You can always use them to key farm.
I predict that the forums will love everything Anet has to say, and there will be great rejoicing. Maybe not. lol
I’m thinking that Anet doesn’t love the reception they’re getting for Living Story Season 2 and so they’re going to make some changes to the Living Story format. While I do think Anet will be adding a profession and races to the game…I don’t believe that announcement will come at Pax.
Watchwork pick. The fire effect is cool…the first 100 times. After that, you’ll wish you had the sprockets.
Pretty much what Crouze said. Don’t know why people are twisting in the wind over something that hasn’t even been said yet. Strange days.
Don’t know why you think it’s strange. I can’t remember a time when it was any other way.
I’m so good at the PvE in this game, champions brag when they can solo me. lol
Yep, this is a must have feature.
You’re making a mountain out of a molehill. Considering I get to level 15 in less than an hour and a half, this is just a non-issue. It’s easy and fast to get to level 15 when most of the locked stuff is unlocked.
On top of that, we now get level up scrolls just for logging in, as well as PvP.
Is it a minor inconvenience for many people? I’m sure it is.
But since 1.5 hours is only a tiny percentage of a character’s lifespan, it’s hard to really imagine it being that big a deal. It’s fast, you get through it, if it helps some new people so be it.
Right, because everyone should focus on trying to level up to 15 as fast as possible, and not enjoy the game, discover things, and play the game at their own pace (which has been a major selling point of GW2 from the start).
Also, that’s assuming that everyone (including new players) levels their characters in exactly the same way you do.
Everybody doesn’t have to. For people repeating the content it should come quite naturally. Getting to level 15 in under two hours takes almost no effort at all. For new people, they might take longer, but as they’re learning and exploring, it won’t seem the same for them…at least I don’t think it should.
Now where did I say that the forum people were a loud vocal minority? And why during an argument must you misquote me to try to make it sound like I’m saying something I’m not? Because that’s exactly what you’re doing.
Interesting. So if someone said “It’s freezing outside!” and then I said that (s)he said that it was cold, that would be “misquoting him/her to try to make it sound like (s)he was saying something (s)he wasn’t?” I don’t think that word means what you think it means.
I doubt I’ve ever used the words vocal minority when talking about the forums and if I did it was a long time ago. Nor have I ever said the forum opinion doesn’t count. Those words never ever came out of my mouth, nor did I ever imply it.
I simply said that a majority on the forums doesn’t necessarily mean most players want something, which most people would read to be self-evident.
Umm, usually you say that in an attempted to dismiss those who disagree with you as part of the “vocal minority.” I guess it’s not as self-evident as you think.
In fact, I’ve said many times over many posts that I don’t think any group actually has a majority of any size, and that I think most groups are minorities including the section of the fan base I represent. Which means no matter what Anet does, they’re likely to kitten off a percentage of the fan base.
The “any changes made will kitten off someone” argument went out the door since the very first patch.
I do believe (as in this is my belief), that most players log into the game, kill some stuff, farm some stuff and log off, without ever visiting the forums or ever being aware of the deeper issues.
So people who play with the NPE aren’t aware of the NPE? I’m not really buying that.
That doesn’t mean that’s said on the forums has not value. But it doesn’t mean that what’s said on the forums has absolute value either.
False dichotomy. There’s a middle ground between “having no value” and being the absolute authority. And I’d say the opinions of people who make the effort to voice their feedback and concerns hold a bit more weight than those who don’t. Not to mention that we also know what those people actually think (rather than just supposing what they think).
People who speak for other people, they say thinks like “what people want” are part of the problem, not part of the solution. Because they’re implying they know what people want. They’re implying some sort of majority mandate (including the guy you’re agreeing with).
My post is more reasonable, because I’m not assuming I have a majority. I’m just not assuming you have a majority either.
Hmm, all the posts in this very thread, as well as on other threads, reddit posts, and polls disagree with you. Of course you could just keep pretending that they don’t exist (that whole “leading a horse to water thing”). That’s what SWTOR did in its first 1-2 years, and its playerbase and rep really suffered from it.
Logically, however, people who level 1 character and never level a character again (there are many) aren’t likely to be affected by it and people like me, who level many characters aren’t particularly affected by it (at least not in a negative sense). I’m sure there are people who aren’t like me who level characters who are affected by it.
Perhaps, though that’s assuming that the players who leveled just 1 character weren’t disgusted though the post-NPE leveling process.
It’s my belief that it’s not as many as you think, particularly after the first spate of changes.
Ah, but it’s quite possible that it’s not as many as you think, either. Not exactly a ringing endorsement of the opposite opinion.
I never claimed to have a majority view. The only times I claim that other people don’t have a majority is when I feel I have evidence that that’s the case, as in people who want open world PvP. I don’t think they have a majority based on my experiences in the genre.
Attempt like this to discredit me, don’t do anything to discredit me. I do not use the term vocal minority. I’m well aware that even if the forums are a vocal minority, some people in game are going to agree with them. That makes it impossible to say who has the majority.
If someone says “most people feel this way” or “the playerbase feels this way”, I often say something, because they don’t know.
That’s not say I do know. It would be difficult, I think, for you to find a post where I claimed to have some sort of majority.
I think you have to kill/throw the flame jellies at him. Something like that…but it’s bugged and they don’t always spawn.
Guardians have it the worst with no 25% movement speed in either traits or signets. The only access to swiftness a guardian has are tied to defensive builds through shouts and staff. With zero access to any swiftness, offensive builds are limited to using traveler runes on most builds.
Mesmers are a close second.
Guardians have it better than mesmers. They can run a staff, and have two skills that buff speed.
I can keep up with a zerg far easier on my guardian than on my mesmer.
That is in reference to roaming meditation builds that don’t use a staff. In zergs, swiftness is guaranteed, so naturally guardians will pull ahead with their leaps. In smaller groups a single support guardian can give permaswiftness with retreat if traited for shout/staff cooldowns.
On the other hand, they don’t have a space for a speed signet anyways…
Honestly, one of the reasons I don’t like playing guardians as much is because they only have two weapons sets and I want to use three. I’m forever swapping the staff in and out and it’s annoying to me.
I’d love to see a three weapon swap instead of a two.
Guardians have it the worst with no 25% movement speed in either traits or signets. The only access to swiftness a guardian has are tied to defensive builds through shouts and staff. With zero access to any swiftness, offensive builds are limited to using traveler runes on most builds.
Mesmers are a close second.
Guardians have it better than mesmers. They can run a staff, and have two skills that buff speed.
I can keep up with a zerg far easier on my guardian than on my mesmer.
If you scroll the map so you can see each area’s name and you mouse over the zone name, it’ll tell you what percentage of that zone you’re completed. That should narrow your haystack down quite a bit.
There’s a POI in Divinities reach, new waypoints in Plains of Ashford, Brisban Wildlands and Snowden Drifts (new POIs there too).
There’s also new hearts in Caledon Forest and Plains of Ashford.
If you can narrow down the zones you don’t have complete it’ll be easier to help you.
I tend to use a phantasm build, not a shatter build for PvE. Shatter builds, in my opinion, work best in PvP.
If you can keep your clones up, you can spec for taking less damage and doing more damage with those clones up. And phantasms are more hearty than clones.
I chat the entire time I’m online…with my guild, on mumble. Why should I type during dynamic events when I can talk?
The mesmer should use a one handed sword and focus, with the focus set to reflect projectiles. The second skill of the one handed sword gives them a decent amount of dodges, in addition to their regular dodges.
A lot has to do with how a mesmer traits as well.
I’ve mained a mesmer in dungeons for a long time and seldom go down.
The difference for me, and it’s a subtle one, is adding tools to the game which support players keeping these rules and restrictions.
Each player who starts playing these games for the first time is like an unknown entity. They could end up being min/maxers or they could end up being more casual. Frankly, I’ve always believed this game in particularly has been designed for more casuals.
The more tools in game there are to help people be min/maxers, the more min/maxers are produced. It’s not just about having the tool. It’s about what that says about what’s expected of you in the game.
Right now, there are a lot of people who listen to the meta and think it’s the only way to play. But that thought process isn’t encouraged by the game.
In my opinion, when you start adding that stuff to the game, you end up with a bigger percentage of the playerbase becoming min/maxers.
Since I don’t enjoy playing with min/maxers, and I’d generally prefer a game where they exist in smaller numbers, I’m against anything that seems to sanction that.
Anyone can do anything they want. They can play a hardcore mode and delete characters as soon as they die.
But once a game introduced a hard core mode, it becomes a different game.
Last time my guild did it, 13 people got through…which is more than most times we’ve done it. We’re learning.
It probably does need to be toned down, but it’s hardly impossible.
Always good for me, because I have so many characters.
Today is a free magic find booster and a free trading post express.
It’s quite annoying to do fractal with people that dont’ have agony resistance.
regular dungeon isn’t so bad. It’s not like most people isn’t wear good dps gear already anyway.
See fractal LFGs should be gated by how much agony resistance you do have. It should be automatic, not something players check.
You see there’s a big difference, to me, between the game requiring something and players requiring it.
Yeah, good but old idea. Why shouldn’t it be in the game?
People will insist, absolutely insist on people checking their boxes. If you don’t want to check your box, for whatever reason, you will be excluded from parties.
Kicking someone from the party because he doesn’t meet a criteria is evil?
Nope, kicking someone from a party for not meeting the criteria isn’t evil. And if that’s absolutely the only time it can be used, that’s fine.
Better than that, would be to make a requirements checkbox and not let anyone join that group who doesn’t have that equipment.
Rift did it with their looking for group tool. If you didn’t have x amount of focus, you couldn’t even queue for specific dungeons.
Gear score is, and will always be, an unnecessary evil. It gives tools to people that encourage them to act in a manner that isn’t friendly and helpful.
Not the first time this has been brought up, and it’s not the first time the forum community has shot it down.
I don’t think it is “shot down” with a simple “no” or by adding the word elitisism into a post.
Can you explain how the change mentioned in the OP will harm anyone other than those who join LFG groups without fitting the criteria requested by it?
People will insist, absolutely insist on people checking their boxes. If you don’t want to check your box, for whatever reason, you will be excluded from parties.
Gear score is, and will always be, an unnecessary evil. It gives tools to people that encourage them to act in a manner that isn’t friendly and helpful.
Not the first time this has been brought up, and it’s not the first time the forum community has shot it down.
“I know you’ve all been waiting, and now we’re here. The moment is finally here when Arenanet can reveal the massive change we’ve been working on! This is huge folks. I can’t tell you how big this is. We’re excited! Are you excited?”
crowd: “Yeah!”
“I can’t hear you! Are you excited?”
crowd “YEAH!”
“This year, with our next patch, Arenanet is proud to announce that we’re changing the color of Trahernes eyes.”
Execpt that it is usually the fans talking to themselves and hyping things up.
Bull-kitten. Anet made a huge noise with lots of fanfare over the changes that turned out to be nothing more than a dragon revamp.
I don’t think the wardrobe turned out to be nothing. It changed the game for a lot of people. Maybe not you, but I’m convinced you want to play a different game then is on offer. Which is okay.
But it doesn’t make what has been added bad. And the “hype” for most of their new stuff is a blog post on their forums.
+1 for the Vogon reference. That said…
It’s not an all or nothing thing. You can actually like achieving stuff in a game without it being life affirming. I’ve already accomplished everything I want in life. I’m older. I don’t have huge goals anymore. I’m in a happy place.
But I don’t get out as much as I did when I was younger and so getting achievements in games now is enjoyable for me. So you can keep your Vogon’s pity (such as it is) to yourself.
Sounds like you’re in that eerie and mythical place of being reasonable about it. I suspect more people live there than actually talk about it, but they don’t tend to be the ones commenting on MMO forums so much (in my experience, at least).
What I’m really trying to say here is that you might be bigfoot.
Do you have hairy toes, sir?
I don’t know. I’ve put on some weight. I haven’t seen my toes in years. lol
The demand for immediate satisfaction. It cheapens the efforts for those that have come before you but you don’t really care about that.
I, personally, don’t look to video games to provide me with deep senses of achievement and accomplishment, so I tend to look at them more as luxuries rather than necessities, or even as sources of fulfillment other than fulfillment of instant gratification.
So no. I, at least, don’t really care about that, and I have a Vogon’s pity for those that expect their activities in video games to be some sort of deeply fulfilling, life-affirming admixture of career choice and lifestyle.
If you’re not aware, a Vogon’s pity is non-existent. I would hear anything and everything anyone has to say about this, then push the ‘Blow up your planet’ button anyway.
My only regret would be having bothered listening when I should’ve just pushed the button and been done with it.
#VogonPresident2018
+1 for the Vogon reference. That said…
It’s not an all or nothing thing. You can actually like achieving stuff in a game without it being life affirming. I’ve already accomplished everything I want in life. I’m older. I don’t have huge goals anymore. I’m in a happy place.
But I don’t get out as much as I did when I was younger and so getting achievements in games now is enjoyable for me. So you can keep your Vogon’s pity (such as it is) to yourself.
Hey if they’re passionate about the game and their players, why not?
Because the forums isn’t the game and probably has a different staff that works on it altogether. Or did you think the guys making the game itself are working on the forum? lol
Well yeah the done by tonight thing…I’m sure everyone wants to come in on weekends and work overtime to offer a new forum theme. lol
But christmas thing unlocks a collection. would they really keep a collection there without giving you the ability to finish it?
This is what will happen. If Anet looks at the metrics and sees people aren’t doing dailies or aren’t logging in as much, Anet will change it.
If Anet looks at the metrics and see very few people are no longer doing the daily, they probably won’t.
Can you be killed by other players attempting those dailies? If so, it has something to do with PvP. It only has nothing to do with PvP if no one chances upon you.
Yes you can – and I can fall off in a jumping puzzle and die, I can get killed by a champ … I really can’t understand the problem some people seem to have with being killed by players while aparently having no qualms about being killed by NPCs or the environment.
As I said before – I haven’t encountered any enemy while doing the WvW dailies (just don’t try capture a tower or keep – that does increase the chance of an encounter) and on the PvP farming servers you don’t die to enemies, you die because you jump (or in case of the Kyhlo map because there’s a troll at work which happens rarely and it’s usually 1 troll against your team of 5 which makes those guys very short lived).
That’s the beauty of it. It doesn’t matter if you understand the problem.
I don’t understand how some people have a fear of heights, but it doesn’t change the fact that they have a fear of heights. You may see no difference between being killed by AI or being killed by a player but I do.
Lol I kill alot of players by dragging more mobs into fights, or giving switness at a critcal part of a jp or illusioning of life a downed player with the only creature around being a world boss at 95% life. It doesn’t matter where you run or where you hide — players are out there to take and feed upon your soul !!!!!
You cant deal with a few players will trying to capture 1 out of 15 ruins, maybe eotm is more your alternative go to place when you handicap your pve achievements as well. Its not actually pvp since 90% of the players there are upscales. believe it or not you can earn wvw achievments there – like land claimer, keep claimer, tower capture, badge spender. Servers are merged so you don’t have to worry about being on a lower populated server.
Keep up the handicap daily achievement salt over the need for 10 mesely ap — i have been thoroughly amused so far XD.
You got the wrong guy I’m level 350 something in WvW. Thanks anyway.
and your talking to a lvl 575 only because the combined all character wvw levels. MAOR excuses plox
But I do have thousands of player kills. I’m not arguing for me. I’m seeing other people’s points. You should try it sometime.
Forced is the wrong word. But imagine this.
Suppose you actually played for achievement points. That was your game. A lot of people do. Anet has just changed your game. That’s what this is all about.
You don’t care about min/maxing or whatever. You only care about getting achievements. Again, there are a lot of achievement people out there.
Anet has made it harder for those PvE people to get achievements, and they don’t like it. It’s changed their game.
Can you be killed by other players attempting those dailies? If so, it has something to do with PvP. It only has nothing to do with PvP if no one chances upon you.
Yes you can – and I can fall off in a jumping puzzle and die, I can get killed by a champ … I really can’t understand the problem some people seem to have with being killed by players while aparently having no qualms about being killed by NPCs or the environment.
As I said before – I haven’t encountered any enemy while doing the WvW dailies (just don’t try capture a tower or keep – that does increase the chance of an encounter) and on the PvP farming servers you don’t die to enemies, you die because you jump (or in case of the Kyhlo map because there’s a troll at work which happens rarely and it’s usually 1 troll against your team of 5 which makes those guys very short lived).
That’s the beauty of it. It doesn’t matter if you understand the problem.
I don’t understand how some people have a fear of heights, but it doesn’t change the fact that they have a fear of heights. You may see no difference between being killed by AI or being killed by a player but I do.
Lol I kill alot of players by dragging more mobs into fights, or giving switness at a critcal part of a jp or illusioning of life a downed player with the only creature around being a world boss at 95% life. It doesn’t matter where you run or where you hide — players are out there to take and feed upon your soul !!!!!
You cant deal with a few players will trying to capture 1 out of 15 ruins, maybe eotm is more your alternative go to place when you handicap your pve achievements as well. Its not actually pvp since 90% of the players there are upscales. believe it or not you can earn wvw achievments there – like land claimer, keep claimer, tower capture, badge spender. Servers are merged so you don’t have to worry about being on a lower populated server.
Keep up the handicap daily achievement salt over the need for 10 mesely ap — i have been thoroughly amused so far XD.
You got the wrong guy I’m level 350 something in WvW. Thanks anyway.
I guess the only question is why is an exotic aquabreather worth so much to you that you felt you had to PvP to get it?
Is there some underwater stuff you can’t do with your green aquabreather?
I decided that the exo aquabreather was not worth my time to go play sPvP, but I would still like to see that item available in the parts of the game that I do play regularly.
I would like to see a lot more items distributed across the game more or less evenly, but Anet prefers the carrot and stick.
Play the game how you want to play? What a joke.
Play how you want never EVER meant getting every reward you want for playing how you want. That’s the nature of games. You get specific rewards for doing specific things. Even Guild Wars 1 was like that.
Can you be killed by other players attempting those dailies? If so, it has something to do with PvP. It only has nothing to do with PvP if no one chances upon you.
Yes you can – and I can fall off in a jumping puzzle and die, I can get killed by a champ … I really can’t understand the problem some people seem to have with being killed by players while aparently having no qualms about being killed by NPCs or the environment.
As I said before – I haven’t encountered any enemy while doing the WvW dailies (just don’t try capture a tower or keep – that does increase the chance of an encounter) and on the PvP farming servers you don’t die to enemies, you die because you jump (or in case of the Kyhlo map because there’s a troll at work which happens rarely and it’s usually 1 troll against your team of 5 which makes those guys very short lived).
That’s the beauty of it. It doesn’t matter if you understand the problem.
I don’t understand how some people have a fear of heights, but it doesn’t change the fact that they have a fear of heights. You may see no difference between being killed by AI or being killed by a player but I do.
You know, you are right. I am limiting myself.
I’ll just hop into PvP matches I don’t want to be in, kitten around and be completely inept as I won’t know what to do or care, and generally drag down my team just to get dailies done faster. Not like I know how to fight other players, nor do I have any desire to learn as I don’t want to be there.
I’m sure everyone involved will enjoy that.
(a) You’re omitting WvW
Capturing an empty ruin, killing a NPC guard or killing 5 NPC guards + Dolyaks (in case of capturing a camp) has NOTHING o do with PvP, letting teams down and whatnot. Actually – it is PvE – with the added danger, of course, that you might run into enemy players. So do it in your homelands or near your own spawn points to make it a short run in case you do. I haven’t encountered a single enemy when I did those 3 dailies since they were introduced (ruins, land claimer, camp flipper).
(b) For regular PvP I agree with your statement, although matchup is done by experience and I guess you’d be surprised how many people will probably be worse than you.
But then there’s rank farming servers – noone does serious PvP on those. You either take turns flipping the middle capture point (no fighting) or you all meet under point B – hit each other and jump down, rinse and repeat. Who wins is predetermined so your performance does not have any impact.
Can you be killed by other players attempting those dailies? If so, it has something to do with PvP. It only has nothing to do with PvP if no one chances upon you.
I used mine right away. If I had like 25 of them I’d have held them, but the odds are I’ll get the same sort of stuff today and then.
I guess the only question is why is an exotic aquabreather worth so much to you that you felt you had to PvP to get it?
Is there some underwater stuff you can’t do with your green aquabreather?
Expansion… nah…
Releasing servers in South America, Africa, Australia and Antarctica… yeah… that’s where that bump in sales is coming from. Sadly, I don’t think their prediction will pan out… especially Antarctica. Every penguin I’ve ever talked to says they hate GW2 because of the way they portray the Tengu.
If it is an expansion, though, I’d probably buy it.
This is wrong. All the penguins I know love Guild Wars 2. You’ve probably befriended some puffins who claimed to be penguins.
Also if Anet has called the log in rewards dailies and give this other stuff another name, there’d have been a lot less people complaining I think. It really is a different thing.
You know what? since people are so upset on getting AP and rewards, I agree. You log in, get 10 AP and the prize. The other stuff is allll optional. Everyone is happy.
I think we should get 5 on log in and 5 for the daily (maybe even keep it at 10 for the daily).
Also if Anet has called the log in rewards dailies and give this other stuff another name, there’d have been a lot less people complaining I think. It really is a different thing.
I suspect there will be changes to the dailies. Obviously not between patches, but I’m sure some of this stuff will get taken on board.
This post should just be deleted as it offers nothing but complaints and jabs, not one constructive thing to say.
I would say it’s constructive to know that the game as it stands now didn’t meet this player’s expectations.
I agree the message could have been phrased more tactfully, but what this player is saying has value.
We’ll see come January 24th, I still think a company in Korea with interests and their finger on the pulse of local business has more than just random speculation to go on, at least more than we do being so far removed from that economy.
Depends if they have someone on the inside feeding them info or not. It’s not something you can count on. If they don’t, they have the same info we do.
^^ I have tried to explain this more times than I can count and its a perfect explanation of why people need traits if they want to do dungeons.
This is a nice summary: “Your traits are as important as your gear. Would you show up to a dungeon with no gear? Don’t show up with no traits and expect that to go over will when veteran dungeon runners kick you for being slow and ineffective.”
Unless you’re intentionally listing a casual fun run, or you run with guildies or friends, I’d agree.
Conspiracy theories aside, forums need a search function that works for them to be effective. There are many times I’ve wanted a search function for these forums. Google works some times but not always.
IMHO If the level cap rises , The majority of players will leave.
Horizontal progression, remember? You will stay lvl 80 forever. You might get extra trait points, OR you might get other weapons and skills, but If they make all characters lvl 90 this game will cease. Anything could happen, but lvl 90: NEVER!
It would mean all work on armors is voided, It would mean people who have 4,5 10 or even 60 alts have to get compoletely new gear for all characters. and weapons and trinkets. NO WAY!
It would make all effort and all money spend until now completely useless. Also it would mean you have a solo RPG from that moment on. If people wanted vertical progression they could have chosen a lot of compeditors. We are here to play with our virtual Barbies
And I like it.
I wouldn’t mean more options though
I don’t think the majority of the players will leave. And I sort of expect the level cap to go up at some point.
And yet the chance of a new race is still higher than the chance of you providing any real evidence to back up your fabricated statistics.
Lol.. reason much? Guess not. Not everything needs hard facts to back it up.
Anet has stated they will not be going back and working on Personal Story. Creating a new race would require new Personal Story, and that means they either go back and work on it, which they said they wouldn’t do, or they create an entirely new Personal Story exclusively for this one race, which doesn’t sound like anything Anet has ever done with GW2. To claim 0% chance might be extreme, but anything more than 2% is unrealistic.
Making up numbers because you believe them isn’t facts to back it up either.
Anet has said a lot of things they later changed their mind on. That’s because they iterate.
But they could easily create a new race and create to something to replace the personal story for that race.
I’d actually be surprised if we didn’t get a new race at some point. On the outside one might think races take more work than a new profession. But new professions need far more new skills, and then have to be balanced with everything else. New races don’t have that problem.
Yes, I think Anet would work on bringing a new race into the mix, particularly if they’re not planning on bringing a new profession into the mix.
I got one precursor drop early on, which I used. I’m working on my fifth legendary. I don’t buy gems and sell them for gold.
Yes, farming gold to buy a precusor is in no way epic and I don’t prefer it. But not insisting you get one as a drop isn’t reasonable.
On the other hand, I can understand why people would be annoyed, because Anet did indicate at some point they were working on precursor crafting and it was almost ready. They had to scrap it (which they told us about). But it’s still not ready and people are frustrated.
I’m frustrated too. The difference between them and me is that I’m working on my fifth legendary.