There already is the unbound guardian in bloodstone fenn and the sloth queen in ember bay, that’s enough of a story mode.
exactly , and pls stop all the raid story mode or raid easy mode threads now its annoying
Yea, right! How dare those filthy casuals demand to see the fluff behind MY raids? Onle l33t people like me are allowed to do so, becouse I need to have sense of achievement at everyone’s expense in muh videagams.
To be honest; for the next expansion, I just have a feeling that we will fight the dragons, but in the end, it’ll be Primordial and Jormag that will kill each other off for us.
I’m pretty sure dragons don’t kill each other, or it would happen long ago. Fighting for resources (mana)? Yes. But no lethal confrontations.
Oh kitten. I was about to waste huge summ of gems…
Gonna wait and stockpile some pimping necro skins now
Tremors aren’t exclusive to Primordus though – every dragon is big enough to cause them. And since now we know dragons can be rather unconventional, like Mordremoth, it can be literally any one of them.
Just because Dev don’t respond doesn’t mean they don’t care. Players love to complain whenever there is a nerf sometimes extremely valid, most times simply hyperbole. I suspect most developers simply learn to tune out the noise.
They don’t care in a way that they have their vision of necro in mind. The result of this vision was fun but unviable state of necro pre-HoT, when you got instantly booted out of every group for picking this class. Reaper made necros awesome again, but then proceeded to get slowly nerfed into class initial state. We aren’t there yet, but it’s pretty one-sided road. Hence the whining.
I assume you have HoT and access to Reaper? What mode do you intend to play?
For openworld, it’s hard to get wrong necro build. Almost all of them are crazy survivable and self-sufficient. Minionmaster with Death Magic and Blood Magic is especially good in that regard.
As for why is it in BM – becouse it always was there, if I remember correctly, long before specialisation patch rewamped entire BM line turning it into something useful
Wrong it was a curses trait before the revamp patch.
Memory check – failed
Its only problem is that it competes with vampiric aura. Otherwise, it’s a perfectly good trait, at least in PVE.
As for why is it in BM – becouse it always was there, if I remember correctly, long before specialisation patch rewamped entire BM line turning it into something useful
Rifle. It’s underused, and I’m a one of few persons in existance who think that mix of necromancy with technology is awesome
Well, considering how many balancing patches other classes have behind their shoulders, with entire traitlines reworked – yea, it’s still in the beta.
Humans I guess? Can’t go wrong with them. Or Norn if you go for more of a death knight style (and want to tolerate some kittenty textures and abominable running).
I also like very much how shouts are voiced on female human, so there’s that. Only thing worth noting – humans do invoke Grenth a lot when summoning minions. Can break some immersion I guess.
If you have unholy sanctuary, why the hell do you trigger shroud manually?
If you trigger shroud manually, why the hell do you have unholy sanctuary?
It’s questionably useful for PVE. 1 bleed per chill is bad joke, and in any group with more than 3 people you won’t be able to pull off RS5-RS4 combo due to unending field overlaps. The only reason it still exists in PVE is becouse there’s nothing better for condi.
Lich is there for skill 4, which summons rats that produce bleeds. Blood is there mostly for quickening thirst, and is often replaced by Death. 3d utility is flexible. The big combos you shouldn’t mess up are CPC-BiP-dagger 4 for transfers and RS5-RS4 for Deathly chill bleed stacking.
As for gear – this one will probably take you over duration cap, but you get the idea )
Speed is there, damage is solid, but requires some windup, and survivability comes from syphons on RS usage, shortCD awesome heal and the fact that you are fully ranged so rarely stand in kitten.
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The idea, at least for PVE, is to use CPC-BiP-Dagger4 combo to get extra damage from BiP self-condis, or stack condis on yourself and use Consume Conditions for extra healing. It’s pretty awesome trait, just not for PVP.
Not counting Reaper, since its both too mandatory and too awesome not to use.
As such – Blood magic. Speed increase and tonn of siphons are just too good for me to pass up.
That’s for power, with good detail and 2 variations. Dulfy guide is also good, if a bit outdated. Metabattle, for a change, offers decent (and exactly the same) condi build.
As for solo – whatever. Above mentioned power works awesome, meta condi works awesome. The one with least possible effort and most safety is minion master though: Death/Blood/Reaper with all minions and Rise shout.
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Valk is only good in organized groups where you can expect the important buffs. Otherwise it’ll fall off fast as you’re going to be lacking crit chance from Decimate (when less than 25 stacks of vuln, which will happen often in PvE when just running around solo), not exactly good access to fury and lack of buffs such as spotter. The funny though is that most organized groups wouldn’t bring a power reaper anyway.
Psss, dude, want some Death Spiral?
Seriously. Between GS3 and WoS any power reaper can instantly pump out 20+ vulnerability out of his kitten when needed, and after some time support it with Spite. Do people actually think when they say such things, or just let Metabattle do it for them? And don’t even get into Unyielding blast or Rending shroud.
And running around. Solo. As necro. Is somehow problematic.
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Condi reaper is very viable. Power is less desired, but still perfectly functional. There are better alternatives, both for raw damage and for team-support, but the only thing stopping you from playing necro in all content available are people with heads in their kitten.
Sadly, such people are very attracted to raiding scene…
You see, Death Sroud is blank, keeping the weapon you had equipped when you turned it on.
Reaper Shroud, however, is a hammer. Completely separate weapon.
It’s for breakbars. Not very good, but better than nothing. Fist flurry is sometimes taken for the same purpose.
It’s regular minion build. Full top line of Death magic, Blood for vampiric aura and transfusion. Quickening thirst becouse it makes every build better :P. Since you don’t have Rise yet, Reaper gonna be pointless for now.
And you can view traits in gw2skills, by the way. Button with 6 angles (how is it called in english :P)
Well, first, as necro you are uniquely capable of soloing most of HoT hero challenges. Each of those give 10 hero points, so your farming will take much less than you probably expect.
This setup allows to easily chew through most of champions with absolutely whatever gear or weapon, while casually mashing AA, Rise and occasionaly doing RS4 to heal minions: http://gw2skills.net/editor/?vRAQBdyQD0UD2VD4tJweDWmGs4PYKsFKNAKABgpHwFoCA
This one is general meta for condi build, ranged and quite effective but with ramp-up time required. Gear is Viper: http://gw2skills.net/editor/?vRAQJArYjc0QzNWdDe3AHOWKGsoAwAIBE3DLiJxpVwMIGA-e
This one is for power, melee only but with very strong survivability. Gear is Valkyrie:
http://gw2skills.net/editor/?vRAQNBhQD7kZToxGslGwmGgeTsgLYQDgAQLIuK+FDjTFhmQVA-e
I thought the point was to be able to switch roles, you essentially get 10 utilities and you can easily switch legends quickly before another fight. But I guess the auto attack thing is true and I know I won’t like that.
Well I guess it’s time to move on thanks everyone.
you make it sound like thief is less of an auto attack
Surprisingly, yes. While damage comes from AA, you need to dodge/evade a lot to simply stay alive, and manage your endurance bar/bounding dodger for damage output. +breakbars. Daredevils make quite a use of their kit.
It’s fully ranged, which is a good thing for some encounters in OW, especially in HoT areas. It’s also much better at dealing with mobile enemies, since it doesn’t rely on wells and nightfall for bulk of damage.
So yea. It’s very good, and the only reasong I stopped using it is becouse I got bored to death with condi playstile )
Kitten, that was over-complicated. I really don’t think that’s how writers of Anet work.
Primordus most likely will be the last one – simply becouse with him entire teleportation network will collapse. Also, becouse he is arguably most powerful dragon, so perfect fit for THE LAST boss.
Deep-see dragon is pretty good candidate to be the next, since he opens a lot of possibilities for new enemies and mechanics (like Mordremoth did). Still, given Anets distaste for udnerwater – not likely.
Jormag is boring. We’ve seen more than enough snow and ice bioms already.
Kralkatorrik opens more or less new biome – desert. He opens quite a lot of story, since we have Glint’s egg on our hands. There’s also a whole kingdom cut off by him. And finally – his desert takes kittenload of space on current map.
I’d say next one will be Kralkatorrik as well.
Oh no, the content that actually requires people to play the game to access. I’ve never seen such atrocity before!!!11
Oh wait. Leveling…
While axe is usable, it’s videly considered to be absolutely terribad. It’s usually GS and/or dagger as main weapon.
All of the Core Tyria HPs aren’t enough to fully unlock elite spec. So, in your place, I’d just power-level to 80, and then go right into HoT to score some of its sweet 10 HPs challenges. After that, get back to exploring )
Edit: sorry, I tend to mess up letter order during typing lately. Hope I fixed it all :P
Only 7 months. Not necro enough
Ask yourself what would be more difficult to fight in hand to hand combat, a shambling zombie or a tyrannosaur?
TBH, equal, becouse no self-respecting zombie should die to something as trivial as mortal weapon wounds. Classy zombie should also regenerate in cases of dismemberment.
Hoelbrak is waaaay lower than 3C. It has ice statues, and that probably means temperature never goes above 0C. As such, minimal temperatures would be roughly around -40-60C, fluctuating to maybe -10-15C during year.
Are you playing necromancer by any chance?
And seriously, with launch of HoT zerker cancer meta started to die away. We have healing builds now, condi is more than viable, and some classes can use non-zerker gear for power to equal effect.
Healing builds are often also running zerker, condi builds use the same mentality (alls stats for damage, none for sustain/survivability).
When you hear about zerker meta, it doesn’t mean specifically berserker and berserker only – assassin, sinister and viper are part of that as well. This doesn’t mean the problem OP brought up is no more – defensive stats are still considered a waste.
Sorry, but you probably missed the actual zerker meta. Meta of “get the kitten out of group noob you don’t have zerker gear go uninstall and die”.
Defensive stats have place in raids, necro and probably some others can play around vitality, and condi is the definition of not-power build, utilizing completely different stats. Are glass cannons more desired? Yes. But it’s nowhere near old cancer-meta, and now we have multiple options for glass cannons.
Are you playing necromancer by any chance?
And seriously, with launch of HoT zerker cancer meta started to die away. We have healing builds now, condi is more than viable, and some classes can use non-zerker gear for power to equal effect. Hell, my current gear is a horrible mess of all the wrong stats, and I never got kicked out of any groups. Just find a better guild who won’t kitten your brain.
Numbers from wiki, since I don’t have Mesmer and my Necro gear is a mess for a moment.
Well of blood total heal: 6640 over 5 seconds, with initial heal of 5,520. With VR (becouse why even bother with wells without it) it’s extra heal of 500, which you get even outside, for 7140 total.
Well of eternity: 7100 in 2 pulses with 3 seconds pause, initial heal of 3230.
Also, WoB is tied to trait that allows it to be casted extra time with some good sinergy. + it can grant protection. Its problem is that other Necro heals are simply better.
Overall, WoE would be even kittenier than WoB if not for alacrity Mesmers stack so much.
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Well, the first suggestion is to use this for build presentation: gw2skills.net/editor
Becouse it’s much easier to use than to describe every trait in 3 lines :P
Edit: kitten link formating :S
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Kitten it, let’s play that game :P
Lich and Flesh Golem for underwater skills!
It does, but Lich and FG still warrant that particular Necro :P
From PVE standpoint:
Strength – absolutely crazy survivability. Between high HP, shroud, pentyful condition removals and wide access to syphons, it’s really hard to die as necro.
Weakness – crappy access to boons. We have might, and that’s about all we can reliably pump out, and only for ourselves.
For solo PVE I usuall don’t switch from condi meta-build. But if kitten gets really hard, like you need to solo some HoT champ for skillpoints, pick Death/Blood/Reaper, slot everything with minions and Rise. Enjoy your AFK-fighting build.
Lol awesome responses, but fear the GUARDIAN RARR.
Charr? More like “meow” then. Poor little kitten :P
Not exactly a real-world situation; power Reaper is middle tier for power builds. Condition damage builds are bottom of the top tier, though I am open to criticism.
Where Necro shines is being able to suck up damage and still be viable in either role.
Necromancer should get more benefits for being what it is – last one downed, an emergency tank, and missing the spike heals…
OP: “Here’s a video evidence showing that Power Necro deals more damage than Condi Necro.”
First Reply: “Oh yeah, Condi Necro deals more damage than Power Necro. I have no evidence.”
2 reasons. Epidemic, which can boost DPS to the sky if there are adds. And rats, aka jagged horrors. The longer the fight, the more of them condi necro will produce, and they stack some insane amounts of bleed.
Both are situational, and second requires healer to take care of your rats, so on paper, power probably can be stronger.
Becouse Bleeds and DC serve different purposes. Chill was “burst” condi, not overly impressive on long periods, but without any ramp-up time, giving out 1k when everything else was sitting at 100 at best. Bleed, is, well, bleed. You cast it, you get something meaningful in return 5-10 seconds later.
Well, that was pretty elegant nerf. Amount of bleeds condi necro can stack in PVE with this is nice. And good riddance to Chill capping on bosses. But in PVP it’s nerf indeed.
Yay! They didn’t kitten it up.
Yea, sorry, guess I’ve overwatched FA recently :P
https://wiki.guildwars2.com/wiki/Ascended_equipment#Changing_attribute_prefix
Still, it’s waaaaay cheaper than to build new ascended from scratch.
It’s quite easy to transmute ascended items if you need to, so problem isn’t that big.
If you play power build, go for Berserker. If you play condi, build whatever and transmute it into Viper – that thing is painful to craft proper way.
If you aren’t sure what to build, I’d suggest to go for Viper – while not min-max, it’s a pretty decent power set on its own.
Or just fix staff and axe
Where’s fun in that? :P
Staff is pretty good for what it does – it’s just not a power weapon. As for axe, Anet said some time ago that as long as it remains non-projectile weapon, they won’t buff it.
Torch will fit way better, with shadow flames. And also some invisibility/spectral distortion and similar abilities. It lurks in the shadows of Death after all
Leave torch for support ES if we ever get one. Currently necro lacks power ranged weapon. That’s either bow or rifle, and rifle is much more awesome :P
Make Cryx technomancers happen!
Curses/Blood/Reaper – scepter&dagger works nice becouse it’s ranged, and with decent self-sustain from RS2,RS4 and Consume Conditions. Whenever you need to solo some heroic points – swap curses for death and take rise+all other minions. Weapon doesn’t matter in this case :P