warrior and we’re the best class” Eugene
(edited by Warlord.9074)
It sounds small but other classes are getting nerfed pretty hard. I think you will be surprised. Edit you are looking at an average of about 50 HP per second with the HS and adrenal healing buff. Or about 3000 HP more a minute more obviously if u sit on adrenaline alot. 1k HP more every 20 seconds can mean the difference.
(edited by Warlord.9074)
OP is doing something wrong.
Except how warrior isn’t unplayable it just isn’t face roll easy like mesmer. Maybe thats helseths problem.
good riddance. One single class isn’t supposed to be the best and can beat every other class.
ya but no one really uses signet mastery that much except for yolo purposes or PVE.
Same thats how I play warrior too. Go in do some damage and get out. If whatever your attacking didn’t blow all CDs or is on the ground than get out fast. Also I don’t get my builds from meta battle.
Probably not becasue you have one stun break and you have no stability. you have a shield but no shield mastery. Shouts are too weak to trait for them. You are better off using sigil of blood or leeching, and some life steal food. It’s more healing than shouts by a lot. Unless this is some kinda support warrior but then I gotta ask why when a tempest or druid or guardian can do it better. why should I add you to my group over them. your not even offering me CC. you offer nothing.
so the answer is no and its not becasue too the limit is getting buffed. theres too many other problems with warrior, and there is too many things wrong with your build for that one skill to carry you when its not even getting buffed that much.
(edited by Warlord.9074)
1v1 me and I’ll let you know if its warrior or you.
OP… You do realize that your gear is the exact same as the PVE meta build for Gorseval and condi war right? How are you going to tell us what it does and doesn’t do when we all have the same gear as you already. At least I do and the rest of the warriors who have the gear to go condi in PVE.
The longbow on the build is great but the rifle on the build is bad. Did you know that the ongoing challenge/joke for all warriors is if you can beat somone 1v1 with Rifle/Longbow than they are total trash. Thats been around for a long time.
There is no way that rifle is optimal under vipers sinister in any streth and saying that well gun flame has additional buring so it works is a huge stretch.
I have played this build of your for hours and hours in PVE and I have tried running my PVE meta build in WvW as a YOLO thing. Its trash in pvp and wvw and rifle doesn’t work even half as good as zerker does.
not optimal so not to be recommended to anyone.
It’s buged and there is some physical damage that goes right through it.
ANET please fix
Soon as you are not OP it’s not balanced. Why pretend to care about balance when you only care about keeping everything that is broken as long as it doesn’t effect you? How do you think your cancerous builds and comps effect everyone else.
Some of you play strait up aids and defend it without even batting an eye, and seem to think its healthy for the game.
mes is real disgusting right now, I know it feels bad to be nerfed, but mes deserves it badly. If you are a mes you don’t play the same game as me for you the game is easy and you don’t even know it becuz you are too used to abusing how broken you are.
Oh so the game is hard now and you have to play well? Welcome to my world.
What it will mean for burnzerkers is going to be the only viable runes are balth runes now. which will hurt bleed duration. currently because of the trait you are able to max bleeds and burns, by taking flat condition duration increases that effect both with runes, and or sigils. Thats going to change.
However bleeds while important they are secondary damage at best. You will still be able to get 100% burning probably just not with nightmare runes, or whatever other runes people were using and you may be forced to take smoldering.
The auto proc burning nerf doesn’t effect the burnzerker that much becasue at most it provided like 1 stack of burning at a 33% chance for like 1 second. It was really weak which I assume is partly why it’s being changed. So I expect anywhere between a 5-10% DPS nerf on burnzerkers. It wont be huge but will be noticeable. It’s going to be because of rune and sigil shifts to maintain the build.
(edited by Warlord.9074)
d burst mastery is only necessary if you’re running Smash Brawler
However you are still at a huge disadvantage while not in zerk mode without burst mastery, since you are basically a normal warrior at that point. Normal warrior without burst mastery is terrible ask anyone besides yourself. You don’t really see the big picture at all and only look at it through youre small lens of how warrior works for 10 seconds in zerk mode when warrior spends most of its time not even in this mode.
Berserk mode lasts for 15 seconds.
With Smash Brawler you get a 33% reduction in CD, so Berserk mode comes up every 10s
That means for every 10s of berserk downtime you get 15s berserk uptime, and bursts on a 3 1/4 uptime for a single trait in a line you’re already taking.
That’s 60 seconds of berserk for every 90 seconds of play (taken from the first berserk). That’s 4 bursts a berserk, five is you do a swap after the 4th each berserk. So 16-20 bursts depending on how you play it.
Versatile Power offers comparable (though lesser) figures at the cost of an entire trait line.
1 berserk every 12 3/4 seconds for 15s, so for 60 seconds of berserk 98.25s. And in that time 3 bursts, or 4 with a swap. So 12-16 bursts in 98.25s. (possibly more with good 5s weapon swaps but this would be situational and might result in less bursts if range becomes a factor).So yeah, I have a narrow scope, but I’m not stupid when it comes to trait lines, picks, and playstyles (but please, belittle me if that’s your thing, I don’t want to stand in your way
). Savage Instinct is a great trait with amazing synergy, but it’s not necessarily optimal. If, for example, you’re getting in and out of berserk mode with no down time then there’s no point in saving it for a stun break (berserk always on CD). When you headbutt to break stuns, and Outrage on a 10s cd, you’re got burnable stun breaks you can use in conjunction with berserk mode should you need. In otherwords, there are build paths that accomplish the same thing at minimal cost.
**Maths might be kitten. Im tired and its not my strong suite XD
zerk mode lasts 10 seconds unless u trait for it and it goes on CD after its over not the moment u pop it. After that CD is up to activate again is dependent on your adrenaline level. Forget using burst skills at all while out of berserk mode if someone doesn’t take burst mastery otherwise your going to have no adrenaline to activate it again. Unless you rely on utilities like zerkers stance to help you out to reactivate it.
Seems like your entire argument is based on not taking savage instinct so thats where we will pretty much disagree. Unless we all play your build and don’t slot the other 2 adept traits, or play berserk spec at all then you are right. Your also right if we don’t intend on using CI while out of zerk mode and burning all of our adrin so we have none to reactivate it. your also right if we arn’t trying to maximize our damage which taking burst mastery maximizes your burst skill damage. Great so we don’t hit as hard as we could either and were starving for adrin while out of zerk mode. So were gimping CI, adrenal healing, and every other adrenaline based trait.
Not trying to belittle you just stating the obvious that your opinion is narrow and only based on playing how you play and your build. Whic isn’t right to say well burst mastery isn’t mandatory for every other build. Or any other build that wants to utilize skills like CI and maximize burst damage. Or anyother build that doesn’t want to be penalized severely by missing landing your burst.
(edited by Warlord.9074)
It’s won’t make a difference once engi sustain is brought down your going to plow right through them unless they bunker down and in that case that hammer of theirs isn’t going to hit that hard.
Issue you see with scraper is this class can go mara amulet or something and have no issues. Sounds like that going to change in adition to several nerfs.
That being said hammer can use some pre cast and after cast changes and some baseline CD redux to it.
They’re seriously removing cele? Is there any direction or is this all just firing from the hip with your eyes closed? There is no hope here
Statistics show many of these amulets dominate the meta for a long time now. When a few amulets are a large proportion of the meta for years they should be fixed. Statistics prove anet correct
An ele with no vitality healing power or toughness would get face rolled which is why this ammy exists in the first place.
Metabattle.com is not statistical research about which ammys are used anyway so we can realistically establish that these stats don’t show anything if they don’t exist to my knowledge.
If you’d like to talk real stats base warrior has 69% more starting health and takes 25% less direct damage than an ele…. Base damage factors in no way offset these factors or which is why the game has so much trouble being balanced. Ele needs some more health and toughness to not get one shot because warriors also need to be killable and healing signet is already insane.
lol no… Cele exists because it was a PVE thing, that came out with a living world patch. Not until a long time after was it added to PVP. It was a mistake to add it to PVP in the 1st place it was never intended to be there.
He also was using normal warrior, I didn’t look at his traits but they were not the most optimal to get the most power out of that skill. Pretty sure he wasn’t running sigils and who knows about runes.
When you see these crazy kill shot damage there is usually many contributing factors, boon hate, vulnerability, damage modifiers, might stacks, low armor target without protection, etc. Normal kill shot with no mods aginst a heavy armor target has never been as fantastic as people think.
Quess what would of people been like if he set up a killshot in a way to max the damamage in front of everyone on a low armor target. People would cry and complain its too strong so be thankful.
(edited by Warlord.9074)
Roll backs to our sustain pre healing sig nerf with slight buffs to adrinal healing over that. So pre healing sig nerf with higher adrinal healing and higher healing surge(to the limit healing) Higher mending as well. This comes with the added HoT functionality.
Healing is an overal buff to warrior sustain over what it was when it was good.
Baseline rifile piercing on the skills that matter + a utility buff to rifle. Rifle builds sound to me to be less of a gimmick now or a 1 trick pony and something possibly viable.
A PVE nerf to condi warrior and a PVP buff to condi warrior. King of Fires change is a pretty strong buff to condi PVP warrior and its a slight nerf to auto stacking of burns with longbow in PVE.
Also you mean they are deleting runes that we went for 3 years without having in the 1st place and we were fine but now i can’t function without them so im quiting.
wow you mean now i can’t abuse dodge mechanic and spam evades and I’m losing my aids build that carries me. rage quit. I can’t play like that its too hard I need my crutch.
Ephrum.3910
Question for y’all…how do you interpret the king of fires change?
A) changing the entire skill so it no longer gives the burn duration
B) change the on crit effect onlyLook, this was never needed. warriors have loads of ways to get might, and sure the condition damage was nice, but way already had a way for rage skills to burn our enemies. in last blaze.
Listen, its not that the change is bad, its that it is a solution to something that was never a problem.
Sounds like its meant to bring down the potency of condi warrior in PVE and to buff condi warrior in PVP.
Question for y’all…how do you interpret the king of fires change?
A) changing the entire skill so it no longer gives the burn duration
B) change the on crit effect only
the burn duration was not mentioned. the crit effect is defiantly changed, so that there is no passive burning stacks applied any longer. I think this change is a nerf to the ability to stack burns when you are taking no damage. However it leaves in place that functionality if you are taking dammage. It is more potent in that since. So if you have fire aura and I hit you 3 times i get burned 3 times and you get might. Which is buff in that sense. however 3 stacks of burning is more burst dammage in a pvp scenario if u explode it. Unfortunatly the way it sounds to me the only way to take advantage of that is to use a berserker skill which we all know most of them are trash and situational.
This seems like its only a nerf to PVE warrior. But a buff to PVP warrior. I would be surprised if they removed the burning duration.
(edited by Warlord.9074)
To The Limit heal increased 40%
Ya it heals for 9k now lol
lol no it heald for 9k below 1 bar of adrin. thats as much as it healed for before with full adrin and how it sacaled with adrin before hot. . So it heals for 9k Base now which sounds small but that is realistically better than it healed for before HoT as you need full adrin to heal for those numbers. Its a buff.
d burst mastery is only necessary if you’re running Smash Brawler
a lot of people will disagree with you. youre entitled to your opinion though however your opinion is not a fact its pretty far from one if anything smash brawler makes burst mastery less needed.
Choosing smash brawler over savage instict seems like a pretty poor choice also, given how savage instint synergizes a lot better with eternal champion, headbutt etc and gives you a stun break anyways.
However you are still at a huge disadvantage while not in zerk mode without burst mastery, since you are basically a normal warrior at that point. Normal warrior without burst mastery is terrible ask anyone besides yourself. You don’t really see the big picture at all and only look at it through youre small lens of how warrior works for 10 seconds in zerk mode when warrior spends most of its time not even in this mode.
(edited by Warlord.9074)
I think you guys don’t understand that piercing is baseline. there is no reason to use crackshot now unless you want cool down redux and adrin gain. That means you can take warrior sprint instead.
Crack shot is very good choice now though as it gives pretty rediculous amounts of adrin which is much needed for rifle to be effective. Its just not mandatory anymore which is great. You have no idea how good it is to have base line piercing. Its somthing people have been asking for.
Discipline is still nessary becuase I don’t know any build that really works good without burst mastery. Without burst mastery adrin issues are pretty bad losing all adrin hit or miss is terrible. Retaining 1/3 bar of adrin on hitting is key and don’t expect Killshot to hit very hard without burst mastery.
The dodge roll on Rifle 4 is sick it is also an immob. It is a short immob but that synergizes pretty well with other traits like ones that give u fury when u immob a target. A 1.5 sec immob is long enough to get off a gunflame shot while the target is immobed. This makes dodging KS impossible if u get hit by that and don’t clear the condi.
(edited by Warlord.9074)
Just for clarification, when warrior was featured and the changes to rifle were being show cased the demo warrior adrenline bar didn’t deplete over time. Right at the end of the showcase the cryptic line …“Oh, yeah..we’ve restored adrenaline..” was dropped in.
This is a fairy big thing to warrior players. I would actually hazard to say it is more important to many us than what rifle shots will now pierce.
How exactly has adrenaline been restored? We going back to hambow days of where burst misses didn’t lose adrenaline?..or just back to before decay patch?
Considering that these changes are going to be used in your up coming tournament finals, some of the info was just a little too vague.
I watched it over and over. Sorry at 49:38 the moment he leaves combat the adrin decays. sorry to give you tha bad news. The adrin bar doesn’t deplete while in combat. never has. I don’t know what he meant other than to just reiterate that crack shot restores adrenaline.
yea it is, I can find the patch notes for you if you want. This happened before HoT. Don’t understand why you think its not Have you even tested it or ar you just repeating what you heard.
no its already been normalized so I don’t know what the change is.
Don’t underestimate.
It’s not a buff so much as its a rollback on healing sig to pre nerf.
A 20% buff to adrenal healing isn’t super strong but its substantial.
To the limit is a pretty big buff.
i can’t comment on the other changes but I am happy to see rifle getting some love.
These changes look small but after you factor in the removal of several amulets like celestial, settlers you will see the sustain of several classes drop significantly. So your sustain isn’t going to be that low compared to other classes. It won’t be like how it is now where your sustain is so much lower than lets say cele ele. You will have good sustain in comparison to an ele without a cele amulet.
Lol @ warlord, you dont know what you’re saying man haha.
Like Dominik Said, I saw rom using it countless times aswell. If you know the rotation combined with the right timing it can save your life.I agree, Rampage has saved my life more than a few times. It really helps blast down pesky damage sponges like Reapers and Druids in a pinch situation.
No, it doesn’t always work, because a lot of players know how to mitigate Rampage now, but it can still save your life or break a stalemate if you know how to use it.
If some people consider it a “noob” option, so be it. I still consider Rampage viable in sPvP, even after the duration nerf.
Lets compare eternal champion to Rampage.
Eternal champion gain stability and might when u break a stun get pulsing stab when entering zerk mode, pulses 1 stack of stab every 3 second for the duration of zerk mode. Zerk mode CD 15 seconds
.(4 stacks of stab for the 1st 3 seconds when using headbutt/savage instinct/F2.) CD 15 seconds.
Lets add headbutt into the equation and take savage instinct.
Full combo here.
Headbutt(break stun, remove immob) 3 second stun.
F2 Enter zerk Mode (Clear 1 condi, Break Stun.)>>>Proc eternal Champion Gain Stability for 3 seconds. Pulse 1 stack of stability every 3 seconds for 15 seconds. Gain 3 might. CD 15 seconds. Headbutt CD 20 seconds.
Have access to all skills and traits.
Rampage 180 sec CD. Pulses 2 stacks of stab every 3 seconds for 15 seconds. Has 4 ccs all combined durations of those CC = 3 seconds. Has no access to CI or Utilitys, no access to skills.
Eternal champion>Rampage.
Rampage is terrible in comparison to Headbutt when used with savage instinct and eternal champion. The only upside to Rampage is that 1 extra stack of stab every 2 seconds and u get more HP if you are full HP when u pop it. However considering that you will get stab whenever u break a stun with eternal champion trait that will turn things like endure pain, and headbutt into skills that give u stab. That also means you don’t get a self stun if you use headbutt to break a stun even if u land it. And if you miss it doesn’t matter.
Becasue you can essentially have on demand stab with eternal champion and it only has basically a 15 second down time compared to the 180 second downtime of rampage its a no brainier.
(edited by Warlord.9074)
audio ruined it for me.
Becasue Headbutt is a 3 seconds stun and gives you full adrenaline and alows you to enter in berserk er mode?
From a PVP perspective it also is a stunbreak and removes immobilze, and headbut can also give you stability if u trait eternal champion and trait zerk mode breaks stuns.. Even if the person has stability and u land it, it still gives u full addrin which you can use to activate zerk mode. You do realize that zerkers have like perma stab and you can spam CI in zerk mode? so you are curing 3 condis every 15 adrin instead of 30 and burstmastery basically leaves you with half adrin?
You do realize that a 3 second stun does more damage to a break bar than a 1/2, 3/4s,3/4s duration cc.
Rampage skills If you add kick, dash, throw boulder and scimic leap al together it is 3 seconds worth of cc. That is 4 skills to equal the amount of dammage that headbutt does to a break bar.
Then Consindering you can do a headbut, then follow up with skull crak for 6 seconds of CC do a mace tremmor knockdown for another 2, a pomel bash for a daze, then still use somthing like wildblow that does massive dammage to break bars becasue its broken kinda like how technobable works.
The way the game calculates how much dammage a skill does to a break bar is based on the duration of the CC that is used.
Please don’t question it just know it.
I don’t even understand why you are even questioning me or my response. Also ROM don’t play warrior anymore and that was in a different meta when rampage was strong its trash in this meta.
IN PVE the meta is to use headbutt also becasue berserk mode and spamming burst skills and a big increase to DPS over standard warrior.
Thats ontop of my 1st response. So there you go not only is it skillfully bad but its also mathematically bad and its a dps loss.
Most the people that says zerker mode and Headbutt is bad are players that don’t know how to adapt and if you complain that you miss headbutt you are pretty bad at warrior since all warrior skills are easy to dodge and I think headbutt has pretty much no tell, when u are close enough to land it.
(edited by Warlord.9074)
it’s not wider, it just has a burning aoe if you hit something with it which is pretty much non consequential damage if you are full zerker.. gunflame is better because it casts faster and you can do multiple gunflames back to back becasue full adrenaline in zerk mode is only 15. Not 30 like in standard warrior. gun flame actually hits less harder than normal kill shot. But the traits in zerker spec like the 7% and 10% dammage modifiers effect all power weapons so it hits as hard or harder with traits.
(edited by Warlord.9074)
it’s not wider, it just has a burning aoe if you hit somthing with it. gunflame is better becasue it casts faster and you can do multiple gunflames back to back becasue full adrinaline in zerk mode is only 15. Not 30 like in standard warrior.
it’s not wider, it just has a burning aoe if you hit somthing with it. gunflame is better becasue it casts faster and you can do multiple gunflames back to back becasue full adrinaline in zerk mode is only 15. Not 30 like in standard warrior.
Just to clear things up you are 93% with buffs and boons. This is also assuming you are getting fury from someplace. Maybe it would be better to say what your precsion should be without fury and stacking precision buffs.
pretty much berserker is an improvement over standard warrior even though its a weak elite. Thats if its played differently than how standard warrior is played. Which is going to pretty much sum up my advice to you. To change the way you play, work on getting better, skill wise because base warrior isn’t going to carry you the way berserker spec can. And your build isn’t as strong as mine and I know that for a fact which is why I don’t play standard warrior anymore.
WvW builds are a lot like pve builds in that a lot of different things can work. Even if I think some build is trash it might work kinda ok for someone if it fits their playstyle .
Let me say pve as in open world ok its pretty easy. WvW is the same since most wvw players are bad. And things like positioning, and positional awareness, numbers, kiting and a lot of things that have nothing to do with builds are important here to wining here in engagements.
WvW can be hard though and so can PVE and in those scenarios its important to be optimal. Theres a lot of PVE players and just players that don’t care about being optimal and want to run thier own builds. Which is silly when they come and ask for advice when they have that closed mindset.
Closing up your a power build so you wouldn’t want condition sigils. You want things like air, fire, force, energy, blood, leeching, hydromany. (i guess hydro chills so thats a condi) bloodlust….Mischief is garbage and so is cruelty. Doom is good though that poisen to stop other peoples heals. I guess there is another condi that works on a power build.
Maurader can be good in wvw like mara amulet is good in PVP. But my suggestions is not to use that much of it. You can do like Mara armor every thing else zerk with maybe a cav accessory here or there. Or maybe mara weapon rest zerk but you want to min max it like you said so you don’t lose to many stats even though mara gives you more overal stats. As a warrior you don’t need that much vit. A little doesn’t hurt you though in PVP or WvW since warrior sustain is so bad right now.
I really don’t favor sword that much over axe thats my personal preference how ever I do see sword as a viable weapon. Which I gess thats why you don’t want to run berserk er spec because you know the zerker spec sword burst is garbage on a power build and you for whatever reason want to run full nike spec. Which the truth is about it is its a build that is meant to run away and have mobility. Not a build that has the killing power as evicerate or kill shot or the utility of hammer when paired with a GS. Nike build isn’t somthing you are going to improve the way you think it can be becasue its just not as deadly as other options.
(edited by Warlord.9074)
We got here for 3 reasons. No reason to write TLDRs.
1. Anet doesn’t listen to the players they should.
2. Anet listens to the players they shouldn’t.
3. Anet doesn’t listen or play their own game.
93 is not bcuz we are talking about PVE meta builds, that take signet mastery. You are getting 100 Precision for doing things like poping healing sig and free signet of might pops below 50%. So thats like 200 free precision right there.
your not going to get that in wvw and PVP becasue you don’t generally run arms and you don’t do stuff like pop healing sig just to get precision.
The reason why NIKE and some others are saying to get or as high as possible is becasue you don’t get fury from arcing slice in berserk mode and people use headbut instead of SoR.
(edited by Warlord.9074)
Assassins is ok if it is only on like 1 ring or 1 accessory in order to min max your maximum crit chance. Choosing assassin over berserker on other pieces of equipment is a waste of power.
This is only really optimal on certain builds also. A build with arms and signet mastery probably doesn’t need any assassins at all. Where as a build without it could use a piece or 2 to be optimal
That trait blood reaction doesn’t scale well enough to make what little extra precision you get from assassins to give you more damage from crits than what you would get with berserker meaning power still is better.
It’s not that its a bad trait its that assassins isn’t better than berserker on a warrior.
(edited by Warlord.9074)
Rampage has considerable drawbacks. Long cooldown, no access to utilities, no access to burst skills, no access to weapon skills. It is weaker to slot rampage than to slot headbutt and use for example mace/mace or mace/shield on your second weapon set.
Why because you still retain all of the cc, and you don’t lose out on utilites,burst skills,weapon skills.
Don’t use rampage it’s a weaker choice. Think about using headbutt. Mace/shield or mace/mace on swap. So like GS mace mace. And if you are condi you can just use headbut and slot somthinging like wildblow/stomp etc.
Don’t use rampage its a noob choice.
necro is cheat.
casuals always want something for free.
I got to T4 before I went on holiday with a gs a/s zerker. Lazy warriors can never be Top Warrior thats your problem.
Hey guys I’m new here. I just discovered zerk warrior and killshot, warrior is op.
/thread
“Reworking” AKA nerfing don’t get your hopes high if it says reworking.
not trying to be insulting but that build was trash. getting to t3 was a joke anyone can get there with any build about the same with t4. his whole thing was hey i made this build and i got to t3 so warrior is good lol.
Once I got used to arc divider the melee thing you talk about becomes a non issue. Arc Divider range is ridiculous, also it is easyer to land than killshot, since it will hit targets behind you that your not even targeting. Having an extra evade on GS is as good as having 3 dodges and I couldn’t give up that mobility.
Shield is pretty much mandatory.
My combo pretty much is.
Headbutt—F2—Arc Divider—100b—shield bash—-Evicerate—-throw axe—-chop—swap—-arc divider—-and repeat.
(edited by Warlord.9074)
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.