Showing Posts For Xae Isareth.1364:

GW2 & eSports

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

100b is like the charge-up attacks you find in fighting games. It’s very difficult to land it, but if you do, your target is in for a world of pain.

It’s one of the few skills in the game which I think has a good risk to reward ratio.

Couldn’t disagree more – 100b is a terribly-designed skill. Any channelled melee dmg skill that roots its caster IMO is anathema to the kind of fluid, reactive gameplay you want in a game like GW2.

Why should every skill have you moving around? I’m not sure what else can I say about this but, that’s a question which I can’t answer myself.

Having diversity in the types of skills we have adds diversity to the gameplay. I don’t see whats the problem of having a skill which requires you to set it up and condition it right to pull off.

That fractal video..

in Fractured

Posted by: Xae Isareth.1364

Xae Isareth.1364

It’s awesome. However it only shows the preexisting fractals and nothing about the Thaumanova Reactor.

I guess they don’t want to spoil what happened in there.

Please change the way retaliation works

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Posted by: Xae Isareth.1364

Xae Isareth.1364

@OP your counterargument isn’t exactly true. You control when to apply Aegis and Blind, but the enemy controls when retaliation procs. You were supposed to time blinds and aegis (how well that actually works in PvP is a different question though) such that they don’t get cleansed by auto attacks.

Retaliation works fine in PvP, but along with confusion, it’s utter garbage in PvE. That’s where the change needs to happen.

Why Living Story and not everything else?

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

Let’s see, Tequatl was wasted effort, he is dead, even for a undead. Most of the tower will probably be gone in a few weeks and TA Aetherpath has as many fans as players that like Scarlet as a villain.

All that effort, wasted. Who would think that is a good excuse? We have done bad, but at least we spent a lot of time doing so!

And I know Vayne, you love it all. But some of the players are just used to more quality.

There were a lot of problems with those updates but I disagree with your argument. Not many people doing the content does not equate to effort wasted.

Raids in most games have very few players doing them, I think the stats for WoW TBC was 5%. Does that mean the effort used to produce them are wasted? Of course not. TA Aetherpath is (although with huge reward problems) harder than almost any other dungeon path in the game, so inherently you’ll have few people doing it because not everyone can clear it, even if they buffer the rewards.

If you want huge participation rates in all your content, you’re going to basically end up with everything being AC3 and zerg trains…. which is what the LS is all about at the moment.

Another great opport, Ps4? :)

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

There’s a lot of costs to make it playable in a PS4, and the game wasn’t designed to be played on a gamepad.

What do you do with your drops?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

I just enjoy collecting T6 mats. I don’t need them for any particular reason.

Sells all my gear drops because RNG does not smile on me.

Why do people stop playing GW2?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Can I roll a guardian and have a “REAL” healer. By that I mean someone who can heal the group on his own accord. I don’t care what I have to do to heal, but can I heal nonetheless?

yep, guardian heals can be beastly. i run a cleric guard in dungeons and WvW to keep people up, and more importantly give them very long boons and reflects. most people dont know how to play a support guardian, but with 1500+ healing power, you can easily heal your group to full in seconds.

I’m going to try that. I had a guard before but I paid to get her to 80, and just screwed around on her a bit before deleting her. Kinda regretting it now (Unlike WoW I can’t get a deleted toon back, I’ assuming).

Those heals you speak of, being able to “easily heal your group to full in seconds.” Is that sustained? Or can you only do it like once every 30 seconds or so?

The thing is, there’s really no need to heal a group like that. Of the group needs that kind of healing, that group is playing terribly. The only place where that’s needed is in WvW.

The game us designed around each person being mostly self-sufficient.

Why do people stop playing GW2?

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

What you are saying here I did here many people say who left the game. It basically has to do with the removal of the holy trinity. In the end your main task is looking for yourself.

Now removing the holy trinity by itself is not bad and giving everybody some heal and ress skill is also not bad. The problem is that they did not replace it with more roles then tank, dps, healer. They just took that out and then that it.

When I read they took out the holy trinity it sounded good. Finally everybody really has it’s own role (I though) but it turned out to be, nobody has a role. Because of that there is no real teamwork. In the end you mainly watch yourself and if somebody go’s down you res him. Thats as far as it goes.

When there are real roles (like in the holy trinity) you need to work together everybody making using of his required! role to win the fight / reach the goal. And thats a big difference.

The problem has to do with the mentality of doing thinks different for the sake of doing it different. Many of the problems with Guild Wars 2 can be traced to a few main sources.

1. Focus on the gem-store
2. Do thinks different for the sake of doing it different.
3. Quick but dirty developer mentality (invisible walls, and instanced maps show this a little bit but you can also see it on other places. That quick but dirty mentality bites you back later. Trying to fix one thing will then cause 10 new problems)

Have to disagree.

First of all, the removal of the dps-tank-healer trinity didnt leave the game with no roles. The devs themselves have always talked about how they focus the game on a new trinity damage-control-support. The only reason why this is just not noticeable (outside of sPvP and, at certain situations, WvW) is because general PvE content in this game is just too easy and dont explore different combat mechanics. “Hard” enemies on GW2 are basically one-hit kill mobs with unlimited HP pool. Thats why most people just go full zerk dps everything, since the only way to survive to those would be to block or dodge the hits anyway.

And the reason they decided to remove the tank-dps-healer trinity was not to do something different just for the sake of being different, but to avoid limitations to playstyle based on the character profession. For example, if we look at GW1, despite their attempt to give each profession at least 2 different possible roles, in the end each one of them was limited to very specific roles and playstyles on PvE end-content. If you were a warrior, you would have to be the tank. Assassin? Perma, right? No? Sorry, bro, no room for you on the party. Basically, each profession ended up having very limited gameplay options despite having all those hundreds of skills available to choose from. If you didnt ping the right build for your profession, you wouldnt even get in a party to do FoW, UW, DoA, or whatever.

I don’t think they wanted to replaces the trinity with a new trinity. It seems they want to give each instance and encounter its own set of roles which any class can fulfill.

Replacing the old trinity with a new trinity wouldn’t progress anywhere. We’d still have LFM x-role queues and we would still have rigid playstyles which you must follow.

Evolving Guild Wars 2 Combat

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

Snip

I don’t think Anet wanted GW2 to fully become an action-MMO. There’s a lot of things thats good about a traditional MMO that can’t be captured by an action-MMO, which is why WoW is still king, and stuff like FF14 and TSW still gets made.

We do have fights that use the y-axis, like Tequatl. If you’re talking about aerial combos, it would be cool but you’d have to question if thats actually possible on GW2’s engine, and also what purpose would they serve other than just to look pretty.
You could make skills launch an enemy into the air and do an over-the-top DMC-style combo at it, but thats more of a gimmick than a real combat mechanic to me.

There’s nothing random about blocking or damage reduction in the game. If you don’t have Aegis or Blind on the enemy, you will get hit. If you don’t have protection and enemy isn’t on weakness, you will take full damage. There is critical chance which determines the damage you take, but …would you want to take it completely out of a RPG?

(edited by Xae Isareth.1364)

Champion bags are ruining open world PvE

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Champion bags are not ruining anything.

Before them it was running CoF over and over again.

People will always flock to whatever gives the best rewards, and I’d much rather have people be out in the open world than inside a dungeon.

And this is exactly the reason why we don’t see new zones.
ArenaNet doesn’t want to waste time, money and resources to make a new map when people will just go there, complete the content and then leave forever unless the level up an alt.
They’d much rather make the existing world as rewarding as possible than expanding it just for the sake of doing so.

By that same token, all Arenanet need to do is put an NPC genie in every starter zone that rewards you with a rare, some dragonite and a chance at a precursor for pressing the F key every five minutes and everyone will flock there like moths to a bug zapper. It’s a disgusting excuse for modern game design and should not be encouraged.

I dont quite see how that argument works. First of all, champ trains weren’t intended, they are a result of abusing spawn timers. Anet could suddenly randomise spawn timers and get rid of them, but there would be a metric ton of complaints and without any solutions to populate the open world, we would just get even emptier worlds.

Need a fix to karma. Tedious farming.

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

It isn’t that the Karma nerf was unneeded, it was, because the fact that you get karma from everything made DEs utterly useless.

Its more so that the DE system is broken and they stopped building on it. If they went and more interesting DEs, gave them more rewards and added other ways to spend karma, people would enjoy doing them.

But however, to the above poster, you can’t ever get DEs which will never be the same, because they run on algos.

Why do people stop playing GW2?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

I like playing my engineer. Unfortunately, however, he’s useless in PvE for the most part. Guardians are way better supporters and warriors provide superior DPS and group buffs.

The difference between a warrior/guardian and an engineer is so huge – it’s insulting.

Balancing issues are a common issue in MMOs. But no other game feels as stagnant as GW2 when it comes to balancing and PvE. And no, shoving around traits won’t solve the many core issues this game has.

It’s the same with rangers sadly.

It’s because they balance everything under PvP and refuse to balance the game modes separately. Goodness knows why.

Both rangers and engis are very powerful in PvP.

Champion bags are ruining open world PvE

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

Players choose to champ farm instead of Tower of Nightmare not because champ farm is too profitable. But instead, it’s tower of nightmare not profitable enough.

Look at Queen’s jubilee. Gauntlet and Pavilion were “successful”. Even though FGS/Ember existed back then. Why? simply because the LS gave good loot. I’m not saying I like Pavilion, but it was a successful event.

So back to present, is the tower’s “failure” the fault of champ farm? No.

The tower was a good step forwards. Funnelling the players into one location depending on the event does not solve the problem of diversity or zergs. It’ll just be the zerg is in location y instead of x for 2 weeks and everywhere else sucks to farm.

The tower attempted to make rewards unique to it to add diversity, and placed distractions and what appears to be different keys on different floors to split up the huge zergs. It didn’t work but it’s better than not trying in this case.

Champion bags are ruining open world PvE

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Posted by: Xae Isareth.1364

Xae Isareth.1364

They need to give us, the players, a reason and incentive to play in ANY zone that we want. And make it all equally rewarding for a time spent, risk vs reward. If I want to play in Fireheart Rise, I should be rewarded as much as I would if I decided to play in Sparkfly.

Instead, they have made adjustments and pump out living story that funnels people out of the world and into one or two zones. Most of the game world is dead.

The rewards need to be uniquely different, not just better or the same. If its the same, what’s the point of moving to Orr instead of just staying in Queensdale when Orr is more difficult?

I addressed this very issue in the collaborative development thread.

Build a system called Global dominance. Forces the playerbase to spread out into all of the zones. The more zones that we control(vs enemy npcs), or something to that regard, the better our overall server reward will be. Similar to WvW. This way, you can play in your favorite zone, even if it is something currently abandoned like Fireheart Rise.

There should be a minimal amount of zerging up to complete the easiest content the quickest. If the server wants the highest reward, the population needs to be spread out the most.

There’s 2 problems with that:

1. It’s causes server funnelling from low pop servers to high pop ones with higher GD, causing the same problem like WvW us having amd draining servers of most of their population. You cans olive this by having whatever objectives needed to get GD doable by a trivial number of people, but that would put us back on square one.

2. No one wants to do the work. Just like with some world events, most people just leech off work already done by others. There will be a website that shows each server’s GD and everyone will just guest to the highest one and continue champ zerging in Queens.

Why do people stop playing GW2?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

I really wish we had more people like the above poster.

In TSW/WoW/FF14/everything else I end up waiting hours to get into a run because no one ever wants to be the healer ._.

GW2 & eSports

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Posted by: Xae Isareth.1364

Xae Isareth.1364

ESport and MMO are two contradicting phrases to me anyways.

ESport is defined by heavy restrictions to allow the degree of balancing to foster competition. What eSport game out there has hundreds of skills and countless build to choose from? None.

MMOs on the other hand, needs that diversity and complexity to thrive, and that diversity and complexity needs to be constantly added to. If you want people to spend years playing your game, you gotta keep them entertained. That inherently means endless balancing problems.

You can have PvP in a MMO, but certainly not an eSport, and if you try to make a MMO into an eSport, you’re gonna wreck it.

Champion bags are ruining open world PvE

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Posted by: Xae Isareth.1364

Xae Isareth.1364

They need to give us, the players, a reason and incentive to play in ANY zone that we want. And make it all equally rewarding for a time spent, risk vs reward. If I want to play in Fireheart Rise, I should be rewarded as much as I would if I decided to play in Sparkfly.

Instead, they have made adjustments and pump out living story that funnels people out of the world and into one or two zones. Most of the game world is dead.

The rewards need to be uniquely different, not just better or the same. If its the same, what’s the point of moving to Orr instead of just staying in Queensdale when Orr is more difficult?

Trahearne as a boss.

in The Nightmare Within

Posted by: Xae Isareth.1364

Xae Isareth.1364

In all honesty, the biggest Mary sue in the game is our own characters. He has no personal flaws, knows what to do in every situation, and masters skills and abilities which took others years to perfect after swinging a weapon around a few times. On top of that, he earns titles and ranks as if they’re nothing. I mean, what did you do at Shaemor which the other Seraph soldiers didn’t that made you the ‘Hero of Shaemore’, you didn’t fight the earth elemental alone, Logan and a whole battalion of other soldiers were there too, many of which presumably died or were heavily wounded, and no one gave two kitten s about them.

If you are a Sylvari then you aren’t really a Mary Sue. Sylvari are gifted with all the knowledge and skill that they will need to carry out the purpose of their creation when they are being grown. So a new born Sylvari isn’t really compareable to any of the other races who actually have to slowly learn.

Of course that also means that the Sylvari are basically just robots or AIs.

It’s doesnt work like that I don’t think. For a start, why isn’t every sylvari born equal then? Scarlet is clearly more intellectually superior to most sylvari. They are only given the basics like language and the ability to walk, they learn the rest on their own.

Why do people stop playing GW2?

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Xae Isareth.1364

In speed clear groups there is plenty of team work. I grant that in a group where everyone is freewheeling, there is little to no team work. However, that is not the game’s fault.

Yeah I do many coordinated dungeon but thats not the same then when you all really have a role based on your class that is needed in teamwork to get the job done.

I don’t understand this mentality that you need the trinity to put roles into a game. In fact, when you break roles down like that game can get very, very, boring. In most games all the DD does is sit in a corner churning through rotations.

An example of having roles in a game without the trinity can be found in something like Vindictus (not saying its a good game, it’s actually a terrible game) where it’s by design that every class is just DPS. You had a dragon fight where you had to have people on ballistas shooting the dragon down, people building shelters so the raid doesn’t get wiped by the huge AoEs it launches, and people running and filling pools with fairy water to cleanse a DoT debuff the boss places on people.

That didn’t work as intended (mainly due to the ‘raid’ being too easy) and the roles being too simple but there’s a lot which could be built upon there.

And to be honest, I would have anything to replace the trinity. Anything at all, even no roles. Waiting for hours as a DD was the most frustrating thing I’ve experienced in MMOs, and since healers are not fun to play in solo content, you can’t blame me for not playing one.

The trinity adds roles but also adds over-dependence on others to actually play the game. Not everything is structured group content in MMOs, so of you got a role who’s primary role is to support a a group and there’s no one to support, well, gg you.

GW2 & eSports

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Xae Isareth.1364

100b is like the charge-up attacks you find in fighting games. It’s very difficult to land it, but if you do, your target is in for a world of pain.

It’s one of the few skills in the game which I think has a good risk to reward ratio.

What we got so far is good, we just don’t have enough of them.

(edited by Xae Isareth.1364)

Zerker PVE survivability issues

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Xae Isareth.1364

The problem I have with zerker gear, is that everyone keeps preaching it, Yet I do not wear it, and notice the amount of damage the group loses from “me do um big leet damage” being downed. Then we lose more damage as I have to stop and get them up.

Non-Zerker gear gives you a higher margin of tolerance. But its not true that zerker = downed all the time. Good players will manage to stay alive in zerker. There are players better than me who keep running dungeons as zerker thieves and rarely get downed. I am not that good but on my zerker warrior I am doing very good and am quite often the last man standing (not like thats a feat, warriors are faceroll). Some people will not manage to stay alive even as warriors. It all depends from a player. That being said, as far as I can tell content is tuned to be completable by zerkers. Good player will run new TA path as a zerker and will manage well. Which means that a good player with zerker gear will always be a best option. That is a design flaw of this non-trinity system.

In theory, you can dodge everything, but in practice, like in the TA Aetherpath you mentioned, there will just be so much crud going on that you will just take damage. An even better example is the firts boss fight in the snow fractal, theres so many elemental shooting stuff everywhere + the blizzard making you unable to see much means that you will just take constant damage.

Another case is that us being humans, we will make mistakes. For example, like at lupi, sometimes I will just hit hit either because I screwed up my positioning or because I wasted too many dodges, and if I’m in my zerker set, thats a 1HKO.

Why is the targeting system so bad?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Its your preference really, I dont really like the closest target system because I rank enemies in terms of threat, and I dont want to target the trash mob next to me.

News about GW2 from NCSoft earnings call

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Posted by: Xae Isareth.1364

Xae Isareth.1364

EQN`s fully destructible world can be some how countered by a fully destructible WvW map in gw2. EQNL and Wildstars housing and all this creativity in general can be to a small degree countered by gw2 with the addition of guild halls that you can fully visually modify. Also there are PvP changes coming next year that will make gw2 pvp more rewarding and enjoyable (hopefully). Now these are just SOME suggestions, that probably are going completely to be ignored by Anet, but thats the reason of all this complaining in the forums, because Anet ignores the players all the time and now after they saw their declining profits they thought that our opinions might be useful….

I have my doubts over how can a world actually be fully destructable. Wouldn’t that mean you just skip every boss by collapsing the ground beneath them?

The last gane which tried having a fully destructable world was Vindictus, which was a huge flop.

Why is the targeting system so bad?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

The target drops when you use done ground targeting moves. Annoys me to no end on a mesmer.

The targeting system does prioritise. It goes something like players, champions, etc.

Surprises from DATA

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Posted by: Xae Isareth.1364

Xae Isareth.1364

I hope they make new legendaries with requirement of something like:

-15k achievement points and map completion (Gift of Will)
-cleared personal story, and beaten 4 EXTREMELY difficult encounters unlocked afterwards (much like FF14’s hardmode primals) (Gift of Power)
-have completed every metaevent and jumping puzzle in the game (Gift of Courage)
-completed every dungeon in the game without wiping once (Gift of Wisdom)

(Only one with wisdom, power, will and courage is worthy to wield a weapon of legends).

Then after getting all 4 gifts, you need to take them to the end of a level 80 (your own reward level) FotM, accessing the special instance called the Grove of Legends, where you proudly pull the weapon from its pedestal (you can’t make a legendary weapon, its an item from the past).

Now that would make a weapon truly legendary.

How come Isgarren isn't reacting to T.A.?

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

He’s not actually there. The floating tower is merely an illusion.

You mean there’s a mesmer out there powerful enough to conjure an illusion of a giant floating castle, and no one has heard of them? Perhaps the Mursaat were behind the tower this whole time…I hear they love illusions.

Maybe Isgarren doesn’t like helping people…or doesn’t like people in general.

There was a mesmer who managed to conceal the entirety of the Tower of Nightmares and did it so well even the Priory wasn’t able to break it until Kasmeer (no idea how she did it) came along. Annise was also able to make a clone of Jennah that was so realistic that even Logan, her lover and who was standing right next to her the whole time, didn’t notice.

It wouldn’t be out of the picture.

The real question in that case would be why. Come to think of it, we never found out who concealed ToN.

(edited by Xae Isareth.1364)

Why do people stop playing GW2?

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Xae Isareth.1364

Anet told us the game had a maximum of 400k~ concurrent users (I can’t find the source at the moment, on my iPhone).

I’m not too keen on xFire data because its very difficult to say if it holds a constant proportion of players. From my understanding, most people use clients that their guild/friends uses, so it is a possibility that people started with xFire, but migrated to Teamspeak as they joined guilds and gaming circles.

You would expect a huge decrease in the number of players in most guilds after the initial launch because one, people find out they don’t actually like the game, two, people switch guilds constantly, and three, people tend to do everything available, then drop out until more stuff comes along (which the LS is supposed to ‘solve’ but even Anet thinks the LS isn’t ‘where we wanted it to be’).

No one can tell how well GW2 is doing in terms of players playing it apart from Anet I guess. But, we would probably see some sort of a reaction if they aren’t doing as well as they wanted that figure to be.

I completely agree on GW1 having more diversity and plot than GW2, and I would like to add another point: character progression. Our characters played essentially the same after around level 40, where you unlocked all your skills and most of your traits. I feel that this and the removal of the dual-class system was due to the devs wanting it to be an eSport, too much complexity makes the game harder to balance.

They promised regular additions of new skills and traits though, so we’ll have to see. Although I’m not hoping too much from it given how the game seems to focus so much on PvP in terms of balance and refuses to have PvE-only skills.

How come Isgarren isn't reacting to T.A.?

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Xae Isareth.1364

Maybe Isgarren is actually dead ._.

That tower is his home and grave.

Surprises from DATA

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Xae Isareth.1364

To Anet, no to easy acquire precusor. You’ll be makin our hard work useless!

Its not hard work actually getting a precursor (ie, not buying), its just really about being lucky. But its worth something because theres so few of them around.

Nothing in the current game can actually justify giving you a precursor on completion, so unless they;re going to add content which is insanely difficult, its just going to end up being a huge grind, which people are already doing to buy precursors outright.

In other words, I don’t see the point of the update.

Why do people stop playing GW2?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

There are hundreds of reasons why this game is such a disappointment, generally speaking – hence so many different responses here.
Let’s face it: the general consensus is that this game is… above all… boring.
Nothing more to add.

A whole great deal to be changed and added, on the other hand, by Anet to actually prevent this game from its premature death.

Hence my post. On the other hand, I do not actually understand the idea of your post if you clearly state that it’s the very place ( thread ) where to say ‘why people stop playing GW2’, and that’s precisely what I stated in my post.

Where did you state this in your post?

Also, when you claim that something is a ‘general consensus’ it implies you are talking about the whole population, not just the sample. Hence why I pointed out your flaw of assuming the sample represents the whole population when its clearly a biased sample.

Where did I state ‘why do people stop playing this game’? I think you should re-read my post.
The fact that it is a biased sample does not mean that the general consensus ( majority of the population, not the whole population ) has to differ. The general consensus may be exactly the same as the one represented by the very biased sample you are talking about. Still, like I said beforehand, I do not understand the discussion you are trying to conduct.
I clearly did what the thread asked me to do: I pointed out to the reasons which make people stop playing this game.
I am not stating they have to do, but as Anet is failing at putting forward their LS idea into life, the expansions would seem like a better idea to introduce the things I mentioned ( e.g. thanks to a greater amount of time that would be spent on polishing the things, which cannot really be done, and we see this with the poor LS bi-weekly updates ).
Best regards

Apologies if I’ being stupid, but your argument doesn’t flow in my head.

Your initial argument to me was that since theres so many posts about why GW2 is bad in this thread, I countered it with that the thread represents a biased sample, and thus your argument doesn’t hold water.

Now your argument is that you were just stating why you stopped playing the game. That wasn’t even part of the initial argument and doesn’t make any sense in this context.

As for your second point. It doesn’t mean the general consensus has to differ, just like if you go into a meeting of the local communist party and ask them about their views on capitalism, the responses might not differ from what people generally think of capitalism, but that doesn’t make it valid sample.

I don;t quite understand where the rest of your argument sprouted from considering I was only debating about that one post.

Your initial response to my post, if I understand it correctly, read that my logic is flawed as I assumed that the “general consensus here is that the game is a disappointment, which we can see from a wide range of responses we got in this thread”. My response to that is plain simple: you misunderstood my initial post. What I said in my initial post ( not a response to you ) is that the general consensus ( not based on, as you rightly pointed out, the biased sample in this thread; but, in my mind, on what we hear from people all over different forums, websties, media etc. ) over the game is that it has been a disappointment. Therefore, your response with regards to my alleged “flaw in logic” is a misunderstanding of my initial post.
Hence, all the discussion that followed unnecessarily.
Hope we understand each other perfectly now.

Best regards

Ah, my apologies, I misunderstood your original post.

But being an actuary I’m a bit tight when it comes down to claims, I tend to expect very solid evidence when someone claims something is a general consensus. So far, we really can’t tell if GW2 is disappointing because judging by its current revenue, it doesn’t look bad, and the only data we have on the number of players also says it isn’t. Afterall, why would people play and pay for something they find bad or boring?

Also, forums, fansites etc aren’t …. valid sometimes. For example, just purely looking at how much people claim WoW, and to an even further extent, RuneScape, sucks, you would think they would be dead games by now. But MoP’s sales ranking that high on Amazon and RuneScape’s 50k (constantly over 200k during 2007) concurrent users despite being that old of a game running on Java seems to state otherwise.

Hardcore Mode

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Posted by: Xae Isareth.1364

Xae Isareth.1364

1. People quit when they lose all their items and characters. Anet doesn’t want that.

2. Getting DCed or lagged means I lose everything? I know that you shouldn’t take lags and DCs into account when designing a concept, but that’s way too extreme.

A single Empyreal fragment?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

lol, personally thanks to Meta-trains, I have almost twice as many Dragonite as Empyreal. Sadly they have decided that we can’t trade worthless things for worthwhile things (TOO MUCH BLOODSTONE BRICKS) so they just fill up our bank space…

Making them tradable is a risky move.

They;re the main reason why people do metaevents, so unless you can absolutely ensure that they’ll always have a worthwhile value, not a good idea making them tradable.

Why do people stop playing GW2?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

There are hundreds of reasons why this game is such a disappointment, generally speaking – hence so many different responses here.
Let’s face it: the general consensus is that this game is… above all… boring.
Nothing more to add.

A whole great deal to be changed and added, on the other hand, by Anet to actually prevent this game from its premature death.

Hence my post. On the other hand, I do not actually understand the idea of your post if you clearly state that it’s the very place ( thread ) where to say ‘why people stop playing GW2’, and that’s precisely what I stated in my post.

Where did you state this in your post?

Also, when you claim that something is a ‘general consensus’ it implies you are talking about the whole population, not just the sample. Hence why I pointed out your flaw of assuming the sample represents the whole population when its clearly a biased sample.

Where did I state ‘why do people stop playing this game’? I think you should re-read my post.
The fact that it is a biased sample does not mean that the general consensus ( majority of the population, not the whole population ) has to differ. The general consensus may be exactly the same as the one represented by the very biased sample you are talking about. Still, like I said beforehand, I do not understand the discussion you are trying to conduct.
I clearly did what the thread asked me to do: I pointed out to the reasons which make people stop playing this game.
I am not stating they have to do, but as Anet is failing at putting forward their LS idea into life, the expansions would seem like a better idea to introduce the things I mentioned ( e.g. thanks to a greater amount of time that would be spent on polishing the things, which cannot really be done, and we see this with the poor LS bi-weekly updates ).
Best regards

Apologies if I’ being stupid, but your argument doesn’t flow in my head.

Your initial argument to me was that since theres so many posts about why GW2 is bad in this thread, I countered it with that the thread represents a biased sample, and thus your argument doesn’t hold water.

Now your argument is that you were just stating why you stopped playing the game. That wasn’t even part of the initial argument and doesn’t make any sense in this context.

As for your second point. It doesn’t mean the general consensus has to differ, just like if you go into a meeting of the local communist party and ask them about their views on capitalism, the responses might not differ from what people generally think of capitalism, but that doesn’t make it valid sample.

I don;t quite understand where the rest of your argument sprouted from considering I was only debating about that one post.

Surprises from DATA

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Posted by: Xae Isareth.1364

Xae Isareth.1364

I don’t quite like the idea of them messing with the current legendaries. Its a new idea and thus should be experimented first with a new legendary.

They could majorly screw it up and make legendaries even less legendary than it currently it. At least at the moment they somewhat of a status symbol because they’re worth a fortune, if they screw it up and make precursors dang easy to obtain….

Why do people stop playing GW2?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

There are hundreds of reasons why this game is such a disappointment, generally speaking – hence so many different responses here.
Let’s face it: the general consensus is that this game is… above all… boring.
Nothing more to add.

A whole great deal to be changed and added, on the other hand, by Anet to actually prevent this game from its premature death.

Hence my post. On the other hand, I do not actually understand the idea of your post if you clearly state that it’s the very place ( thread ) where to say ‘why people stop playing GW2’, and that’s precisely what I stated in my post.

Where did you state this in your post?

Also, when you claim that something is a ‘general consensus’ it implies you are talking about the whole population, not just the sample. Hence why I pointed out your flaw of assuming the sample represents the whole population when its clearly a biased sample.

@ above post. What makes you think new dungeons, new maps etc has to come out in expansions. TSW did theirs in DLCs, RuneScape did theirs for 12 years in weekly updates. What the LS was supposed to be was just an expansion broken down into small bits, but it didn’t work out as the Anet doesn;t know how to actually achieve that.

(edited by Xae Isareth.1364)

Why do people stop playing GW2?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

GW2 is masturbation without the pay-off at the end. Why log in to do the same thing day in and day out without anything new or exciting or any thing nice to work towards.

Because you choose to not work towards anything. I choose to work towards WvW wins, armor sets and new and unique looks, achievements, my ascended great sword (eventually), possibly a Legendary, etc. and with Living Story going on it’s really becoming quite rare to log in and only do the same thing over and over again.

You are making the conscious choice to not work towards the many things available in the game to work towards.

I will refer to one point made by you only, i.e. LS. With the rest of it, I do agree to some extent.
Shortly, you can hardly say the Living Story is “going on” if the fortnightly updates ( yes, they last for 14 days ) are accomplished by people within the first 2-3 hours of their existence. The LS is true “quality” ( irony ).

The same thing with expansions where if I really wanted to, I can get through expansions for most games within a week if they didn’t time or gear-gate anything.

The problem isn’t that the LS lacks actual content, its just that its so bad both storywise and general content-wise theres no incentive to back and repeat it.

Why do people stop playing GW2?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

There are hundreds of reasons why this game is such a disappointment, generally speaking – hence so many different responses here.
Let’s face it: the general consensus is that this game is… above all… boring.
Nothing more to add.

A whole great deal to be changed and added, on the other hand, by Anet to actually prevent this game from its premature death.

There’s also a hundred different reasons why the game’s also very good.

You’re putting a red filter over the rainbow and claiming red is the only colour in there. If the title if ‘why do people stop playing GW2’ then of course its going to be mostly reasons why people stop playing GW2.

Why do people stop playing GW2?

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Xae Isareth.1364

Creating an environment which promotes individuals to stand out is what social interaction is all about! Just because you had a pretty fun experience once doesn’t negate the fact that the game generally promotes an anti-social atmosphere which feels like a bunch of people playing a single-player game at the same time.

I would like to focus on this point, as I think this is what makes our opinions so different. That environment does not make things social, it recreates the environment back in elementary school where everyone got picked for football in recess, and there’s the pros, then there’s that one kid who no one ever picked. That environment is actually what creates elitism.

Now I’m not saying we should build an environment where no one matters, bu thats not what being sociable for me means.

What being sociable for me is creating an environment which promotes interaction outside of just people you usually play with and with complete strangers who can end up becoming your companions one day. That;s not something which achieved with your model, because what ends up happening is that everyone just groups themselves into tight ‘warbands’ who does stuff together but excludes everyone else; its like going to a party but only chatting to your closest mates.

Getting rid of the trinity was a great first step to encourage more social interaction, because this means there isn’t so much reliance on one particular person to do things right, making taking people you don’t know into content a lot more plausible and you get to actually go into the content quicker by getting rid of the LFM No DDs problem, resulting in a lot less frustration (when I’ve been queuing for 2 hours for a dungeon, I’m not in a good mood).

Joining different guild is basically a combination of guild alliances you already have in other MMOs and being bale to join stuff which aren’t really guilds but just an hub for a particular activity or need.

Why would you say the game promotes anti-social activity? Theres more opportunities to interact with other people than in all other MMOs I’ve played and the environment promotes it. Just because people don’t want to socialize in the game, it doesn’t mean the game demotes socializing.

One shots in this game...

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Xae Isareth.1364

One shots in this game…

Are the CHEESEIST mechanics any developer can put in the game.

Just because we have dodge does not make it acceptable it be 1 shot dead before we have any chance to use our skills to defend ourselves.

I am really, really surprised so many players are so accepting of such lazy design…

Standards in gaming have slipped, gone downhill so much over the last decade or so…

There isn’t one 1HKO which doesn’t give you a chance to think about it, except for the first boss in Arah P3, but that’s more down to how stupid the cleansing mechanics work.

So if you get hit by a 1HKO, that’s your fault and your fault completely.

And I’m so sorry to say it (@pOster a few posts above) we can’t consider RSI or lag in a game, because otherwise the game would be balanced around the user basically doing nothing.

Also, 1HKOs have been in action-MMOs and action-based games in general for a long time. Certain death as an interesting attraction to it. It gives the player a nice adrenaline rush when they see it coming, which I quite enjoy.

Then what’s the point in having toughness if it will just one shot you anyway?
Im all for making a boss hard but when something one hits, it just makes the game frustrating. Example – when my warrior was running a full soldier build, i had 32k hp and 3.4k armour, to get 1 hit with that amount of defense is just boring and is not called for.

Because only a few attacks are 1HKOs. Its like having a HP bar in Megaman. Yes, a few things like crushers will instakill you, but it doesn’t make playing the game with 1 bar of health the same as playing the game with a full bar.

Armor makes a significant difference in the game, but its just that for what most people do in the game everyday, ie, AC P3, champion zergs etc. you don’t need it. In places like TA Aetherpath, high leveled fractals etc, things which were supposed to be endgame, you’ll notice a huge difference. At least I do anyways.

(edited by Xae Isareth.1364)

Trahearne as a boss.

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Posted by: Xae Isareth.1364

Xae Isareth.1364

In defence of Trahreane though, he was the one who sat up the Pact. If he wasn’t there, I doubt the Pact would actually exist. Your character was powerful in the story, but he/she sure didn’t display much negotiation or leadership characteristics.

And being a god is great. Why else do you always having mortals aspiring to be gods but never gods aspiring to become mortal one day?

Characters have been able to convince anyone so far just with talking. There’s more than one instance of you charmng your way around if you had high enough charisma, or using diplomacy to convince people. There’s hearts you can complete just by convincing people to do things.

Power lust blinds reason. Some people think that having the powers of a god will mean they can do whatever they want and being immortal and stuff like that.

But gods can die, and they are tied to their realms, and have a lot of things to deal with. No days off. No hobbies. All work.

You charmed your way through a few things but getting the 3 orders together would have been beyond you. Realistically anyways. They don’t even know who you are really.

As annoying as Trahearne is, he is a Firstborn, chosen by the Pale Tree to cleanse Orr, and he did study Orr all his life. He isn’t exactly a Mary Sue (who the heck started using that term on the forums need a slap from me, now everyone’s using it like the arrow in the knee joke).

As much as I like my character being all awesome and powerful, sometimes I’d think games need a reality check. Your character is great and all, but he is someone rather insignificant, and rising through the ranks like that from streetrat to commander of the Pact in a matter of what’s likely a couple of years is really quite …… unbelievable. So, as irritating as it is, I do think Trehaerne is more suited for the role than your character is.

In all honesty, the biggest Mary sue in the game is our own characters. He has no personal flaws, knows what to do in every situation, and masters skills and abilities which took others years to perfect after swinging a weapon around a few times. On top of that, he earns titles and ranks as if they’re nothing. I mean, what did you do at Shaemor which the other Seraph soldiers didn’t that made you the ‘Hero of Shaemore’, you didn’t fight the earth elemental alone, Logan and a whole battalion of other soldiers were there too, many of which presumably died or were heavily wounded, and no one gave two kitten s about them.

As for being a god. It really depends, we got quite a few gods in mythology who did nothing but spend their endless days pulling pranks or just doing whatever the heck they wanted. Gods (in games) mostly are just a race of beings who are superior to mortals. What did the six gods of Tyria actually do?

One shots in this game...

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Posted by: Xae Isareth.1364

Xae Isareth.1364

One shots in this game…

Are the CHEESEIST mechanics any developer can put in the game.

Just because we have dodge does not make it acceptable it be 1 shot dead before we have any chance to use our skills to defend ourselves.

I am really, really surprised so many players are so accepting of such lazy design…

Standards in gaming have slipped, gone downhill so much over the last decade or so…

There isn’t one 1HKO which doesn’t give you a chance to think about it, except for the first boss in Arah P3, but that’s more down to how stupid the cleansing mechanics work.

So if you get hit by a 1HKO, that’s your fault and your fault completely.

And I’m so sorry to say it (@pOster a few posts above) we can’t consider RSI or lag in a game, because otherwise the game would be balanced around the user basically doing nothing.

Also, 1HKOs have been in action-MMOs and action-based games in general for a long time. Certain death as an interesting attraction to it. It gives the player a nice adrenaline rush when they see it coming, which I quite enjoy.

News about GW2 from NCSoft earnings call

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Posted by: Xae Isareth.1364

Xae Isareth.1364

You guys are missing the point. Aion is not comparable to GW2. Why? It has been released worldwide. Gw2 has only been released in NA/EU. So it has less revenue because it hasn’t been released in many regions. If you want to compare numbers, you have to look at all of those games NA/EU numbers only. You would notice that all of those games: Lineage, Lineage II, Aion etc do absolutely horrible in western regions.

So there is nothing to worry about, if GW2 is keeping up with games that have been released worldwide, then its doing very well.

Just playing the devil’s advocate here but those games are targeted at the Korean/Asian market. GW2 targets a western audience so it’s hard to say how well it’s going to do in Asia. The lack of character progression and a solid engame won’t do te game favor there in a culture which heavily emphasis progression.

News about GW2 from NCSoft earnings call

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Xae Isareth.1364

Still, the future looks much more promising for that game, but then again, trailers have lied about games before, like Manifesto. I love the idea Sandbox MMO + Minecraft idea.

It’s a superior game if they can meet their promises. Fully dynamic events with consequences, totally emergent AI, fully destructive environment, and on top of that making use of all it’s features unlike what Vindictus did is a tall, tall, order.

I would love to see how it turns out. I’m quite skeptical at the moment because I don’t think that’s actually possible.

What keeps you playing LS's releases?

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Xae Isareth.1364

I stopped bothering with most of the LS content. I couldn’t care less about most of the rewards and most of the content is just repetitive. Even this update, I did 2 runs of the tower and was bored already, thats not a good sign in a MMO.

We need more stuff like TA Aetherpath or Tequatl (but instanced). I would sell my Guardian’s left kidney for raids.

Nobody interested in Teq anymore?

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Xae Isareth.1364

I hope this isn’t a sign that Anet is loosing sight for who their customers are …

The same ‘approach’ to reward vs. risk was taken for the new Aetherblades dungeon run in TA as well … Anet please notice how this is working out.

People wanted challenging content.

By the nature of it (TA) being challenging, of course not many people can or will do it. Just look at how many players actually raid in WoW.

Trahearne as a boss.

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Posted by: Xae Isareth.1364

Xae Isareth.1364

In defence of Trahreane though, he was the one who sat up the Pact. If he wasn’t there, I doubt the Pact would actually exist. Your character was powerful in the story, but he/she sure didn’t display much negotiation or leadership characteristics.

And being a god is great. Why else do you always having mortals aspiring to be gods but never gods aspiring to become mortal one day?

So i just got my first weapon chest drop

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Posted by: Xae Isareth.1364

Xae Isareth.1364

It might work for a heal warrior running on condi damage. They’re pretty strong.

If they ever get the condi guardian working, it’ll be a good set for that I guess.

News about GW2 from NCSoft earnings call

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Xae Isareth.1364

Theres also the western release of Blade and Soul….. if anyone is still interested in that game. Yeah.

I’m quite sure Wildstar won’t be too successful. Its got nothing to really sell itself on, its a nice traditional MMO but, its pretty much WoW-in-space, down to the graphics. Its competing right on WoW’s own turf, which never ends well.

ESO is a bit iffy. Its certainly unique, but we don’t really know what the endgame’s going to be like.

EQN is promising a lot. If it can deliver on that, we got a hell of a MMO.

Well Zenimax Online aren’t going to have a lot of work to do with ESO beating the end game of GW2 that’s for sure.

So far, we don’t even know what the endgame actually is in ESO. They showed no raids, and the one dungeon they showed is basically the ESO equivalent of AC.

At least GW2 had a plan for its endgame. It was a bit of a flop but at least there was a plan….

^ I don’t really count EQ Landmark as competition, its too far out to be a MMO. Its more like Minecraft.

Please, enough with the plant themed bits

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Xae Isareth.1364

We did have Flame and Frost, which is norn/charr -driven.

Can't play any other mmo because...

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Xae Isareth.1364

Pretty hilarious that those who boldly exclaim “I will never buy a sub” possibly pay out more per month than those who do.

I don’t like paying for a sub not because I don’t like paying money, but because I tend to play several MMOs on and off simultaneously. If I paid a sub on all of them, that’s going to cost me an insane fortune.

And no matter how rubbish GW2’s no-trinity system is, I don’t think I can ever go back to playing a game with the dreaded trinity in it again. Everytime I think the system is lacking and how it might be better with a trinity, I just remind myself of the length of the queue I get in every game as a DPS.

And no, I won’t play a healer because healers are pretty much unplayable outside of group content.