Does anyone know if i equip lets say 6 pieces that all 6 pieces will give duration bonus or the bonuses are a set bonus of having a full set with runes?
For every equal rune you have you gain benefits as listed n the rune itself:
you only have 1 Xrandomnamerune, you gain (1) Xrandomeffect
you have 6 Xrandomnamerune, you gain (1)/(2)/(3)/(4)/(5)/(6) Xrandomeffects
Who do you think is going to be the best new solo elite champ for open world farming, events and champions.
S-P/P Deadeye
Critical Strikes 3/2/1 – Trickery 3/2/1 – Deadeye 2/3/2
Minor build adjustement required to solo champions
Warrior will be a reactive class who punish buttonmashers, elementalist will get an interesting melee build and ranger will have the ability to merge with his pet gaining new skills and powergful synergy.
I can’t say that about WvW but the fact that the new SoS its a better version of sigil of escape and not something unique anymore its a shame..
And the CD cut were a useful thing with spiteful spirit, not as how much corrupt but when corrupt, kiting, survivability and shroud’s dance melee burst with cc out of shroud > shroud’s burst > shroud’s CC > Axe or GS burst. Its feels like playing a warrior without fast hands.
Without saying that in the situations where you have low hp and high life force you could have more chances to escape from some situations while now you can “run” only while having swiftness.
They have changed SoS (to “nerf” Scourge) to justify the other SoS, but picking a trait for passive locust is ****, and don’t reduce our Shroud’s CD.
Anything with the 6th bonus : Increases damage / condition damage by x% as long as your barrier is up. (Works on allies)
Great idea.
I’ve tought the same thing and I really hope it’ll be changed to it.
It have a small delay after the shout but it work at 100%
To me, the use of greatsword and Reaper spec brings a lot of problems, I really wish they would look into what should be the main use of the weapon and the spec.
First of all, if you want to use a power build the biggest problem you’ll face is that the main source of dmg comes from spamming Gravedigger and barely using Reaper Shroud at all, which makes the combination of these 2 things really awkard yet necessary, it’s a synergy problem.
They should either make it so you can choose traits that are actually helpful for mainly using greatsword, or make it so that using Reaper Shroud is better than spamming Gravedigger.Second, there’s a lot of confusion about whether Reaper spec is power or condi. To me, it’s definitely condi because greatsword is (generally) better than staff when using a condi build and the best traits of Reaper spec are for condition too.
But I understand the confusion because greatsword should be a melee weapon, and the Reaper Shroud skills seem more melee oriented yet nothing but Gravedigger is good about it.. it’s just not right.I know this thread is about GS but you can’t look at GS and Reaper spec apart from eachother, but to me I sometimes wish they were apart because it seems there’s just so little synergy between the 2.
There’s a reason why there’s only 1 real meta build around for necro.
What do you think about my suggested changes?
More damage thanks to ferocity/damage modifier to give a sense to our whirl finishers and fields out of condition builds on top of a great aura buff for make us wanted.. and no more Decimate Defenses for PvE power builds! Yay!
Wells gain reduced recharge time. They now grant protection to allies when cast, and siphon health with every pulse.
Deal more damage to enemies standing in your FieldsLife siphon damage: 212 (0.02)?
Life siphon healing: 212 (0.03)?
Protection (5s): -33% Incoming Damage
Damage Increase: 10%
Recharge Reduced: 20%
Greatsword skills gain reduced recharge. Periodically heal and gain life force while wielding a greatsword. Gain stacking ferocity boon while performing a Whirl Finisher
Healing: 200 (0.05)?
Life Force: 0.5%
Reaper’s Ferocity (20s): 100 Ferocity
Maximum Stacks: 5
Recharge Reduced: 20%
Interval: 1s
Combat Only
Attack faster and increase power and ferocity of nearby allies by 225 points while in a reaper’s shroud. Killing a foe while in a shroud reduces recharge on all shroud skills.
Reaper’s Onslaught (9s): Increases power and ferocity of nearby allies by 225 points.
Interval: 3s
Radius: 600
Combat Only
Attack Speed Increase: 15%
Recharge Reduced: 5s
GS is the way to play a PS banner mightbot with extremely poor output.
That is a 100% support role.
Axe is the best power weapon by far for general PvE usage.GS is way better than Axe for Open World as it give you good fury uptime that paired with Signet Mastery it become even better.
He is new to warrior and an evade is always useful.
He can get a free ascended Shield/Scepter/Greatsword/Sword/Dagger from the quest, not an Axe. But if you want to give him enough golds to level Weaponsmith and craft an Axe I’ll don’t have nothing to say about it.
Said so, take Axe if you’ll want to try a power necromancer.
Axe is way better because of the insane auto-attacks which you can do while moving.
Only good move of GS is the 100blades which makes you stationary = more dead.
Signet mastery is equally good if not better with Axe, since it hits so many more times thus more criticals = more use of ferocity. And about the fury part, sure maybe, but axe offhand offers quickness which gs has not access to by itself.Evade move is great, that I must admit its the best move of GS for utility and some damage outside 100blades. 4 and 5 are pretty meh at best for PvE usage. 1 (auto) is pathetic.
He doesn’t have to craft any ascended weaponry if he doesn’t have it. He can always either: farm and get a legendary in future. use an exotic one. get one from PoF elite spec I think firebrand is the one, maybe Mesmer gets axe too? Not sure about that one.
lol wut?
Axe better than GS with Signet Mastery? Axe’s AA is the only good thing it have in PvE, it have no cleave worth casting out of it.
Standing still for the Hundred Blades is handicapping but is nothing once learnt how to use it and Greatsword’s mobility can really help clearing mob faster than axe.
GS builds have more Rage than Axe’s builds and more, more cleave, more might generation thanks to GS’s trait and more Fury uptime thanks to the burst (furious burst’s fury uptime isn’t good without other fury sources)
And GS can be also used to solo champions, I can’t say so for Axe.
GS is the way to play a PS banner mightbot with extremely poor output.
That is a 100% support role.
Axe is the best power weapon by far for general PvE usage.
GS is way better than Axe for Open World as it give you good fury uptime that paired with Signet Mastery it become even better.
He is new to warrior and an evade is always useful.
He can get a free ascended Shield/Scepter/Greatsword/Sword/Dagger from the quest, not an Axe. But if you want to give him enough golds to level Weaponsmith and craft an Axe I’ll don’t have nothing to say about it.
Said so, take Axe if you’ll want to try a power necromancer.
Warrior could be the right choice for your first soldier profession, I suggest you to get first Ascended Accessory, wich can be useful for every character, with berserker stats, then get weapons and in the end your 6 pieces of armor. Greatsword is good starter weapon
What? No. Don’t start wrong. Greatsword is an OK weapon for PvP. For PvE it’s a well below average even for a power build. Axe is the good one, if you go power route.
Sword+Torch / Longbow are the good ones for Condition build. Mace maybe for PvP.EDIT: Here’s a link which imo is more useful than Metabattle. https://qtfy.eu/guildwars/benchmarks-august-balance-patch/
Worry not, GS is the way to go for power. And also his Ranger will thank him to have picked the GS when Soulbeast will come.
Warrior could be the right choice for your first soldier profession, I suggest you to get first Ascended Accessory, wich can be useful for every character, with berserker stats, then get weapons and in the end your 6 pieces of armor. Greatsword is good starter weapon and you can have one with a HoT story related quest (don’t follow the link if you don’t want spoilers) https://wiki.guildwars2.com/wiki/Knight_of_the_Thorn
To familiarize with the class try some hotjoin and unranked PvP match, watch some footage and then do the game mode you like the most!
Core Warrior build are good with Might Makes Right.
1) burning DH
2) high sustain teams
3) necro buddy to cover condition
4) pocket ele
Yes, 1M damage is possible with that timer
Anet hates the warrior class and the players that play them, no ifs or buts.
Yeah, go read every class subforum, apparently ANet hates every class.
Yup! Everyone thinks their new elite specs suck, it’s hilarious. Some Scourges seem to realize how powerful they are though.
Scourge’s complaint are surely about PvE..
I saw a Ventari Rev believing to be immortal running mid get stomped under 4 seconds to 3 players (normal focus scenario).
Getting bursted by 3 people isn’t the best way to determine if a build is healthy for the game or not..
The knockback is indeed cancer. The build’s 10 times stronger than decap engi was, if that build had to be removed from the game then the logical step would be to gt rid of this too.
Of course if that happens Ventari is back to useless. Only a complete overhaul can fix that legend and revenant in general.
Could not be the best way to determine if a build is healthy or not but the time-to-die can surely determine if a build is OP at the point of nerf.
Ventari Revenants die fast when focused, players should know how to deal with, bringing them to team fights and not trying to solo them on a point.That’s still only one scenario. Ventari’s main strength right now is how good it is as just going around the map decapping everything. There won’t be 3 people waiting at every single cap who have all CDs, and if 2-3 people would have to be assigned to do nothing but deal with the rev then that’s a pretty telling sing of being broken.
Most bunker builds should hardly ever die in 1v1, but that’s all they can do – survive. Ventari is unkillable in 1v1 and does more than that, technically it’s winning most 1v1s, just not by killing, instead through exploiting how conquest works.
CD aren’t needed to deal with ventari revenants in a fight group, only two seconds of CC and good coordinated burst. With my power necro I’ve killed many ventari revenants 1vs1 while they were trying to decap, losing only if the duel was turned into a 1vsX.
I suggest to not duel him once the point it’s decapped cause 1vs1 him takes too many time and its unprofitable.
In a group fight ventari revenants are weaker thanks to their allies picking up tablet’s fragments, many random conditions that can cover poison, and the weak stability they have. The tips are always the same: don’t eat blinds and don’t let him pick up fragments.
I saw a Ventari Rev believing to be immortal running mid get stomped under 4 seconds to 3 players (normal focus scenario).
Getting bursted by 3 people isn’t the best way to determine if a build is healthy for the game or not..
The knockback is indeed cancer. The build’s 10 times stronger than decap engi was, if that build had to be removed from the game then the logical step would be to gt rid of this too.
Of course if that happens Ventari is back to useless. Only a complete overhaul can fix that legend and revenant in general.
Could not be the best way to determine if a build is healthy or not but the time-to-die can surely determine if a build is OP at the point of nerf.
Ventari Revenants die fast when focused, players should know how to deal with, bringing them to team fights and not trying to solo them on a point.
This is the build I currently use, and while not exactly meta, I’ve really been enjoying it. It forgoes tankiness for massive damage output through Might stacking and the 2540 Base Power, 97% Crit Chance, and 225% Crit Damage while in Reaper’s Shroud.
Basically you want to try to keep them at range with Axe/ Warhorn and gain Might stacks until they’re below 50% HP, then swap to Greatsword and use Grasping Darkness to pull them in and Chill them, Death Spiral for the 12% damage increase, then Gravedigger with full Might stacks for the execute. It’s not uncommon to crit for 12k+ when they’re below 50%, usually resulting in an instant down.
Reaper’s Shroud with the 97% Crit Chance and 225% damage and Might stacking through Chilling Victory allows you to be able to nuke groups of enemy players with your autoattacks alone. The build has decent life force gain through Spectral Armor and Lesser Spectral Armor alone, and through Chilling Victory you’ll be able to stay in Shroud longer during teamfights.
Overall, it’s a pretty selfish build, but you’ll be able to get a ton of kills and 1vX effectively if you play it right and don’t get hard CC’d, as the build offers 0 stability (which can be changed by swapping to Foot in the Grave at the cost of damage output while in Reaper’s Shroud).
If you switch Spectral Armor for “Rise!” and Deadly Strength for Necromantic Corruption you could have better survival, counting that yor Life Force pool isn’t as high as other builds, damage reduction could be the way to go.
I don’t know how good your might stack is but to me you can put another Sigil of Courage to replace your GS’s sigil of exploitation.
If you find those changes makes your buld LF starving you can always drop Consume Conditions for “Your Soul Is Mine!”, you’ll have enough condi clear with Shrouded Removal, Necromantic Corruption/“Rise!” and “Suffer!”
(edited by Vitali.5039)
It’s always good to see necros make a good use of DH’s traps, GS it’s very good with his pull and necros in general with fear.
Sadly in the end the match didn’t go well
https://wiki.guildwars2.com/wiki/Beastmode
So much good melee synergy! Ranger is the new barbarian, someone give me 2d6!
I would like to see that skill be a well not corruption.
To have the ability of be casted from range or for other reasons?
Corruption its better trait wise.
why ppl always thinging change a little will let necro too op
when other class has more big power?The suggestion isn’t a little change, it’s a change that get rid of counterplay (AKA exiting from the red circle) of a condi overloaded skill.
No area denial skill should move with the player.
You mean like Mallyx #5, Jallis #4, Berzerker Torch #5, Tempest F1-F4, Rending Shroud etc do right now?
The only area denial skill you listed is Overload Air.
I saw a Ventari Rev believing to be immortal running mid get stomped under 4 seconds to 3 players (normal focus scenario). Here some good advice:
There’s a difference that bunker rev has compared to eles and druids. The latter two can do decent damage with their tankiness. Bunker rev has to run either Invocation or Devastation to increase damage. Druids have pets to help with damage, and eles have frequent attacks. Revs have fast-ish attacks, but nothing compared to ele and they don’t have any pets. You could run Invo/Salv/Herald with Glint/Ventari and Mender’s for high might stacking. This gives you some ok damage, but it’s still not as good as eles or druids because one does AoE better and the other has a pet. Rev just has the Glint AoE and weapon skills.
Now where rev bunker does excel at is defence and CC, and that’s because of the Ventari elite with the light field. You can use it with 10 energy and then activate the light field for two AoE cleanses and an AoE knockback. A competent rev who knows how to abuse the AoE blind along with the knockback can be hard to do any meaningful damage to, and even staying at range is difficult because the tablet can be moved almost anywhere to knock you back, but range is still better because the AoE blind only works around the rev.
So to fight one, stay out of range of the AoE blind, but don’t group together. You should reduce the impact of their skills as much as possible. Make it hard for them to pick up the healing orbs after the elite, and try to load them with condis when they can’t spam the elite skill in the light field quickly enough. You’ll also need to burn their Glint heal, so when they do, stop all attacks and try to hold off on reapplying your most powerful condis right before they need to use it because condis contribute to the healing.
So what do you guys think? i’m finding you are all weaklings and chilled to the bone shout my favorite aoe shout attack since it feels faster for aoeing enemies.Epi is good but in a lot of circumstances i’m finding it less useful for common enemies because they get zerged down by the team in seconds.
My favorite area to use epi is on the ice golem/mech suit and also its very useful when using it on the rabid bunny in that same level where old tom is.
You can run “Chilld to the Bone” if you want, it don’t share the same slot of Epidemic.
“You Are All Weaklings!” don’t deal good damage.
If you are running a Power build I suggest you to run wells and not utility shouts, if you’re running a Condition build maybe “Suffer!” and “Rise!” (when running Death Magic’s Death Nova) could be better than “You Are All Weaklings!”, while the Elite Skill’s slot could be Plaguelands. Take Epidemics only if you can take advantage of it.
why ppl always thinging change a little will let necro too op
when other class has more big power?
The suggestion isn’t a little change, it’s a change that get rid of counterplay (AKA exiting from the red circle) of a condi overloaded skill.
No area denial skill should move with the player.
Since there are so many viable roles to choose from?
Builds will find a way
My preference is for power tank. Condi necro gets exploded in seconds when focused…so basically everytime.
Reaper: Support Reaper & Bunker Reaper
If you want more survivability at the cost of your damage you can use Barbarian amulet for the Bunker Reaper build.
edit for core build incoming
Core: Spectral Flash
(edited by Vitali.5039)
Tell us what role you want to play and we’ll be glad to help you as much as we can
Transfusion still pulses, and is stronger on scourge than on any other necromancer spec right now. It even heals YOU, unlike shroud transfusion, which can’t.
And because it proc from a istant cast it can’t be interrupted and let us free to perform other actions while healing/ressing!
If plaguelands could follow the necro it would be too OP if paired with Summon Flesh Wurm or the Scourges Portal..
So they wanted to make the new utility skills use life force too but instead decided to drop shroud and turn it into 5 additional skills, kinda like the engineers tool belt except the skills are always the same.
More like mesmer’s shatters with sand illusions.
Before VP change I was almost certain it’ll be modified to also reduce our barrier’s degeneration to give us more value.
Of course I was wrong.
Agreed. The green viney graphics don’t fit the nature of the spec. It should be yellow to red in color, and more “animal-ish” than “plantish.”
Agreed.
Didn’t try the spec during the weekend/stress test, but the OP’s picture says it all.
Nothing about that twisting green blob says “beast” or “aesthetic” to me.
My vote goes to make it dyeable!
The best way to improve PvE damage while not breaking the PvP scene is to work around critical % (that we already have) and ferocity (our ferocity is a joke), like recently happens to Guardian’s Radiance trait line.
I suppose that the visual effect should be the tell but maybe they can make a selectable show/hide aura effect option for the player only.
But again, this is about greatsword, not the overall class.
My GS suggestion change is listed under Soul Eater trait
My power related dream list changes:
click on the quote to see it
To me the increased damage should come from underused traits that are in the same tier of our best survival and support traits, to increase PvP’s build variety.
To me we should be able to increase our damage at the cost of self survival, to make it balanced PvP wise.
While gaining additional damage through traits would be great, we already have extremely limited survivability; we have no blocks, no evades, no invulnerability, and the best heal we have is on a 30s cooldown. We have Rise and a few forms of damage reduction, but Rise can be nullified by a few AoEs. That leaves Shroud, but even Shroud just acts as a second health bar (in terms of survivability), and offers no active defenses.
I’m not saying that Shroud should be changed (as I don’t think it should), but I don’t think lowering our survivability is a viable option either, especially when the reason I suggested separate damage scaling is because the damage greatsword puts out in PvP is already decent (albeit clunky), and that PvE is the area in need of a flat damage buff. Fully buffed Power Reaper puts out ~24-27k DPS on a target dummy, whereas Condimancer can pull upwards of ~30-33k DPS (and mind you that’s with BiS gear on a dummy, not in real scenarios).
But I digress, the point of this post is to address greatsword, and not the myriad of other issues with the class or Power Reaper as a whole (as there’s already quite a few other threads that address those issues).
To me blocks, evades and invulnerability shouldn’t be locked in a e-spec but putted into core skills.
The most important thing is to not have too much damage for the durability and damage in the same build (see warrior’s balance history) to have one aspect nerfed to the ground.
My power related dream list changes:
click on the quote to see it
To me the increased damage should come from underused traits that are in the same tier of our best survival and support traits, to increase PvP’s build variety.
To me we should be able to increase our damage at the cost of self survival, to make it balanced PvP wise.
Because if they add damaging condi (a real one, not self bleed to feed life siphon’s force), then they will gut something else.
Will they? It was only a couple patches ago that they gave thief’s shortbow massive across the board buffs with nothing taken away from the weapon, and that weapon was already meta in both WvW and sPvP.
I don’t understand why the necro forum is so afraid of asking for buffs, when every other class forum is constantly demands buffs, and often gets them.
They are afraid of “power creep”, so instead of improve dagger under another aspect like condition damage they want a increased power damage, to make greatsword useless and make Scourge our best power build.
I really hope that the Reaper's rework will give us a competitive build
They don’t want candies cause are afraid that once eated they’ll not have anything left, while other professions are like candy shop owners and can take candies as they like.
So you try to argue, if you got instead of speed, like 10s resistance, it would be huge nerf to trait since it will be corrupted to 10s chill and making necros completely unplayable?
…, and I’m not sure how people argue power necro is any good if not utilizing high shroud uptime and maximizing their burst LF gain when rotating out of shroud.
Because if you are in shroud too much, you cant do what you are suppose to do, or at least not as efficiently.
Corrupt/Strip boon don’t take so much time, GS corrupt don’t require you to stay out of shroud once casted and you can burst better with Soul Spiral when Whirling in it without wasting a good damaging CC (Executioner’s Scythe) to stack a possible already capped vulnerability.
Unholy Feast, “Nothing Can Save You!” and Nightfall have CD, so I don’t see why DeceiverX.8361 should stay out of shroud once it debuff foes if he want to CC them or do his burst while in Reaper’s Shroud. It’s his build, he can run it as he want.
Speed of Shadows were better than this but of course it’ll be OP with Scourge.
Can they maybe add the Shroud’s CD reduction and movement speed to Relentless Pursuit to make it a bit more useful?
My power related dream list changes:
Wells gain reduced recharge time. They now grant protection to allies when cast, and siphon health with every pulse.
Deal more damage to enemies standing in your FieldsLife siphon damage: 212 (0.02)?
Life siphon healing: 212 (0.03)?
Protection (5s): -33% Incoming Damage
Damage Increase: 10%
Recharge Reduced: 20%
Greatsword skills gain reduced recharge. Periodically heal and gain life force while wielding a greatsword. Gain stacking ferocity boon while performing a Whirl Finisher
Healing: 200 (0.05)?
Life Force: 0.5%
Reaper’s Ferocity (20s): 100 Ferocity
Maximum Stacks: 5
Recharge Reduced: 20%
Interval: 1s
Combat Only
Attack faster and increase power and ferocity of nearby allies by 225 points while in a reaper’s shroud. Killing a foe while in a shroud reduces recharge on all shroud skills.
Reaper’s Onslaught (9s): Increases power and ferocity of nearby allies by 225 points.
Interval: 3s
Radius: 600
Combat Only
Attack Speed Increase: 15%
Recharge Reduced: 5s
Something like this or similar, we need damage modifiers, ferocity and group utility.
My suggestion:
Critical hits with hammers chill enemies. Hammer recharge is reduced.
Your Blast Finisher’s range and effects are doubled and heal affected alliesChance on Critical Hit: 50%
Recharge Reduced: 20%
Glacial Heart (trait skill)Unleash a blast of ice that chills foes.
Damage: 266 (1.0)
Chilled (3s): -66% Skill Recharge Rate, -66% Movement Speed
Number of Targets: 5
Radius: 180
Combo Finisher: Blast
Unblockable
Warrior has had many PvP nerfs to his survivability thanks to the easy burst access of Berserker, then the easy burst acces was also nerfed.
Once pointed as the PvP starter class we can’t say that it’s so easy and competitive now.
Soulbeast it’s like a Barbarian Berserker, with survivability given by Stances (wich can also be shared) and Pet’s related traits while merged with his pet.
Soulbeast reminds me a mix of Defense and Berserker trait lines.
Soulbeast will not be a new warrior but the old power Berserker.
Reaper can have a good mixed Debuffer and Support Build
Scourge will be like Tempest, great heals, good cleanse but without stability.
Firebrand could have a support Burnker with empowered Virtues/Tomes.
Revenant is a good healer and can mitigate damage via Protection/Blind spam.
But Meta? nope.
1) Be Ranger
2) Pick a Dragon
3) While the Dragonhunter its about to chase your pet go decap. EZ.
So your point is … if we don’t get weapon changes, the class will remain bad for organized PVE (I assume you mean raids?)
So you’re going to tell me that a condition-buffed dagger is the answer to that? Is that seriously what you are saying? That makes no sense. Getting a few condition applications on a dagger will NOT make necro any better an ‘organized raid’ class than it is now, or might be in the future with Scourge. It’s just too insignificant a change for that.
Even if weapon buffs ARE the answer to that, why have you concluded that the Dagger is the best weapon for that and that condi buffs are the best method on it? That again, makes no sense.
The enteire thread it’s about that.
As for my conclusion you can read it above.
Seems like for someone swap is really good.
Dagger is a fast life force building weapon and one of our worst PvP weapon (where balance should be guaranteed), have it buffed have sense, but not on power level.. it shouldn’t be more damaging than a e-spec weapon such greatsword. If our weapons will not have some changes and, again, our profession will have a bad organized PvE build the only required swap in raid will be “to another profession”.
Again.
#swapchoices
I mean, to be fair, my first post in this thread agrees that dagger could use a buff, but at least do it in a honest and useful way. Any weapon can get a condition that could be useful with Scourge … but let’s not pretend that a dagger condi buff is in any way specific to Scourge. You want Anet to go buff dagger because of Scourge? Let me tell you about what happens when game devs buff something for the wrong reasons … how often do you get a solution you wanted?
But whatever, you guys go ahead and continue the ruse that Scourge needs a condi-buffed dagger. Maybe you will get daze or taunt …
Lol, no one here is under the impression Arenanet actually reads the profession forums, or listens to player suggestions. Doesn’t stop people from discussing it.
Who’s asking you to stop? I got no problem discussing what ideas are bad, especially in the case where Anet might even be thinking about doing something as far out as these suggestions are.
Why not tell why ideas are goordd or bad instead of point what ideas seems bad to you?
To me: any changes that make faster LF generation and damage buff could be great.
Increasing power dps at the point of outdps greatsword is bad, same for scepter with condition. Giving a damaging condition to Life Siphon (very rarely used in PvE) it’s a good idea to make MH dagger more versatile and increase builds variety
They have made a semi useless currency into a useful one, with ascended items and then legendary why complain? I’ve buyed many Ascended Salvage Tool and that isn’t useless, your loot bag wasn’t useless.
Who gives us back the shrapnel and tickets now?
Noone
The solutions are to team up with good players or to get better.
If you can’t do those things try to ask if you can join them.
In PvP only one team win, if the “plat team” is better they deserve to win.
Bursting is best in slot since 8 August, thanks to the condition duration changes that lead us to run Krait runes. Other sigil choices can’t increase our bleeding dps, wich is our most common and damaging condition.
This could be even true for burning guardians with burning.
Bad troll Obtempt, criticize and not discuss. Remarkable.