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After taking break/playing another MMO...

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Posted by: Vayne.8563

Vayne.8563

I’ve seen this comment again and again. I guess because other MMOs really annoyed me, I never had to come back to realize how good this game was.

And you know, sometimes this game annoys me too…but not nearly as much as other MMOs.

"No-grind philosophy"

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Posted by: Vayne.8563

Vayne.8563

This is from Wikipedia:

Grinding is a term used in video gaming to describe the process of engaging in repetitive tasks during video games.12 *The most common usage is in the context of MMORPGs like Realm of the Mad God, Tibia, or Lineage 3 in which it is often necessary for a character to repeatedly kill AI-controlled monsters, using basically the same strategy over and over again to advance their character level to be able to access newer content. *

"No-grind philosophy"

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Vayne.8563

I think the main problem here is that people do know the difference between farming and grinding, they are just being obtuse to find an argument to prove Anet is the worst MMO developer ever.

Nah people don’t know the difference between farming and grinding. Grind has come to mean doing something I don’t like to do, rather than doing the same thing repeatedly.

In Aion, we ran out of quests and had to grind the same bosses over and over again to level to progress. That’s the original definition of grind. Farming was never grinding.

"No-grind philosophy"

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Vayne.8563

Grinding has a traditional meaning with regard to MMOs. People want to apply their own definition to grind.

For years, the only definition I EVER heard for grind was killing mobs to level. Everything else was farming.

Yes, people use the word grind every liberally, but then, Guild Wars 1 had plenty of grind too if you were talking optional grind. You just didn’t grind for levels.

Anet explained what they meant by grind many times in interviews and at conventions after the manifesto.

If you choose to try to apply a different definition, it’s probably not Anet’s fault.

Anet made it clear in the PAX announcement that THEY do not share the interpretation that you mention. The founder and current head of the company as well as the director of the game made statements indicating that grind was not specific or exclusive to leveling.

We are not the ones applying a definition different than your own. Anet’s top people are.

No I’m using the definition in wikipedia, and I’d love to see those quotes, because I watched the whole thing and I didn’t see them. So where are they?

You didnt see the part, for example, where Colin referenced Anet’s no grind philosophy as regards to learning new abilities such as hang gliding, gaining access to otherwise unaccessible content by learning native languages, etc…all without any character leveling ?

Yes I did see this. This proves my point, it doesn’t contradict it.

Before I buy expansion

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Vayne.8563

So whey shouldn’t to advertise play the way you like. With other maps I don’t have issues at all because I found way how to play.

Dry Top map it self is nice, but idea to explore is not practical at all. Why these people can’t make exploring map without using some silly buffs where you have to press button. If you want to use weapon skill so you jump. If you want attack so you jump or something else. Where no logic at all.

Until they made Dry Top it was game for me where I loved GW 2 Lore. I see that this game becoming more for smaller and smaller community.

And you are right. This game is just for small community.

I love how every single time something is added to the game, people trot out the phrase “play how you want”. The game is play how you want, because you’re not forced to go into that zone, not that the zone shouldn’t exist.

If you don’t like PvP, but it’s there, you can play how you want by not going into PvP. Of course things are going to be put into a game you don’t like, because nobody likes everything.

If you avoid that zone, you’d be playing how you like right?

It’s a bit self-centered to think that every piece of content in the game is something you’d automatically like…even if you liked everything before.

Though there are probably plenty of jumping puzzles in the game you don’t like.

"No-grind philosophy"

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Posted by: Vayne.8563

Vayne.8563

Grinding has a traditional meaning with regard to MMOs. People want to apply their own definition to grind.

For years, the only definition I EVER heard for grind was killing mobs to level. Everything else was farming.

Yes, people use the word grind every liberally, but then, Guild Wars 1 had plenty of grind too if you were talking optional grind. You just didn’t grind for levels.

Anet explained what they meant by grind many times in interviews and at conventions after the manifesto.

If you choose to try to apply a different definition, it’s probably not Anet’s fault.

Anet made it clear in the PAX announcement that THEY do not share the interpretation that you mention. The founder and current head of the company as well as the director of the game made statements indicating that grind was not specific or exclusive to leveling.

We are not the ones applying a definition different than your own. Anet’s top people are.

No I’m using the definition in wikipedia, and I’d love to see those quotes, because I watched the whole thing and I didn’t see them. So where are they?

"No-grind philosophy"

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Posted by: Vayne.8563

Vayne.8563

Grinding has a traditional meaning with regard to MMOs. People want to apply their own definition to grind.

For years, the only definition I EVER heard for grind was killing mobs to level. Everything else was farming.

Yes, people use the word grind every liberally, but then, Guild Wars 1 had plenty of grind too if you were talking optional grind. You just didn’t grind for levels.

Anet explained what they meant by grind many times in interviews and at conventions after the manifesto.

If you choose to try to apply a different definition, it’s probably not Anet’s fault.

How old will you be when you stop playing GW2

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Vayne.8563

I’m 62, 63 in April, friends are of similar ages … and I still play ‘GW The Original’ tho’ it’s just to get the HOM up to par.

growing old is mandatory, growing up is optional!

QFT. You, Sir, are my hero.

Will they also update the old maps with HoT?

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Vayne.8563

It’s unlikely Orr will be updated. New players starting the story need to see Orr as it is now.

I suspect updates to the world will not come from the expansion but will come from other updates. We apparently have some time before it comes out.

How old will you be when you stop playing GW2

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Vayne.8563

I’m 53. I have people in my guild who are over 60. How old I’ll be depends on my health. My vision. My ability to use the keyboard.

These are all factors.

The age of the average gamer is over 30 now anyway.

The New Dailies -- Feedback welcome

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Vayne.8563

The best thing about the old system was how flexible it was. You didn’t have to go out of your way to do something very specific, or worse, tied to a certain time of day. You could play along as you normally would and do events, gathering, rezzing, dodging … in any zone you want! It was great! I like the new log-in rewards, but I wished they’d keep the AP system as it is – even if it means I would get less AP than I do now!

Again, if you want to entice people to try out different game content, you have to add more rewards instead of removing the players’ options and/or forcing them!

This sums it up. Add to that the fact that the old dailies were friendlier for alts and new players. I mean, how do you expect someone who just started the game to go to higher level areas?

There are still rooms for improvement, they could make the new dailies fun like the old. But as of now: Old Dailies > New Dailies.

Dailies are based on the highest level character on the account. New players will have different dailies.

That’s true, as far as it goes.

I bought a new account and my highest char was level 3 when I checked the dailies.
One was Ascalon miner. Doable because my new level 3 Sylvari knew how to get to LA then to Ascalon and then where to go to get ore (the low level areas don’t have nodes).

The other 2 were impossible for her to do. One was daily master of ruins. This unlocks at level 18. The other was daily PvP reward winner. PvP unlocks at level 22. To get her 10 achieve points she is required to do content that is locked all the way to level 22.

If a new person sees these dailies and wants to do them to get the rewards and achieve points it’s completely impossible for them to do so and I imagine it’s frustrating to see that it can’t be done until level 22. The carrot is dangling too far out of reach.

What good are dailies that are literally impossible to do?

The content is available, though – the interface just doesn’t provide the buttons and you’re not told about the game modes … NPE is horrible

The keyboard shortcuts, though, should work …

Hit “b” to get the WvW menu and you should be able to enter the borderlands this way

The PvP panel doesn’t have a default shortcut, I think. I set up Shift + B under options to get it.

By using those shortcuts you should be able to access WvW and PvP at level 2. Of course … nothing a really new user would be able to use/set up/comprehend …

I had forgotten about the key option for WvW and didn’t know (after 2 and 1/2 years of playing) that there was a PvP key option. So I logged in to check.

B, to get into WvW, did not work. Nothing happened when I hit it. I set up a key for PvP and tried it. Again nothing happened. When I mouse over the two icons, they say "this feature is locked until level 18 (WvW), level 22 (PvP).

So I made my way to the portals in LA to WvW. Those did work. Of course though, I was an upleveled with my earliest utility skill available at level 13 and no traits and no weapon swapping (level 15). I checked about the weapon swapping in WvW. I was unable to equip an alternate weapon set.

So even though theoretically I could do WvW (not likely but not impossible), PvP is out of reach and that makes the dailies literally undoable until at some unknown time when more options become available to a new char on a new account.
________________________________________________________________
The point I wish to make here is not the details of what unlocks when or how long someone might play before these things unlock. What I’m pointing out is that a new person should not be presented with impossible choices as their part of the daily. If WvW or PvP is locked and unavailable, then that should not be an option.

It was bad enough to expect a brand new person to figure out how to get to a completely new starter zone clear on the other side of the map. Having choices that are unavailable is unacceptable. It is poorly designed.

First of all you’re on a level 3 character. I was under the impression you only had to do one daily at level 3, but even if you didn’t, it takes minutes, literally minutes, to get to level 5 or 6 or 7. It takes about an hour to an hour and a half if you’re slow to get to level 15.

Doing dailies on someone’s first character on a new account isn’t going to be the priority for most people, or really anyone I can think of. They’re learning the game and leveling. They’ll have plenty of time to do dailies.

On your second character, your WvW and PvP will work when you have one character leveled high enough.

Returning player Questions.

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Vayne.8563

If you’ve got a character from before April 15th, you might be better off playing it, because unlocking all the traits now is longer, and harder, or costs more in game gold.

It’s not that bad if you’re not an altoholic and they’re supposedly making changes to it soon, but it’s been like that a long time.

Enough Skill points in game?

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Vayne.8563

And you can get some traits by doing content. There’s no real reason to buy all of them.

New to game!

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Vayne.8563

There’s tons of tips, but the biggest I can give you is don’t play this game like WoW…because in a lot of ways it’s very different from WOW.

Don’t worry about stealing someone’s kill or node, because you can’t. You can mine a resource node and someone else can mine the same node. If you tag a guy and someone else joins in you both get credit for the kill. Everyone can rez everyone without even using a skill. It’s a very cooperative PvE experience.

Take your time leveling (which won’t happen because it’s pretty fast anyway). Make sure to look in the hidden places, there’s often stuff there.

You can remotely deposit materials into your bank and you can remotely sell stuff on th3e marketplace if your bags are getting full.

All I can think of off the top of my head.

Welcome to the game.

Where is the anti-expansion crowd now?

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Vayne.8563

If FF 11 was in fact an MMO, then it came out with a non-traditional MMO expansion too.

>If it was

It was. There is no if. Final Fantasy 11 was an MMO. And it being “non-traditional” was Phys’ point.

My argument was quite simple. Generally speaking, MMOs come out with new tiers of gear and new level caps. There may be exceptions, which makes them NOT STANDARD. This is the most basic use of the English language there is.

If there are 100 MMO updates and 95 of the come out with higher level cap and/or updated gear, then that’s the standard MMO expansion.

It’s not rocket science.

Speaking of basic rules of English and rocket science, I’d like to point you back to Ashen’s post showing how you never said anything about “traditional”.

Sue me. It’s almost 6 am in Australia. I’ve been up all night. If I get a word wrong in a post against people who clearly are only trying to argue, that’s fine. I don’t really care.

The substance of what I said, if you look at my original quote doesn’t change the fact that I was trying to keep the hype low by what I posted.

I’ve always knew and always said there were people working on big projects in the background on the type of stuff you’d find in an expansion. I’ve said it probably dozens of times.

I didn’t believe that we’d get a traditional expansion and I don’t consider this expansion traditional.

And I’m going to bed, because even these forums can’t ruin my mood tonight.

Failure of the Living Story

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Vayne.8563

china failure?

Per the NCSoft quarterly report, the sales in China have been less than they expected. Together with the continuous loss in profit, and the inclusion of strategies that free to play games employ to keep players logging in no matter what (such as the reward system for merely logging in the game), it’s easy to see that ArenaNet is becoming desperate.

It’s little suprise to see an expansion. It’s probably ArenaNet’s last bet. It’s still worth noticing, though, that we are getting this now because the other strategies have failed.

What makes you think that they weren’t working on this already before the China release?

Where is the anti-expansion crowd now?

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Vayne.8563

I was talking about MMORPGs.

I’ll be nice just this once, hold back my snark, and say that just so you know, Vayne, Final Fantasy 11 is in fact an MMO. FF14 wasn’t Square’s first venture into the MMO market.

Be as snarky as you like. If FF 11 was in fact an MMO, then it came out with a non-traditional MMO expansion too.

My argument was quite simple. Generally speaking, MMOs come out with new tiers of gear and new level caps. There may be exceptions, which makes them NOT STANDARD. This is the most basic use of the English language there is.

If there are 100 MMO updates and 95 of the come out with higher level cap and/or updated gear, then that’s the standard MMO expansion.

It’s not rocket science.

"HoT is not an expansion."

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Vayne.8563

But there are people who said straight out that Anet didn’t have people working on anything in the background and that there’d be no expansion.

I doubt many of them are going to post here to admit they were dead wrong.

Where is the anti-expansion crowd now?

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Vayne.8563

Many of us told them so. Nothing else really made sense.

Honestly I did not expect it to be a traditional MMO expansion for the same reasons you stated that you thought anyone expecting an expansion was just hoping.

If anything, the announcement the way it’s phrased, is specifically telling us there will be no expansion. Anyone who expects one with that wording is just living in hope.

The wording talks about new ways to expand the Guild Wars 2 universe. Expansions aren’t new ways to expand it. That’s old school. To me this implies new things that aren’t being done in the industry at least commonly. Ergo, it won’t be an expansion announcement.

I am glad that we were both wrong.

Sorry mate, but I wasn’t wrong. It’s not a “traditional” expansion. No new tiers of gear and no new level cap. I’ve yet to play a traditional expansion without those things.

final fantasy 11 released 3 of those types expansions, gw1 released one. Its not really a new concept

I was talking about MMORPGs. I sort of thought most people would have assumed that. I don’t compare expansions of say Skyrim to MMO expansions.

Where is the anti-expansion crowd now?

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Vayne.8563

Many of us told them so. Nothing else really made sense.

Honestly I did not expect it to be a traditional MMO expansion for the same reasons you stated that you thought anyone expecting an expansion was just hoping.

If anything, the announcement the way it’s phrased, is specifically telling us there will be no expansion. Anyone who expects one with that wording is just living in hope.

The wording talks about new ways to expand the Guild Wars 2 universe. Expansions aren’t new ways to expand it. That’s old school. To me this implies new things that aren’t being done in the industry at least commonly. Ergo, it won’t be an expansion announcement.

I am glad that we were both wrong.

Sorry mate, but I wasn’t wrong. It’s not a “traditional” expansion. No new tiers of gear and no new level cap. I’ve yet to play a traditional expansion without those things.

Eye of the North?

It was a considered a ‘traditional’ expansion, by most standards. It did not contain a level cap raise, or new gear tiers.

Generalizations suck.

Eye of the North wasn’t part of an MMO. It was a Guild Wars expansion, not an MMO expansion.

I’ve yet to play an MMORPG that didn’t have a higher level in expansions. Now I’m not saying they don’t exist, but certainly,. traditionally, MMO expansions raise level cap and require you to get new gear.

Where is the anti-expansion crowd now?

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Vayne.8563

Many of us told them so. Nothing else really made sense.

Honestly I did not expect it to be a traditional MMO expansion for the same reasons you stated that you thought anyone expecting an expansion was just hoping.

If anything, the announcement the way it’s phrased, is specifically telling us there will be no expansion. Anyone who expects one with that wording is just living in hope.

The wording talks about new ways to expand the Guild Wars 2 universe. Expansions aren’t new ways to expand it. That’s old school. To me this implies new things that aren’t being done in the industry at least commonly. Ergo, it won’t be an expansion announcement.

I am glad that we were both wrong.

Sorry mate, but I wasn’t wrong. It’s not a “traditional” expansion. No new tiers of gear and no new level cap. I’ve yet to play a traditional expansion without those things.

Where is the anti-expansion crowd now?

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Vayne.8563

Many of us told them so. Nothing else really made sense.

HoT Paid or Free?

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Vayne.8563

It’s not an expansion, it’s just more Living World. Anyone who expects differently is being deluded. There is absolutely nothing about the trailer that even remotely indicates anything more than Season 3

What was that? I can’t hear you over the EXPANSION ANNOUNCEMENT YEAH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

LMFAO! A few people on these forums are going to be eating crow now.

History of GW2 from Launch..

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Vayne.8563

The two most successful subscription-based MMOs that come to mind (EQ, WoW) put out less content than ArenaNet does, without requiring monthly dividends. I fear for your long-term memory; you can’t forget very nearly a release every two weeks for the past year and a half, can you?

26 months after release, World of Warcraft had received:
– 2 new playable races
– a new battleground
– new PvP modes
– flying mounts
– an increased level cap
– 45+ new skills
– 11 new zones
– 8 new dungeons
– 1 new crafting profession
– a new campaign

In the 29 months since release, Guild Wars 2 has received:
– 3 new PvE maps (whose combined area is about that of a standard map)
– 1 new WvW map
– 4 new PvP maps (one of which is a new PvP mode)
– 9 new skills
– 1.33 new dungeons (that’s counting Fractals)
– two new mini-campaigns (one of which is no longer available)

Comparing the two, it looks to me like World of Warcraft received significantly more content is less time. So, what was it you were you saying about long-term memory?

I guess Guild Missions don’t count. Also 1.33 new dungeons is a bit rich, considering that there were five new fractals added, but also each path IS a dungeon. Considering most dungeons in most games can be run in the same amount of time as something like the new path added, counting it as less than a dungeon is just disingenuous.

There’s more stuff added like jumping puzzles and stuff, mini games, but you know that’s not content because you said so.

Please, allow us to skip cut scenes.

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Vayne.8563

I, like everyone, would also support for skipping cut-scenes. After perusing the thread, some cut-scenes are skippable while others cannot. Impossible to skip is not stated. Rather, it is tedious and error prone. So, Anet has told us that it is not impossible to program it to skip. It’s just very hard to make it a reality. While I sympathize with the complexities of computer programming and coding, is there not a bright graduate in the company? Not to step on anyone’s tail, but would just like to add my name to the list of supporters for the skip button.

I’m sure there are many bright graduates in that company. Which doesn’t mean that when you prioritize all things that need to be done this will fall to the top of that bright graduates list.

The worst part isn’t skipping cut scenes. The worst part is having to repeat those scene multiple times to even attempt an achievement you failed. It feels unnecessarily punishing.

It’s stopped me from completeing at least one achievement out of sheer annoyance.

They are learning on the achievements at least. The mote for the fight in the cave just needs to be implemented for all of them.

Yeah I have one of the World Summit Achievements left. I failed it at least twice due to lag, and I’m just not willing to sit through the whole procession or click through the whole convincing the world leader thing again.

Please, allow us to skip cut scenes.

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Vayne.8563

I, like everyone, would also support for skipping cut-scenes. After perusing the thread, some cut-scenes are skippable while others cannot. Impossible to skip is not stated. Rather, it is tedious and error prone. So, Anet has told us that it is not impossible to program it to skip. It’s just very hard to make it a reality. While I sympathize with the complexities of computer programming and coding, is there not a bright graduate in the company? Not to step on anyone’s tail, but would just like to add my name to the list of supporters for the skip button.

I’m sure there are many bright graduates in that company. Which doesn’t mean that when you prioritize all things that need to be done this will fall to the top of that bright graduates list.

The worst part isn’t skipping cut scenes. The worst part is having to repeat those scene multiple times to even attempt an achievement you failed. It feels unnecessarily punishing.

It’s stopped me from completeing at least one achievement out of sheer annoyance.

Troll's End

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Vayne.8563

The trick with that jump isn’t to jump staight across. You’re jumping on a slope. I used to fall there all the time. If you jump to the left, to the lowest part of the slope, you won’t hit your head.

Once I figured that out I was able to make that jump virtually every time on any character.

Raising Level Cap?

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Vayne.8563

IF A-Net is smart and they follow how they did things in GW they will NOT raise the level cap. The best way to allow for player growth is to add skills, traits, new PvP modes, new dungeons/endgame instances(FoW/UW/DoA/etc)and have a good story for an expansion like they did with Factions, Nightfall, and EotN. A-Net managed to keep GW going for 10 years without raising the level cap and Ithink they can do it with GW2 also.

This, but based on how Anet been doing things, I say they aren’t thinking about what’s best for the game…

On the contrary. Anet is thinking about what’s best for the game. Logically Anet has more stake in the game than you do. Imagine the audacity of a fan thinking they have more invested in the game than the company that makes it.

The amount of hubris of some of this fan base is astonishing. They know what’s best for the game, and Anet doesn’t know what’s best for the game.

At most, all anyone can know is what’s best for their play style. I know that there are changes that aren’t best for my play style, but I don’t think they’re necessarily bad for the game.

You may not like them. I may not like them. Joe may not like them. But bad for the game?

What makes you think you’re qualified to judge that?

I’d say just go look at the 75+ pages on the Trait thread and that’ll tell you how most GW2 players feel A-Net is doing when it comes to “what’s best for Business” there HHH

And you pulled a single example out of dozens, if not hundreds. That means what exactly?

Saying that Anet made a mistake is not saying that they don’t do what’s best for the game. I don’t hear you saying that the Wardrobe wasn’t great for the game. Or the removal of culling. Even though some people didn’t like the megaserver, many are firmly convinced that was best for the game, and that’s the problem.

People want what’s best for THEM and assume that’s best for THE GAME. It’s not always a good assumption.

Raising Level Cap?

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Vayne.8563

IF A-Net is smart and they follow how they did things in GW they will NOT raise the level cap. The best way to allow for player growth is to add skills, traits, new PvP modes, new dungeons/endgame instances(FoW/UW/DoA/etc)and have a good story for an expansion like they did with Factions, Nightfall, and EotN. A-Net managed to keep GW going for 10 years without raising the level cap and Ithink they can do it with GW2 also.

This, but based on how Anet been doing things, I say they aren’t thinking about what’s best for the game…

On the contrary. Anet is thinking about what’s best for the game. Logically Anet has more stake in the game than you do. Imagine the audacity of a fan thinking they have more invested in the game than the company that makes it.

The amount of hubris of some of this fan base is astonishing. They know what’s best for the game, and Anet doesn’t know what’s best for the game.

At most, all anyone can know is what’s best for their play style. I know that there are changes that aren’t best for my play style, but I don’t think they’re necessarily bad for the game.

You may not like them. I may not like them. Joe may not like them. But bad for the game?

What makes you think you’re qualified to judge that?

Double XP Weekend-Any exceptions?

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Vayne.8563

I’m assuming it’s double XP from kills.

Which would be basically nothing because kills hardly give any exp anyway.

You haven’t done Ulgoth pre events with XP banner, XP food, XP booster, killstreak booster and celebration booster, have you?

There are a lot of events that give you plenty of kills, on top of the event reward. I don’t know why people dismiss kills as part of leveling fast.

Double XP Weekend-Any exceptions?

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Vayne.8563

I’m assuming it’s double XP from kills.

Which would be basically nothing because kills hardly give any exp anyway.

If they dont double the exp from events, hearts, exploration, gathering, crafting, etc its going to be worthless.

Kills add up. They really do.

Let’s so you do an event and get XP from the event. But during the event you kill 20 or 25 creatures. All those creatures add up. They make the event that much stronger. XP boosters make leveling faster and they only work on kills, so I’m not sure why you think it would be worthless.

You will level faster.

Edit: Not to mention if you kill stuff with a high bonus, which I often do while leveling, it’s quite easy to get experience fast.

Double XP Weekend-Any exceptions?

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Vayne.8563

I’m assuming it’s double XP from kills.

Lvling up faster.

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Vayne.8563

Double XP bonus this weekend.

Everyone and their mom is a Warrior

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Vayne.8563

Play the game you want with the profession you want, and enjoy the game. Every MMO has people who play flavor of the month professions or flavor of the month builds.

Nowadays, warrior isn’t even the best profession for a lot of things and people want eles and thieves, as well as guardians.

I run dungeons with engies relatively regularly and we do fine.

75% off copies of GW2 During PAX weekend

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Posted by: Vayne.8563

Vayne.8563

It’s not really in the same league, because it’s not really in the same genre. After playing around with leveling a bit in TESO, I’m convinced completely different people would like the games.

To me, TESO is far far too generic.

I wasn’t talking about the genre but the B2P model (and no, I didn’t mean ESO is a “GW2 killer” again or something like that).

What I’m saying is they’re not in direct competition even with the same business model because, in general, they’ll appeal to different players, that’s all.

Well I can’t wait to try it out. Didn’t even bother at launch when I saw the sub fee.
Glad GW2 have inspired many with this model.

I like when people try out other games. Because so many of them realize how good this game is and come back.

Well, as long as there is no sub fee I think it will be worth even with all the bad reviews :P
And yea .. It’s on steam, won’t be long before a 75% sale

Never said it wasn’t worth it. I just don’t like investing time in games like that that I don’t end up enjoying. Obviously with no fee it’s worth it.

My problem is the whole old style quest, voiced or not, I still have to go to a quest giver, talk to them, run back to do something while following map markers. Go back to the quest giver and get a reward. Honestly I felt like I was playing a game from 2002.

Agreed! Same reason I quickly gave up on Wildstar.
But .. A pro in my book about the quests in TESO, from what I’ve seen on youtube, is that the questlore is much more immersive than in GW2.
I couldn’t care less in GW2, the "quest"window is so unappealing.

I didn’t do anythign questwise in that game I haven’t done a dozens of other games. It really did feel generic. You’ll see.

75% off copies of GW2 During PAX weekend

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Posted by: Vayne.8563

Vayne.8563

It’s not really in the same league, because it’s not really in the same genre. After playing around with leveling a bit in TESO, I’m convinced completely different people would like the games.

To me, TESO is far far too generic.

I wasn’t talking about the genre but the B2P model (and no, I didn’t mean ESO is a “GW2 killer” again or something like that).

What I’m saying is they’re not in direct competition even with the same business model because, in general, they’ll appeal to different players, that’s all.

Well I can’t wait to try it out. Didn’t even bother at launch when I saw the sub fee.
Glad GW2 have inspired many with this model.

I like when people try out other games. Because so many of them realize how good this game is and come back.

Well, as long as there is no sub fee I think it will be worth even with all the bad reviews :P
And yea .. It’s on steam, won’t be long before a 75% sale

Never said it wasn’t worth it. I just don’t like investing time in games like that that I don’t end up enjoying. Obviously with no fee it’s worth it.

My problem is the whole old style quest, voiced or not, I still have to go to a quest giver, talk to them, run back to do something while following map markers. Go back to the quest giver and get a reward. Honestly I felt like I was playing a game from 2002.

75% off copies of GW2 During PAX weekend

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Posted by: Vayne.8563

Vayne.8563

It’s not really in the same league, because it’s not really in the same genre. After playing around with leveling a bit in TESO, I’m convinced completely different people would like the games.

To me, TESO is far far too generic.

I wasn’t talking about the genre but the B2P model (and no, I didn’t mean ESO is a “GW2 killer” again or something like that).

What I’m saying is they’re not in direct competition even with the same business model because, in general, they’ll appeal to different players, that’s all.

Well I can’t wait to try it out. Didn’t even bother at launch when I saw the sub fee.
Glad GW2 have inspired many with this model.

I like when people try out other games. Because so many of them realize how good this game is and come back.

why we don't have summon build on Gw2?

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Posted by: Vayne.8563

Vayne.8563

OP says why no summon builds.

Answer there are.

No that kind of summons build.

The OP wants a profession/build from another game in this game.

That’s not reasonable. That’s not going to happen either. Summon builds exist and people use them. That is all.

75% off copies of GW2 During PAX weekend

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Posted by: Vayne.8563

Vayne.8563

It’s not really in the same league, because it’s not really in the same genre. After playing around with leveling a bit in TESO, I’m convinced completely different people would like the games.

To me, TESO is far far too generic.

I wasn’t talking about the genre but the B2P model (and no, I didn’t mean ESO is a “GW2 killer” again or something like that).

What I’m saying is they’re not in direct competition even with the same business model because, in general, they’ll appeal to different players, that’s all.

Xpac - How much? Free? P2P?

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Posted by: Vayne.8563

Vayne.8563

There are even free to play games that charge for expansions.

That turns them into B2P games -_-

Nope. You can play Lotro without buying an expansion and just not get that part of it. But the base game is still there.

75% off copies of GW2 During PAX weekend

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Vayne.8563

that’s the worst possible moment for The Elder Scrolls Online that went b2p today ^^ not only GW2 is given away for almost free, but there’s also the addon announced this weekend. Man their forum is such a hate fest…never seen anything comparable lol

WUUUUUUT???

So soon? Everybody say TESO is becoming a very good game (I read they’re fixing things (unlike "someone who refuse to fix things after +2 years), adding innovative mechanisms [unlike “someone” who want to add outdated content like “raids” into his game -_-] and much more.)

This is not the worst moment for them. It’s perfect for us!
If half of what I read about TESO is real, then ArenaNet is forced to do something “big” to keep afloat.
After all, TESO wasn’t a direct competitor (subscription based + bad game) but now is on the same league as GW2.

It’s not really in the same league, because it’s not really in the same genre. After playing around with leveling a bit in TESO, I’m convinced completely different people would like the games.

To me, TESO is far far too generic.

Xpac - How much? Free? P2P?

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Posted by: Vayne.8563

Vayne.8563

Of course is an Xpac.

I mean, double XP? 75% off? Obviously, they want people to get ready for the expansion.

And of course, isn’t going to be free. This is a B2P game, not a F2P.

There are even free to play games that charge for expansions.

Bannable?

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Vayne.8563

If you walk into a store and buy something, and then the next day they have a discount sale on the same item and you go ask them for a refund, someone may laugh at you.

Actually that’s not really true if it’s within a day or two. I bought a TV at a place that went on sale 2 days later.

I could have returned it for a refund because I was still within 7 days and bought it again. But the store knew that and so they refunded the difference. This was recently but other similar things have happened in the past.

There’s no really good reason for a company to make a couple of extra bucks if they’re kittening off a customer in the process.

About the new Dailies

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Posted by: Vayne.8563

Vayne.8563

You do miss out on kill & event xp but you recieve writs of xp and tomes of knowledge which more then makes up for that lost xp. I have a stack of both acquiring dust in my bank. I could level a new character to level 80 within minutes if I desired but where’s the fun in that?

ANet is throwing so much easy & free xp at us these days I never thought I’d ever see another complaint on the matter. Thanks for proving me wrong. Lol

You’re completely missing the point of the OP. Yes you get the numbers, but you don’t get to play the game. Clicking xp scrolls is a poor replacement for playing the game. There’s no joy, no experiementation, no playing. It’s the removal of fun from the game. The log in rewards are just as bad because they’re not actually rewards. They’re just given to you for nothing, removing the need to play, removing the joy of earning them.

OP wants to play the game with their new toon, not click repeatedly on scrolls.

I cannot believe that this is having to be spelled out. I’m amazed at the fact that people are actually having to defend the position of earning rewards through playing the game.

There’s something very wrong about that.

There’s nothing to stop you from leveling by playing the game, and getting a bit of extra experience from clicking. I’m not sure why that’s a problem for people.

Do dynamic events exist apart from dailies? Yes. Can you level through crafting or EotM? Yes. Can you run around the world, kill stuff and do hearts? Yes.

There is nothing to stop anyone from leveling by playing.

People who insist I must level BY doing dailies are only gimping their own enjoyment of the game.

Please, allow us to skip cut scenes.

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Vayne.8563

A bit old, but I was looking at the patch notes and found this…

https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-January-13-2015/first#post4695845
*Removed the skip button from the Heart of Thorns trailer which plays the first time an account completes the episode “Point of No Return”.

So really, out of everyone asking for skippable cut scenes you thought it was better to remove the ability to skip it?

I…I try to stay positive…but this just…why would you do this?

Surely you can see this is a special case.

First of all this isn’t a cut scene, it’s not in the middle, it’s the payoff. It’s a full blown cinematic. And it’s not a minor one. It’s a major thing.

People who are used to just skipping without looking miss the announcement that Anet wants to get out.

Anet never said I will allow you to skip every single cut scene forever, anyway. But due to people who skip everything without even seeing it once, this is a logical precaution in my mind.

I bet before they changed it, tons of people skipped it and didn’t know about the big announcement at all. Not everyone comes to the forums.

Xpac - How much? Free? P2P?

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Posted by: Vayne.8563

Vayne.8563

I just can not understand the forum logic today.

What I do not understand is the lack of logic with this forum.

Whatever the big surprise is, it should be shared with us if it is a free update, P2P or a one time purchase.

It is being shared with us. It’s being shared on Saturday. You know, before every single thing is announced, people don’t know what it is. Companies use platforms like PAX to make an impact.

Should this company make less of an impact because people can’t wait for announcements?

It’s not like the expansion (if it is an expansion) is coming Saturday. They’re announcing it, at which time you’ll have time to save up for it.

What the hell is the rush?

The New Dailies -- Feedback welcome

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Posted by: Vayne.8563

Vayne.8563

now… most of my choices are pvp related. and few pve choices are not only restricted to specific areas, but also there are times when I litteraly don’t have enough choices to begin with. like today. there are 4 pve options. rest are pvp. only 2 of them are solo casual friendly. one is high end crafting, which I cannot do yet (I’ve been leveling up my crafting slowly, but its nowhere near max. crafting system in GW2 is not casual friendly either) and the other is fractals. which is dedicated group kinda needed activity.
honestly? I’m seriously disliking new daily system. to the point of wondering if I should just move on again. I understand that it was supposed to make dailies friendlier? in my case it made them FAR less so then before. :/

What’s this high end crafting you are talking about?

mythic forge. craft one mythic forge item. it might not be ascended crafting but its still more than I can currently do.

there was a great post on one of the previous pages. like that other person, i used to log in and while accomplishing daily and filling up my map, I would end up playing a lot longer then I may have planned. nowadays, I log in… get my log in reward… look at the daily track… and lose steam. I mean… I could still go and fill up the maps, but I enjoyed the multitasking feel of the dailies before.

Let me ask you straight up. Why do you think you can’t use the mystic forge? What do you think it stopping you?

About the new Dailies

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Posted by: Vayne.8563

Vayne.8563

I was looking through forums to see if anyone else had similar issues to me. and then I found this thread.
I liked old dailies. even if I did them on my 80 – I could do them whether I was playing at the time. sure there was more of them. but at the same time – I could complete the daily AND monthly as a casual pve solo player, no issues. now… most of my choices are pvp related. and few pve choices are not only restricted to specific areas, but also there are times when I litteraly don’t have enough choices to begin with. like today. there are 4 pve options. rest are pvp. only 2 of them are solo casual friendly. one is high end crafting, which I cannot do yet (I’ve been leveling up my crafting slowly, but its nowhere near max. crafting system in GW2 is not casual friendly either) and the other is fractals. which is dedicated group kinda needed activity.

honestly? I’m seriously disliking new daily system. to the point of wondering if I should just move on again. I understand that it was supposed to make dailies friendlier? in my case it made them FAR less so then before. :/

There is absolutely no high end crafting in the daily. If you’re talking about the mystic forge, anyone can do it at any level.

You need four minor runes or four minor insignias. They’re cheap on the auction house if you don’t have them but you should be getting them just playing lowbies anyway, if you’re salvaging greens and blues.

Take either 4 runes, or 4 sigils and throw them in the mystic forge. Daily accomplished.

And if you save a couple of them, it’s even better, because it takes seconds.

Junk Items

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Posted by: Vayne.8563

Vayne.8563

That is the reason world boss fights have lost their luster. Since plating since pre my loot drops have become as I call them garbage drops. You fight a world boss and get broken claws and other trash. You end up losing gold because the rewards are not worth the effort. As a veteran player fighting word bosses. I get fine and low level master craft. Not worth fighting for that reason. Leveling characters is the only way to enjoy the loot table.

World bosses give you a guaranteed rare though once per day per account and I often get rares out of the chest as well. I’m not sure what world boss you’re fighting that’s not worth it, because I’ve always made a profit on world bosses, even with way pointing around.

when is precursor Hunt coming?

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Posted by: Vayne.8563

Vayne.8563

The precursor crafting/scavenger hunt was never a promise. It was on the table, they were working on it, then at some point it went off the table. But it was never promised.

Oh, yes it was promised, and that’s exactly why they don’t promise anything anymore. They even said we’d see it in 2013.

Hopefully they fulfill that promise with HoT.

Well, you know, that promise word is funny. If I create a document saying something will come, and in that same document say everything in this document is subject to change due to our iterative process, then anyone calling that statement a promise doesn’t really know the definition of the word.

Promises generally don’t come with caveats. I wish people would stop misusing this word.