Showing Posts For Vayne.8563:

Which ore/lumber is your limiting factor?

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Vayne.8563

I sell the stuff I’m over on to buy the stuff I’m under on.

What Will Community Do If HoT Is Not Xpac

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Vayne.8563

Well I know for a fact HoT is not a former member of Degeneration X so…

+1 for the gratuitous WWE reference. Made me laugh. lol

the trinity system in gw2

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Vayne.8563

OP, make your own group, say all professions welcome, problem solved. You don’t need to play with people who refuse to play with certain professions. I don’t.

Why does Arenanet Punish Solo Play?

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Vayne.8563

In what way does it improve the game to have people eternally not be able to complete a PS because they designed the final PS to be so difficult you need a group because they have a serious problem with BALANCE in game design?

Wait, are you seriously calling Arah Story difficult? O.o

It was difficult at launch, but Arah story mode is quite easy now. The problem is finding groups because it’s long but not very rewarding.

Which isn’t what tigirius is implying, but that’s the issue.

to Each their own hours played

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Vayne.8563

Some of the hours on theif are by a roomate who plays when I not around and rolled herself up a thief.

Just so that you know, you broke the terms of service you accepted when installing the game.

Come one, rly?
Who cares? Anyone who visit my house can play whatever game I have.
You are also not allowed to pee in bushes where I live. Some rules are meant to ignore.

Rules are never meant to be ignored. If they were, they wouldn’t be made into rules.

However, yes it’s against the ToS. And as such Anet can ban or suspend your account as they see fit. Also if your roommate decides to sell all your stuff, and use all your gold Anet cannot and will not do anything about it.

Ofc anet wouldn’t help you if your friend screws you over.
That’s your own responsibility.

If everyone just followed the rules instead of their moral/logic earth would be ruled by mad people. I could give you many examples of rules in todays society that is just plain wrong. But that’s a whole other discussion ^^

Sure. But it’s one thing to break the rules. It’s another thing to announce you’re doing it on the official forums which are linked to your account.

To me it’s asking for trouble.

to Each their own hours played

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Vayne.8563

9,477 hours played. But you know, it’s logged in, not always playing. Chatting with the guild isn’t active playing to me.

LS was meant as xpac or gap filler?

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Vayne.8563

I think there’s a logical fallacy in the OP. The question only gives 2 choices, when more than two choices exist. What if it was meant to be more than filler, but wasn’t mean to be an expansion.

I think the Living Story was the expansion on dynamic events. Anet has always said from day one they want to make a living breathing world. Making a living breathing world is more than just filler. Calling it just filler is probably a bit insulting to the people who worked on it. It’s not tic tac toe while you wait for your game to load.

By the same token, it was never meant to be all the expansion we got either, testified to by the fact that we have gotten some things that really don’t relate to the LS, even if the LS introduced them.

Triple Threat and the Tequatl revamp and the new Fractals are examples of stuff that really isn’t living story stuff, even though it was introduced in that format.

The Living Story is meant to be another content stream in my opinion, which is neither filler, nor meant to take the role of an expansion.

The New Dailies -- Feedback welcome

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Vayne.8563

I used to play for 30 minutes to an hour to complete my dailies, level a character a little, and relax. Now I mostly just log in, collect the chest, look at the list of PvE dailies, and log out.

It is an odd situation that I’m getting more stuff than ever before, but at the same time I’ve practically stopped playing.

This is precisely why I think Anet is going to make changes to it.

Would you play a Guild Wars 2 Tabletop RPG?

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Vayne.8563

On the other hand, I never get lag playing a table top game. Just saying.

I do. All the time.

LMAO! Somehow I don’t think that’s lag.

Would you play a Guild Wars 2 Tabletop RPG?

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Vayne.8563

Personally, I don’t understand the tabletop RPG craze. Most of my close friends stopped gaming with me so that they could partake in weekly DnD meetings, and I have joined them for quite a few to see what it was all about. However, I stopped going because it was terribly boring for me. I am someone that enjoys visual aspects of gaming and constant immersion, not any of this turn-based storytelling where I have to roll dice and imagine everything that is happening.

I think GW2 is better as a video game. I don’t understand why anyone would want to tabletop a video-game when they could just play the video-game itself…

Though, to each their own. For those that love tabletop RPGs, I guess Tyria would be a good setting for an adventure.

On the other hand, I never get lag playing a table top game. Just saying.

"Meta" does not mean "Most Effective"

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Vayne.8563

Actually from other games, I’ve come to realize that the meta really doesn’t mean most effective. What it often means is the most effective way for people to get something done without coordinating or communicating.

Meta’s evolve because people pug. It’s easier if everyone knows what everyone is going going to do. You’re not on mumble with these people, you’re typing. No one really wants to type and run a dungeon. Not with strangers.

So you have this setup which is efficient and might be the most efficient thing you can do without having voice communication.

You can probably do something more efficient than the meta with a team that’s not random and that’s on voice.

Meta is based partly on effectiveness but also partly on ease of use. It’s easy to tell people they need to stack and use zerker gear. So that’s what becomes the meta.

Does that make it more effective than a speed running team that knows the most effective way to do stuff. Nah. But those things won’t work with a PUG.

Raising Level Cap?

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Vayne.8563

Whether the game has vertical progression or not, has absolutely nothing to do with it’s sense of being special. That’s your cross you bear, not everyone’s.

A game can have vertical progression and be special in other ways. You may not see it, doesn’t mean it’s not there.

I listed it because it often appears as an argument typically used in defense of the game doing things differently than other games in its genre. Naturally, you’re welcome to offer arguments of your own as to what supposedly makes this game such a special, trip AAA+ snowflake.

Oh yea, it surely is special in some aspects, but not quite in those it tauted as such, and possibly not enough special enough (or daring, if you will) in others.

If anything, I admit it’s rather special in how it incorporates an actiony single-player game mode into an mmo that is supposedly all about cooperation, while mixing different payment models to give the impression it’s a harmless b2p game like GW.
That was indeed quite a feat!

Actually, it’s not any single factor that makes this game different but the specific combination of factors. That and the lack of a dedicated healer and lack of taunt mechanics.

The idea of cooperative PvE really doesn’t exist in most games. With mob-tagging and kill stealing present in most MMOs. Very few MMOs have resource nodes that are reserved for the player. Everyone gets credit if they participate in a kill. Not to mention the idea that everyone can rez everyone else without a skill on the skill bar. Skill combos. You don’t have to party with people to get their boons. T

All of this creates a cooperative environment for PvE.

Then there’s the dynamic events. One might argue that they exist in other games as well…but none of those games did away with traditional quest hubs and that meant the dynamic events were an add on. The quest hub system was the mainstay of the game and that interfered with and caused problems with DEs. The best example of this was Rift with it’s dynamic events, most of which were stand alone Rifts randomly popping up, that had nothing at all to do with the story of each zone.

Add to that that different human warriors can go through a different personal story and you have a game with a lot of factors that make it unique.

To that end, I’ve played well over a dozen MMOs, including most of the popular ones and I can’t play any of them the way I play Guild Wars 2. I can’t just wander around and let stuff happen to me.

In most MMOs I’ve played, seeing other players was a bit worrying. Is this guy going to steal my kill? Is he going to steal my node? Is he going to kill the boss I’m waiting for so I have to wait for it to respawn. The boss I need to progress due to the quest hub system?

This game is unique, because it provides a different experience. You can see it in many many posts from people who come here and talk about raiding, or talk about end game.

Individual words don’t make a story unique. It’s the way authors combine them. There are lots of ideas here that have been used in other games, but no game that combines all of them into one package with a deliberate goal of making PvE a more cooperative experience.

Raising Level Cap?

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Vayne.8563

You say I should be impartial. You claim anyone who doesn’t think as you do is sleeping. If you hadn’t, I wouldn’t have replied.

If I said the game has vertical grind, and you’d reply it doesn’t ‘cuz no need ascended’, that doesn’t translate to the game in fact not having vertical progression, does it.

I played enough of GW, lotro, and tera to realize the only thing truly special on GW2 is their communication policy.

Raising level cap? They can remove levels entirely! Youre already held back by skill points and traits, areas autoscale, you dont even need levels! There’s no reason this game even has this archic system in place, they could remove it today and you wouldnt even notice.

Reflect on that a bit.

Whoa, a post that makes sense. Shocking!
But the problem here would be that, you know, progression, and uuugh, yea. Oh right, the level boosters! Yea the level boosters. kitten tomes

Whether the game has vertical progression or not, has absolutely nothing to do with it’s sense of being special. That’s your cross you bear, not everyone’s.

A game can have vertical progression and be special in other ways. You may not see it, doesn’t mean it’s not there.

The New Dailies -- Feedback welcome

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Vayne.8563

What you’re really saying is 10 achievement points isn’t worth switching characters for. Okay, that’s your choice.

That’s an over-simplification.

Me, I’m kinda torn between a love-hate relationship towards the new system but I can understand the problem the poster has whose post you quoted. If you only have a limited amount of playtime (say about an hour) and do mainly PvE you could – with the old system – play/level a low level character and you could complete the dailies with that char. You had to get out of your way a few times to complete them (rezzing people, killing white creatures, etc.) but most dailies could be achieved while just playing the game where and how you wanted (and what with).

The new system requires you to use specific chars to complete the dailies (as the tasks you get might be on a map not yet discovered by your low level alt or the map in question might be with too high a level requirement). So you spend some time playing with a char you didn’t intend to play … even on a good day this can take 20 minutes to half an hour if you’re not using the WvW or PvP dailies to “speed things up”.

After that you can switch to your alt and do what you intended to do in the first place but you’ll be playing that char less 30 – 40 minutes instead of an hour and you’ll lose XP because the XP scrolls from the dailies do not compensate for XP lost while actually doing the dailies.

So, it’s not as simple as having to switch characters to get 10 achievement points – you lose a bit more with the new dailies – time for playing the game as you want. And if this often repeated wording strikes you as strange … those were the words ANet used in marketing their game. Seems they’ve changed direction …

I mainly do PvE..but I will do WvW or SPvP for a couple of quick achievement points. It’s called adapting. All games require you to adapt.

That said, I don’t say this system is ideal. There are issues with it. But generally speaking it takes me less than 10 minutes to get my achievements pretty much every single day. That’s ten minutes way from my game time after which I can do anything I want.

That’s an achievement point a minute.

No, 10 achievement points isnt worth switching characters for, as I stated earlier, I’ve never used dailies for achievement points, it’s always been the main way to increase lower level players.
If you want to comment and quote me, you should at least make sure to actually read and understand what I’m saying

You can level characters anyway. What you’re really saying is that if the game doesn’t provide you a roadmap, you can’t find your own roadmap.

I do the achievement in ten minutes, then I level characters. Still not seeing your problem. You act as if doing dailies is the only way to level characters. But the dailies, as done before, don’t really give you any real advantage in that.

At worse, it’ll take you a bit longer to level…but that’s not your complaint.

Raising Level Cap?

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Vayne.8563

The only one’s sleeping are those who think this game isn’t a special snowflake. There are enough people that know this game IS different to make a statement.

Many fancy thinking so, yes. Many of those who still play, that is. Otherwise they’d be playing another game, right?

You don’t see it as different, so you don’t believe it. But everyone who does isn’t wrong. And I’m not sure you’re anywhere near a majority here.

Interesting contrast to be noted here:
There are enough people that know
vs
You don’t see it as different, so you don’t believe it.

Let’s at least try to be slightly more impartial, shall we.

You cannot make any definite conclusions on who’s in the majority until you present relevant/concrete data of people who left the game vs ppl still playing, and how many of them (still) believe the game is a special snowflake in the mmo genre, or at the very least still as special as it was tauted before and at launch.

My 5 nigh-empty guilds and a desolate friends’ list as at roughly a year ago spoke volumes in that matter, as for that majority, the game clearly wasn’t special enough to stick around with.

I think most people do think this game is different.

That’s great. But that makes my belief absolutely no less valid or justified.

You can’t just add things for the sake of adding.

Sure you can, as long as you find a plausible argument for it. A 2 year’s worth of track record shows exactly that.

And yet, a lot of people get annoyed when level cap increases even in those mmos, even when they expect it, because it makes all the gear they spent ages trying to get meaningless because it’s instantly replaced with quest reward gear.

You thilly bean, since when did annoyance of the player base stop them from adding such things, when players continue playing despite their annoyance? GW2 is no different in that regard, as clearly enough people chose to stick around after ascended gear was introduced, and stayed even after the commonly disliked trait change and the NPE made it live.

You say I should be impartial. You claim anyone who doesn’t think as you do is sleeping. If you hadn’t, I wouldn’t have replied.

Glass houses, stones and all that.

Another idea for the 24th announcement

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Vayne.8563

Do you think they plan on refunding everybody who bought the game before?

The announcement is pretty definitively going to be the “expansion-sized content” they’ve talked about working on “in the background” for so long now. I’ve heard a good argument for why it might actually be a free expansion, resold in stores with the original game included, for the original price. This way would get both the revenue and publicity of a traditional expansion, without splitting the player-base in two.

Dude you are aware if that if they sell something in a retail store it will cost money right? I mean you say that “actually be a free expansion, resold in stores with the original game included, for the original price”, like did it even come to your mind that even if you then had the original game you’d still have to pay for yet another game and that would lock your current account out of the cycle? And btw it will not be free for anyone, new players would pay the original game price, and the current players would also pay for that exact same thing.
It’s not like just cus you have the game already the retailer will go like “hey nvm just take this xpac for free, ill break it out of the bundle, its np”.

Living story episodes are free for people who play but sold to people who don’t log in. It’s certainly possible to give the expansion away for free to players and sell the original game with the expansion after the fact.

The New Dailies -- Feedback welcome

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Vayne.8563

What you’re really saying is 10 achievement points isn’t worth switching characters for. Okay, that’s your choice.

That’s an over-simplification.

Me, I’m kinda torn between a love-hate relationship towards the new system but I can understand the problem the poster has whose post you quoted. If you only have a limited amount of playtime (say about an hour) and do mainly PvE you could – with the old system – play/level a low level character and you could complete the dailies with that char. You had to get out of your way a few times to complete them (rezzing people, killing white creatures, etc.) but most dailies could be achieved while just playing the game where and how you wanted (and what with).

The new system requires you to use specific chars to complete the dailies (as the tasks you get might be on a map not yet discovered by your low level alt or the map in question might be with too high a level requirement). So you spend some time playing with a char you didn’t intend to play … even on a good day this can take 20 minutes to half an hour if you’re not using the WvW or PvP dailies to “speed things up”.

After that you can switch to your alt and do what you intended to do in the first place but you’ll be playing that char less 30 – 40 minutes instead of an hour and you’ll lose XP because the XP scrolls from the dailies do not compensate for XP lost while actually doing the dailies.

So, it’s not as simple as having to switch characters to get 10 achievement points – you lose a bit more with the new dailies – time for playing the game as you want. And if this often repeated wording strikes you as strange … those were the words ANet used in marketing their game. Seems they’ve changed direction …

I mainly do PvE..but I will do WvW or SPvP for a couple of quick achievement points. It’s called adapting. All games require you to adapt.

That said, I don’t say this system is ideal. There are issues with it. But generally speaking it takes me less than 10 minutes to get my achievements pretty much every single day. That’s ten minutes way from my game time after which I can do anything I want.

That’s an achievement point a minute.

Raising Level Cap?

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Vayne.8563

As with every mmo out there, a level increase would make perfect sense, if a genuine expansion is on its way. For anyone who still believes GW2 is a special snowflake…well, time to wake up.

The only one’s sleeping are those who think this game isn’t a special snowflake. There are enough people that know this game IS different to make a statement.

You don’t see it as different, so you don’t believe it. But everyone who does isn’t wrong. And I’m not sure you’re anywhere near a majority here.

I think most people do think this game is different.

The New Dailies -- Feedback welcome

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Vayne.8563

The major problem I’ve found with these new dailies is the events part – got to <map> and complete 4 events – with the megaservers, this means you have max players on the map looking for events, and as soon as they start, they’re over in a few seconds, so just doing this can take a long time, especially on unexplored maps, and sometimes just impossible – my level 30 ranger was told to go do events in Frostgorge Sound

Your level 30 ranger wasn’t told to do events in Frostgorge Sound. That’s now how dailies work. Your account was told to do stuff in Frostgorge.

If 30 was the highest level character you had, then you wouldn’t get that daily but since dailies are account bound, it’s your account that’s given a daily, not your character. All achievements are account bound.

That’s the point, my level 30 ranger is the only character I have that hasn’t done everything there is to do, and this is the one I now have to level up in order to complete the story, forcing me to change to another character to do the dailies makes it completely counter productive. Anet’s main point about Guild Wars 2 was ‘We wont tell you how to play it your way’ seems to of been completely abandoned now.

Also, a friend of mine who has only 1 character on the account was given a daily to do events in Frostgorge Sound at level 50, so these dailies are given to people who are not at the level requirements

Sorry I don’t buy it. I’ve been monitoring this on my wife’s second account every day and even when she has a 60, she didn’t get Frostgorge Sound.

I’ve looked at those dailies every single day since this whole debate started and never was daily given that was at an inappropriate level.

What you’re really saying is 10 achievement points isn’t worth switching characters for. Okay, that’s your choice.

Doesn't Need To Be Harder

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Posted by: Vayne.8563

Vayne.8563

Knowing when to dodge, and being able to guarantee you have no lag, sure. But sometimes the Teq fight can lag, and then you can know when to dodge from here till Sunday but you’ll still go down. A guy with toughness and vitality might not.

No one can guarantee they won’t lag on Tequatl.

So, you say I should carry extra gear for possible lag?
No, sorry, I have been downed twice today, once because of lag, once because I was stupid, other than that I get through most fights without being downed or killed. If you’re on EU we can play together, if you don’t believe me.

I can certainly assume you don’t live in Australia. That much I can assume. The problem with all this generalizing about whether or not you should or shouldn’t use that gear could be as simple as where you live and what your internet connection is like. It’s partly a matter of skill but not completely a matter of skill.

I don’t know how skilled you are, personally and it’s not really pertinent to what I’m saying. No I don’t think you should carry more armor around in your bag, I’m simply saying dodging by itself guarantees nothing if the Internet isn’t on your side.

Question about GW2

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Vayne.8563

It’s a game in which you play a character in a beautifully detailed world, filled with mystery, humor and excitement.

Doesn't Need To Be Harder

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Vayne.8563

Game does need to get ALOT harder actually, everything is too kitten easy.

No, I think we’ve reached a point at which most people are simply confused. Had a talk with someone today who said soldier’s is kitten because one has got to be unkillable when wearing it which isn’t the case, therefore anet messed up soldier’s. And who told me I’m stupid for doing teq in zerker’s (unfortunately the thread was closed so I couldn’t discuss this anymore) – so we’re at a point where even less people understand the game mechanics, I think.

Anyway: I don’t get every mechanic either but to assume that one is invincible when wearing this or that gear or being on this or that character is nonsense, it’s still the brain that matters.

Well I won’t call you stupid, but it seems an odd choice to wear zerker gear to taco when it can’t be critted, so two of the stats of zerker gear is completely useless. Unless you meant to say you are in the nonzerg part of taco, then by all means use zerker.

They might be confused because most of the content of GW2 is brain-numbingly easy. It’s coddled them into a zero thought attitude when playing the game. It’s an incredibly simple concept to not use low damage, multihit attacks when the target you’ve clicked on has retribution. However, if hardly any other part of the game requires you to keep this in mind, it suddenly becomes “difficult”. The issue in this game is not the difficult content – it’s the complete lack of introductions to things that matter (like teaching boons, combo fields). Instead it lets you know what a vista is.

Why is it odd when I already have it? Teq isn’t that hard that I have to have gear especially for him. And soldier’s and zerker’s base is both power, so if I know when to dodge I’m doing just as much damage as someone wearing soldier’s. And extra damage when defending the batteries as the mobs there are “critable”. And mind you, I know when to dodge. And you’re a good example of what I meant actually – no offense, really – people think that some other gear has to have way more value now since the ferocity/crit nerf and since newer bosses aren’t critable – but it’s simply not true.

Knowing when to dodge, and being able to guarantee you have no lag, sure. But sometimes the Teq fight can lag, and then you can know when to dodge from here till Sunday but you’ll still go down. A guy with toughness and vitality might not.

No one can guarantee they won’t lag on Tequatl.

What Will Community Do If HoT Is Not Xpac

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Vayne.8563

It’s not really a good question…because it could be an announcement that has a lot of good stuff that isn’t an expansions.

If Anet says we have a new profession and a lot of new skills coming out, plus more weapon choices for each profession, and a redo of the skills acquisition system but they don’t mention the word expansion,. I’m not sure there’ll be a riot.

People have the word expansion in their head. You can expand the game without a “boxed expansion” which is what most people think of when they hear the word expansion.

Ecto Salvage nerfed

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Vayne.8563

why would I lie?

Why would anyone lie? The list is endless. Attention seeking, trying to exaagerate to prove a point because they believe it’s true…hell it could be faulty memory and not lying at all.

But I find it more likely your post is inaccurate than otherwise.

Doesn't Need To Be Harder

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Vayne.8563

We can help each other. Drop me a line in game if you need help with something. If I’m not busy with the guild, I’ll always help.

Doesn't Need To Be Harder

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Vayne.8563

The new enemies are harder…giving challenge to people who want it.

But in that fight, you’re actually killing yourself. The rounder of the golems has some pretty big retaliation. You need to use single target damage. Kill the Asuran’s first, then kill the golem without retaliation.

The last golem won’t kill you, you just kill it, stop hitting it, kite it, heal up and the hit it some more.

You won’t die.

Would you play a Guild Wars 2 Tabletop RPG?

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Vayne.8563

Gurps (general use role-playing system) was made with this sort of thing in mind. That is to say it’s a set of RP rules that can be used with pretty much any universe?

I haven’t played a table top game in years, though I did write my own that my friends and I played for about twenty years.

Good times.

[Suggestion] Finish totally dead players.

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Vayne.8563

I find it frustrating when people don’t waypoint back as well. I waypoint myself unless the fight is just about over and I think I can’t make it in time. However, I still get rewards, even if I waypoint, because if you stay on the map, and you’ve still participated you still get the reward. Lying there isn’t going to get your more reward.

The one thing though is that if the south waypoint is contested, the run back from the first waypoint in the zone is somewhat longer and I think I’m less likely to waypoint if that’s the only waypoint available to me.

The New Dailies -- Feedback welcome

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Vayne.8563

The major problem I’ve found with these new dailies is the events part – got to <map> and complete 4 events – with the megaservers, this means you have max players on the map looking for events, and as soon as they start, they’re over in a few seconds, so just doing this can take a long time, especially on unexplored maps, and sometimes just impossible – my level 30 ranger was told to go do events in Frostgorge Sound

Your level 30 ranger wasn’t told to do events in Frostgorge Sound. That’s now how dailies work. Your account was told to do stuff in Frostgorge.

If 30 was the highest level character you had, then you wouldn’t get that daily but since dailies are account bound, it’s your account that’s given a daily, not your character. All achievements are account bound.

With the 'fixed' Mesmer down state..

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Vayne.8563

Ranger pet 3 skill is indeed fun if you happen to be the ranger. It’s more than one time someone got me down before they got down, then I interrupted their stomp with my 2 downed skill, and by then they were down themselves, but I could get back up and they couldn’t.

Of course, if they have other teammates around, that backfires, but one on one, that’s a very powerful tool.

Rangers do, however, have a lot of other disadvantages. In the end, we don’t have the tankiness of guardians, engineers, certain types of eles, warriors if specced for it and we don’t have the zillion mesmer clones with confusion.

You can’t just compare downed skills to downed skills. Sure the rangers downed skill is as good as most anything out there. But in most other ways we’re at a serious disadvantage.

You can’t remove one aspect of the situation, try to balance it and call the game balanced. Sometimes the way things are balanced aren’t immediately apparent.

Rangers are actually pretty good in terms of surviving. They are reasonably tanky in their survival condie builds. They have a lot of evades and kiting potential on their weapon skills. They also have decent health and endurance regen. The only real disadvantage I think with ranger is the lack of stun breakers. Overall, I find surviving as a ranger is probably one of easiest among all professions.

I don’t know I’ve pounded on some engineers and guardians and even a few warriors and didn’t really dent them.

I’d have a lot more trouble doing that on a ranger.

Returning player, few questions

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Posted by: Vayne.8563

Vayne.8563

Ascended weapons are now account bound not soulbound. You can put them in your bank and take them out on a different character.

You can PvP get to level up tomes quite quickly now, though you also get them from log in rewards if you log in each day…you don’t get htem every day but they’re part of the rotation.

WvW ranks are not soulbound anymore. You can specialize in different things on different characters.

With the 'fixed' Mesmer down state..

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Vayne.8563

Rangers do, however, have a lot of other disadvantages. In the end, we don’t have the tankiness of guardians, engineers, certain types of eles, warriors if specced for it and we don’t have the zillion mesmer clones with confusion.

A well built/specced Ranger (Sword/Dagger + Shortbow) with Settler’s Gear is nearly immortal-tanky, try it in WvW. Also, Rangers have access to evades (Sword/Dagger), Invulnerability (Signet of Stone), Blocks (Greatsword) etc so saying that Rangers aren’t tanky is wrong.

Still, how the rest of the profession works has nothing to do with downed skills. Some downed skill sets are objectively better than others, while some are just terrible. Saying that a Warrior can spec for tankiness doesn’t mean their downed skill must be so much lower quality than the skills of other professions.

You can’t just compare downed skills to downed skills. Sure the rangers downed skill is as good as most anything out there. But in most other ways we’re at a serious disadvantage.

You can’t remove one aspect of the situation, try to balance it and call the game balanced. Sometimes the way things are balanced aren’t immediately apparent.

Again, Rangers can spec for ultimate defense as much as anyone else, that’s no excuse to have so imbalanced downed skills.

I have to disagree here. Many people feel warriors are in a pretty good place, over all. For ages, warriors were the go to profession for a lot of people. In all formats of the game, warriors exceled.

In addition to everything else, giving them the best downed state would have created greater inbalance.

You can’t just look at one aspect and make it equal without making all aspects equal. If you do that, you have only one profession.

Guild Wars 2 Strategy Guide.

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Posted by: Vayne.8563

Vayne.8563

There’s no real reason to purchase the strategy guide, unless you’re buying it for nostalgia or collector type purchases.

The game has changed enough now where many of the important bits aren’t in there and many of the bits that are in there aren’t in game anymore.

With the 'fixed' Mesmer down state..

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Vayne.8563

Ranger pet 3 skill is indeed fun if you happen to be the ranger. It’s more than one time someone got me down before they got down, then I interrupted their stomp with my 2 downed skill, and by then they were down themselves, but I could get back up and they couldn’t.

Of course, if they have other teammates around, that backfires, but one on one, that’s a very powerful tool.

Rangers do, however, have a lot of other disadvantages. In the end, we don’t have the tankiness of guardians, engineers, certain types of eles, warriors if specced for it and we don’t have the zillion mesmer clones with confusion.

You can’t just compare downed skills to downed skills. Sure the rangers downed skill is as good as most anything out there. But in most other ways we’re at a serious disadvantage.

You can’t remove one aspect of the situation, try to balance it and call the game balanced. Sometimes the way things are balanced aren’t immediately apparent.

Disappointed in Achievement Chest

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Posted by: Vayne.8563

Vayne.8563

I think the most underestimated rewards you get when you get a chest is the account wide bonuses. They may not seem like much but I have over 25% XP boost now. I have a huge boost to my magic and gold find. These things do add up. They’re account wide and permanent.

But you don’t really think about them, compared to the physical stuff.

Disappointed in Achievement Chest

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Vayne.8563

I think the achievement point chests have become lackluster. They were introduced at a time when gold was worth less and the stuff that’s in them, many of us, have in quantity now. They’re not exciting to get.

That said, I don’t believe that the rewards should escalate for each chest, because that would be completely impossible to maintain (and I’m at 22,000 plus AP). I just think they need to be more interesting.

But the stuff I did, mostly, to get from 5000 to 6000 isn’t really any different or harder than the stuff I did to get from 4000 to 5000.

A lot of those achievement points are dailies and it’s easier for me to get 10 achievement points doing dailies now.

Something should be done, but I don’t believe making each chest better than the last is sustainable.

What is the point of rallying?

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Vayne.8563

I seem to remember being rezzed by NPCs in many of the Living Stories, so the downed state still has a purpose, from my point of view.

About the new Dailies

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Vayne.8563

As I said, I do the daily in 15 minutes and I’m free to do what I want for the rest of my day. Or, just play your alt. It’s only a few achievement points anyway.

You can always get experience on your alts by playing them. If you must have 10 achievement points you’ll do what it takes to get them.

I can see it being a bit annoying but sometimes, you have to adapt. I’m guessing this is one of those times.

[Suggestion] Reduce the price of bank tabs.

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Vayne.8563

Actually character slots are less convenient than bank slots. You have to then go into a character, put stuff in the bank, go back into your first character and if you have to do it again, you have to go back. Logging in and out is more annoying then just going to the bank and taking stuff out of it.

It’s more expensive because it’s more convenient.

You don’t need convenience if you just want to store items for the long term. It’s a simple matter where a player can use mules to carry all the stuff they’re storing for future use, and use the bank to store items you either use often, or swap out often. O_o

For example, I use mules to store a whole lot of ascended rings, or special crafting mats like spinal blades (which I have tons of). Stuff I know I’m not going to use any time soon, but that I store just in case I want to use them later. This leaves my bank plenty of empty space to leave things like boosters, food, or secondary equipment sets to swap out.

Either way, I’d trade a small inconvenience for basically a 50% reduction in gem cost vs capacity ratio.

I wouldn’t trade that. I’d pay more for the convenience. Lots of people would. That’s why the price is the way it is, whether you’d do it or not.

Because if no one was buying it, they’d have done something by now.

About the new Dailies

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Vayne.8563

I’m an altoholic too. I have tons of characters. I get my new dailies done on a high level character and for the rest of the day I can do what I want on my other characters. You still get the consumable experience anyway.

I’m not really seeing the problem here.

Thinking about starting up

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Posted by: Vayne.8563

Vayne.8563

Ah, there’s a ton of stuff to solo farm here. There are even people who solo dungeons for challenge.

Thinking about starting up

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Vayne.8563

Even though you like to solo, I still recommend finding a decent guild, if nothing else for guild missions, but there is a lot of content that is simply more fun to do with others, because it requires at least some coordination.

Thinking about starting up

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Vayne.8563

This game is probably best for people who play all game modes. The more game modes you play, the more there is to do.

But on the 24th there’s going to be some kind of announcement about how the game will be moving forward, which will give us a better idea of what’s coming and when.

So a discussion now of that there is to do at end game might be completely different a short while from now.

[Suggestion] Reduce the price of bank tabs.

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Vayne.8563

Actually character slots are less convenient than bank slots. You have to then go into a character, put stuff in the bank, go back into your first character and if you have to do it again, you have to go back. Logging in and out is more annoying then just going to the bank and taking stuff out of it.

It’s more expensive because it’s more convenient.

Why don't you like SPvP

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Posted by: Vayne.8563

Vayne.8563

I actually get pretty stressed when I PvP. I still do it because I enjoy it, but there are times when it becomes too stressful and I have to walk away. It’s probably unhealthy for me to PvP, but I still do it.

I’m not sure I’d recommend it to anyone. I’m pretty sure I shouldn’t be doing it myself. lol

I think that’s true of everyone after a while. I just do something else at that point.

I’ve never considered PvP or WvW dangerous to my health anymore than the sleepless nights it gets from me occasionally.

(I play games. Kinda a lot. Can’t help it. It’s a problem.)

You don’t suffer from complex post traumatic stress disorder. It makes a world of difference when you get stressed.

New leveling experience?

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Vayne.8563

I’m poor on game, and you want me to buy traits?

Actually they want you to earn them…

Very much this. They want people out doing the content, not buying the stuff. They buying option was a compromise for people who are rich.

It took a guildie about three days to get all the traits he wanted. It’s sorta sucks if you have a lot of characters. If you only have one or two, I’m not seeing a huge problem, except for the bugged events which are annoying.

So those traits you’d buy.

What is the point of rallying?

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Vayne.8563

All the encounters seem to be designed around warriors or guards and they assume you have a constant heal tick or condi cleanse/heal/massive 20 second heal with massive dps and high armor, which is why other classes find some of these encounters hard.

This is one result of having no trinity- if they designed encounters around the squishies that have to retrait just to have any chance of getting through then warriors would all moan that the content is way too easy.

Simple solution is play guard or warrior and just blast through it.

The warriors and guards do moan that the content is way too easy. lol

Returning player- permanent new content?

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Vayne.8563

If you don’t care abut story or achievement points you really don’t need to do them, but some people find the story interesting.

Well there is an ascended trinket handed out for each episode achievement mastery.

Yep, that’s true. But it’s got a very specific condition, power precision set which not everyone wants or needs. If that’s the set you want to use, it probably is worth it. If it’s not, it’s easy enough to do a few fractals and run a few guild missions to get the stat set you want.

Why don't you like SPvP

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Vayne.8563

Feels non-fitting in the world. Rich lore of Tyria. Expansive mist war. Then some non-contextualized random maps, and one minute you’re somewhere in Ascalon, next you’re shooting someone with an asuran artillery. Lacks context of meaning.

For people complaining about jerks that play, without becoming utterly draconian in enforcement, that some people are kittenhats can’t be helped.

It’s a competitive environment. People can be/are ugly creatures. You can’t let other people dictate what you do and do not do with yourself.

If you want to play PvP, other people’s thoughts or opinions shouldn’t be a factor in that equation.

I think this is a simplification of the problem. It’s very easy to say if this bothers you, it shouldn’t. But it doesn’t work for the same reason telling someone not to be scared of spiders doesn’t work. Because emotional reactions are not logical, almost by definition.

If something doesn’t bother you, then that’s great. That’s fantastic. But if it does bother other people, saying it shouldn’t helps not at all. Because it’s an emotional reaction born of a person’s genetics and experience.

Take a person that’s been abused or bullied. I guarantee you there are no shortage of people. The amount of effort/work it would take to be able to stay in an area with people hurling abuse at you is prohibitive. This is a game. People don’t play it to feed their families. Because of this, it’s out of people’s comfort zones and they won’t do it.

I do it because my genetics and experience allow me to, but it’s missing the point to say just don’t let it bother you. Many people don’t have that option.

Fair enough. That’s one possibility and if that’s true of someone, you’re spot on. It can’t be helped.

I say that because at one time I was bothered by people who hurled hate my way when I wasn’t very good (and I’m pretty sure I’m not cash-money good right now either).

After some chat with my friends and guildies, a bit of introspection, I came to realize that was a very stupid reason to avoid something I otherwise enjoyed.

Because of the fact it’s a game. My game. And those people can go kitten themselves.

With that I can enjoy PvP, it’s fun. I’m good to a point I do get hate whispers from some people telling me how cheap I am and other such colorful language.

And that’s okay. It’s funny even!

If you like PvP and you don’t have a psycho-genetic aversion to some of the unsavory types (which is legit, no hate, sorry to hear that), it’s okay to play PvP. Really.

I actually get pretty stressed when I PvP. I still do it because I enjoy it, but there are times when it becomes too stressful and I have to walk away. It’s probably unhealthy for me to PvP, but I still do it.

I’m not sure I’d recommend it to anyone. I’m pretty sure I shouldn’t be doing it myself. lol

Why don't you like SPvP

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Posted by: Vayne.8563

Vayne.8563

Feels non-fitting in the world. Rich lore of Tyria. Expansive mist war. Then some non-contextualized random maps, and one minute you’re somewhere in Ascalon, next you’re shooting someone with an asuran artillery. Lacks context of meaning.

For people complaining about jerks that play, without becoming utterly draconian in enforcement, that some people are kittenhats can’t be helped.

It’s a competitive environment. People can be/are ugly creatures. You can’t let other people dictate what you do and do not do with yourself.

If you want to play PvP, other people’s thoughts or opinions shouldn’t be a factor in that equation.

I think this is a simplification of the problem. It’s very easy to say if this bothers you, it shouldn’t. But it doesn’t work for the same reason telling someone not to be scared of spiders doesn’t work. Because emotional reactions are not logical, almost by definition.

If something doesn’t bother you, then that’s great. That’s fantastic. But if it does bother other people, saying it shouldn’t helps not at all. Because it’s an emotional reaction born of a person’s genetics and experience.

Take a person that’s been abused or bullied. I guarantee you there are no shortage of people. The amount of effort/work it would take to be able to stay in an area with people hurling abuse at you is prohibitive. This is a game. People don’t play it to feed their families. Because of this, it’s out of people’s comfort zones and they won’t do it.

I do it because my genetics and experience allow me to, but it’s missing the point to say just don’t let it bother you. Many people don’t have that option.