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What’s key is to prevent to dominance of any one meta. A berserker focued group should be as good as any other balanced group.
Why? If a balanced group, which presumably means it has more survivability, is supposed to be as effective as a zerker group, why the heck would anyone wear zerker gear? The point of zerker is risk vs reward. The problem is most of this game lacks risk in fights. However, just making the bosses hit for more or more frequently is just lazy design. Better mechanics like lupi is what is needed imo, but is not what expected.
Lupi is one of the worst bosses in the game
His ranged Attacks have unreliable tells…you can stand out of the aoes and still be hit by Flying projectiles hard to see.
Melee is way more easy
The day the player found a way to solo it, few weeks after anyone could do it….there may be a reason….or suddenly everyone became skilled?
Fixed.
I’m bit jealous that your party didn’t kick you.
—
To be honest, Wethospu said it the best way possible:“People wanting content where Berserker sucks should remember that it needs be so hard that they will cry, not just a river, but a huge ocean.” – Wethospu
I guess it is time to open this up a bit.
People are always going to favor most damaging specs because they cut the run time and give the best profits. Literally only way to stop this is to make content too hard to complete as a dps spec. This either means a gearcheck or a very hard difficulty.
And if they create a very hard difficulty then normal people (most of the guys posting here) won’t be able to complete it, regardless of their spec. And guess what, that means groups really want you to be on par with the meta and stuff actually gets vicious.
I joined today fotm group who were looking for “experienced people (no bers)”. We got to Mossman and they wanted to use a safespot. It was really slow, especially when Mossman was running back and forth. Then Mossman teleported in, gouged and killed everyone (no one dodged).
And that point I just said them “Not impressed” and left.
Omg, evade exploit. Must buff pvt immediately! We must not rest until we can stack enough passive defense to not even look at the screen.
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It was bit amusing last night on fotm. First Mossman, I dance at melee (aggro most of the time) while everyone pew pews at range. Then, Uncategorized with Ettin, same stuff (except permanent aggro).
As if that wasn’t enough Guardian almost got me killed on Ettin. I sometimes eat big hits and then use Defiant Stance to heal up on the next one. Well, Guardian decided to “help” me with Aegis which wasted my heal and left me at ~15% health.
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After thinking about it for a while I would be ok with map exploits as long as everything needs to be done and encounters are not exploited. Though then we really need dungeon specific rules for what is needed for completion.
I’m sorry but…. glancing blows can’t crit.
Let’s assume 100% Critical Chance and +100 Critical Damage. Normally all would crit and you do 2.5X damage. With weakness 50% of time you do normal damage and 50 % of the time half of non-critical damage which results in 0.5*2.5X + 0.5*0.5X = 1.5X.
And that is 1X/2.5X=0.4 so 40% less damage.
What does that even mean
Permanent weakness on players.
No matter what happens your “I play how I want” builds won’t probably be the new meta so people will still keep kicking you. And people using the meta builds will just adapt and use the new meta builds.
I agree that some changes would spicy up the game in a good way. But that’s not what lots of people are asking.
Gear is not the issue.
Nerf stacking by giving boss a cleave with at least 5 target limit.
Buff conditions, implement some kind of condition overflow for PvE.
Maybe do something with reflects (I’m probably biased with Warrior main).
Balance innate survivability by buffing health of low tier and reducing health of high tier.
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Fair enough. More dungeons like this or is this the only one?
Either way, what do you think will happen next? People copy your tactic and all runs end up “withing several seconds”.
I would like hear an example of these amazing splits.
That’s why there are going to be two categories.
That’s why there are going to be two categories.
We don’t even have the community to support one set of rules for records at the moment. What makes you think that introducing more categories of records will do anything but splinter/confuse the record community even more?
So we should just keep exactly same system as before? And somehow expect different results?
Also feel free to explain how map exploits make it more skillful. All exploits I know just skip encounters reducing amount of skill required.
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I think collection of encounter specific rule interpretations would also be good. Like mention that coral can’t be used to kill Ooze or mention that balthazar can bug if not done on purpose.
Would you, or someone else that like to put together a collection of those?
I would prefer not to. Hands full with my guide.
Correct me if I’m wrong here, but nobody from anet has ever said stealth skipping through the door in arah p3 is an exploit. What gives you the authority to say whether or not its an exploit? It seems to me that your forcing your opinion on others for your own benefit.
Since when you needed authority for opinions? Please stop derailing. It is important to have clear rules to avoid interpretations.
I’m not derailing. I’m saying you shouldn’t include something that no anet employee has confirmed to be an exploit in the no exploit rule.
That’s just so naive.
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I think collection of encounter specific rule interpretations would also be good. Like mention that coral can’t be used to kill Ooze or mention that balthazar can bug if not done on purpose.
This community is really ridiculous.
I solo 3 maps on fractal scale 10 and end up with Mai Trin. I practice it enough to solo it quite reliably. Then I invite pugs to give them free daily. We go in and most of them die within 30 seconds. Eventually they all end up dead (facetanking) and Mai is about at 60%. Someone tells me to wipe and then they kick me because I didn’t respond. Oh, and it was all my fault because I went in first before others.
And I thought I was doing them favor as they were carried and also were able to watch how it should be done.
Now when anyone complains about getting kicked by “elitists” you can use this story.
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I really like those changes because then we have runs which represent real world runs and not some arbitrary rule set.
But I think a ruling about FGS should be made because that’s quite popular topic.
Third the gw2dungeons.net. I just wish it had a section for meta builds like in http://gwpvx.gamepedia.com/PvX_wiki . It helps for a quicky search and I don’t have to necro the guides in the forum or stalk everyone’s sig.
This is quite bad channel to give suggestions.
I mentioned it on your other topic but figured you might have missed it. But hopefully they really fix it at some point.
IIRC, when I was new I made my own parties.
Sure, it is a decent map and pretty good on its own. But people rather do something faster and less painful.
Enable autoattack.
Do jerks say “sorry”?
I suggest you take a look at gw2dungeons.net. It’s really exhaustive and provide proper encounter descriptions as well as both general and class-specific strategies.
Thanks for the tip. I will fix it today (can’t pm back because of “punishment”).
Enable autoattack on skill 1. That allows you break it with stuff.
The best solution would be designing encounters around PvP. Instead of a static one enemy have 5 mobile enemies.
A way up to the boat in Arah path 2 was blocked off. This is great, again.
I wouldn’t be so sure about that
At least they tried.
It’s the thought that counts, even if they didn’t block off all the points to the boat.
I was trying to be nice anyway, and then I got a post infracted because I wrote that ArenaNet can’t stand the idea of interacting with the dungeon community since that’s apparently a personal attack towards their staff despite the fact that they moved my thread to
trashcandungeon forum.Actually you didn’t. Personal attacks instantly max out your infractions and give 2 weeks ban.
Reading through most of these threads, it’s not hard to figure out why the sub-forum is being ignored. A huge percentage of the posts are venomous and directly insulting. I feel sorry for any newer players who stop by this forum, simply because they may get the impression that the GW2 community is terrible, which is untrue as a whole. The moderators already have their hands full with cleaning up the nonstop offensive posts.
It’s great that at least you are so friendly and constructive instead of calling everyone terrible or venomous.
“We expect all community members to be respectful of one another and that includes our staff. Do not engage in personal attacks against ArenaNet staff. Please note that abuse of staff members or moderators in forum posts, private messages, or email appeals may result in forum account termination. You have been warned.”
Is the message I got.
Apparently you are more equal than me. Have you bought any gems lately?
A way up to the boat in Arah path 2 was blocked off. This is great, again.
I wouldn’t be so sure about that
At least they tried.
It’s the thought that counts, even if they didn’t block off all the points to the boat.
I was trying to be nice anyway, and then I got a post infracted because I wrote that ArenaNet can’t stand the idea of interacting with the dungeon community since that’s apparently a personal attack towards their staff despite the fact that they moved my thread to
trashcandungeon forum.
Actually you didn’t. Personal attacks instantly max out your infractions and give 2 weeks ban.
Reading through most of these threads, it’s not hard to figure out why the sub-forum is being ignored. A huge percentage of the posts are venomous and directly insulting. I feel sorry for any newer players who stop by this forum, simply because they may get the impression that the GW2 community is terrible, which is untrue as a whole. The moderators already have their hands full with cleaning up the nonstop offensive posts.
It’s great that at least you are so friendly and constructive instead of calling everyone terrible or venomous.
Nice that you got it done!
Have you tried tell them to kill Slick first?
As I can’t create any topics I will come here to derail this one.
It makes me bit sad to see how they implemented new fractals. With level reset I would have expected a real rework with huge amount of challenge and content. Not the reduced version we got.
Instead of having a linear progression where difficulty varies a lot and people can just skip harder parts they should have added a network. Basically there should be 3 variables, base difficulty, instability type and instability strength. For example with 10 base difficulties, 10 instabilities and 5 instability strengths there would be 500 levels which is bit more than current 50.
Also they could create really hard/annoying/gimmicky instabilities because each instability type would be an own path. Difficulty progression has several options. For example completing levels could give fractal experience which would unlock higher base difficulties while stronger instabilities would get simply unlocked by doing a previous level.
Then another idea is to split up levels to maps. So instead of going in and getting random maps you could choose which one you want to play. This would eliminate random/lucky rolls, reduce time investment and allow connecting instabilities to specific maps. As this would create 4th variable merging base difficulty and instability strength might be needed for clarity.
Quick sketch to hopefully illustrate my idea better. Actual implementation would probably be quite different but not going to process it further because I know I’m just wasting my time.
We get that you are very awesome at running the new path (no offense meant) but that doesn’t mean it suddenly becomes"one of the most easiests runs". Every dungeon is extremely easy if you how to deal with the enemies and know the mechanics (if even any).
Added your other videos, too.
0.o
I got infracted for telling Nike thank you…..
He offered learnings and I said thanks.
post deleted and infracted?
wow….
Welcome to Gw2 dungeon forums. Btw that will probably be infracted too.
Sure, just let me report you with a reason “I’m deeply offended”.
If you wish to discuss flood control, yes.
Wait, why did I just get infracted for discussing flood control related forum policies?
No, you were infracted for discussing your infraction. If you wished to discuss flood control only, that’s fair as that is on-topic to the thread. Contesting your infraction is not appropriate.
Point was that long/annoying punishments become really annoying when you can get them really easily (one minor mistake). That example (getting 3600 seconds of floodcontrol with all kind of extra punishment because of one slightly offensive post) was there to just prove my point.
I guess I will get infracted again but how am I supposed to talk about my experiences if I can’t talk about them? And why other people are allowed to talk about their infractions on this topic?
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If you wish to discuss flood control, yes.
Wait, why did I just get infracted for discussing flood control related forum policies?
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Yet PVT-users are able to keep all of their stats. In my opinion that’s the issue.
Except makes your heals weaker.
Except a lvl80 soldier doesn’t become similar to a level 35 defense character. All stats from PVT scale well so you get lots of extra.
Something which really points this out is Banner of Discipline. If you are level 30 on level 30 area you get 15% Critical Damage. If you are level 80 on level 30 area you get maybe 4% Critical Damage.
To be honest, no idea how they could easily fix this without reworks. If they let us keep our Critical Damage the damage difference between 30 and 80 would be much bigger.
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Are you guys sure about Aetherblade? At least on TA I tested them for every possible enemy type.
I would still like to get confirmation about this. I have awkward feeling that way too much guessing was used. Hopefully I’m wrong.
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You can try www.gw2dungeons.net , it should be pretty accurate.
PVT is the best gear for immersion.
You have to admit that it gets old pretty fast when 90% of the videos are about the same encounter.
Despite the common misinformation, warriors do not have infinite health.
Thief: Lots of evades and ability to regenerate endurance through dagger auto + signet, but defensive utility is mostly locked out of DPS trait lines. No stability and low HP pool means mistakes and bad dodges are punished extremely harshly. You will instantly die from attacks that many other classes can scrape by surviving. Verdict: 4/5
—I’m curious how a bad dodge gets punished harshly when you can just dodge again? Also Thief has Infiltrator’s Strike which allows by-passing most of the attacks very easily.
Anyways I agree with Dub. Can you really say some class has a truly hard time?
Miss a kick = dead. Miss a swipe = dead. Of course, good players don’t get kicked or swiped in the first place. But if you double dodge under him in phase 2 a stray projectile can still 1 hit you. Also, missing a dodge on the lifesteal can kill you if you aren’t at 100% hp.
If you get hit by Vicious Slash perhaps that’s the issue. If you can’t handle Mighty Kick/Lupine Blast then wear some PVT-gear. Berserker is not the only option.
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Thief: Lots of evades and ability to regenerate endurance through dagger auto + signet, but defensive utility is mostly locked out of DPS trait lines. No stability and low HP pool means mistakes and bad dodges are punished extremely harshly. You will instantly die from attacks that many other classes can scrape by surviving. Verdict: 4/5
—
I’m curious how a bad dodge gets punished harshly when you can just dodge again? Also Thief has Infiltrator’s Strike which allows by-passing most of the attacks very easily.
Anyways I agree with Dub. Can you really say some class has a truly hard time?
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IIRC, I just ran far away and then slowly bandaged myself.
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Keeping oil controlled becomes an issue when Slick starts shooting two puddles at row (below 75%) and much more often (when enraged). IF you have someone doing random stuff then you will wipe no matter what you do.
If you can get your group to melee that means they are listening which already makes them much better than some guys I have met. Not sure how you are able wipe then though.
Sparki won’t use firestorm until he reaches 75% so he should only use when he is alone. And then it’s really hard to wipe when you can just run and get out of combat very easily.
At least they tried.