It’s closer to a balance of power. There might be a problem if players collude, but a leader system is a guaranteed balance of power.
Further, the issues with kicks seem to be not exclusive to, but centered on some very specific types/styles of dungeon situations, with a special focus on sellers (I suspect it’s because the kick people feel sellers are ‘fair game’, which is pretty crappy on its own) and issues with ‘exclusive’ groups.
What a load of horsekitten. Obviously you know how the exploit works or you wouldn’t have felt the need to say “no idea if that’s important” when the party member died on the way back.
Learn to be a better liar.
Also, if you want to replicate it…why give it more attention. All that does is increase chance of it getting fixed or you getting banned.
Because he wants to replicate it… if it’s not disallowed.
Now it might seem to some of us (no offense to the OP) to be a silly/obvious answer, but he wanted to be sure so he asked.
I almost feel like some folks in here are mad at him for publicizing the bug since it’s (theoretically) more likely to be policed and/or fixed (although not TOO likely) if more people know about it.
Edit: @OP, remove any specific details though, they WILL punish you for posting how to do the bug
They will ban you if you post an LFG “Hey, I’m gonna exploit AC. Come join me.” Or after doing AC, come here and create a topic “Hey, it’s evident that I have exploited. Do you ban me now, Anet?” and ask others “did you guys exploit like me as well? Do you usually do it again without risk?”
Amirite?
Well that’s a pretty off characterization. It’s more
Hey this cool very advantageous thing accidentally happened for me. I have 2 questions:
1) How is this done? It’s a pretty nice advantage
2) If I were to do this intentionally (as compared to when I did it on accident) is it a bannable offense?
We might look askance at the order of the questions but they’re both reasonable.
So you want to exploit but not get caught for exploiting, so you decide to post on the official forums? Okay.
He’s asking if it’s something that will get him in trouble before he pursues it :p
@OP, I wouldn’t try if I were you, but I’m paranoid.
pug under 20 at your own risk. There’s not really much else to say :p
Good news is I see a lot of new people doing them, looks like the dailies are working in encouraging participation.
The semantics angle is like so weird.
TL;DR You are looking a modernize version of guild wars 1. You are going to have to get over it.
The reverse of this, more the OP is looking to roll back GW2 to traditional MMO stuff.
They reused a lot of the rooms and halls (but not all of them), I think.
Gliders just a worse version of flying mount
in Guild Wars 2: Heart of Thorns
Posted by: Windsagio.1340
I get why vents and stuff won’t be available everywhere, but the glider itself could. I jump off of stuff right now that kills me every time. Just having a little parachute to gently float down doesn’t seem that game breaking, and they’ve already done the work. It’s my understanding that it’s not gonna be a mini game type thing but just something where you jump off of something and glide. Could be wrong, and will be seriously disappointed if I am.
They specifically said it triggers anywhere you hit ‘freefall’, which is probably terminal velocity, or a certain amount of fall speed.
I’d presume part of the mastery giving you ‘the ability to ride air currents’ includes updrafts. It’s probalby speed jumps and ups.
That’s worse than any problem we currently have.
You sure about that? I’d say having two people being able to kick anyone out of a party at any given time is far worse. Especially since the kicked party members would not be sure of who started the kick vote and who seconded it, considering that the party chat gets wiped (or at least it did when I played more often) between loading screens.
One bad apple can get the name and shame treatment, whereas these offenders we have today can remain relatively untouched, until they abuse their little trick enough for a GM to notice. This system was awful yesterday and it still is awful today.
Giving leader special powers and protection puts uneven protection on the people participating in the group.
The problem with a ‘leader’ situation is it assumes that the group leader is more trustworthy, or at least has more right to the instance than the rest of the group. Neither of those are terribly reasonable assumptions to make.
The thing is, even with weaker leaders, there were really bad cases of leader-abuse and leader-trolling. The no leader setup sucks for sellers, yeah, just about any leader system that leaves any kick freedom brings us back to the dark days of the leader kicking at the end of the isntance to sell.
That’s worse than any problem we currently have.
I’m just going to be happy they weren’t inspired by NetHack or other roguelikes.
But man, if they could make truly procedurally generated content work for a mMO ><
All we need really is to have a party leader system. Leader can’t be kicked, and majority vote is needed to kick.
No, because then we’re back where we were before. We had a leader system, and they took it out because of the problems.
Everyone seems happy with, familiar with, and totally understanding the term, not sure the problem :p
Don’t worry I"m done with that part now, it’s gonna be up to you guys to bring up the meters from here on out.
(edited by Windsagio.1340)
Who gave themselves the right to make up the stupid name? They’re discovery progression games, or just adventure games, and neither Metroid nor Castlevania were even close to being the first. And even so, what made the genre popular was Zelda, largely because it was the first with a save feature, allowing for exploration without the danger of losing all progression, what previously hindered the exploration of such games behind a poor endurance mode mechanic.
It’s pretty much the accepted term for the concept in the industry ><
If the mastery system makes exploration like a Metroidvania game, I will preorder it.
that’s what they’ve been hinting at. they’ve explicitly referenced zelda and metroid, and “coming to a stop because of a challenge you can’t complete, and later on returning with the tool you need, like a key to a lock”.
Yeah, that’s explicitly and clearly the intent. Seems like a reasoably streamlined version of the content too (notably instead of getting specific unlocks for specific content you’re getting general points for a region and direct which content you want access to next)
Still, intent isn’t execution, we need to see if they pull it off.
I say that because it’s what it is, lol. To my knowledge, there are no other rules it goes against, but if you find some make sure to post here.
Honestly, even if I’m right, it’s lose-lose for me because if I’m right and I keep bugging you about it, and you end up getting suspended because of the discussion on here, then I’m the kitten.
edit: Meaning that I don’t want it on my own conscience if somebody gets himself in trouble.
(edited by Windsagio.1340)
Previous post deleted then.
It has become about whether he’s a liar instead of about his question about the mod though.
Im not sure you know how they taxi people into Wurm. Or atleast how GW2community does it. They get everyone to wp at the same time to find an empty map. Then everyone gets taxi invited on teamspeak. If you arent on teamspeak. You arent getting in. And even then half the people on teamspeak dont get in because it gets filled so quickly (and theres more people on ts than the map can hold). Its hardly the best implementation when people are forced to go through such lengths to complete open world stuff. Especially something that really should be a private instanced raid.
I grant that they taxi a certain number of people in, but that’s partially because they still have to (they need to flood one server to get the empty), and there’s plenty of evidence in this thread of groups that would drop out of the environment entirely. Still that’s why I never wanted to present it as absolutes, but it feeds a trend of haves and have nots and a cultural shift towards exclusivity.
Funny enough none of the ToS points Windsagio posted have anything to do with frifox or my dps meter.
What it goes again is the part where having any soft- or hardware except guild wars 2 reading gw2’s memory is forbidden. Since the dpsmeter reads gw2’s process memory, it’s forbidden. But since the moment you launch gw2 your hardware, os and software of all kinds reads gw’s memory, that’s not really a too valid rule.
In case you launch gw2 – even on a new computer with nothing but os and gw2 installed – you go against that rule.But the whole ruleset is highly irrational anyway, especially now that sweetfx has been approved, violating all and more rules of the dps meter, except for “intentional” level, maybe.
Of course you say that though :p
It’s your account, do what you like with it.
Don’t forget, Triple Headed Wurm has never been completed by a PuG map. As far as I know, it has never come close. That is the closest thing that this game has to a hardcore raid.
You might be thinking, “But it gets completed almost daily in open world.” It does but it gets completed by dedicated guilds and groups who hop maps in order to organize. While there is no such thing as official instanced raids, that’s essentially how it’s being done.
I think instanced raids are the way to go. It’s a great way to let like minded players to play together.
The key difference is that random pug players get into those organized groups, it’s essentially impossible to stop. This is the thing, they get a chance to do it under the aegis of organized groups, there’s always a trickle. If the instances are closed off that chance goes down to effectively 0.
It’s a good compromise in that way, the encounters are hard enough and require enough organization that they can’t just be zerged, but at the same time, with a bit of luck or a bit of asking around there’s always a chance for anyone to get in on it… and as time goes on (as tequatl shows) that knowledge and those skills leak out and it becomes more and more puggable as more and more people edge into the encounter through these organized, yet still public groups.
The OP never explained WHAT he is struggling with the Hammer. I use it with GS and get the best of both. Most hammer guardians I see don’t know how to use the 3 hit auto-attack in conjunction with proper dodging to avoid getting hit a lot due to the slow swing speed. You can time a dodge and NOT interrupt the AA chain. Being able to do that properly is key.
I struggle with most content. I dont usually just use the hammer i also use the greatsword but im also really tired of it being the only option i dont struggle with. Mobs seem to blow through the protection as if it were nothing and i feel like im being hit way too hard even with the permanent protection on.
Jerus hit the most of it, the big thing to consider is that hammer is better the longer the fight and the more the opponents. Combined with a PS warrior, it essentially trivializes all content (well probably 98% of the content), and you’re even shockingly tanky if your group is all hitting your signs so AH pops.
That’s the irony of it, to me, it scales amazingly with larger groups, but on almost all of the content you’re likely to do the enemies die before you get much benefit… if you’re in a good group.
Edit: Since you’re not 80 yet, and still doing world stuff, make sure you have the trait that makes your marks heal you. The protection plus the heals means you can facetank almost everything in the outside world, and do it just with autoattack… well, assuming your gear is reasonable to the level you’re playing.
https://www.guildwars2.com/en/news/reimagining-progression-the-mastery-system/
—Second paragraph under the last image.When you train the Gliding Mastery, however, you’ll have the option to soar freely through the treetops, escape the dangers that await you on the jungle floor, use the air to your advantage in combat against certain foes, and save yourself from accidental death by slipping.
.
I’m guessing that quote means that you can use it in a similar way to how you can use jumping now, to force opponents to repath and to get them out of your way.
The falling thing implies that it’s not just fixed points, in fact I get the impression that they said it would trigger whenever you hit freefall (ie terminal velocity).
Other thing for the OP< I just can’t help but think of this;
Again the meter thing is an aside. I’m (clearly) perfectly willing to go on about it, bu it’s offtopic to something that’s offtopic, too.
I’m still thinking their ‘raid person’ (I think it’s a pretty safe bet that that person is an encounter designer) is creating open world content along the lines of silverwastes, etc and not instanced raids. In fact, if we had a way to do it, I’d bet gold on it.
Limber;
It’s no skin on my nose if they get trouble or not, it’s just a friendly warning to be careful of that kind of stuff.
If we really wanted to test them we’d have them post a public youtube video of them using their tool and draw anets attention to it. I ‘m not suggesting that, and don’t want anyone to do that though, because it’s my understanding that it’s against the rules, and I don’t want anyone to get trouble.
~~~
And that would be my point. Maybe it’s allowed, maybe they let it go if you don’t rub their face in it too much, but it’s at the very least a grey area, and seems pretty clearly against the TOS.
Which is what I said in the first place, I’m not going to yell and scream about you using it, but what inspires people to take any kind of risk with their account talking about using it on the public forum and using it to criticize other players? I just don’t get it.
Only reason they didn’t add dps meter to the game is because they didn’t want players to see how poorly others perform, it creates drama blah blah but it still doesn’t change the fact most of the bosses are designed to be a dps race. Thats why everything is on a timer.
I would also take ToS with a grain of salt since it specifies in there that they can ban you for simply logging on or if they felt like it. Its hard to take any of that seriously even if they can and did that in the past, its not something players should go by as “rules”.
This comes up occasionally on the forums, I’m pretty sure they’ve explicitly stated that DPS meters are verboten. The search tool sucks though so I don’t want to dig through the forums to try to find an example.
And I get what you mean Jerus, Back before the schedule stuff, it was fun going into Harathi and finding it fully controlled by centaurs, starting alone, or with 1 or 2 others, and running it all the way back, picking up allies as you went.
~~~
The place I’d have a serious break with you is that people who don’t know to or just don’t modify their build are still trying, and they’re not really hurting much. There are people who do simply leech (you look on any rock outcropping in SW by the forts and see them, or for that matter hanging out behind the camp at Claw of Jormag). Anyone else is at least trying and I don’t think we should have any beef with them being subpar contributors.
~~~
he custom instances… I’m still just not sure, you might well be right, although if they do it it’ll be part of the guild hall functionality, but I’m just cynical about the use it will get.
— which, I have to admit could well be fine. It doesn’t hurt me if there’s a feature that only .00001% of the game population uses, unless that hurts the texture and flavor of the live world versions of the fights.
Maybe it won’t hurt anything, silverwastes had a huge problem with crypto-elitists getting super angry at the zerg and shouting incorrect strategy information and the less of that the better (not to mention that private servers would probably get the proper information out quickly), but I have to admit that I honestly think it hurts the tone of the game. Anet rightly wants nothing to do with any resemblance of a raid mentality, and private guild server spawns are a definite step in that direction.
I really do find it highly amusing when people talk about something like they know it, but they don’t even have all the facts on hand, nor do they have any solid evidence to back their claims. Why? Because it’s an illusion of knowledge they’re basing their arguments on, and not simply ignorance.
If you can convince me that Dub and frifox’s DPS meters are illegal, I will pay you 5g.
well, it’s pretty well known Arenanet’s position on mods, but here’s the relevant TOS bit;
Use, or provide others with, any “hack,” “cheat,” “exploit” or “mod”;
Use, or provide others with, any service related to the Game, including but not limited to:
any service that interacts with the Software; or
any service that that would change characteristics related to an Account or Character ID, such as increasing the level of a character (a.k.a. power-leveling);
Engage in any activity prohibited under Section 2(f) above;
Knowingly affect the Service, the Game, Content or Software via any bloatware, malware, computer virus, worm, Trojan horse, spyware, adware, crimeware, scareware, rootkit or any other program installed in a way that executable code of any program is scheduled to utilize or utilizes processor cycles during periods of time when such program is not directly or indirectly being used;
I’m sure you’ll give me an argument about how a DPS meter isn’t a ‘mod’, I’m too lazy to do a forum search as well.
Edit: OOH, yeah point of clarity. I meant ‘illegal within the terms of the game’ not ‘illegal as to go to jail’. If thats what you thought I meant, it’s a (somewhat hilarious) miscommunication. It can’t get you sued, but it can get you banned if NCSoft or Anet see fit.
So the point is invalid because the facts shouldn’t be able to be seen?
The point isn’t so much invalid as it is pointless, because all it shows is that arenanets intended design doesn’t correspond with dub’s specific wishes.
They know far better than we do how much raw dps it takes to kill the boss and how the encounter scales and exactly the effects of the various encounter mechanics, and that’s how the encounter is designed. If the point is ‘we don’t like how Arenanet designs living world encounters" I think it’s been made exceptionally clear over and over. They certainly knew these opinions before they built the Silverwastes encounters.
~~~
The fact that the numbers aren’t supposed to be seen is an aside to the already offtopic aside. I just can’t get off of it because it’s so demonstrative of the reasons they didn’t include it. Still, we can drop that part if you want, it really is an only tangientally related issue.
Its more like theres 30 people here and all of them are doing almost nothing to contribute to the progress of the event. A single person is doing 10% of the entire zergs damage. And you wonder why we get frustrated with open world? Harder events fail because of the overwhelming amount of players who scale up events and contribute almost nothing. Do you know how frustrating it is to see bosses like gold and silver fail when i know i can solo them faster than a zerg? Unfortunately the zerg wont allow it and scales it up making it much more likely to fail. The pains of open world and the efficient players. >.<
Its not bragging. Its just pointing out how much of a joke the majority of players are. Ironically they could contribute atleast half of what that 1 person was doing if they just learnt a bit more about the game. They dont even need to switch gear or traits. Just use decent weapons, stack might and use semi decent rotations. But thats obviously too hard for many people. Especially when its a group effort. Is it really so much to ask to expect people to try and contribute in a group event? I really hope for more really unforgiving event timers in HoT. If we cant get decent instanced content maybe we can atleast teach players to contribute more by giving them such a high failure rate that they are forced to make an effort.
(bold mine) they actually moderate these forums really heavily, so it’s hard for me to respond to that without getting in trouble. I’ll leave it with “You saying it’s not that we’re go good, they’re so terrible!!! isn’t much better”
Well that’s assuing his (again illegal) DPS meter is entirely accurate. There’s also a lot of unfortunate misinformation about those fights (especially Plat and Bronze) which makes people do really minimal dps. It does however point out why those tools are so loathesome though, it gets people focusing on the blame game when it’s not relevant. The encounters are designed to largely be dps agnostic it seems to me, it’s more abot knowing the rules
~~
(edited down)
What happens when Ouroboros eats all of its own tail?
So is running the game. And it doesnt make the data any less valid.
It’s more I guess an example of you guys trust that they actually don’t read the forums :p
That aside, I honestly have zero idea what the post in question is supposed to prove. Is he just bragging about his damage? Complaining about ‘bads’? What’s the point?
Reread it.
You have dozens of people doing the output of a dozen.
It’s a general frustration with the open world, where you’re forced to group up with people who simply don’t share your play style and you have NO CHOICE about who you play with in large part to these megaservers which ANet forced on us (which I fully believe was to reduce stress on their side, not really for our benefit)
I can see how you could get that point out of it, although the ‘me and my friends are better than 10 bads each’ attitude tends to muddy the message (which still isn’t terribly applicable to dungeon content).
We’ve talked some about your point before, and I’m still at the ‘not very likely’ camp. Anet has known that a small minority has wanted that for a very long time, and they’ve never shown any signs of wanting to implement it.
I don’t know if it’s technical issues, or social engineering issues (I can see arguments for both), but there’s like no sign they’ll be doing that. To me it’s far more likely that we’ll get new (non-fractal) dungeon content than we’ll get private event servers.
So is running the game. And it doesnt make the data any less valid.
It’s more I guess an example of you guys trust that they actually don’t read the forums :p
That aside, I honestly have zero idea what the post in question is supposed to prove. Is he just bragging about his damage? Complaining about ‘bads’? What’s the point?
Why aren’t you in the general forums if you have nothing to do with dungeons?
The point is ANet forces open world content where 5 people do the job for the other 30 as well which is just utterly frustrating to the part of the playerbase that makes effort towards efficient and goal oriented gameplay which you arent the part of it so its not a surprise you dont even understand a simple post like that.
I play a lot of dungeons, though, people can play and enjoy them without being in your club.
You bring up a good point though, he’s complaining about non-dungeon content being too easy, why is he posting the complaint in the dungeon forum? It seems like a HOT or general forum appropriate complaint to me.
Your style of gameplay doesn’t define the right way to play and doesn’t define the intent of dungeons, or world encounters (which again for some reason he felt the need to bring up) for that matter. Until you guys get that idea worked out, you’re only going to have a hard time.
So is running the game. And it doesnt make the data any less valid.
It’s more I guess an example of you guys trust that they actually don’t read the forums :p
That aside, I honestly have zero idea what the post in question is supposed to prove. Is he just bragging about his damage? Complaining about ‘bads’? What’s the point?
Yet it works in many other MMOs. I don’t see any problems with giving party leader a right to start votekicks.
Except of course the problems that related to them taking away the concept of the party leader :p
Speaking of silverwastes, I was doing one big boss thing (starts with a small orange aoe circle to push melee’s back and instantly follows with a large to pull ranged people in) in a zerg of 35 players. Overall dps was 55k, of which I personally contributed roughly 5k…
36 players doing the dps of 11 properly equipped ones, and the boss still died with like 1:40 on the timer left. Timer should be 1 minute instead of 5 minutes. Or maybe 1:30 for to allow for well equipped bads. But nomad ranging gs mesmers should just not be allowed…that is a disturbing set of numbers.
Man, why do people post things like that? You know any way of accurately tracking DPS is against the TOS.
My guess is that Fractal Mastery will give perks like shorter agony debuffs, reduced instability effects no armor breakage, increased ascended drop rates, increased relic rewards, lower vendor costs, access to new infusions through vendor, and even a ‘pick your own fractal skin if one drops for you’. Or even the ability to select your instances or bosses. With the map selection interface from PvP, they already have the tech in the game.
What I don’t want to see are boring things like +dmg, +hp, etc.
All I care about is a collection of rings. Reward “Skin of Choice” for a complete set, or maybe something else whacky.
Dungeon points primarily effects run sellers, it’s not a notable issue for the general populace.
Gold declaration is codifying run selling, which anet allows but really clearly doesn’t like or want to encourage.
And honestly, if you don’t want the expansion you won’t have to pay for it. That’s always the thing right?
By the broad definittion you guys are using any progression or limitation would be a power creep.
If it works, it will be a very low-impact way to gate content and to let people decide what kind of direction they want to take with their unlocks. It’s a customization track.
I’m curious how you define “very low-impact”
Really sounds like they’re either going to be vertical progression or a gating device. In either case can’t say I’m excited at all about them. My skeptical pessimistic self even wonders if their need to make this means the amount of actual content is quite slim, if they’re spending all those resources to slow us down.
There’s no question that it’s a gating device. It’s also pretty standard practice to phase player access to content, and not just to stretch the amount of content.
There’s a lot of speculation in this talk of course, and a lot of ‘if they implement it well’, but the basic idea holds.
1) It’s low impact because it gates content in the order the player chooses. The player decides what’s most important to them, and can access that quickly.
2) It’s important to force staged access to content because otherwise players will advertently or inadvertently skip content.
3) It’s also important because it’s a guide through the meaning and applications of the content. There’s a very real teaching advantage.
4) Regardless of how large or small the amount of content turns out to be, some obsessive people will burn through it too fast and become bored if it’s not gated in some way. This is true in every game without regard to the size of the expansions.
Gear and level are full vertical progressions. Like I said in the other forum, you can’t play in orr at level 50, and you can’t do a level 34 fractal with 0 AR. You are absolutely excluded from that content (although AR gear is a soft gate, you can access all the maps in the fractal regardless of gear, just not the higher levels and rewards).
This is at its most vertical a series of short branched progressions. It’s not
a→b→c→d→e
it’s
b c d
\ | / \
e < a > f > g
you can choose b,c,d,e, or f immediately from your starting point depending on if you’re interested in crafting a legendary first or getting to that boss first. There might (and likely will) be a g also, which is predicated on multiple branches.
With no progression there’s no progression. This is a LOT more free and a LOT lekittenous than a tradtional 1-way vertical progression.
LMAO! Really? Now you are arguing for the sake of arguing. GG
Well to be fair we don’t actually know exactly what will be locked behind masteries.
Based on what we have heard it all seems to be optional extra stuff as opposed to the “required” story parts.And as such, his argument makes complete sense.
It makes sense but doesnt change the fact that its a bad argument. I said we are not forced to do fractals then he comes back at me by saying youre not forced to go in the jungle. If you think about it you are, if you want to progress in the gw2 story. We also know season 3 of the LW will take place in the jungle.
it’s the same thing, though. just because you refuse to admit and treat it as something different doesn’t change the fact that “if you don’t like this content, don’t do it” doesn’t mean the gating isn’t there.
you’re no more “forced” to play the jungle than you are “forced” to play fractals. it’s content, it’s there, don’t like it? go play the rest of the game.
Can you play in the jungle and experience it fully without being forced to grind Masteries? No. Can you do every fractal without grinding AR? Yes.
By all accounts “GRINDING MASTERIES!” primarily relates to playing the content
As you play you accrue points, and you direct those points towards what you’re most interested in seeing.
It’s much less of a grind than level progression, because you always have the choice of what you want to focus on.
In orr, if you’re too low level for Orr, you can’t do it and you have to level up.
If you have 5 mastery points, you can choose whether to glide more or get better at killing that dinosaur.
The “Grind” is giving you control over your own progression, and there was going to have to be progression of some kind.
They said we will have mastery tracks awarded retroactively. But that still means we have to level up that track to get the abilities required for progress.
From the sound of it, you’ll have points to dump into the track of your choice. If you want to prioritize your old-world points into fractals, you’ll probably be able to push them quite a ways off of basic exploration/etc.
How much of a tradeoff it is is the interesting question.
By the broad definittion you guys are using any progression or limitation would be a power creep.
If it works, it will be a very low-impact way to gate content and to let people decide what kind of direction they want to take with their unlocks. It’s a customization track.
Video evidence doens’t cut it, because almost all situations are open to interpretation.
~~
Also, I’m not sure of the need for this who aside from sellers. I do a fair amount of runs (for someone with a full time job anyways) and just don’t see these purported kick problems that keep getting mentioned.
The mastery syncs add an interesting aspect to the racing aspect too, although somewhat artificial.
Also, if there’s a mastery for a ring collection, that’s almost enough ><
They’re going for a metroidvania feel for the progression.
You can certainlly define it as vertical, in the sense that you need specific unlocks to access specific content, but it’s not a general gear lock.
I wouldn’t call ‘you now have Ice Beam enabled’ vertical progression in metroid, even though you need it for some fights.
Of course there’s a question of whether they can make that progression concept stick, it’s a pretty big jump for MMO’s
Depends on if it’s new PR levels or new fractal instances (at this point, since they keep bringing it up, I suspect both).
The overall feeling I get from HoT reveals is that their instanced content is going to be focused on fractals over dungeons.
I’m wondering if the neo-dailies pushing people into them is actually working?
Master Fractals: Uncover new depths in the Fractals of the Mists to gain powerful new abilities to overcome difficult fractal challenges, garner greater rewards, and unlock more powerful infusions.
So, you can effect your reward track, get special stat boosts for your infusions and, make things easier.
“Uncover new depths” could be shiny flavor text or could mean that they’re finally adding levels.