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Consumables Nerf

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Vol.7601

The first line of your post is where you set the tone for the reader. The first line of Bill’s post was extremely condescending and unprofessional, making the rest of his post seem condescending and unprofessional.

Not to mention the tone that comes from saying something like:

“The decision to throw cooldowns on them were for server performance/stability as the patch notes said, not for balance. Period.”

If I said that to my boss at work, I’d get reprimanded. If I said that to one of my customers, I’d get fired.

Is that any different than, say in retail, a manager telling an unsatisfied customer that he cannot return his used underwear/eaten food – no exceptions."

Reall now, you all are taking this in the wrong mindset.

He said “Period.” because everyone here is coming up with speculations and theories as to why they nerfed it. People speculated it was because it was providing unfair DPS. But Bill comes here and says they nerfed it because of performance issues, and only that. That’s what he means by ‘Period’.

Consumables Nerf

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Vol.7601

The fact that most of these items ever existed is just blatantly a bug. The decision to throw cooldowns on them were for server performance/stability as the patch notes said, not for balance. Period. This was something that was long overdue.

Think of it this way: Between the embers and whistle, those items were effectively doubling/tripling the amount of players active in a map.

As for the Charrzooka, I’m not sure what the reasoning behind that change was. That wasn’t part of the change to summons, or at least that I’m aware of.

The bringer of bad news,
-Bill

This is one of the most inappropriate, accusatory, and unfortunate posts I have ever read from an ArenaNet employee, and I hope dearly that you get actioned for daring to post that to your customers. We are not the problem here, communication like this is.

Please enlighten to me how he offended you. I obviously don’t have the apathy or capability to understand where all this outrage is coming from.

The first line of your post is where you set the tone for the reader. The first line of Bill’s post was extremely condescending and unprofessional, making the rest of his post seem condescending and unprofessional.

Well let’s read over the semantics here.

“The fact that most of these items ever existed is just blatantly a bug”

While I personally believe he mispoke and said something different than what he was trying to come across, let us assume for our sake that he did believe that Fire Elementals were not an item that were supposed to be in the game, but a bug (seriously, read over that, it’s absurd and clear that he mispoke)

Can you please expand on what exactly is condescending? Is he insulting your intelligence? Is he ignoring your existence or concerns?

As far as I can see, he is laying the groundwork for why this change happened. That’s a neutral response. The only reason why you and many others are taking it as an offense is because you disagree with the change and reading his response with anger due to this change.

And so you end up reading his remark in a biased mindsight

Consumables Nerf

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Vol.7601

OMG, the post was not rude. What is up with the overly sensitive people on here. o_O At this point the mods should just trash this thread. It’s pretty useless atm.

I know right? I can only imagine what is going on through that dev’s heads as he reads these comments – are these people overtly sensitive or what?!

Consumables Nerf

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Vol.7601

The fact that most of these items ever existed is just blatantly a bug. The decision to throw cooldowns on them were for server performance/stability as the patch notes said, not for balance. Period. This was something that was long overdue.

Think of it this way: Between the embers and whistle, those items were effectively doubling/tripling the amount of players active in a map.

As for the Charrzooka, I’m not sure what the reasoning behind that change was. That wasn’t part of the change to summons, or at least that I’m aware of.

The bringer of bad news,
-Bill

This is one of the most inappropriate, accusatory, and unfortunate posts I have ever read from an ArenaNet employee, and I hope dearly that you get actioned for daring to post that to your customers. We are not the problem here, communication like this is.

Please enlighten to me how he offended you. I obviously don’t have the empathy or capability to understand where all this outrage is coming from.

Gathering Nerf, Intended?

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Vol.7601

This is NOT new and has been in the game since the start.

If you use the wrong tool, you will get ruined mats.

If you get attacked while using tools, there is a chance you will get ruined mats.

Consumables Nerf

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Vol.7601

And those same fire elementals will die in seconds and will no longer be in use for 30 minutes. It’s way better than having people spam the fire ele as soon as it dies.

I like this change, I just wish it were on a 5 minute timer.

Do You Enjoy Massive Zerg Content?

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Vol.7601

Zerg encounters may not be a good long-term choice for a game facing eventual attrition.

Says the guy who apparently bought over 40 character slots.

Do You Enjoy Massive Zerg Content?

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Vol.7601

Why are you playing a massively multiplayer game if you do not like massive zergs?

That’s like playing an RTS and then complaining that you hate strategy

Consumables Nerf

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Vol.7601

A lot of over sensitive people here.

Hello Bill. I’m part of the minority of players thanking you for the Ogre Whistle/Fire Elemental nerf. So thank you!

You know, I can totally live with the consumables nerf, but that’s actually not the subject of this thread anymore.

The subject is faith and respect between players committed to the game and developers who rule it. Just read the following:

Items that summon pets now have a 30-minute cooldown. These items were designed to be of pure entertainment purpose but resulted in an unintended combat disbalance as content difficulty is tailored for completion without extra abilities. Furthermore, in large-scale dynamic events excessive use of summon items is also causing server-side performance issues. We apologize to those of you who might have stacked a considerable amount of summon items for regular use.

Now compare it to “mitigating unidentified performance issues” and “ever existing is just blatantly a bug” and feel the difference.

People can eat anything, but they need to see good intent in your actions and trust your experience. That’s common sense of ruling anyone public relations, which just don’t go with the “cheesy purple mesmers” giggles and “blatant bugs”.

There is absolutely nothing that Bill said that was offensive or rude. People are just making up stuff for the sake of fake outrage. His comment on it being a bug was just incorrect wording.

Furthermore, even if they made that response you posted, people would still cry and whine and stomp their feet. People hate change no matter what.

Thanks for the Overflow fest!

in The Origins of Madness

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Vol.7601

Please, I’d love to hear your solution to overflows.

Event on a 30 minute cycle so people are more willing to come and go from the map. I realize I didn’t spell this out—but I’m surprised I had to.

You do know that would make things worse? Players would stay on the map longer since it would be respawning shortly.

I’ll tell you what, you convince ANet to try 30 min cycles and if the problem worsens, I’ll publicly laud your supreme intelligence.

That comment alone tells me you can’t even create a reasonable response to the issue at hand.

I ask again – what would you do to handle overflows? They are obviously here for a reason.

Thanks for the Overflow fest!

in The Origins of Madness

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Vol.7601

Please, I’d love to hear your solution to overflows.

Event on a 30 minute cycle so people are more willing to come and go from the map. I realize I didn’t spell this out—but I’m surprised I had to.

You do know that would make things worse? Players would stay on the map longer since it would be respawning shortly.

Thanks for the Overflow fest!

in The Origins of Madness

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Vol.7601

Please, I’d love to hear your solution to overflows.

Pine is a soft wood!

in Guild Wars 2 Discussion

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Vol.7601

What I find more outrageous is how a mob like a crab can suddenly drop a giant greatsword.

Overflow Priorities

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Vol.7601

Everyone has a right to play the content they want. No one should have priority. If you ported into the zone 5 minutes before the boss starts, I don’t think you should get priority over the person who ported in an hour earlier. Even if you are from that server. First come first serve.

Liadri Vs Teq & Wurm

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Vol.7601

Wurm/Teq/Marionette is not based on your skill, but others as a whole. I could be the best guardian but if I had a bearbow ranger in my circle then I’m equally punished.

At least with Liadri you are in control of your destiny.

[TTS] needs to make [WWS]

in The Origins of Madness

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Vol.7601

Wurm Stomping Squad (WSS)

Minipet market is correcting itself

in Black Lion Trading Co

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Vol.7601

i cant really see any of the series 1 pets topping 100g any time soon. the demand is too low for pets in general at the moment. IF Anet introduced a mini pet arena…. the sky is the limit

I’m sure my mini Liadri will kick butt.

But perhaps the mini dolls and their confusion stacks might win out in the end.

Are minis a stable investment?

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Vol.7601

Shame. Looks good. But you say low risk low return for common and fine but i made almost 300% on the original buy price….

It took you 2 months to make 2 gold on your investment. That’s not a good return when you consider opportunity cost/time, especially when you only have one.

Maybe if you had 1000 mini bears, it would be OK.

Are minis a stable investment?

in Black Lion Trading Co

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Vol.7601

Polymock arena? And minis have skills? What have i missed here…?

http://wiki.guildwars.com/wiki/Polymock

Long ago there was some datamined info that Polymock assets were in game. Unfortunately nothing has been released or updated in that regard.

Are minis a stable investment?

in Black Lion Trading Co

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Vol.7601

low risk, low return when it comes to the common and fine ones.

Rares are a bit better, but too late to invest.

Exotic, limited-edition ones are good to hold on to.

But this can all change with the introduction of Polymock Arena, though it depends if some mini’s get skills that are OP over others.

I went to fight Elder Dragons...

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Vol.7601

Because it’s filler. No different than the first 10 or so of your personal story quests having no relevance to Zhaitan.

Consumables Nerf

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Vol.7601

It is indeed sad that they develop a game apart from the traditional trinity, but maintain the same industry standard spitting-in-the-face-of-your-customers ‘balance’ practices hinged on bold faced lies to their customers faces. After spending at least $300 on gems in the past year, I’m now inclined to use as much of their bandwidth as humanly possible while never giving them another dime.

Yeaaaaah I’m sure that’ll get you very far. Good luck with that!

It’s not necessary to pay real world dollars for gems in order to do everything in this game which is one of the things I’m always complimenting Anet on. I really like what they came up with, but I’ve also been pretty disappointed in some of their less than smooth moves. Mind you, this coming from the perspective of one of the people who has shelled a bunch of cash into this game to pay their salaries & keep the lights on. I don’t expect VIP treatment for providing the profit, but blowing smoke up my kitten is not going to endear me to any longer paying those salaries. I’ll simply join the ranks of those who play as many hours as possible while never putting anything in Anet’s coffers & we’ll see how good of a business model that turns out to be. “I’m sure that’ll get them very far good luck with that”
As far as I’m concerned, they’ve done a reasonable job at handling the flame kissed armor fiasco & a few other snafus/adjustments, but they’re obviously not at the level of doing the right thing w/o first experiencing the wailing & gnashing of teeth from disgruntled customers to inspire them.
They kiss it & make it better, maybe I’ll resume supporting their careers. They don’t, then f em. I pay for other people to play this game because they’re not paying. Like I said I don’t expect VIP treatment, but there’s no rational reason for me to tolerate bs.

Riiight, so that’s your natural response to a nerf to an ember? That single nerf makes you sooooo mad that you hope Anet employees would lose their careers?

Taimi golem riding animation

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Vol.7601

Taimi reminds me of the game, Bioshock. Her golem is like the Big Daddy, and she’s like his Little Sister.

It’s the eyes as well. Reminds me of Elizabeth.

Summon items, 30min cooldown

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Vol.7601

“performance issues” lmao, too many people with stoneage computers

Send me a video of you getting +30 FPS on all very high settings while at the foot of Teq. You do that, I’ll give you 20g.

Respawn Timer in overflow broken?

in The Origins of Madness

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Vol.7601

It’s very possible that the overflow you did it in already attempted it before you entered.

The New Finisher

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Vol.7601

glowing human cultural tier 3 armor?

in Black Lion Trading Co

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Vol.7601

Vol, he’s talking about Flamekissed.

Flamekissed was taken out of the gemstore due to a ton of people complaining that their cultural armor was available for everyone. It was basically human t3 cultural light with flames.

Anet had a previous issue with cultural armor being transmuted to other races, and they had said this was not allowed about a year prior. So they took it off and are working on a rework. Anyone who currently has this armor will have it replaced by the rework when it’s done.

you’re right, totally forgot about that massive brouhaha

Consumables Nerf

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Vol.7601

Does the timer really have to be 30min long?

How about 7min or something? lol

That’s one thing that I disagree with. I think 30 minutes is too long, and 5 minutes is optimal. But I understand why they nerfed it.

glowing human cultural tier 3 armor?

in Black Lion Trading Co

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Vol.7601

[s]I don’t recall any glowing t3 armor. He more than likely was joking with you.

It is possible to make all armors glow if you have a legendary with glowing effects. There are graphical glitches that happen randomly (and player-initiated) which allow you to glow.[/[/s]
edit: ignore above

(edited by Vol.7601)

Consumables Nerf

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Vol.7601

The embers may have caused some lag but was the solution really adding a 30min timer?!

Well what other solution could they have provided? They could have reskinned the ember to have less graphical movement, they could have retraited its skills to be less graphical and calculation-intensive…or they could have done the quick and reasonable fix of putting a timer so people wouldn’t spam them.

Or put the timer on it and cause outrage in the community.

The reasonable option would be to make it less graphical. Probblem solved and no complaints.

The outrage is overblown or non-existent. If you barely finished Teq pre-patch with embers, then I can’t really sympathize now after aptch.

Making it less graphical is a long fix. We know the art team is swamped because they can’t even fix Eternity.

Consumables Nerf

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Vol.7601

The embers may have caused some lag but was the solution really adding a 30min timer?!

Well what other solution could they have provided? They could have reskinned the ember to have less graphical movement, they could have retraited its skills to be less graphical and calculation-intensive…or they could have done the quick and reasonable fix of putting a timer so people wouldn’t spam them.

They could also just add a tickbox to the Graphics Options to cull them, just like we have the ability to do with ranger pets and minions and other players.

This should have had a client-side fix, it’s a performance is (in this case) a client-side issue.

Can we cull specific objects? AFAIK we can only change object quantity and quality. We can’t pick and choose who or what to cull.

Consumables Nerf

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Vol.7601

If its a performance issue they should of just made it that in the surrounding area you can only use “insert #” amount of them. The timer is us being forced to not use them so often like in Teq burn phases… which may be something to do with the new content too… I’m at work and don’t know what the new content is like. We have to come up with new stratagies I guess

The time it would take to program such a condition-based fix is not worth it. Besides, I cold just ‘exploit’ this feature and open my ember away from everyone.

Fire elemental powder mega-nerf?

in The Origins of Madness

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Vol.7601

Anet, if you think spamming embers makes Teq too easy, at least admit it and don’t make up BS about performance issues.

It was causing performance issues. Not sure why you ever failed to realize that.

Right, dunno why I never realized that during the 70+ Teq kills I joined, with hard-capped maps full of embers.

Maybe cause in the heat of the moment, you can’t even tell the difference between 10 FPS and 2 FPS.

Fire elemental powder mega-nerf?

in The Origins of Madness

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Vol.7601

@Vol: I presume the graphical performance issues? Or just due to the fact that everyone spawned them at the same time? That is not going to change, it’s just now people will only spawn them during particular phase of Teq fight. Plus, I also wonder if it gets reset when you travel to another map or not (i.e. if you switched from Sparkly Fen to Cursed Shore, are you allowed to use it again or do you need to wait for global 30m cooldown)

Also apparently affects seed turret item too. Even though it’s not a pet at all :P (well, maybe it’s a “pet rock” type of a pet?)

Overall it’ll make the experience better.

Before this change, you’d have Ele’s being spawned at the start and at each vulnerable phase (which is the phase where graphical lag is at it’s worst since everyone is DPS’ing).

After this change, it’ll be only at the start, so throughout the rest of the way it will be easier.

Do You Enjoy Massive Zerg Content?

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Vol.7601

This is an MMO, so yes. I expect massive zerg content in a massively multiplayer.

If you want 5-man stuff, go play an RPG like Diablo.

Consumables Nerf

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Vol.7601

The embers may have caused some lag but was the solution really adding a 30min timer?!

Well what other solution could they have provided? They could have reskinned the ember to have less graphical movement, they could have retraited its skills to be less graphical and calculation-intensive…or they could have done the quick and reasonable fix of putting a timer so people wouldn’t spam them.

First Failure at Marrionette

in The Origins of Madness

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Vol.7601

ETA on complaints that this boss is too hard? 10 minutes

New cooldown for summoned pets

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Vol.7601

For the majority of players this will not affect you. If really affects those who utilize the Fire Elemental summon item.

It will especially hurt those who use them in the Tequatl fight, but most organized groups will be able to do it anyway.

Debatable. Ember spawns were consistently used to take Teq down since the first day of Tequatl Rising.

I’d say that some organized groups will still be able to take him down, but in general success rate will take a serious hit.

Which is good. Maybe they will realize now that the fight really needs a second revamp.

I remember doing teq for 2 weeks and embers were rarely used. Instead, people would be focusing more on using FGS and the FGS 4 trick.

Teq + embers just speed everything up and allow you to finish in time to probably do it again on another overflow.

New Patch - Expected or Dissapointment??

in The Origins of Madness

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Vol.7601

Using language like “in the next feature patch” is intentionally misleading, and they should have stated at the start of the stream, NOTHING they were discussing had any weight or would happen anytime soon, so feel free to not bother watching.

They said exactly that. It’s your fault for taking it in a completely different direction.

Consumables Nerf

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Vol.7601

Either you like to run on low settings or you’re embellishing. Fire Ele most certainly caused tremendous graphic lag. Each fire ele had distinct, graphic animations and three aoes. Multiple that with a zerg and you have very obvious lag. Don’t act like you had 60 FPS.

(edited by Moderator)

New cooldown for summoned pets

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Vol.7601

For the majority of players this will not affect you. If really affects those who utilize the Fire Elemental summon item.

It will especially hurt those who use them in the Tequatl fight, but most organized groups will be able to do it anyway. They just won’t be able to finish it with 7 minutes left.

Endless Mystery Tonic

in Black Lion Trading Co

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Vol.7601

“New drops of Endless Mystery Tonics can be traded until they are used once.”

Can I ask why people who now get these as drops can sell them on the TP, yet the people who had them before the patch, cannot? Even if you have not used your tonic after the patch, it still remains Acount Bound, and you are unable to sell it?

~Bigoak

How do you know if someone has not used the tonic? Are you just assuming?

I find it hard to believe that any player who was lucky enough to get one before this update never bothered to try it out.

New Patch - Expected or Dissapointment??

in The Origins of Madness

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Vol.7601

Thanks for playing, take care

Fire elemental powder mega-nerf?

in The Origins of Madness

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Vol.7601

Anet, if you think spamming embers makes Teq too easy, at least admit it and don’t make up BS about performance issues.

It was causing performance issues. Not sure why you ever failed to realize that.

Jan. 21 Interview with Colin/Mike Z

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Vol.7601

Failure to stop the Marionette before the power meter associated with it is filled results in a massive cannon going off and every single player within Lornar’s Pass being killed. Even those possibly on the other side of the map.

wtf

I know, shame these players have to waste 60c-2S to respawn!

lol, honestly if they’re on the map and not helping they deserve to die.

Glad GW2 has players who are so great at building a game community.

There are a lot of selfish players that think they are entitled to help and free stuff all the time.

Last week I was on TC doing golem, and at 75% a bunch of them died beneath him. They were still there at 50%. I called them out that the waypoint was a minute away and just to use it, as no one is going to risk themselves to rez you.

Maybe I’m selfish, or maybe they are.

Supply and Demand

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Vol.7601

“2. Supply in peoples inventories/banks that is not for sale but could be listed at any time”

This is something that a lot of players forget (me included from time to time).

I was talking to a guildy yesterday in regards to controlling the market (I think over 6 of us have over 2000g) and he suggested Mystic Forge Conduits.

People easily look at the 13 or so quantity listed on the TP, but that is not the real supply. Conduits are forever tradeable and the only way they are removed from the economy is from players who have them that have quit for good. Cornerning the conduit market is expensive and even us alone would not be able to dent it (you would need 6 figures)

You always have to keep this supply side in mind. Even items such as silver/gold/plat ore. People are speculating heavy on this, and while they could very well be driven by demand in a patch in the future, keep in mind that the price can be pushed down by all the supply on-hand from other speculators.

Jan. 21 Interview with Colin/Mike Z

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Vol.7601

I’m sad that they decided to make another Teq scale encounter. I thought they would have learned to make it scale more by this point. If they aren’t going to merge servers and increase zone caps then the bosses need to scale starting at 20 players, not 100.

Skill and coordination in the open world = bad.
Skill and coordination in instances and guild sized events = good.

It really isn’t that hard of a concept.

To be honest, teq is not that hard. Players refusing to work together and utilize strategies is the issue when dealing with teq. Every server should have the capability of defeating him on reset.

If you do not want to do teq/wurm, then fine. There are plenty of less-challenging bosses out there that you can do. But for those that want challenging content and are willing to put the time and effort, we have our opportunities.

There is nothing challenging about Teq himself. The “challenge” is having to stand in one zone for 2 hours in order to get a spot, or to fail because there are too many trolls or afk people.

I have no problem with challenging content, but the only reason the content is challenging is because of the lag and how stupid most players are.

What I want is a fight that takes actual coordination with interesting mechanics where we can show up on our own schedule, figure out the fight and not fail due to level 40’s in blues who want to see the fight but won’t listen to directions or come back from being afk.

I have to schedule more time to wait to fight teq than it took me to complete entire raids in WoW.

I hope you have run teq multiple times because there is no way an uncoordinated server will be able to just port in 2 minutes before the start and expect it to succeed.

First you need 6 competent turret gunners that know what they are doing. Then you need 2 separate defense groups that need to kite/lure spawn away from the cannons (as well as deal with tentacles that spawn on cannons). Then you need to allocate four different groups to spread out amongst the 3 batteries and megalaser.

You can’t possibly expect an unorganized zerg to allocate themselves accordingly.

So 10 minutes of organization then? All it takes is 1 person organizing really, it happens everyday in 3-4 sparkfly overflows. Don’t get me wrong, I think having a hard timer on tequatl was a bad idea. It probably would have been better if the lose condition was set at a battery or mega-laser dying. That way people would have to pay attention to zerg allocation instead of a timer ticking down and a DPS race. The turrets should have also been non-usable so they couldn’t be trolled, instead just grab some ammo and run it back to the turrets so they could keep firing.

I’m curious to see what they do with this new encounter. Hopefully they have learned from Tequatl and not included a hard timer or trollable mechanics. What I really don’t want to see is instanced raids. Then the game becomes about joining a big guild and dedicating time to raiding and that’s the exact opposite of what a lot of people want.

I have seen TTS double overflows properly allocate themselves 10 minutes before reset. At least the people in TTS know how to do the fights.

But when you have a whole map of pugs looking to ride upon the successes of other organized guilds, it gets messy…Those type of players usually port in right before teq spawns.

Controls Character based NOT account!

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Vol.7601

People really should get gamepads for MMOs. A keyboard just doesn’t cut it.

You can probably get an old n52te for under $80 now. It’s real good.

Jan. 21 Interview with Colin/Mike Z

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Vol.7601

Failure to stop the Marionette before the power meter associated with it is filled results in a massive cannon going off and every single player within Lornar’s Pass being killed. Even those possibly on the other side of the map.

wtf

I know, shame these players have to waste 60c-2S to respawn!

The respawn itself wouldn’t necessarily be the issue, and I do like that there is a noticeable fail condition that affects the zone to help game immersion. But for some players who may either not be interested or for servers who do not have the organized population to do this event, getting insta killed in the middle of going for a skill point/ vista/ JP may be a bit too much.

I understand, but I don’t think the number of players being negatively affected by this will be too great. The zone is dead as is on most servers, and this only happens once every x hours, so it’s fine. Besides, if a new player sees all these commander tags and raging in the chat, he may be inclined to check it out.

Just want to say….Lornar’s Pass is one of the largest maps in the game, and it took me 10 hours to get through it on my first go in 2012. So, does a new player really have to deal with this Scarlet event up to 5 times (if it spawns every 2 hours), as well as any invasion events that pop up? Sounds like alot of uneeded deaths to me……

A new player would definitely want to check out what is happening rather than merely doing hearts, which at that point he would be accustomed to doing. He would want to explore the other things that players do in this game, and he would see so much map chatter

“What is happening down there?”, he may ask. “Why are there so many commander tags”
“epic UFO fight”
“WP?”

And at that point he would head over there, see a massive zerg of players, probably level up a bit

Remember guys, it’s just one measley death. There are thousand other things in this game to worry about. New players die all the time.

Jan. 21 Interview with Colin/Mike Z

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Posted by: Vol.7601

Vol.7601

Failure to stop the Marionette before the power meter associated with it is filled results in a massive cannon going off and every single player within Lornar’s Pass being killed. Even those possibly on the other side of the map.

wtf

I know, shame these players have to waste 60c-2S to respawn!

The respawn itself wouldn’t necessarily be the issue, and I do like that there is a noticeable fail condition that affects the zone to help game immersion. But for some players who may either not be interested or for servers who do not have the organized population to do this event, getting insta killed in the middle of going for a skill point/ vista/ JP may be a bit too much.

I understand, but I don’t think the number of players being negatively affected by this will be too great. The zone is dead as is on most servers, and this only happens once every x hours, so it’s fine. Besides, if a new player sees all these commander tags and raging in the chat, he may be inclined to check it out.