That is a VERY trivial difference, if a difference at all. The meta events are ALSO telling you what’s going on in that area of the world and also rewards you for just being around in the area at the time the event occurs. How the heart manages to give something context, but the event does not isn’t clear from your explanation. If anything, if the heart gives context, it’s fleeting at best … you complete the heart and then you’re like “OK, next”. It’s very unlikely there is some memorable heart because of content. The most memorable ones are the ones that are frustrating to do, not because they have unique, challenging or interesting activities linked to them.
Actually, there are a few memorable hearts I can think of: Smacking Oozes with signs in Metrica Province and catching booze in Snowden Drifts come to mind instantly. Oh yeah – and the main Ebonhawke quest heart (Arguing with Separatists, tearing down propaganda, and invading homes looking for terrorists). I also have all the Plains of Ashford hearts memorized, and most of the Diessa Plateau ones. But that’s because I have 10 Charr characters that have 100% completion of those zones.
Dynamic events often give the zones more context than hearts, because they chain There’s a tiny dynamic event chain that repeats quite often in the beginning of Caldeon. A sylvari woman sees the lights have gone out and to light them again she needs firefly essences.
Once those essences are collected and handed in, the lights come on but then an influx of mosquitos some in. That’s a simple example. The difference is dynamic event context can build, heart context never builds.
Escorting caravans through Kessex hills which are attacked by bandits and centaurs give context to how dangerous that world is and who are the law-abiding human’s main enemy in those maps.
Basically anything that a heart can give context with, a dynamic event can give deeper context.
After all, the entire Orr maps are our incursion against Zhaitan and they tell more of a story and provide more context than any heart on the game. Same with DryTop. Same with Silverwastes. Same with south sun.
The context is there, if people care to look.
And on topic most events can be soloed. Not all, but most.
The context isn’t there when the Events aren’t. Why are there threats on the roads through Kessex Hills? Since when have Mosquitos been a problem to that village in Caledon (Where did they come from?)
And the meta events give context… but the standard events tend to not give as much. Even then, scouts and the Heart Vendor give even more context on the ’what’s going on in this part of the world’ if you ask them. This is why I mentioned the Meta events replacing hearts, because they give the context for the world. In the newer zones, the maps are a lot more “In the Now” – Sure, they’re on a cycle gameplay-wise… but there’s not really the same sense of “This has been going on for a while/This will keep going on for a long time – Your contributions help, but won’t immediately change the situation” that hearts have going for them.
Something else the hearts do is give a sense of “Why are these creatures here” or “What effect are the creatures in this area having on local settlements outside of immediate events?” Sure, they tend to be ‘telling’ more than ‘showing’ – but telling is a LOT easier on the budget, and also less likely to be missed or misunderstood.
Events, including the meta events, say ’What’s happening now" – but they don’t always convey the conditions that the events arise from. Some of the events in Orr really should have been Hearts instead, as well (Such as the priory’s “Answer questions about Orr’s History” and “Bring spectral hammers to be destroyed” near the Cathedral in Malachor’s Leap).
But most hearts don’t really give that much context. In fact, many hearts are just add on sort of things. Several hearts in Queensdale and Kessex are just kill bandits, which you get from scouts. It’s really not that much context.
In fact, I’d say there’s precious little context from a huge percentage of the hearts. There are exceptions. But many of them are just mini games, an excuse for context. They fit without the established world, but there’s no depth to them at all.
And all of this has nothing to do with whether events are or aren’t soloable anyway.
But hearts are static in every sense of the word. And you can only do them once and then they’re gone forever. Events keep coming back again and again. So once you do ever heart of a character, the world is only alive because of events. The hearts become insignificant.
And if you have a boatload of alts, as I do, they become an impediment. I’m not sure how much context I need about trading with the Jotuns on six or seven or ten characters. Or bringing rabbit food in.
They’re just time wasters.