Mesmer would have been dealt with long ago.
I miss the AoE immob on the old sword =(
What do you mean? Did they change that or something? If they did then that’s a bad move
.
They replaced skill three with “Final Thrust” in the form of a semi burst skill over writing “Hamstring”. “Hamstring” was a cleave crippling attack, which when traited correctly will immobilize for 1 second.
They swapped “Final Thrust” and “Hamstring” spot on the sword (end of auto attack chain <—> Skill 3).
I came here for the thread title… I left because of the build. It seems… okay. If you enjoy it, more power to you! Although I must say… it seems really lack luster.
Considering that the majority of the Hammer skills are above 10 seconds for cool downs (12,12,20,30 without trait, 9 3/5 , 9 3/5, 16, 24 with trait) you would benefit more by taking a different second weapon with the endurance sigil. That way you would actually have more than one skill every weapon swap.
Get in the “spamming skill” spirit of Guild Wars 2!
Increase the base damage and remove the bleeding on swords, I don’t want to completely remove it though, but add it as a new trait.
Traits
Blademaster
Increases your critical-hit chance with a sword by 10%.
Critical hits have a 100% chance to bleed for 8 seconds while using a sword.
Bad Daecollo! Stop with these suggestions. Think things through before you post!
This would ruin condition sword builds for Warriors. As it stands now, Warriors have a chance to stack 3 bleeds in a single hit with the sword. Take the bleed hit on the auto attack away and we will be limited to two with the trait…. you are making us worse. The direct damage would not compensate for the loss of the bleeds as the rest of the sword abilities are trash for damage.
I didn’t even know Guild Was 2 had tournaments!
In all seriousness….
Round of Applause!
I really like the idea of the burst skill removal of the cool down. I agree that being limited by two factors instead of one is just silly and only something the Warrior has to deal with in game (as Thiefs weapon skills only rely on initiative and everyone else is just cool downs. I guess a Necromancer could cry about death shroud, but that is more for the duration of a state much like Rampage).
I also agree with the merging of traits. I have been thinking about it since launch, but most of the other classes have similar situation as ours with traits that should be merged. Even still, I am all for merging of traits to make room for new ones.
I have never though of the giving a boon+healing on shouts. That might actually make it worth taking…
In all, grand suggestions!
@Azazil
My mistake xP. I didn’t read the entire thread, just posts that caught my attention, as my eyes started to hurt half way through….. Didn’t mean the comment in a bad way, just stating my opinion!
If ArenaNet listens to whiners and nerf-bies…faith rating in ArenaNet will drop hard for me :X
I am surprised they let this dungeon pass without a easy mode considering the super adventure box had two modes (specially for people they knew would have a hard time with it).
That Halloween jumping puzzle sure put people in a foul mood, so I am not surprised this is creating quite the hub bub.
Main problem is Content design but i don’t think designers.
Since ArenaNet have Jeff Grubb.
So whats the problem ?
Many people are confusing the argument “hard because of bad design” with “hard means bad design.” .
The difficulty is not the problem — the source of the difficulty is what makes it a problem, “hard because of bad design”.
- In general, try to punish the gamer regularly for absolutely no reason, just because you can?
- Make the gamer collect an arbitrary amount of resources for no reward, just to make the game longer?
- Make the collection as trivial as possible. For the worst effect, let him collect resources several times during the game, always increasing the amount needed?
Anyway, if you ask me we are nothing worry about so ArenaNet made his bed now he must sleep in it.
I would agree with you on the asinine part of the “kills achievements”. I absolute hate they make you farm 500 of this or that for a achievement. That is not a achievement.
However, I do applaud them on the new dungeon. In all honesty, I find it quite entertaining and rewarding. 1g 13 silver a run just for finishing is not bad considering the time invest you have to put in (this is not including drops).
Although to the claim of the original poster of things “one shoting”… I can understand why you think that, but it is more than likely the mobs just spiking one person down. This will happen if someone goes about 600 units ahead of the group and aggro them all at once. If that is not what you are talking about but rather the “Faster than Light” part of the dungeon… That just comes down to timing and having stability or just dodge rolling.
I find the new dungeon more fun than most of the old ones, but I am beginning to think I am the only one :/.
It seems there is a new diving location in town. I assume it is in the new jumping puzzle that is to come. Anyone else have a clue as to where it is?
@Vanthian: The stereotypical tank retal Mesmer is my build. It is no longer viable. The trait that applies the retaliation to the phantasms no longer works. Anet nerfed it into non-existence, and broke it while they nerfed it. Retaliation is no longer a thing on phantasms.
Edit: phase retreat actually only moves you about 600 units. The 1200 range is the range at which it will actually produce a clone.
That being said, no good Mesmer will lose to a warrior. You just don’t hav the necessary utility to overcome the tricks of a Mesmer.
And THAT being said, you can get better. Learn to identify the real Mesmer quickly. Learn to distinguish between clones and phantasms, and what that means. Learn the tricks a Mesmer uses to try to overcome them. If you want help learning that, I encourage you to make a post on the Mesmer forum asking for advice.
It is still a thing because I use it in sPvP and still see quite of few others who do too. Just because it only last 5 seconds doesn’t completely destroy the build (nor moving the overpowered 5 point trait).
I can fight Mesmer and kill bad ones easy, but there is no way a Warrior can kill a decent one at any skill level (on a balanced skill playing ground the Mesmer will win everytime, even if slightly tilted the Mesmer is still going to win, it has to be severely handicapped for the Warrior to win). There is no amount of CC/damage/Gap Closers I can use to stop them as they have more breaks/teleports than I have gap closers/stuns. Not to mention the majority of their breaks and teleports are on a lower cool down than my stuns/gap closers. As you said yourself.
The point is, it is still a stupidly strong build with massive amounts of stealth and cc breaks. All the while having decent damage. The retaliation damage is no longer the focus, true, but the majority of the damage came from the phantasms anyway. Not many people are stupid enough to AOE down phantasms when they see they are fighting a phantasm Mesmer, although there are a special few.
Edit: Massive amounts of stealth if you used the same build as I did, which has a torch.
(edited by Vanthian.9267)
You go to the extreme side of things and by the way, only phantasm get retaliation not the clones, and it only last 5sec. So yeah condition can be great, but you have the choice between sword, wich will never be enough to stay in melee range in its current state against any good mesmer, longbow with its Burning or long cooldown bleed or Rifle if you play a Rampager build can stack a lot of bleeds between the bursting abilities.
You underestimate it. There is a reason why there are so many bunker Mesmers that run stealth+phantasms+retaliation. It is very easy to pop out three then watch people try to AOE them down and eat 3k+ in retaliation damage + phantasm damage. Not to mention they give each other regeneration and have more health than a standard Mesmer’s phantasms/clones. Even a Warrior, who has less AOE on range than most other professions, with a long bow can hit all 3 of them at least 4-5 times while the retaliation is up. A single hit is around 200-300 damage. Not to mention if you do kill one (highly unlikely in one rotation as they have more health) they will just pop out another one and the retaliation will be restored.
I have watched Elementalists use burning speed over my phantasms and take 4k-6k damage in one go (it is a continually hitting move against three targets plus myself, and yes Mesmers can trait to get retaliation for themselves.)
If you are playing against any half decent Mesmer you will not win. In the current set up of the game the Mesmer class has more ways of dealing with CC, gap closing and damage than what the Warrior can give out (they have Phase Retreat on a 10 second cool down untraited that is a 1200 range teleport which can be used while stunned, they also have Blurred Frenzy which now grants evade which is also on a 10 second cool down untraited).
The only way you will have a chance to win against a good Mesmer as a Warrior is sneaking up behind them while their utilities are on cool down and get a high bleed move off or do the chump combo (Bull’s+Frenzy+100blades).
Now a standard Shatter Mesmer is not that big of a problem, phantasm Mesmers (as described above) are very much a problem.
When speaking of PvP I assume you mean sPvP.
Best way I found to beat them is to retreat to let the clone regroup and use AoE with the longbow while trying to dish as much condition damage to the Mesmer. But any competent Mesmer can make sure you won’t run away.
Yeah, trying to AoE clones from a bunker Mesmer will only make you eat high retaliation damage. You would end up killing yourself.
To the OP: Go condition damage. Mesmers only real problem are conditions. Once you get the conditions on them they only have a few options to get them off of themselves. Sword/x and Longbow is a strong condition build. If traited and geared correctly you can easily get your Longbow 5 up to 16k damage in bleeds (in one shot over around 16 seconds or so).
If they did that, it would have to come with a nerf to Unsuspecting Foe.
Simply because we have a pretty good access to Knockdowns. Not to mention that having both Merciless Hammer and Unsuspecting Foe on Backbreaker would be pretty kitten powerful.
I completely agree, what in the world was OP thinking when asking for Warriors to receive a little bit of trait synergy.
/sarcasm
Pretty good access to knock downs you say? Hammer 5, Off Hand Mace 5, Bull’s Charge, Downed State 2, Rampage skill 3….
So I am counting 5 in total across the entire class. The majority of which are on 20+ second cool downs (only two are lower than 20 seconds and that is the Rampage skill at 12 seconds and downed skill at 10 seconds, the rest are 25 seconds, 30 seconds and 40 seconds). Even while traiting for reduction on some of the skills you can not have one below 20 seconds.
I guess we have different opinions on what good/pretty good means.
Exactly.
This is what Daecollo was searching for in the 10000 threads he made. Great idea. Hopefully the developers will read this and seriously consider it.
You are not even worth discussing these points with if you honestly think this PvE is difficult. There is no team work required in this games PvE. Sure, you can have team work to make things go a little faster, but it is not needed. The PvE is easy. Just because you have a hard time with it doesn’t make it hard for everyone.
There is a huge difference between playing PvP and PvE. If you honestly think it takes the same amount of skill in this game to play PvP as PvE, then you are a lost cause. In tPvP it actually takes team work and organization to win. You can be a hot mess in PvE and still win, it is that easy. The only thing that remotely required a little bit of skill in this game for PvE was the Halloween jumping puzzle.
Be a PvE master in the PvE forums. Your points are not valid and neither is your entire argument. The fact you think that PvE in this game is “difficult”… is just sad. Balance in PvE matters very little unless it is destroying the games economy. Which in this case, having Warriors deal a little bit more damage than others isn’t going to break anything.
(edited by Vanthian.9267)
And if you’re going to contest that fractal 48-80 is not the best place for testing player skill….
If you think PvE in this game is a test of skill in any measure…. I feel bad for you. Nothing in this game’s PvE is hard.
You are making a case and point for elitism that isn’t even bad in this game. There are so few of you, that it doesn’t even make a noticeable impact on the general community.
I, and the vast majority of the community, don’t care if a little elitist group can run something 30 seconds faster. You triple that time patting yourselves on the back.
Also, if you are so “PvE” hardened, why are you even in the PvP forum? Or are you here to tell the PvPer’s that a group of 4 zerker warriors plus 1 Mesmer is going to dominate tPvP?
Warriors deal a little more, maybe 10-20% more, damage than some other classes. It isn’t that big a difference and what they have to give up to get that tiny margin of damage is huge.
If you want to be a Elitist and think you are gaining more and being awesome for finishing something not even a minute faster than other people…. more power to you I suppose, but it doesn’t mean people are going to bow down to you.
Your points and not “whooshing” over anyone, they are just neither important nor valid. If the gain was huge to the extent it was game breaking, then maybe it would matter a little, but as it stands… finishing 30 seconds faster isn’t going to break anything.
Please also bother to state your fractal levels before you go mouthing off on PvE ease.
Because all of PvE is summed up into one single instance in the entire game!
Also, the level is meaningless. I don’t’ care if you or I play level 80 FotM every day, you can easily fail and still have 4 others who are actually decent at the game drag you through it.