No schedule. It’s incredibly random.
Pro-tip:
-Utilize guesting to maximize the number of temples/bosses you can do
-Utilize all characters so you can get the boss chest.
I think it’s worthless.
It’s not even convenient!
There are several nodes, let alone rich ore nodes across the world that actually have set spawns that would give you more value if you WP’d to them.
This gem store item is just as irrelevant as Swim Boosters.
You know what will be great? If they released an update that had nothing to do with story whatsoever: adding guild features, fixing abysmal loot system, adding precursor hunt, fixing bugs and skills – all the features they promised in 2013.
You do know they do that with every LS right? This is just a preview. It’s not patch notes.
I’m no lore buff, but why is the Durmond Priory investigating this?
Don’t the orders strictly concentrate their efforts on fighting the elder dragons? Just seems odd they mentioned that…
Since it’s a jungle wurm, and not say, a Destroyer, it could very possibly be the Jungle Dragon, Mordremoth.
This also ties with the story with the Pale Tree.
BTW, why is the Durmond Priory involved in researching the dragon? Don’t the orders only care about Dragons?
Does this indicate that the wurm is dragon-related?
-Colin reiterates that LS and expansions are not mutually exclusive and other teams are working on other content behind the scenes
He said the same thing more than a year ago.
Where is it? When will we see the other “behind the scenese” major projects?
I’m not excited for more mediocre content.
I’m pretty sure Tequatl Rising was an example.
tldr:
-no primordus
-new world boss, the Polycephalous (mirrored after wurm)
-giant watchknight (temporary
-new living story character (asura)
-Colin reiterates that LS and expansions are not mutually exclusive and other teams are working on other content behind the scenes
__
here’s another interview:
http://www.eurogamer.net/articles/2014-01-14-you-thought-that-was-it-for-guild-wars-2
(edited by Vol.7601)
I’m glad they chose copper, silver and gold nodes. Most useless ones in the game.
someone is oblivious to Xunlai ingots
So for all those who currently have the halloween items in stock, at what price are you going to sell these? Surely there has to be a limit. And I’m sure this coming Halloween, prices may drop as there would still be a risk of them re-releasing the skins.
I just wonder why people keep them… The current price is set by traders, the current greatsaws been on tp for two weeks now, but they didnt sold one yet.
U can wait, but u will never sell it for this price.
Well sometimes the market for these items is not for consumers, but for traders as investments.
It’s almost like rare art in the real world. Often times they are not sold to people who want to proudly display it in their $20 million dollar mansion. They just want to hold on to it as an investment.
How much you reckon you spent on luck? Used ectos?
I would like to see the bugs get fixed …
Is that too much to ask for?
Well considering it’s been more than a year and Arah is still bugged for the majority of the time, I believe it is. This is the ‘best’ alternative.
I would like to see them because a lot of events often bug out, especially the temples. On a lot of servers, Arah and Melandru are currently bugged. Sometimes Lyssa also bugs out too. We haven’t had a server reset in awhile ever since kitten Troll brought them down, and soon we will be getting back to a 2-week reset but that is still too long.
The only downside to this I suppose is that all mining nodes would have to be found again.
Extra Guest Slots.
Right now we can only guest for up to 2 servers.
I would gladly pay 600 gems to add another and more.
Why stop at Mesmer?
Why don’t we create the supreme class that has:
-Portals & illusions
-Stealth
-Aegis and virtues
-warbanners and mobile utilities
-Multiple attunements
-Multiple HP pools
-Changeable weapon kits
I know I’m forgetting something.
Pets too?
lol who am I kidding, Rangers having nothing good about them (except being punching bags)
This message has been brought to you by The Anti-Ranger Lobbyists for Change
How about lvl all of them up to 80 first?
You can’t fully experience the class unless you unlock all the skills/traits.
Market for precursors could crash tomorrow or Friday (stream?) if they announce precursor crafting.
However, it could also go back up if the requirements for precursor crafting are difficult and time-consuming enough that buying a precursor is still a viable option.
I would love to know your opinion on my last post, as you seem to make many really good market calls in gw2 :P
Here’s what I would do.
Sell precursor. Use funds to buy T6/Lodes/dust/ectos or whatever buyable component you need.
Barring any other changes, I’m pretty sure component prices will be going up.
Market for precursors could crash tomorrow or Friday (stream?) if they announce precursor crafting.
However, it could also go back up if the requirements for precursor crafting are difficult and time-consuming enough that buying a precursor is still a viable option.
Some people have no understanding and don’t even attempt at doing so.
Anet has one version of the disc that goes out and has been the same one ever since release. They more than likely send the data to 3rd parties who burn the data on to the disc, pack it and distribute it to retailers.
What happens when Anet does this for every single update, let alone quarterly?
Well you end up with thousands of obsolete copies that no retailer would want to handle. You end up with several different skus of product, which depending on the retailer, will cost you extra money. Then you factor in the shipping/return costs for returning old CD’s to Anet, which in very likelihood would end up being destroyed. Talk about immense waste.
But please OP, enlightenment on any ‘efficient’ solution to this
Make it any bigger and you end up with Charr turning into dragons.
Neither. Guardian.
And when you lvl it up to 80, lvl another Guardian.
I remember Ghastly shield when it was 60g. Considered investing in them but didn’t think people would pay a ton for it.
Then I remember checking again at 200g. Thought it was a lot for such an old skin and it would have been a risk considering Halloween 2013 was coming up. Passed.
Checked again last weekend and was surprised to see it rise to 1700. It’s getting awfully close to FSP prices.
Even the ‘high population’ servers are completely dead now. All the current servers need to be merged in 4 or 5.
Complete fabrication, there are no dead servers.
I remember the days when people were claiming the game was dead, pre-culling.
Then boom.
I don’t really understand the reasoning behind time gating anything in a game without a sub fee.
To prevent market shocks.
How can something have a market shock if all the chain from the time-gated item to the end result cannot be sold?
I understand this answer applies to Damask and others like that, but how does it apply to celestial? This is not even considered a very “desirable” combination for most people at this point.
Sorry, I indeed was thinking in terms of stuff like damask and mithrillium.
Here is an excellent and in-depth explanation from the man himself on time gates (go read the copy-paste in middle of thread). You don’t have to agree with him, but at least understand his perspective.
http://qq.reddit.com/r/Guildwars2/comments/1t26yg/cdi_isaiah_cartwright_on_time_gates/
Would be real nice if we had ‘homeless’ armor full of dirty, torn rags…while wielding an eternity.
I wonder if there aren’t skins left by quitted players..?
would be real nice to take a long break and end up with free 1700g in your pocket.
This is the type of question perfect for Dolyak Express
https://forum-en.gw2archive.eu/forum/game/gw2/Dolyak-Express-Jan-10-2014/first#post3477727
I’m getting an aneurysm reading this title
I don’t really understand the reasoning behind time gating anything in a game without a sub fee.
To prevent market shocks.
Just watch, precursor crafting is going to be a gold and time sink and not as easy to complete as people have speculated.
And not only that, it could more than likely result in overall higher prices as normal players rush to buy all their other materials.
If it takes you that much time to farm that much gold, either you are a casual player needing a readjustment in expectations or you don’t know how to make gold.
Besides, the precursor is no different than any of the other purchasable components in the legendary.
If you can farm the 800 gold required for non-precursor purchases, you can farm the precursor easily.
Nothing wrong with selling paths. If you don’t want to pay, do it yourself
It’s not a few trolls. Anyone and everyone, including you and I would turn those threads into massive flamefests. Not exactly trolling, but heated trash talking just cause we belong to a different server.
I’d bet all my gold that the moderation team spent more than half their time dealing with the threads over there. Getting rid of those threads will certainly make things easier for them so they can handle other parts of the site.
Question #1
A quality of life question in WvW. Whenever a partymember goes offline but doesn’t leave your party, you’re stuck with him, as the option to kick him from your party is not available. The only way to invite othe guildmembers/players to your party is to completely reform…every time.
This also applies on a wider scale. Being a officer in a WvW guild, me and the other leaders and officers are often in WvW. However, as soon as we enter WvW we loose the ability to manage guild for some reason. We can’t kick/demote/promote guildmembers, and we can’t use fast rightclicks like whisper/invite/ etc…Is there any ETA on when this bug, that has been reported for ver a year now, will get fixed?
TY
Read the post man, lore questions only.
What exactly is happening at the Wizard’s Tower at Wizard’s Fief? It has been suggested that the wizard is providing elementals to the town but…why? Is there something nefarious happening here? Is he evil?
Is this Scarlet’s home of operations?
I’m just curious because in the grand lore scheme of Tyria, here we have this recluse with magical powers acting rather wierd. Would like some background on this
We already have a similar item in the Twisted Watchwork Portal device, which instead of using WP it uses specific areas in the world that are good for screenshots.
I don’t see the purpose of this teleport crystal, however.
For what it’s worth, on Wednesday I had a surprisingly low ecto salvage rate. Yesterday, I had an abnormally high.
>_>
Players need to be able to make the following decision more often, “Should I farm this myself or buy it on the TP?” As it stands now for a majority of items, the answer is the TP. I would suggest a change or fix to drop handling first to see if that alleviates people’s issues with TP reliance.
You make it sound like this is a problem.
If they increased drop rates, they would have to increase the material requirements throughout the game.
So instead of 100 charged lodestones for the gift, you would require 500 lodestones if the drop rate were changed by a factor of 5.
So you’re really not making a difference since changes would be parallel.
Furthermore, why do we have only two options? Why not a 3rd?
-Should I play the way I want to and sell any excess mats that I don’t want, so that I can purchase the mats that I do want?
The main goal here is to keep more players happy, to keep more players playing, not to keep a select few happy.
But the players who want the TP changed are the select few. You’re creating problems that don’t exist in order to push solutions that don’t work to change the TP into something it’s not to please a few people who are jealous of those who put in the time and effort to understand how the TP works.
JS, who does have access to info about the TP that players don’t have, has already stated that the TP is not being controlled by a select few. That when viewed across the entire player base, the TP is working exactly as intended. This is what “the other side” is trying to get across to you and other complainers, that the TP is not broken and neither is the economy.
Over a year into the game, those who put the time and effort into playing the game build up a bank account that allows them to spend more to get the things they want. No one expects someone to buy the game now and a month or two later they have access to everything veteran players have. MMOs in general just don’t work that way.
The problem is there. Its to balance the economy rewards via game play have been restricted to a point where the only viable option is turning to the tp.
By select few, I was referring to traders in general.
JS has the number on the economy yes. I’m sure he won’t give us a informative write up like earlier in the games life quite frankly b/c it would be rather shocking to most.
-snip-
As I had described earlier, the progressive tax is good in theory but there are many loopholes that can be taken advantage of. Just like the real world where select corporations move operations to lower-tax countries, traders will look for ways to avoid this progressive tax utilizing the methods I described.
I don’t understand your 2nd point – are you talking about non-gold currencies?
So b/c they might try to avoid it we shouldn’t try it? Wouldn’t that be like not putting in rules b/c some ppl will break them?
The second point if you will was more of a secondary suggestion. Reducing coin drops and drops converted to coin so as to increase drops which are not converted to coin.
No, it’s like spending months setting up a system that is doomed to fail at the start. You have to plan these things and account for all the exploits that can be made. Otherwise, you end up with useless, time-consuming regulations that failed it’s purpose. And what do we do with failed regulations?
So for your 2nd point, you would like drops that cannot be cashed out? Account bound currencies?
That may work at face value but that creates problems for players who do not like farming and will have to resort to that in order to reach their goals.
At least with the current barter system, we have the option to do everything ourselves but also exchange our unwanted goods for wanted ones.
I simply would like to know where we can post our questions. For the longest time I’ve wanted an answer on diminishing returns.
There are players throwing around the term “Inflation” because it has a negative connotation to it. Just because they can’t afford to buy an item, doesn’t give them the right to go around spouting fallacies.
I argue about inflation and I have plenty of gold so, to me, your point is invalid and inflammatory. I don’t use inflation because it is negative, I use it because it’s really happening.
If nothing else, for those that doubt inflation is in place, go to the root of the economy in the game, gold. For 100 gems, in July of 2013, I could get 2.27 gold, according to spidy. Today I get 5.25. If I wanted to convert gold into gems, it took 3.14 gold to get 100 gems in July of 2013 and it takes 7.27 today.
Take a real look at these numbers and tell me there’s no inflation. Without going to far into math, let’s say the conversion costs have doubled (both directions). So, just talking about gold, what I could “buy” with 3.14 gold a year ago now costs 7.27 from a gem perspective. That’s inflation, my gold lost half it’s value as it takes twice as much to get the same thing than it did 6 months ago.
Let’s look at a normal commodity, iron ore, tier 3, every day usage…blah blah blah. In July it was selling for 40 copper, today it’s selling for 1.31 silver. That’s inflation because the valuation of the money changed and now that commodity reflects that change, it costs three times as much as it did 6 months ago. I know I will get flamed that ascended armor and weapons have increased the demand for iron ore and plenty of other tier 3, 4, and 5 mats as well but in no way does that demand exceed the inflationary costs, how many people have actually crafted to 500? I have in 4 disciplines but I had the mats and the money, it didn’t matter to me. I don’t think that many people did get to ascended in weaponry and even fewer will pursue it into armor.
As far as blue and green items (weapons, trinkets, armor, etc), those have held flat because there is a glut of them due to crafting and drops, the supply ALWAYS outstrips the demand so they are relatively worthless. I believe that’s the real reason ANet built Magic Find, so we, as players, would destroy that over-supply in hopes of getting better drop rates while unknowingly inching those prices up a touch and providing another gold sink.
Inflation is a natural occurrence in ANY economy, virtual or real. A gallon of milk inches up every year, in the US we have an inflation, excluding energy and food, of 3-4% annually. If you count food and energy, it’s probably closer to 10%. That is the way it works.
In closing, I do not think TP players affect this inflation as much as the average user does. The traders are a miniscule part of the transactions and do not impact prices as this thread tends to suggest, IMO.
The two commodities you are describing are a result of demand-pull inflation. Iron ore rose because of ascended weapons. Gems rose because, well, there is a huge demand for gems everytime something new comes out.
In my amateur economic opinion, demand-pull inflation isn’t really an issue. You have a great example here in silk. For over a year it was worthless. But thanks to increased demand, it actually has some value.
Monetary inflation is the type that needs to be kept an eye on, and I don’t think we have the tools to judge whether or not it is at an unacceptable rate. We would need a CPI which would take significant time to extract from TP sites.
-snip-
As I had described earlier, the progressive tax is good in theory but there are many loopholes that can be taken advantage of. Just like the real world where select corporations move operations to lower-tax countries, traders will look for ways to avoid this progressive tax utilizing the methods I described.
I don’t understand your 2nd point – are you talking about non-gold currencies?
Don’t roll thief, roll a guardian!
Or go with the golden child of GW2 and roll a Warrior…
Or you could go with the gold generator and roll a Guard
Don’t roll thief, roll a guardian!
Mods should close this thread already.
Outrage was created, you got a response that refuted it all, false outrage continues to ensue for nothing.
I’m not for or against any kind of VIP membership, but…
1) The image was in English
2) The “sub”/“fee” models are typically more Western-market models
3) Blizzard said the same thing when their in-game store was mined.Personally, I think I’d welcome a fee-based (subscription) if it would result in more consistent larger content patches that also worked toward bringing new types of features and systems to the game like raids, mounts, etc.
That’s because the devs speak english! When all the content is ready, it gets localized!
Why is that hard to understand?
It’s not hard to understand. But fear and sense of betrayal are two things which cloud judgement pretty completely, and lead people to conclusions not always within reason.
This is especially common if it’s something they’re passionate about.
So what would these people like Anet to do, since they obviously have concerns even though they have refuted the VIP membership. You want them to pinky promise? Or do you want them to admit that they are going to come through with this in the East?
They need to hurry up and do something about silk. John Smith’s here maybe he can update us.
Silk isn’t too much of a problem. Linen should get priority.
Pick the one you will use most often. I don’t know jack about mesmer so I have no clue on that.
My guardian has eternity/bifrost/FSP/Meteor, but the latter two don’t get much attention at all. I regret it. I could have had an extra +5000g if I didn’t make them..