A small heal on the freaking elite skill that you’ll most likely get to pop only once during a fight because of the long cooldown now suddenly makes mediguards OP?
Impressive!
the heal is barely something, i think the cd reduction is a great buff tho
so as i am reaching lvl 80 (i had another ranger but deleted it long ago, playing ranger as human kind of felt clunky, did same on my engi, rerolled both to asura) i would like to ask for a bit help~
i got inspired by trapper builds after hearing trapper runes, ofc i immideatly bought and crafted 6 trapper runes, now ofc i dont know how to build it up, i would like to use the regen heal (the over 10 s time) fire trap, ice trap, lightning reflexes, entangle
i also got a pretty fair idea of how to put together the traits
but i am lost at gears, what kind of gears / gearmix should i get? rabid? do we need the crit? dire? is the vitality necessary? apotheecary? could the healing be useful or does it scale bad?
if someone could help out, that would be great
ppl go cry about it cause medi guards are extremely strong at 1v1 , especially if ppl dont know how to avoid it, and most of the ones who cry about it dont know how to avoid it
but the game is not balanced around 1v1, and medi guards die too easily in group fights.
whats the pvp heal fix..
you couldn’t interrupt players in downed state from healing (bandage) by attacking them like it was before the patch
i c, kty
think about the cows, they are starving, in queensdale, we r doing all we can entertaining em! hurry up!
whats the pvp heal fix..
s/x works fine, staff works fine, d/x works fine.
ele is more than just viable , just higher skill ceiling, (besides d/d cele meta, thats just faceroll, or it feels like at least)
can confirm, same w bullscharge, both wont hit if the enemy moves a little bit (even in normal speed w/o swiftness or smth)
i dont think anyone besides those who have under 50 hrs playtime got difficultys making the difference between a clone and the real mesmer , so who cares
finally we gonna see less tiffs
even with 100%boon uptime its 6 s, way too low, they should make it 5-6 s
2/10 troll
only the summoning ones
k a dev answered in structured pvp forums
its so that when u have the one guy u want to interact with targetted, and hold one of the mouse buttons down, it apparently doesnt show stomp/rez
its a bug, fixed soon
they should buff duration to 5 s
same in pvp
/15charr
not even usable on ur own ally… disappointment
someone else noticed that the focus category in tp is called foci?
maybe they were calling focus foci all the time and did thatby mistake
Do not test your nerves and waste your time on an Ele, it is simply not worth it.
sry, but ele is viable, and way more than viable, in every aspect of the game, with several builds, in common to 4-5 other proffessions..
if u mean the fgs nerf, it never was supposed to work that way, and even without , we provide highest dmg in game, mightstacks, ah and dmg is aoe as well(for pve)
we provide best or 2nd best support in zergs(wvw)
we can do everything in pvp(w d/d meta spec, its the most annoying thing to fight from all of the viable builds,for most of the ppl)
ah and the tooltip is kind of buggy, it shows all at once, and the screen just isnt big enuf
their abilitys r unusable out of combat, they instantly go in a 3 s cd as if u interrupted it
edit: nvm just saw ‘combat only’
(edited by Wyrden.4713)
This is a L2P issue. Its high risk, hi reward, very skill based.
I’d agree on the first 2, but not the 3rd. It’s really not all that skillful to press 1-3 and the occasional gale + dragon’s tooth. It isn’t brain dead but its not skillful either.
If you get hit by gale and dragons tooth, then its an L2P issue. Dragon tooth is probably the longest animation next to churning earth. I mean if you don’t see a big red thing about to fall on you and can’t react in that amount of time, then I have no comment. So many things you can do to counter it, block, blind, invuln, dodge, teleport out… I mean get creative with it.
I didn’t say the combo was op, I’m saying the rotation is pretty straightforward and therefore not very skillful. You use swirling winds during projectiles, obsidian flesh to avoid burst or wait out a cooldown to recover, magnetic wave against projectiles or for a little condi cleanse, etc.
Getting hit by dragons tooth is entirely a L2P issue I agree, however gale isn’t a projectile or some obvious particle effect incoming, its a swing of the arms and a knockdown at your location from a distance. Dragon’s tooth can be avoided all day but gale is much more tricky to do so which is why the cooldown is rather long.
gale is a long cast w the caster putting hands in front for 0.5 s, its easy to avoid
u may say ‘its not easy to see coz ele has so many skills’
well u see what the ele is attuned as, and just watch animations..
This is a L2P issue. Its high risk, hi reward, very skill based.
I’d agree on the first 2, but not the 3rd. It’s really not all that skillful to press 1-3 and the occasional gale + dragon’s tooth. It isn’t brain dead but its not skillful either.
doing that against ppl who dont know how it works ye, like op
Imho Deep freeze isn’t that much of a problem, its similar to thief venom. What I am more concerned about is Ice storm which allows two players to literally obliterate a cap point in a matter of seconds (Ice storm covers the whole point and there are two Ice bows per ele).
Guess what, if your job is to bunk at a point and try to not be decaped, chances are on those very tiny nods, Ele can get very close to you and their member can soft CC/hard CC you then deep freeze then use this Ice Storm Combo to kill you very quickly ^^.
Plus it doesn’t has to be Ele who’s actually using the bow, a mesmer or guardian or theif can do the job too while blinking near you.Honestly, just because it’s hard to land doesn’t justify the OHKO element in a team fight. If Deep Freeze is ok to do OHKO if it lands because it’s hard to land, how about making kill shot does 30k fixed damage then? It’s so obvious and hard to land right?
Elixer f is harder to land than Deep Freeze, so it should cause 10 secs immobilize that’re unremovable from condition clear right?Mao doesn’t even come close because you can still dodge or run away while transformed, and also has super long CD. Deep Freeze is only 30 cd, and each Ele can have 2 Ice bow summoned every 60 seconds.
PS: For those who said Deep Freeze is not a threat, I wonder if they do Team Q on a regular base. In hotjoin it sure isn’t an issue due to everyone trying to be as noob as they can. (Triple cap at empty node, 2 people chasing a running foe, etc) Sure not many team can utilize this combo because true cooperative team and skillful Eles are kinda rare, but if they do show up, it’ll be a hell lots of trouble.
ur teammate could help maybe as well? this game isnt balanced around 1vx at all..
inb4:
’hello frands! first world rank anet dev here!
since thread went offtopic dis much we will now close it!
wahoo bye frands! ’
ahhh i never considered rank up chests, just thought about track rewards, mybad
elite venom of thiefs used to work the same way
u-u-uu just messed it up
Are you stammering because your teeth are chattering due to the DEEP FREEZE?
cant be , i still got over 90% health and ya know wat dat means!
Hai everybody! Doctor Nick here! I’m just joining in with the mimicry! I don’t know where spleens come from!
Also the Frost Bow is far too clunky! The only way Deep Freeze is useful is for keeping fish fresh!
Bye everybody!
u-u-uu just messed it up
the trick of of guards is, that they teleport to you, use WW and smite condition and deal heavy dmg, they burst u down.
My bro invented that off guard build with bullet punch and i know that the best way to counter med guards is CC and…RANDOM DODGES
it sounds awful but when he rages, then because a ranger random dodges and the whole burst (a burst u cant really predict cause of teleport and such) is wasted.
Then the guard has a problem, his burst is on cd for 30-40s. He goes on sustain.
When u got it to survive his burst with enough hp YOU need to make more pressure than him. Med guards gain their survivability from engaging with their meds (2K heal each med – after patch the elite too). They are walking targets when they have everything on cd and average guards do that.
In short:
- use cripple, chill, immob – guards have bad mobility, u hurt them a lot when they cant get to you
- try to random dodge the burst or survive it with prot and weak
- most guards enter the fight with the burst, when they are close enough they port and start the combo.
. i think 6 in WS and NM is the best way to counter them hard. its a bit skillless coz semi bunker but it works quite good against them
nope random dodges r… too random(sounds weird ye)
anyway every guard w gs will use the teleport after precasting gs2, its an obvious thing
if they run hammer they either precast hammer 2 or 5, on 5 they suddenly stay still, then teleport to u and lock u in there, hammer 2 is straight forward damage, but barely some medi guards run hammer
u can watch the animations and time the dodge..
edit: well it might be difficult to most ppl, as i either roam all day or sit in dueling arenas and duel all the time, barely doing smth else so i m pretty used to it..
against medi guards, most use either scepter or sword mh, focus offhand , and gs
u need to avoid gs2, easy to read right before they cast it, and u need to avoid the skill 5 of focus , avoiding those 2 skills will mean he wasted all of his ‘instant’ burst, and can only do overtime continious damage
ofc the meditation wich cures 1 condi and damages deals a lot dmg, but thats not rly avoidable so i wont mention it(its instant and i rly dont know exactly when guards use it, its as well in a 15 s cd)
anyway if u avoid those 2 said skills above they would have wasted focus 5 (45 s cd), teleport medi (40 s cd) , and a 10 s or so gs2 cd
the focus 5 is pretty important to dodge tho, it can hit up to 20 k if he is a troll and uses focus 5, offensive tome + teleport(like meteornado or wellbombing w lichform)
barely someone does that cause the other elite is way more valuable, anyway thats it
I play warrior, but ok. And when did AI suddenly become so strong? Like I’m 583% sure that’s where most of the complaints about ranger go to, the pet, the AI. A minion mancer has no stun breaks, no condi cleanse and is an easy opponent. “Unblockable marks”, you need to put at least 4 points in death magic to get that, and it really isn’t that good of a trait either. So yes, I said it before and I shall say it again, if you are a warrior having trouble with a condi necro, adapt and learn to play.
Ai has always been a bane in this game (Mesmer is a prime example of a easy to profit class). As it is a free projectile block, extra damage, and a target hazard. Why wasn’t mm necromancer a problem early on you ask? Because their minions were broken for well over 1 year before anet decided to actually admit there was a problem with them (not attacking at all in most cases).
Choose to remain blind and go with the gaggle of this community if you wish, but I will say this: There are no more decent players left in this game. The best you will get is average as evidence by all the horrible lazy passive builds being played by the “pros” in the tournaments. You more than likely believe the Warrior is OP (as does 90% of these community for no other reason than a lot of people play them) which is also absurd when most other classes far outshine them in damage and defense and two for mobility (and only 2 for mobility if the Warrior chooses to completely kitten himself with a horrible sword/x — greatsword build).
And yes, in sPvP on point fighting with greater marks is amazing (because if you are not fighting on point, then you are wrong).
playing a mesmer is more difficult than u think
i am talking about the only viable build, wich isnt even actually viable much, wich is shatter..
Hello guys,
is it viable/good/amazing to use focus as off-hand for the 0/0/2/6/6 celestial build? I’ve only heard about D/F builds for PvE so far. From the top of my head I cant see anything that would screw up the regular D/D mechanics. I was playing with the idea of switching my off-hand dagger to focus when the enemy team setup requires so. (If you need extra projectile defense: earth&air #4, or if you get spiked a lot earth #5 and so on… Water #5 is nice too, but hard to land in a 1v1.)
thx
p.s.: Not to mention the surprise-effects it causes in those who are too used to fighting D/D and Sc/F eles.
yep u can use it, focus adds more support due to air 4, wich is awesome in teamfights and locks out a lot of ppl, especially lich necros get annoyed by it, they literally just wasted a 180 s elite! (most necros will still spam 1(experienced it a lot) , smart ones either close lich form asap or use the mark skills or the push back of chill while ur air 4 is up, any way, it can disable lich form for 7s , wich is huge considering lich gets nerfed to 20 s)
power longbow sniping rangers either, most ranged stuff literally
(i just mentioned air 4 coz unexperienced ppl always waste it along the way cause’it looks awesome’, other skills should be pbvious )
i guess i went off topic and said stuff thats obvious,and u probably knew about it, sry bout that
anyway, u can use focus w the standard build, u just loose a lot of offensive power tho, and mightstacking could get more difficult cause its not a ring anymore
different proffessions, different mechanic, its same w guardian, so pls.
Laurals are not a terrible way to get money, but the could be better used for ascended trinkets IMO. But if you strictly PvP, then why not? But as a PvP player, you don’t really need gold so….
bad argument, pvp players want skins too, so they can fabolously slaughter off the enemys
Before you argue to me that: “Deep Freeze has an obvious animation and long cast time, so you should learn to dodge it”, in a team fight situation, it’s simply an One Hit KO skill to any classes that didn’t bring instant activate invulnerable. (elixer S, mist form, etc)
5 seconds that you can do absolutely nothing: no moving, no casting, no self defense unless it’s instant activation, can’t break stun out of it, stability doesn’t work unless precast. Basically if you fight any remotely cooperative team who actually calls target, when this skill lands, you’re down, simple as that.
You can say: “learn to dodge”, but when you’re actually being focused fire, there’s a high chance your opponent immobilize or stun you before they actually land Deep Freeze on you, so basically when an ice bow ele ganks you with his other members, you can barely resist such combo. The cooldown of Ice bow is not that long either.
I think this skill need abit of tune down, like making it a 3 seconds frozen solid, and make it stun breakable to add some counter-play.
u can reflect it, its hilarious if it happens
anyway, yaknow, an ele is giving an utility slot for it, need to cast it(they r so glassy, especially casting it in teamfights is like suicide, cause even a bunker ele cant can drop like a fly if he stays still, eles defences r about active defences, only a pretty good positioned ele would dare using frostbow 5, same arguments could be made for example warrior stances, what can u do if he has stances up and stays on points? unlike other damage mitigators it doesnt prevent capture point, and u cant do anything for 5-8 s
(edited by Wyrden.4713)
I am talking about the crafting mat chests. My character level is level 80, but I seem to be getting only lower tier mats.
as lvl 80 u should mostly get t5 matts, idk if uget t4, and a rare chance for t6
Just a quick question about the reward tracks.
I’ve noticed I’ve been getting kitten mats from the reward chests in PVP. Do the level of mats dropped from these chests depend on your PvP rank? (I’m only at 17 I think) or should it be according to you characters level? (Level 80).
Thanks!
if u mean the kind of chest u get, that depends on reward track, the stuff in the chest depends on ur charackter lvl with the char u open them with
^-this guy.
Anyway, like i said, fresh air (6 in air) is ok, lack of animation isn’t. And that goes for every lack of animation in game that’s bragging about animation based gameplay.
try to touch the ele, with touch i literally mean it, they die instantly
thats why i barely ever see scepter eles in tournaments, d/d is way more forgiving, way more flexible, etc
OP Warrior kiting skills
hmmm you serious ?
well he isnt wrong, warrior is insane at running away, but thats not kiting, thats just running away…
Ha you make me laugh, no I don’t do hammer or bow I’m not kitten warrior… I’m not crying either you see any tears on that post I don’t think so. Just my opinion on how I see things. Yes that extra bar line its pretty annoying just saying.. too bottom lulz good one! Easy class? bc all other class do what shoot and run yeah that takes lot of pro skills….
You think that you have to go hambow to run hammer? You can run hammer with many other weapon sets. It’s the sign of a good player who can tweak their playstyle and build to adapt to a situation. You’re probably going up against a condi necro with no condi cleanse and wondering why you are losing. And yes, warrior is very easy to play, so I suggest you practice on the npc necro in heart of the mists before entering another arena if you think war is actually challenging to play.
First of all I don’t like to use bow or hammer in pvp, there is no real challenge fighting like that. I have shouts and Berserk Stands, my points is if there is another way, warrior can use all skill we have to cleanse our self for real short amount of time while necros can put condi every sec. Now I’m not saying take that away from them, all I would love for warrior have at least one skill that can last longer than 8sec or that the skill can reload faster than 1min. Drop the kitten attitude and quit been all kitten about necros , btw you can keep the npc necro I already got my Champ Legio title
well according to that ‘there is no challenge without these’
now that u dont take those u start loosing to condis, now , ‘m!@#$% conditions!’
k.
Dagger w3, earth 4 and 5 are blast finishers. That’s 3.
Oh. I’m sorry. You’re right. Dagger off hand has both Earthquake and Churning Earth. Where are you getting the third one?
Oh! Do you mean Frozen Burst on Dagger main in Water Attunement?
earth 3 on mh dagger is a leap finisher
https://www.youtube.com/user/Choxie808
he streams either (he also plays tohou, not only gw2 tho)
he is pretty awesome, uses small tricks all the time that new players would love to see etc
he mostly roams in wvw
probably one of best gw2 streamers actually, he talks w viewers often either
I think Earthen Blast is a bit underwhelming and the blast finisher could be added to that. But if that’s too much, it could replace the damage and cripple on swap or it could be added to one of the master trait options or replace a current option.
By the way, Lostwingman, your response seemed a bit condescending.
earth is awesome, it offers on dagger
> control, can be used to set up combos
> an insanely strong atk, can be used to bluff a full charge, interrupt it, burst the enemyboth blast finishers
focus
> 4s invulnerability, selfexplaining
> 3 s reflect, 3 condi cleans, cripple, neat instant dmg if u r zerkermh dagger
>auto atk is underwhelming, but most of our auto atks are
>aoe atk, applys cripple, destroys projectyles, nice dmg, bleeds
> immobalise + gap closer > leap finisherscepter
> auto atk.. i got mixed feelings about that one
> skill 2 is awesome, can deal 700 each dmg(x5)(in pvp w zerker amu), nice toughness boost
>dust devil is a nice blind to have, and goes thro several ppl, ofc some may say its underwhelming, but alongside w air 3, its a nice chainblind, and both r in short cdi dont play staff at all, but i guess its pretty cool, it has an unlimited target knockdown thingy, a blast finisher, if u manage to pin ur enemy on it(it is actually easy, saw tons of ppl doing it) it deals awesome dmg, 5 s instant reflect, selfexplanationary, a nice immobalize wich goes through ppl
so tell me, how underhwelming is earth..
I said Earthen Blast not the entire Earth Attunement. It’s a single minor trait in the master section of Earth Attunement.
o well , my bad, anyway, earth attunement is awesome, doesnt rly need a buff (not for pvp at least)
I think Earthen Blast is a bit underwhelming and the blast finisher could be added to that. But if that’s too much, it could replace the damage and cripple on swap or it could be added to one of the master trait options or replace a current option.
By the way, Lostwingman, your response seemed a bit condescending.
earth is awesome, it offers on dagger
> control, can be used to set up combos
> an insanely strong atk, can be used to bluff a full charge, interrupt it, burst the enemy
both blast finishers
focus
> 4s invulnerability, selfexplaining
> 3 s reflect, 3 condi cleans, cripple, neat instant dmg if u r zerker
mh dagger
>auto atk is underwhelming, but most of our auto atks are
>aoe atk, applys cripple, destroys projectyles, nice dmg, bleeds
> immobalise + gap closer > leap finisher
scepter
> auto atk.. i got mixed feelings about that one
> skill 2 is awesome, can deal 700 each dmg(x5)(in pvp w zerker amu), nice toughness boost
>dust devil is a nice blind to have, and goes thro several ppl, ofc some may say its underwhelming, but alongside w air 3, its a nice chainblind, and both r in short cd
i dont play staff at all, but i guess its pretty cool, it has an unlimited target knockdown thingy, a blast finisher, if u manage to pin ur enemy on it(it is actually easy, saw tons of ppl doing it) it deals awesome dmg, 5 s instant reflect, selfexplanationary, a nice immobalize wich goes through ppl
so tell me, how underhwelming is earth..
i-i-i-i’m so sorry! i ju-just touched my keyboard..
i can see from ur previous messages that u play ranger op
anyway, as ranger u can equip a gs, sw/ x and lightning reflex as utility, to be nearly as mobile as war, u get around 1200 leap from sword 2, wich is on around 5-7 s cd, and 1200 range from gs3 , lightning reflexes is around 600-700 range, and all (idk about lightning reflex) are affected by swiftness
ofc war is awesome and better w mobility but so is ranger, now u may say, but thatweapset for ranger is useless!’ no its not, its pretty strong actually
its so that warriors gs, sw/warhorn is useless, warhorn is a full utility box like thingy, sword is a pure condi weap, gs is a pure power weap.
try again, i dont even play ranger or war…
watch me handle conditions using -40condi food, dogged march, cleansing ire.
Everyone can handle conditions. Unless you suck.That doesn’t look like a condi mesmer to me……lol….
its probably a celestial mesmer, celestial mesmers use power weapons, and let passive clone death traits do the conditions, anyway, the mesmer wasnt that good, he camped his gs in meele all the time, didnt rly dodge properly, hell he didnt even use sword 2 defensively properly
