It’s not exactly a fix for it but if there’s one server that’s awfully overpowered you can ask the other server to make truce and join forces to gank that server.
But that’s reality, how can you ignore it. And you are correct, you are going nowhere if you are both trying to create an environment suited for massive amounts of players and to have restrictive rules in this environment. That’d not fly. You will lose first M in “MMO” pretty quickly.
It’s one of those things like lag. It’s reality but I’d we built every mechanism around people having lag, the game would t have a dodge or interrupt mechanic to start with.
You can see the dragons everywhere. Both the Claw and Shatteree can be seen flying overhead commanding their armies until you take them down. And I think there’s enough Risen in the game.
The problem is that the LS went on a complete tangent and decided a crazy salad would be the perfect antagonist and just forgot about the dragons.
Rasaaaaaaaaaaaaasaaaaids. I’m like a zombie at the moment craving for that.
And a deeper sense of character progression. Where did those regular new skills go?
I havn’t been a game where people actually gave a kitten about player housing. Everyone is just too busy massacring stuff for loot to stand on a virtual box.
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I don’t like krait. They are one of the more annoying mobs to fight. So I was not very excited about the last update and don’t care much about the upcoming one. That’s fine, as it leaves me more time to do other stuff I haven’t had time for.
What I am looking forward to is Wintersday, and I really hope the devs learned from Halloween that they can’t just repeat a bunch of old content for us to be satisfied. They need to add new stuff. And no ridiculous grinds please.
I actually hope they just recycle last year’s wintersday completely. It gives them more time to work on perm content (hopefully) and there’s a lot of new players who never had the chance to do it last year, and a lot if old vets who wants to do it again.
I still care about the actual content but I try to on purposely avoid the plot. I get a genuine sense of nausea whenever I see Scarlet or hear her voice.
The commander’s job is to command, that’s why they’re called commanders. You don’t need to follow them but that’s what they’re there for.
You can’t factor troll commanders into the design because otherwise we would get nowhere.
Not stuff like WC where there’s a huge focus on heroes but something akin to Age of Empires, but with the troops being real players.
Capturing each point on the map gives the captor benefits like resources and the ability to research into and produce equipment and abilities (Charr Tanks, megalasers, Aether-enforced gates etc)
For example, capturing a certain keep (say, an abandoned Inquest lab) on the map would allow you to research into creating portable WPs, which once built and deployed, will last a certain number of uses before expiring.
Research will take time to complete and requires resources gained from holding resource points to create. You can only create equipment and abilities if you hold the related capture point and research are reset when you lost that point.
Only commanders can decide where to allocate resources (to aid with trolling prevention)
The benefits if such a system would be that it incentivises a server to defend a keep and splits up zergs. It would also add a deeper sense of macromanagement of man power, and introduce a new aspect of resource management to the game.
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I think Skyhammer is fine as it is. Capturing it expends valuable man resources and it doesn’t count towards points, so it’s supposed to compensate this by giving the captor a significant edge in the fight.
It’s also very dodgable. There’s a huge warning before it hits. What it dies in the game is really screws up the enemy’s battle flow.
I don’t really see how stealth is a joke. It’s what thieves are supposed to do and havn’t done in most MMOs.
There’s plenty of ways to counter stealth, especially the thieves who just charge straight at you.
What I really want to know is how does the thought process for creating content flow.
I mean, what led you guys to create Scarlet as the main antagonist golf the game despite the game’s main plot is about the Elder Dragons, and that there’s already been a lot if concept art drawn for them?
^ I agree. You can’t make a MMO an eSport without wrecking the core content. They should’ve at least kept PvE and PvP separate so us PvEers don’t get dragged into all this PvP-related nonsense which we don’t give a kitten about.
Dungeons aren’t a problem, you can easily find a group for every dungeon apart from CM (because that’s just a pain in the face). Unless of course you want to go min-max your income which would end up with you doing the same thing over and over in any game.
The problem also isn’t them not releasing enough substantial content. We got enough content in th past year to construct several new dungeons and maybe a new exploitable area.
So what’s the problem you ask? They keep taking stuff away.
Try Rift. I downloaded it about a week ago and have been enjoying it very much. There is literally at least 50x more to do in Rift than in GW2…. I’ve been doing PvP and getting rewards for PvE, I’ve been exploring the world while questing, and I’ve been enjoying the guild features that GW2 should’ve had at the beginning of its existence.
Yes some of these people have played this game probably over 3k hours and are bored, but you have played rift week and you still have lot’s of thing to do there.
That may be true, but I can tell you that once I hit level 60, I’ll be playing Rift for 1 to 2 years…. that’s how much there is to do.
Well, look at how long Rift has been around compared to GW2.
Not sure expansions would help. Expansions take a whole year or more to develop and frankly, It’s worth about 2 months if entertainment at most.
I’m more convinced turning to a traditional content release concept rather doing this episodic thing would be better for GW2. The instances with Roxx and Braham, Scarlet’s playhouse etc could have been triggered after one finishes their living story as the next chapters so people can do them at their own pace and experience a personalized story. Doing it that way would allow for things like recognition from NPC’s or slight alterations based on our characters past choices.
Meanwhile the Molten Facility or Aetherblade retreat would have been better as new permanent dungeons, with explorable paths as well as their own rewards and armor.
In my opinion a game just shouldn’t try be a TV show.
I’m not sure the two need to be mutually exclusive. What if every X amount of time that seemed reasonable, the story simply kept being expanded in the way you’re discussing rather than be released in one big chunk?
But if you’re not up to that point in the story arc, you can play it when ever you get there.
I think a good existing model we can look at is RuneScape’s. They do weekly releases but those releases are more like bits of an expansion rather than the temporary stuff we get. This way the players are entertained and, along with the use of teasers, the world is constantly being added to and feels alive, whilst no one misses out on content.
It’s nothing innovative but it does the job quite well. Or at least i can assume it is since they’ve been up for 12 years and still have a healthy sub number.
I’m getting to that point. It’s actually this lack of a ‘grind’ that’s making me bored.
We need more ways to progress our characters than just gear. More traits and skills, or a whole mechanic altogether that takes time. We got given everything too easily.
I wish us light and heavies got some trenchcoats. A black trenchcoat with a GS would be kitten as heck. Just too bad ranger GS is pretty terrible.
There isn’t really an end zone. I guess Arah, fractals and TA Aetherpath are your ‘end-game’ content.
The game’s focus us still mostly on spreading content everywhere and letting you do whatever you want.
Personally, I would not bother with LS zerg events unless you REALLY want the meta reward, because you probably won’t like them, and the plot at the moment is not even worth batting an eyelid at.
An alliance between Abbadon and Menzies…. hmm
There is so uh potential for cheesy names. Diabolical Duo (cringe).
Saying Tequatl is just a “stack and DPS!” boss is like saying most WoW bosses are “spread out and DPS!” bosses…
If you just stacked and DPS’d Teq, you will lose. Every time.
So you’re telling me, after Teq is stunned, that people don’t stack and DPS race him down? I said “in the end” for a reason.
And WoW bosses have a thing called mechanics. It makes fights more interesting.
He gets stunned because he just got shot by an Asuran megalaser. Otherwise what’s the point of protecting the megalaser?
Hylek Cannons
Fingers
Waves
Dragging you down into the water
Scales
Etc etc
I count those as mechanics. They are simple mechanics but, given that even with such simple mechanics the boss is practically undefeated in the open world where he was designed for, I cant imagine what happens wig he had actual raid mechanics.
Besides, the focus of the encounter isn’t on difficult mechanics which people will have to wipe over and over again to learn, that would make no sense for an open world boss. The focus is on arranging yourselves into organised battalions, you know, like in an actual large scale conflict.
There are exceptions of varying degrees but point stands the majority of PvE content is pretty simple.
It’s also very imbalanced, PvE doesn’t encourage taking a decent variety of professions right now. Which is sort of to be expected when they homogenized buffs into only a few boons and got rid of the “trinity”. It’s one thing to not need a tank, another not to really need any defensive /healing geared/traited players whatsoever.
The fact that you don’t need a diverse variety of classes is intentional. Do you want the ‘LFM Raid, no DPSers’ situation back again?
There should be roles but those roles should be fulfillable with any class. We are starting too see more of that.
^
Seriously, I want to know.
Why in the heck is all of this stuff temporary? Replayability is the lifeblood of these kinds of games. Mini-quests and holiday festivals are expected to be temporal, but when the main storyline stops being something you have access to…what the heck is the point? The LS is slowly but surely eclipsing the PS in terms of relevance…and it’s 100% temporary?
I just don’t get it. A “living, breathing world” is great, but at least, at least, make it something you can revisit.
Because they are trying to mimic the living world. To make their world feel alive.
You’re every day life is your main story…. do your events last forever? Do you have a birthday party every day? Do you watch your child being born repeatedly, day after day (I’d feel so sorry for that woman). Conversely would you want to have to relive the planes flying into the twin towers, and then watch those towers fall every day? Since, not all events are necessarily ‘happy’ moments.
We do not live in an unending, never changing loop. We cannot ‘revisit’ our pasts, except in memory. From my understanding, this is the goal ANet is striving for. To create a ‘living’ world, similar to the real world. As such, events will come and go. Some should leave behind significant changes…some should leave behind subtle changes. All should leave some memory with the player.
Have they achieved this goal yet? No, they have lots of work to do.
Are they getting there? Little by little, I feel.
Could we use some type of historian? Sure.
Just as we have books, and videos, etc to help us remember in the real world, I could easily see something similar in the game. Manuscripts written by priory scholars, npcs we could talk to to trigger cut scenes or dialog to fill us in on what’s happened.
But why would you want to mimic the real world? Does taking away content which people would love to repeat really make the gane more interesting?
There’s a lot of bosses which requires co-ordination of different degrees. Certainly not on WoW’s level (yet).
For example, if anyone screws up their roles on the first and last bosses in Aetherpath, prepare yourselves for HP circle emptying.
Yes. Elite skills in this game are mostly far from Elite.
The only Elite skills which I would consider Elite are TW and Warbanner.
If this is another one of those ‘I hate GW2 threads’ we have several on this page.
I think where the failure is lies in the rewards. You don’t get nowhere near enough rewards for doing DEs compared to other things, because karma is not very useful. Also, doing something extremely short and simple like killing a champion gives the same if not more rewards than a long DE like escorting someone, so no one does the escorts.
We agree, this is something we’ve been discussing a lot lately and working on some various answers for, but I’m curious:
What rewards would you like to see from rewards? Would they be different when you’re leveling up than when you’re level 80? What would motivate you to want to go around the world playing as many different events as possible, rather than the same 4-5 over and over again?
Some of the fun challenges we are currently solving, but it’s great to hear peoples thoughts on this subject as well.
Karma is pretty useless right now unless you want a temple set or are going after a legendary. Other than that, it is useless. Suggestion: Make karma more useful.
GW2 is littered with too many currencies and reward types.
-Gold
-Gems
-Different dungeon tokens for every dungeon
-Karma
-Laurels
-Globs of Ecto
-Guild Commendations
-Badge of Honor
-Skill points
-Fractal relics
-Fractal pristine relics
-Guild InfluenceDid I miss any? Point is: You need to reduce the amount of currency you have, and make Karma a universal currency. And make Karma universally available from literally anything you do in game.
Doesn’t necessarily fix the issue at hand, but its a start.
Funny thing was, this was highlighted as a key thing that they’re looking into removing/cutting down. A few months later though, I’m still seeing currencies being introduced.
Sure they may not be permanent like laurels and fractal relics, but hell, they’re not at all improving on the “too many currencies” issue.
Because there’s a need for it. Imagine if you can get Arah armour with AC tokens. Why would anyone run Arah then, when it’s so much harder that any multiplicative reward would have to be blown out of proportion?
I think where the failure is lies in the rewards. You don’t get nowhere near enough rewards for doing DEs compared to other things, because karma is not very useful. Also, doing something extremely short and simple like killing a champion gives the same if not more rewards than a long DE like escorting someone, so no one does the escorts.
We agree, this is something we’ve been discussing a lot lately and working on some various answers for, but I’m curious:
What rewards would you like to see from rewards? Would they be different when you’re leveling up than when you’re level 80? What would motivate you to want to go around the world playing as many different events as possible, rather than the same 4-5 over and over again?
Some of the fun challenges we are currently solving, but it’s great to hear peoples thoughts on this subject as well.
I got a few ideas.
1. (you might be planning this already) make each dynamic event give you a number of event tokens based on their length and difficulty. E.G champ event would give no tokens because it’s very short and you got bags as a reward already.
You can’t get tokens from the same event more than once a day.
The tokens as used to purchase new Ascended materials for Ascended armours, amongst other useful items like special skins, unique sigils, or perhaps convience items like a reusable item which allows you to use it to gain Swiftness outside of combat and WvW. A vast number of tokens can even be used to purchase Ascebded weapon boxes.
Bit whatever the other rewards are, it should be tiered I think. There would be a low tier requiring relatively few tokens for those who want a quick payout, and a higher tier of rewards requiring a lot of tokens for those who likes having long-term goals.
2. Give DEs their own unique rewards. Each DE would drop a chest at its conclusion for all those who participated, depending on which zone you did the event in, the content would be different. Each type if chest has its own unique rewards.
You can’t get a chest twice from the same event twice a day and there’s a limit to how many chests you can obtain per day per zone.
3. Make Karma more useful, such as allowing you to purchase ascended materials and crafting material bags.
I don’t think it would be good to change the rewards for 80s and under-80s, as it can promote the player to rush to max level like you see in most other MMOs.
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It’s more a matter of finishing what we started, implementing what we’ve already designed, and setting the game up for the next arc…
Why couldn’t the design team have this attitude when they attempted and failed to expand on the event system?
I swear it seems like they barely even tried…
Hi Conncept,
Can you provide some more details please in order to add more value to the discussion. Can you explain what you mean by attempted and failed to expand on the event system? Where do you think we failed and what do you see as success?
Chris
I think where the failure is lies in the rewards. You don’t get nowhere near enough rewards for doing DEs compared to other things, because karma is not very useful. Also, doing something extremely short and simple like killing a champion gives the same if not more rewards than a long DE like escorting someone, so no one does the escorts.
Theres also a POI called the Tower if Nightmares so ….
Because it wouldn’t make a very good game.
It’s like asking why Bowser has a self destruct mechanism inside his castle or why didn’t the authorities in Gotham just electric chair the Joker.
Or equivalently, why didn’t we just nuke the whole of Orr? You couldve done ut, considering thats how it sank to the bottom of the sea in the first place. That’d kill all the risen and out hero would’ve never needed to go on his adventure.
(edited by Xae Isareth.1364)
Heres a reason why you don’t see MMOs being eSports. Look at what games top the list of eSports: FPSs, MOBAs and fighters, then look at what they have in common. They ate all very easy to balance. FPSs don’t really need much balancing to begin with, and both MOBAs and fighters have a very small skillset per character to sort out.
In a MMO there’s up to hundreds of skills and countless builds you need to balance and what you end up with is basically an impossible task. You can never really balance a MMO up to the level needed for an eSport without killing its grow or diversity.
I bet the idea to remove the wonderful dual-class system from GW1 was to do with trying to make the game eSport worthy. I’d say abandon the eSport idea and just focus on what people actually play games for : fun.
You see, there would have been a lot of ‘new’ experiences if they actually kept everything they created in the game. We got AR, MF, SAB, Mad Descent, Queen’s and a whole lot more of interesting content in the past year, more than an expandion’s worth. But reasons beyond a mere mortal like me, they took it all out.
You’re not supposed to have everything. You’re supposed to pick and choose what’s supposed to be appropriate for each encounter.
Although personally, I think signets should go in their own slots, as having a skill which is often there to not be activated is a boring concept.
Then why all the catering to the people that play so much and not to the ones that play 5 hours a week? Why the ascended stuff, if those people burn through it anyway? Why the achievement rewards?
Can you please tell me what in this game requires legendary or ascended gear?
Can you please tell me why I would play the game and not try to get legendary or ascended gear?
Or to put it another way Getting a legendary or ascended gear requires getting a legendary or ascended gear. That’s why it’s there. To be gotten.
Let’s turn the question around. Would it make things better if they just gave you them when you hit 80?
They were made to be long term goals for the ‘hardcore’ crowd. By making them short-term goals you just destroyed the entire point of their existence.
… so get over it, efftard.
I do not have to get over it. The game is fine for me. I just tend to look beyond the egoistic lines of my own interests and try to see the bigger picture.
I see the flaws that will arise if you play below a certain level. I see the reasons behind people in a guild no longer logging in.
I don’t say the game is dying. I just say, the game that GW2 could have been is dying. A utopia, where hardcore and casual players can live side by side.On my side, the sun shines bright enough, it is just the other side, that steadily drowns into darkness.
The game has many problems, and those problems certainly don’t involve it being casual unfriendly. The 4 main problems are rewards for the hardcore, class imbalances, lack of long term character progression and a storyline which is like watch EastEnders.
Non of those really affect players who just pop in for a hour a day because they don’t show until you’re very deep into the game.
This is not about me. I played the labyrinth for a week to level a Necro from zero to 80 without wasting to much time on running to hearts and doing random events, that last way too long.
I have finished the meta achievements for PvE, as I just want distraction when playing GW2, not challenge (anymore). It would be futile to get enough challenge anyway to stay entertained.
I will not leave, at least not until I find something new and exciting.That’s the difference. If you simply play for fun, you are in a tight spot with GW2.
What is fun?
People find chess fun, others find it boring.
People find drinking your bladder out in a nightclub fun, others don’t have a clue why would they do that.
What is challenge?
The challenge in RuneScape was having enough didication to get insane amounts if exp. there was entire leader boards for it and people respected those at the top.
The challenge -
You get the point.
Fun and challenge is different for everyone.
Wow, a lot of content in this thread already…
Temporary vs Permanent Content
LW content motivates players to log in to experience the content while it is fresh. The time limit on the content temporarily concentrates player activity, which smooths the open world experience (e.g. dynamic events). Once the LW cycle progresses, however, some great instanced content (dungeons, story arcs, …) is essentially lost. Rather than increasing the amount of content available to players, one piece of content is swapped for another. Essentially, this leaves players with the same number of content options they had before, which causes a feeling of stagnation. Though individually small, these portions of LW content would accrue if made permanently available, offering players a greater variety of choices when they have tired of other content.I think this raises an interesting question, what do you consider to be “temporary” content, and what qualifies (in your mind) as content that occurs and drives the living story forward it makes sense to have go away, vs. that which remains?
There is a thin-line between content that drives the story forward, which if it lasts forever feels like the story never really progresses, vs. content that all goes away and ends up feeling like the world never actually progresses.
…
Another food for thought: Back when we invaded Southsun, we did a lot of “one time” events with the story content. Folks complained that one time wasn’t fair because they would miss it, so we extended the “story” style content so you now have 2-4 weeks to experience it. Does having it around this long take away from the sense of story progression, and make it feel like it should be permanent when it’s taken away? Or would simply having (using the TV analogy) something like TiVo that allows you to see the story you missed balance out this issue?
For a cohesive feeling that the world has changed and progressed, the overworld should reflect that change and what’s come to pass. There are things that have happened during the story are done, the world has moved on and it wouldn’t make sense for them to be there still in the overworld eg. if the initial Southsun invasion kept playing in the overworld. The wreckage of the lasers at the fight scene and the desolate carcass of the defeated Karka by the lava pool hint at the epic struggle fought there.
That said, having some way to replay these events shouldn’t break the sense of a history progressing if it’s made clear that these things happened in the past (and GW1 incorporated ways this was achieved, as others have pointed out). At the very least, instanced story content could remain accessible permanently in some form and it would not break a sense of world progression.
The time an ‘episode’ of content persists, two or four weeks, or whatever timescale is appropriate for that content (some say, could persist for an entire arc and overlap) does not affect the feeling of whether content should be permanent or not if that content is then accessible in a way that isn’t impacting the current course of events. I.e. replaying the past.
I think a question which needs to be asked is if there’s actually any point in changing and progressing the world. Does it enhance the gameplay experience of the players? Does making content a one-time only feature and not letting players do it again no matter how much they crave for it make the game fun?
Also I think being able to replay past content is absolutely essential to being able to build a meaningful story. There’s no good book which one can start from page 204 and get the same quality if experience as reading from page 1.
The reader won’t experience the build up, they won’t have a clue who all the characters are and certainly won’t grow to like or hate them. The only kind of tale which one can just pick up from the middle is that of caper comic books, the really shallow kind.
Ok, playing the numbers game.
If you devide the playerbase by casual and hardcore right in the middle, everyone below 800 (actually closer 770) achievment points is casual.
If you belong to the 50% of players that have more than 800 achievement points, you are a hardcore player.But we can split that up, so it feels less artificial. The 50% of players below 800 AP are casuals, the 40% of players between 800 and 3500 AP are core players and the 10% of players above 3500 AP are the true hardcore players (including me).
Or you could split it up by time. Let’s say a casual player plays 5h a week and some time more in the honeymoon phase. So people that started at release and have less than 200 hours played are casuals. Players between 200 and 1000 hours are core players and everyone over 1000 hours (including me) is a hardcore player.
Check your achievement points and type /age for your playtime.
So here we go. The difference between a casual and a hardcore is, that they spend less time in game and therefore have less achievement points.
BUT, this tells you nothing about what kind of content they want. Casual does not mean, this player does not want challenging content. The players just do not want to spend hours and hours and hours to get to the challenging content. Or that this players want to grind hours and hours and hours to get BiS items.
If a player is casual or not will not tell you how skilled the player is. Otherwise, anyone who plays soccer 24/7 would be a Ronaldo at one point. They just do not want to play stuff that they find boring.
That is where the ANets marketing set in before release, and that is where the game has failed in the end. We get tons and tons of new content that is not challenging (The Zerg) and grindy (check the achievement of the LS), or totally out of place (Tequatl) instead of quality content that is challenging and entertaining.
People feel not entertained, people leave.
Artherblade Retreat wasn’t challenging enough?
Too pro for Molten Facility?
Didn’t like jumping in the SAB?
Wasn’t entertained by the Queen’s Gauntlet?
Tequatl was implemented badly but it was a dang good fight if you’re in TTS. And how is a dragon’s champion out of place in a game about dragons?
I could go on but you get the point.
Not everyone wants to be challenged. Have you considered maybe some people liked running in a huge Zerg? I don’t but last time I was talking in my 250 man guild about the Halloween Zerg, a lot of people liked it. If you don’t like the zerg, don’t join it.
Content doesn’t need to be challenging to be good anyways. The Elder Scrolls games arent exactly challenging but I don’t think that was a flop.
Not every single LS achievement was a grind (remember the awesome jump into the haystack achievement?) and there’s dailies to cover the grindy ones if you don’t wanna do them. Sometimes I like watching numbers tick off a list, I do the grindy ones then.
Entertaining is very subjective. I think Harvest Moon is a very accurate representation of doing chores in a farmyard but clearly done people think otherwise because those games actually sold.
I don’t think we should be allowed to dye stuff like the blade on SAB skins because the yellow SAB skins show your achievement, and frankly, it may even have techno cal problems. What would the blade on Sunriselook like if we dyed it black?
But I think you should be able to due certain parts of certain weapons, like say, the hilt on Sunrise if you wanted a black hilt to match your armour.
Honestly, if casuals are ok to be second grade citizens, they can play whatever game they want.
If they do not need the best gear in game, they can play any other MMO.
If they do not need to be at level cap, they can play any other MMO.
If they do not need the to see all content, they can play any other MMO.What is the point in playing GW2? They expected GW2 to be different, and now it is like all those other games.
Ok, brace yourselves for a post typed with frowning eyebrows and clinched lips.
The difference here is that you can hit 80 very quickly and the road to 80 on your first character isn’t a case of ‘oh, you actually want to play the game? Get max level and we’ll talk) like in other games.
You don’t need BiS gear to see all the content nor to be competitive or to not feel like dead weight. I challenge you to name one area of the game that needs Ascended gear to do.
My Mes is the one responsible for most of my BoHs, the character I got world comp on, and the character that have my Guardian full dungeon armour the moment he hit 80. Yet you could say she was my abandoned stepchild because she was in exotic gear with rare trinklets until very recently because all the good stuff went to her younger Guardian brother (yes, I feel guilty).
I don’t understand all this complaint about farming resources. Load yourself with salvage kits and you’ll drown in ori and ancients for doing anything in PvE. Ive maybe went and bought/farmed 100 bars/planks during my entire playtime and I’ve made Sunrise, 3 Ascended weapons etc, etc.
Want challenging content? Try Arah, TA Aether, some hair losing JPs or high levelled fractals, amongst a list of whole load of other stuff. I see everyone complaining the game’s too shallow and easy…. whilst they spam CoF P1 and champ trains. If there’s so many pros out there why are we still having problems following instructions like ’don’t aggro the cultist’?
Sorry for the wall of rant-ish text but complaints like those just get on my nerves.
You sir are a hardcore player, why would you think your playstyle would work for casuals to enjoy the game?
I work long hours (was in the office until 11 pm on Friday night) and I’ve also got to study, so I can barely afford to be ‘hardcore’.
Besides that. Then what do you want? The challenging stuff that needs learning are too hard for the ‘casuals’ but the easy content you can jump in and okay aren’t challenging enough. So we need challenging stuff that isn’t challenging?
Honestly, if casuals are ok to be second grade citizens, they can play whatever game they want.
If they do not need the best gear in game, they can play any other MMO.
If they do not need to be at level cap, they can play any other MMO.
If they do not need the to see all content, they can play any other MMO.What is the point in playing GW2? They expected GW2 to be different, and now it is like all those other games.
Ok, brace yourselves for a post typed with frowning eyebrows and clinched lips.
The difference here is that you can hit 80 very quickly and the road to 80 on your first character isn’t a case of ‘oh, you actually want to play the game? Get max level and we’ll talk) like in other games.
You don’t need BiS gear to see all the content nor to be competitive or to not feel like dead weight. I challenge you to name one area of the game that needs Ascended gear to do.
My Mes is the one responsible for most of my BoHs, the character I got world comp on, and the character that have my Guardian full dungeon armour the moment he hit 80. Yet you could say she was my abandoned stepchild because she was in exotic gear with rare trinklets until very recently because all the good stuff went to her younger Guardian brother (yes, I feel guilty).
I don’t understand all this complaint about farming resources. Load yourself with salvage kits and you’ll drown in ori and ancients for doing anything in PvE. Ive maybe went and bought/farmed 100 bars/planks during my entire playtime and I’ve made Sunrise, 3 Ascended weapons etc, etc.
Want challenging content? Try Arah, TA Aether, some hair losing JPs or high levelled fractals, amongst a list of whole load of other stuff. I see everyone complaining the game’s too shallow and easy…. whilst they spam CoF P1 and champ trains. If there’s so many pros out there why are we still having problems following instructions like ’don’t aggro the cultist’?
Sorry for the wall of rant-ish text but complaints like those just get on my nerves.
^ there’s a reward system revamp coming for PvP, and a large part if the problem was that everything seemed like a lack of rewards because champ trains gave too much relative to to them. So nerfing champ bags actually helps to fix the problem.
You sound like you think the lead dev wakes up every morning and think ‘how do we screw over players even more?’
At time I checked, class balancing was a bigger problem there anyways..
for everyone played DPS class, its suck to have trinity.
ever wander why queue into dungeon takes 30minute – 1hour ?
cause everyone playing dps.holy trinity will only get love by minority
Nope. My main has always been a ranger but never mind a Que for a few min. Never had 30 min – 1 hour Que but then again mostly you made your own teams or at least start with a partial team and then searched for other people.
But anyway. Not having the trinity is no problem if they would replace it with something else. But having really no specific roles makes fights a little more dull and thats to bad.
And what if you didn’t have friends who wanted to do the same stuff? That’s right, into the PUG board and wait to get picked.
You find friends? You don’t need a full group, if you start with 2 or 3 and pug the rest that already go’s pretty fast. Anyway, it’s still so that some classes are much more wanted then other classes so that has not really changed in GW2.
They’re prefered over but they aren’t unwanted. People won’t kick you for being a ranger or a necro (most of the time) and you won’t need to wait in line until a Guardian shows up.
Your friends aren’t always doing what you want to be doing, they dont want to tank/heal either, and frankly a lot of players play MMOs ‘solo’ anyways. I’ve been playing MMOs for 12 years and this is the only gane where getting into a party as a DPS isn’t a pain in the kitten .
The main problem with the LS is that we don’t feel that there’s an overarching plot happening. With the HP books, you always feel Voldemort’s presence in the plot and you knew what he was trying to do (even if that was simple as just trying to take over the world) and you can tell how he’s going about achieving it.
In GW2 you don’t have a clue what Scarlet’s up to or what she’s trying to accomplish. She just jumps in and ‘does’ things and even the Artherblade themselves don’t have a clue what yhey’re actually doing. What results us a Tyrian version of the EastEnders where bad neighbour Scarlet is up to no good again in each episode.
Also, the story can’t actually ever be told right in the first place, because if you’re a new player, you’ve just jumped straight into the middle of the plot and now you’ve no clue who everyone is and how the plot got there. We need a way to replay previous LSs.
I don’t see how the heck can they get more casual. Being any more casual and you may as well just give you loot for logging in, oh, they practically do that with dailies.
Champ trains aren’t ran by casuals, they’re ran by ‘hardcore’ grinders.
You can’t complete your PS? Their difficulty is about as difficult as running AC P3.
Failing world bosses? The last time we somehow failed the shatterer everyone was shocked beyond belief, but then we decided to take our anger out on golem 2 and decimated it in 5 mins.
Dungeons? I only see about 1 party per dungeon asking for full Zerker runs, and in Arah most of those full Zerker parties end up rating dirt.
(edited by Xae Isareth.1364)
You won’t be able to constantly block, most of damage evasion comes from dodging.
for everyone played DPS class, its suck to have trinity.
ever wander why queue into dungeon takes 30minute – 1hour ?
cause everyone playing dps.holy trinity will only get love by minority
Nope. My main has always been a ranger but never mind a Que for a few min. Never had 30 min – 1 hour Que but then again mostly you made your own teams or at least start with a partial team and then searched for other people.
But anyway. Not having the trinity is no problem if they would replace it with something else. But having really no specific roles makes fights a little more dull and thats to bad.
And what if you didn’t have friends who wanted to do the same stuff? That’s right, into the PUG board and wait to get picked.
They do plan to make every weapon available to every class..eventually.
Also personally I want the dual-class system back or for them to scrap classes completely. I wouldn’t even be THAT hard. The main concern people have for this is that it creates completely broken builds.
Well, first of all, everyone would have access to this completely broken build, secondly, there will be more ‘broken’ builds created to counter this broken build, and if all those builds and more builds created are broken, everything’s quite balanced.
The power creep is another problem, but I think most people would happily trade the power creep for more diversity.
People using the few broken builds is not diversity.
People aren’t just playing with a few builds at the moment?