They should also add a cooldown on changing representation to different guilds.
What would be the purpose of that?
This is exactly why I dont even bother touching GW2’s story.
It’s a joke compared to Mass Effect, Bioshock and other games.You’re comparing MMOs to single player games.
And also, the Guild Wars franchise as a whole’s plot is basically at the bottom of the MMO industry’s barrel.
Not sure I’d go quite that far. There are far far worse. Take one look at Nexon or Perfect World Entertainment for examples.
I was kinda only considering MMOs which had a storyline. PW and Nexon’s games (apart from Vindictus) didn’t even bother with a story.
They do plan to make every weapon available to every class..eventually.
Also personally I want the dual-class system back or for them to scrap classes completely. I wouldn’t even be THAT hard. The main concern people have for this is that it creates completely broken builds.
Well, first of all, everyone would have access to this completely broken build, secondly, there will be more ‘broken’ builds created to counter this broken build, and if all those builds and more builds created are broken, everything’s quite balanced.
The power creep is another problem, but I think most people would happily trade the power creep for more diversity.
The problem with a trinity system other than it how it makes combat so rigid is that most people don’t like being the tank, and especially hate being the healer, but because they;re both necessary, you have a million DPSers sitting in a queue waiting for enough healers and tanks to take them all. Basically, DPSers are not wanted.
There are roles in the game, in a very non-strict situation, each class brings something to the table. There’s also some very strict role-based encounters in the game.
There’s actually an encounter which is basically a ‘trinity’ if you break it down: the Clockheart. If you look at it, there’s 3 roles in the fight: a tank who aggroes the clockheart (the boss seems to aggro the first person who aggroed it throughout the fight), positions it in place and direct its huge frontal AoE. Then you got the lurer who lures the holo that spawns to bring down the boss’s shield. Then you got your standard DPSers.
The difference is that in the above case, most classes can fulfill all of those roles so you don’t get huge lists of rejected DPSers waiting in a line for hours on end.
But some classes can do it much better then other classes. So you do get a list with preferred classes an not preferred classes.
The idea is to design content which doesn’t require specific classes to suceed (such as the slime pulling in TA), or make it it so that each class can contribute differently (e.g. having a Guardian will let you survive an onslaught of mobs better, having a thief will allow you to skip past bits of them). Or make it like FotM, where you don’t know what you might need so you just bring everyone.
Yeah thats still fine. You can have still multiple ways to do thinks and one role might be possible to be done by 2 classes and the other way around. One class might even be able to fulfill 2 roles.
My comment on the other hand was about the way it now works. Because while in theory you don’t need any classes specifically, in reality there are some classes much more preferred. Like guardians and warriors.
I think we both want the same but the way it is now it’s less then we both want then it would or could be with the trinity imho.
The problem is, what do you actually want? Classes are far from ‘fair’ in the trinity system, like I was saying before, everyone wants healers and tanks, no one wants DPSs. Yes, its fair in theory but in practice you got a problem which is impossible to fix.
Personally, I think male Norns look like brainless muscleheads and the battle sounds they make really make …. I’m not even gonna talk about that.
All armour looks the same.
1.Light = dresses, masks and hoods.
2.Heavy = Mini skirts.Unless we get to transmute all armour types and hide more armour we will never see diversity.
Diversity is created by the player’s mind, not the designer’s sketch.
1. I can think of at least 3 light armor sets for females that aren’t dresses.
2. Wat.
The problem with a trinity system other than it how it makes combat so rigid is that most people don’t like being the tank, and especially hate being the healer, but because they;re both necessary, you have a million DPSers sitting in a queue waiting for enough healers and tanks to take them all. Basically, DPSers are not wanted.
There are roles in the game, in a very non-strict situation, each class brings something to the table. There’s also some very strict role-based encounters in the game.
There’s actually an encounter which is basically a ‘trinity’ if you break it down: the Clockheart. If you look at it, there’s 3 roles in the fight: a tank who aggroes the clockheart (the boss seems to aggro the first person who aggroed it throughout the fight), positions it in place and direct its huge frontal AoE. Then you got the lurer who lures the holo that spawns to bring down the boss’s shield. Then you got your standard DPSers.
The difference is that in the above case, most classes can fulfill all of those roles so you don’t get huge lists of rejected DPSers waiting in a line for hours on end.
But some classes can do it much better then other classes. So you do get a list with preferred classes an not preferred classes.
The idea is to design content which doesn’t require specific classes to suceed (such as the slime pulling in TA), or make it it so that each class can contribute differently (e.g. having a Guardian will let you survive an onslaught of mobs better, having a thief will allow you to skip past bits of them). Or make it like FotM, where you don’t know what you might need so you just bring everyone.
The problem with a trinity system other than it how it makes combat so rigid is that most people don’t like being the tank, and especially hate being the healer, but because they;re both necessary, you have a million DPSers sitting in a queue waiting for enough healers and tanks to take them all. Basically, DPSers are not wanted.
There are roles in the game, in a very non-strict situation, each class brings something to the table. There’s also some very strict role-based encounters in the game.
There’s actually an encounter which is basically a ‘trinity’ if you break it down: the Clockheart. If you look at it, there’s 3 roles in the fight: a tank who aggroes the clockheart (the boss seems to aggro the first person who aggroed it throughout the fight), positions it in place and direct its huge frontal AoE. Then you got the lurer who lures the holo that spawns to bring down the boss’s shield. Then you got your standard DPSers.
The difference is that in the above case, most classes can fulfill all of those roles so you don’t get huge lists of rejected DPSers waiting in a line for hours on end.
I think they should build on the Tequatl fight. Make a guild alliance mission which takes an alliance of guild to accomplish.
The mission should take place in an instanced version of a map. A Divinity’s Reach in flames would make a good impact. There would be objectives which needs to be completed all over the map whilst the boss battle is happening, with enemy NPCs having their own set of objectives which the alliance must prevent form being completed.
Our guild has about 40% under 21 so I would say that more adults play GW2 but more “mature teens” play GW2 VS games like WOW
lol, I beg to differ. I’ve been kicked out of more dungeons than I can count by little teenagers in GW2. Let me give you a comparison. I’ve played WoW since the beginning of it’s existence. I’ll just say 8 years. I was only kicked by a teenager twice in WoW, and he was extremely immature. Fast forward to Guild Wars 2, and I’ve been kicked over 30 times. 20-22ish of those were teens.
That’s because more little teenagers pug, where older people tend to organize into guilds of like minded people. Much of my guild is over 30. Plenty of us are over 50.
Also, how do you know they’re teenagers? The MMO genre is infamous for attracting elitism.
To be honest, I’d be actually very much fine if everyone was just DPS. As long as they DPS in their unique ways.
Anet, the only MMO developer that removes content from their game.
It is all perspective. Look at other mmo’s and how there is so much unused content. Everyone already been there and done that. Taking this tower for an example, they leave it in for 2-4 weeks. We spend those weeks playing the kitten out of it, then it goes away. That lends itself to give the LS a feeling of it being living. It was defeated, and now its it no longer exists.
It keeps things from getting boring and then ignored. Which we all know, happens with all content. They give it to us, take it away and give us something new, then some time down the road they give it back to us in an altered state to keep it fresh and interesting.
Or they could leave the content there permanent, scrap the entire notion that Living Story = Content must be removed, and give players more things to do than they can shake a stick at.
It’s actually painful at how fast people are to defend Anet’s idea that their Living Story concept of adding temporary content is somehow innovative and, even worst, a good, cool idea.
Yes, sometimes MMO Developers do remove content from the game when they feel it fits the storyline, but never to the extent that Anet does with each passing update. Think about it, if Anet actually left in the content (barring holidays, obviously) instead of constantly removing it, by now we would have had over a dozen new story missions, two full fledged new dungeons, a third mini-dungeon, an additional scalable dungeon with the Queen’s Jubilee, an entirely new meta-game they could have continued to add to with the Queen’s Gauntlet and Super Adventure Box, and an entirely new zone in the form of the Zepyhr Sanctum along with the Challenge Mission it came with. Not to mention the various new PvP modes/Activities they’ve added over the year as well that are no longer in the game.
Instead…we have Fractals of the Mist, WvW changes, a completely dead zone, a handful of rotating activities, and a revamped world boss no one does anymore.
Remind me again why the latter is better than the former?
My goodness that would have been amazing.
Their reason for removing content so much is to keep player concentrations up so you can always find people to do an activity, which frankly sounds like dictatorial control.
What do you want Guardians to actually do? These recent changes don;t really seem to have any sort of an overarching direction.
Also, do you balance around PvE? I’m saying this because PvP and PvE are completely different gamemodes and I feel that balancing is almost purely around PvP.
This is going slightly off topic, but I think we need a separate achievement system for ‘actual’ achievements. We don’t have a system which distinguishes actual achievements from stuff like dailies, thus your AP doesn;t really mean anything other than you’ve been around for a while.
I suggest we introduce a new set of hardcore achievements under a Prestige system. your Prestige points will be displayed next to your AP in golden numbers, and the system should have its own list of rewards and titles so you can really show off how awesome you are.
Achievements on this list include thing such as:
1. Completing Arah P4 (post fixing all the exploits)
2. Getting level 80 in fractals
3. Soloing bosses such as Lupi (your party can watch but they can’t do any damage on the boss)
etc, etc.
How does that sound?
I hope is a DLC pack. A DLC pack which has more content than just 5mins of an instance and then 10 hours of zerging around achieving nothing.
Until bosses are improved so that builds besides berserker are viable, the Trinity still rules all. The Trinity is the best system at the moment, and Anet is proving that with their non-trinity system. When conditions/bunker/support builds become viable in PvE, only then will Anet’s combat system truly shine. As it stands now though, the combat system is the worst combat I’ve seen in a very long time.
One of two things will happen if Anet ever decides to do something about this.
1.) Anet will improve bosses so that berserkers alone cannot defeat it. They need support/bunker/condition builds in the group.
2.) Anet will add the trinity. (This is a lot less likely). (.0000008% chance less likely).
It’s just a matter of when Anet will improve the bosses, because time is ticking, and people that don’t use berserker gear are leaving or have already left.
You seem to be completely confused because support does not mean you cannot play with berserker gear. Only viable supporting stat is boon duration which is tied to runes not your gear.
Combat system is bad when you play with other 100 people.
HA was intense with Infuse RC/Infuse Monks reuired 1/4 , 1/2 second reaction time.
It required good reflexes, mana management, weapon switching etc, it sure as hell wasn’t just standing in one place casting 2-3 heal skills again and again.I thought tombs were pvp but I might have been mistaken. How many people were managing their energy in pve?
Im for or against trinity, there should be an evolution, sadly GW2 didn’t create one.
Holy Trinity was replaced with holy Zerging/DPS spam, occasional dodge and #5.Zergs happen not because of lack of trinity but because of “everyone is rewarded for the participation”. DPS spam is the next logical step of zerging. You can get very active and engaging combat if you avoid zergs. I myself tried to do temple events in Orr (those that are being constantly zerged by the mindless 1-spamming drones) with just 2 people. Result can be watched here.
First of all, any action-MMO can be summarized as DPSing and dodging sometimes. Also, the DPS spam is basically inevitable. You can’t make open world content challenging, you can only make them epic, as proven by Tequatl, a boss which can probably be done through the use of 80 macros can’t be done by 80 people in a PUG.
Also, there’s plenty of content which certainly isn’t DPS/dodge, its just that the players found a way to completely exploit spawn timers to play the game in a way it wasn’t designed to be played/harder content not being rewarding enough so everyone just spams all the faceroll dungeons.
Try going into a very high level fractal/Arah P4/TA Aetherpath etc with full zerker gear whilst facerolling and see what happens.
Also, next time anyone wants the trinity back, stare at your monitor for a hour straight. Bored? That’s the experience I always get in every game trying to do anything as a DPS.
(edited by Xae Isareth.1364)
I think my favorite thing in this entire game is that polar bear in Lornaar’s Pass who’s just sitting there warming himself up by the fire lol.
This is exactly why I dont even bother touching GW2’s story.
It’s a joke compared to Mass Effect, Bioshock and other games.
You’re comparing MMOs to single player games.
And also, the Guild Wars franchise as a whole’s plot is basically at the bottom of the MMO industry’s barrel.
As per title.
For me:
1. The combat. It’s just right between a traditional MMO and an action RPG to get the best of both worlds. I wish we had aerial skills though.
2. The world. It’s perfect for me. Its just right between having enough of both dark and light in it to make it immersive but not depressing. By depressing I meant stuff like TSW, where it’s amazingly immersive but so dark and gritty you end up feeling depressed.
To be honest, I wish the game was a bit more grindy at times. You got all your skills so early it felt like you weren’t progressing.
Legendaries are so easy to get that they don’t feel legendary. It shouldve needed 50k dungeon tokens and 15k AP to begin with. If you’re gonna make a skin hardcore to get, you may as well go the full 209 miles.
I think personally I’d be quite happy with Tequatl if they made it instanced. To be honest, it’s a harder fight to strategically manage than any raid I have done in other MMOs because it isn’t simply a case of learn the mechanics.
1. Fury
2. Protection
3. Might
4. Swiftness
5. Vigor
6. Regen
7. Aegis
I think that interview referred to Tequatl. I hope they abandon their idea of everyone coming together for a raid and accept that raiding is only for the hardcore and make instanced raids.
This game’s style of PvE revolves around 5 Zerker geared players bursting down a boss while ignoring most mechanics. You want 10 (20) more of these trying to burst down a raid style boss? For what? Skins?
You see, you’re the kind of player which I end up kicking from my parties when I’m doing anything other than AC P3 because you’ll end up on the floor dead whilst complaining to everyone else that they aren’t doing enough DPS.
The hater of vertical progression killed this game. Those babies never played an MMO.
I hope other designers learned the lesson. Vertical progession is NEEDED to keep a mmo alive.
Since VP was added to the game, I’ll guess it was not “enough” to satisfy this poster and those like him. It’s ironic that players are leaving because of lack of VP while other players are simultaneously leaving because of the addition of VP. This is what happens when developers go for compromise solutions that cater to everyone — they end up displeasing players on both sides of the issue.
Very much this. I’m not sure what Anet can do.
Last night, we got a new guild member, who said to me there was no reason to go for a legendary because the stats weren’t higher. In fact, without higher stats, for this new guy, there’s no reason to get any other weapon and without that driving force, there’s no reason to play the game. He took a year break because there was no gear to work for.
This is why I say WoW’s success killed this industry. Sure they got 12.4 million players at their height, but that’s a relatively small percentage of gamers over all. And not all the people who play, play to grind gear. Many, in fact, don’t raid at all. That’s why raids in WoW kept getting easier and more available and finally, the looking for raid tool did away with the challenge in the game altogether. It was this reason that this new guildie said he left WoW.
I feel sort of like people who come from other games need to re-educated, but unfortunately, there seem to be more of them than there are of me.
The people who are casual can use the raid tool and at the very least see all the content and the people who want a challenge can run the higher raid difficulties. Plenty of people do this and multiple tools exist to help you get a group together for these higher difficulties. I don’t see the problem with this.
With the introduction of ascended gear, the fact of the matter is, that gear is now relevant. Yeah, you don’t HAVE to grind ascended but if I’m going to do something like WvW or even PvE, I want to bring my best. Sure, it would be nice if exotic was the top tier. But if I’m going to have to work for gear, then I’d rather do it WoW style over GW2 style which consists of gathering, running champ/event trains repeatedly and sitting at a crafting station.
Yeah, I have to run the same raid or two multiple times, but it’s actual, challenging content and my class is deep enough that I can always work at getting better.
To be honest, any and all raids stopped being challenging once you cleared it once. It’s like riding a bike. You take forever learning it the first time, then it just becomes an automated process.
I’m quite sure you didn’t find Arah a joke the first tone you went in. Heck, people complained AC was too hard.
Also, GW1 was more or less a niche in the MMO market.
I like her ugly. I assumed it was on purpose to make her more interesting/unique.
That is a cool artwork pic though.
If they tried to make her ugly, i would have been better imo to go the full way. Make half her face withered for example.
Ozzy Osborne’s inside guys.
The blue and greens argument got me thinking though. What can they give you instead? If they gave you rares as often as blue and greens then rares will become basically the new blues and greens.
The only thing they can do is give us unique rewards I guess.
To be honest I prefer the old Sylvari design to the revamped one. The revamp looks more unique but lets be honest, the Sylvari is by far the most ugly race in Tyria.
I’m actually very surprised they havn’t gone down the DLC/expansion route.
Players WILL pay for them, and also prefer them over the sub-par content we are getting.
Exactly.
I did like the idea of the living story at the very beginning, but when it all somehow derailed and took the route of quantity over quality, this game would do very well with a paid expansion now.
An expansion takes a long long time to make, and I think frankly it might be too late to start one. I would love it if they go down the TSW route though, where they make 3 monthly DLC packs. I believe Funcom fired a lot of their staff due to financial problems (can’t find the article now) and they still can pull off decent content with each DLC so I’m sure Anet with their relatively huge dev team can do even better.
Do people actually find grinding out ascended gear fun? The 100s of gold spent PER profession, the time gating, the champ/event trains for ascended mats, the tons of lower tier mats required…THIS is fun? THIS actually makes people happy and want to keep playing the game?
No, it isnt fun. But that is why this time around, Im going to just acquire ascended gear if I can when I can. Im going to try to simply enjoy the game, rather than creating things to do for myself.
If that is at all possible.
All this grinding really is a result of playing the game in a way it was never designed to be played. You were supposed to just get Ascended weapons when you do, it was never needed for anything in the game (not gonna go into that discussion again), it was just there as a way to reward doing certain content in the game and to make you feel like you’re progressing.
It’s like getting a new PS2 game as a kid, you don’t need it but it’s nice to have it and play it.
If you don’t want to be at a disadvantage in WvW or a burden in PvE, then yes, you do need it.
There’s nothing that needs Ascended stuff in PvE and it actually makes very little difference in if your party beats the content or not. No matter how much you ‘Ascend’ yourself, you’re still dead weight in Arah if you can’t dodge.
WvW is so chaotic that having ascended weapons makes very little difference. When was the last time you had a ‘fair’ fight? It’s always one side having more players or getting ambushed by a thief. Or if you’re in a server like UW, your Ascended weapons will look real pretty on the bottom of the silver league barrel.
If it makes very little difference then why bother? Are people doing it for the ugly skins?
Its the same as say, getting a 3DS. You don’t need it and in fact, it makes very little difference to your life but its a new toy to play around with.
Also, ‘ugly’ is very subjective. Personally I think the shield and GS look amazing, whilst all the new gemstore armors makes me want to puke.
It probably drops the water breather skin. Or even maaaaaaaaaybe those new cashshop skins.
I’d love a randomised dungeon with a boss-rush element to it. Even better if the rewards are worthwhile.
I’m actually very surprised they havn’t gone down the DLC/expansion route.
Players WILL pay for them, and also prefer them over the sub-par content we are getting.
No its not Abbadon, that theory has been going around for multiple threads.
Chances are it is a Toxic Husk super powered or something along those lines.
Abbadon has been dead since Kormir took over.
It’s hard to say if he truly died. We don’t really know what happens to gods when they ‘die’. Kormir absorbed his essence and became ‘Abbadon, but different’. Could Abbadon’s subdued conscience bestill alive inside her, and used her as a new vessel?
She is human afterall, and gods are beyond the control of humans.
Gear is indeed part of the new content, strictly speaking.
It is one of the reasons why it has risen, the others being the ones I stated above.
Nevertheless, thanks for your thoughts.
Cheers
Content is something you play through. Armor skins, specifically statless armor skins are merely window dressing.
But when did anyone ever play through content in a MMO without being incentivised by rewards? We’ve been toned to expect shinies for doing stuff in a MMO for years.
you are aware players control gem prices on the exchange right ? You cant really blame that on ANet .
He’s hinting at that Anet us putting more and more attractive items on the gemshop to makes the exchange rate rise so people are more incentivised to buy gold with gems.
Although I’m not really surprised at the rate of stuff coming tithe gemshop, because GW1 and most other F2P/B2P MMOs do the same. I do feel that more effort should be spared to fix some if the gaping problems of the game, like the massive lack of character progression or most of the content being pointless to repeat due to the lack of rewards.
Do people actually find grinding out ascended gear fun? The 100s of gold spent PER profession, the time gating, the champ/event trains for ascended mats, the tons of lower tier mats required…THIS is fun? THIS actually makes people happy and want to keep playing the game?
No, it isnt fun. But that is why this time around, Im going to just acquire ascended gear if I can when I can. Im going to try to simply enjoy the game, rather than creating things to do for myself.
If that is at all possible.
All this grinding really is a result of playing the game in a way it was never designed to be played. You were supposed to just get Ascended weapons when you do, it was never needed for anything in the game (not gonna go into that discussion again), it was just there as a way to reward doing certain content in the game and to make you feel like you’re progressing.
It’s like getting a new PS2 game as a kid, you don’t need it but it’s nice to have it and play it.
If you don’t want to be at a disadvantage in WvW or a burden in PvE, then yes, you do need it.
There’s nothing that needs Ascended stuff in PvE and it actually makes very little difference in if your party beats the content or not. No matter how much you ‘Ascend’ yourself, you’re still dead weight in Arah if you can’t dodge.
WvW is so chaotic that having ascended weapons makes very little difference. When was the last time you had a ‘fair’ fight? It’s always one side having more players or getting ambushed by a thief. Or if you’re in a server like UW, your Ascended weapons will look real pretty on the bottom of the silver league barrel.
Honestly, this morning. I fought a thief and a warrior (sequentially) and won. I fought an engineer and lost. It was when I was capping the last ruins I needed for season 1.
Personally, I can count the number of times I’ve had a fair fight on one hand. I’ve only played WvW for about I’d say 30 hours but I think thats enough to justify my observations.
And by fair fight I mean you both know you’re there and there’s exactly the same number of people in each side, whilst the team sizes are below 5. The first hit often decides half the battle.
(edited by Xae Isareth.1364)
Do people actually find grinding out ascended gear fun? The 100s of gold spent PER profession, the time gating, the champ/event trains for ascended mats, the tons of lower tier mats required…THIS is fun? THIS actually makes people happy and want to keep playing the game?
No, it isnt fun. But that is why this time around, Im going to just acquire ascended gear if I can when I can. Im going to try to simply enjoy the game, rather than creating things to do for myself.
If that is at all possible.
All this grinding really is a result of playing the game in a way it was never designed to be played. You were supposed to just get Ascended weapons when you do, it was never needed for anything in the game (not gonna go into that discussion again), it was just there as a way to reward doing certain content in the game and to make you feel like you’re progressing.
It’s like getting a new PS2 game as a kid, you don’t need it but it’s nice to have it and play it.
If you don’t want to be at a disadvantage in WvW or a burden in PvE, then yes, you do need it.
There’s nothing that needs Ascended stuff in PvE and it actually makes very little difference in if your party beats the content or not. No matter how much you ‘Ascend’ yourself, you’re still dead weight in Arah if you can’t dodge.
WvW is so chaotic that having ascended weapons makes very little difference. When was the last time you had a ‘fair’ fight? It’s always one side having more players or getting ambushed by a thief. Or if you’re in a server like UW, your Ascended weapons will look real pretty on the bottom of the silver league barrel.
It sounds like a randomised dungeon which is RNGed for anyone going into it. It’ll probably be like Resilias’s Labyrinth from Vindictus if anyone played that game.
Heavy metal/rock in a game where OSTs are completely contemporary classical? I cringed so hard when I listened to it.
Trying me things is nice but some things just cannot be tried. Like toothpaste sandwiches.
Do people actually find grinding out ascended gear fun? The 100s of gold spent PER profession, the time gating, the champ/event trains for ascended mats, the tons of lower tier mats required…THIS is fun? THIS actually makes people happy and want to keep playing the game?
No, it isnt fun. But that is why this time around, Im going to just acquire ascended gear if I can when I can. Im going to try to simply enjoy the game, rather than creating things to do for myself.
If that is at all possible.
All this grinding really is a result of playing the game in a way it was never designed to be played. You were supposed to just get Ascended weapons when you do, it was never needed for anything in the game (not gonna go into that discussion again), it was just there as a way to reward doing certain content in the game and to make you feel like you’re progressing.
It’s like getting a new PS2 game as a kid, you don’t need it but it’s nice to have it and play it.
^ but I feel that they just randomly dodge instead of reacting to the skills you are using.
I just like the little things in this game, like how the grass parts when you walk over it and how your character crouches a little bit before jumping. It makes the world much more believable.
Also for a game in which everyone complains there’s a lack of cosmetics, the cosmetics sure are pretty diversified. I havn’t yet seen one person that looks like my Fiardian or Mesmer.
There are massive weaknesses in the game though, such as the storyline (GW1 wasnt much better) and recent LS content has been pretty sub-par compared to launch content.
The problem is that she neither seems authorities nor menacing. Harley Quinn is pretty cute but there’s a reason why she’s a sidekick to the Joker.
If you replaced her with Faolain, they story would be much more believable.
It’s probably due to technical constraints. I can imagine e there might be a huge problem with the pathing (ie, it can’t find it’s way back up) if we can knock mobs anywhere.
Necros have an amazing damage mitigation mechanic in Death Shroud, and Mesmers just actually never have to engage the enemy in PvE because of all their clones and the fact that they are just a max-range class.
Eles…. they don’t have much to stop themselves form being beaten to a pulp.
To be honest, often the reason is just that people got bored of the game. I’m playing a lot less these days too, because I’ve done all the content, got a Legendary, got my Ascended stuff, there’s not much left to do in the game.
Its a good game but like all games out there, people get bored of it eventually.
This is might be a bit of a far-fetched idea, but what if we included PvP within a DE.
For example, a powerful artifact was unearthed in the middle of Gendarren Fields, and all three orders of Tyria want their hands on it. As a result, GF turns into a warzone between players belonging to each order, with objectives for each order and towns/villages turning into capture points for each order WvW style.
Depending on who ultimately fulfills their objectives and ends up getting their hands on the relic, different DEs can stem from it.
“Keep PvE out of PvP, and PvP out of PvE.”
Seriously though. Doing something like that could cause more outcry than not doing that. Some people just hate PvP and the forums would be full of post asking ANet why and to remove it.
The PvPers might not care. Many of them don’t PvE anyway.
The thing that’s different about this is that there’s no real rewards to winning or losing, which makes it a bit different from the traditional sense of PvP. unless you cared about your order than much anyways.