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Why the salt?

in Thief

Posted by: Vitali.5039

Vitali.5039

Decapping points and stealing beast is not supporting your team in combat. Its quite the opposite.

Does it support your overall team’s score? Yes. But anyone with 1st grade level reading skills can see that Cynz was clearly talking about combat.

Forcing foes to waste time to retake points and stealing beast (other time wasted) it’s support.
While one player it’s forced to stay close the thief can fastly go mid and help his team bursting down the squishy one and then roam again. It’s combat, you see.

Is Thief the only one capable of this tactic?

No, but it’s the more suited.

Why the salt?

in Thief

Posted by: Vitali.5039

Vitali.5039

Decapping points and stealing beast is not supporting your team in combat. Its quite the opposite.

Does it support your overall team’s score? Yes. But anyone with 1st grade level reading skills can see that Cynz was clearly talking about combat.

Forcing foes to waste time to retake points and stealing beast (other time wasted) it’s support.
While one player it’s forced to stay close the thief can fastly go mid and help his team bursting down the squishy one and then roam again. It’s combat, you see.

Why the salt?

in Thief

Posted by: Vitali.5039

Vitali.5039

bring nearly 0 team support etc. (at least in pvp).

No.

how explanatory~

please show me how thief can heal other, share boons consistently, give blocks etc.

i am sure no necro would like a thief as support lol

*Thieves can heal others via Skelk Venom, wich is crap. Channeled Vigor offer a better sustain/mobility wich is needed to help allies.
*The boon stripping/sharing it’s on a 20 sec, high cd but with high impact
*CC > Aegis: you can negate more enemy damage
*Black Powder’s Blind can negate some damage

Thief support:
-forcing the enemy team in disadvantage by decapping (can negate 1 man’s damage)
-make use of it’s mobility to quickly turn the tides of the match by +1
-providing bursty buff via Steal Thrill of the Crime/Bountiful Theft combo, now more powerful without pulsing stability
-quickstomping, making downed allies rally or cc sharing
-stop stomping/ressing/cleaving via Chocking Gas, wich even provide a great help to Reapers that can provide the initial stack of poison needed to proc the daze and slaughter nearby dazed foes. Poison whirl deals more damage than Deathly Chill’s proc in PvP and are more bursty, thieves can offer a good cc/burst option to help reapers while saving their Executioner’s Scythe and Infusing Terror, usually used to make Executioner’s Scythe connect.

Like if healing and boon sharing were the only support ability in this game..

- mes, rev, even druid (on certain maps) can do it just as well
- see point above
- is it really that bursty? Not to mention other classes share more boons/strip them/provide more team dmg in a sense
- i assume you mean elite which vs any half decent team will get either thief killed or interrupted at least. Engis provide stomps without even being in stomp range.
- about any class can provide as much if not more cleave….

Bottom line it none of that is special enough to claim that thief provides team support. Yes, there is some, hence why i said nearly but it is extremely limited and not consistent compared to other classes. People don’t pick thief for support or bunkering point, people pick thief for roaming (which is not support) for a reason (they are really great at it, they just will never be good support with their current kit). And that role is also why thief is designed how it is.

-Revenant and Druids are nowhere near good as thieves to decap and +1, Mesmer only while a portal it’s already placed.
- ^
-Well.. might, fury and swiftness aren’t bursty like quickness but makes you hit harder and run faster, other classes can debuff better than thieves but the thief can jump into the fight like Batman while stripping boons, buffing allyies and making it’s burst, then leaving the fight. Other classes have to stay sticked to the fight to make an effective use of their stripping ability, thief it’s about execution speed.
-Basilisk venom are a very good elite and it’s better than impact strike, but with impact strike you can just making use of the last hit teleporting on a downed to turn the tides of a fight. Engi’s Gyro it’s good but it have only 1 stability stack and can be interrupted.
All the things that help your team to win are support.
-You stop the cleave with Chocking Gas.. how many meta build can provide a good pulsing CC?

- decaps are not support really, it is part of roamings
- have you ever seen freecasting necro that knows his stuff for example? sticking the fight is not an issue if enemy is dead
- thief can also be interrupted…. actually easier than gyro since last tends to spawn under the ground and is hard to target generally
- you don’t need pulsing cc, one is enough in many cases…. high aoe dmg is probably more effective tbh

Once again, most of those are not really support. Support is healing teammates, provide boons/blocks/invuls and peels.

-All the things that put your team in advantage it’s support, your team can lose all the fights but win the match if the enemy don’t have caps, even steal the kill of forest’s npc its support
-Yes, i main necromancer and i’m rarely freecasting. Only vs bads to be precise.
-Interrupt a teleport/stomping isn’t so easy. Where are the pvp location where the gyro spawn underground? (never seen that)
-Stop a cleave with more cleave it’s very.. clever

Why the salt?

in Thief

Posted by: Vitali.5039

Vitali.5039

bring nearly 0 team support etc. (at least in pvp).

No.

how explanatory~

please show me how thief can heal other, share boons consistently, give blocks etc.

i am sure no necro would like a thief as support lol

*Thieves can heal others via Skelk Venom, wich is crap. Channeled Vigor offer a better sustain/mobility wich is needed to help allies.
*The boon stripping/sharing it’s on a 20 sec, high cd but with high impact
*CC > Aegis: you can negate more enemy damage
*Black Powder’s Blind can negate some damage

Thief support:
-forcing the enemy team in disadvantage by decapping (can negate 1 man’s damage)
-make use of it’s mobility to quickly turn the tides of the match by +1
-providing bursty buff via Steal Thrill of the Crime/Bountiful Theft combo, now more powerful without pulsing stability
-quickstomping, making downed allies rally or cc sharing
-stop stomping/ressing/cleaving via Chocking Gas, wich even provide a great help to Reapers that can provide the initial stack of poison needed to proc the daze and slaughter nearby dazed foes. Poison whirl deals more damage than Deathly Chill’s proc in PvP and are more bursty, thieves can offer a good cc/burst option to help reapers while saving their Executioner’s Scythe and Infusing Terror, usually used to make Executioner’s Scythe connect.

Like if healing and boon sharing were the only support ability in this game..

- mes, rev, even druid (on certain maps) can do it just as well
- see point above
- is it really that bursty? Not to mention other classes share more boons/strip them/provide more team dmg in a sense
- i assume you mean elite which vs any half decent team will get either thief killed or interrupted at least. Engis provide stomps without even being in stomp range.
- about any class can provide as much if not more cleave….

Bottom line it none of that is special enough to claim that thief provides team support. Yes, there is some, hence why i said nearly but it is extremely limited and not consistent compared to other classes. People don’t pick thief for support or bunkering point, people pick thief for roaming (which is not support) for a reason (they are really great at it, they just will never be good support with their current kit). And that role is also why thief is designed how it is.

-Revenant and Druids are nowhere near good as thieves to decap and +1, Mesmer only while a portal it’s already placed.
- ^
-Well.. might, fury and swiftness aren’t bursty like quickness but makes you hit harder and run faster, other classes can debuff better than thieves but the thief can jump into the fight like Batman while stripping boons, buffing allyies and making it’s burst, then leaving the fight. Other classes have to stay sticked to the fight to make an effective use of their stripping ability, thief it’s about execution speed.
-Basilisk venom are a very good elite and it’s better than impact strike, but with impact strike you can just making use of the last hit teleporting on a downed to turn the tides of a fight. Engi’s Gyro it’s good but it have only 1 stability stack and can be interrupted.
All the things that help your team to win are support.
-You stop the cleave with Chocking Gas.. how many meta build can provide a good pulsing CC?

Current state of reaper in SPvP

in PvP

Posted by: Vitali.5039

Vitali.5039

I find that with the Axe buff the meta Power Boonstrip it’s even “more meta”
-we lose our sigil but other classes lose their too (more sustain gained)
-infusing terror buff to prevent interrupt spam while whirling plus damage reduction
-nice on swap sigil, wich can help you to strip boons with unblockable marks
-chilling nova damage nerf to cut similar effect of the old sigils
-chilling victory nerf to decrease our tankyness
-ghastly claw buff (we lose damage from sigils and we gain damage from our weapon)
-unhly feast buff (with chilling nova makes you deal a good AoE damage)

Pre patch i was running a joke build:
Berserker amulet, Sholar runes and Reaper’s Onslaught, with GS/Staff, other traits and sigils like the meta build, and was able to “oneshot” by placing marks, pulling the foe into the mine field and popping shroud, gaining 97% crit chance and insane ferocity.
Too much proc damage, it’s good that on crit sigils were removed and chilling nova nerfed.

Marauder it’s the best amulet we can get as power reaper, making us more tanky (better 1vs1). For the burst with marauder’s stat I suggest to make use of staff fear to make the shroud’s burst and on shroud’s CC to land our axe burst.

Why the salt?

in Thief

Posted by: Vitali.5039

Vitali.5039

bring nearly 0 team support etc. (at least in pvp).

No.

how explanatory~

please show me how thief can heal other, share boons consistently, give blocks etc.

i am sure no necro would like a thief as support lol

*Thieves can heal others via Skelk Venom, wich is crap. Channeled Vigor offer a better sustain/mobility wich is needed to help allies.
*The boon stripping/sharing it’s on a 20 sec, high cd but with high impact
*CC > Aegis: you can negate more enemy damage
*Black Powder’s Blind can negate some damage

Thief support:
-forcing the enemy team in disadvantage by decapping (can negate 1 man’s damage)
-make use of it’s mobility to quickly turn the tides of the match by +1
-providing bursty buff via Steal Thrill of the Crime/Bountiful Theft combo, now more powerful without pulsing stability
-quickstomping, making downed allies rally or cc sharing
-stop stomping/ressing/cleaving via Chocking Gas, wich even provide a great help to Reapers that can provide the initial stack of poison needed to proc the daze and slaughter nearby dazed foes. Poison whirl deals more damage than Deathly Chill’s proc in PvP and are more bursty, thieves can offer a good cc/burst option to help reapers while saving their Executioner’s Scythe and Infusing Terror, usually used to make Executioner’s Scythe connect.

Like if healing and boon sharing were the only support ability in this game..

Guardian is the new Revenant

in Guardian

Posted by: Vitali.5039

Vitali.5039

Maybe they can change unscathed contender to make it a 600 radius aura that increase the damage dealt by 15% (or 7% damage and 7% condition damage) to 10 allies with an aegis

Why the salt?

in Thief

Posted by: Vitali.5039

Vitali.5039

bring nearly 0 team support etc. (at least in pvp).

No.

I Need Some Power Reaper Help

in Necromancer

Posted by: Vitali.5039

Vitali.5039

http://gw2skills.net/editor/?vRAQNBHhF6kZTolGsmGwxGg9GsULYUjh5Q1KuLOGXjQJgAwMA-TxRBABXt/o87hDBgZKBL/EAgn+AKV/BgnAAA-e

This was my open world shroud build.
If you want to try it swap Unholy Fervor for Chill of Death after reaching 25 cruelty stack and camp greatsword while in shroud.

Wells are great to recharge your shroud’s skill with Reaper’s Onslaught, but you must be in shroud and don’t casting your move if you want it recharged, sometimes stow the weapon to recharge Soul Spiral before mob’s death.
Good leeching sustain via whirl and life force generation via “Your Soul Is Mine!”

When i enter shroud my crit goes up to 85%, plus i have decimate defenses to add more % with vuln stacks.

Vuln stacking the enemy while Might stacking myself is another thing i’m going for.

I’ve been trying out Reapers Onslaught but i’ve noticed my survivability drop considerably because i dropped Blighters Boon. I don’t really know if it was a good tradeoff.

If you are after sustain your shroud you must pick Chilling Victory: You gain 1% life force while striking chilled foes. If you use a multi hitting ability like Ghastly Claw or Death Spiral your might and life force will ramp up very quickly!
If you go full berserker you’ll have 50% base crit chance, 100% thanks to Death Perception, so it’s time saved from stacking vulnerability to achieve 100% crit chance.

For the vulnerability stacking.. if you manage to kill things before reaching 25 stack you’re doing a great job

Stop Nerfing Warrior Sustain

in PvP

Posted by: Vitali.5039

Vitali.5039

The best way to regain energy as a thief is to land the #2 daggers AA chain..
This and Channeled Vigor + rune of the adventurer (good for pulmonary chocking condi build) but the rune isn’t meta for power d/p build so nobody know it.

Save Yourselves change

in Guardian

Posted by: Vitali.5039

Vitali.5039

SY trained:40 sec cd
CoP untrained:40 sec cd

Sometimes after a SY the guardian died to condi cause the lag prevent it to convert condition.. with resistance we can safely concert condition even with some lag, CoP can give resistance but it’s better to use it just after SY to don’t let your group die (WvW)

Deathly chill

in Necromancer

Posted by: Vitali.5039

Vitali.5039

lol, mesm can stack 10 confu and torment every 5 sec, dmg you with 3k per sec and more.
Dh and warris can cast easil 8+ stacks of burning ticking with 4k+.
thiefs can perma dodge, while stacking 30+ stacks of bleedig to you while not attackable

and you are crying about a class nearly without stability, without blocks, invuls, invis, mobiliy, dodge skills because of finally making less condi dmg than every other class? hmm…

Necromancers have access to corruption skills which allows them to stack more conditions than just 30 stacks of bleeding. Necros have most of the condition available to them in the game thru corrupts and skills. On top of that you have a single necro which can stack 30 stack of bleeding easily now times that by how many ever necro enemy group or zerg has.

Deathly chill shouldnt stack 3 stacks of bleeding it should be just 1. If it’s going to stack 3 bleeding per ticks then might as well put a Icd on that trait for 3 seconds or so. Deathly chill is a broken trait in WvW.

NOT ASKING FOR IT TO BE NERFED IN PVE IDC WHAT ANY CLASS DOES IN PVE THAT kitten DON’T MATTER TO ME. SO IF YOU PVE AND TRYING TO CLAIM THE TRAITS IS FINE THEN PLEASE ENTER WVW AND LET ME BLOW YOU UP WITH ! STACKS OF BLEEDING.

Sadly PvE and WvW balance are shared.. but maybe they can do a thing: makes barbed precision 100% proc on crit and and then reduce bleeding stack of Deathly Chill.
The cancerous stat known as Traibrazzers don’t have crit chance, so this can “fix” the issue between WvW problems and PvE damage.

Deathly chill

in Necromancer

Posted by: Vitali.5039

Vitali.5039

If a dev will chose to merge all the WvW Deathly Chill QQ thread a 1000 page thread will born.

Save Yourselves change

in Guardian

Posted by: Vitali.5039

Vitali.5039

So we have more time to press Contemplation of Purity after “Save Yourselves!”, less deaths from lag!

Why do ele shouts have cast times?

in Elementalist

Posted by: Vitali.5039

Vitali.5039

They yell it too slowly :P

Issue with adreneline

in Warrior

Posted by: Vitali.5039

Vitali.5039

Your problem could be about lag, skill queuing or quickness.
Try to record your rotation to watch it later

Issue with adreneline

in Warrior

Posted by: Vitali.5039

Vitali.5039

Ok, i seem to be having issues with keeping my adrenaline up. Watching many vids on rotation and such (this is condi ps btw) one factor I see is that the player in the vid has instant adrenaline, a lot! Seems to build really really fast whereas I seem to struggle with mine.

Your crit gives you 1 adrenaline thanks to furious trait.
Headbutt give 30 adrenaline and it’s useful to enter berserker mode, Blood Reckoning and Shattering Blow give 10 adrenaline, so 100% adrenaline while in berserker mode. Blood Reckoning also recharge your Bursts.

How to make Fire spec competitive

in Elementalist

Posted by: Vitali.5039

Vitali.5039

Enough of this nonsense, i’m outta here. o/

How to make Fire spec competitive

in Elementalist

Posted by: Vitali.5039

Vitali.5039

About free damage and to be built for condi.. can you show me a necro’s non-trash condi build that don’t run DC?

I’m waiting for the build..

Balance Patch Priority Discussion

in PvP

Posted by: Vitali.5039

Vitali.5039

Make Shield Master reflection only affect shield’s block and turn Defy Pain into a 3 sec block.

That would be a massive buff to Defy Pain. Defy Pain only stops damage and not effects (like CC) but blocks stop both damage and effects.

But a nerf to mace’s block, to make warriors don’t laugh at DH and Rangers.

W: I pop my Endure Pain!
DH: Nice try, W. I active Deflecting Shot!

Deflecting shot still knocks back warriors with Endure Pain or mace #2 up on the live servers.

Well it depends on if this is a channeled block like Shelter or a passive one like Aegis. If it’s channeled then it’s a nerf for sure.

I was thinking about passive: 1 second less than now with a stronger effect but counterable

How to make Fire spec competitive

in Elementalist

Posted by: Vitali.5039

Vitali.5039

It only need elemental surge, arcane power and some random moves, I use it with Overload Fire in my hybrid build.

I’m waiting for the build..

How to make Fire spec competitive

in Elementalist

Posted by: Vitali.5039

Vitali.5039

Having something like chilling death on a icd per person vs human targets should not changes what it dose as a class.

To me the only true solution is to split it from PvE balance, making it less bursty in WvW (a little more duration and only 2 stack).
They maybe think that as long players can cleanse condition they’ll be fine?

A split would be nice but it would mean a lot of skills would have to be changed if they are realty going to do this.

No it need to be on an icd in wvw applying the effect every chill becomes overwhelming to fast with reapers ability to chill and other effects in the game. If you want to do real condi dmg you should build for it not just get it for free. Think of it like this if ele could get a stack of bleed every time they put a stack of Vulnerability on a person air overload would be the end all be all power / condi dmg effect in the game.

Keep in mind i wanted to add in my last post that for an ele to clear with there auras they must give up aura share all there utility to they can give out auras though shouts they must run tempest and water line and effectively run a staff to get the most out of regs. What make reaper chills to bleed to powerful is the lack of needing to build for it. That why you see all reapers run it now because its free dmg that you do not need to build for.

Ele is the all or nothing class. Its not a Jake of all triads class.

Nonsense, arcane Ele can stack an impressive amount of burning in very short time.
Necros don’t have the ability of stacking a large amount of condition if not with condition transfer and Epidemic, if was not for Reaper’s Deathly Chill what a condi necro could do to burst down foes?

About free damage and to be built for condi.. can you show me a necro’s non-trash condi build that don’t run DC?

Balance Patch Priority Discussion

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Posted by: Vitali.5039

Vitali.5039

Make Shield Master reflection only affect shield’s block and turn Defy Pain into a 3 sec block.

That would be a massive buff to Defy Pain. Defy Pain only stops damage and not effects (like CC) but blocks stop both damage and effects.

But a nerf to mace’s block, to make warriors don’t laugh at DH and Rangers.

W: I pop my Endure Pain!
DH: Nice try, W. I active Deflecting Shot!

How to make Fire spec competitive

in Elementalist

Posted by: Vitali.5039

Vitali.5039

Having something like chilling death on a icd per person vs human targets should not changes what it dose as a class.

To me the only true solution is to split it from PvE balance, making it less bursty in WvW (a little more duration and only 2 stack).
They maybe think that as long players can cleanse condition they’ll be fine?

[PvP] Sharing a DH Burn Build

in Guardian

Posted by: Vitali.5039

Vitali.5039

This is the burning guardian build i’m currently running
-Sage’s Amulet for more sustain and to have some power to use the fury acquired via Monk’s Focus
-Rune of the Guardian to inflict burning while shelter-tanking dangerous moves like Rapid Fire, Soul Spiral.. while preventing condition transfer

http://gw2skills.net/editor/?vVAQRAse7flsAhqhYzQwcIwPEH+D1NcThPwGAVQdmTiK8CB-TZhAQBe4EAYl9HkYZAOcQAAwTAAA

Best 1vs1 combo:
After a successful Shield of Assorbition Knockback, better if in purging flames, swap to Scepter/Torch and then use Virtue of Justice + Zealot’s Flame/Fire + Judge’s Intervention

now this looks like a proper burn build, not like the op weird build.

With all due respect, that build doesn’t bring anything to the table that the DH burn build can’t do. Even with Sage he’ll self sustain a lot less than the DH build. Partly due to lack of F2 heals, F3’s block upkeep, condi removal per block, and Litany for a quicker and better heal.

If Shelter isn’t doing its job of blocking attacks and dealing damage, then it’s just a 4k heal (5k sages) every 30 seconds. Sure the burn on block burst is a fun clique burn build but it’s not as competitive than the DH burn.

Your build can maybe shine in 1vs1 scenario, but i find difficult play without stability

On that note I haven’t updated the OP build to what I’ve been using. I swapped out Smite for SYG for the much needed stunbreakers and stability. Am also using Geomancy over Earth but that’s for another convo.

The build is far beyond just a 1v1 spec. I took down an Ele and Ranger while also downing Lord. Classes other than maybe DH and War, can’t stand up against Burn DH’s aoe damages unless we’re on an open field (or they’re plat players, then I’ll have a higher chance of losing the duo).

Some fights are situational, one day i have killed 2 thieves with a power necro, I can’t speak for the Ele/Druid/Lord fight but it should be an hard fight.

Under this circumstances i can agree that your build can be useful: 150 “free” points thanks to mobs attack that makes the AoE justice reach the maximum charge on block can make your build a good lord killer.

Stand Your Ground is the right choice, it can prevent CC from player don’t letting them ressing foes.

I value Indomitable Courage more than Permeating Wrath, expecially on DH, but this are personal tastes, I guess

How to make Fire spec competitive

in Elementalist

Posted by: Vitali.5039

Vitali.5039

ITT: People want to gut a trait with an icd instead of doing the logical thing and just applying the completely fine PVP version in WvW. Ironic because we as Eles should know how terrible icd’s can be as a balancing tool.

NO!
Most ppl want icd to be fixed to be per person so you can spread out the effect to every one but not be able to stack the same effect on one person 20 ish times with in one of 2 skills.

He was talking about Deathly Chill.

I get that deathly chill is way to powerful as is vs human players that why its so weak in spvp and strong in pve. Wvw where its broken because you can apply the effect to the same person over and over with out an icd effect.

The rule is if its not like it is in spvp for wvw it tends to be an broken effect. Humans are simply different then mobs and wvw is mostly fighting humans.

So you were not talking about Blinding Ashes..

Well, I don’t think that an ICD per person for Deathly Chill will make it useful at all:
Soul Spiral have 3s sec duration and count as 6 Whirl finishers, giving it an ICD will make it crap. You have to burst down someone, you should use condition because you don’t run power, you cast the 5-4 shroud combo and.. someone give you quickness.
Well, you can only stack 3 bleed per target.
Without Quickness 9 stack, but only if the target is AFK and eat all the chilling bolt from the finisher.

As you have said, we only have to hope they’ll split WvW balance from PvE..

Talking about all icd effects and all on condi effect. I think effects like chilling death and blinding ash need to have icd that work like glyph of elemental power. An icd per person not per activation. This lets you hit every one or more then just one person at the same time it keeps you from landing the same effect over and over with in less then a sec. The only icd effects that should be per activation are the sigils simply because they are so much stronger OR effects that are already build in aoe on trigger so the aoe chill blast on crit.

Giving an ICD, even per target, to a trait like Deathly Chill will only make said trait worthless.

Blinding Ashes per target make sense, like Mesmer’s Ineptitude trait, but making Deathly Chill working with an ICD per person it’s like making “Wash the Pain Away!” heal only once per target or giving to Cleansing Water an ICD: madness.

Well if you put the condi effects on icd and dmg effects like MS on icd then putting healing and condi clear on icd dose not seem so bad. Its when you put some effects on icd yet not others is when you have a problem. That where we are today icd on some effects and no icd on others and even worst icd on activation not per person.

It’s fair only in similair skill, like Blinding Ashes and Ineptitude but not on class defining traits like Deathly Chill and Cleansing Water, imho.

It is a GM like deathly chill and cleansing water so why is it not class defining?

I think they also fixed ineptitude to be icd per person or at least “This trait will now track the internal cooldown for confusion application on a per-target basis.” If that what that means.

Blinding Ashes should be like Ineptitude: icd per target.

Close to Death and Bolt to the Heart are both GM traits, you value this class defining?
I don’t value Blinding Ashes as class defining cause blind is something that every class can do, but “not every class” can cleanse condition apllying auras or convert condition to other conditions (chill > bleed).
I value this as class defining and they don’t have to get an ICD.

You can argue that Chilling Darkness it’s a “class defining” trait and have an ICD, but this is why blind are more easily applied than chill and some necro’s skill don’t require to be near the target to make use of the blind condi-convertion.

Balance Patch Priority Discussion

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Posted by: Vitali.5039

Vitali.5039

Make Shield Master reflection only affect shield’s block and turn Defy Pain into a 3 sec block.

Please defend the medium legendary armor

in Guild Wars 2: Heart of Thorns

Posted by: Vitali.5039

Vitali.5039

They want you to use outfits!

How to make Fire spec competitive

in Elementalist

Posted by: Vitali.5039

Vitali.5039

ITT: People want to gut a trait with an icd instead of doing the logical thing and just applying the completely fine PVP version in WvW. Ironic because we as Eles should know how terrible icd’s can be as a balancing tool.

NO!
Most ppl want icd to be fixed to be per person so you can spread out the effect to every one but not be able to stack the same effect on one person 20 ish times with in one of 2 skills.

He was talking about Deathly Chill.

I get that deathly chill is way to powerful as is vs human players that why its so weak in spvp and strong in pve. Wvw where its broken because you can apply the effect to the same person over and over with out an icd effect.

The rule is if its not like it is in spvp for wvw it tends to be an broken effect. Humans are simply different then mobs and wvw is mostly fighting humans.

So you were not talking about Blinding Ashes..

Well, I don’t think that an ICD per person for Deathly Chill will make it useful at all:
Soul Spiral have 3s sec duration and count as 6 Whirl finishers, giving it an ICD will make it crap. You have to burst down someone, you should use condition because you don’t run power, you cast the 5-4 shroud combo and.. someone give you quickness.
Well, you can only stack 3 bleed per target.
Without Quickness 9 stack, but only if the target is AFK and eat all the chilling bolt from the finisher.

As you have said, we only have to hope they’ll split WvW balance from PvE..

Talking about all icd effects and all on condi effect. I think effects like chilling death and blinding ash need to have icd that work like glyph of elemental power. An icd per person not per activation. This lets you hit every one or more then just one person at the same time it keeps you from landing the same effect over and over with in less then a sec. The only icd effects that should be per activation are the sigils simply because they are so much stronger OR effects that are already build in aoe on trigger so the aoe chill blast on crit.

Giving an ICD, even per target, to a trait like Deathly Chill will only make said trait worthless.

Blinding Ashes per target make sense, like Mesmer’s Ineptitude trait, but making Deathly Chill working with an ICD per person it’s like making “Wash the Pain Away!” heal only once per target or giving to Cleansing Water an ICD: madness.

Well if you put the condi effects on icd and dmg effects like MS on icd then putting healing and condi clear on icd dose not seem so bad. Its when you put some effects on icd yet not others is when you have a problem. That where we are today icd on some effects and no icd on others and even worst icd on activation not per person.

It’s fair only in similair skill, like Blinding Ashes and Ineptitude but not on class defining traits like Deathly Chill and Cleansing Water, imho.

How to make Fire spec competitive

in Elementalist

Posted by: Vitali.5039

Vitali.5039

ITT: People want to gut a trait with an icd instead of doing the logical thing and just applying the completely fine PVP version in WvW. Ironic because we as Eles should know how terrible icd’s can be as a balancing tool.

NO!
Most ppl want icd to be fixed to be per person so you can spread out the effect to every one but not be able to stack the same effect on one person 20 ish times with in one of 2 skills.

He was talking about Deathly Chill.

I get that deathly chill is way to powerful as is vs human players that why its so weak in spvp and strong in pve. Wvw where its broken because you can apply the effect to the same person over and over with out an icd effect.

The rule is if its not like it is in spvp for wvw it tends to be an broken effect. Humans are simply different then mobs and wvw is mostly fighting humans.

So you were not talking about Blinding Ashes..

Well, I don’t think that an ICD per person for Deathly Chill will make it useful at all:
Soul Spiral have 3s sec duration and count as 6 Whirl finishers, giving it an ICD will make it crap. You have to burst down someone, you should use condition because you don’t run power, you cast the 5-4 shroud combo and.. someone give you quickness.
Well, you can only stack 3 bleed per target.
Without Quickness 9 stack, but only if the target is AFK and eat all the chilling bolt from the finisher.

As you have said, we only have to hope they’ll split WvW balance from PvE..

Talking about all icd effects and all on condi effect. I think effects like chilling death and blinding ash need to have icd that work like glyph of elemental power. An icd per person not per activation. This lets you hit every one or more then just one person at the same time it keeps you from landing the same effect over and over with in less then a sec. The only icd effects that should be per activation are the sigils simply because they are so much stronger OR effects that are already build in aoe on trigger so the aoe chill blast on crit.

Giving an ICD, even per target, to a trait like Deathly Chill will only make said trait worthless.

Blinding Ashes per target make sense, like Mesmer’s Ineptitude trait, but making Deathly Chill working with an ICD per person it’s like making “Wash the Pain Away!” heal only once per target or giving to Cleansing Water an ICD: madness.

How to make Fire spec competitive

in Elementalist

Posted by: Vitali.5039

Vitali.5039

ITT: People want to gut a trait with an icd instead of doing the logical thing and just applying the completely fine PVP version in WvW. Ironic because we as Eles should know how terrible icd’s can be as a balancing tool.

NO!
Most ppl want icd to be fixed to be per person so you can spread out the effect to every one but not be able to stack the same effect on one person 20 ish times with in one of 2 skills.

He was talking about Deathly Chill.

I get that deathly chill is way to powerful as is vs human players that why its so weak in spvp and strong in pve. Wvw where its broken because you can apply the effect to the same person over and over with out an icd effect.

The rule is if its not like it is in spvp for wvw it tends to be an broken effect. Humans are simply different then mobs and wvw is mostly fighting humans.

So you were not talking about Blinding Ashes..

Well, I don’t think that an ICD per person for Deathly Chill will make it useful at all:
Soul Spiral have 3s sec duration and count as 6 Whirl finishers, giving it an ICD will make it crap. You have to burst down someone, you should use condition because you don’t run power, you cast the 5-4 shroud combo and.. someone give you quickness.
Well, you can only stack 3 bleed per target.
Without Quickness 9 stack, but only if the target is AFK and eat all the chilling bolt from the finisher.

As you have said, we only have to hope they’ll split WvW balance from PvE..

[PvP] Sharing a DH Burn Build

in Guardian

Posted by: Vitali.5039

Vitali.5039

This is the burning guardian build i’m currently running
-Sage’s Amulet for more sustain and to have some power to use the fury acquired via Monk’s Focus
-Rune of the Guardian to inflict burning while shelter-tanking dangerous moves like Rapid Fire, Soul Spiral.. while preventing condition transfer

http://gw2skills.net/editor/?vVAQRAse7flsAhqhYzQwcIwPEH+D1NcThPwGAVQdmTiK8CB-TZhAQBe4EAYl9HkYZAOcQAAwTAAA

Best 1vs1 combo:
After a successful Shield of Assorbition Knockback, better if in purging flames, swap to Scepter/Torch and then use Virtue of Justice + Zealot’s Flame/Fire + Judge’s Intervention

now this looks like a proper burn build, not like the op weird build.

With all due respect, that build doesn’t bring anything to the table that the DH burn build can’t do. Even with Sage he’ll self sustain a lot less than the DH build. Partly due to lack of F2 heals, F3’s block upkeep, condi removal per block, and Litany for a quicker and better heal.

If Shelter isn’t doing its job of blocking attacks and dealing damage, then it’s just a 4k heal (5k sages) every 30 seconds. Sure the burn on block burst is a fun clique burn build but it’s not as competitive than the DH burn.

It’s the war between healing and preventing damage..

lacking the f3 block shelter is the best heal skill i can have,
mediations and f2 benefits from healing power, you lose in mobility but the guardians f2 heal is more reliable, you can help easily your team with it.

Litany can heal a lot but you can also take a lot of damage: better in 1vs1 but suck in teamfights.

For condi cleanse on block.. with istant f2, smite condition, smite-heal, purging flame you can cleanse condition from you pretty often.

Your build can maybe shine in 1vs1 scenario, but i find difficult play without stability

How to make Fire spec competitive

in Elementalist

Posted by: Vitali.5039

Vitali.5039

ITT: People want to gut a trait with an icd instead of doing the logical thing and just applying the completely fine PVP version in WvW. Ironic because we as Eles should know how terrible icd’s can be as a balancing tool.

NO!
Most ppl want icd to be fixed to be per person so you can spread out the effect to every one but not be able to stack the same effect on one person 20 ish times with in one of 2 skills.

He was talking about Deathly Chill.

I'll buy the next expansion, but

in Mesmer

Posted by: Vitali.5039

Vitali.5039

Personally I hope the new spec will be able to inflict a new condition or efffect that will mesmers to counter boons in another way. We can remove boons with shatters now, how about we just make boons ineffective on a target for x amount of seconds ? The UI could display that effect with boons being greyed out.

Seems crazy op like giving to burning guardian a condition that lock condi clear..

It is not OP it it lasts only for a few seconds and if you can’t spam it and proc it passively. I mainly thought it would be good for the game to add a new effect into the game that deals with the huge amount of of boons that all classes can benefit of. It could be available only as a grandmaster trait or an elite skill. Maybe boon generation by foes in PvE could be a new mechanic that the new elite specs would deal with just as HoT made breakbar and how to break it relevant in the game.

About PvP and WvW: negate the damage reduction of protection (or resistance) and one shot elementalist by shatter (or let peoples die to condi) could be funny only for the mesmer, many classes rely on boons to survive. You want to ignore stability and protection with mantra shatter? Maybe the boons negation can last few seconds but the target will die istantly.

About PvE: boons generation could maybe help necro, but looking at the current necro’s meta build with their scepter AA chain, Nightfall and our sword’s AA chain the PvE boons are near istantly removed, so no gain locking it.

I'll buy the next expansion, but

in Mesmer

Posted by: Vitali.5039

Vitali.5039

Personally I hope the new spec will be able to inflict a new condition or efffect that will mesmers to counter boons in another way. We can remove boons with shatters now, how about we just make boons ineffective on a target for x amount of seconds ? The UI could display that effect with boons being greyed out.

Seems crazy op like giving to burning guardian a condition that lock condi clear..

not enough carrots

in PvP

Posted by: Vitali.5039

Vitali.5039

New carrots:

home instance trophy with pvp theme
Price: ascended shard of glory and shard of glory
PvP rank required to buy from a 8 tiers vendor

Why is sword the "best" PvE offhand?

in Mesmer

Posted by: Vitali.5039

Vitali.5039

Warden would be good for dumb mobs that stay in the AoE, but since it can’t move while its attacking, anything that moves has the potential to dodge all or almost all of its damage. I find that especially in HoT maps where the enemies are smarter its not that great at providing damage unfortunately

This is why having a pull on focus is a great thing

Switching from GS: hammer or sword?

in Guardian

Posted by: Vitali.5039

Vitali.5039

The best damage comes from Scepter/Torch and Greatsword, with Zeal/Dragonhunter/Radiance or Virtues build (change Dragonhunter for Virtues if you don’t have HoT), Torch is the most damaging off hand.

Scepter only deals high damage but sword help you with fury and give you some projectile denial while dealing good damage

Switching from GS: hammer or sword?

in Guardian

Posted by: Vitali.5039

Vitali.5039

If you are bored using GS you should try the other weapons and choose the most funny.. but sword and torch traits are both in radiance, so I suggest Sword/Torch.

PVP Build, recommendations please.

in Guardian

Posted by: Vitali.5039

Vitali.5039

What do you think about my conquest PVP build?
Critics and recommendations are very welcome.

TL DR: http://gw2skills.net/editor/?vVAQRApe7dn8cCVdiVDBeDB8DhlGiCrAigRQe4T+n/aYXgAA-TZRBQBA4IAQk9HmwDA4BnEAGWGAA

Seems a good build, it’s very similar to this https://metabattle.com/wiki/Build:Dragonhunter_-_Symbolic

[PvP] Sharing a DH Burn Build

in Guardian

Posted by: Vitali.5039

Vitali.5039

This is the burning guardian build i’m currently running
-Sage’s Amulet for more sustain and to have some power to use the fury acquired via Monk’s Focus
-Rune of the Guardian to inflict burning while shelter-tanking dangerous moves like Rapid Fire, Soul Spiral.. while preventing condition transfer

http://gw2skills.net/editor/?vVAQRAse7flsAhqhYzQwcIwPEH+D1NcThPwGAVQdmTiK8CB-TZhAQBe4EAYl9HkYZAOcQAAwTAAA

Best 1vs1 combo:
After a successful Shield of Assorbition Knockback, better if in purging flames, swap to Scepter/Torch and then use Virtue of Justice + Zealot’s Flame/Fire + Judge’s Intervention

Torch 4 - appalling accuracy issues

in Guardian

Posted by: Vitali.5039

Vitali.5039

It’s a good skill to kill downed from range

The Necro Reconditioning

in Necromancer

Posted by: Vitali.5039

Vitali.5039

Maybe a 3 sec burning on shroud skill 1 plus increased damage against burning foes

Please allow 5 man queue.

in PvP

Posted by: Vitali.5039

Vitali.5039

If you really do believe in 5-man you should have no problems with having to exclusively fight other premades. Anyone who tries to have one without the other is a hypocrite.

Was my suggestion so bad?

Flames of War

in Necromancer

Posted by: Vitali.5039

Vitali.5039

If the new elite specialization will have a torch I bet that the new collection torch’s skin will be cool. Dark Harvest is my 3rd favourite greatsword skin, i hope they’ll add some other great skins!

New mesmer - criticise my build

in Mesmer

Posted by: Vitali.5039

Vitali.5039

Open World
I suggest you this build to increase your survivability via stun/daze (and low cd block/daze), increase your damage via Mantra (6 charge) with fast vulnerability application and gaining quickness (like your build), dealing damage and recharging your Pistol skills on interrupt. Sholar and full berserk aren’t needed but you’ll kill faster with it.

http://en.gw2skills.net/editor/?vhAQNAs8ansICFohloB2oBUrhFVDCtLpJ7kBoC7s8DlYAA-ThBBABAcSAqU9n80LEwDAAr9HlfnpEEA-e

PvE
For pve I suggest you to take a look here:
full ascended Berserker weapons and armor (rune of the leadership) with Commander’s Legs and Exotic Berserker back (for the doublon)
http://qtfy.eu/build/mesmer

Finishers and tokens for Top 250

in PvP

Posted by: Vitali.5039

Vitali.5039

Current league rank finisher, you can kill player showing your legendary dragon, your gold wolf, your bronze rabbit..

Burn or Zerker

in Guardian

Posted by: Vitali.5039

Vitali.5039

http://en.gw2skills.net/editor/?vVAQRAsf7dlsAhqgYzQwSIQQEHxDVNA2yBIPGv4Ma3gX4RB-TBiAQBBc/BA8EAgo6PXT5BIViBQ9DQ7kAYTlgkCYRlVA-e

I think that this build could be the best guardian’s condi build, pve wise, but isn’t hybrid (no ferocity)

Necro wells under powered

in Necromancer

Posted by: Vitali.5039

Vitali.5039

It’s only that unlike mesmers necro lack survivability skills and necro’s wells are mostly offensive.

Really? 3 of 5 necro wells are defensive/support and dont offer anything offensive. Only well of suffering and well of corruption are offensive and they are also the only wells that are used more commonly.

Yes, cause Suffering deals damage, Corruption deals damage and convert boons and Well of Darkness was only picked to proc Chilling Darkness, if you look at the healing skill of course it’s defensive/support.
The only true support necro’s well it’s Well of Power.

Fun warrior facts

in PvP

Posted by: Vitali.5039

Vitali.5039

Why people always suppose that the warrior have to perform a full cap and die instead of start chasing the defender after a decap?