Mods should close this thread already.
Outrage was created, you got a response that refuted it all, false outrage continues to ensue for nothing.
I caved and filled-up the guild vault with leather, but… the profit margins probably aren’t even worth the effort. If ANet wants to (eventually) balance the value of leather, then Hardened Leather @ 1-2s/scrap would probably be worth it, but I keep getting urges to just vendor the Thick. Maybe old habits die hard. :-)
It’s absolutely not worth it if you are filling it in the guild bank with T5.
The profit you could get from leather is not worth the bank slot. Stick with T6.
As mentioned, T5 is only recommended if you have an alt account that uses the TP as storage.
Meh. It has its moments.
For me, it’s mostly just a placeholder until 4/4/14 and Elder Scrolls Online comes out.
You are going to realize you are so spoiled in GW2. You’ll be back in a month.
I doubt the game engine would be able to support that.
It could work exactly like diving goggles, but turning you invulnerable in a radius around the vista, that seems totally doable by the current engine.
I don’t think there are any animations that ‘slow down’ your character while falling, so they’d have to code for that.
Old thread but i’m only concerned now, i’m playing since early 2013, i got 5 characters lvl 80 and 2 are 40-60, i’ve just got 2 Experience Scroll for my two first birthdays and, really, i don’t know what to do with them.
No news from ANet about this ?
Those scrolls are just worthless and have been given to (most of) players way too late.
It’s meant to encourage you to purchase another slot
the buy price hasn’t but their sell price often has because until about 2 months ago I believe I was getting them at this price, I will have to upload a picture from the bought tab when I get home.
Thank you for the good luck and it originally didn’t start off as a scheme but hey heres a cheap tier 6 material I wonder if I can get over 10k of those, then it became 100k, maybe will go for 1M eventually.
You should seek medical help. You are becoming a hoarder!
Didn’t know it was taken down.
Basically a month ago a user called ScarletBriar on reddit posted a link to it, and what it said was something along the lines of (if I recall),
“Be afraid of Dragons…Be very afraid…(laugh)”
My cynical nature will automatically assume forgery as first reaction, sorry to say.
Also even if it wasn’t a forgery and ANet did make up a line like that there’s not much in context.We’ve heard from reddit long ago that there was a Kiel sound file that offered the alternative if she lost the election.
ANet could have made up many voice lines for Strong to do. That could have been a line for some promo video one day. It also could have been slated for use on a release dealing with Dragons. That could have also been cancelled somewhere down the line.Once again all under the assumption it wasn’t a forgery in the first place.
Too many unknowns for this sound file to offer sufficient evidence.What we do know is, aside from Dragon’s Bash, Scarlet’s story barely contained anything related to Dragons. Bazaar of the Four Winds at least touched upon Zephyrites who talked about Glint. All the hopes that Dragons will be tied to Scarlet are just that, hopes. Her story has no worthwhile connections to that part of the Lore.
Which is a pity, because that would at least salvage her a bit in my eyes.
However one day I could be wrong, there be Dragons because of her, and I’ll eat my hat (first I’ll get one).This tease though? I’ll chalk it up right there with Clockwork Chaos: A nice concept, but the execution will probably fall flat in places.
If it was a forgery it was a pretty good one. What are the chances you would have a GW2 player with a voice that sounds exactly like Scarlet with professional recording software to make it sound crystal clear? It was really well made.
That being said, that ‘Obey’ kerfuffle on reddit was orchestrated by a friend of mine. Didn’t know until later and she provided proof :P
Another interesting thing to consider for the 8-multipliers..
How many lodestones are there? 7 different types.
What is the one material that shows up in the crafting collections tab that can be the 8th?
Piles of Putrid Essence.
tldr: primordus
Konig corrected me on the same assumption. tldr; not primordus.
We’ve already got Scott mentioning months ago that Scarlet’s story isn’t tied to the dragons. Toss Primordial hopes out of your head.
the interview was with TowerTalk, I think this one. Edit2: Yes, that interview and it’s near the end (naturally). He basically says they have a dragon plot for every couple years, and between them we’ll experience the more ‘personal stories’ like Kasmeer, Marjory, and Scarlet as well as things linked to dragons but not them themselves like Dragon Bash (and I would imagine, Tequatl Rising – the interview being before TR).
Well in that case, I guess I’m proud for being responsible for shattering the hopes of thousands of players (and getting them to hate Anet in the process).
That being said, remember this?
https://forum-en.gw2archive.eu/external?l=https%3A%2F%2Fsoundcloud.com%2Fscarletbriar%2FdragonsEither that’s one incredibly talented amateur VA or Scott is lying to us all!
Remember what? File not found.
Didn’t know it was taken down.
Basically a month ago a user called ScarletBriar on reddit posted a link to it, and what it said was something along the lines of (if I recall),
“Be afraid of Dragons…Be very afraid…(laugh)”
Vol’s bank always makes me drool. :P
Unfortunately all that gossamer sold at a loss.
I pretty much threw away 500g right there.
Luckily, I farmed that all back in a week.
“We do recognize that cloth prices are a bit high this is a factor of how hard it is to focus farm for leather and cloth. This is something we are looking into.”
If wool, cotton, silk and linen are made more abundant, will damask drop in price? Possibly.
you have a source for this? cause i dont saw anything bout this
It was somewhere in this CDI thread. Up to you to go through all those pages lol
For the longest time I’ve also been telling people to stock up on crystals/orbs. Time is running out on these ones, however, and it’s been quite awhile since they have been near vendor price (they now trade from 1c-30c off vendor price).
http://imgur.com/a/Tx0R9I also stocked up on crystals/orbs right after ascended weapons got introduced but i think gold/silver/platinum will be the better investment.
Orbs might rise in price and were a safe investment anyways if you bought at vendor price but i am not so sure about the lower tier crystals. Lower tier might rise a bit as well, if orbs rise high enough to make promotion profitable but i doubt it.
Demand for those can only be created, if alot of people start leveling jeweling from 0-400 and I am not sure how much ascended weapon/armor crafting raised the average prices of t2-5 fine crafting mats (claws,bloods etc.).
Gold/Silver/Platinum however will be used on a daily basis after everybody hit 500 to craft xunlai electrum ingots. So i think the potential profit will be higher on ore than jewels.
Yea, I have stocked up on both silver and gold ore, but not nearly enough (probably no more than 24 stacks each). The price rise before I could get all my buy orders in at a reasonable cost. Maybe there is still room since I still have a lot of gold.
My rationale behind investing in crystals/orbs is not due to acended trinket crafting (although I would welcome it), but due to legendary trinkets, especially the backpiece which Colin hinted at awhile back.
John Smith is always looking for opportunity to correct broken markets. He did it with silk, and I’m sure he will do work on orbs/crystals and leather.
My ideal scenario is that legendary backpieces will come out and will require all 8 orb types to make two gifts (similar to the T6 gifts). And hopefully it will also require leather hides (it is a backpiece after all) to make a component.
Again it wouldn’t have to be that extreme at all. Idk why everyone always argues that it does.
I’m still waiting to hear why regulation is even necessary at any level. What is the goal of implementing regulatory measures?
Because the lack of regolation and the use of TP as the only trading system is forcing players in a PVP minigame they DON T WANT to play.
And since this is not market wars 2 that is totally wrong.
Any for of farming have Always been regulated but the TP….
I know that the difference is farming produce gold, and TP doesn t , YET TP produce INFLATION directly on luxury items.Incorrect. The TP only ever reduces inflation because it deletes money from the economy.
Also, inflation on luxury items isn’t ever a problem, because they are luxury items and therefore are only able to be afforded by the people who are least impacted by inflation (the rich).
The argument that started this all really boils down to the “haves” and “have nots” and has grown into a dissertation on the GW2 economy by self-styled, amateur economists, myself included. I think I may just leave this be and go to read only mode….
I’ve really tried doing that myself, but that would only breed more misinformed and biased posters here. It would turn BLTC subforum into a complete circlejerk.
Sometimes you need people to keep others in check!
tldr: primordus
Konig corrected me on the same assumption. tldr; not primordus.
We’ve already got Scott mentioning months ago that Scarlet’s story isn’t tied to the dragons. Toss Primordial hopes out of your head.
the interview was with TowerTalk, I think this one. Edit2: Yes, that interview and it’s near the end (naturally). He basically says they have a dragon plot for every couple years, and between them we’ll experience the more ‘personal stories’ like Kasmeer, Marjory, and Scarlet as well as things linked to dragons but not them themselves like Dragon Bash (and I would imagine, Tequatl Rising – the interview being before TR).
Well in that case, I guess I’m proud for being responsible for shattering the hopes of thousands of players (and getting them to hate Anet in the process).
That being said, remember this?
https://forum-en.gw2archive.eu/external?l=https%3A%2F%2Fsoundcloud.com%2Fscarletbriar%2Fdragons
Either that’s one incredibly talented amateur VA or Scott is lying to us all!
The items I talked about are commodity items. Unless you are talking about ‘seasonal’ items, skins are always something that you can consider. I generally stay away from them since they are much riskier. The skin market is diluted everyday.
Might want to look at the mini-market as well. Buyers of mini’s are some of the most easiest to take advantage of thanks to their OCD ;P
“Mini Ho Ho tron was 30g, but now it’s 300G? IDC I NEED IT NOW”
I’m not sure why you’d think any regulation would have to be so extreme. That’s not remotely what I think would be adept to the situation.
A simple regulation that still allowed a healthy amount of trading, but with a limit to extremes. In that manner traders could still profit. Even moreso than other avenues even. It would simply be regulated as not to have the extreme potential that it has now. To at least keep it from running away from the rest of the game even though it already has.
Maybe something of a progressive tax…where traders could still make plenty of profit and more gold would be sunk helping to further keep the economy in check.
Again it wouldn’t have to be that extreme at all. Idk why everyone always argues that it does.
I’d like to hear more about this progressive tax. I can’t think of anything feasible that can be coded to deal with high-volume traders. There will always be loopholes. Make a suggestion and I will find ways to circumvent it.
No offense, but when you have this mindset that you will “circumvent” something before you know what it is, there is no point in me discussing it with you.
I don’t believe Vol is trying to circumvent your idea, I think they are saying despite a tax system being implemented to allow for circulation, or trickle down effect, of profits the high volume traders would find a way around it and avoid the tax. A little bit like the ultra rich do in real life. Oops, mentioned real life, please don’t ban me.
Exactly.
Let me think of one such scenario that people would suggest
1.) Limit the quantity of transactions according to current gold on hand.
Potential loopholes:
-Use personal guild storage for gold bank
-convert gold into highly liquid (i.e. worthless, vendor value) items
-send gold to alt accounts through the mail
Potential concerns:
-results in low velocity of money, prohibits spending when players want to, resulting in a poor economy
-Inefficient and unfair posting – system cannot recognize between two transactions of 100 Vicious fangs posted one after another versus 200 vicious fangs sold at once. The former will reduce your limit by 2.
-Increased arbitrage opportunities, which nullifies your objective – since players will be mindful of their transaction limits, they may limit their posting to the end of the day. This will result in very few transactions during off-peak gaming hours and a large fluctuation in price according to time of day.
I’ve been telling everyone to stock up on T5 leather (ONLY if you have an alt account, otherwise you stock up on the t6 cured).
For the longest time I’ve also been telling people to stock up on crystals/orbs. Time is running out on these ones, however, and it’s been quite awhile since they have been near vendor price (they now trade from 1c-30c off vendor price).
If you want a bit more risk, you can consider the after-effects of precursor crafting.
When precursor crafting comes, more people will be able to chase a legendary. If the demand for legendaries increases, expect an increase in the demand for legendary components such as T6 mats and lodestones. Of course, there is always a risk that Anet could adjust drop rates for these items.
Finally, specific cores and lodestones are a great long-term opportunity to invest in. All Anet needs to do is introduce an epic legendary that uses these cheap components. Let’s look at Crystal Lodestones. If I recall, price fluctuates between 30-60S. Well what if they come up with a legendary as epic as Twilight/Sunrise that uses these lodestones? It’s going to shoot up tremendously.
As always, as a self disclosure, I have invested in all of these. Haven’t updated my bank screenshots since October.
(edited by Vol.7601)
I’m not sure why you’d think any regulation would have to be so extreme. That’s not remotely what I think would be adept to the situation.
A simple regulation that still allowed a healthy amount of trading, but with a limit to extremes. In that manner traders could still profit. Even moreso than other avenues even. It would simply be regulated as not to have the extreme potential that it has now. To at least keep it from running away from the rest of the game even though it already has.
Maybe something of a progressive tax…where traders could still make plenty of profit and more gold would be sunk helping to further keep the economy in check.
Again it wouldn’t have to be that extreme at all. Idk why everyone always argues that it does.
I’d like to hear more about this progressive tax. I can’t think of anything feasible that can be coded to deal with high-volume traders. There will always be loopholes. Make a suggestion and I will find ways to circumvent it.
No offense, but when you have this mindset that you will “circumvent” something before you know what it is, there is no point in me discussing it with you.
Any time you come up with an idea, you need to look at the good and the bad, especially the repercussions.
What will happen to x, y, z?
When will it happen? Why?
Is it easy to fix? Will this problem be short term, or will it destroy the game in the long run?
Is this fair? Are there any areas that can be exploited?
If you fail to plan out these things, the results can be disastrous and inconvenient like a rollback.
so does that mean leather sections would be effected?
isnt leather one of the top supplied items?
Leather is harder to deal with.
I should first mention that any changes in linen would have to be on the supply side. They cannot reduce the # required for bolt of damask since the community would feel robbed, especially among early adopters. If anything they could increase the drop rate or salvage rate from bags, or even introduce demotion recipes (which I would do).
The only change that can be made with leather is on the demand side. Anet needs to provide more incentive to use leather in other recipes in order for the Elonian Square to rise in price.
Just to give you guys some background on this
The players who are threatening are farming linen at a spot where mobs will continue to spawn. If you rez the NPC’s they will automatically complete the event after a set time.
It’s in the shadow zone of exploiting, and I will admit I was part of similar farms in the past (ember & union WP farming, anyone?)
There are several more such events in the game if you go out and look for them.
This has been brought up 100 times. Anet either doesn’t care or it’s working as intended.
FWIW, I agree with you. They should have either made everything regarding ascended stuff account bound or none of it.
Or you know, they are a work-in-progress for future content? Precursor crafting?
I’m not sure why you’d think any regulation would have to be so extreme. That’s not remotely what I think would be adept to the situation.
A simple regulation that still allowed a healthy amount of trading, but with a limit to extremes. In that manner traders could still profit. Even moreso than other avenues even. It would simply be regulated as not to have the extreme potential that it has now. To at least keep it from running away from the rest of the game even though it already has.
Maybe something of a progressive tax…where traders could still make plenty of profit and more gold would be sunk helping to further keep the economy in check.
Again it wouldn’t have to be that extreme at all. Idk why everyone always argues that it does.
I’d like to hear more about this progressive tax. I can’t think of anything feasible that can be coded to deal with high-volume traders. There will always be loopholes. Make a suggestion and I will find ways to circumvent it.
Assuming nothing changes, bolt of damask will drop in price due to people finishing up on ascended crafting.
But..
Linen supply is being kept up right now do to some questionable farm spots in the game, so if these spots become nerfed, there is no telling if demand will outstrip supply.
Furthermore, the comment of “looking into” should not be read too indepth. They said the same thing about precursors over a year ago.
Let’s calm down a bit.
I’ve already had a long post explaining why TP traders are good for the game as well as limited, if you haven’t seen it, you should look it up.As far as other ideas like the GW2 economy has rampant inflation or there are other virtual economists online that don’t approve of this economy, that’s simply not even close to true.
post in question
https://forum-en.gw2archive.eu/forum/game/bltc/Why-manipulate-that
“Here is my stance on this subject:
The TP is part of Tyria and is a part of the game. Spending your time learning to interact with it is a fine way to play the game if that’s what you enjoy. It has ups and downs (including no exp, karma, achievements).
The amount of money to be made on the TP is finite. There is no way it can’t be, the TP only ever sinks money, it never creates it. The TP offers convenience to trade outside of equilibrium pricing, and if a player decides to step in and take the time and effort to consume that trade and push the trade into equilibrium, that is great for the economy. It pushed prices towards equilibrium, provides a service to those who want convenience and sinks money all at the same time.
Trading takes skill, and lots of it, it cannot be argued otherwise and here is why. Because the profit is so limited, the profit has to be split between all the people effectively trading. The lower the skill cap, the more people trading effectively, the less profit individuals make until there’s no longer a real market. If one argues that there is money to be made, then you are arguing that skill is involved."
On a side note, is there any chance you are able to provide a CPI?
If you have a ton of karma stock piled and aren’t going for legendaries anytime soon, just refine all mats into 50 pieces. Then throw the rest of them away.
Really? That’s the rebuttal? At least try to make it somewhat genuine.
And that’s your rebuttal?
To point out an obvious example most commonly used…legendaries. A trader hypothetically has the ability to make enough to buy in a a day or less.
Hypothetically, a non-trader does too. It only takes a few lucky drops.
Exactly. Where are all the threads raging against players who are lucky to get a Dusk drop?
The only thing that JS should start with is BALANCING TP risk/reward and income.
I can think of several reason why he neer did it, and all of them are not good for players and the game economy.
Manty player like me have guildies with dozen thousands gold that can t even clear arah or ac….
What exactly is wrong with the TP balance?
Let’s get this out of the way.
Is the TP the best way to make gold? Yes. But it’s not for everyone, and not everyone can do it.
People who trade on the TP take advantage of market inefficiencies. However, the more people who try to play the TP game, the less profitable it is. The average player does not have the resources – time or money – to take advantage of this.
So while you have TP kings making hundreds per day, these people are far and few.
And quite frankly, there is no ‘solution’ to getting rid of TP players (heck, I don’t see it as a problem, anyway).
You start finding ways to punish or hinder TP players, it’s going to be very costly for normal players as well.
The main issue arises when every single other avenue is regulated. It also has exponential potential where as other avenues are linear. So the gap between anything else and trading only grows by leaps and bounds….ie it is not balanced at all compared to anything else in the game at completing objectives, since most all objectives can be bought. To point out an obvious example most commonly used…legendaries. A trader hypothetically has the ability to make enough to buy in a a day or less. No other option in the game has this potential. Champ farming will not allow players to do so, nor will dungeon running, or anything else. It simply is not possible for any other avenue.
Now why does this matter, that an avenue has this ability and others do not. Well that comes into play when we have competition for scarce resources. We are all in the same boat when it comes to these resources. When those with elevated levels of gold create demand relevant to supply it effects everyone else. Thus trading being unbalanced effects everyone.
It’s not that it’s the best method that’s the issue. If it were even remotely close to other methods it wouldn’t be an issue. It’s that it is so far from everything else that creates the issue. Again this is due to it’s exponential nature and being unregulated, while everything else is linear and regulated.
There is much more to this ofc, this is just a tip of the iceberg type deal.
You are ignoring risk. TP traders have way more risk than other methods of gaining gold.
There is zero risk of gold loss by farming, running dungeons or gathering. Of course, your earning potential is also limited.
On the other of the coin is TP trading. A bad trade, an update, or even the time of day can mean significant losses, depending on how much you invested.
You guys are using these examples and then thinking of them as something that can be applied to everyone else, but they can’t! These people earning a ton of gold are very few.
If thousands of players are conducting transactions that leave a 2 silver spread on an item that can be profited off, then whoever is smart enough to take advantage of that opportunity will take it.
Seriously, I think the only reason why you guys make a big deal about it is because you are jealous and outraged. That’s pretty much all there is to it. Jealous that you don’t have the know-how, time or opportunity to take advantage of market inefficiencies. Outraged that Anet won’t do anything to take away their gold or increase yours (they shouldn’t).
Adjusting earning potential for other methods won’t change anything but increase inflation in this game.
Only way to get rid of this would be to completely remove player trading and the BLTC.
But we all know that’s hogwash.
(edited by Vol.7601)
“i wanted a game without grinding AT ALL”
Then mmos are not for you. There is no such thing as a lack of grinding in an MMO. Your fault for actually believing the manifesto.
They are still in the process of making forum changes.
http://wiki.guildwars.com/wiki/Tome_of_the_Rubicon
Great Destroyer again?
So Lewis B, the other guy who said that something exciting was coming up that was better than an expansion, confirmed that the CDI interview on gw2hub was not the big news.
Previously he said things were overhyped, and I can see why. For some people, having a new dragon to deal with could be seen as better than an expansion. For others, it can also be seen as a disappointment.
I agree, the economy in the game is precipitous at best and we are running at a huge inflation level. This really means your gold, while most of you likely have more of it, is worth HALF of what it was in July. Take a look on a TP tracking site (gw2spidy for example) and price out a few precursors from July to now and tell me what you find. Their prices have doubled in 6 months. Silk scraps going for close to 2 silver? You can argue the ascended weaponry is driving that but nonetheless, all TP items are over valued (in gold or gems) and we are headed for a crash, IMO.
Yeah, I read an article not too long ago about how bad inflation is in the game… people were complaining because they literally have millions of gold but can’t even buy new equipment because the bottom is dropping out so fast that it loses value faster than they can spend it.
Wait, that was about Diablo 3. Guild Wars 2 is doing pretty good.
I was going to thrash you for hyperbole but good thing I read until the end.
You’re right. D3 was a joke. I think the only gold sink in that game until I quit was gem crafting.
Something tells me it isn’t Primordus or Destroyers. If you take the lines literally, people of Tyria know Primordus and the Destroyers exist – it wouldn’t be a ‘secret deep below’. It also isn’t a secret to us players, either. It may be related to Primordus and the destroyers, but I don’t think they’re the ‘secret’.
Maybe the jungle dragon?! ;o
Now I played GW1 but never completed it.
Can any lore buffs tell me if there are some lieutenants, general or champions for Primodus?
Perhaps we won’t get the elder dragon himself but a minion. This may coincide with the release of another new zone and another metaevent, which was alluded to in the CDI interview.
The only thing that JS should start with is BALANCING TP risk/reward and income.
I can think of several reason why he neer did it, and all of them are not good for players and the game economy.
Manty player like me have guildies with dozen thousands gold that can t even clear arah or ac….
What exactly is wrong with the TP balance?
Let’s get this out of the way.
Is the TP the best way to make gold? Yes. But it’s not for everyone, and not everyone can do it.
People who trade on the TP take advantage of market inefficiencies. However, the more people who try to play the TP game, the less profitable it is. The average player does not have the resources – time or money – to take advantage of this.
So while you have TP kings making hundreds per day, these people are far and few.
And quite frankly, there is no ‘solution’ to getting rid of TP players (heck, I don’t see it as a problem, anyway).
You start finding ways to punish or hinder TP players, it’s going to be very costly for normal players as well.
http://www.gamerzines.com/pc/arenanet.html
tldr: primordus
__
Thump, Thump. Time to jump.
Wipe all resistance from your mind
There’s a secret deep below to find
If you’d only seen the things I’ve seen
You’d wake up screaming from The Dream
This next part will sting, but it brings me joy
Sometimes to change you must destroy
A fire is rising you cannot contain
Tyria will burn, while I remain.
Did you already put on the runes?
That would make the armor soulbound.
That is actually display only. It doesn’t actually become soulbound until it is equipped. It does become account bound.
No, he’s right. Applying any upgrades to an equipment makes it soulbound, even if it is not equiped yet.
Never ever put a sigil or rune before transferring the gear to the right character.
Interesting, looks like they finally made that change in one of the recent patches. Although it probably would have made more sense to make it account bound until equip…
This has been in game for awhile now. It even gives you a warning.
I doubt the game engine would be able to support that.
absolutely not. Most of the stuff there you won’t even use and not worth it. You are better off converting those gems to gold and crafting yourself up several levels.
I agree, the economy in the game is precipitous at best and we are running at a huge inflation level. This really means your gold, while most of you likely have more of it, is worth HALF of what it was in July. Take a look on a TP tracking site (gw2spidy for example) and price out a few precursors from July to now and tell me what you find. Their prices have doubled in 6 months. Silk scraps going for close to 2 silver? You can argue the ascended weaponry is driving that but nonetheless, all TP items are over valued (in gold or gems) and we are headed for a crash, IMO.
This doesn’t destroy the game in any way and those who have gold should hold it as the value WILL be returning when the crash happens and it will happen.
Not that this is economics class but we get this big surge at the holidays, tons of speculation and then the gem cards given as gifts run out, the game has less money feeding the system and this causes an immediate dropping of prices because the average player cannot fund the gold they need via gems, they have to farm it. ANet doesn’t make as much money so they increase their prices to offset the loss (this has been steadily happening for months). You can see the cyclical nature of this paradigm, one begets the other until we reach a bottom.
See recent history in the finance and real estate markets for what will happen. I will suggest, perhaps even prognosticate that by June, at the latest, the correction will have happened and if you held your money, it will be much stronger. Until then, speculate at EXTREME risk and I wouldn’t stockpile mats, I would sell while the inflation is in place and then hold the gold.
Silk price increase is due to an increase in demand, not inflation. It wasn’t too long ago that silk was trading at 8c.
But yes, I expect a market correction attempt from John Smith eventually. I don’t know what kind of gold sink they will introduce, but perhaps they can introduce it with precursor crafting by requiring the use of reagants. How big of a correction is tough to guess, considering you do not want to introduce too much of a gold sink that puts casual players at a huge disadvantage.
I’m sorry, just cause you say it doesn’t mean it’s fact. I can’t prove it but it’s common sense that the main reason people don’t play games anymore is because it’s not FUN. Doesn’t matter if we’re talking just MMOs. It’s about games in general.
And they hired an economist because they wanted someone to monitor the economy and make sure it doesn’t falter. Not because it faltered and they wanted someone to clean it up. If you fail to realize that then I’m just wasting my time.
So … you’re going to attribute drop in people due to a lack of trading regulation? Is this for real?
a broken economy is the main cause of many mmorpg failure….should be obvious.
The difference is that if in some mmorpg the economy is in the hand of gold sellers, while here is in the hands of few speculators…
What i think JS still didn t get is that it makes no difference for most players who is ruining their game…
p.S. before even attempt to say gw2 economy is fine you may want to look Google…you ll find many other economists opinion on the game…..
Really? You think a broken economy is the major factor?
I don’t know about you, but maybe the game itself is a major factor. If the game lacks content, especially end game content, then it’s going to fail.
Not the economy. Not even close.
And please point me to these real world economists that actually talk about this game, aside from pretend economists like you and myself.
Yes there are lots of items… but there are also lots of players looking to make money. You don’t think that balances out? You guys have convinced me to take a look at making money on the light blues/green market LOL!
To make lots of money you also want to limit your costs.
Certain armors have higher prices because there is value to them higher than the value of materials you get out of it, such as stat type, look, runes)
As a result, up to a certain price point, buyers will not buy armors because it is inefficient to do so. They will sort by low-high and buy all the lows up to a point.
FYI – If they put in Housing or Guild Halls for 5k Gems, I’d plop down the money for it.
It’s all a matter of the individual. One person may think something is overpriced, while another person may think it’s cheap.
I think though that one thing that we all can agree on, is that the Swim Booster cost is pathetic and an unnecessary item in game ;p
Of course it’s not going to change. You think a business model based on abundancy is going to work?
What goal would I have in this game where everything and anything can be easily acquired? Sure you have people who do things in this game simply cause it’s fun, but many people find dressing up fun, farming fun, collecting and even TP trading fun.
What’s the purpose of going after legendaries if they can be easily achieved as blues and greens?
The moment you remove scarcity from an MMO, you begin to lose any purpose in the game.
If people did not think this were worth it, they would not buy it.
But the fact that something as minor as the Monocle is currently selling for 280G shows the minute novelty pieces have buyers.
Are you sure about
“2.) People who will buy it to salvage – moderate”?
If there’s a profit to be had from doing this which should be true (assuming it’s a lot better to salvage), wouldn’t there be more of 2.) happening?
The thing is, there are a zillion different types of salvageable items, and almost nobody is going to go through all of them on the TP to see which ones can be bought and salvaged for profit. Thus, for any single item the pool of potential buyers is very small.
On the other hand, every player can instantly find the salvaged materials on the TP when they need them, making the pool of potential buyers huge.
Also, remember to factor in stuff like type of kit used (salvage-o-matic gets better in the long run) and any perks from self-salvaging (like luck, which again in the long run will give a permanent benefit in the form of better drops).
^ this
It is very inconvenient to go through each and every possible item. You have blues/greens of every level and every armor type. It’s tedious and inefficient.
What most people do is sort by cheapest price. What if your armor is special, like having exotic berserker stats? It would probably be placed on the high end and no one would go after it.