I don’t complain about content in the game much because I think Anet generally does a fine job but this piece of content was just utterly disappointing.
I’m not talking about the rewards. The wings looks pretty kitten.
I’m talking about the actual ‘quest’ itself. There’s so many things very, very wrong with it that I actually think it would be better if it wasn’t there.
1. There’s really no plot. There’s no storytelling, just Rytlock being randomly interested in hunting down Tequatl and sending a grand total of 1 new recruit to do it. Maybe it leads to a darker subplot where Rytlock actually wants Rox dead, I don’t know.
2. The execution was even worse than the plot. Rox is standing right in the middle of a fight with Tequatl, you walk up to her and she’s like ‘Hey, help me find the dragon.’ I’m not sure if she’s blind AND deaf or her neck just doesn’t turn.
Also, how is finding random things to do with dragons related to to tracking down Tequatl anyways?
3. The structure was even worse. Rox doesn’t even leave Sparkfly Fen and just basically tells you to go on a world-wide scavenger hunt for random dragon .. things.
There’s no hint or clue on where to find any of it. If Dulfy’s website wasn’t there, I would be stuck on this until next year.
It’s even more scary that this happens during free trials. A new player is going to come into the game, and since they heard GW2 tells its story and does updates through its Living Story system, without being able to do the Tequatl fight itself, they’re going judge the quality of the game’s future update on this ‘quest’.
Well got my tittle and ascended drop rate seems to be so bad that probably won’t do it anymore. This game is like WoW, but bosses don’t drop anything fun.
Exactly :-D They dont want this game be like wow (Yes they never said it officially, but it is clear, after all lof of them are former employees of Blizzard as far as i know). So they think that if we instead of forming big groups ourselves group up with just every random ,,someone" and not getting good loot from boss is better?
Or gearing one character for mounths by crafting and farming materials and gold instead getting whole gear in dungeons should better too?
Do they really think we will consider this game to be best just becouse they dont add new tier of gear every 3 mounths?
WoW is total grindfest game but at least its style is working.
Two patches were enough to change this game from something unique and fun to gringfest that is not even worth of participating.
I am not agains hard content but the way Anet is doing it is total fail.
The major difference you forgot about is that WoW NEEDS you to have the BiS gear for new content, whilst in GW2, nothing needs Ascended items.
Typical response from a PR guy.
I wouldn’t say it’s rubbish but I would like an answer to these questions:
-why to develop content that requires a large number of players when there are known performance issues, low fps and skill lag? (the answer will be: no such thing or is my faulty pc).
-what are the in-game communication tools as long as after writing 2-3 lines in map chat your message is suppressed ? [the answer could be: write in ( huge, newly formed for the sole purpose of carrying out a single task) guild chat]. And try an overflow in Europe, where are 4 official languages, even more in map chat.
- why to waste time in overflows doing nothing, with no chance of completing the event unless you are lucky enough that overflow to be filled by a ( huge, newly formed for the sole purpose of carrying out a single task) guild? A timer will makes the world very static and boring? Im so bored to death in this overflow so i came here, writing stupid things on forum.
- maybe I’m wrong, but how the front team can survive and do dps there without turrets cleansing, as long as the fingers poison or whatever it is cant be removed by any of player skills? Don’t underestimate the role of the turrets. “…probably be possible to complete it without using the turrets” I laughed at this.
And a personal issue… many were written on this forum about the bad visibility of aoe circles, the worst in water and impossible to be seen by the color blinded people. Nothing changed. I begin to feel discriminated.
No comment about prizes, I dont care so much about ascended weapons, it is much better to make a Legendary.
1. If every piece of content was designed around allowing for lag and performance issues, we would get a very watered down and boring game. IE, the Jungle Worm.
2. The overflow is a technical issue. The feature was actually designed to let you ‘skip’ waiting queues, so the alternative is to let the first x number of people into Spark Fen, then basically block out everyone else, which is worse.
3. This is quite a personal thing but I don’t really see the point of making a communication feature for stuff like this when there’s stuff like Teamspeak around which will always do it better. It isn’t hard to pop into a TS server, and most large servers have one.
Also, you may not like the prizes but other people do.
He isn’t hard. If this was an instanced raid, he would actually be on the easy side of things.
The problem is getting 100 people of various levels, skill and gear quality who you don’t know to spontaneously co-operate together. Just doesn’t happen in a game designed for casuals.
I hope they revamp the Claw to be harder than this but make it a 40-man instanced raid.
The one thing that’s done so right is Sunrise. That’s the single most awesome sword I’ve ever seen in a game.
GW2’s is probably the most balanced online game I’ve seen that involves heroes/classes (ie, not a FPS), but sPvP is way too restrictive.
For a start, it needs more game modes.
There’s Dragon’s Deep and Corrupted weapons as well as Jormag’s Breath which are blue.
1. Reward/Effort across the board. Even with the recent update, mindlessly zerging champions still rewards you better than anything else in the game. Also, failing an invasion gives you better rewards than succeeding it.
2.NPC AI. They don’t dodge, they don’t even move sometimes, making every escort mission a lesson in frustration and making them corpse deco for the floor in everything else.
3.Separating PvP and PvE. Conditions like confusion need to work differently in PvE and PvP, because they just don’t work in one or the other.
4.Class/Weapon balancing. In PvE at least, necros/engis are just terrible, they get outclassed by other classes in whatever function you might need them to do and thus have no place in parties. Weapons are not balanced either, as certain sets of weapons are just better than other sets in every way possible on some classes.
5.PvE zerking metagame. In PvE, the best choice of stats for everything out there is basically berserker, this needs a fix.
Fractals is there to cater to people who wants a neverending progression in a piece of content, and it isn’t gear-gated because you can do every single fractal on lvl 1 without any AR.
We can’t be sure its a carrot and stick method until they raise the level cap, because if they don’t, Ascended items will be the be all and end all of the carrot and you can go eat it.
The problem with not using a tried and tested method is that it’s a huge gamble. If you’re a tiny developer with nothing to lose, then you can afford to be unique, but when you got a 300-man dev team to feed and a project which they’ve put 5 years of their lives into to manage, that gamble has a high cost attached to it.
They’ve shown quite a lot of balls already in what they’ve done, by getting rid of a lot of the traditional core elements of a MMO, even in terms of gear progression. The tried and tested method would be making Ascended gear so powerful you can’t go without it and then gate new content behind it so that it forces you to get it ASAP, then put some cash shop aids behind that as well to milk the content locusts dry.
Actually, engineers are good. Necros just need more group utility then they’ll be fine.
I’m pretty sure Colin said as well that while there won’t be hard mode, they’ll want to make certain paths harder so that the stronger players can do those.
Warrior or Thief does more damage, Mesmer or Guardian has more utility. There just isn’t a place in any party for an engi or necro.
ehh…2 weeks for 1 weapon, I have 5 toons and on average 3 weapons per character, so its 30 weeks of work for me to catch up if I play everyday. A lot of the mmos I played had eventually became if you dont log in everyday you are behind stats wise, I thought GW2 was supposed to solve this problem, but I guess I am wrong, oh how about when the armors comes out? Much more work to do than weapons I assume. And next year, they gonna rise the level cap(I think I see this in articles somewhere), and make another tier to fill the gap on time consume between normal gear and legendary.
I have learned my lessons here, no hope for revolutionary mmos, all are same games with different skins.
Most MMOs NEED you to have the latest gear in order to even access some of the content because they are gear-gated, thus far, GW2 hasn’t had anything gear-gated and the difference between Ascended and Exotics isn’t enough to gear gate anything.
They did say they plan to raise the level cap sometime in the future, but that was before the game even launched and by the look of things, they gave up (I hope) on that silly idea.
Well, simce apart from crafting, everything you need for Ascended items are from playing content in the game, none of which are gear-gear gated. So, does that mean you just don’t like the game then?
Maybe some people don’t like pressing 1 together with 100 other people? Check how you can acquire Dragonite Ores.
At least you can press alt-tab and still got full reward.
We know that they’re revamping the world bosses, and for Temples, spamming 1 is what makes everyone rage at you. At Lyssa yesterday that’s exactly what happened, 75% of the people just refused to stop looking at her or dodge and just kept spamming 1, the fight took 5 times longer than it should have.
I am looking at the big picture. You don’t play an MMO for 2 weeks. You play it for months, maybe years. The whole idea is to give people stuff to do. You may not personally need that but a whole lot of people seem to.
Now you got it, that’s the only sense of ascended items…to keep the people busy.
No thanks, I’m here for a fun game not a second job.
Well, simce apart from crafting, everything you need for Ascended items are from playing content in the game, none of which are gear-gear gated. So, does that mean you just don’t like the game then?
So ever since Ascended stuff came out everyone’s been screaming that the game turned into a huge grind. So…… where is that grind?
On paper, Ascended stuff looks like a hugeass list of mats to put on your to-grind list but if you just look at what it actually is, it’s basically stuff you get from playing any of the major contents of the game. Comparing it to a grind is like saying every Zelda game is a grind for pieces of the Triforce/whatever else is in its place.
There is a very subtle difference between a grind and not giving it to you on a silver platter.
You have to look at the bigger picture .. not only ONE Weapon, but maybe 3 weapons and 6 pieces of armor in the next future. Oh and don’t forget people who have a lot alts and/or use more weapons and armorsets with different stats.
I don’t really see the problem there really. Unless you want everything given to you right away, you’re basically just playing the game doing whatever you want whilst progressively getting better gear. It’s only problem if you’re someone who can’t enjoy the game unless you’re decked in BiS gear.
The only ‘problem’ is in WvW, but I can count the number if fair 1v1 fights Ive had with 1 hand, and half of those invokes either getting ambushed by a thief or getting interrupted halfway by my opponents 20 man backup zerg. And since that 5% wouldn’t matter in a huge Zerg, ad even less amongst WvW upgrades and food discrepancies, it doesn’t really matter at all.
Ascended armour is something I hope they never introduce though, although they probably will. But that’s more to do with balancing in WvW than a grind to get them.
If I was the dev, I’d just make Spurhsun Cove an instanced 20 man raid that gives 99 champion bags if you beat it. Because it actually takes that much effort.
^but if something is a flaw with the game design, you need to fix it. Otherwise it’s like a massive glitch that gave everyone playing the game thousands of gold but then Anet goes ‘well, can’t fix that cos new players will be at a disadvantage’
They could take away all our mystic clovers, shards and karma to even the playing ground but I don’t think people would like that.
@Sept well they probably weren’t supposed to be the first exotics you get. My first exotic hammer was a Genesis I just randomly pulled out of a champ bag, out of sheer luck. Replace sheer luck with bad game design on karma and you probably have the situation previously in temple armour.
If you watch the interview, there will, most likely, never be Hard Mode dungeons, so that won’t be a viable way to collect anything.
They need to fix their class balancing before giving out hardmode dungeons. The way I can see things now, every party is basically going to be ‘no necros or engis cos they suck’.
Also, reading into prices too much will make the game turn into more of a stock market simulator than something enjoyable.
You only need to make about 8 exotics to get to 450 from 400
Last time I checked, you need to be 500 in the craft to make ascended weapons, not 450.
After 450 you can just refine Ascended stuff up to 500.
I can see the need for a karma nerf but theyve gone way too far. The armours you get at Temples weren’t supposed to be cheap ways to get exotics but prestigious cosmetic stuff, and they along with most karma items got turned into basically cheap exotics/rares because karma was so easy to get that people were dripping out of their ears with them ( I got 1m karma in a month of casual play).
I suppose another idea was to make DEs more attractive as the karma they gave in relative terms to basically everything else was just bad.
So I gotta craft my way up to 500 for one weapon? All those resources in and inflated economy, then after all that make an ascended (since this is the only real way to get your stats) yup seems legit. Best money making method is champ farming, if that’s not a grind I don’t know what is.
Not everyone had 400 of each weapon crafting profession, 10 stacks of ectos and 10 stacks of ori, with reserve stored ancient wood logs (thanks for the skyrocket btw >>) along with lucky life time drops of 3 precursors and 5+ exotics a week. And 100g on hand when the patch went live.
Know what’s not a grind? Forking over 500 Dungeon tokens, Jumping puzzles, mini dungeons, a single 1v1 challenging fight like liadri but better.
Know what is a grind? Champ farming for 10 hours!
I’ll admit sitting at 400 crafting no it’s not a grind … If you have the resources stored or the saved gold. If not? You get shafted and only “not a grind” option you have left is… Spending RL money. Seems legit.
Yup, stockpiling resurces for a YEAR and now going around saying its not a grind…it just makes me smile.
I bet they didnt have enough gathered mats for 2 weapons when patch went live (noticed gathered).
A YEAR.
You only need to make about 8 exotics to get to 450 from 400, and in the last month ive gotten about 300 ori bars and enough ancient wood to build a house with just from exploring and salvaging all the junk I get….. From playing like 2 hours a day. And it’s very hard to complain about how it costs so much because simply, prices are decided by supply and demand and the devs have little control over what happens to them without making a lot of people rage very hard.
And regarding the best money making method being champ farming. That’s because it’s pretty much a complete exploit of the system which Anet for whatever reason has thus far refused to fix.
I was talking about this from a PvE perspective, and I do agree that, as usual, WvW is a bit slanted off. Having said that, there are plenty of options to get the actual ascended mats in WvW.
I still think WvW should be a separate game mode like sPvP with its own rewards though.
As for parts of the process coming from areas of the game people don’t enjoy. You can’t make a process which everyone will find perfect because everyone likes different parts of the game.
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^ actually, you do. You can just buy exotics gloves using dungeon tokens (which even a casual like me has a metric ton of), and since you only need 10 of them, it’s not like you need to spam-run dungeons anyways.
Don’t think so, it needs an organised group, and an organised group can take down Temples much more easily.
But people want to play the way they want…meaning doing the absolutely minimum they can to get the absolute best pay off. What’s the point of even playing at all.
There is definitely an element of grind in the new weapons, OP, but like everything else in this game, just by playing you’ll eventually get it.
The grind is only a grind people people want stuff now.
True. Grind only shows when you do everything in a hurry.
Also for the people out there, it’s “play however you want”, not “get whatever you want.”
Exactly. Take drag ores for example.
If you don’t like doing megabosses, you can get them through WvW or Temples, you can also get a good amount from invasions if people actually get to Scarlet. That’s play how you want.
So ever since Ascended stuff came out everyone’s been screaming that the game turned into a huge grind. So…… where is that grind?
On paper, Ascended stuff looks like a hugeass list of mats to put on your to-grind list but if you just look at what it actually is, it’s basically stuff you get from playing any of the major contents of the game. Comparing it to a grind is like saying every Zelda game is a grind for pieces of the Triforce/whatever else is in its place.
There is a very subtle difference between a grind and not giving it to you on a silver platter.
Besides, when was the last tone you saw half the Temples in Orr actually uncontested before this update?
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Xae Isareth.1364
The main problem for me is that W2 isn’t fun. Its just pure frustration.
The levels seems to be designed to kill you very often and its a process of basically trial and error.
What’s the problem with Engineers? If its a balance problem, thats all over the game and frankly isn’t something they can just flick a switch and fix.
I like having Ascended weapons. Having it alone doesn’t let you steamroll over all the n00bs without it, and the way you obtain one has diversity, and breathes life into a lot of the areas which have been thus far dead content.
But that’s where it should stop. Let me explain my opinion on why.
Why not have level 90?
To put it simply, it adds nothing to the game.
You can introduce trait points using other mechanics, so the only point of it is to bring in another tier of gear, which is basically adding a gear treadmill into the game and destroying all the work we put into getting Legendary and Ascended gear (legendaries take months and months of intensive grinding to get all you need, and none of that is fun).
You could just scale all existing Ascended and Legendary gear to level 90 to prevent that, but, then, what’s the point of a new level cap?
The only other thing you could do is make new, more rewarding areas only available to level 90s, but as you can see in other games, that leaves a trail of dead content behind. As great as Illidan is in WoW (he’s still my favorite character out of the entire lore), and as much as everyone likes talking about the ‘good ’ol days of TBC’ no one does that raid anymore.
Why not Ascended/Legendary Armours?
People have keep all sorts of different builds and gear setups for different situations, and people change builds constantly as the metagame evolves and they find different playstyles appealing. Most of that change occurs in armor sets.
I can do witht he same weapons for both PvE and WvW, but if I go WvW with my pure zerk set from PvE I get (rightfully) melted in a blink. Having to get 6 pieces of Ascended armors for each build I have is going to be a nightmare and forces me to basically choose between game types until my Ascended set for that game type is ready, something you guys said you aim to avoid.
Also, going back to my first point, having a weapon which is slightly better than the other person in most cases in WvW won’t makes that much of a difference, but if you add armors into the mix, all those ’slightly’s add up and you have a major advantage over the other person. Steaming over noobs with your leet gear is something which does not belong in this game.
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I even want ArenaNet to remove more waypoints.
Like the outposts in original Guild Wars. The distance between some were huge.
That was horrible. I really didn’t enjoy dying then spending a hour running back to where I was.
^I’d rather not. That’s create more grief than the game can handle and would potentially destroy guilds from inside out. When I played RuneScape, I was an admin in a big guild who often had to decide if a member should receive the splits from a boss kill, and you do not want that job, its horrible and makes people hate you.
Also, what about people who aren’t a part of a guild?
The most important thing about the rewards needs to be that it rewards the team who was able to muster the organization and develop a strategy, and that they have access to rewards from the kill that others in the area do not for simply “being there.”
No, if they were going to do that then they would’ve made this a Guild mission-type of thing.
Killing the Dragons is supposed to be in everyone’s best interest. Not just the best interests of one big guild.
If they do this right, it won’t be possible for anyone BUT a big organized guild to pull it off. So why should a passer-by have the same rights for putting in none of the same effort?
Because otherwise it would be a 50-man raid instead of a world boss, because you;re not involving the world, you’re involving 50 people from a select guild.
Having said that, I think I would actually prefer this to be a 50-man raid…
^ Im on EU sadly
aye, anet should start listening to the actual players of the game rather than a few vocal minority
temple of grenth, karka queen events for examples,
are those who want hard content even doing those events?maybe they came from wow and expect a wow raid boss encounter with raid loot?
People don;t do those not because they don’t like hard content, but because those events give you nothing that makes you feel like you didn’t waste your time.
And tbh, I am expecting a raid boss with cosmetic raid rewards (if it drops a guild cape Im nolifing it until I get that), because there is a sense of fun and achievement in beating a challenge and getting rewarded handsomely for it.
So you ground out stuff. And you were happy to ground out stuff.
I got the max titles for the skills so I could have BIS skills on many characters including Sunspear, Lightbringer, Norn, Asura, Deldrimor and Ebon Vanguard.
And if you say those skills didn’t mean a whole lot more to GW 1 PvE than BIS gear here, I’d say you were dead wrong. Do you know why Anet limited those skills to 3 per skill bar? Because even with three you were too OP to play normal content. If you could have 5 or 6 of those skills you’d be unbeatable.
So you say over and over again my gear was the best, but your skills weren’t. And yet somehow that’s okay with you. The question is why are skills and grinding out that different from gear.
I say it’s in your head.
I didn’t completely answer your question when you asked me the same thing so I thought about it a bit more.
The biggest difference I see between the EotN skills and Ascended gear is that the skills did not replace something that players previously did or earned. They did not make anything else purchased obsolete. While some people may feel Exotics are cheap and easy to obtain, not everyone feels that way and is one of the reasons they may complain about the added vertical progression.
Another thing is that the PvE skills were named that because they were not allowed in any form of PvP. That is also not the case for Ascended gear and is why some of the WvW crowd is upset. Especially as that gear was not available at the same time in that game mode.
The last thing that came to mind is that GW1 was very dependent on specific builds. Some builds took advantage of PvE skills, others did not. Gear is not optional. Everyone has to wear it. It will affect every event, challenge, build decision, etc. Many outcomes and decisions are impacted by a gear change.
I’ll see if I can stir up any additional thoughts.
Anet seperated PvP into WvW and SPvP and said, from the very beginning, WvW was never meant to be balanced. That’s why gear is allowed in WvW.
I don’t think exotics are so expensive that it’s such an issue that we have to replace them…particularly because the content doesn’t require it to be replaced.
As for the skills in Guild Wars 1…they were still more neccesary (or at least they’ll make a bigger difference in the long term, than ascended weapons will.
Thats why youll see “transended” weapons next year. Its a gear tremill, no point in denying it.
Sorry but without the content requiring the upgrade it’s not a treadmill. If I don’t need that gear to play the game…then it’s not a treadmill.
I played Rift. I needed a specific amount of focus to queue for a dungeon. Not to beat it…to queue for it.
That’s why I say it’s not a treadmill. In games with gear treadmills there’s a new tier of gear every 3-4 months. If Anet introduced a tier of gear every year and a half, slowly in stages, I wouldn’t call it a treadmill.
I would. Because one treadmill is set at a shallower incline than the other one does not make it “not a treadmill.” People get on real treadmills not because they want to go somewhere, but because they want a result — usually, cardio. A lot of them dislike the process (reading or listening to music to distract themselves), but they want the result.
It’s not about needing the gear, either. It’s about keeping the players who can go to other games to feed their playstyle, while hoping that the ones who don’t want this crap will stay anyway, because there’s nowhere else to go. Don’t you defend so many aspects of GW2 so vehemently because this game gives you enjoyment you cannot find in other games? So, you don’t value having BiS gear. There are people who do.
To me, a gear treadmill is when they keep introducing statistically better gear to the game. If Ascended is the highest it gets to and we don’t see a new level cap with better gear 6 months down the line, its fine.
If in 6 months they go ‘Oh, we got Heroic gear now guys’, then its gonna be GW2, meet
the delete key.
currency is better then rng. Plus you dont have to store it in your bank anymore its with you all the time. I know too much currency is bad but its simple and is specific on what you need to do for what you need to spend on.
Currency isn’t fun. RNG is more engaging because it can happen at any time, not after a calculated amount of time saving up your pennies. That stuff is for real life budgeting, not a fantasy video game. You may enjoy chores, not me.
No its not. Having played Vindictus for a long time, where getting anything involves selling your soul to the RNG gods and one particular item required to make the then endgame gear had a 1/850 chance to drop in a thrice-weekly raid, I can tell you this.
RNG makes people feel like they’ve just wasted their time it makes getting anything into a set of independent events where if you didn’t roll 20 on a 100 sided dice, well, that was your time wasted.
Also, people often play for a sense of achievement. There’s no sense of achievement from getting lucky and rolling a good item.
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@poster above last I’d say it really depends. I remember sometime at the start of the invasions, around midnight one day we at UW had an army rampaging around the Gandara (I think) home world taking every keep as if they’re champs because everyone was playing the invasions.
Was good cos that’s how I got my WvW map comp
And it’s a good solution for PvE I think, because simply that there isn’t a better one as people always respond to rewards.
As for WvW, it’s a good response but personally I think anything PvP-related should be always focused purely on the fun factor rather than rewards, because the moment you put rewards in it, exploits arise and out goes the fun factor.
basically what’s going to happen is people will only be killing the easy champs and bosses in Orr now just to get the ore. Nothings changing, it’s just more of the same. whereas before people were only killing certain bosses in Orr to farm karma.
Not really. The ore won’t drop from champs and normal bosses. It only comes out of Temple chests, world bosses and taking keeps and castles.
And people stopped farming karma months ago :v
Frankly these days if you;re a small indie developer, anything you make is pure genius and anything you say is pure truth.
If you’re a large dev, anything you make is gonna get torn to shreds by either the playerbase or the media and anything you say somehow becomes a lie.
I’d say classes are rather imbalanced between PvP and PvE at the moment. I’d take a guard over a ranger in a party anyday, but rangers are absolutely brutal to fight in PvP.
From all the bleeds and roots, to having to fight 2 targets at once, ranger are just a pain to deal with in a fight.
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^that explains why there’s that iconic Nexon trademark of a RNG box in the game then. Well not really because that’s in every F2P.
Whoever this Crystin Cox guy is though, hes pretty bad at his job because in terms of the cashshop on its own, there’s literally nothing appealing in there.
No the charr are the lowest played races for many many more aesthetic reasons than armor clipping. The amount of aesthetic mistakes made in their design is astounding, especially coming from a team of industry professionals.
I said Charr Armor Issues, that sort of umbrellas not only clipping issues but everything else that’s wrong with it. It is definately ho
rrendous.
Aesthetics does not solely mean armor. The Charr were designed to look ferocious and driven by emotion, yet at the same time cunning, logical, and ambitious. Arenanet failed to convey any of that in their design. Between the ridiculously exaggerated overbites, lack of facial detail and expressions, the slurred speech patterns, and the gravity-defying posture the Charr look stupid (literally), unthreatening, emotionless, and frankly… inbred, regardless of what armor they are wearing.
I think the female charr models displays those pretty well, male models…. much to be worked on.
ascended should be available with badges and something u only get through wvw. maybe tokens or something that drop from tower caps and keep caps? not laurels, not gold and also not crafting. as wvw i would rather use the mystic forge to make them with mats that can only drop in wvw.
how about a certain amout of tower tokens, certain amount of badges, certain amount of keep tokens and an exotic version of the acended weapon u want.
I would be a very happy person if this came true.
Dragonite ore is only availiable through Temple Chests, world bosses or taking keeps in WvW. Taking keeps in WvW is probably quicker in an organised zerg than the other options.
This live stream about all this information doesn’t work …
can sombody summarize please here who has seen it, what exactly gets changed all about the battle ???…
So far I could see only some new stuff for wvw from one of the previews there like an increase to 10 skils for one of the mastereries and 2 new wvw skills that have sadly not been previwed.. Flame Ram Mastery and Reinforcement Mastery …
-He has a stacked armour buff which needs to be removed by Hylek cannons.
-There’s ummm…. Flying device things around the battle field to teleport around on
-the megalazer plays a more useful role but now needs to be charge up through a subevent
-shockwave which you need to jump over
-he pummels the ground at times and create a huge tidal wave which you need to fly over
-he places indefinite poison pools which need to be removed by cannons
-he drags you under the water sometimes, you take damage until you swim out of the underflow
And some other stuff which I probably didn’t see cos I watched like 7 mins of it.
I guess no one can really tell and only Anet actually knows and I’m sure they won’t spill the beans. I wouldn’t be surprised that it’s declining though, all new MMOs decline after that initial surge.
Also, it’s hard to gauge the playerbase on WvW and general PvE, because due to the LS events getting more and more profitable over everything else, everyone flocked to them and abandoned the rest of the game.
^ and why not? Whats do bad about linking items to different currency so not everything gets screwed over by inflation?
Also, I hope theres a sever wide announcement when it shows up on any sever as well. It needs a ton of people to take down and not everyone uses a tracker.
(edited by Xae Isareth.1364)
I really don’t understand why people say AWs are going to ruin WvW.
When was the last time you actually fought fairly 1v1 in there? You don’t.
If I solo roam, 99% of the time I get either zerged or run into a 2+ v1 situation, in both of which that 10% difference won’t make much of a difference.
In a zerg it makes even less of a difference because those fights are basically determined by a combination of mostly how big the Zerg is and a bit of how well it was co-ordinated. Emphasis on mostly how big the Zerg is.
Most dungeons take 15 mins to complete. If everyone had Ascended stuff then it would shave off 1.5 mins assuming you don’t walk. Oh noes.
(edited by Xae Isareth.1364)
I like RNG in this situation. Please don’t screw it up. Lets keep it. Its fun to have RNG in these situations because if you do get the reward, it feels special!! And if yo don’t well it gives you something to come back for.
And if too few get it the event dies as not enough show up to complete it. So which is more important a few feeling special or the event remaining populated? I think the latter.
That won’t happen. If people don’t get it, it gives them incentive to come back and keep getting it. A lot of people will work at something like that. This community has too many people who want to get a fitting reward on the first try. It doesn’t work like that.
Not really. Claw of Jormag can drop both the Breath of Jormag, which is quite expensive to craft, and precursors. I barely see anyone bothering with him.
And they can simply make Tequatl’s unique Ascended skin cost something like 100 kills of Tequatl.
He’s awesome now. Can’t wait to try it out.
But Anet, please also make it so that he’s definitely worth the time and effort to take down. Make him more rewarding than the other dragon bosses for a start.
Ideally, make him drop tokens which you can then exchange for his unique drops (like how dungeons work) instead of a RNG fest where it drops at a 0.001% chance.
Otherwise there will be a flux of people chasing after it because its new content, then it’ll just go back to being even more dead than it was before this update as he now takes longer to kill.