Showing Posts For Victory.2879:

Sub lvl 80s hurt WvW

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Posted by: Victory.2879

Victory.2879

Train them rather than slag them off- within a week or so they will be lvl80 anyway, and if you took the time to train them then you have another valuable member for the server.

It’s attitude’s like the OP’s that leads to people leaving your server and is one of the reasons you will drop back into T2.

I met a commander like you when I played in t1 when I was running on a lvl10 ranger— and after I proved my lvl10 could survive longer than most and also be more useful than most of his ‘elite crew’ he never moaned about uplevelled players again, and started actively encouraging them including pming them if they were ging wrong and steering them in the right direction.

Result: a better team and more options.

If you want a real laugh roll a necro, grab all the skills and grab the lvl 15 greens – then laugh as your 44k hp makes it almost impossible for 2-3 full exotic lvl 80’s to have any chance against you.

Upscaling is very good on certain classes that are not too dependent on trait trees and elite skills to function.

Besides which, if you instruct upscaled players properly they can do all sorts of valuable jobs that would otherwise have to be done by some of your own.

And 4 HOUR queue for EB? Why anyone would hang around for that amount of time before even getting into a game is beyond me- that’s longer than my total play tme a lot of nights- but then I have a RL job and family.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

Throwing in my Commander tag. [RISE]

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Posted by: Victory.2879

Victory.2879

Didn’t get enough trolling in a t1 thread so he made this one- good job!

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

Traps+Get More Out of WvW

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Posted by: Victory.2879

Victory.2879

Seems a stupid way of bringing in a reveal feature to the game- and it will cost money too. If it’s a trap then give it to the class with traps- rangers. Making it an item that people have to pay for is just……if you want to do that, make it a potion people can buy and a recipe people can brew.

Supply stealing traps-NO!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Why? So your small raiding team is completely ineffective as they ran over something they couldn’t see and 5 players lost supply, rendering that team out of the game, whilst the zerg doesn’t even notice the small number of players that the trap affected and carries on?

I wish the devs would actually start a test server with real players and have a consulting team of players where they can ask real players what they think of proposed changes.

And if they got all this time on their hands then as said above, where is the NPC selling ascended gears for badges, as that surely can’t be that difficult?

And the ‘collect your loot bags here’ NPC where all your bags automatically go to when they drop and just a bag counter shows on the right side of your screen?

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

GvG in the new Jumping Puzzle Map

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Posted by: Victory.2879

Victory.2879

Excellent news! Finally get rid of the annoying requests for mes in JP.

Maybe next they will disable portal skill inside the JP and make people actually complete it rather than just be ported up.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

Confusion Nerf Way Over the Top

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Posted by: Victory.2879

Victory.2879

It’s quite obvious what happened; dev popped on his thief and went into wvw, and died to confusion . NERF IT! he cried…and lo and behold thieves are buffed and mesmers get demolished….

I have much more of a problem with retaliation which is permanently up – considering i pewpew for so little damage per shot but get almost 400 damage back, that’s one OP skill that really does need a TWEAK (notice Anet, a TWEAK, not a sledgehammer).

retaliation could be easily fixed by making any one player only receive one tick per 0.5 seconds or so- It’s still gonna hurt a lot as a ranger (barrage will hurt me for 3-4k, more than most players will suffer from it), but then at least it won’t be instadeath any more.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

Retaliation nerf was undone?

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Posted by: Victory.2879

Victory.2879

The easiest solution would be for any one toon to only receive 1 lot of retaliation per half second. That’s still 800 or so damage in retaliation per second, but not unreasonable.

And wish, the main problems occur for me when we’re defending keeps, ballys and supplies are dead and there isn’t any other option- attack or just sit back and watch them break the doors down…it’s NOT a l2 kitten ue with ranger, it’s more a question of being able to use the one decent skill without completely killing yourself.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

Retaliation nerf was undone?

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Posted by: Victory.2879

Victory.2879

As a ranger the biggest problem atm is retaliation- because our damage is small and fast, retal gives back almost as much as we do.

Retaliation is always up on zergs- any half decent one always has it on. Rangers have very limited skills when it comes to wvw – pets die in seconds, you can’t use pets from walls/into walls (except a long cooldown skill aside), and if you want to be a RANGEr then you are very limited as to weapon choice- otherwise you may as well grab a warrior if you want to wave a gs or whatever and be melee.

The total damage received back needs to be adjusted- even though half the arrows miss any target, it is very easy to lose half HP from one barrage defending from a wall.

Hard to think of how to adjust it so that it causes an even amount of damage to burst and lots of small attacks too- if you base it on a percentage then the small attacks still suffer way more than single huge ones and if it a set number per attack then that hurts multiple small attacks too.

Maybe one tick of retal received per second (on your toon) would be the way to solve it- it still damages anyone who hits the zerg, and in the five seconds it takes to cast some skills that would be 1500 retal damage back on me, which seems fair for a passive whole zerg boon.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

Pets are now worse in WvW?

in Ranger

Posted by: Victory.2879

Victory.2879

‘keeping them passive’

defeats the whole object of having them, when they are supposed to be 50% of your damage.

As I’ve said a hundred times by now, rangers NEED a buff when their pets are dead- killing my pet has made me angry ‘I WILL AVENGE YOU’, which will increase bow damage by 30% until your pet is alive again, which would make up for the fact you have lost 50% of your damage.

Or better yet, stowing your pets works, and whilst you pets are unsummoned you gain 30% damage increase to all bow attacks- which would allow players to attack walls/defend walls and use their damage in all those other situations where pets are completely useless. It would even allow playing as a ranger.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

Confusion: The truth on confusion post-nerf.

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Posted by: Victory.2879

Victory.2879

Nice, just shows you can prove any old rubbish with maths when you start off with the wrong assumption.

Confusion has a short DURATION, you can’t stack it easily like bleeds, it doesn’t work if you don’t attack, etc and it wears off very fast and then you have long cooldowns on your main glamour related confusion.

In the meantime players can continue to stack burn, bleed, etc until the cows come home, and retaliation is permanently on most players making using barrage a ‘not so much fun’ experience.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

WvW chests Once per account?

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Posted by: Victory.2879

Victory.2879

Excellent change- only wish you could make it retrospective and remove badges from all those using 8 alts a day to farm badges and taking up space in the wvw queues.

It’s not supposed to be easy to clock up 500 badges for your Gift- you are supposed to earn them fighting, not by logging in 8 toons a day for a few days and grabbing 80 badges in 5-10 minutes.

Looks like the siege drop chance from NPCs is slightly better, and anyway anyone that kills a few people in WvW earns enough badges to buy a few siege with them.

And it’s not like most of the people doing JP were the ones handing over siege to commanders or sending them gold or placing them when required- more often than not the JP’rs would be the ones wasting supply building stuff when you are trying to finish off a gate or wall upgrade…

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

Arrowcarts [merged]

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Posted by: Victory.2879

Victory.2879

I’m quoting this for sheer…

quote:Have fun sieging 24/7, I’d rather go out have some good fights, but AC will ruin all fights nearby keeps and towers, people will even build AC in the complete open to kill.

I’ve quoted it as it made me laugh- you mean you weren’t building ac and ballys out in the open before? One of my favoured tactics in even fights was to throw down a bally and a couple AC, enemy pushes and whack AC and bally hits at the same time as our team turns and hits= battle won.

As for all the QQ, this change makes for much more tactical placement and more use of trebs in open field positions, and having to replace them after they are killed too in new spots. It also means more people need to rush and suicide killing mortars before starting a siege or as part of the plan.

Was great fun last night placing trebs to attack SM’s dozen or so trebs – AM had three times our numbers but that didn’t stop some great fights.

These changes make carrying supply in your group even more important so that when someone throws down a treb it is instantly built and can fire on and remove all those pesky AC from a lot of places.

Makes the game much more fun for me, now mindless zerg can be more easily dealt with and it takes tactics and effort to take a well defended t3 keep.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

Ranger patch notes

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Posted by: Victory.2879

Victory.2879

Not a great patch, but not bad- at least they didn’t nerf us much this time.

reducing F2 skill from 2.5 seconds to 1.5 or 1.75…doesn’t help at all, the target is still 3000 range away by the time the skill has finally got around to casting. THEY NEED TO BE INSTANT, we’ve said it often enough, otherwise unless your target is a complete idiot it’s pointless trying.

No weapon improvements, so when your pets are downed by aoe (in 2 seconds now instead of 1.5…) we’re still severely kitten and still nothing to help when firing from or up onto walls.

Signets..mhhh, not great changes but small improvements.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

30th April Patch Update

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Posted by: Victory.2879

Victory.2879

quote:Thief Mug Trait can no longer crit, but now it also heals 2K (scales with heal power).

Great that it can no longer crit, but why a scalable heal added? The heal isn’t needed…

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

URGENT FIX: EU T1 has turned into old NA T8

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Posted by: Victory.2879

Victory.2879

I don’t see what is wrong with a simple ‘winner moves up, loser moves down’ system, at least it would give the winners of T8 or whatever a chance to move up and try a harder tier.

It would also encourage people to move to the lower tiers to balance things out, as they would know they won’t become stuck in the pit of doom that the current rating system creates.

The current ratings system doesn’t work.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

Boon Hate: Bad for WvW Support?

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Posted by: Victory.2879

Victory.2879

I understand it’s in a useless trait tree, BUT:

The two classes that focuses on boons is Guardians and Elementalists. Being a D/D ele myself with +70% boon duration with most boons up at all times during fights – this will be devastating.

Elementalists are the most squishy class in the game, with the lowest HP and only Light Armor. Boons and healing is the ONLY thing that makes us able to partake in WvWvW.

I don’t know if everyone here realises that there is only 1 feasible build for the ele in WvWvW: bunker build with focus on boon duration. All other builds will result in us being one shot from death or deal no damage whatsoever.

Aaaand it gone…

If it means you can no longer mist off and regen from 10-100% hp in seconds, run back through portals after you are downed, stack umpteen boons and generally be a pain in the kitten to kill after they nerf confusion then I’m all for the change.

Learn to play a different ele build, one that doesn’t rely on a broken mechanic to stack boons and isn’t a gimmick. Actually, just jump on your thief alt, there’s another class that relies on a broken mechanic in the vast majority of cases.

Would be easy to fix d/d eles- 10 second cooldown on boon generation, so after they are stripped it starts a cooldown timer before you could apply them again. Now QQ that it would ruin ‘the only build that works in wvw’.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

Confusion changes

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Posted by: Victory.2879

Victory.2879

I have no idea who comes up with these ‘balances’.

Played wvw last night on various toons. Biggest annoyances were stealth (stomping from stealth should NOT be allowed, at least give us the chance to hit..) and d/d eles who can wonder in and out of fights doing damage at will, and re appear 5 seconds later back at full health and with piles of boons stacked on them. At least with glamours and confusion you could slow them down a bit for others to take down- after the nerf they will be even more stupidly able to run around, be downed and run back in the towers.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

One Last Huzzah for Confusion!

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Posted by: Victory.2879

Victory.2879

Think I will just grab my warrior, leap in and hammer burst on all those boons for 8-12k on every target – should knock a few down with the help of some friends.

Seems like any build that actually needs much skill to play well gets nerfed whilst failing to address many central issues, such as rangers being half a class in so many situations- no other class loses half it’s damage so often and in so many situation…

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

SOTG for Rangers

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Posted by: Victory.2879

Victory.2879

Noooo…you told them about spiders..and I thought I was the only ‘noob’ LB/SB ranger using spider..

Change to pets are all well and good but it still totally fails to address the 45 seconds down time, inability to use 50% of your supposed damage whilst in a keep/tower/wall/per downed/near a zerg and the fact that pets move so slowly that by the time they reach any target anywhere near a zerg they are slowed, crippled, poisoned, etc and there goes 50% of your damage while you pew pew in the vain hope your 50% damage output will actually cause anyone to worry about dieing.

Pets should charge in, and have a much better chance to hit than they currently do, as well as some inbuilt condition removal abilities- or a skill with a cooldown that transfers all conditions on the pet to the target (1500 range, 15 second cooldown).

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

One Last Huzzah for Confusion!

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Posted by: Victory.2879

Victory.2879

Yes, it needed nerfing as some mindless zergers kept dieing to it and it was stopping them from spamming auto attack one and mashing F whilst running around in a 70 man ball…..(sarcasm)

Obscenely powerful is a skill that there is no counter to- like stealth, finishing from stealth, etc.

Biggest problem is the aoe nerf to 5, which has caused a lot of the problems, otherwise conditions would be simple to deal with and could all be turned to boons with the help of a couple of necros (and then back to conditions by enemy necros, etc.).

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

State of the game - WvW Highlights

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Posted by: Victory.2879

Victory.2879

Yay thiefs get two buffs, sooo glad the devs all play thief (sarcasm). Boon stripping sword attack? seriously?

I did like the 3% damage increase per boon the enemy has on – leap onto that d/d ele and insta splat ele on a warrior- could be fun!

Treb changes mean even less people will bother to pay for upgrades to keep and towers in lower tiers- now if you are outnumbered that wall is going down sooner or later and you have even less chance than before.

I have no idea if they have a test server with real wvw players testing out changes but I very much doubt it given that every change so far has encouraged balling up and running around in a big blob or playing solo roaming insta invisi thief.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

One Last Huzzah for Confusion!

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Posted by: Victory.2879

Victory.2879

Says the thief class^:-)

Retaliation is a bigger problem than confusion, especially for an ranger.

Without confusion glamour mesmers the blob zergs will be even harder to even HIT, never mind stop.

I think next time I’m on I’ll just play necro and play ‘tag the entire zerg’ and hope it died.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

Does Hills need a nerf?

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Posted by: Victory.2879

Victory.2879

Hills is about the only fun to be had in defending or attacking, as that choke point and Lord’s room design make it interesting even when outnumbered.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

Grabbing bags is annoying in wvw

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Posted by: Victory.2879

Victory.2879

Bag drops in wvw are very annoying- I used to run with an ele in Gandara on my ranger and we were forever losing out on bag drops as to stop and mash F to pick them up in the middle of the outnumbered fights we were usually involved in meant instant death.

It’s annoying when they start dropping as you are running, most of the time by the time it shows up it’s behind you, and you end up slowly retracing or just giving it up, or retracing and losing the rest of your party.

It’s a bad function and one that decreases the enjoyment of WvW.

Much better to have a ‘bag-drop’ NPC in each border where you can collect your bags whenever you want and every time you get a bag dropped a brief message appears on the right on your screen, telling you that you got a bag and the total number currently at the NPC. The NPC could be set to a maximum of 100 so you will need to visit and can’t use it as unlimited storage.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

Not getting XP in WvW...

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Posted by: Victory.2879

Victory.2879

You missed out a step on the bug-fixing:

Which part of the game does it relate to? WvW? Put it in the ‘to be dealt with whenever someone has a spare moment’ ie. just after they release the next exciting instalment of Jump Puzzle 2.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

Portal-bombing Golem Rushes: Good for WvW?

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Posted by: Victory.2879

Victory.2879

OP: It’s great for wvw- it releases another objective to be retaken 10 minutes later for more Wexp and karma by the zerg, and in the meantime the 8 man team has had their jollies and felt like they were making a difference.

Unless your server has a good supply of scouts on 24/7 or people willing to achieve almost nothing in the limited time they can spend online enjoying their leisure time then this tactic is a great one by the opposition.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

WvW Server Rankings To Be Reset

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Posted by: Victory.2879

Victory.2879

I think it was a bad idea given the 24 hour nature of wvw to ever have NA and EU servers – although I can’t see how they could have catered for the Germans and French any other way..

As it stands now, I can’t see any way of fixing it that would take too much effort on ANet’s part.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

WvW players who run supply for repairs

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Posted by: Victory.2879

Victory.2879

Sadly the major flaw in the Wexp system is that instead of taking the approach that 30 people tagged each player in the opposing zerg and should therefore get 1/30th Wexp each, Anet went for the simple solution of ‘one kill, get eg 50Wexp’, meaning the highest ranks come fastest for those who can tag the most.

It should not be possible to get 1k Wexp in one battle lasting seconds or a minute- how will escorting dolyaks ever compete with that?

Now the cat is out the bag it’s too late to fix it, and even if they do the rank 100+ (read 1000+ by time by fixes come in) will keep their ‘rank’ and wvw advantages over those that didn’t join the zerg/karma train Wexp express.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

WvW Rank Level Cap

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Posted by: Victory.2879

Victory.2879

Ranking system working as intended- tag the most people in your zerg ball whilst flipping objectives and you achieve the highest rank.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

Incoming WvW class nerfs

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Posted by: Victory.2879

Victory.2879

Maybe they might actually fix pets so they actually hit anything other than a stationary NPC, change the cooldown, give a ‘both your pets died within 5 seconds, here’s a buff’..oops, dreaming, they don’t really give a kitten about rangers.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

Nerf for teleporting turtle?

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Posted by: Victory.2879

Victory.2879

get a few people on the ballys that have the 25% extra damage and other buffs – 3 or 4 all targetting a ball and firing at the same time has quite amusing effects.

Too few people use siege outside of walls.

Also, a necro well has a great effect of converting all boons into conditions.

in order to move the portal, a mesmer must move to the next position, so make sure they can’t- plenty of skills to block even an invisible mesmer from making progress.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

Zerg Debuff

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Posted by: Victory.2879

Victory.2879

Plenty you can do when outmannned- including taking raiding parties to different maps, flipping maps, killing bessies and generally being sneaky and pulling 60+ people back to their own home BL as they try and find you and your 2-3 raiding teams – it’s even more fun with a couple of golems!

A debuff for a zerg would either have no effect or just encourage even bigger zergs to counter the debuff,

The example given by the Op is pure nonsense- if your attacking a keep then if one of your players is downed and you outman the opposition by say 80 to 30 then you will have no problem ressing those people, meaning all your debuff would achieve is to drag out the battle by another minute or two at most.

The only solution to time-based population imbalances is to try and find coverage for that period, or organise it, or wait until you drop a tier or two, or change server to oen without such an imbalance.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

Grabbing bags is annoying in wvw

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Posted by: Victory.2879

Victory.2879

Agreed. We need to figure out how we want to handle this, however, so I can’t say when we’ll do something about it or what the nature of the solution will be.

That’s not working on it. That’s stating that there is a problem and at some point in the future there will be a solution- the famous ‘soon’ that could be next week or ten years from now.

It’s very similar to the North Korean situation and America’s answer to it- and that has been going on now for how many years?

The only worthwhile solution from a player point of view is for the bags to not drop, but instead for the drops to be available to you- whether that is in your inventory or in your email or at a new NPC called ‘bags collection’ that can hold up to 1000 bags unopened for you to collect and open at your leisure.

Actually the bags collector NPC would probably be the easiest solution, cleans up the mess, solves all the problems, and should be relatively simple to code in – in fact, the code would be easier than the current code which needs to work out where you are and drop bags at your location as now it would only have to drop bags at one location.

By golly, I think the rotter hath stumbled upon the solution milord!

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

Ok its time for some truths/realizations

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Posted by: Victory.2879

Victory.2879

Main problem with spvp is the sheet boredom of the actual matches, with tank builds sitting on capture points whilst the whole other team takes forever to try and kill one tank.

The other problem GW2 has is the lack of variety in builds, restrictions to 5 player teams instead of 6 or 8, lack of GvG/arenas, HoH and generally everything that made pvp in GW1 utterly awesome. I remember the sessions we used to have discussing builds and tactics where you would debate the merits of one or two skills on the 6th member of your team as it really was that important to get every person’s skill and rune set correct so the team functioned as a unit and could take down the opposition, split team, etc etc .

What do we get in GW2? Camp the cap point with some cookie cutter basic build that can ignore people hitting on it and all the person playing it does is activate their skills on cooldown.

And Anet thought that they could make this an eSport….

On the other hand WvW lends itself to being an ESport as you could track your favourite guild and analyse with commentary who does what and when in order to succeed as a team.

Easy way of adding to WvW would be to have a set prime time battle arena where a guild or team could enter say 15 man team (separate portal to wvw portals so no queueing issues) and battle it out with the opposition guild on a last man standing/most kills basis within 15 minutes- I’m sure someone could come up with a way of ensuring that a mobile, skilled team wins against a team filled with tanks- maybe restrict classes so a max of 3 of any class per team.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

WvW for leveling and what is your view on it?

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Posted by: Victory.2879

Victory.2879

I levelled a pile of characters through wvw and it’s not hard. My last one had until recently exactly 3% map completion at lvl 80 with about 300-400 hours in wvw, piles of skill points, etc.

You can use a map and just run to the skill points in the 1-15 and 15-25 areas and that will pretty much see you through on skill points.

Some classes upscale much better than others, so if you pick one not so great then make sure your doing useful things like manning siege (which is also pretty good for collecting exp).

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

Confusion

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Posted by: Victory.2879

Victory.2879

One poster covered it pretty well- both necros and mesmers have some very powerful counters to conditions. But it seems a lot of mesmers don’t want to run around in wvw with null field, which is a shame as it only ever leaves my bar for portal when we’re going somewhere specific and it’s asked for on TS/in guild chat.

Well organised teams have guardians and necros and mesmers in them to remove all this confusion etc and those that can play and are organised as part of a good guild team will slaughter the pugs and the solo artists who moan about anything that means they can’t be leet solo’ers.

Confusion only does so much damage if you and your team fail to deal with it. Learn to play team orientated builds, learn when to combo skills etc and learn to play in a larger guild with voice comms and you will not only enjoy the game much more but you will also learn more about the game.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

If you had one million gold

in Guild Wars 2 Discussion

Posted by: Victory.2879

Victory.2879

Sort out all my toons with legendaries, then give the rest to the guild to equip everyone with legendaries

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

Confusion

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Posted by: Victory.2879

Victory.2879

Quoted: Someone with a faster weapon, like a showbow, in the same time given (2.5 to 3 seconds), would take damage about 4 to 5 times. So while slower attacking players would take 3550 damage before they said “oh drat, I need to stop attacking”, a player with a faster weapon will have taken as much as 8875 damage. while 3550 wasnt huge, 8875 damage in 3 seconds (not counting any other damage they are doing to you), is a LOT of damage. For someone with 20k life, they have now lost about 44% of their life. Same time to react, just hindered more by the systems game mechanics because it makes no attempt to balance or compensate attack speed vs damage for this ONE specific ability called confusion.(end quote)

So, let me get this straight- a skill that MIGHT inflict 44% of their life in 2-3 seconds is way OP and MUST be nerfed, because some people can’t realise they have it on them and don’t stop attacking during that period?

Mug/steal can do that damage FROM STEALTH in ONE hit with no chance of seeing it coming and no way to block it (unless u happen to have a block up at the time), followed immediately by more auto spammed macro’d skills and back into stealth to finish you off, so you can’t even use downed skills.

Retaliation is much more dangerous than confusion in pitched battles as it can be hard to see on targets you might be hitting but not specifically targetting.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

Grabbing bags is annoying in wvw

in WvW

Posted by: Victory.2879

Victory.2879

Bags should go straight into your inventory, for you to open later (at your leisure).

Can’t be that hard to code in, and will stop the annoyance of either being dead next to a pile of bags, having to stand in one spot while bags spawn after you used some aoe’s on a pile of people as otherwise they spawn behind you , especially when your running on boosted speed/there are 3 zergs/ etc etc.

Of course, as it’s not a pve issue, the chances of anything being done about it or the devs even taking a blind bit of notice is zero.

A. its not an easy thing to do, or they would have done it already.
B. devs have commented on it before.

A. it is an easy thing to do, they just haven’t bothered. there is no reason for you to assume ‘or they would have done it already’ , they obviously either don’t want to don’t want to spend resources on doing it when they can spend resources on people to design yet another instalment of Jump Puzzle 2

and B. the devs have commented on lots of things to do with wvw, but never do anything concrete – so until they do, a dev commenting on something is about as much use as a ice cream in Antartica.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

Far Shiverpeak 4th bugusing today

in WvW

Posted by: Victory.2879

Victory.2879

Find out their guild tag- probably blow ins from some other server, can also be second accounts of players from other servers come to cause problems.

Don’t know who they are but they should go back to bugging and exploiting pve- we don’t want them anywhere near wvw and certainly not in FSP server.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

Grabbing bags is annoying in wvw

in WvW

Posted by: Victory.2879

Victory.2879

Bags should go straight into your inventory, for you to open later (at your leisure).

Can’t be that hard to code in, and will stop the annoyance of either being dead next to a pile of bags, having to stand in one spot while bags spawn after you used some aoe’s on a pile of people as otherwise they spawn behind you , especially when your running on boosted speed/there are 3 zergs/ etc etc.

Of course, as it’s not a pve issue, the chances of anything being done about it or the devs even taking a blind bit of notice is zero.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

WvW....good?

in WvW

Posted by: Victory.2879

Victory.2879

One problem with spvp is the lack of variety of available builds because of the limited stat distributions. And even then, hot join still has zerg problems. In tpvp, it’s more about allocating resources to stay in a circle as long as possible. As a bunker, I watch my health bar and cooldowns instead of killing the people capturing the node because that’s my job.. it can get repetitive.

Or try joining a wvw guild with TS and find out what is really going on, tactics, orders, split squads, roamers, scouts, etc.

The bit about being a bunker is the best description I have ever heard of spvp and the main reason I have no real interest in it- I’m pretty sure you could just set up a macro to run that build and go off and do something else until it’s time to move to the next spot and bunker some more.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

Thief most fun in WvWvW

in WvW

Posted by: Victory.2879

Victory.2879

OP: nothing much has changed, now they go around in groups of 2-3 thiefs and a d/d regen ele picking off strays.

In the higher tiers they are not much of a problem as it’s a lot of zergs, and they tend to try and camp near respawns to pick off stragglers moving to rejoin the zerg.

On lower tiers and at quiet times they are still out in force thinking they are somehow decent players being able to exploit a broken mechanic (stealth).

Roll an engineer, take grenades and elixirs and the supply drop- then you can kill 3 of them at once, as I did on my not so noob engi last night:-)

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

JP/Badges Unfair for Outnumbered Servers

in WvW

Posted by: Victory.2879

Victory.2879

And yes, I need lots of badges, since I make and sell legendaries. Badges are one of the biggest bottlenecks in making any legend once you have a sufficient amount of gold.

So let me get this straight- you want a change to make it easier for you to make yet more legendaries and more gold, but you don’t want to put any effort into obtaining something that should never have been rewarded from a JP in the first place?

Not a little tiny bit GREEDY are you? What exactly do you do with all the gold you make- as it’s quite clear you don’t need it for anything by now.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

Drops from BL Chests

in Black Lion Trading Co

Posted by: Victory.2879

Victory.2879

Why are the drops from the chests non-tradeable?

Having opened a pile of chests to get fused weapon skins (3 from 100+ chests, I stopped counting after a while), I’m now stuck with a pile of ‘useless’ junk that is just taking up space in my bank.

I can understand the boosts being non-tradeable, that isn’t an issue.

But: name changer, total makeover kit, BL summon things etc etc should all be TRADEABLE so at least I have a chance of something worth something after opening all those chests instead of having 50 instant repair cannisters that I will never use, etc.

Perhaps a dev could pop on and care to explain why people get kittened in this way?

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

Finally Understand who GW2 Demographic is!

in Guild Wars 2 Discussion

Posted by: Victory.2879

Victory.2879

In regards to SAB:

I don’t understand why people feel all content has to cater to them. If you don’t like the super adventure box, relax because some people do. It is hardly something forced on you – doing it or not has no real impact on other gameplay.

Arenanet has said that a team of eight was working on it, and a team of three was all that was there most of the time. For those who can’t do math, they have a staff of 300, so three means that for a large portion of time, /literally/ only 1% of the staff was involved.

That was between 3 and 8 devs that could have been working on wvw issues that weren’t out of a total dev team of how many? If 300 is the total staff of ANet, then let’s assume devs make up 20% of that total (not unreasonable, in fact probably way too high), that’s 60 people. Then assume 30 of them work on other games, that leaves 30 working on GW2.

So 10-25% of the GW2 dev team worked on this latest jump puzzle, not the 1% that you try to make it sound like.

With so many ‘live’ issues this time and resources could have been better spent elsewhere on the game.

We keep getting Jump Puzzle 2 additions every time but it took 8 months or so to fix culling (probably because out of the finite resources it was low down the list, just after ‘make 20 more jump puzzles’).

SAB is the ‘new’ content for April, it’s not an April Fool’s joke unless you assume that the joke is squarely aimed at the players as the mental age required to play the new SAB is four- as my neighbour’s 4 year old is proving to him every day. April Fool’s jokes are meant to only be on the morning of April 1st, not last a month.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

Please Explain the Logic of the AoE Limit

in Guild Wars 2 Discussion

Posted by: Victory.2879

Victory.2879

Quite funny to see all the referrals to chokepoints- most are quire easy to get around/through and of course there is that little known and even less used thing called siege weapons which can help clear out chokepoints pretty fast- drop two superior ballys with ranked players firing them and see how long the chokepoint remains a problem.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

gw2 vs supermario...

in Super Adventure Box

Posted by: Victory.2879

Victory.2879

I’m glad Jump Puzzle 2 is so popular as this seems to be the way the game is going- the 4 year old next door loves the latest instalment.

The argument about resources is pertinent, as is the argument about priorities- and right now the priority is clearly jump puzzles and pve, which are where the resources are concentrated, and wvw is only seemingly dealt with if it happens to impact on pve.

The argument about reallocating the SAB team and it taking time to retrain them etc entirely missed the point, which is that the resources should have been allocated to dealing with existing issues in the first place – so the SAB team wouldn’t have been hired and instead an additional team would have been formed using that finite resource of cash and tasked with fixing the game’s many existing issues.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

WvW Rankings! Whats your current Rank?

in WvW

Posted by: Victory.2879

Victory.2879

Easy work around to your fix- when returns start diminishing, switch toons and work on the next one for x minutes or however long the diminished returns last for, switch back.

Go Go you Rankers!

At my current rate of progression I reckon I will hit rank 30 on at least one of my mains around Xmas:-)

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

Siege despawning too fast!!

in WvW

Posted by: Victory.2879

Victory.2879

Working as intended.

You’re not supposed to bother building defensive siege, upgrading towers, etc., the game Anet wants is endless zerg capping and 60+ zergs. Having siege that actually lasted would be counter to this, so it won’t change.

What they should have had (and was suggested 5 minutes after the game came out) is siege that eats a set amount of supplies per minute, eg AC 0.5 per minute, and if there are no supplies left then the siege will deteriate over time- say 1 hour of no supply to disappear.

That would mean people would need to ensure bessies reach keeps, etc and would change wvw quite a bit.

Of course it won’t be changed, as it doesn’t affect pve so will be 50,000th on their list of things to do when they have nothing better to work on.

Here’s the discussion at Anet:

Intern: ‘hey, I read all those issues in wvw and just finished working on that Jump Puzzle, can I spend a few minutes fixing some of them?
Boss: ’What? Are you crazy? We have plans for another 200 JP’s, didn’t you see that April one? We made it good enough for 4 year olds and the pve’rs lapped it up! Look at all the positive feedback it generated! Forget wvw- it’s not important, and company policy is clear here- don’t change anything for the sake of wvw, but if anything we change in pve might be a change that affects wvw, make sure we sell it as a major wvw update. Got it? Good. Now start working on that Jump Puzzle for May- yes, the one for 3 year olds, let’s see just how much like a 70’s flat game we can make it before anyone notices!

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

Rallying off PVE mobs and NPC guards

in WvW

Posted by: Victory.2879

Victory.2879

It won’t be changed, get used to it/learn to finish them/start playing in a group/insert other answers here.

It won’t be changed- as it is used in pve to rally when your downed and they won’t change anything just because it’s rubbish in wvw.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)