thief can heal and clear condi just with a trait tied into a big part of what thief do which is stealth (another main mechanic for thief)
a thief can stealth and clear more condi’s than a warrior that has to build up bars and expend them, war must land a burst move or run the must needed Longbow to deal with that problem, and most professions are not the specific with circumstances as far as clearing condi’s other than war
Shouts?
What do shouts have to do with his comparison of meta build capabilities between the given two professions?
I thought it had an ICD…
Better than Healing Signet? What?
Settler Shoutbow Warrior is decent on a good team, but I’d rather have a Cleric Bunker Guardian.
Is this fixed yet?
Edit:
It isn’t.
(edited by Velimere.7685)
I have a level 80 of every base class primarily because of ArenaNet’s tenancy to over-nerf, nerf the wrong thing(s), and have said nerfs bleed over into PvE from a basis in PvP.
Yeah… I just ran into this exact same issue. These things being salvageable was the only reason why I purchased them in the first place.
I don’t mind Mantras as they are (albeit clunky). Personally, I would like to see them have a 2-second charge time (which is already easy enough to interrupt) and no between-charge recharge when out of combat (I’m looking at you, Power Lock) to allow for ease of refreshing.
Signet of Restoration used to have separate PvE and PvP values if I’m not mistaken, and I’d much like that for Harmonious Mantras as well. Mesmer damage in PvE is already atrocious, and 5% instead of 3% would go a long way. While I’m at it, I’d also prefer a flat +10% damage bonus from Fragility. My +damage% modifiers shouldn’t depend on other people applying vulnerability for me.
My Mesmer uses absolutely zero stealth, and this Mirror Blade nerf really bothers me. I have more hours played in this game than any other game, and I’ll be playing it until Guild Wars 3, but my nerves are definitely tested with this. Let me break it down:
- We used to be able to trait Illusionary Elasticity for that extra bounce.
- ArenaNet gave us the extra bounce as baseline and removed the trait.
- ArenaNet then removed the extra bounce as well.
I’ve been the victim of a few bait-and-switches in my life, but boy do they sure hit me right in the feels every time. I’d much rather have Confounding Suggestions completely reworked into something that offers counter-play than have this nerfed Mirror Blade. Hell, I’ll even make a suggestion:
Confounding Suggestions
Increase daze duration when interrupting a foe.
- Duration increase: 100%
This would make the trait more skill-based like Power Block and offer counter-play in the fact that players can move and dodge while dazed unlike when they are stunned.
I can stack 12 stacks of burning on somebody which is ticking like 2K damage on a DOT and I think that is broken.
Good luck on getting 12 stacks of burning on a player who isn’t walking through your Ring of Fire.
Warhorn got shoved to the ground and had its bike and lunch money stolen from it.
I don’t mind Mantras as they are (albeit clunky). Personally, I would like to see them have a 2-second charge time (which is already easy enough to interrupt) and no between-charge recharge when out of combat (I’m looking at you, Power Lock) to allow for ease of refreshing.
Signet of Restoration used to have separate PvE and PvP values if I’m not mistaken, and I’d much like that for Harmonious Mantras as well. Mesmer damage in PvE is already atrocious, and 5% instead of 3% would go a long way. While I’m at it, I’d also prefer a flat +10% damage bonus from Fragility. My +damage% modifiers shouldn’t depend on other people applying vulnerability for me.
(edited by Velimere.7685)
I honestly prefer that clones do not have on-death procs. The Mesmer is already incredibly strong in 1v1 as well as team-fights as +1, and being able to spam clones into a team-fight for weakness just sounds like something that would put the class over the top. A low duration of cripple might be okay, though.
My Mesmer uses absolutely zero stealth, and this Mirror Blade nerf really bothers me. I have more hours played in this game than any other game, and I’ll be playing it until Guild Wars 3, but my nerves are definitely tested with this. Let me break it down:
- We used to be able to trait Illusionary Elasticity for that extra bounce.
- ArenaNet gave us the extra bounce as baseline and removed the trait.
- ArenaNet then removed the extra bounce as well.
I’ve been the victim of a few bait-and-switches in my life, but boy do they sure hit me right in the feels every time. I’d much rather have Confounding Suggestions completely reworked into something that offers counter-play than have this nerfed Mirror Blade. Hell, I’ll even make a suggestion:
Confounding Suggestions
Increase daze duration when interrupting a foe.
- Duration increase: 100%
This would make the trait more skill-based like Power Block and offer counter-play in the fact that players can move and dodge while dazed unlike when they are stunned.
(edited by Velimere.7685)
I’d trade Confounding Suggestions for my old Mirror Blade back any day of the kitten week. Another thing that bleeds heavily into PvE is the Harmonious Mantras +damage% nerf.
I think that Force is always better than Accuracy. For reflects or for personal dps.
Reflects crit based off of your crit chance, but their base damage is based off of your enemy’s power.
I wholeheartedly disagree with everything you wrote in your OP.
If you had problems as a bunker guardian after the 6/23 patch, please uninstall and play tetris instead.
You can come with the signet spamming ele shutdown build on necro but you won’t be able to do anything else with it.
Except successfully and effectively 1v1 Meditation Guardians, Bunker Guardians, and Rampage Warriors.
Well, The AO isn’t bad, but the new SMAA setting sucks. Just like FXAA it ignores everything within a window. So previewing gear, opening the hero panel, etc, all of it remains a jaggy mess. I don’t see why they can’t make it work on that as well since an SMAA injector has no problem covering everything properly.
This. I appreciate that we have SMAA now very much, but please allow it to affect panels as well.
I can not wait for the d/d nerf that is coming.. And Anet will be very, very heavy handed as is their norm..
d/d has is coming and rightly so..
I completely and wholeheartedly disagree with everything you said.
I was the elementalist on the other team and I have no idea how any of you would get offended by that. I am very familiar with the team we fought and am friends with most of them. It was literally playful banter. There was no harmful intention behind it. This hasn’t been the first time those words have been used in Guild Wars 2 and won’t be the last. If you have children watching COMPETITIVE tournaments, then that’s at your hands, not the players. I am not limiting my language because of a couple kids watching. It is the Internet, nothing is censored. You should be the smart one to figure that out.
The sad thing is that the SJWs will keep posting regardless of your clarification.
Ring of Fire is fine. You have to actually pass through the ring to get burned leaving the decision up to the opponent; it can also be blocked, invuln’d, and dodged through. Drake’s Breath has a long channel can easily be interrupted or avoided; a recharge increase to 10 seconds would be fine, though, as this would reduce its application from twice per rotation to only once.
Illusionary Elasticity’s effect is actually most pronounced in condition builds with Staff Clones AA-ing. IE was always in tough competition with other traits in the master line, but it was only a “must-have” in condition builds going into Illusions.
What you are saying is completely irrelevant to what I’m saying. Double Ranged Shatter is a power-based build that saw tourney play. Condition-based Mesmer builds are for hot-join heroes. We’re not even discussing on the same level here.
Double Ranged Shatter & Classic Shatter sucked in tourney play. Other builds put in 50% less effort and got 50%+ more reward. The fact that it was present at all is irrelevant to this particular discussion in which you claim IE was only taken for Double Ranged. I’m just here to inform you once again that IE is most potent in condi builds. Have tougher skin, darling. It’s not that serious.
Other builds classes take care of that effort reward which has no bearing here. If that was the case where was this condition build in top level tourney play? Seems if it was an option we would have seen it. Hot join hero stuff if cool but not relevant. The ramp up time is 4ever hence the lack of high tier condition staff clones aa. It was taken in power builds even if using sword torch it is a big boost in damage.
Quoted for biblical accuracy and truth.
Saying that IE’s main and best use was for Double Ranged Shatter while also implying there was no competition with Illusionary Invigoration is a factually incorrect statement. I know internet scholars don’t like the bitterness of #TruthTea sometimes, but my statement wasn’t meant to incite an unnecessary argument.
Illusionary Invigoration for Double Ranged Shatter? Nope.
Illusionary Elasticity’s effect is actually most pronounced in condition builds with Staff Clones AA-ing. IE was always in tough competition with other traits in the master line, but it was only a “must-have” in condition builds going into Illusions.
What you are saying is completely irrelevant to what I’m saying. Double Ranged Shatter is a power-based build that saw tourney play. Condition-based Mesmer builds are for hot-join heroes. We’re not even discussing on the same level here.
Double Ranged Shatter & Classic Shatter sucked in tourney play. Other builds put in 50% less effort and got 50%+ more reward. The fact that it was present at all is irrelevant to this particular discussion in which you claim IE was only taken for Double Ranged. I’m just here to inform you once again that IE is most potent in condi builds. Have tougher skin, darling. It’s not that serious.
Other builds classes take care of that effort reward which has no bearing here. If that was the case where was this condition build in top level tourney play? Seems if it was an option we would have seen it. Hot join hero stuff if cool but not relevant. The ramp up time is 4ever hence the lack of high tier condition staff clones aa. It was taken in power builds even if using sword torch it is a big boost in damage.
Quoted for biblical accuracy and truth.
A Thief stole my bike… or was it my stability?
I would gladly give away Confounding Suggestions turning dazes into stuns if it meant getting my Mirror Blade back.
It’s presence in team fights is questionable
Nope.
you would never not take a cele ele.
Good thing you can take both.
This is the best meta ever!
the mantra recharging at once was wonderful.
there is no need to increase the base recharge time as it is balanced.unfortunately, this was short lived.
fortunately, i do not run mantras.wow. Another person who seems to think that Mesmer is balanced right now.
Wow. Another person who seems to think that Mesmer isn’t balanced right now.
I completely and wholeheartedly disagree with everything you’ve said.
they really need to nerf ele this is insane, war cele got worse, engi cele got worse, and ele cele is still way too good…
Celestial Signet Necromancer still beats Celestial D/D Elementalist.
Illusionary Elasticity’s effect is actually most pronounced in condition builds with Staff Clones AA-ing. IE was always in tough competition with other traits in the master line, but it was only a “must-have” in condition builds going into Illusions.
What you are saying is completely irrelevant to what I’m saying. Double Ranged Shatter is a power-based build that saw tourney play. Condition-based Mesmer builds are for hot-join heroes. We’re not even discussing on the same level here.
ArenaNet: “We’re taking some things out of traits and giving you them as baseline so you don’t have to worry about traiting them anymore… Here’s Illusionary Elasticity baseline!”
Mesmers: “Yay!”
ArenaNet: “Actually, we’re gonna take it away from Mirror Blade which is the only reason it was taken in the first place for Double Ranged Power Shatter builds. Now you don’t get it baseline for this skill, and you can’t even trait it either.”
Mesmers: “…”
As a loyal fan, I’ll be playing this game until GW3, but ArenaNet sure does kitten me off sometimes.
Social Justice Warriors unite!
Justice Is Blind keeps proc’ing on me mid-dodge!
This meta is amazing!!!
Heck yeah!
no other class can get 25 stacks of might that easily without help from allies.
Celestial Signet Necromancer would like a word with you.
Rampage and Mantras are fine.
The appeal to authority fallacies in this thread are real and intellectually disturbing.
Rifle- I want this to be buffed to 1500 range.
but muh mega pewpew phantasie arrowz nedz 2 shewtz da furrzest !!
Celestial Signet Necromancer eats Celestial Dagger/Dagger Elementalist for…
Attachments:
Prismatic Understanding is garbage in conquest. People crying for Prismatic Understanding nerfs need to stop getting farmed by hot-join superstars and queue up. Mantra Shatter beats any Prismatic Understanding build any day of the week, and maybe has 1 stealth ability (Mass Invisibility if you’re not slotting Signet of Humility to counter transforms).
That said, yes Blinding Dissipation needs to stop going through evades, and yes Confounding Suggestions should only inflict stun on interrupt.
Don’t let the door hit you guys on the way out!
its a risk you took when you decided to play such an awful build
Quoted for biblical accuracy.
The only thing about Ele’s burns being OP is their Ring of Fire.
- Forces people to stand still in it or not cross it.
- It’s on a 15s cd
- A 1/4 cast time means it’s not easily interrupted.
- If you run through it, you’re pretty much dead unless some one condi cleanse your mistake.
Considering Eles bring it out every 15s, it’s 2x more effective than Purging Flames on Guard considering PF can get interupted and its on a higher cd. Our PF is simply more outplayable than Ele’s.
No.
Yes.
I’ll go 1 step further and explain myself as to why. People see huge burn bursts from Ele but it’s almost always from entering and exiting Ring of Fire. It’s why people think they do insane burns but really, it’s that one skill doing all the work; applying 6 burn stacks instantly because they were running right when the Ele cast it on them.Care to explain your “No” reply or do you not have an explanation?
Again burn needs nerfing on all classes,eles aren’t the only ones with burn.
Burns don’t need a nerf on Guards. Burn Guards are hardly as viable in higher tier pvp.
No.
It all started when a little boy named Jimmy decided that he wanted to have his cake and eat it too… and Mommy? Well, Mommy said yes.
The only thing about Ele’s burns being OP is their Ring of Fire.
- Forces people to stand still in it or not cross it.
- It’s on a 15s cd
- A 1/4 cast time means it’s not easily interrupted.
- If you run through it, you’re pretty much dead unless some one condi cleanse your mistake.
Considering Eles bring it out every 15s, it’s 2x more effective than Purging Flames on Guard considering PF can get interupted and its on a higher cd. Our PF is simply more outplayable than Ele’s.
No.
Please don’t pick Ranger for PvP… You will be sorry as well your teammates.
Disagree.
I like my rewards from PvP dailies. Play ranked if there are too many idiots joining your team. You can go back to unranked when it’s past their bed time.
Quoted for truth.