GW2 players can leave and come back any time and do so constantly without being “left behind” on the gear treadmill.
This is a 100% false statement. If you left when ascended gear came out and recently came back there is nothing to catch you up to Ascended gear that has been ground out by other players. You get to start in and try to catch up which is good luck. Other games like WoW if I start playing now I can start getting the base tier of this seasons gear in an hour or two. WoW has what you just said. Not GW2.
Difference is that WoWs gear is absolutely required to complete all content they have, Guild Wars 2, ascended gear is not required, exotics not even required, and the one place that you need ascended gear for Agony Resistance, you’ll get it anyways while doing the Fractals without having to repeat the same level over and over again to get that required AR to move on to the next level.
So no, you are not left behind if you do not play for 6 months or even a year.
In WoW you still have to keep up with the gear treadmill if you do not want to be left behind, if you want to do all the content that will be released, with Guild Wars 2, you can stay in Rares if you want and will never be undergeared to complete the content.I have never played WoW, so I don’t know what I’m talking about, but that has never stopped me before.
I would much rather have required gear that is easy to obtain that not-required but better stat gear that is a pain in the kitten to obtain.
I’m just inferring here, but you sound (as am i) to be one of those players who just want BiS gear just because you want the best.
The question is, what’s after getting it? During the process you had something to progress towards, and there’s nothing you can’t do without BiS gear in the game. So is there really a point to getting it ASAP?
Yes, I want BiS stuff because it’s there. No real good reason other than that.
Judging from how I played the game when exotics were BiS, once I had the BiS stuff I made another alt and started over or I tried a different build which required different BiS gear. Which was cool because I got to try out a bunch of different playstyles.
I have been a condi-thief, a power-thief, a condi-mesmer, a power-mesmer, a power warrior, a bunker ele, a power ranger, a BM bunker condi ranger, and an AH hammer guardian.
Anyway, I have my made my peace with the game. Evidence suggests that the vast majority of people do not care about the things I care about. I can see where it is going. For me, the game will probably never be better than it is now. And it’s a good deal worse than it was last year.
But I am not the intended audience. The game was not designed for me. So I will enjoy it as long as I can.
The problem is that if they just handed BiS gear to you, there would be ‘nothing to do’ for most of the MMO gamerbase out there, or so it seems, because that’s what everyone complained about. There’s a lack of progress.
I don’t think VP is the answer to it but it does somewhat temporarily solve the problem. I personally think we need a ton of HP in terms of skills.
If I had my way with this game, I’d just scrap classes altogether so people would need an eternity to reach a progress cap in terms of getting all the skills (pre-champ bag skill scroll fiasco), by which time I would have had enough time to come up with a whole bunch of new skills for them to get.
At least it had a point. Traits like that Guradian trait that halves falling damage just had no purpose to begin with
GW2 players can leave and come back any time and do so constantly without being “left behind” on the gear treadmill.
This is a 100% false statement. If you left when ascended gear came out and recently came back there is nothing to catch you up to Ascended gear that has been ground out by other players. You get to start in and try to catch up which is good luck. Other games like WoW if I start playing now I can start getting the base tier of this seasons gear in an hour or two. WoW has what you just said. Not GW2.
Difference is that WoWs gear is absolutely required to complete all content they have, Guild Wars 2, ascended gear is not required, exotics not even required, and the one place that you need ascended gear for Agony Resistance, you’ll get it anyways while doing the Fractals without having to repeat the same level over and over again to get that required AR to move on to the next level.
So no, you are not left behind if you do not play for 6 months or even a year.
In WoW you still have to keep up with the gear treadmill if you do not want to be left behind, if you want to do all the content that will be released, with Guild Wars 2, you can stay in Rares if you want and will never be undergeared to complete the content.I have never played WoW, so I don’t know what I’m talking about, but that has never stopped me before.
I would much rather have required gear that is easy to obtain that not-required but better stat gear that is a pain in the kitten to obtain.
I’m just inferring here, but you sound (as am i) to be one of those players who just want BiS gear just because you want the best.
The question is, what’s after getting it? During the process you had something to progress towards, and there’s nothing you can’t do without BiS gear in the game. So is there really a point to getting it ASAP?
But with this argumentation, what is the reason to get it at all. And as a logical consequence you have to ask, why does it exist at all. If the progress is futile, why have progression?
Simply put, there is no reason. But that doesn’t mean there isn’t a need for it to exist. It’s in human nature to want to feel you’re progressing and getting stronger, no matter how pointless it actually is.
The main complaint people had of GW2 is that there’s nothing to achieve after 80, so Anet responded to that complaint.
The problem is how PvE and PvP is being balanced under the same umbrella. No, I’m quite sure they CAN keep up because even cheap F2P games like Dragon Nest balances the 2 game modes differently.
On a side note, it seems Mesmers can handle themselves fine. I guess it’s because they’re a class which pretty much stays at max 1200 range and their melee skills are designed to hit and run.
I do have a concern that once get the option to turn off armor, half the population of female characters will end up running in their bikinis.
GW2 players can leave and come back any time and do so constantly without being “left behind” on the gear treadmill.
This is a 100% false statement. If you left when ascended gear came out and recently came back there is nothing to catch you up to Ascended gear that has been ground out by other players. You get to start in and try to catch up which is good luck. Other games like WoW if I start playing now I can start getting the base tier of this seasons gear in an hour or two. WoW has what you just said. Not GW2.
Difference is that WoWs gear is absolutely required to complete all content they have, Guild Wars 2, ascended gear is not required, exotics not even required, and the one place that you need ascended gear for Agony Resistance, you’ll get it anyways while doing the Fractals without having to repeat the same level over and over again to get that required AR to move on to the next level.
So no, you are not left behind if you do not play for 6 months or even a year.
In WoW you still have to keep up with the gear treadmill if you do not want to be left behind, if you want to do all the content that will be released, with Guild Wars 2, you can stay in Rares if you want and will never be undergeared to complete the content.I have never played WoW, so I don’t know what I’m talking about, but that has never stopped me before.
I would much rather have required gear that is easy to obtain that not-required but better stat gear that is a pain in the kitten to obtain.
I’m just inferring here, but you sound (as am i) to be one of those players who just want BiS gear just because you want the best.
The question is, what’s after getting it? During the process you had something to progress towards, and there’s nothing you can’t do without BiS gear in the game. So is there really a point to getting it ASAP?
Fix’d it for you
Literally everything they had to do to fix that path was make the spiders despawn after a wipe. That was everything that was wrong with it. Not to mention, F/U also had interesting mechanics and nice boss fights. Vevina was top-notch.
That same bug that broke TA F/U is still in the game by the way. Everywhere in Arah, spiders and other popups pop before they should, and it has been in the game for like 7-8 months. But I guess removing paths is easier than fixing bugs.
I’ve never liked any of the paths of TA, it’s been my least favorite dungeon over all. The new path is like a breath of fresh air. The boss mechanics, and the mechanics over all are just more interesting to me. The fact that there is stuff to do after the dungeon ends is cool too.
I agree there should be a way to skip cut scenes, however, I probably wouldn’t.
I liked TA F/U a lot. Vevina was the second most fun boss in the game in my opinion. She kept you on your toes and it was an engaging fight overall. It really sucked that they removed the option to take the path from the game (the path is still there, just can’t go in it).
I don’t mind the boss mechanics and the unskippable mobs, I do mind that you are forced to listen to boring dialogue and watch cutscenes. The whole dungeon looks like it’s made to play once and then never again because of it.
To answer your question about the bugs. In coding it is a hell lot easier to replace code than to fix bugs. Hell if i was given the choice of fixing bugs or get rid of the entire path for a less buggy path i would take the less buggy path any day.
In coding I end up writing code, deleting it, writing it again but differently, deleting, rewrite it again differently, delete, over and over till:
- I run out of time
- I finally get 99% of the bugs
- It is optimized as can be with 0 bugs. (very rare and really really hard to do. usually after 10 rewrites on short code of 500 or less.)
Although the only language I can write code in us VBA, I completely agree with this. In a simple code with one layer, trying to correct stuff is all nice and easy, but when you got code with many layers interacting with each other, the following happens:
1. You spend forever trying to find that one piece of code which is screwing stuff up.
2. You finally find it, you change it, then your change ends up screwing over more things because your mind isnt really in the same flow if thought as when you wrote it.
I’m not saying you should always just scrap everything, but when something is broken as well as sub-standard, you may as well start over.
Hi my my name is Vayne.8563 and i say things that aren’t true, so i can pretend that GW2 is the best game ever. Have a nice day
Sometimes I wonder why we don’t have a forum rule which bans players insulting other players as well as devs. This post is about as constructive as scaffolding made of dog terd.
I don’t play because there is very little interesting PvE content, you just spam your auto attack and dodge the bad things. Also the main focus now seems to be on grinding (ascended gear, temporary meta achievements etc).
This is something that’s quite interesting. There’s plenty of challenging content in the game, ranging from stuff like the new Aetherpath for combatants to some very tough jumping puzzles for the non-combatants.
It’s just that no one ever does them, ever, then complain that the game is too easy or shallow. It’s not that they aren’t there, it’s more so that hard content isn’t rewarding enough. There needs to be rewards which, apologies of I sound elitist, the pros from the noobs.
I didn’t mean so much that there is no challenging content, sure there are parts where you will die quickly if you miss the dodge. What I meant was that there are very little interesting mechanics outside of dodging the enemies big attacks.
I did enjoy the queen’s gauntlet for example, I wish there was more like this throughout the game.
There’s a certain allure to having fights which is based on instinctive reaction because it makes the fight feel more real, which is why action MMOs exist.
But what I was getting at is how the harder fights which do have interesting mechanics (Tequatl, Aether, most of Arah, etc) just aren’t rewarding enough.
On a side note, I wonder if it would make an interesting fight if we get rid of mechanics completely and give a completely random AI and a skill list which is very non-specific (ie not really complete skills, just actions which can link together to do something), so that every fight would be completely random.
Ya know, for a fanbase that decries farming, vertical progression, and the like… there sure seems to be an awful lot of complaints that the carrot isn’t big enough for their appetites.
It’s a MMO, there always has to be carrots because unlike a single player game, it’s designed to be repeatedly played.
Cosmetic rewards are not VP.
if everyone in group is familiar with dungeon mechanics, then the it’s not that difficult. ran into couple guys doing it for skins awhile back. don’t know how often they get them, but they told its profitable for them in long run. did few runs in a row with them, because everything went smooth. didn’t hit the jackpot, but time was well spent – i like smashing things, shinies are just sweet bonus
so, isn’t it finally some content that actually rewards those hardcore players for their sleepless nights. why would it need any rewamp?
P.S. tho i wouldn’t mind more rewards, after all that would be in my best interest
That’s one group, you got those players in every MMO which makes content seem like cake. I’ve ran the path quite a few times ( no skins to show but it was fun) in PUGs in which people knew what to do just to see what it would be like and boy, half of them rage quits on the first boss.
The problem is that people don’t like everything being dependent on RNG, because RNG is frustrating and does not feel like progress.
Its been only a month since its release and it’s practically dead content already. It’s challenging and it has some amazing bosses, so what’s the problem? The rewards.
2g is nowhere near enough to justify the difficulty and length of that dungeon and the droprate of Aetherized nightmare weapons are so low it’s pretty much ignored from people’s considerations when deciding if they want to run it.
The solution?
Make a new set of Aetherized nightmare weapons with a red glow which is obtainable by tokens you get from beating the dungeon, they are account-bound so it distinguishes those who did the path and those who just bought stuff off the TP. It makes you feel like you achieved something every run instead of feeling like you wasted 1-2 hours rolling a dice around and got nothing out of it.
It won’t be much work this way to the devs, as it just involves changing the colour.
Keep the current skins as tradable drops to keep that RNG-drop excitement which people enjoy.
The tokens you get from that dungeon can also be used to purchase Ascended materials, Drop of Crafting Experience which nets you … Well, crafting experience, and T6 material packs. A very large quantity of tokens can be used to purchase an Ascended weapon box outright.
Discuss?
I don’t play because there is very little interesting PvE content, you just spam your auto attack and dodge the bad things. Also the main focus now seems to be on grinding (ascended gear, temporary meta achievements etc).
This is something that’s quite interesting. There’s plenty of challenging content in the game, ranging from stuff like the new Aetherpath for combatants to some very tough jumping puzzles for the non-combatants.
It’s just that no one ever does them, ever, then complain that the game is too easy or shallow. It’s not that they aren’t there, it’s more so that hard content isn’t rewarding enough. There needs to be rewards which, apologies of I sound elitist, the pros from the noobs.
^
The Priory is there because being the nerds they are, they want to study the tower and Krait obelisks.
The Order of Whispers probably want to know how the giant weapon works so they can construct a replica for themselves. Ain’t the first time they wanted to nick someone else’s ideas.
The Vigil are there because Team Vigil: World Police.
The most interesting part of all of this is that neither Jennah, Logan, nor Annise bats an eye at this huge biological weapon which is poisoning everything in a 50-mile radius and is also apparently reproducing itself, even across space and time in the Mists.
…….when its right on the doorstep of Divinity’s Reach.
Especially Logan: leaves the rest of Destiny’s Edge to fight an Elder Dragon and gets Snaff killed over saving Jennah, doesn’t give a kitten about a massive weapon that’s going to poison the whole if Kryta.
I am also deeply offended that Zhaitan killed my mentor. It wasn’t a very nice thing to do :_(
Combat lacks any sort of tactical depth or creativity.
The reward system is weak.
The classes are imbalanced and some just don’t make sense.
Performance of the game is poor.
These would be the major ones.
Combat lacks depth in the traditional MMO sense because it’s partly an action MMO, you can’t have ten bars full of skills.
I havnt played one MMO where classes are actually balanced. Warriors at the moment are out of the ball park though.
The story of the LS is just bad altogether though. I think if the numbers are nosediving, it’s a huge wake up call for the devs to go and completely rethink their ideas. Scarlet is possibly the most shallow villain I’ve ever encountered in a game, and this involves Bowser.
Also, a lot of people quitted because it pretty much happens on all MMOs. People play through the launch content, that takes a few months, then they get bored and only come back when new content comes out.
(edited by Xae Isareth.1364)
The only positive thing I can see coming from this is maybe it’’ll proc AH more than it did.
Guardian: make Aegis give 1 second invulnerability on removal. That way we can actually time its use and it won’t be useless half the time in PvE.
Mesmer: Make clones do something else other than suicide bombing.
There’s one thing I really want to suggest to the devs. Can we stop balancing the game purely around PvP and WvW?
There;s plenty of players who never do PvP, and the game is very much so more broken in PvE and PvP at the moment. When the optimal setup for ANY dungeon is 1 mes 4 war there is seriously something wrong with it.
Also, what do you want Guardians to actually do? The icon for them is a shield, so I’m quite sure you wanted them to be a heavy bunker class. Yet despite that, Warriors can actually bunk better.
1 Aegis on a 48 second cd? Come on =P
Aegis through Virtue and Retreat gives you two quick blocks. Really only need to use blocks for any given bosses’ 1 hard hit. Blocking through a time warp lets your party not worry about dodging, and just do max dps in that window. So blocking is very powerful, when used correctly.
Also the guards blinds should not be taken lightly, it can burst down many silver mobs without taking any damage due to blocks and blinds.
I don’t get people who don’t want to play to guard’s strengths. If we don’t. then we end up as a second rate warrior. I prefer to not do that. Also stop saying a 10/30/0/10/20 build is crap dps. Running Zerker Gear with Scholar Runes keeps the output nice and high. Also the 20 in virtues gives higher passive HP regen, which synergizes with scholar runes by keeping that hp above 90% with more ease.
Aegis doesn’t really work half the time where it would be actually beneficial.
For example, Arah P3, boss is broken as heck because condi removal goes for immob. last. Aegis would be helpful right?
Wrong. Since his partner constantly hits low-damage attacks at you, its basically impossible to time Aegis to his 1HKO attack.
I do think we need more solo content. Sometimes personally I don’t want to party with anyone and just wanna blow through content on my own, and there isn’t enough solid content to accommodate that at the moment.
The problem at the moment seems to be that Anet can’t actually produce content of such a quality as the PS within the time frame they’re given.
I think most of the actual ‘strategy’ to taking down the beast lies more in actually being able to sort out the logistics of organising 80 people and commanding them during the fight. It’s like an orchestra, the role each person has to do is simple but it takes a lot of effort to get everyone doing the right things at the right time.
It’s not a raid as most people seem to believe it is, it’s more like a war.
The thing is, if you just purely do temporary content, it’s very hard to get old players back. People leave game’s when they get bored of doing the same things over and over and come back when more content is released, temporary content does not provide this.
Also, there’s a potential serious concern in terms of staff morale. To the devs, sometimes the content they make is their baby. Watching it just gets used as filler then getting removed without a trace can be disheartening. I wouldn’t be surprised if people resigned at Anet for that reason.
Also, why would the devs bother putting effort into a project if it’s just going to go poof in 2 weeks?
They don’t have the force to invade Divinity’s Reach or the Black Citadel, but I’m quite sure they can muster up a force to wreck the Grove.
They did just set up what seems to be a biological weapon right on DR’s doorstep and plans to pollute the whole world with it (or they seem to) so they clearly do have some bite behind their bark.
The release cadence should be random. Add stuff when it’s ready rather than on a timetable. AND DON’T TELL US IN ADVANCE! Players should be surprised with new releases rather than anticipating them. When players expect content, their fallible, speculative brains ascribe all sorts of wondrous ideas to what little information they may have about the next release. Once the content goes live, they are inevitably let down.
An actual living world changes randomly and not in two week cycles. Some changes are big. Some changes are small. And the most catastrophic changes of all usually come without warning.
I think its quite nice to expect updates. When I was in secondary school, I remember I used to rush home/to a friend’s with excitement every Tuesday in anticipation of the next weekly RuneScape update.
It was great.
So, the Krait’s obelisk shards are their most powerful and sacred artifacts, something they would even look past their defining xenophobia to obtain.
… and you just stole one and placed it in your house.
This makes absolutely no sense. The Krait should be on your sorry butt in a blink, and chop your head off and hang it on top of their tower for all to see. Not even mentioning that you just endangered your entire home city by basically asking for a Krait invasion straight to your house to take it back.
That’s a lot of armor sets.
There’s what? 25 zones? Assuming we get a set of each armor type, thats 75 sets of new armor which needs to be designed, times that by 3 for different races, assuming they can just ‘patch’ it up between humans, sylvari and the norns, thats 225 new armor skins they need to create.
Won’t be expecting to see that until Half Life 3 is out.
We are committed to quality not quantity.
Perhaps it would have been more accurate if I’d stated that you were prioritizing release dates over quality. I get that you guys have every intention to release quality content. You’re all very passionate and committed to what you do, and you obviously want to create things that people enjoy.
However, allow me to make an observation. I’ve noticed that when you discuss future content or features (other than Living Story), you never commit to a release date. My understanding was that this is because game design can be unpredictable: things change, features may not work exactly as you intended, bugs may pop up, or it may simply take more time to polish a feature for release than you intended. And you don’t want to release content before it is ready, hence…you never commit to a release date.
Except for when it comes to Living Story.
Suddenly, every two weeks, just like clockwork, there it is. Right on schedule. How, then, can it be that your priority is on the quality of the release, when you are committed to releasing it on a specific date no matter what?
If you are saying that you now have the ability to make sure that content is ready by a specific date, then surely you have the ability to commit to dates for all your releases (not just Living Story). But of course, we know that this isn’t the case.
So while you may want quality, it certainly isn’t your priority. It can’t be. Not on a specific release schedule. It’s impossible.
This said there is a lot we can and are doing to meet concerns regarding the cadence and really polish the positives we have already achieved in this area.
I would be really interested to know what you guys are doing to meet my concerns regarding the cadence. Because I honestly have no idea how you can do that while simultaneously stating that the cadence will continue unaltered no matter what any of us says.
The cadence is something we discuss frequently. We are a very collaborative team and do our best to never sweep anything under the rug (-:
I’m curious as to what these discussions are like. When you are having these discussions, does it ever come up that many people are vigorously opposed to it? Or is it the impression of the team that the current cadence is both popular and desired? If so, do you have any metrics to back this up?
Finally, a simple question:
Why are you unwilling to adjust the release cadence? What is the reason that it must continue, no matter what anyone says? Can you at least help us understand that?
Yes, yes, yes, yes. This right here – especially the last question. The sad thing is we’ll never get a real, honest answer. Right now this thread feels like a PR stunt. I hope I’m wrong.
I think it’s money. Every new LS there is Gem Store items linked to them. Most of all the Black lion clam tickets. I’m willing to bet Black lion keys make up the bulk of money that the game brings in. You get 1 from doing you PS if I remember right. And I have had one drop in the world the whole year I’ve played the game, and in my build of over 200 I think, I’m one of 5 people who have had them drop in the world, not from opening a Black Lion Chest.
I don’t really think its a problem. All non-sub games need a cashshop to survive.
I agree with the poster above yours though, the cadence is too much. A 6 months cadence may end up with a lot of bored people who quit for other games, but 2 weeks is a bit too frequent to pull of quality content.
…. the way it is done currently anyways. The problem is that every single update is ‘important’, so it ends up with every update having average, mediocre quality. A solution would be to keep the cadence, but split the importance of updates up.
Some bi-weeklies could be just one new minigame or a balancing update with a new skill. Just small things to keep the playerbase entertained, so effort can be concentrated on the big, expansion-quality updates.
The very strange thing is, I’m very very easily persuaded normally to buy stuff form the cashshop, but in GW2, theres really nothing attractive from there apart from trans crystals which I can easily afford using in-game gold.
Not sure if this is a good thing or not.
While it is unfortunate some people have lost something they enjoyed doing, the easiest thing to do in the game should not be the most profitable. It’s bad game design and truthfully should have been nerfed much sooner.
There is also the issue with Frostgorge Sound specifically when they redo Claw of Jormag the same way as Tequatl. If you can’t even get into the map due to a champ train how are you going to get enough people to do the revamped event?Tequatl is a ghost town these days anyways, barely any players still do that.
As should have been expected really. Tequatl is kind of GW2’s current alternative to a raid, most people don’t raid in other games.
• Scarlet Briar –
A hot topic it seems on here. I LOVE HER CHARACTER and I’m not sure why others don’t.Others have stated why they don’t like her character…some in extensive detail. It would be good to hear a reason why you think her character is good?
(Besides from just saying “I like it”)Scarlet makes me laugh. That’s not entirely due to writing, at least some of that is Tara Strong, but I find myself giggling pretty regularly.
I like the concept that she knows things we don’t know. Hey, she knows things that she probably shouldn’t know.
I also recognize that, contrary to what people here have said, she’s not an expert in everything. She’s more of a jack-of-all-trades, learning bits and pieces from lots of places and putting that information together. (You’d have to listen to one of the interviews the writers did to pick up that info, though, it’s not immediately obvious from the game/short story.)
Mostly, I like her because she’s a different villain from the ones we’ve had in game so far.
Spoken as if I said it myself.
This is why I love Scarlett. She isn’t a standard character – shes the Joker of Tyria. Shes mad, insane and has a plan no one knows. This is why I think the players (thats those of you asking me why I love her) dislike her so much – is because they can’t identify her and figure out who she is. She is the type of character we need in this because she is the mover and the shaker, the one who stirs the pot and gets the Krait going.
Oh wait..
The main problem I think is that people can’t take her seriously and thus far, he character seems very shallow.
What’s massively contributing to this is the fact that we don’t have an overarching plot which guide the story. Things are very disjointed and players are left without a clue what’s going on. As a result, the LS feels more like a middle-earth EastEnders where things ‘just happen’.
There’s a couple of things I want to mention.
1. If I had to tell a friend why he should come back and check out GW2 again after a year, I would be speechless because most of the content introduced are temporary.
2. Character progression. Ascended gear sorted some out in a vertical way but there is still much left to be desired. I’m playing exactly the same way as I was playing the game when I first hit 80, and roughly the same way as I was playing when I hit lvl 5 and unlocked all the weapon skills. It gets boring after a while.
What we need is a lot more skills to play around with and a system based on horizontal progression which slowly progresses the character itself, not just his/her gear.
3. Just a suggestion but can we get more Zelda-esque dungeons? So far, pretty much every dungeon in the game has been very linear. There’s a set objective and you can placed on a route through those objectives. Objectives can be very interesting, but it doesn’t give off a sense of exploration which is one of the game’s strong points.
I used Zelda as a yardstick because those games are famous for having dungeons which focused on exploration and puzzle-solving as a main point. Can we get dungeons which are like that, with combat as a side point?
Warriors, most viable builds, Anet’s golden child, wanted everywhere.
I can also tell you what class to not pick. If you want to PvE alot, don’t ever go ranger/necro/engi. Parties will either kick you or just consider you dead weight.
I suppose if there’s a really unfair schedule, 2 servers can call truce and gank up on the 3rd one, that might make it fair.
I don’t quite get it.
Everyone complains that mindless champ farming gave more gold than everything else in the game, so Anet nerfs it to balance the problem. Now everyone complains mindless champ farming doesn’t give enough gold.
Wat.
(before someone pulls the ‘they shouldve buffed everything else’ argument, if they buff everything else, that creates more inflation)
I would say Ascended gear isn’t worth the effort unless you simple want BiS because you want BiS.
It doesn’t change anything in PvE: if your party sucks, it still sucks even in Ascended gear. WvW is too chaotic and imbalanced to be affected much by this.
Ah, you’re talking about features. My bad completely. Stuff like an auction house, an account wallet, a format of PvP like WvW, a personal story, an actual LFG tool, multiple races to play. Those are all features too. And then there’s stuff like overflow servers and guesting (something most MMOs don’t have). For that matter crafting is a feature that Guild Wars 2 has that Guild Wars 1 doesn’t.
Because there’s no Guild vs Guild in this game (the main feature guild halls were used for in Guild Wars 1), the work that would have went into that went instead into WvW, which is another feature. You may not like it, but I think WvW is better on the whole than most of the PvP available in Guild Wars 1.
In other words you’ve mentioned a couple of things you’d like to see in the game (fair enough by all counts), while ignoring the features that are already in the game as if they’re not already there.
4) Overflow servers…you mean being forcibly separated from those you wanted to play with ? That is a feature ? and guesting….In GW1 you could play on any server you wanted, without being limited to a certain number per day, at any time.
I’m just gonna say that overflow was actually a system designed to overcome something even more frustrating: being stuck in a waiting queue.
Not sure if I want that instead.
Im very conflicted with this update. Its my favorite update this far in terms of actual change and eyecandy. An entire zone was ravaged and changed, and the tower looks amazing.
However, lets be frank, there’s about a total of 15mins of actual gameplay in this update. You just need to do one event outside of the instance and you’ve see everything.
Hmm, none at the moment, thinking of spending whatever 1800 gems is to switch servers.
Im a Guardian in Knight’s gear. I have to go out of my way to place my walls.
We seriously need a provoke utility added to every class.
Theres a family of guild who organise raids on a daily basis for it, check up TTS. They operate both in NA and EU.
That’s basically your best bet because, frankly, PUGs can’t raid.
As for the wings, you can’t get those anymore, they were a limited event item which was released with the revamp. The dragon himself drops Sunless weapon skins, a mini of itself and a high chance (relative to other sources) of an Ascended weapon box.
Frankly, I think MMOs have evolved from a medium for fun to a medium of addiction. I don’t think people play MMOs purely for fun anymore.
Do you guys ever consider PvE when doing balancing?
Take Diamond skin for example. In PvP, yes this is quite easy to counter, but any class can stay above 90% HP quite easily in an optimal team in most situations in the game, thus you’ve basically made a class that’s immune to conditions in all but the hardest parts of th game.
I really hope you consider balancing the game differently between PvP and PvE because they’re completely different game modes ad trying to balance both at the same time is like trying to make chocolate taste nice in a cheese sandwich.
I agree with all of it. Not just parts of the OP’s post. No. All of it. And I have leveled up all three weaponcrafts and made several ascended weapons. I’m sick of it. It dumbs down my builds and is in no way “fun”. And don’t tell me I now “only” do 5% more damage. It’s much, much more.
I cannot believe this. After posting the above, a user named Sinoran.9140 messages me the following in game:
Actually he would be the idiot but that’s okay. See in WoW there is only a 5% difference between non 2200 and 2200 rated weapons. It makes a HUGE difference. Apparently that player hasn’t done much competitive PvP in MMOs. Let them think what they want. We can’t all be at the top of the game.
Edit: Ask a eSports player if 5% is a big difference or not. The answer is a pretty unanimous Yes.
I’ve got Ascended gear both in my Guardian and my Mesmer and frankly, I don’t notice a difference in PvE. My numbers are 5% higher but it doesn’t exactly let me ball wreck enemies compared to exotics and I don’t feel myself getting much more powerful at all like in other MMOs.
The hint is, WvW is not an eSport. There’s so many imbalanced that it throws that caused by Ascended gear out of the window. For a start, the number of people on each side is going to never equate.
I really hope that it’s going to be a new dungeon. Really, really hope so. It gets boring to run the sane old ones after a whole year.
If they destroy the tower they should make a Wat for you to revisit the instances.
Nothingness.
A dark room you go through whilst crippled in pitch black, lined with white manquinns with smiling faces, at the end of you room, there’s a manquinn dressed liked yourself, except that it’s head is on the floor, with no face.
Is that even Kasmeer? It looks nothing like her and I don’t remember mesmers ever using any magic besides the purple kind.
The main thing is that they actually have distinct personalities.