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More Destroyer Models?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

What we see now are basically the expendable footsoldiers of the other Elder Dragon’s army. It’s like how you only really see thralls, brutes and the odd abomination outside of Orr or when Zhaitan sends an army to attack an area.

The dragons seem to hold their elite troops close to them, and we havn’t gotten anywhere near the other dragons’ territory.

Scarlet

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Posted by: Xae Isareth.1364

Xae Isareth.1364

It’s hard to judge Scarlet’s actual popularity. There are a lot of threads and posts disparaging her. But they all are from the same relatively small group of people with an ax to grind.

Then Anet should do a poll on the front page and give a message in game telling you about said poll and see if people actually like her.

No one cares about actual lore.....

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Xae Isareth.1364

I care about the Lore, sure I got a little puzzled after reading about Kraits working together with others but still that is from a website where I can’t find any proof that this has been said from Anet teams. However I will not complain before I have seen what this story brings to us, I may be a fool but I won’t call Anet’s story writers imba before I have seen it for myself.

Also, how many care about the actuall lore when you go surfing the web to find the lore before the material has even been released?

Imo I like the LS lore so far, Scarlet is a perfect villian coming from me who likes anime like One Piece.
We are all from different parts of the world, we like different things.
Saying stuff like ’Quote from Xae Isareth.1364 “I wish they would just accept that Scarlet is a failure of a concept and move in.” is rude.
I hope Scarlet will show up more… But not with Kraits without a good reason though.

I like the LS since there alot of stuff to speculate on, there is so much loose threads at the moment and you stop to think what will* happen next.

*Edit: Made a big error, but it is corrected ^^

That’s exactly the problem, we like different things. She would be an OK villain for a shounen anime or manga but this is a high-fantasy MMO. You would never find Luffy in the Lord of the Rings.

The loose threads are a problem. Like I was saying before, its good to keep people guessing but there’s a difference between that and making sure no one has a bloody clue at all. There was enough ‘loose ends’ from GW1 to fill years of content, and now they just start a whole new plot (or at least I can’t tell how this is going to to connect back to the gods or the dragons), and makes more loose ends with every patch.

The Living Story is supposed to go on for a really really long time, and by building up the story leaving out parts for the “reader” to not know is one way of telling a story.
It gives the writer more options to create more stories based on the same thread and also leaves much for the “reader” to figure out. This story is just building up, we have just marely got to know who has been pulling the strings behind all these incident’s and just that almost took a whole year, maby it will take another year to know who Scarlet realy is and in an aditional year to figure out her intentions.
This may be a book we are reading very very slowly.
I missed to say that this may just be the upscaling to tieing the threads of the story from GW1 together, it may not be. But this is a living world, a living story so soon maby that day will come. Atleast if we keep on giving feedback on it as some do. But saying this story is bad won’t give the writers any clue on what people wan’t.
I also wan’t more stories connecting the dragons but I am not in a hurry to compleate the story of this game just yet.

A long story needs things for people to be interested in throughout the tale, you need to captivate the reader, not ask them to bare with you until something interesting happens. A story which fails to engage its reader is a failure.

Lion's Arch- Over used

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Posted by: Xae Isareth.1364

Xae Isareth.1364

I’d love to see Lion’s Arch razed to the ground actually. Its not a starting city so newbies won’t go ‘what the crap happened?!’ and it would be a rather large impact tot he world.

No one cares about actual lore.....

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Posted by: Xae Isareth.1364

Xae Isareth.1364

I care about the Lore, sure I got a little puzzled after reading about Kraits working together with others but still that is from a website where I can’t find any proof that this has been said from Anet teams. However I will not complain before I have seen what this story brings to us, I may be a fool but I won’t call Anet’s story writers imba before I have seen it for myself.

Also, how many care about the actuall lore when you go surfing the web to find the lore before the material has even been released?

Imo I like the LS lore so far, Scarlet is a perfect villian coming from me who likes anime like One Piece.
We are all from different parts of the world, we like different things.
Saying stuff like ’Quote from Xae Isareth.1364 “I wish they would just accept that Scarlet is a failure of a concept and move in.” is rude.
I hope Scarlet will show up more… But not with Kraits without a good reason though.

I like the LS since there alot of stuff to speculate on, there is so much loose threads at the moment and you stop to think what will* happen next.

*Edit: Made a big error, but it is corrected ^^

That’s exactly the problem, we like different things. She would be an OK villain for a shounen anime or manga but this is a high-fantasy MMO. You would never find Luffy in the Lord of the Rings.

The loose threads are a problem. Like I was saying before, its good to keep people guessing but there’s a difference between that and making sure no one has a bloody clue at all. There was enough ‘loose ends’ from GW1 to fill years of content, and now they just start a whole new plot (or at least I can’t tell how this is going to to connect back to the gods or the dragons), and makes more loose ends with every patch.

So Krait related content but...

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Xae Isareth.1364

We don’t actually know if there aren’t any underwater parts.

Besides, like someone already mentioned, the Krait has a habit of constructing massive towers.

What do you guys hope the update will bring?

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Xae Isareth.1364

You see, Scarlet could have been a good villain. The build up was pretty good, the Aetherblades whispered her name with fear and she appeared as a mysterious and intriguing figure at the Queen’s Pavilion. That was great, you don’t know what she’s actually like but the way she appeared there, you can feel her malice and you knew she had plans.

Then she took her hood down and it…just died. She’s supposed to be a figure which you’ll never second guess but at this point, it appears she can’t even second guess herself. Why is she randomly attacking random parts of the world then just running away?

She’s supposed to be the mastermind behind the Aetherblades and everything to do with the LS but she has zero leadership qualities and reeks of silliness, not authority.

She is basically just the Joker ripped straight from the Batman comics and placed here, in a high fantasy MMO. The Joker was a criminal, not a global threat, and barely anyone outside of Gotham city gave kitten about him.

50%+ of HP gone in one shot? Intended?

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Xae Isareth.1364

^ full signet build winning in PvP? What the heck.

Will Teq Scaling Happen?

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Xae Isareth.1364

There should be both token and RNG skins. You should get tokens to purchase Ascended boxes but the Tequatl skins and the mini should be kept as RNG drops.

There is a certain excitement of getting a rare drop from a boss which is taken away with a token system, where as not getting anything at all is a massive letdown. So that’ll get the best of both systems.

No one cares about actual lore.....

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Posted by: Xae Isareth.1364

Xae Isareth.1364

I wish they would just accept that Scarlet is a failure of a concept and move in. There’s plenty of important villains in the personal story that just got unceremonially killed off (like Almora’s son).

For your consideration...

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Xae Isareth.1364

I think they were expecting people to go about and get cosmetics like they did in GW1, but it turned out that a huge chunk of people didn;t give a fart about what they looked like and just cared about their stats and thus complained they had nothing to do.

Do We Really Need a Living 'Story'?

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Xae Isareth.1364

What I mean is that do you need some sort of plot to be associated with every single update and would we actually benefit from just doing updates with out a plot sometimes?

For example, Tequatl has a ‘story’ behind it. That story was pretty bad, you can tell it was just drafted in at the last minute because it has to fit a ‘living world’. This resulted in both a waste of time creating and implementing this ‘story’ and also making the game’s quality seem lacklustre. Now imagine if the devs just said ‘we thought Tequatl wasn’t awesome enough so we made him more awesome’, problems with how it was implemented aside, would it have made the update better?

For your consideration...

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Xae Isareth.1364

I think Anet has a lot of really good ideas, but are just implementing them very badly.

Scarlet

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Xae Isareth.1364

I really like Scarlet, but then I have always really liked Harley Quinn and they are very similar. I find her dialog to be entertaining and kind of funny.

I think that post does a disservice to Harley Quinn.

You see, thats exactly the problem. You don’t just take someone else’s idea and call it yours. She’s pretty much the Joker transposed straight into GW minus any sort of character progression.

You certainly don;t take comic book villain and stuff it into a high fantasy MMO. It’s like making a sequel to the Lord of the Rings called The Fellowship of Batman or putting toothpaste as a filling on a sandwich.

No one cares about actual lore.....

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Xae Isareth.1364

At the moment, I have absolutely no clue what the heck is happeinign inside Anet’s development team. They seem to have writers but…what are those writers actually doing.

I do not wish to offend anyone but I can’t see the current story being the work of a professional writer. Its disjointed, it lacks character progression, and the worst part of it: it gives the ‘reader’ zero-interest to find out more. I know that the best storytellers masterfully always gives the reader just enough information to intrigue them but never let you know everything even at the very end, but the story in this case seems to be going nowhere at all. You don’t have a clue why anything is happening.

The Name of Ms Villain Sue's Next Alliance?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

The I-dont-actually-know-what-I’m-doing Alliance.

What do you guys hope the update will bring?

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Xae Isareth.1364

A new dungeon with its own armour and weapons, and also for us to finally kill Scarlet. Thus far, she’s becoming more and more nonsensical and bland each update.

No one cares about actual lore.....

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Xae Isareth.1364

The problem is that I think the devs actually don’t really know what they;re going to do with the LS. I’m sure they can see that lore-wise, the LS isn’t working.

If they place major lore into it, like the dragons, then that’s that pice of major lore used up. They’re still experimenting,and thus seems reluctant to put any ‘serious’ lore into these updates.

Personally, I think they should just take what Jagex does with RuneScape and just apply it here. They’ve been basically doing this living world thing for a decade, and their approach works.

Teq needs to be instanced

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Posted by: Xae Isareth.1364

Xae Isareth.1364

+as many ones as I am allowed to give this.

Ascended Armours and DEs

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Xae Isareth.1364

It could be a good opportunity to revive DEs. Think of these 2 options.

1. You get a number of one of the Ascended materials for armour from doing x number of DEs per map, per day. Champ events don’t count. There’s a separate material for doing meta events in areas where meta events don’t give you d ores.

2. Make the new materials purchasable from vendors which appear after the completion of certain DEs for karma. Remove karma from champ events.

What If There Was No "DPS"

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Posted by: Xae Isareth.1364

Xae Isareth.1364

i think they need to put diminishing returns on stats or if they have that implemented already then bump it up to the next level.

What purpose would that serve?

get a more variety of builds out there besides “Zerker or GTFO”.

There’s diminishing returns in average damage because of how damage is calculated in the game. After a certain point in say, critical chance, it’s much more beneficial to load power than more critical chance and vice versa. Figuring that out for your self-made build takes hours of pouring over a calculator and tweaking stats on a build simulator though.

To be honest with you, Zerker or GTFO really isn’t the way forwards. You can’t DPS if you’re dead or if you have to constantly run out of battle and heal, and there are advantages for building your defence in runes like scholar.

The Zerker or GTFO mindset came about because of the fact that for what most people are running on a daily basis at the moment, stuff like AC or champ zergs, there’s no need for defence. It doesn’t work for stuff like fractals, the new TA path etc and I would expect to see minders to change as they bring out harder content.

Skill vs Reward

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Posted by: Xae Isareth.1364

Xae Isareth.1364

I feel that what’s making open world profitable at the moment is actually a huge exploit. I don’t think the devs intended for you to abuse spawn timers and set your Zerg up to farm champions in a specific order whilst hurling insults at players who disrupt that order.

The ideal solution would be to give DEs worthwhile rewards and make champs spawn with a random timer.

Can anyone really see through the clutter?

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Xae Isareth.1364

There should be an option to remove particle effects apart from ‘significant’ skills such as Time Warp, Portal etc in PvE.

Skill vs Reward

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Xae Isareth.1364

I don’t think buffing rewards is the right way to go. As you add more content, it’ll become harder and harder to perfectly balance them all.

What they need to do us give each part if the game unique rewards. I think Ascended materials, the new TA path and Tequatl if it wasn’t an implementational mess was in the right direction.

What Happened to New Skills and Traits?

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Xae Isareth.1364

It will never happen. Because we don’t get exspantions, we get “living story”.

RuneScape has beening effectively doing this LS thing for 12 years, they’ve pumped out expansion-worthy content faster than most games.

Yeah but runescape is runescape. aint hard to add content to an easy engine.

Oh cmon, don’t pretend it’s hard to add a chore list such as “kill 10 rabbits”, which is funny since people always mocked other MMO’s for that.

There’s none of those quests in RuneScape. The quests in that game are some of the best I’ve seen in all games, let alone MMOs. The kill 10 rabbits part is grinding for skills, which we’ve replaced with get 10k Chattering Skulls for the recipe of a skin.

I was talking about GW2’s “Living Story” lol.

Oh, my bad.

Let’s hope that they learned from this Halloween that making the entire event based on killing 10 rabbits is a bad idea.

Exotic Vs. Currently Available Ascended

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Xae Isareth.1364

It was never advertised as a horizontal progression game. All they said was that you dont need to grind, which is still true because as far as unaware if, apart from very high level fractals, there’s no gear-checks in game.

Exotic Vs. Currently Available Ascended

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Xae Isareth.1364

You’ve left, some others left. Butit could also have made even more stay or join the game. No one apart from Anet in a few months knows.

Exotic Vs. Currently Available Ascended

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Xae Isareth.1364

1) You missed out a very important sentence in that article which stated ‘we have no plans to introduce another tier if rarity like Ascended’.

2) it depends on how you use it. What happened here is that since there was no statistical progression for doing dungeons, JPs, or anything at all really after 80 since you would’ve got enough money to buy a set of exotics, people didn’t even bother doing them and just said tgere’s nothing to do.

It’s being used as an incentive in this case.

Did Ascended gear make dungeons obselete? I got enough emp stars to make 4 Ascended weapons and I’m still doing them, and I don’t think I’m alone. Having vertical progression doesn’t make content obsolete if you implemented it right.

3) see 1)

4) what worked for GW1 doesn’t nessecarily work for GW2. Like I pointed out, people were leaving after 80. Did they all get their Legendaries and 350-lode skins at 80? No.

Remove Ascended from WvWvW

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Xae Isareth.1364

Yes, after how many pages of people posting the same pointless irrelevant arguments I finally got aggressive. Sue me.

And yes, I personally would be perfectly fine with stripping out WvW ranks. Would other people be happy about it? Some would, some wouldn’t. I have no idea where the divide would be. I’m not arguing for it. But that’s also irrelevant to this discussion. The main reason WvW players have an issue with ascended gear in the game mode is because some of the pieces can only be obtained from specific PvE content. Your ranks question is a different issue altogether, best suited for another thread.

Since their issue is with certain pieces being in PvE, then the problem isn’t ascended but the players that don’t want to do PvE to get that stuff.

That is entirely your problem if you do not wish to do the content that has the stuff that you would like.

There is no reason to penalize me for doing the content to get the gear just because you people don’t want to do PvE.

The thing is that from the beginning Anet has been saying that you don’t need to do things that you don’t enjoy to get all the good stuff. Play the game how you want and you will be able to get the same things as everyone else. The way ascended is implemented at the moment contradicts all of that and it wasn’t needed to begin with. Now we are stuck with it.

Read my previous post.

Exotic Vs. Currently Available Ascended

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Xae Isareth.1364

Ascended gear was beneficial to the game for other reasons regarding making content not dead as well. Did you ever actually see people doing Temples before it was added?

So instead of increasing rewards they decided to make a whole new tier of weapons / armor just so that people would do open world pve? Or instead of making new content?

really efficient game design right there…sticking to their principles!!

What can they do to increase rewards? More gold? Increases inflation. Rare materials? Undermines their value. Unique cosmetics? I like to point out that SB has Spirit Links, Jormag has Breath of Jormag, and that most skins from champ bags are worth about 1-2g.

Remove Ascended from WvWvW

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Xae Isareth.1364

The point you’re missing is that there is no real advantage in WvW.

No, you’re ignoring the fact that there is. You have no point.

Mind my use of the word adding. Trinklets were in game before all this fuss started.

No, that’s a cop-out. This thread is about ALL ascended gear, not just some arbitrary pieces that got added after some arbitrary point in time. You can’t now try to claim that your “5%” figure is only for “everything but trinkets”. Go peddle that BS somewhere else. Again, epic fail.

Now without commenting on how aggressive you seem to be, I would like to point out that by your logic, we need to strip out WvW ranks in in its entirety. Because thats a bigger grind than anything else apart from Legendaries in the game and offers very significant benefits.

I won’t say that we shouldn’t, but if we did that, would people be happy about it?

Yes, after how many pages of people posting the same pointless irrelevant arguments I finally got aggressive. Sue me.

And yes, I personally would be perfectly fine with stripping out WvW ranks. Would other people be happy about it? Some would, some wouldn’t. I have no idea where the divide would be. I’m not arguing for it. But that’s also irrelevant to this discussion. The main reason WvW players have an issue with ascended gear in the game mode is because some of the pieces can only be obtained from specific PvE content. Your ranks question is a different issue altogether, best suited for another thread.

The design was that you can also acquire Ascended items in WvW. There’s WvW dailies for laurels for trinklets and you even get a discount by using BoHs, you can get ascended materials from doing stuff in WvW, and there’s resource nodes lying around every WvW map. You also get karma for doing things in WvW.

Now before you proceed point out that you can acquire all that faster in PvE, yes. The devs are aware of it, they’re working on it.

(edited by Xae Isareth.1364)

Exotic Vs. Currently Available Ascended

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Posted by: Xae Isareth.1364

Xae Isareth.1364

I don’t quite see how this make it a treadmill. Its vertical progression, but it doesn’t make it a treadmill until they keep adding tiers, which they seem to be quite against.

Vertical progression isn’t necessarily a bad thing because people like progression. Some people like comestics, some people want more stats. Not having Ascended gear doesn’t bar you from content. I don’t see the point of going into the WvW argument.

Thus the game caters to both individuals.

Ascended gear was beneficial to the game for other reasons regarding making content not dead as well. Did you ever actually see people doing Temples before it was added?

Remove Ascended from WvWvW

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Posted by: Xae Isareth.1364

Xae Isareth.1364

The point you’re missing is that there is no real advantage in WvW.

No, you’re ignoring the fact that there is. You have no point.

Mind my use of the word adding. Trinklets were in game before all this fuss started.

No, that’s a cop-out. This thread is about ALL ascended gear, not just some arbitrary pieces that got added after some arbitrary point in time. You can’t now try to claim that your “5%” figure is only for “everything but trinkets”. Go peddle that BS somewhere else. Again, epic fail.

Now without commenting on how aggressive you seem to be, I would like to point out that by your logic, we need to strip out WvW ranks in in its entirety. Because thats a bigger grind than anything else apart from Legendaries in the game and offers very significant benefits.

I won’t say that we shouldn’t, but if we did that, would people be happy about it?

Remove Ascended from WvWvW

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Xae Isareth.1364

The fact is that no matter how you look at it, the guy wearing ascended has a statistical advantage over the the guy that is wearing exotic. Math does not lie! Sure there are many variables when it comes to WvW battles and there are player skill levels to take into account but an increase in stats always has an effect on the outcome of the battle. It might not be easily measurable among all the other imbalances in WvW but it does have an effect. Cause the math does not lie. To those of you saying that you get tons of kills from playing with an up leveled toon, good for you. I have never been beaten by an up level, EVER!! If you are lvl 80 wearing yellows I will crush you unless you are a very very good player. Makes we wonder what kind of baddies you are playing against. However, I don’t think Ascended should be removed from WvW, I think it should have never been added to the game to begin with but that is another topic all together.

I tend to think that there’s a limit to how imbalanced anything can be before adding any more imbalance won’t make much of a difference. WvW already has WvW ranks, food, zerg sizes, presence of organised WvW-centtric guilds, availability of siege, etc etc to screw over balance, adding 5% stat differences won’t change much.

This, right after a post detailing that the stat difference is 10.3%, not 5%. Epic fail.

Mind my use of the word adding. Trinklets were in game before all this fuss started.

Remove Ascended from WvWvW

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Posted by: Xae Isareth.1364

Xae Isareth.1364

The fact is that no matter how you look at it, the guy wearing ascended has a statistical advantage over the the guy that is wearing exotic. Math does not lie! Sure there are many variables when it comes to WvW battles and there are player skill levels to take into account but an increase in stats always has an effect on the outcome of the battle. It might not be easily measurable among all the other imbalances in WvW but it does have an effect. Cause the math does not lie. To those of you saying that you get tons of kills from playing with an up leveled toon, good for you. I have never been beaten by an up level, EVER!! If you are lvl 80 wearing yellows I will crush you unless you are a very very good player. Makes we wonder what kind of baddies you are playing against. However, I don’t think Ascended should be removed from WvW, I think it should have never been added to the game to begin with but that is another topic all together.

I tend to think that there’s a limit to how imbalanced anything can be before adding any more imbalance won’t make much of a difference. WvW already has WvW ranks, food, zerg sizes, presence of organised WvW-centtric guilds, availability of siege, etc etc to screw over balance, adding 5% stat differences won’t change much.

Will Teq Scaling Happen?

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Xae Isareth.1364

The scaling for Golem is woeful though. It can be done pretty quickly in a group of 5-8 people but when there’s a large group there it takes ten times longer. Also is there any reason SB didn’t get the same HP buff the rest of the bosses did? Thing dies in under a minute every time still.

The problem with Teq isn’t the difficulty – it’s not even hard skill wise, just logistically. The main issue is the fact that you have to sit around for large amounts of time just to participate. Disconnecting is also a disaster since there’s basically zero chance of retaining your spot.

You weren’t supposed to camp it, the idea was that everyone comes together whenever he spawns, and eventually, people will learn the mechanics and co-ordinate between themselves to beta him.

Nice vision, but it doesn;t work in practice.

Whoever thought that was going to work was pretty daft. How can you get enough people to come in time after he spawns when you need almost 100? Co-ordinating that many pugs on the fly would never work anyway.

I feel liek that Tequatl was an experiment on how difficult can they make a World Boss before it becomes unfeasible.

GW2 PvP/WvW...

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Xae Isareth.1364

My thoughts on WVW

If you ever played warhammer online you will realize how much of a joke is wvw in this game. (it was not perfect but man i find it so much better than this)

no body blocking, no tanks (where are the shield walls? the line of heavies stopping the enemies for getting inside a castle?), siege machines takes too much to be built and too little to be destroyed, you have to run many minutes for a 10 seconds fight and then run back a huge distance, no raid/huge party interface, etc (yes etc.. i don’t wanna be typing forever).

This game got the worst from other games massive pvp: Lots of unorganized zergs against each other where AOE is king. Just a huge mess of red and green names running and doing nothing in particular, just AOEs and spamming 1. Eventually you see someone to hit but those are the rare opportunities.

Maps are designed for thousands of players and you barely get to see a few dozens (even at full when you have to wait in queue to enter, maps are still empty).

meh… it has potential but the things that (IMO) are not properly design for a massive pvp are core and I don’t expect them to change.

Not every single form of mass PvP requires tanks or body-blocking. The’re plenty of other mechanics to use.

Running back is an unavoidable evil. Imagine if you can just WP right next to the enemy garrison you’re trying to siege, the fight would never get anywhere as the two sides just constantly respawn next to each other.

Zergs being unorganised or organised is completely up to the player (or the commanders of each side). You got good commanders co-ordinates different teams to perform different roles across the map, and bad commanders who does the complete opposite.

Also, I don’t know about you, even in UW, one of the worse servers in the silver league, I see armies of people in WvW most of the time.

Will Teq Scaling Happen?

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Xae Isareth.1364

It’s a fallacy that you have to join a TTS guild to take down Tequatl. All you need to do is find out when a guild like that is taking down Tequatl and show up. That’s it. That’s all you have to do.

I know because I’ve done it.

You shouldn’t even have to join a guild to do it in the first place. Its an open world boss, it supposed to be open to everyone, not restricted to being basically a guild mission. If they wanted it to be a guild mission, they should’ve made it a guild mission.

Will Teq Scaling Happen?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

The scaling for Golem is woeful though. It can be done pretty quickly in a group of 5-8 people but when there’s a large group there it takes ten times longer. Also is there any reason SB didn’t get the same HP buff the rest of the bosses did? Thing dies in under a minute every time still.

The problem with Teq isn’t the difficulty – it’s not even hard skill wise, just logistically. The main issue is the fact that you have to sit around for large amounts of time just to participate. Disconnecting is also a disaster since there’s basically zero chance of retaining your spot.

You weren’t supposed to camp it, the idea was that everyone comes together whenever he spawns, and eventually, people will learn the mechanics and co-ordinate between themselves to beta him.

Nice vision, but it doesn;t work in practice.

Thoughtful criticism of the game

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Posted by: Xae Isareth.1364

Xae Isareth.1364

You actually can’t place important story in some dungeons. Imagine if the conclusion to a long arc of plot involves having to beat a hardcore dungeon which only about 5% of players manage, wouldn’t that suck?

Same with the new TA dungeon. That path is almost definitely the hardest dungeon path in the game bar maybe Arah P4, and I’m willing to bet that probably most players havn’t completed it.

Regarding the ‘collossal’ mistake of leaving out a lot of GW1’s mechanics. Its very subjective which areas they place in, for example, a lot of people would absolutely hate it if they ever brought heroes and henchmen back because that wrecked PUGing and grouplay in PvE in general, whilst we’ve also got a ton of people asking for its return.

Giving variety is good, but you often end up sacrificing balance for it, simply because it becomes very hard to balance things. Then balance becomes constantly changing the meta instead of trying to balance all builds.

Agree more or less with most of your points, but gotta disagree with the premise of your last paragraph. If I understand correctly, you’re implying that it’s therefore better to leave out the variety, and I disagree. It’s impossible to balance different builds, period. The only way you can ever really balance things is by making everything identical. This is why in any kind of PvP game with different skills and such, the balancing is never done. So if you can’t actually balance it anyway, why not give variety? I never saw more complaints about balance in GW than any other game. As far as I can tell, that system worked just as well or better balance-wise as any system I’ve ever seen in any MMORPG for PvP.

I’m not saying to leave out variety, I’m saying that for what they wanted the game to become, GW1’s system would not work for PvP.

The reason why GW2 removed some of the variety in favor for balance was because it wanted to go eSports, which heavily scrutinizes balance. Whether that decision was good or bad, who knows?

PS: frankly I think they should give up the idea of eSports altogether, because in my opinion, becoming an eSport and turning your game into a competition removes most of the fun factor and adds in a ton of red tape.

Will Teq Scaling Happen?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Question: Why do you think joining TTS is an extreme?

It has no rep requirement, no requirements to join, no requirement to guest, no requirement to use voicechat.

TTS is available to all players wishing to participate. It is not some elitist guild. It welcomes all players with open arms.

This. I’m looking forward to more specialized groups and guilds formed solely for the purpose of downing World bosses ala raid style. Although the open world have some drawbacks in organizing such events, it’s fun to really work with players with some sort of organization and coordination.

They need to instance those bosses. Leave Jormag and Shatterer as they are and revert Tequatl to how he was. Make instanced, elite versions of those bosses which you can set up a guild mission to take down with their own unique rewards (and possibly guild commendations).

Shatterer is one goodlooking boss. But as long as there’s a safe spot where everyone stands and auto-attacks his foot to death, I could not agree with you on leaving that world boss as it is. I’m not saying I want everything to be super hard like Teq without some sort of coordination and such. Proper scaliing can and should fix that. I just want encounters to be much more active and engaging other than spamming auto-attack for the rest of the event.

Raid-like instances is a good idea, however GW2 should really strengthen it’s core which is dynamic open world events instead of making everything instanced. But that’s just me.

I think Golem Mark II is about right in terms of a balance between engaging and it being pretty much impossible in a PUG like Tequatl. You can very easily die in seconds if you screw up but its perfectly doable by any reasonably-sized zerg of players.

The reason why Tequatl fails that much isn’t because its hard or anything, its because there’s an adverse selection effect. If you looked at when it was introduced, it was rare but people did beat it in PUGs, what happened afterwards was everyone who was serious about killing it went and joined TTS and camped overflows, leaving the PUGs with mostly people who had absolutely no idea what to do, thus making the event fail over and over.

World Bosses need to exclude the need for any sort of a learning process, they need to basically allow you to know exactly what to do very quickly because you can’t control who comes and joins the fight and you can’t bake in an improvement process because there’s always going to be new people. Thus they can only use very simple mechanics for World Bosses without instancing an elite version.

Professions' Balancing

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Posted by: Xae Isareth.1364

Xae Isareth.1364

I just think that this game would be a lot more enjoyable for a lot more people if each profession was as good as Warriors are in general in all aspects of the game.

Warriors have the most hps, the most armor and do close to the most damage. They have access great passive health regeneration as well.

The have some of the better utilities, and all their utilities have much shorter cooldowns than other comparable classes.

My main is an elementalist but I had enough extra tokens and materials to make full ascended gear for my warrior, so I did, and the game is night and day different. It feels like I’ve been playing half a class this entire time. Within a mere 15 minutes of play, I could tell that the Warrior was more powerful and better suited to every aspect of the game.

I went into WvW yesterday, ran into about 5-8 Warrior 1v1 fights. I still hold to what I have called that class since WvW came into my eyes: Warriors = Forest Gump. “Run Forest, Run!” Greatswords on Warriors, but no box of chocolates. Only 1 got away because he ran to his Zerg.

That’s the really bad Warriors who show up to WvW in their PvE zerker gear. Or they’re just bad at the game.

Thoughtful criticism of the game

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Posted by: Xae Isareth.1364

Xae Isareth.1364

But I disagree about Twilight Assault. It’s by far my favorite dungeon in the game to date..well maybe except for the Fractals. But it’s up there.

Is it because of the mechanics, story or both? While i am not really fond of aetherblade retreat-style dungeons and think that Assault could have been made easier a bit, i can understand that there are people that like it. That’s not what i was talking about. I was solely concentrating here on basing its fluff on aetherblade/scarlet story arc (though i guess i didn’t make it clear enough).

It’s not much worse than any dungeon in most MMOs. Everyone seems to think that every story has to be high drama and engaging. Dungeons in most games have mediocre stories. In fact, stories in dungeons are really just excuses for mechanics. If I want great stories, I read books.

The idea isn’t really a bad one, set up wise. You’ve got the Lion Guard who have reason to be angry at Scarlet over the death of a captain. You have Caithe who is lured there for other reasons. And your’e in the middle clearing the way.

The story does exactly what it’s supposed to do for a dungeon. It sets up the action. That’s it. That’s the purpose of stories in dungeons. As far as I can remember, it’s pretty much always been the purpose.

I mean it is better than Heart of the Shiverpeakes in Guild Wars 1 where we’re sent to get a hammer to do a ritual? I don’t think so. That entire hammer quest was an excuse to make is go through a dungeon. The end boss mechanics was more like a minigame. It was fine because that’s what stories in dungeons are. A reason to go do them.

You actually can’t place important story in some dungeons. Imagine if the conclusion to a long arc of plot involves having to beat a hardcore dungeon which only about 5% of players manage, wouldn’t that suck?

Same with the new TA dungeon. That path is almost definitely the hardest dungeon path in the game bar maybe Arah P4, and I’m willing to bet that probably most players havn’t completed it.

Regarding the ‘collossal’ mistake of leaving out a lot of GW1’s mechanics. Its very subjective which areas they place in, for example, a lot of people would absolutely hate it if they ever brought heroes and henchmen back because that wrecked PUGing and grouplay in PvE in general, whilst we’ve also got a ton of people asking for its return.

Giving variety is good, but you often end up sacrificing balance for it, simply because it becomes very hard to balance things. Then balance becomes constantly changing the meta instead of trying to balance all builds.

(edited by Xae Isareth.1364)

What Happened to New Skills and Traits?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

It will never happen. Because we don’t get exspantions, we get “living story”.

RuneScape has beening effectively doing this LS thing for 12 years, they’ve pumped out expansion-worthy content faster than most games.

Yeah but runescape is runescape. aint hard to add content to an easy engine.

Oh cmon, don’t pretend it’s hard to add a chore list such as “kill 10 rabbits”, which is funny since people always mocked other MMO’s for that.

There’s none of those quests in RuneScape. The quests in that game are some of the best I’ve seen in all games, let alone MMOs. The kill 10 rabbits part is grinding for skills, which we’ve replaced with get 10k Chattering Skulls for the recipe of a skin.

Professions' Balancing

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Uhm, warrior have higher armor and hp than most classes because warriors make up for it through superior mobility and active damage mitigation. Wait what?!

Balance.

Will Teq Scaling Happen?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Question: Why do you think joining TTS is an extreme?

It has no rep requirement, no requirements to join, no requirement to guest, no requirement to use voicechat.

TTS is available to all players wishing to participate. It is not some elitist guild. It welcomes all players with open arms.

This. I’m looking forward to more specialized groups and guilds formed solely for the purpose of downing World bosses ala raid style. Although the open world have some drawbacks in organizing such events, it’s fun to really work with players with some sort of organization and coordination.

They need to instance those bosses. Leave Jormag and Shatterer as they are and revert Tequatl to how he was. Make instanced, elite versions of those bosses which you can set up a guild mission to take down with their own unique rewards (and possibly guild commendations).

Guild Wars 2 Geared for Older Audience?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Our guild has about 40% under 21 so I would say that more adults play GW2 but more “mature teens” play GW2 VS games like WOW

It might be because its possible that WoW relies on sustaining its veteran playerbase rather than getting new players (the games a bit old), thus resulting in an older playerbase. Possible, but it’s hard to prove it.

Professions' Balancing

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Posted by: Xae Isareth.1364

Xae Isareth.1364

The problem with Warriors is that they can do pretty much everything without sacrificing much.

Guardians sacrificed power for defence and supports (it’s arguable that warriors for reasons beyond me can heal better than guardians though)

Thieves sacrificed defence and HP for high attack

And so on

…. warriors basically have next to no weaknesses or drawbacks.

What Happened to New Skills and Traits?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

It will never happen. Because we don’t get exspantions, we get “living story”.

RuneScape has beening effectively doing this LS thing for 12 years, they’ve pumped out expansion-worthy content faster than most games.

Yeah but runescape is runescape. aint hard to add content to an easy engine.

I’m not quite sure about that. Java is a simple engine but it’s also very outdated, which could potentially mean it’s even harder to update to an acceptable standard.

Also, I’m quite sure Anet’s team is far larger than Jagex’s.

What Happened to New Skills and Traits?

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

It will never happen. Because we don’t get exspantions, we get “living story”.

RuneScape has beening effectively doing this LS thing for 12 years, they’ve pumped out expansion-worthy content faster than most games.

And I don’t think we need more classes. In every game i’ve played, adding more professions just means more balancing problems are less focus on each class. I’d rather have classes which are unique, balanced, with constant updates added to them rather than a whole bunch if classes which are broken, bland and forgotten.

(edited by Xae Isareth.1364)