Stop, Drop, and Roll is going to overtake Soothing Ice in PvP.
well this is coming from the perspective of a wvw player who hates spvp and never touches it. it is a massive nerf to ele in wvw.
I don’t know much about WvW, but aren’t zergfests rather tight confrontations? I can’t see how having Geomancer’s Defense over Evasive Arcana wouldn’t keep you alive longer in one.
People are so hung up on Evasive Arcana, I know the usefulness of this trait..but we’ve received huge boosts in defense as compensation for heal on dodge(geomancer defense is a god send gift and stop drop and roll on adept, seriously all I ever cared was to remove chill/burn on demand and that was not possible before because I had to renounce to soothing..well not anymore thx to anet^^
Quoted for truth… At least somebody gets it.
It’s true that they totally missed that this basically means people can’t and won’t take Evasive Arcana anymore and how underpowered Elemental Contingency is, but at least they didn’t completely screw us over in their lack of foresight.
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Yea, you only lose defense AND offense and gain completely useless major traits in arcana. Such a buff.
What? Evasive Arcana is good and all, but a permanent 20% decrease in received damage is a trade I’ll make any given day. Landing any other on-dodge spell other than to heal myself or blast Might just happens because I need to dodge something crucial and just so happen to be positioned to dodge into a foe. I’m not someone who swaps into Earth Attunement and Water Attunement and normally has to wait for endurance regeneration to dodge.
Playing ele in spvp and playing it in wvw are 2 completely different things. Go roam solo for a bit in wvw and you’ll see why the rest of us are so upset about this horrible change. See how long you last without having both evasive arcana and elemental attunement.
It’s a good thing I absolutely despise WvW and never touch it, then.
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isn’t that the point of them changing traits to begin with? Ya know, build diversity? I shouldn’t be forced to take certain traitlines. Atleast if they left evasive arcana and elemental attunement as is, we would have options. That’s all I want, options. With these changes we’re just going to be pidgeonholed even more than we are now. yay for diversity in builds for every class……unless you’re an elementalist. Sorry! you aren’t allowed to have build diversity as an ele. use the same spec you’ve been using since launch or be ineffective. so instead of 0/0/2/6/6 we now get to use 0/0/6/6/6! wow, so revolutionary! such an amazing change, so much diversity!
Honestly, I only play Celestial D/D in PvP (it’s the only thing I actually enjoy playing there), and losing Evasive Arcana while gaining Geomancer’s Defense is hands-down a massive buff. That said, with Blasting Staff becoming baseline, I might touch my Elementalist in PvE again… then again, maybe not. Pre-stacking might in dungeons always feels like one big chore for me whereas pulling it off in PvP just comes from proper positioning during skill rotations.
I really wanted to spec into air, fire, and arcane as d/d ele. wont be able to if I cant take elemental attunement and evasive arcana together. i’d never survive anything without the protection, regen, and dodge heal.
That’s spreading your defense way too thin to begin with. Any Elementalist spec that isn’t Earth/Water/Arcane will lose to any Celestial D/D spec that is. Forgoing not one but two of those defensive trait lines is just not competitive.
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Thinking about it some more, Geomancer’s Defense more so than Elemental Shielding is what will keep Celestial D/D from touching Air Attunement. A little more damage is nothing in comparison to a lot more (permanent) defense.
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I think Ele is still going to have quite a bit of survivability. On a standard D/D Build, you could have:
- Geomancer’s Defense – 20% less damage while within 600 range (Earth Minor)
- Elemental Shielding – Prot on Aura (Earth Major)
- Soothing Ice – Gain Regen and Frost Aura when you are critically hit (Water Major)
- Cleansing Wave – Cleanse Condi on Water Attune (Water Major)
- Cleansing Water- Cleanse Condi when gaining Regen (Water Major)
- Elemental Contingency – Retal/Fury/Protection/Vigor when hit in Fire/Air/Earth/Water (Arcana Major)
- Evasive Arcana!
and
- Soothing Mist and Healing Ripple of course
Evasive Arcana over Elemental Attunement? No thanks!
Who cares about EA.
Everyone who understands why Elementalist is a top contender in PvP does, and you will too when you see them using it in the upcoming meta.
This is just their way of telling (forcing) you to not use Conjure skills.
Isn’t the 10s cd not global but per attunement-boon ?
Yes. That said, my vote is on Elemental Attunement over Evasive Arcana due to its synergy with the rest of the Celestial D/D build and mobility. I won’t miss the extra blast finisher on-dodge from Earth Attunement as much as the extra heal on-dodge from Water Attunement, though.
Yeah + the blind on air. The sad part is they did it to nerf dd ele, but touched fresh air, too, which already had a hard time to be viable.
We’re getting trade-offs from 6/6/6, though via Earth Attunement: Written in Stone will allow us to have our cake and eat it too with our Signet of Restoration. I’m not really a fan of Diamond Skin, but Stone Heart is also pretty strong against Berserker builds if all of our protection spamming isn’t enough for some people.
Every class is getting 6/6/6. The difference other classes are getting insanely op traits. It doesn’t sound so bad for dd ele, but compare it to the giant power creep from other classes. It will touch fresh air ele a lot, which is my concern. It already has meh sustained dps and no traits in earth will help that. Also, Arcana line seems really weak now.
Frost Aura spam (Soothing Ice) and thus even more Protection spam (Elemental Shielding) on top of extra Fury, Protection, and Vigor (Elemental Contingency) will keep Celestial D/D on par with this upcoming power creep… and will probably still be a top tier 1v1 contender while remaining to be a superior team-fighter.
I’m not really worried. That said, I don’t think Air Attunement will be as viable as Earth Attunement in the new PvP meta at all.
Isn’t the 10s cd not global but per attunement-boon ?
Yes. That said, my vote is on Elemental Attunement over Evasive Arcana due to its synergy with the rest of the Celestial D/D build and mobility. I won’t miss the extra blast finisher on-dodge from Earth Attunement as much as the extra heal on-dodge from Water Attunement, though.
Yeah + the blind on air. The sad part is they did it to nerf dd ele, but touched fresh air, too, which already had a hard time to be viable.
We’re getting trade-offs from 6/6/6, though, via Earth Attunement: Written in Stone will allow us to have our cake and eat it too with our Signet of Restoration. I’m not really a fan of Diamond Skin, but Stone Heart is also pretty strong against Berserker builds if all of our protection spamming isn’t enough for some people.
Isn’t the 10s cd not global but per attunement-boon ?
Yes. That said, my vote is on Elemental Attunement over Evasive Arcana due to its synergy with the rest of the Celestial D/D build and mobility. I won’t miss the extra blast finisher on-dodge from Earth Attunement as much as the extra heal on-dodge from Water Attunement, though.
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What weapon do we get?
Harpoon Gun.
Wut? For real?
On land.
The real issue here is how mouseover on the price would make your numbers go into price, rather than into the quantity field YOU ACTUALLY CLICKED.
This is the most obnoxious UI choice ever. Couldn’t agree more.
Quoted for truth. Mouse-over selection should be something we can disable.
Awwwwwwwwww yis!
Please yes another shoutbow ^__^
One positive way to look at it could be that maybe they’ll actually give ascended weapons and armor better stat gains to justify their costs as opposed to ascended trinkets which already have good stat gains. As it stands now, I don’t even bother with ascended gear beyond trinkets.
The solution would be to have unranked, ranked teamq and ranked soloq, but I doubt that will happen.
+Unranked
+Ranked team
+Ranked soloRemove Hotjoin
Keep customs
All problems solved.
Who the kitten do you think you are coming in here and making sense like that? Just wow…
I’d like to propose the idea of removing foods from wvw instead
This is a much better idea than the OP’s.
Looks like a version of the D/F Signet Condition build that has been modified to be worse.
Exactly what I was thinking.
Quoted for truth.
That’s like the mesmer battle cry.
a battle cry make a dove fly and a tear dry
Is it too much to ask for a kitten neckbeard? I should be able to sculpt my character into the likeness of the social paragon that I am in real life. Lesser mortals wish they were me; it’s only fair that other characters wish they were mine too, and a neckbeard (and possibly a tinfoil fedora) is the perfect measure to symbolize such stature.
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mine based mesmar mang
Ok, I’ll give you that one. That actually looks good
such praises
we is now bro duders
add me mang
mine based mesmar mang
It will be fixed the same time Flesh of the Master doesn’t cause all necro minions to take a dirt nap when the necro goes down, or changes level….so NEVER!
u wot m8 ??
I suppose these American soldiers of yours also summoned spirits and tamed pets?
I laughed out loud at this, thank you.
Seconded.
…Is this fixed yet?
Don’t click your evades, problem solved.
Quoted for Truth.
…Is this fixed now?
Yeah, ANet fixed an abuse of super-stacking swiftness on Temporal Curtain. Would have fixed mesmer mobility people complain about, but… y’know, it’s not supposed to be one of our strengths. Still, I’d prefer something like a “1-per-person” kind of fix.
…What?
The OP wants Temporal Curtain to stack with other applications of swiftness, not with itself. All other applications of swiftness stack with each other (not to say that they all stack with themselves), so why shouldn’t Temporal Curtain? As it stands now, Temporal Curtain can only stack with other sources of swiftness if it’s the first application; that just isn’t fair.
0/10 Thread
If Toughness reduced condition damage, Knight’s becomes the best gear set in the game for PvP. Decent damage, but the highest damage reduction.
Conditions right now are the counter to armor-stacking builds. Make Toughness effective against them and you literally would have one build to rule them all.
What he said, and I’m agreeing with him as someone who dislikes the current condi-meta.
Mantras with partial charges regaining their remaining charges outside of combat:
For example, a player finishes a fight with 1 charge left on his or her Mantra of Recovery. As soon as he or she goes out of combat, Mantra of Recovery goes back up to 2 charges (or 3 if traited for 3).
This is much better than having to re-equip Mantra skills and re-charge them in order to avoid recharge times.
What I am not suggesting:
Uncharged Mantras gain charges outside of combat: Mantras shouldn’t gain any if they haven’t even been channeled yet. I believe this would keep this quality-of-life change as balanced as possible in terms of PvP and WvW.
This way, players who disengage after having blown all of their Mantra charges will not be able to re-engage with fully charged Mantras without having to actually channel them.
Dagger cleaving twice doesn’t outdo sword cleaving thrice… not to mention Black Powder’s active defense on non-boss stacks and Pistol Whip’s evade and synergy with Signet of Malice.
I take that back. Thanks to dboylolz.3916 for clearing things up for me:
You need to use it on a target.
(edited by Velimere.7685)
I gave you a PvP variant in the reply you quoted.
You mention holding points and 1v1… but you’re in PvE gear?
http://gw2skills.net/editor/?fFAQJArdhMMac25wACfEBDAGxlwVIUAYcN4GcEFdCA-TJBBABAcCAoZ/hwLDsxDAAA
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1. Bind “Stow/Draw Weapons”
2. Use bound key to cancel actions
3. ????
4. Profit
(edited by Velimere.7685)
If it was a tier in-between Master and Black Lion Salvage Kits, then maybe it wouldn’t be so bad:
33% chance of rarer materials. 90% chance of recovering upgrades.
Master is 25% and 80% whereas Black Lion is 50% and 100%, so 33% and 90% would be the middle ground in-between the two.
No, SoE and SoF are fine being single target 1200 range
Then they’ll remain to have useless actives in PvE that are only useful 1v1 in PvP.
At the very least, the active abilities of Signet of Earth, Signet of Fire, and Signet of Water should all be 240-radius AoE around the target just like Signet of Air.
Personally, though, I’d like to see Signet of Water become a completely defensive utility skill offering passively increased vitality (180) or regeneration (180 health/second?) with the active removing 2 conditions… Or maybe just change the passive to one of the aforementioned.
Either way, these skills need to have that 240-radius AoE property that Signet of Air has for them to be considered at least somewhat competitive.
Do you like the look? Do you want to use a katana? Is the skin worth 600 gems to you? Do you want to shoot butterflies out of your katana?
Strange, mine shoots tadpoles.
…Wrong sword there, Buddy.
Konichiwa Mister or Miss xiao-san!
To quote another user:
It’s crazy that people are so concerned about the scepter buff…look at the base damage numbers:
- Per strike, the scepter AA buff will provide between 64-96 extra damage, depending on if the target is moving
If Lightning Storm causes weakness, Glyph of Storms is never coming off of my bar… ever.
It does not, though :p
Aww kitten it all… You see where I was going with this, though? Or am I the only one who uses this skill for its stupid good utility via Ice Storm and Sandstorm?
I say keep it up as much as possible. FGS is pretty worthless outside of being used a method of escape when it’s supposed to be a powerful tool for DPS. Maybe if enough complaints are made to the point where they can’t be ignored, they’ll actually update the FGS skills to be of some actual merit:
Imagine Flame Wave exploding on impact dealing damage to up to 5 targets within a 240 radius instead of kitten piercing – heck, imagine it applying of burning to each target too! Imagine Fiery Eruption having a 240 radius… Imagine Fiery Rush (do I even dare?) hitting for as much as Phantasmal Swordsman when it’s actually being used on a target. Imagine Firestorm applying burning too.
Complain enough, keep it up, and we might just eventually have an elite skill that’s worth using!
If Lightning Storm causes weakness, Glyph of Storms is never coming off of my bar… ever.
Anyone got a link to whatever information this thread’s discussion is based on? I think I’m in the dark here…
I mean sharing fire aura is again probably the worst aura to share. Doesn’t really do anything defensively… Also burn doesn’t stack and you’d be giving it to people with low condition damage. I had a thread not too long ago about my aura suggestions, but fire aura still is pretty bad XD
I could’ve sworn that the point of aura-sharing was the buffs provided by the traits when applying auras…
They should’ve called it the “Master Copper-Fed Salvage-o-Matic” and made the salvaging fee 10c.