Good luck with your pvp experience
100% crit chance in shroud isn’t so great when you are perma cced, pick Foot in the Grave.
Reaper’s Onslaught is cool but your life force will disappear so quickly..
pick Blighter’s Boon for more sustain:
shroud 1=1might,
striking foes under 50% hp gives 2might/1s
striking chilled foes give 1might/1s
I suggest you to drop “You Are All Weaklings!” for Summon Flesh Wurm.
For the second build.. Rune of Chronomancer + Greatsword is love
Pick “Suffer!” to transfer the Steal’s Skull Fear back to the thief ,
swap to to staff and cast Reaper’s Mark if the thief want to flee, use Chillblains for poison field and go into Reaper’s Shroud for Infusing Terror/Terrify+Soul Spiral poison field combo.
Can i see your build?
Leeto is a godly player then too? He’s a double world champion running a class with a ton of carry potential too? Ax necro?
Who is Leeto and since when was Axe Necro a carry class :o
A streamer who doesn’t even play gw2 much anymore who got placed into bronze. Then climbed to gold playing power necro. Solo.
Are people going to start claiming he’s a great amazing player on Helseth’s level?
I hope not, my favorite GW2 youtube video is helseth farming Leeto and literally laughing and making jokes the whole time.
“cant focus, hes to charismatic”
“heres your chance leeto for a new life”
Seriously brilliant stuff
To me Leeto seems someone that casually report guys
What do you mean no variety? I see so much variety right now. Sometimes my matches have only 5-6 DHs total that’s 4-5 non DHs!!!! So much variety!!!
Only? Welcome to plat where DH count intensifies.
lol, 5 DH in the dragon’s despair team!
-1v1 = dont cz you lost most, but you cant disengage and necro nothing works on roads, only on node
And the “pro” can write you this
As I finally got all the shards I needed, I see completely no point to keep on playing ranked.
If you enjoyed this experience then keep playing pvp (and welcome aboard), otherwise I suggest you to farm FOTM for ascended armor, it’s faster than wait the next pvp season’s reward. And spent your currency only after you get the 6th piece of armor (luckily the expensive one).
I suggest that because in so many match the players totally skip this useful environment’s tool to only “zerg” mid at each respawn in numerical disvantage.
Basically is for add another point where to fight.
The only place where player make a regulary use of map’s mechanics is in unranked (Eternal Coliseum).
(edited by Vitali.5039)
I like the idea of giving a bonus pip or 2 to the losing team if scores are super close. Just have to be careful about organized farming.
Why not 2 extra pips to the team that take advantage of the maps freatures (and split for a draw)?
Like fire more Skyhammer’s cannon, killing more forest creature, kill the lord, the more trebuch hits and trebuch destroyed..
Shards are wothless anyway. Don’t care….
Buying ascended gear is worthless?
Yes, for a true PvP player….
Not for a PvP/WvW player..
first match: Skyhammer – winning 240/100 ended 340/501
1 player was autorunning in base from 3rd min
But now i’ve win 7/10 and day after day i’ll team up with more serious player as long i can rank up.
http://gw2skills.net/editor/?vdAQJAq6G9ZB2XBEqiF2iiO4H+lXsjminA8DLxAA-TJhAAB6XGA6TAAAPAAC3fAA
4 seconds of AoE stealth/40 sec CD Sneak Gyro
6 seconds of AoE stealth/36(45) CD Toss Elixir S
Smoke combo field from Bomb Kit + Big Ol’ Bomb every 25 sec
Ya I meant far and contesting a neutral or decapped node. Ya I get team that sometimes freak when they fold and I trying to keep point from being capped.
So next question,
I’m on the map with svanir and chieftain. I’m on the middle node squatting because a thief keeps coming by trying to decap. Down below in yard there is a 2v2 going on for 2min and everytime I try to go the thief hops on point trying to decap. After my allies lose the 2v2 they blame me and say I getting reported for throwing the match. Did I do it wrong? I was on a druid (“zomg why you no heals us!”) at the time and a previous match I saw people freaking cause people wern’t fighting on points. Confusing.
If you stay on point you neutralize a player (thief) and gain points.
If you aid your teammate the thief will take your point.
If the point belong to the enemy the thief will aid his teammate.
While fighting the 3vs3 the enemy gains a lot of points
They should bring the fight near you to get helped.
They should have made traps disappear quicker when activated and have their cooldowns halved with a shave in damages. With the trap’s limited time frame it would force players to use them more skillfully. Spamming them randomly wouldn’t be nearly as efficient.
Against reduced cooldowns https://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Trapper
Why not add an npc with a selectable profession/build to duel in Special Forces Training Area style?
You can only find it from a merchant in
bloodstone fen
https://wiki.guildwars2.com/wiki/Scholar_Rakka
from raid merchant
https://wiki.guildwars2.com/wiki/Scholar_Glenna
or from HoT achi
https://wiki.guildwars2.com/wiki/Mordrem_Loop
I d really like to see necro passives like spinal shivers gone and also the aoe output nerfed.
Fool, it’s thanks to Major Master:Chill of Death trait’s damage that we can “easily” kill someone with a GS power build.
As a tradeoff i d like to see some damage avoiding utilities or traits like other professions already have. A bit of stab would be nice aswell. This is meant for pvp as here necro dmg is over the top right now, sustain is way below average therefore.
We have dont have to nerf our (poor) damage to obtain a new skill.
We have to improve Wurm, like reduced CD, the abiliy (new button) for move the minion underground to a new location and give to the master protection/immunity on death. Seriously, who make use of Necrotic Traversal’s poison damage?
What if the 3rd chain attack gives one second of cooldown reduction on all the greatsword’s moves and a 1s boon that let the next gravedigger/death spiral become an istant cast?