one way to nerf the regen of ele would be to for example: 15 s cd for EA instead 10
I don’t think this increased CD on EA would affect the typical d/d rotations at all. With Burning Speed/Ring of Fire/Frozen Bust on 15s CDs, the additional on-swap recharge of all off-CD attunements, and good use of Lightning Whip, the typical rotation is already about 15s.
if u watch ppl playing dd u will notice that once the fight gets serious they go in water whenever they can right away, use the heals, get out of water asap to get its cd started, adding 5 s extra to the cd would mean they cant burst heal all the time by jumping in water whenever its rdy, get the heals and jump out asap, they would either need to wait in water or need to wait 5s after water is rdy to get into watter for the dodge heal
shelter can be interrupted by alot of things which will put your 30 sec heal on cd.
mhh ye, not by a lot of things, but sure a lot of stuff, well ye k, my bad..
caps lock hero is old meta
now its !!!!!!!!!!!!!!!!!!! meta
^you can interrupt all of those except for withdraw. mantra cast is ridiculously easy to interrupt. like, ether renewal easy.
unless you’re complaining about not being able to interrupt the passives of heal/resto sigs, which is just ???
u do realise that the passive heals of both signets r incredibly strong
unless u dont pvp, cant blame u then
adding more cd to attunements would be some nerf to d/d ye, but would be a huge nerf for every other non op spec the ele has.
one way to nerf the regen of ele would be to for example: 15 s cd for EA instead 10
so they cant switch + dodge heal right away but, can do it 15 s later, so they cant : whenever water rdy – swap + dodge heal
that could nerf anything not taking 3 in water but going 6 in arcana tho, like some fresh air eles(0 6 0 2 6)
i personally play with 0 6 0 4 4 but i know that some ppl go 6 in arcana and only 2 for water or not water at all
its not a bug, most ppl knew it, its still underwhelming tho (in my opinion at least)
ether evasive arcana too strong or arcana surge too weak, idk..
u do realise that this would make the mesmer op by giving them potentially 6 more traitpts …
It wouldn’t really make Mesmer OP. A good chunk of damage from Mesmer comes from the illusion tree itself (confusion and might on shatter, IC, extra bounce/shatter reset at 50%) so youd lose a good amount of damage if you didn’t go illusion. Mesmers also have been running shatter for 2 years now in competitive tpvp and wvw so why not just give it to them as a class mechanic anyway lol.
we would get a lot of points and compensations elsewhere, opening more options(ofc that would be nice, more buildvariety is always good)
but rly, there must be smth else, cause not having to go 30 into illusions for a shatterspec .. can be broken..
its not about not having to go to illusion tree, the 30 pts u can put elsewhere with a minimal loose (or actually gain dmg , depends) is rly… scary…
u do realise that this would make the mesmer op by giving them potentially 6 more traitpts …
HULKO SMAAAASH!
instant cast heals = cant be interupted = no counterplay = “bad game design” according to anet
mm,
signet of resto
healing signet
withdraw
block heal of guard
mantra heal
heal turret is impossible to interrupt anyway
so idk….
i would rly love to see arcan brilliance getting an instant cast(+usable during other actions)
ofc healsignet would still be better for our dd meta eles so no worrys about them getting op w it, cause the heal itself is terrible for pvp atm (awesome for pve ik..)
just wanted to say dis, was bugging me since they released it
Do you even test skills after you nerf something?
Apparently not, look at the new elite summons, they are totally broken and worthless.
i actually use it in fractals, the water ele, the 15 sec cd on it is neat actually , sure it activates it 5 s later after cast, i just use it whenever its available, does a nice 6 k heal every 20 s (while its up), saved kitten several times
thief hobosacks pls, the bag gets bigger if initiative is full, its gone if initiative is empty, courages hs spam!
adrenaline empty hobosack for war pls, it goes away when adrenaline full
enginner .. oh wait
necro hobosack pls, just make it perma cause why not
guardian hobosack, if he has aegis he also has hobosack!
ranger, a perma bearbackpack , cause why not
mesmer, every illusion itself is a backpack w legs running around!
staff ele is probably more mobile than d/d ele, burning retreat only 20 s cd, and is affected by swiftness, so it probably travels further than rtl, and half the cd…
rtl just feels smoother cause it doesnt get affected by chill or cripple etc(sux if u wrongly tap it during immobile tho, beeing a glassy boxpillow for 2 s…)
I have been playing ele since open beta. During all this time i have played all the other professions for extensive period of time and I gotta say there’s no other profession more op than the ele in this game. We literally excel at everything. Pve, wvw, and spvp are too easy to do awesome on the hands of experienced players. The elementalist doesn’t lack anything on any role, bunker, hybrid, burst, dps, support, you name them and we conquer. The most op aspect the elementalist posses is the ability to have various weapon skills, utilities and traits that counters all type of playstyles with different builds.
P.S: 1v1 is inevitable on spvp/tpvp. No matter how hard you try you will always find yourself 1v1 at some point and your results in there can determine the entire victory for your team.
that one build tho. not ele overall, (i mean pvp)
the meta dd ele is rly too strong, and at fault is the recently buffed celestial amulet and maybe strength runes
its not about dodging the airspike, its about dodging the hard hitting combos
while this is true for the most professions, the super glass cannons in this game (thief, assassins mesmer, etc) can be downed alone by earthquakeblinkstonesplintersattunementswitch23 combo (4+2+3+2+3 = 15k crit without might), provided the ele bothered to stack a little might around the corner first.
s/d ele has up to this date the hardest and fastest hitting combo in this game. luckily it needs very much practice and the ele itself gets so super squishy, or else it would be veryvery OP
in wvw if both go fullglass maybe, and wvw is probably the most unbalanced mode..
and spvp an s/x ele has to stack might if he wants to 1 hit mesmers w fresh air spike alone (air 2 and switching attunement, repeadetly ofc)
anyway, mesmer has probably one of best chances against any kind of ele build due to their nature of beeing able to dmg while in stealth due to phantasms, and ele beeing too glassy if zerker amu
if dd celestial , too boon reliant, shatterspec counters w spammable boon removal, etc
ofc its still a tough fight for a mesmer if both r experienced, just that mesmer has the more chances.
ele needs long time to stack might, after they stacked enuf, they r difficult to beat, its better if u manage beatin em earlier, if not, try resetting the fight maybe?
and no, mesmer is not op
mesmer actually counters dd eles (traditional shatter, weapons dont mather much unless they rly take a rubbish combination)
it counters cause mesmers can spam boon remove like hell, and dd eles rely way too heavily on boons
now that was a funny post but seriously hes that good?
he apparently is best na interrupt mesmer, well ofc there is always that one asian better than someone else, but he might be asian as well! anyway , he is best of the known mesmers.
and i killed 4 enemys at once w a single s/d ele combo so yeeee, ppl should stop stacking in pvp, go back to pve w it!
(was in hotjoin too)
it revives only downed ppl, not dead dead ppl, they rly should change describtion tbh
anyway, u can rez dead npc w it, like in cm when the npc needs to be alive and escort to destroy stuff
cant rez npc in wvw since latest patch
ehm, if u cant make the difference between clone, phantasm and the real mesmer, its totally an l2p issue,
and the invicibility… they got elite, wich is 5 s , but has a 1-2 s cast (easily interrutable), decoy(3 s) and torch 4 (3 s, they sacrifice cc, a proper phantasm, or utility for barely some stealth, so completely useless offhand set) , 2 things every mesmer is gonna have is mass invicibility and decoy, thats 8 s stealth if they chain it, the 5 s is a rly long channel, and 3 s is on a 40 s cd..
and, they cant have clone death traits, pu(dis got nerfed to ground), IP , or CI together in one build
and lol u cant run away from a mesmer… , worst at chasing after necro, i would say its equivalent cause necros got lots of cc and high chill uptime, but its depending on build still , so if u cant run away from a necro or a mesmer, l2run.
an ele wont be able to kill u with just his air swap and air 2… the big dmg comes from (if offhand dagger: earth 4 and fire4+5, air 4) (if focus: reflects, chaining stuns while casting other stuff (air5 and water 5)) phoenix, dragontooth can one hit tiffs if both full glass (need to be chained w a cc)
anyway, the ele whos playing it, unless he is rly skilled, dies more than he kills other stuff most of the times
its not about dodging the airspike, its about dodging the hard hitting combos : one of em is earth 4(w dagger), lightning flash on enemy(the teleport deals dmg), fire 3, swap to air, air 2, air 4
or another one is (my favourite as most enemys dont rly watch out and expect most eles to be dd ) : fire 3, teleport, air , air 2, air 4 , arcan blast/wave (one of those)
here a vid of me doing my fav thingy : https://www.youtube.com/watch?v=7ZeHZUI-UuM
tldr: watch out when enemy ele in fire or earth, the airattuneement+ air 2 is barely smth alone , dont be afraid to pressure.
soo i was just wondering wat kind of vids the ele community enjoys, ehm .. like wich ele spec(fresh air, or dd meta, or smth unique)
pvp/wvw roaming vids
i personally alrdy hate seeing 80% of the dd ele meta as i is so mainstream and always the same stuff etc (k not hate, but its just boring), ofc there are some rly fun ppl out there playing it , and make the vids rly funny
i rly like d/f or s/d builds fitin each other, the burst is always fun to see
anyway was just wondering about ur opinions / stuff u like ~
shortbow is fine tho ….
and the auto atk bleed, it only is bad in pve, in pvp, when the target even slightly, just slightly doesnt look at u ,(like 10 °) it bleeds..
shortbow is probably my fav condi weap, doesnt rly require a buff / rework / nerf
i like my fgs to catch running kittens
i like my tornado when i want to safestomp while ccing enemys around (kinda rng stomp , depends where the downed guy gets cced to, sometimes he gets cced to u, awesome u get stomp, sometimes he gets cced out of ur range (then u r like : ‘fk dis i retire’)
i hate the style of mesmers and im absolutely not going to spend my time playing one lol.
Well tough luck.
But despite what you might be thinking, Mesmers actually have a host of issues and we’re fairly underpowered. Yeah, sure, if people are stupid enough to duel I can sometimes make them (hopefully) quit that. But then, smart people don’t play for duels, they play to win. And theeeeen, I kinda wish I had chosen a better class. :P
we r not underpowered actually, we r perfectly fine..
I play warrior in tPvP, and the other day I got wrecked by a guardian that had me on lock down. He/she kept me blind by constantly re-applying it, and they were using a sword. They also cc’d me all over the place. Anyone know how/what build could have done this? I’m very interested..
1 point in 2nd line , then f1
sword 2, low cd blind
gs 3 blind
gs5 is the cc
focus 4 blind
i am just curious of halting strike procs b4 the stun or after the stun? and does daze count as stun on sigils/runes?
Ah my stalker fans…seriuosly guys maybe seek some professional help.
my mom did let me test myself at a hospital, i am fine.
/bigbang theory
i didnt get ur ps tbh
but , u can just block ppl u think who r annoying , clearly they didnt play the game for long, or only played 1 or 2 proffessions, and got no idea howother proffessions work
(or he is trolling)
Link isn’t working for me.
OP got infracted because of this post? wft?
Inb4 infracted for discussing infractions
infractception
Are there really that many Medi Guards being used in either PvP? I can’t really say that I personally encounter than very often and generally I’m the only one in the game. Medi Guard also has a ton of risk/reward involved considering popping one thing at the wrong time or too early=death. They can generally beat many builds 1v1 but in a team fight that effectiveness drops off pretty fast.
As for bunker Guards…they aren’t supposed to die to 1 player
medi guarts cant rly do much after blowing their cds for burst, like scepter eles, and medi guards cant disengage either
barely some ppl play it in s or t que
also it has rly low sustain, the reliable immunitys are his heal and elite, and neither of em allow em to do smth while casting
(edited by Wyrden.4713)
Really? A Thief complaing about Guard? Thief is my hardest match as Guard. They just jumps out of combat whenever they want.
The Mesmer pull is a lot more annoying than Guards.
If 5 Human got pull by a Guardian and got NUKE in one spot then I need to move to another planet.
Agreed. I’m still trying to understand this ramdom QQ.
actually medi guard counters thief.. but w/e
why r all of ur posts qq posts? (@op)
sry if its unrelated to topic, oh wait nvm..
Lol i will never understand where people make up these statistics. Medi guard will definitely defeat any glass build if the opponent player is not knowledgable enough. A medi guard will never defeat my burst d/d, s/d or sf Ele. They can be kited easily and their burst can be avoided just as easy. Get familiar with their damaging combos and pay very close attention to avoid or counter them. They are easy but annoying in terms of how long a solo encounter against them can last if they are good players even if your damage is high.
well medi guards win mostly if the enemy doesnt see it coming due to the 1200 teleport, they can hide behind wall waiting for focus 5 to be rdy, then teleport without LoS working
its like using stealth, (aka hiding by using terrain) then backstabbing someone ..
when u know they are there its easy if u know what to dodge
No man, just no…
Warrior will take at least 10 second to kill you even with its best dps
A single rapid fire wont take out a player youl need more damage then that
Fear spam necro deals dot damage if you got some condi cleanse youl likely break the hell out of him anywayAgainst that its realy called pop stability or dodge the signet.
cough ‘evisc’ cough
clearly u didnt play the game for a long time:
one shotting builds vs glaassy stuff:
fresh air ele: hey i even got a vid of me! http://youtu.be/7ZeHZUI-UuM
sd engi
shattermes
mace /gs war (takes some time to charge adrenaline + hit mace + 100b tho)
evisc war
a lot of thief builds , mostly backstab ones tho (dagger mh)
saw one crazy gs ranger build one time in hotjoin, stacking might, then using his gs2 w all utilitys to do 10-14 k dmg on glasses (his jaguar was hitting for 6-7 k during its stealth time)
lb ranger rapidfire if using all utilitys
medi guards
lich necros (idk , didnt pvp much since patch, but lich didnt get nerfed w its power no?)
i probably forgot several stuff, but anyway, thats my list for now..
The shield is our defensive yet offensive weapon, we can only use this weapon in our offhand (no double shield madness, sorry) and therefore only give us two skills.
nooooOOOOoooo
quaggan sad.
thif counters mesmer worse than guard counters thief…
not true, mesmer vs thief is who got bit more luck and who caught whom off guard, mesmer while doesn’t ahve 100% chance to kill thief still has very good chance to do so
thief vs guard is impossible
saw countless thiefs outplaying guards, thief can win against guards still
same stuff~
thif counters mesmer worse than guard counters thief…
medi guard counters 90% of every glassy build/proffession
its like thief vs mesmer
u can still beat them if u dodge their main atks tho, and burst em down , most guards open with focus 5, switch to gs, (if gs / x /f ) , use gs2, teleport to u w their utility, and instakill u if u dont dodge that, focus 5 does pretty much dmg, so make sure u dodge that (it explodes in 2-4 s, u can check their effects to see coutdown)
Okay basically I want to something that can heal myself and party members.
I was wondering if there’s any other weapon aside from staff that can achieve this (or even better)Staff is your best bet, mate. Drop down water fields and then blast them with the heal skill that’s a combo finisher (forgot the name), or any combo finisher for that matter. If you put healing stats into your build and take that new water grandmaster trait, you’ll be a healing machine.
arcan brilliance
u were saying that necro got ’tons’of reliable condi removal, dagger 4 and staff 4 need targets…
I agree with you,tho,those skills you mentioned,without mentioning feast on condition heal skill,gives you more than just clear conditions,much more.On the other hand,same mesmer situation,they have that skill called Arcane thivery,a kitten utility?,which necro have every 8s? on weapons slot skill and even stronger(all conds are transfered instead of just 3).give me that and we done.The boon steal is really subpar to the 8s cd? staff #4.Not to mention how buggy is AT.Next up is kitten colldown Null-Field it is a nice skill that I agree,better than necro staff #4 in group play. but when you solo roam it is just not reliable cause of the condi spam.
in other hand u got pretty high incombat mobility, stealth, tons of interrupts, tons of ways to avoid dmg taken, good sustained ranged dmg(gs), mediocore condi cleansee if u want to( menders purity, or mantra of resolve (or both), nullfield) , etc..
they r both different proffessions good at different stuff..
And necro have 3 health pools and fears.
Comparing now different mechanics,is pointless.Every proffesion need to have a way dealing condition spam.If not, the class is broken.Now I dont say mesmer have no way to deal conditions,it dosnt have enough ways to do so.Simple tweak should fix that problem.And you just got my point EXCATLY.You just said some things that can never be together,you have 3 ute spots,you want null field and resolve,which leaves you one thing,blink or decoy(most of the cases is those two)somtimes portal and somtimes mantra of distraction.
so it is either we have stealth or mobility or inturpt,not all those 3.I play with no condi cleanse at all,in pvp and wvw,and I have all the things you mentioned part of the cond cleanse.Should I spec for cond cleanse? I will lose all of them.And sure,you can still get like s/s and have one inturpt,or get torch and have 1 steatlh skill or why not lets us be sw/sw-sw/t or what ever,and have both stealth and inturpt on WITH cond cleanses!
But then you lose the other thing you said,sustained range dmg(gs) and less mobility and defense(staff)While necros have all in one package(fears,sustain range dmg ,3 health pools and superior condi cleanse and above all,they dont need to tweak the build for it.)
that 2 healthpool argument is the worst. did u ever play necro? this argument is just soo invalid… play a necro and u will notice why..
+ cant u just take blink, mantra, decoy or blink mantra portal? is it that difficult? if u dont wanna die to condis, get better at avoiding getting hit… and fyi, this game isnt balanced around 1v1, everything in this game tells u that its AT LEAST balanced around 2v2 or more.
this game isnt just a solo game(u can solo if u want, u just gonna have a harder time).
u were saying that necro got ’tons’of reliable condi removal, dagger 4 and staff 4 need targets…
I agree with you,tho,those skills you mentioned,without mentioning feast on condition heal skill,gives you more than just clear conditions,much more.On the other hand,same mesmer situation,they have that skill called Arcane thivery,a kitten utility?,which necro have every 8s? on weapons slot skill and even stronger(all conds are transfered instead of just 3).give me that and we done.The boon steal is really subpar to the 8s cd? staff #4.Not to mention how buggy is AT.Next up is kitten colldown Null-Field it is a nice skill that I agree,better than necro staff #4 in group play. but when you solo roam it is just not reliable cause of the condi spam.
in other hand u got pretty high incombat mobility, stealth, tons of interrupts, tons of ways to avoid dmg taken, good sustained ranged dmg(gs), mediocore condi cleansee if u want to( menders purity, or mantra of resolve (or both), nullfield) , etc..
they r both different proffessions good at different stuff..
You missed three things:
I doubt it, but let’s see what you think I missed.
1.About elem,master and minor trait in water gives you cond-free elem /o\+ most use 1-2 cantrips which gives regen->cond removal ute.
Ok, so a master and minor trait in water you say? So….cantrip mastery and…cleansing wave perhaps? Those two traits aren’t going to do anything. Instead, you need the trait to grant regen when using a cantrip, and then lastly the grandmaster trait to remove a condition when gaining regeneration. So to have a ‘condition free ele’, they’re forced to take 3 specific traits in water AND specific utilities. Not so easy is it?
If you took mender’s purity, mantra mastery, condition removal mantra, heal mantra, and pDisenchanter, you’ll be a ‘condition free mesmer’….and that takes less traits than it does for ele!
2.thieves shadow embrace->it makes every stealth skill a condi removal,the 3 sec is not important,everytime thief is gone to stealth,he lose condition,the shadow refugee with it is a huge condi removal skill,and add shadowstep with 3 condi clear,that is one condi free thief dont you think?
No, I don’t think so.
Shadowstep is on a 60 second cooldown. It’s a panic button, one that thief can use in an emergency that clears some conditions. It’s not a normal condition removal skill.
Shadow Refuge is a massively powerful defense skill with or without the trait for condition removal.
Yes, the trait means that every stealth removes conditions…1 condition. 2 conditions if the thief lets it last the full duration and is traited deep into shadow arts. As I said earlier, this is a slowly sustained condition removal. It does absolutely nothing against condition burst. Applying just 3 conditions forces the thief to stay in stealth for 6 seconds. That’s a long time for a couple of removals, especially if they’re ticking hard.
Overall, you’re wrong.
3. The most important thing you missed,is that I’ve wrote,RELIABLE,which means,skills and/or traits that actually do somthing effectively and not destroying half build for it.
No, I haven’t missed this at all.
Mender’s purity is massively reliable. Even with our longest cooldown heal (not counting the signet as it sucks) it provides 2 removals every 20 seconds, which is quite strong. Simply taking the mantra boosts that to 8 every 20 seconds, which is incredibly strong and reliable.
The removal mantra is another 4 removals ever 20 seconds (untraited even), that’s very strong and reliable.
The pDisenchanter is an enormous amount of removal and boon stripping on a very low cooldown…extremely strong and reliable.
Shattered conditions is an incredibly strong trait if you build around having those 30 points in inspiration to remove conditions (similar to how eles are forced 30 points into water…). As long as you’re not horrible at shatter play, it’s a highly reliable trait.
I’ll say it again: Mesmers have access to many strong and reliable traits and utilities, that often require the same or even less investment as other classes. You just don’t want to take them, and that’s a problem that you’ll just have to deal with.
Pyro,wtf…since when projectile depended thing is reliable?! not Image and certainly not dischanter.
How can you say that in order to be a cond free mesmer you need less speccing than ele..you just said it yourself you get all ute on cond removal that does only cond removal while elm cond removals bring alot more to the table rather than just cond removal.I played thief 2nd to mesmer(about 1.5k hours) and im happy to say that shadow embrace trait just anti condi heavier specs.I can kill with it the meta p/d thief at ease,so is condimancers you just c&d to clear it pretty much easly.Shadowstep is escape,but escape from what? sure it is escapes from dmg spike,but when you are overwhelm with conditions,you will do that escape for this purpose.Im not saying that this skill is amazing condi removal,it just add up to what I have already said before.
In conclusion,to my understandings,you say that elem are less able to condi cleanse than mesmers,and mesmers shouldnt get small buff to condi cleanse?
u were saying that necro got ’tons’of reliable condi removal, dagger 4 and staff 4 need targets…
impressive.. /15 char
Gokil’s statement above is good advice. Izerk is a must dodge. The swirling winds can block the warlock (staff) or duelist (pistol). In all honesty the shatters are fairly easy to dodge bc it’s when all the clones start to run at you. Just care about the daze and mind wrack. True mesmers usually run 2-3 stunbreaks so use your cc ‘s to force these and act upon them. Know that blurred frenzy is a 2 and half second evade and distortion is 4 seconds (with illusionary persona). Mesmers, like thieves, are extremely vulnerable from immobilization. Lately, after the recent update to earth signet (made it essentially pin down), I use it a lot now and it helps extensively with landing bursts to anyone.
All in all, mesmer, like ranger, is one class you always want to stay close to. Don’t let them range you at all. Push in close but be sure to dodge or block iwave on gs bc then they can set up for a nice shatter. Other than this advice, the best thing you can do is roll a mesmer and see for yourself how they operate. I’ve played one extensively over the years besides ele and I can honestly say they are a fairly easy class to figure out.
if mesmer has a staff, immob is nothing
and i dont think immob is painful for thief tbh
You missed three things:
I doubt it, but let’s see what you think I missed.
1.About elem,master and minor trait in water gives you cond-free elem /o\+ most use 1-2 cantrips which gives regen->cond removal ute.
Ok, so a master and minor trait in water you say? So….cantrip mastery and…cleansing wave perhaps? Those two traits aren’t going to do anything. Instead, you need the trait to grant regen when using a cantrip, and then lastly the grandmaster trait to remove a condition when gaining regeneration. So to have a ‘condition free ele’, they’re forced to take 3 specific traits in water AND specific utilities. Not so easy is it?
If you took mender’s purity, mantra mastery, condition removal mantra, heal mantra, and pDisenchanter, you’ll be a ‘condition free mesmer’….and that takes less traits than it does for ele!
2.thieves shadow embrace->it makes every stealth skill a condi removal,the 3 sec is not important,everytime thief is gone to stealth,he lose condition,the shadow refugee with it is a huge condi removal skill,and add shadowstep with 3 condi clear,that is one condi free thief dont you think?
No, I don’t think so.
Shadowstep is on a 60 second cooldown. It’s a panic button, one that thief can use in an emergency that clears some conditions. It’s not a normal condition removal skill.
Shadow Refuge is a massively powerful defense skill with or without the trait for condition removal.
Yes, the trait means that every stealth removes conditions…1 condition. 2 conditions if the thief lets it last the full duration and is traited deep into shadow arts. As I said earlier, this is a slowly sustained condition removal. It does absolutely nothing against condition burst. Applying just 3 conditions forces the thief to stay in stealth for 6 seconds. That’s a long time for a couple of removals, especially if they’re ticking hard.
Overall, you’re wrong.
3. The most important thing you missed,is that I’ve wrote,RELIABLE,which means,skills and/or traits that actually do somthing effectively and not destroying half build for it.
No, I haven’t missed this at all.
Mender’s purity is massively reliable. Even with our longest cooldown heal (not counting the signet as it sucks) it provides 2 removals every 20 seconds, which is quite strong. Simply taking the mantra boosts that to 8 every 20 seconds, which is incredibly strong and reliable.
The removal mantra is another 4 removals ever 20 seconds (untraited even), that’s very strong and reliable.
The pDisenchanter is an enormous amount of removal and boon stripping on a very low cooldown…extremely strong and reliable.
Shattered conditions is an incredibly strong trait if you build around having those 30 points in inspiration to remove conditions (similar to how eles are forced 30 points into water…). As long as you’re not horrible at shatter play, it’s a highly reliable trait.
I’ll say it again: Mesmers have access to many strong and reliable traits and utilities, that often require the same or even less investment as other classes. You just don’t want to take them, and that’s a problem that you’ll just have to deal with.
pdisenchanter isnt rly reliable tbh.. its just like necros removals, requires enemy to get hit
I don’t even know where to begin to describe what’s all wrong in this post, there’s just so much wrong with it, but let me give the most important reason: skills that are completely useless depending on what class you fight are a no go in this game. Or are you actually implying that it has those on top of their current effects? Because then you get overpowered skills and that is also not a good idea.
but that was the logic anet followed: something is underused, let’s slap hardcounter effect on it
someone on reddit made an awesome condi build(ye condi) w traps and trapper runes, and it worked pretty well(yes condi ik, still)
its something!
and the engineer thing about explosions affecting himself would be too op u know..
that trapper build may work in wvw duels but that’s about it
and engi putting thief into 6 sec revealed is not OP~the engi sacrifices too much for that 6 sec unrevealed
and thief wouldn’t if he took traps?
not as much as the thief does, i am someone who plays everything , not just engi, i play tiff either
each utility slot is as much if not more precious as a weapon for the engi, not just a single utility due to their class mechanic, most ppl even sacrifice any stunbreaks, cause they just cant take them into their build
engi without kits is unplayable (pvp or small scale roaming (thats what i do most)) idk about other gamemodes
thats also the reason why condi removal of engis is so weak
I play some self made signet + invuln + reflection build with staff and condi dmg. It works greatly against hambows, some thieves and engis and especially ranger. Rapid fire is suicide <3
post build pls, curios, may make me want to start playing mesmer again
