warrior and we’re the best class” Eugene
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it’s not p2w its b2p and you are playing a limited version for free and are complaining, bcuz the rest of us that started before you had to buy the game to play it unlike you.
that being said the issue is that eletes were not what anet promised. ANET promised them to be builds or extensions of base specs that were supposed to offer diversity and not be stronger than base. Instead they were upgrades.
be lucky you don’t have to buy the game twice like we did.
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lol it’s not meta thats what were trying to tell you. the hammer train meta is dead.
meta is pirate ship.. And if you are roaming in small groups of like 5 there are lots of better choices.
there should be a meme for posters who use metabattle as their talking points.
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Remember that time people knw how to clear condi’s
Conditions were also not spamable like now, and every class didn’t have a lot of CC like now, and torment, and slow didn’t exist. They also didn’t stack like now too lol.
We also didn’t have runes and sigils that made condition durations 100%.
You have to be in zerk mode not just have it traited. so its situational and its bad.
Hammer warrior isn’t really a thing anymore. I mean back in the day Warriors were the only class besides ELE that had CC. Also it was before range damage, condi and CC spaming. Was also before every class had stun a bunch of stun breaks and CC. WvW change too much and I afraid hammer warriors are no longer viable. Last time Hammer warrior was really any good was before the stability changes.
Anyways if that doesn’t change your mind shouts are pretty useless now and warhord got nerfed hard. So the old tactics warrior got nerfed on top of it all.
Make sure you are using fast with range indicator on your targeting settings and you are not using melee assist.
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Make Defiant stance a utility skill, like the rest of warrior stances. Thanks. That should do it.
Removal of bunker amulets, makes condis worst. Less of a Vit buffer and less healing.
Ya people say in competative comps condis are not a thing but you are wrong. Condi Necro is a thing… But lets look at some of the most viable professions right now. Engi, Rev, DH. They all have condi clears but nothing that great. Rev has the least amount of them. Non of these professions survive getting condi bombed especially on glassy specs.
I don’t know I think they should turn defiant stance into a utility slot skill. That might be enough to give warriors an edge.
Ya I realized axes berserk skill is a little disappointing but eviscerate only hits for like a few hundred more damage honestly Ive tested it again and again. Thats why I used the 10% damage trait with the taunt.
Flaming fury can be reflected yes. But ideally if the target is stunned its not be reflected. It also destroys projectles giving you defense to rangers etc.
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Flawed reasoning…Eviscerate is 300 Range…If you are in 300 range Flaming fury will hit any moving target better than evicerate. Also people can dodge evicerate. If people dodge Flaming fury at 300 range they still will be hit with at least or more than half of the fireballs.
Evis is looking weak these days.
https://www.youtube.com/watch?v=7Rbzknvi6_Q
compared to zerker its the same survivability. Compared to marauder it’s definitely less HP.
It’s not true that Eviscerate does more Damage than flaming furry though. Especially if you are run mura. Flaming furry with 100% burning does twice the damage as eviscerate with a mara amulet.
My monitor was too big for 1080. Anyways there is nothing to really see.
Bait out stab and dodges or yolo.
Headbutt > Proc Krait Rune #6 Poison/Torment/Bleeding.
F2 > Enter Berserk Mode > Break stun from Headbutt.
F1 > Sword Burst to the face.
Shield 4 > Spam Shield 4 while channeling F1…It wont Interrupt.
Swap Proc 2nd poison and 3 stack bleed.
F1 GS Burst. (proc King of Fires)
GS # 2 100B
This is 100 to Zero anyone if they don’t break the stun lock.
Thing I learned about sword is it is good at blocking projectiles. Even if you dont hit the target it blocks everything in a Cone in front of you.
Other thing I learned about sword is You can target people behind you and still use the burst skill. So its like you fart flames.
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YA banners were also trash when the game came out and we had 3 separate banner traits. 1 was banner does damage when it casts. It was trash. Did no damage. And we had CD redux and regen both in Tactics line. Shouts were also superior.
The only way to make banners really good would be to turn them into a kit. Like an engi kit but let warriors use it Then the banner u have on your bar u just get that passive effect. You get a hobo sacks thing when its on your bar except it looks like the mist haerals back piece.
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but ya I know rampage is OP, but I prefer a 4 sec stun on a 20 sec CD that fills my adrin over a 180 sec cd. I know how clutch rampage can be though. Somthing u can only get on zerker spec. If I wasn’t running zerker spec ya I would run rampage.
it’s simple the issue with warrior is there is no sustain outside of stances, stances are weak compared to what other classes got so thats why.
stynaces are not our mechanic while they should be stances are Revs mechanic.
sword is the new eviscerate on a viper build. It’s functionally like Zealot’s Defense (guardian skill) Providing your opponent eats all of the burning it hits harder than eviscerate.
https://forum-en.gw2archive.eu/forum/professions/warrior/S-SH-GS-Viper-PVP-Melee-Build/5963757
Video NSFW
https://youtu.be/00cEHvvuL5g
Build
http://gw2skills.net/editor/?vJAQNAseRnMdAdhgVhAOeAElilqADpA0ACAvn2UbsVpHE7yBA-TphAABccIA24IAAwDAwgTAQ+lB4Z/BA
lol the hammer alone is a better kit than, warrior with 3-4 weapons and fast hands.
anet doesn’t think and if they do its wrong.
Created Build in Editor.
King of Fires Hybrid
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Ya here is the thing. Warrior does have good CC. Problem is Condi Spam and damage and blind spam is too high. You really want to get in there and CC but you can’t and if you do you pretty much have to disengage because you cant stay in there.
True shot is OP compared to Kill shot.
True Shot
cast time 3/4 sec
Cannot move
4s CD
Unblockable = yes
kill Shot
Cast time 1 1/4
Cannot move
6 3/4s CD Traited Full Discibline + 30 Adrinaline
Unblockable = With signet of might
30 Adrin = Sgnet of Fury
Warrior has to push 2 signets and has a much longer wind up time, the warrior tell is also more obvious. After that there is no 4s CD it is 20-30 seconds, if we are relying strictly on signets to pull off the skill. If we are not releying at all on signets and only natral adrinaline build up. No unblockable and pretty much at least 10 seconds CD.
The warrior can also not start off with this skill out of combat due to adrin decay.
True shot is OP.
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what if we can just get a keybind so that we can use our other burst without having to swap weapons.
TLDR Keep dreaming.
Dead guy on right is old dev that knew how to program, Dead guy on the left is the New Dev thats laying back to lazy to lift a finger.
ANET give us a reason to use banners. The terrible healing power coefficients and the no cool down Redux isn’t enough.
Bad example of a counter. When the only way for most class to poison is on swap and using a sigil. How do you apply poisen with a sigil that requires you to hit, obviously if it is a block you are not landing a hit. Terrible argument and not at all well thought out.
GS A/S Besrzerker spec with stances and Headbutt is the counter to thiefs but it’s not viable. This one here my season 1 build, can take down any thief but like I said nothing is viable. You just stun the thief then unload burst on them and they die usually instantly. http://gw2skills.net/editor/?vJAQNAR3enMdA1dgVhAehAElilqATpH04yBIFgGQA490mantA-TpBHABB8AAA4IAodZgS2fggDCwAXAAA
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Excellent post.
Nope I have made lots of threads that I have given really good feedback full of ideas and so have others.
Warriors main issues are the functionality of its skills. We saw a little rework of the rifle, thats a positive direction that I would like to see given to all of warriors weapons.
Just having weapon skills with zero utility, that are clunky and only do damage is that kills warriors.
ANET needs to add some stance, healing, evades, other forms of sustain to the weapons themselves in addition to reducing the the cool down of stances themselves and increase the duration. Also adding additional functionality and utility to the stances
themselves.
Shouts need a huge overhaul in functionality similar to what rangers received. Our elites need another look at. Headbutt is great, but Signet of Rage is very lack luster.
Warriors are worst off now than before.
The buffs warriors received did relatively nothing to help them sustain in a burst meta or any meta.
Hard counters such as thief and necros revived buffs to further give them advantage to warriors. Druids are unkillable, and so are Revs and DH. At skilled level.
ANET is so far behind the times that they think giving warriors a little more passive healing would help when other professions were a joke last time warriors had decent healing and shouts the gave them even more healing than we have now.
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Fanboys like caith ignore the fact that esports in the game is a disaster and so is PVP. If it was such a success we wouldn’t be having the discussion and there wouldn’t be an issue.
Balance patches for PVP are in 3 month intervals so it is safe to say ESPORTS and PVP balancing of this game is not a company priority nor is the funding there for it if it was PVP and balancing wouldn’t be a disaster.
200k is a drop in the bucket for a company this large its literally nothing. The company spends way more money on other parts of this game than they have in PVP. Thats the fact, and thats why PVP is terrible and will always be terrible because its never been the main focous of ANET to make it great and it never will be.
Despite what you think that the game is balanced around PVP its not totally balanced around PVP. If it was than PVE viability and WvW viability would never be taken into consideration at all when attempting to balance skills.
You said chain stun not chain CC.
Where on earth did i mention stun?
Even if i take the stun argument, I can bet you 1000 gold right now and I can give other classes that can chain stun.
The point is stun is not the same as soft CC. And Druids/rangers do have plenty of access to stability compared to some other professions, Rangers druids have more. Nice edit by the way. But you can’t edit out your reasoning that their stability is short which is false. Stability only helps vs hard CC like stuns.
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You said chain stun not chain CC.
There were nerfs to the sustain of most bunkers, the tempest, the chrono, yet druid is fundamentally unchanged. A menders or crusader druid has the same playstyle as prepatch. What gives?
Because druid has clear counters?
You can CC him, only 2 sources of stab, 1 is rooted and 1 is an elite.
You can condi bomb the druid too in astral form, AF #2 and Verdant etching is horrible for condition cleanse.
I feel bad for tempest, it had counters too, focus the ds ele and he will melt. Everyone treats the game as 1v1. It should not have been nerfed for DS.
Chronobunkers on the other hand is laughable, 3v1, 2v1, it can hold the point for a long timmme. lots of stab, plus alacrity, plus cleanses..
If you play as a team (even in solo q, but have teammwork with pugs) eles will melt in a 2v1. Druids can be chain CCed in astral form making their mechanic obsolete. I feel bad for ele being nerfed.
This is the biggest load. The only profession that can chain stun anything due to the amount of CC they have access to is a warrior. Were talking long Stuns, knock downs, and etc and of multiples of them… Druid absolutely annihilates a warrior.
The truth is ANET doesn’t even know what they put in their own game, because they don’t play it they rely on tears of players who they usually don’t listen to to tell them There simply just wasn’t enough druid complains so they don’t even know about it.
Defenses inst necessary in PVE. Only viable PVE builds are ZERK and Vipers.
I deleted this post since I double posted but you don’t need defense in PVE so whats your point.
Only way to fix PVP is to spin off it into another game.
Sounds extreme and it will never happen, but thats reality ANET.
You cannot balance PVP as long as your decisions are still influenced by whether or not X class will still be able to PVE.
In long terms spining off GW2 PVP into another company/game is a lot of work but it’s less work than attempting a 100% PVP/PVE skill, sigil, trait split in your current model already told you would be the only way to achieve balance.
BTW ANET stop throwing my threads in the trash just because you don’t like non sugar coated truths about your failures. Most recently about your unnecessary decision to give necros any buffs at all give the impact of all the other changes such as diamond skin nerf and the removal of tank amulets.
Warrior damage despite being in a good place is average compared to any other class with a damage spec amulet.
Any other class has more abilities and stronger abilities to negate damage and sustain in PVP.
Warrior has endure pain and not significantly more HP than other classes because every other amulet also provides Vitality.
Endure pain for 4 secs with a 60 sec CD is not enough damage mitigation to be viable when every other class has mechanics that are better than endure pain in multitudes and can hit just as hard as you and in most cases have free damage because its easy to land their attacks compared to warrior attacks..
warrior can only kill bad players.
It’s funny how all the eles complain when they are still not in as bad place as warriors, even after getting nerfed hard.
pretty sure some classes like warriors could never channel any movment skills while in mid air. And warriors are notorious for having lots of them. If your class could do this before it wasn’t a feature it was a bug.
I’m going to leave game very shorthly. AN did nothing to balance revs, necros, druids, scrappers, DH etc all so very broken.
warrior stil trash.
Rev too strong
Druid too strong
Scrapper too strong
necro too strong
You get the gist.
Maybe they should of asked and listened to feedback from the 1st patch HoT.
Even if they listened to us this time it will be another 3 months before anything happens.
That doesn’t excuse them for not listening to us for the last 3 years.
How many threads of they made like that CDI… How many times have they listened. ZERO.
They didn’t get it right 1st or 2nd time. My bets on next year before its playable.
It is good at blocking projectiles I can’t say much more about it.
AN thought necros were weak and needed buffed.
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