Since you will have all the time you want this time arround to finish everything (instead of a 2week period) it’s ok even if it’s something harder than usual.
I mean i still haven’t finished my 17th achievement from the TA aetherblade path (the one who need to kill the boss before the minions) and i don’t care cause its there for me to do it whenever i feel like it.
I think even though i dont own this item, its very easy to add an option for LA, its just a little to early cause now its not actually a city, its just a grand cannyon.
Mounts
That staff i think it has the worst skin in the game! And you have to pay 25g to get it xD
I mean why we always get cool greatswords, but us poor classes who can’t use it, get crap skins like this?? danm
Pre-patch: 500+ chances = 500+ tokens (3 favors)
Post-patch: 650 chances = 650+ tokens ONLY!
Yep increased drop rate!!!
I guess we have to farm pavillion for hours and hours before we even see everything valuable.
Why do people want mounts?
Because they are awesome???
I think SAB should be a permanent add on to the open world!
It was well known since it has been first released. I think its still fun to use it here and there.
Well with an organised group you can do the event every 7-8 minutes (gold rewards) and get 8 champ boxes, 3-4k karma, and mostly 50 festival tokens and arround 20 tickets.
The event is build arround tokens for people to get past rewards from living story, soon will move on and all these i think will never see them as rewards again (maybe?)
It’s a lot faster than doing 1 event per 30minutes at festival of four winds, that gives IF enough people do it and dont scale the event up maybe 30 or 40 tokens.
And its very easy to do all bosses at the same time, just hold a little at the easiers ones for others to catch up and then finish them together and you can repeat every 5-7minutes for maximum rewards.
ElementalistAdded a skill fact for number of targets for skills that strike more than one enemy. (Underwater skills not included in this update.)
Phoenix: Fixed a bug that caused this skill to occasionally hit a target multiple times when a large group of enemies were stacked together.
Evasive Arcana: Fixed a bug that prevented this trait from working under water.
Vigorous Scepter: Added a combat only skill fact.
Evasive Arcana: Added a combat only skill fact.
Arcane Abatement:
Healing Wave: Renamed the water skill for this trait to Cleansing Wave for consistency.
Cleansing Wave: Fixed a bug that prevented this skill’s visual effect from playing.
Rock Barrier: Updated the skill description and buff description to clarify that this skill no longer uses rock charges.
Rock Barrier—Hurl: This skill no longer triggers full recharge for Rock Barrier when the last rock is fired. Instead, the skill begins its recharge when the skill begins.
Magnetic Aura: Added a protection skill fact when traited with Elemental Shielding. Added fury and swiftness skill facts when traited with Zephyr’s Boon.
Frost Armor: Added a protection skill fact when traited with Elemental Shielding. Added fury and swiftness skill facts when traited with Zephyr’s Boon.
Fiery Greatsword:
Fiery Rush: Updated the damage skill fact to display a more accurate estimate of the damage dealt.
Arcane Wave: Added a skill fact for number targets: 5.
Arcane Shield:
Added a skill fact for number of targets: 5.
Changed the radius skill fact to an explosion radius skill fact.
The explosion portion of this skill is now referred to as Arcane Shield, rather than Arcane Wave.
Meteor Shower: Added a toughness increase skill fact when traited with Obsidian Focus.
Cone of Cold: Added a toughness increase skill fact when traited with Obsidian Focus.
Stone Shards: Added a toughness increase skill fact when traited with Obsidian Focus. Fixed a bug that prevented Zephyr’s Focus from working with this trait.
Cleansing Fire: Added skill facts for conditions removed (3) and number of targets (5).
Glyph of Renewal: Fixed an issue that caused this skill to be ground targeted while under water. This skill now revives allies in an area around the player when cast under water. (Exact effect depends on current elemental attunement.)
Conjure Earth Shield: Fixed an issue in which the conjured shield wouldn’t appear at the targeted location, but at a random offset instead.
Tempest Defense: Updated the description of this trait to indicate “pull” in the list of triggers.
Fire Shield: Fixed a bug that caused this skill to apply the fire aura in a smaller radius than expected when traited with Powerful Aura.
Soothing Mist: Changed the description to clarify that it also affects allies.
Powerful Aura: Updated the description of this trait to clarify that the shared auras only apply when the source is a weapon skill.
Added a skill fact for number of targets to all elementalist skills that affect multiple targets but were missing them.
Magma Orb: Added an explosion damage skill fact.
Tidal Wave: Removed an erroneous wave damage skill fact.
Sunspot: Fixed a bug that caused the damage skill fact for this trait to be inaccurate.
Electric Discharge: Fixed a bug that caused the damage skill fact for this trait to be inaccurate.
So evasive arcana was a bug all this time, anyone tested it underwater yet??
I think the problem we don’t get new content is not the lack of devs number, i guess they don’t want to overshadow the release of wildstar since its ncsoft published too, so they will wait for it to be released and then release more content
Or buff other runes a little more, right now getting rune of strenght is one way ticket for maximum dps.
Try loging in and check for urself how dead it is
Maybe not at the high peak it used to be, since all this long wait for new content have driven people away for a break, check other games, etc. but they will be back.
Even if its 90% “I HATE THEM” nothing is going to change back.
Plus for most players its 50-50 some things are good some things are bad but we have to deal with it.
For the overall game MEGASERVER is good thing imo.
sign me for this, no news till ever,
just some hints or anything will be enough to make us exciting and wait
They can’t be abandonded SAB that much….(
This will never happen.
You miss the point, and WvW is all about flipping structures and castles, so you can always find every point (it can take you some time) but still its not something impossible. (folloing a zerg will get you arround 80% completion).
Did anyone understand the purpose of it??
I just wanna ask this for people to answer, i know i can search through wiki to find answers.
Also i played all content about it.
What we need is PERMANENT CONTENT.
I understand the idea behind living story but right now after almost nearly 2 years we have only few things leftover from all those patches (not including QOL improvements).
MOUNTS are AWESOME, make them cosmetics (or maybe 25% speed increase), i don’t care just add them to the game already!!!
Remove 10 from fire and get 10 on air for zephyr’s boons for more crits.
Soothing Wave works very good with cleansing water.
and get cleansing wave instead of soothing disruption.
That the build i use and i am almost unbeatable in 1vs1 situation.
No use in WvW and PvP? Learn to play please.
+10000000000000000000000000000000000000000000
As an ele, i approve this message!
People complained about Overflows, so arenanet made all maps overflows xD
SAB is coming… https://www.youtube.com/watch?v=j4CyI802BvI
#Elepocalypse
Good suggestion but as always we wont be heared.
What is every active ele asking for? #More traits that don’t lock you into a specific attunement.
What is Arenanet giving us? #More traits that you need to stay in one attunement to be useful/active.
There it is.
The trait is useless.
#Elejokealypse ,
a few worthless buffs, a more worthless “buggfixes” and more ele nerfs, the class is getting from bad to worse right now.
Arenanet i know you are out there listening to our concerns, can’t you give us a bone here plss??
Come on arenanet, give us some HINTS already!!!!!
You cant be that back in schedule for world 3DDDDDDDDDDDDDDDDDDDDDDDDDDDD
Actually you will notice a small difference, if u make a big asura ur weapons are tide to your model so a little bigger than the smallest one, but then again the differences are more obvious when you have a human or a charr/norn next to you, weapons are 200% more bigger and detailed
Ofcourse, they even have different company
They just HAD to open SAB again. no updates just let us get into SAB W1+W2 !!
and why did they posted this then??
For some reason this forum’s community doesn’t like mounts at all, but for me mounts are SUPER AWESOME and got me in the mmo industry in the first place.
I mean who wouldn’t love to ride a baddas mount and explore this wonderfull game and sceneries riding !!!
Hell they dont even have to put more speed on them just same speed as running should be enough, made them only cosmetics!
If they ever introduce mounting, even as cosmetics though the Gem Store i will give real money to buy them just to support it!!!
Give mounts to the people already
Cyaaa…
Still “Back to school” was announced a week before the update.
Right now there are no news at all, like what new things to expect, or maybe new rewards, or anything that will come with it… :P
The silence from arenanet’s part is killing me, i guess i am not the only one that would like to get a hint or not if we will have available SAB for the next month.
Has been 6months since last time with world 2 added, how is world 3 doing, can we expect to adventure again this awesome game (into a game :P )
1st of April comes closer and closer and here i wait impatiently, maybe i will get dissapointed in the end, but still i have faith into arenanet
These are all so bad, sorry arenanet but this is not even a good try, THESE WONT MAKE ME CHANGE ANYTHING ON MY BUILD.
Remove the cd on fire trait.
Make the earth immune to critical a buff when u attune to earth (lets say for 5seconds) instead of perma buff while you are attuned to earth, eles get on an attunement use their cooldowns and they are out, how is this going to be any usefull??
Air and Water no comments, just terrible choices noone will pick.
Only viable may be the arcana one, but evasive arcana is still a much wider better choice, throwing 4 skills for 4 boons that 3 of them can have easy access anyway, is just BAD!!!
Sorry arenanet better luck next time.
Yeah celestial armor/weapons are very good, but dont make a full celestial build, u wont deal any dmg that way, focus on power a bit on the accessories/other parts.
To attempt to clear up some confusion: all outgoing heals from the elementalist will be increased by 25% for all receiving allies. Your outgoing regeneration is increased, your healing skills, your evasive arcana, your water blast finishers, etc. The trait will be offering an option to directly support your allies in this fashion.
Rather than this being a pulse or aura like Battle Presence that increases everyone’s healing power, this trait directly affects the elementalist’s healing effectiveness based on their current healing ability.
I hope this helps clarify a bit.
Sorry for the negativity Carl and thx for coming here to clarify some things, BUT! won’t this way makes the trait a little useless?? Who in their right mind would even consider picking it up?
For example lets say you heal for 2k, 25% increase its 500 health, most heals have high cooldowns and we have 4 heals at most so this way we can have a free heal out of four, is this so worthy??
sorry for my english.
Abr ~=~ Rab ~=~ Sab!
SAB IS COMING BACK FOR ABRIL!!!!!!!!!
What a useless trait, are they serious ??
I hope the other grandmaster traits aren’t buffs for party members instead of us.
All games:
Heavy armor= more armor.
Medium armor= less armor more evasion.
light armor= even less armor more mp regen more magic resist.In Guild Wars 2:
Heavy armor= more armor (no penalty).
Medium armor= less armor (small penalty no bonus).
Light armor= lesser armor(heavy penalty no bonus).That doesn’t makes any sense!
Actually it DOES make sense. No bonus? Really?
Lighter Armor itself doesn’t give a bonus, but the profession mechanics/skills make up for it already. Clones/Stealth/Boons are all there for you to use. Why should armor give any other advantage other than more damage reduction anyway. Active Defense is far better than Passive.Everyone got boons, both Warrior and Guardian can have many boons, Both have also better healing than ele, also better dmg than ele, so whats ele better than those 2??(don’t tell me 10 more skills makes the difference).
Ele is among the highest DPS in the game. Pls go watch 5 Ele, 7-second Lupicus kill.
This is on a elite skill on a conjure (maybe bugged) that has 180 seconds cooldown, are we serious now?
And btw i want to see u how are you going to deal that massive dmg on pvp against real targets.
All games:
Heavy armor= more armor.
Medium armor= less armor more evasion.
light armor= even less armor more mp regen more magic resist.In Guild Wars 2:
Heavy armor= more armor (no penalty).
Medium armor= less armor (small penalty no bonus).
Light armor= lesser armor(heavy penalty no bonus).That doesn’t makes any sense!
Actually it DOES make sense. No bonus? Really?
Lighter Armor itself doesn’t give a bonus, but the profession mechanics/skills make up for it already. Clones/Stealth/Boons are all there for you to use. Why should armor give any other advantage other than more damage reduction anyway. Active Defense is far better than Passive.
Everyone got boons, both Warrior and Guardian can have many boons, Both have also better healing than ele, also better dmg than ele, so whats ele better than those 2??(don’t tell me 10 more skills makes the difference).
All games:
Heavy armor= more armor.
Medium armor= less armor more evasion.
light armor= even less armor more mp regen more magic resist.
In Guild Wars 2:
Heavy armor= more armor (no penalty).
Medium armor= less armor (small penalty no bonus).
Light armor= lesser armor(heavy penalty no bonus).
That doesn’t makes any sense!
Wohoo never been there. Bad graphics inside.
gameplay>>>>>>graphics
You want to check karma vendors at orr after temple events. These npcs sell exotic gear for karma. Other than that you may keep your karma for future use (legendary, etc.).
Another easy way to obtain gear is doing dungeons, and using dungeon tokens.
Because that’s the point of EOTM creation.
A pvp wvw map without queue.