Showing Posts For Xae Isareth.1364:

Where is my challenge?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

I would like a ‘hardmode’ for dungeons where you can’t res or wp.

Grinding please please please

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Posted by: Xae Isareth.1364

Xae Isareth.1364

GettIng Dusk is purely a cosmetic thing. I don’t see why that’s different to what they promised.

Getting Dusk is, but getting Twilight is not. Twilight has higher stats than an exotic.

I very much doubt people get Legendaries for the stats. You can max out every profession to 500 with a fortune to spare with the money needed to get one.

Acording to the manifesto

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Posted by: Xae Isareth.1364

Xae Isareth.1364

You know, the game didn’t really change on Nov 15th.

I mean, pink gear has been drip-fed, and anyone who wanted pink gear probably has it already.

I’m sorry for the players who can’t get out of the “It has higher stats, so I need it to be competitive,” mind set.

Actually, the game’s direction did change last November. Arguing otherwise is incorrect.

As to “anyone who wanted it has it…” yeah, not so much. It would take me close to two years to replace the 47 exotic level 80 weapons I currently have across 8 characters.

This is a video game, there is no need. There are only varying degrees of want. That is why Ascended was put in, to be wanted — was it not? If not, why is it here?

edit: for clarity, due to filter

I think there’s enough posts on how Ascended weapons basically gave you sod all in stats over exotics and it’s just there to keep progressionists busy.

So I’ll throw a different argument. Did it cause more harm than good?

Before Ascebded weapons were added, most world bosses and temples were dead content, people were quitting over having nothing to do, dungeons were unpopular as well.

Before anyone says they could just add cosmetic rewards. Jormag has the Breath of Jormag, SB can drop Spirit Chains etc, and no one ever bothered to kill Jormag.

[Gold] Dungeons vs Champion Farming

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Dungeon is better if you don’t meet any cleric Staff guard or bearbow ranger and btw you should include arah p2 in your daily runs its 3g and cant take
More than 35min even with gearless people .

It’s also got the most hilarious ‘shortcut’ in the game.

Grinding please please please

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Posted by: Xae Isareth.1364

Xae Isareth.1364

GettIng Dusk is purely a cosmetic thing. I don’t see why that’s different to what they promised.

Enough With The Stacking And Zerging

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Posted by: Xae Isareth.1364

Xae Isareth.1364

and what’s so fun about killing a boss like golem mark which you do die but have a 100% win ratio.

I rather just auto attack and go watch tv like I used to.

Or what’s so fun about doing tequatl with 100% fail ratio because you have to be in an organized group to succeed. And dont’ tell me blackgate, because apparently people who spend all day afking on the map have become an organized group.

And killing tequatl in an organized group is like saying the boss should be instanced. Because apparently that is the way to kill Tequatl now. Find empty map or overflow so your organized group can kick out the weak.

So what do you want open world bosses to be like then?

Tequatl isn’t even remotely complicated to kill, it just requires the tiniest bit if co-ordination, and forces you to not 1 spam. Then bam! Hardest boss in thus game and no one could kill it.

The game is not ready for a WvW season

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Posted by: Xae Isareth.1364

Xae Isareth.1364

WvW will never be balanced, and that’s a good thing. It is a war, and war isn’t fair. I do wish there was some kind of 1v1 dueling system in place so we could have balanced duels, though. Some day, I’m sure. Along with Polymock.

Also: your opinion is humorously wrong, Xae.

Firstly, war isn’t fair, but a one-sided war where you know from day one who’s going to win isn’t fun. If you’re on a ‘bad’ server, you’re going to be stomped whenever you log into WvW and there’s nothing you can do about it.

Secondly, please explain where my opinion is ‘wrong’ when the very definition of an opinion doesn;t involve it being right or wrong.

Will there be stages to Halloween?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Town clothing is probably a gem shop update. I wouldn’t get my hopes up on new stuff, they would’ve said there would be more things if there are.

Its curious as to why we got 2 event dailies a day instead of the usual 1 though…

Tequatl/Dragon dailies

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Tequatl has a queue on some servers?! In Underworld he’s just all by his lonesome, and eventually after 15mins of roaring at precisely no one, he gets all mad, rampages the shores and goes to cry in his corner.

What if we 'get rid' of classes all together?

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Xae Isareth.1364

Sounds like an elder scrolls game. If they only ever made a MMO…

I lol’d

Dang, stupid me. I see what you did there.

I wish they made a sequel to the Matrix as well. Such a nice film.

Rewards for Playing the Way You Want

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Xae Isareth.1364

This also applies to my thread about having more farming alternatives.

If you want money for your carrot goals, the best way to do that is champ farming. There should be more farm options so it doesn’t get boring, there’s just too few options that are actually decent.

This a little bit off-topic, but can you play the way you want without there being incentives?

Let me elaborate, I want to do World Bosses. Lets say you can get dragonite ore plentifully from elsewhere. This emans players will be scattered across all those activities to get dragonite ore, leaving a fairly small proportion of people doing world bosses, meaning there’s a good chance that there won;t be enough people for me to actually do what I want to do.

That’s why they would then buff the rewards for the world boss so it’s worth doing for people.

Then people would just ‘farm’ world bosses because its better loot than everything else, and we go back to square one.

I may have given a bad explanation of my point. The point is that lets say, we have 100 players in the game, because dragonite ore is pretty much unique to world bosses, all 100 does world bosses for it. Now we introduce 3 more equally as good options, so, we end up with 25 players doing world bosses. 25 players isn’t enough to defeat that world boss, so those 25 players can’t do what they want.

In a world where there’s so many players that you can be absolutely sure we got enough people to do any content at all times, that’s all good, but if we don’t then dividing up the playerbase has problems.

They wouldn’t be farming it non-stop, it’s still a daily reward. And as I said in my other thread it doesn’t matter if there’s one thing that’s the best. What’s important is closing the gap.

If everything was 90% as good as the best farming option, that best farming option might get more traffic, but a lot of people wouldn’t mind giving up that 10% gap in order to play the rest of the game.

Also I’m assuming you’re talking about Tequatl here. As I’ve said, even when it was first introduced, making it REQUIRE 80+ people was a huge mistake.

The harder it is to get enough people for the fight, the less people will bother, the less people bother, the harder it is to get enough people for the fight lol.

It should’ve just been a minimum of 20-30 people then scale upwards from there.

I didn’t read your other thread, and my point wasn’t about not closing the gap or closing the gap. It was about players being too divided to do content.

But now that you mention Tequatl. The 80+ players requirement was quite reasonable. You can’t have content be ‘massive’ but designed around very few players, the mechanics intended just wouldn’t work. Its the same reason why there’s dungeons in WoW, and then there’s raids.

The implementation was a disaster, it should’ve been an instanced guild alliance mission.

I agree. But also having an easier version of the fight in open world.

I find it funny that a common argument against raiding is that “it’s too hard to organized 20 people”, but you have to organize 80 RANDOM people for Tequatl. There’s a big flaw here. =p

Its not even just that. Raids are meant for the elite and they work because you’ll fail over and over again but you get up, swipe the blood off your lips and get into the raid with your close friends to fight again, becoming better and better until that one day you beat the raid. Its a beautiful experience of bonding with your friends and overcoming a challenge.

The way Tequatl was made completely destroyed that. You can’t just go back and try again because it needs to spawn again, its frustrating. You do it with a bunch of randoms, so even if you and your friends get better, there’s 35 new Random Joes who just got into SF and they don’t have a clue what they’re doing each time you try this ‘raid’.

I hope they revamp Jormag eventually, but leave the current one as it is but make another instanced guild alliance mission which you can beat (but try as many times as you want) once per day/week. It even makes sense logically. The Claw was beaten by mere humans and shamed by its fellow dragons, now it came back with a vengeance to wreck havoc and destroy all those responsible for that.

Get rid of the WvW achievements for League

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Make queues depend on WvW Rank all above 80 gets VIP Status and all <80 should wait cause that are all PvE gamers.

Then does that mean if I;m new to the game and want to try WvW… I get shafted?

The game is not ready for a WvW season

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Posted by: Xae Isareth.1364

Xae Isareth.1364

In my opinion WvW should have been just 2 massive Leagues of servers, then it’ll balance out more.

Just copy-paste the maps to accommodate more players fighting at once.

Get rid of the WvW achievements for League

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Also, how would you then distinguish who actually put effort into doing WvW and the League and thus should be rewarded, and who just sat in La all day, and shouldn’t be rewarded for other people’s work?

Legendary Frostfang

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Posted by: Xae Isareth.1364

Xae Isareth.1364

But I didn’t want to be another Greatsword guardian with sunrise/twilight look at my shiny, it’s so shiny guardian.

:(

Join us.

What is ONE change you'd make to your class?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Guardian: Viable Spirit Weapons

THIS. Sprit weapons are basically a waste of ultity skill space.

Rewards for Playing the Way You Want

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Posted by: Xae Isareth.1364

Xae Isareth.1364

This also applies to my thread about having more farming alternatives.

If you want money for your carrot goals, the best way to do that is champ farming. There should be more farm options so it doesn’t get boring, there’s just too few options that are actually decent.

This a little bit off-topic, but can you play the way you want without there being incentives?

Let me elaborate, I want to do World Bosses. Lets say you can get dragonite ore plentifully from elsewhere. This emans players will be scattered across all those activities to get dragonite ore, leaving a fairly small proportion of people doing world bosses, meaning there’s a good chance that there won;t be enough people for me to actually do what I want to do.

That’s why they would then buff the rewards for the world boss so it’s worth doing for people.

Then people would just ‘farm’ world bosses because its better loot than everything else, and we go back to square one.

I may have given a bad explanation of my point. The point is that lets say, we have 100 players in the game, because dragonite ore is pretty much unique to world bosses, all 100 does world bosses for it. Now we introduce 3 more equally as good options, so, we end up with 25 players doing world bosses. 25 players isn’t enough to defeat that world boss, so those 25 players can’t do what they want.

In a world where there’s so many players that you can be absolutely sure we got enough people to do any content at all times, that’s all good, but if we don’t then dividing up the playerbase has problems.

They wouldn’t be farming it non-stop, it’s still a daily reward. And as I said in my other thread it doesn’t matter if there’s one thing that’s the best. What’s important is closing the gap.

If everything was 90% as good as the best farming option, that best farming option might get more traffic, but a lot of people wouldn’t mind giving up that 10% gap in order to play the rest of the game.

Also I’m assuming you’re talking about Tequatl here. As I’ve said, even when it was first introduced, making it REQUIRE 80+ people was a huge mistake.

The harder it is to get enough people for the fight, the less people will bother, the less people bother, the harder it is to get enough people for the fight lol.

It should’ve just been a minimum of 20-30 people then scale upwards from there.

I didn’t read your other thread, and my point wasn’t about not closing the gap or closing the gap. It was about players being too divided to do content.

But now that you mention Tequatl. The 80+ players requirement was quite reasonable. You can’t have content be ‘massive’ but designed around very few players, the mechanics intended just wouldn’t work. Its the same reason why there’s dungeons in WoW, and then there’s raids.

The implementation was a disaster, it should’ve been an instanced guild alliance mission.

(edited by Xae Isareth.1364)

Acording to the manifesto

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Posted by: Xae Isareth.1364

Xae Isareth.1364

There’s a certain sense of progression and achievement when there’s places you can;t reach yet. There’s advantages to opening up every single piece of content to everyone at once, but it dulls a sense of getting stronger.

Perhaps accessibility should then be decided by player skill instead of number magnitude, hmm?

For a start, how would you decide player skill? What’s too easy for some is too hard for others.

Secondly, you can’t level player skill, which means that if some people are bad at the game, you’ll have entire zones which they can’t access.

So what, there is no hard zone for a level 80 in this game. All zones feel the same besides the very early ones (they might be less challenging). So what on earth would be the difference? Progression can be through skills, quests and exploration, no matter what level a char is.

There isn’t a hard zone for level 80, but you can’t step foot in Orr as a level 20. So there’s that feeling of one day, you’ll be able to go there.

New HEAVY class anytime soon?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

I think they need to fix the current classes before making a new class. We have so little options with our classes at the moment in terms of skill and playstyle choice, and its already giving them such a headache balancing them in PvP.

What if we 'get rid' of classes all together?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Gw1 had.the best class system EVER . The coolest thing was an assassin\warrior. Nothing looks more boss than an assassin
With a shield and a sword . I miss it so much

Anet’s idea was to add more skills to the game regularly from now on (although I havn;t seen that materialize yet) and eventually give every class access to every weapon.

So I guess you will get your Thief with a sword and shield eventually

^ There’s ESO coming out (although that’s arguably a bit of a step backwards from a TES game).

(edited by Xae Isareth.1364)

Acording to the manifesto

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Posted by: Xae Isareth.1364

Xae Isareth.1364

There’s a certain sense of progression and achievement when there’s places you can;t reach yet. There’s advantages to opening up every single piece of content to everyone at once, but it dulls a sense of getting stronger.

Perhaps accessibility should then be decided by player skill instead of number magnitude, hmm?

For a start, how would you decide player skill? What’s too easy for some is too hard for others.

Secondly, you can’t level player skill, which means that if some people are bad at the game, you’ll have entire zones which they can’t access.

Footprints of Sunrise does not fit.

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Its probably due to the angle. If you looked at Sunrise from ground up, it does look like its footprints.

Acording to the manifesto

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Posted by: Xae Isareth.1364

Xae Isareth.1364

So why is this open world hidden behind 80 levels? Why not make the whole world an even playfield like it is for level 80s?

Why stop at WvW. Make everyone scale up or down to the area, everyone wins.

It worked for karka island, it works in the labyrinth, why not everywhere?

Because that’d wreck any sense of progression. Its like having a Mario game where world 8 is open to you straight away or a RPG where the first area is the final area, then you can go back and do the other areas. It doesn’t work.

Sure did for GW1

I’d have no qualms with it if they had lowered the level cap and made more areas level 80 zones.
Right now your character’s full potential only comes out in a select number of places.

Pretty much, they could’ve just stopped the levels at 15 or 25 and called it a day really, it wouldn’t have changed anything. The number is meaningless, more so in this game.

I know they only did it to appeal to a bigger audience that wouldn’t understand just how meaningless it is right away, and think “wow this game is small only 15 levels”. But it’s just an added hassle to making alts.

If grouping was the best way to level, I could maybe see it. One of the fun things I had in certain MMO’s like CoH or even Champions Online is grouping being the best way to level, thus having to level an alt the fast way meant grouping a ton and just doing stuff, I wish every MMO shared that concept.

There’s a certain sense of progression and achievement when there’s places you can;t reach yet. There’s advantages to opening up every single piece of content to everyone at once, but it dulls a sense of getting stronger.

Rewards for Playing the Way You Want

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Posted by: Xae Isareth.1364

Xae Isareth.1364

This also applies to my thread about having more farming alternatives.

If you want money for your carrot goals, the best way to do that is champ farming. There should be more farm options so it doesn’t get boring, there’s just too few options that are actually decent.

This a little bit off-topic, but can you play the way you want without there being incentives?

Let me elaborate, I want to do World Bosses. Lets say you can get dragonite ore plentifully from elsewhere. This emans players will be scattered across all those activities to get dragonite ore, leaving a fairly small proportion of people doing world bosses, meaning there’s a good chance that there won;t be enough people for me to actually do what I want to do.

That’s why they would then buff the rewards for the world boss so it’s worth doing for people.

Then people would just ‘farm’ world bosses because its better loot than everything else, and we go back to square one.

I may have given a bad explanation of my point. The point is that lets say, we have 100 players in the game, because dragonite ore is pretty much unique to world bosses, all 100 does world bosses for it. Now we introduce 3 more equally as good options, so, we end up with 25 players doing world bosses. 25 players isn’t enough to defeat that world boss, so those 25 players can’t do what they want.

In a world where there’s so many players that you can be absolutely sure we got enough people to do any content at all times, that’s all good, but if we don’t then dividing up the playerbase has problems.

What if we 'get rid' of classes all together?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Just wondering what everyone thinks of this.

What if the game worked like the following:

You pick a class, and your weapon skills, class mechanic and armor depend on that choice (so that light armor doesn’t become useless), but you can change your class on the go at any time.

You have access to every trait line of all existing classes, as well as every utility, healing, and elite skills of every class. However, you have to choose between certain trait lines, e.g. you cant stack 2 power trait lines together.

Would that make the game more interesting?

Acording to the manifesto

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Posted by: Xae Isareth.1364

Xae Isareth.1364

So why is this open world hidden behind 80 levels? Why not make the whole world an even playfield like it is for level 80s?

Why stop at WvW. Make everyone scale up or down to the area, everyone wins.

It worked for karka island, it works in the labyrinth, why not everywhere?

Because that’d wreck any sense of progression. Its like having a Mario game where world 8 is open to you straight away or a RPG where the first area is the final area, then you can go back and do the other areas. It doesn’t work.

The game is not ready for a WvW season

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Never say never. Games aren’t like real world. There are equations, and those can easily be balanced.

They can be if one tries to balance them. Giving the players a massive incentive to join the winners over the rewards is imbalancing the equation, not balancing it.

Who to play; Human Guardian or Norn Warrior?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Personally I don’t like the look of male norns. Armours seem to ‘stretch’ on them.

I prefer guardians over Warriors, because the blue flames are just something very unique to them and that makes them cosmetically awesome. I also feel that there’s more variety with Guardians in terms of builds than Warriors.

Needing 10,000 of single item not grindy?

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Xae Isareth.1364

GW2 must have the most self-entitled playerbase.
Reading through this topic is like reading 3 pages of complaints from an over-privileged, spoiled brat who is upset because his Christmas present wasn’t quite literally given to him on a silver platter.

It shouldn’t be given on a silver plate but it shouldn’t be completely out of reach for them either.

A good example of ‘not on a silver plate’ is Ascended items. You don’t get given them and it takes a while to get them, but its not a completely insane grind that makes you go ‘screw this’, they are spread out across different content and there’s no RNG. Thats good MMO design, it keeps people playing and feeling like they’re progressing and getting somewhere.

The halloween stuff requires you to get 10k of a rare drop which is completely RNG drop from one single area in the game. Thats an insane grind and turns players off.

Ascended: let us exchange materials.

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Good idea. But I want to make a few comments.

1. You shouldn’t be able to exchange say, dusts for d ore. Different content needs unique rewards to make the looting process ‘fun’, and interchanging materials leads to a lot of content being dead because its faster to gather the material through elsewhere and interchanging.

2. Laurels and karma should not be able to be obtained elsewhere. Like the above point, karma needs to be unique to DEs and laurels to dailies as an incentive for people to do them.

Acording to the manifesto

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Posted by: Xae Isareth.1364

Xae Isareth.1364

I have played GW2 since beta 1, more and more I see the GW2 manifesto getting more and more untrue.
Bosses dont respawn after 10min yeah right , please explain Queensdale champ runs, I would really like to know and why you diverted your own goals and plans to………..this.

First of all, Queensdale Champ runs are a thing created by players exploiting the system. The intention was you adventure around Queensdale then suddenly ‘Woah! A giant wasp!’, then you call adventurers form across the map to help you kill said giant wasp, not everyone running in a pre-planned circle in time to the spawn timers and yelling insults at everyone killing the bosses out of order.

Second of all, would the champions spawning once a day be better? You come home from work, and dang, someone killed it on reset already. Makes for a great game right?

Rewards for Playing the Way You Want

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Xae Isareth.1364

This a little bit off-topic, but can you play the way you want without there being incentives?

Let me elaborate, I want to do World Bosses. Lets say you can get dragonite ore plentifully from elsewhere. This emans players will be scattered across all those activities to get dragonite ore, leaving a fairly small proportion of people doing world bosses, meaning there’s a good chance that there won;t be enough people for me to actually do what I want to do.

What is ONE change you'd make to your class?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Guardian: add a 2h ranged weapon. The staff has the DPS of a rubber duck.

Needing 10,000 of single item not grindy?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Running your daily circle for ori and wood. What is the purpose of running to those nodes. Because you are on the way to somewhere?

So you are telling me I am doing it wrong if I do not spend half an hour a day running around gathering stuff instead of playing the game?
Are you serious, you can not see the grind that is right in front of your eyes?

I never even bothered farming nodes. I get ancient wood and ori ores from doing dungeons and salvaging the gear I get.

Also, gathering stuff is a part of playing that game. You may not like gathering resources, I dont either, but just like some people like Harvest Moon and I think that entire franchise is like running chores, some people like gathering resources in games.

Grind is something every subjective. If you define grind as simply repeating content, then there’s no possible way MMOs won;t have grind because devs can’t poop out content faster than you can chew through. I define grind as doing the same thing over and over and over without having other alternatives or other things to do to spice up the process, and Ascended items certainly don’t fit that category. You get materials from all over the game, with alternative options for each type of material.

And GW2 isn’t a grinding game. Its a game with optional grinds, there’s a massive difference. You can go anywhere and do anything in PvE in Exotics (which are pretty much given to you), and not having Ascended items won’t get you stomped in WvW.

What a grinding game is is something like RuneScape, where not having the top tier of equipment means you’re barred from a lot of the content and you get stomped in PvP.

(edited by Xae Isareth.1364)

Easy way to improve Shatterer

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Posted by: Xae Isareth.1364

Xae Isareth.1364

You need to be very careful with that. Look at Tequatl. They made him hard and even with his rewards buffed twice, it’s still dead content.

You cannot force all players to PvP or WvW.

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Xae Isareth.1364

I don’t quite see where the forcing is to be honest. World comping isn’t anything like actually playing WvW, it’s basically hopping over to WvW to grab a PoI or vista when your server ends uP on the right side of the map (which is admittedly awkward).

Badges come from achievement chests as well, in mass quantities.

Post a pic of your character only if your armor is mix-n-match

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Xae Isareth.1364

Bump for great justice!

Attachments:

The game is not ready for a WvW season

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Seriously. With imbalances of player strength across servers meaning some servers get stomped over and over again in WvW, its not a good time to make things worse by penalizing those servers with bad rewards at the end of the season.

The huge imbalances need to be fixed before we have something like this.

Collaborative Development- Request for Topics

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Posted by: Xae Isareth.1364

Xae Isareth.1364

1. Dungeons (and Raid encounters).
2. New armour skins.
3. Progression: what I mean by this is that once your character hits 80, you stop feeling yourself becoming more powerful. Now. I don’t mean I want a vertical progression where my stats constantly go up, I meant this in the sense of new skills and traits that takes a lot of effort to unlock, and other methods of horizontal progression.

Needing 10,000 of single item not grindy?

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Xae Isareth.1364

Why not give rares the best stats then, and make the rarer tiers just funky colours?

Think of it this way. For some people, stats are their cosmetics. It doesn’t matter if it’s pretty much negligible, seeing their stats go up by even just 1 or 2 points over others makes them happy like how seeing your character having a really flashy weapon makes you happy.

Ascended gear is for those people. I made my Ascended GS yday and lo and behold, it have me a grand total of about 70 damage over my previous 3k.

But I agree that this event is possibly the worst holiday event I’ve ever experienced in a game. There are no rewards really. All the stuff you can buy with the new mats costs less than th mats themselves.

(edited by Xae Isareth.1364)

A case for the Holy Trinity.

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Ever tried Infused Grawl Shaman on a high-level of FotM with no CC at all so all his lava eles are scattered everywhere rooting everyone in the party?

I’v done FotM at lvl 67 allready, but you know well if you do high lvl fotm, that most of the times, groups avoid the Grawl fract at that high level)
What kind of CC you really need there?
You can use fear (necro and who else for mass fear ???) and you can use … what?
Stomp, Bolas, Line of Warding, Net Turrent, Slick Shoes, Point Blank Shot, Barrage, Muddy Terrain and and and … of course they are many many skills which do CC, but how many of them you can really yuse in a usefull manner on that place, when you need to break the Shaman’ss bubble and avoid him to reach one of the NPCs? All of the chill/immobi/slow effets are more or less useless at that point, beacuse the lava elmentals use for the root a range skill.

You need two things: first of all: condition removal and maybe the blinding blades from guardian to pull some of them to you to dps them down. but condition removal is rarely CC.

What we do is the Mesmer casts into the void on the shaman to get all the elementals under him, the throws a Feedback followed by Warden at him so it hits both him and the eles. Everyone else focuses fire on them, getting rid of them and the shaman’s shield quickly.

GW2: A Learning Tool (Wall Street Journal)

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Wait what? What does GW2 offer as a good learning tool?

Going on quests for relics? Figuring out puzzles together? Not to bash GW2, but how is it the best game for teaching teamwork? That’s one of the things this game is lacking in.

You see, this attitude is the difference between parties that down down fractals like its nobody’s business and PUGs that ragequit halfway through the first fractal.

Would you Buy a Cantha-based Expansion?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

If it were announced tomorrow, I wouldn’t be able to throw my money at the screen fast enough.

XB1, and PS4 are too close. Not sure how anyone would have time for an expansion with the games already lined up.

Oh my beautiful AC4.

Not everyone likes console games. For a start, I don’t want to spend a few hundred quid on a console, which only serves as a selling point to make you buy games with horrible money-to-value for it.

Confused at reception of event.

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Posted by: Xae Isareth.1364

Xae Isareth.1364

I don’t even know what was good about it last year. Its just a huge zergfest and a mess of particle effects.

For a start, what kind of a maze gives you a map of said maze?

Ascended Gear Options

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Because the whole point of Ascended gear was to cater to progressionists who wants to get stronger even after level 80.

GW2: A Learning Tool (Wall Street Journal)

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Oh god this must be the greatest joke ever.GW2 used to teach writing?With that level of personal story where the cabbage stole my glory?Oh god ROLFCOPTER.

Depends on how you want to look at it.

Putting it your way. Romeo and Juliet was a tragedy about a girl who was too stupid to tell her boyfriend shes pretending to be dead.

The Past is Painful to Watch

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Posted by: Xae Isareth.1364

Xae Isareth.1364

I think the point of this thread (and correct me if I’m wrong), is that the game has take a huge turn from what it was originally intended to be since beta.

It’s not a matter of just those skill videos, it is a matter of the game as a whole. People are disheartened because the game they were sold, is not the game we have today. And for some, that is a bad thing. They wanted what was advertised to them, what they were sold on, what they saw in the betas and release. Not what we have now.

And it makes them sad to see what has become of what they once enjoyed.

The problem is, the original idea didn’t quite work out. The game lacked stickiness.

Its a MMO, and the MMO crowd wants stuff to work towards.

you’re right, they do, however thats only because thats what they have been taught

why couldn’t GW2 be different?

Because then they won’t play your game. Its like going to China and telling everyone ‘why don’t you guys start speaking Japanese instead?’.

It doesn’t happen.

Thats not the case, the MMO market is in a state of flux
The subscription model is dying, free to play is on the rise (and some would say destroying the genre), buy to play is what made GW1 work (to a point) although the end game there was PvP

Us gamers are now hard wired that bigger numbers means a sense of achievement, however this isn;t the case
Go play a real pen and paper game of D&D, a good GM will make you totally forget about leveling up and make the game and story fun, this is what ANet and other games companies could easily do and make leveling somewhat dissapear

Yes, gamers are hardwired to see bigger numbers as an achievement, and that should be changed. The problem is, who’s going to change it?

Experiments are all good if you’re an indie dev with nothing to really lose. But when hundreds of people’s jobs are on the line with millions spent on developing a project, there’s only so much one can gamble. In fact, GW2 actually tried it. Cosmetics was the endgame, but everyone just said it lacked progression after 80 cos their numbers aren’t going up and left.

Its dangerous to try to change things sometimes and frankly, people may just not actually even want a change.

A case for the Holy Trinity.

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Do some harder content than world bosses or cof1 and say again that cc and support don’t matter at all.

What kind of CC you need for Subject Alpha?
Path 1: stay close and do dps
The other paths: stay close and do dps -> aoe flield -> 1..2..dodge forth, dodge back -> repeat the circle. (or for creativity: 1..2..dodge back, dodge forth)

What kind of CC you need for Giganticus Lupicus?
chill/fear/knock back the adds in the 1st phase? bad idea.

What kind of CC you need for “Dwayna” in Path 4 in Arha?
For the sparkles? The only CC you need is a body touch.

and and and.

Most of the bosses are immune agains cc (defiant) and the mechanic of defiant is as broken as it could be.

Ever tried Infused Grawl Shaman on a high-level of FotM with no CC at all so all his lava eles are scattered everywhere rooting everyone in the party?

A case for the Holy Trinity.

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Posted by: Xae Isareth.1364

Xae Isareth.1364

This game has a holy trinity. It’s just not hardcoded, but it’s still there.

This. It is not spoon fed to the players in this game so they all run around soloing in groups.

Exactly. There isn’t a trinity but there’s huge synergies between classes, each with their own role.

A case for the Holy Trinity.

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Posted by: Xae Isareth.1364

Xae Isareth.1364

There isn’t team-work, which is why Tequatl is so hard.

The game consists of blitzing the target, then rezzing anyone who mis-timed a dodge. If teamwork were required and designed into content, then you wouldn’t see a prevalence of Berzerker stats everywhere, with the best (and seemingly only) tactic being to kill the target as quickly as possible to minimize the potential of being defeated.

While that is a sound strategy, the problem arises when that is the ONLY strategy. One need only watch the “tactics” of people taking on the bosses in the Mad King’s Labyrinth, where an attack insta-downs multiple players, and the only strategy is to attack til you die, head to the WP and runback to continue DPSing. There’s no challenge, no cohesion, just whacking away at targets.

To be fair, some of that is the fault of players, but truth be told, many of the “mechanics” in GW2 have enemies which can 1-hit KO a player or multiple players. yes we have Dodge, and we have skills like reflects and projectile destruction, but those don’t work against melee, and there are player capped AoE, whereas the Candy Corn Viscount guy can down the entire field in one shot if lucky.

1-hit KOs make defensive gear and stats worthless, and also make healing and support useless in the long term. If ANet wants the longevity of other successful MMOs, they’re going to need to re-visit their design concepts and figure out how to make challenging content that isn’t composed of attacking til you die then re-spawn.

I can’t think of a 1HKO move of any enemy in the game which doesn’t basically shout ‘DODGE DODGE DODGE IM GONNA HIT YOU’ then places a huge sign telling you exactly what’s it going to do before it throws the attack at you. If got hit by those, you’ve messed up and you’re supposed to die. Complaining that it makes defense useless is like complaining that falling down a hole 1-hits Mario and thus makes mushrooms/star power useless.

Regarding the Candy Corn guy. If you look carefully, he telegraphs his attacks in plain red circles on the floor before he does them, and his normal projectile attacks are so slow it gives any player enough time to react to it. When he downs the whole zerg, its either because of a million particle effects blinding everyone or everyone was asleep on the 1 button.

Tequatl is a very good example of what teamwork is like in the game (too bad it aint instanced). When you get PUGs never getting the dragon down below 90% and then you got dedicated guilds which kills it multiple times a day, there has to be SOMETHING the guilds are doing different.

(edited by Xae Isareth.1364)