Showing Posts For Xae Isareth.1364:

Molten Berserker horribly unbalanced

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Its just Outflanked as a whole. We did the Ascalon fractal with it and boy, we got through it but that was a painful 20mins.

ANET killed 40+ Fractals for Pugs

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Posted by: Xae Isareth.1364

Xae Isareth.1364

If we consider that level 40+ FotM is basically the equivalent in terms of progression in PvE to raids in other MMOs. I don’t think I’ve ever PUGed raids, or even tried to.

A Concerned Fan - What Happened to GW2?

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Xae Isareth.1364

I think ANet deserves a little more credit.

I think they expected the community to embrace horizontal progression and instead they got a lot of “there’s nothing to doooooo” whining.

Its been shown in threads similar to this that those sort of comments were hardly overwhelming at the time.

In the first few months of the game there really wasn’t that much to do, and of the few things to do, a lot of people complained about grinding. (grinding dungeons for skins, grinding for legendaries, grinding for map completion, grind for karma).

From what I’ve seen people were complaining about an endgame. Everyone expected to to get into raids/make endgame gear or whatever when they hit 80. They complained that there isn’t any form of (vertical) progression.

There was a ton to do, in fact, much more than your conventional game because nothing is relegated during the leveling process (ie, you don;t end up grinding the same 2 dungeons to gear up for raids), but there wasn’t anything which you could do that you couldn’t do before, and in terms of power, you’re capped at 80, which apparently people didn’t like.

I don’t really care much about the plot or the story of a MMO, because the design focus just inherently means the delivery is going to be sub-par to that of a single player game (look at where SWTOR’s amazing story delivery got it into, and how FF14’s storytelling compares to other recent FFs).

What I care about is the actual gameplay. That’s whats a bit concerning at the moment. Two things:

1. Stuff being temporary. Molten Facility was amazing, Aetherblade Retreat wasn’t as great, but it was still good, and I loved Scarlet’s Playhouse. But they’re all gone. (yes, I can still experience the first 2 in FotM, but that means I’d have to wade through other stuff to have a chance to play them again).

2. The rewards. They’re terrible. I don’t think I need to say more.

Mistlock - why not absolute random?

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Xae Isareth.1364

Some instabilities are more challenging than others, so it makes esne for them to appear on later levels. However, I don;t have a clue why level 36’s is there, it does practically nothing, especially given how useful CC is in this game….

GW2 - 1 year after release

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Xae Isareth.1364

“the gem store is full of things to buy but the gem price has sky-rocketed”

Right, gold-gem price si so crazy as hell. And new prices …. 1000gem for logging axe? …more than 85g. I have real life too, and for 85g i need 3-4 weeks. Btw for 85g i can infinitely chop all tree with Ori axe. Thx, i dont need it.

The gem store was designed around you buying stuff with real money as opposed to gold in game. Anet doesn’t profit from you spending gold on it.

As for GW1 vs GW2, there’s something which everyone is forgetting: the amount of effort needed to actually create stuff in the game. GW2’s engine is probably a lot more complicated than GW1’s, thus everything needs more time and effort to add in.

But having said that, the game has nowhere near enough permanent content released since launch. The biggest reason is really that most Ls updates got removed.

If they kept all the LS instances as replayable missions with their own rewards, and kept all the areas like the Queen’s Gauntlet and Mad Descent, then we would have more content than an expansion would have. But for whatever reason, Anet decided in their infinite wisdom that it would be a good idea to remove everything.

I wasn’t around to do the Molten Facility in the LS, but after doing it in FotM, I’m just scratching my head at why the heck would you remove a dungeon that’s that well-designed, which a lot of people clearly put blood and sweat into making, from the game? It makes no sense and frankly its insulting to the people who made it.

As for new areas. Would you actually need them? For a start, we got half a map worth of existing areas which serve next to no purpose whatsoever which they could, and should, expand upon. Also, do we really need a new area like Southsun or Gandarren Fields?

(edited by Xae Isareth.1364)

You opinion about Dredge?

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Xae Isareth.1364

If you got the optimal 1 mes, 2 guard, 2 warr party, dredge isn’t so bad, especially if one of the warrs has a thief to switch out for. As for other class setups, good luck.

It is a lot longer and more difficult than most other fractals though (the only one that can be more troublesome is grawl if your party doesn’t fight too well), and it really should have better rewards to compensate for it.

Maybe put a whole bunch of ori nodes in the fractal or spawn a chest in it like in the grawl fractal that rewards you with a bunch of T6 mats or something (numbers of which scales with fractal level).

agony wars 2

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Xae Isareth.1364

I tend to think that AR is almost like an experience-check. If you got to the levels with needs that much AR, you probably could’ve bought enough AR with the relics you got to survive it.

The last thing you want in a party is for someone who has never done fractals to march straight into lvl 30+ Collosus and screws the mob aggroing up for you.

Good update overall

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Xae Isareth.1364

Most Important Pro:
Harpy Fractal is finally playable!!!!!

I was so surprised and overjoyed at them not glitching up that I did a barrelroll straight off a platform to my death.

COF gives 1.2 gold; FOTM lv. 31 gives 1.3?

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Xae Isareth.1364

I don’t understand why it’s so hard to scale the rewards possibly.

It seems that Anet has this problem of doing all the revolutionary and different things but seems to miss out the basics.

GW1 revolutionized the way progression in MMOs work, but didn’t have a jumping feature or a z-axis.

GW2 comes out with all these interesting ideas for content and bosses, and achieves a near-perfect balance between a traditional MMO and an action-based MMO, but fails to reward players properly.

Choose Scarlet death !

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Xae Isareth.1364

In a final confrontation with the players, she discovers she was doing Mordremoth’s bidding all this time. The dragon awakens, and takes over her mind and turns her into its minion.

We fight in an epic battle, she is defeated eventually. Scarlet regains control of her senses, and in her final moments, in a final act of defiance, she pulls out her pistol, faces the dragon, and shoots herself in the head.

agony wars 2

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Xae Isareth.1364

And what would you need that +20 infusion for?
At this time the highest total AR you can benefit from is 55 I believe, which can be achieved quite easily without having a +20 infusion.

then why did they implement such a system? why didnt they limiting it to +10 for an infusion? to have the possibility to add higher lvl fractals? or is it for the leaderboards … so that people with much gold battle around the 1st place

So…let’s say they now limit it to a +10 infusion. What difference would it make?

It just means.. well, people can’t get +20 infusions even if they had the money and wanted to and that’s about it really.

Ascended weapon boxes in the new fractals

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Xae Isareth.1364

That;s been weird actually. It might be just a coincidence, but in my last 6 fractal runs, about 3 of them had people getting Ascended chests, where has in my last 2 months of doing fractals before that, I’ve seen the chests drop about twice.

Need to do far more runs and analyse results to reach any sort of a conclusion though.

Fractal is now less for Casual than ever

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Xae Isareth.1364

My guild had basically the same problem last night, except our 5th person actually had just enough to live through the first portion of agony, but he was almost instantly downed because the bosses start right off with their agony attacks(one of which puts up to 3 stacks of agony on someone). People will say l2dodge or whatever, but for once I have to say that there really is too much to dodge on this boss. You can jump over the Zerkers waves, but it becomes really hard to keep an eye on him when he blinks to another area when there are 40 fire rings on the ground.

Edit: Even with 55 AR I was getting autodowned if I missed a dodge on the Firestorms fire circles which at 32 is just stupid.

The boss takes a few tries to get used to but after that its nothing difficult. Just zoom your camera out to max.

It took my party about 5 wipes the first run. When we met him again twice in further runs, we cleared it first time every time, and I can guarantee you I’m not the best at gaming. You just need patience.

Grenth hood on charr........

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Xae Isareth.1364

Tbh, I think they shouldn’t have had non-human races altogether. It slows down armor designing, it creates more problems to solve and since most people just play humans anyways, I’m not sure what value it brings to the table.

Variety? I love my Charrs, even though some armours look horrible on it (it’s not only their backs, but also their knees, which make skirt-like armours look weird, and their tails which often just appear through the fabric).

I actually find humans boring to play, in terms of looks…

Bu you gotta weigh the benefits to the costs. I’m just thinking of how Anet might’ve actually made more armor skins in game if the other races didn’t exist.

Can u please make Support a meaningful role?

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Xae Isareth.1364

They easily could make healing matter quite a bit.

For example, they could introduce an encounter where there’s constant uncleansable DoTs thrown around such that you need a healer to constantly group heal to keep the party on the safe side.

And then one player drops a water field and the party spam blast finishers to get their health back up mid fight. All in dps gear. I don’t even know what you guys are talking about, dps groups are the ones who have the most boons active since they know how to support their party properly mid fight with blocks, reflection, fury, might, etc. just because you can’t watch yourself bring hp bars up or tank doesn’t mean support doesn’t have a roll, it just means you don’t like the kind of support present in this game, in which case I suggest you stop playing since obviously you can’t comprehend it.

Wow, someone sure sounds mad. I don’t recall killing anyone’s puppies in the last week though, but sorry if I went and traumatized your life in some way or form for you to be so rude.

Just going to stop reply here because I sense a risk for my own sanity if I continue. Have a good day.

Endgame = gem store?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

And how do you suggest they earn money if they are giving everything for free in the game?

town clothes

HAHAHAHAHAHAHA. Yeah, and they should make like, idk, tonics the end reward for FotM. That would be hilarious.

….oh wait a minute.

@Kopper.

I’m not sure what they can do about it. There’s plenty of cool skins you can get for dungeon tokens, but they;re too easy, and since a part of having a skin is the prestige of it being a rare and expensive skin, people don’t like those.

Personally, I think they should introduce more stuff like the Ascended backpieces (w/o the stats upgrade of course) which takes ages to acquire but its in no way related to RNG. Apparently people hate that though.

(edited by Xae Isareth.1364)

Can u please make Support a meaningful role?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

They easily could make healing matter quite a bit.

For example, they could introduce an encounter where there’s constant uncleansable DoTs thrown around such that you need a healer to constantly group heal to keep the party on the safe side.

So lvl 90 coming soon?

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Xae Isareth.1364

Leveling wasn’t really much of a problem in most games, because the old levels you had weren’t wiped away and so your progress thus far still mattered.

Its the gear treadmill that’s a pain in the kitten . Everytime a new level cap gets introduced, there’s a new set of BiS gear which meant you the old set of BiS gear you shed blood and sweat for is now completely invalidated and the only thing to do with it is delete it from your inventory after farming the new BiS.

Why I still play GW1! The CORPG!

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Xae Isareth.1364

If anyone misses build-making, I suggest you go try TSW. That game is theorycraft heaven.

Grenth hood on charr........

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Tbh, I think they shouldn’t have had non-human races altogether. It slows down armor designing, it creates more problems to solve and since most people just play humans anyways, I’m not sure what value it brings to the table.

The Great MMO Migration?

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Xae Isareth.1364

And then I look at all of Wildstar’s gameplay videos, and the only impression I get is that its WoW in space, down to the horrid art design. The first question I then ask myself is, what makes this better than WoW? If I wanted to play a WoW-clone, I’d go for the original, with 10 years or however it is now more content, and a company which can buy up small countries financing it, as opposed to play a copy of WoW made by a developer I’ve never heard of.

A developer who’s mostly composed by people that actually made WoW 10 years ago.
And about the differences? Dinamic action combat, for real this time, non the zerker autoattack faceroll you’re used here in GW2, a combat where crowd control matters and every important fight has it’s own mechanic.
And the sci-fi theme, not everyone is ONLY into Tolkien like fantasy or pseudo-asian fantasy (you know, like here in GW2 when you have high fantasy mixed with quaggan backpacks and fake wings).
And horrid game design? What about an engine who in beta is way more optimized than GW2 one year later? Then again, the cartoonish style can be liked or not, but it’s not horrid just because you like more the manga-big boobed character of GW2… Along with clipping armors (wich are also ugly in 90% of cases, but that’s my opinion)

From what I’ve seen, Wildstar’s combat is about dynamic as WoW’s is. Its real time and dynamic, as in, you need to move and its not turnbased, but it certainly is nothing like GW2, TERA, Vindictus or B&B’s. It has a sprint feature but that’s about it. Not a bad thing but I can’t get myself to call that dynamic anymore.

As for every fight having its own mechanic. Every mechanic thus far I’ve seen is an elaboration on moving out of the red circle. The red pentagon, the red circle that moves, the red circle that follow you, or the red circle which you actually need to stay in, and etc. The only none red circle mechanic I’ve seen is that boss where you need to navigate through whirlwinds to him and interrupt through his ‘Interrupt Armor’ before he charges up a party wipe attack: the dev comment was ‘if we let you CC him all the time, he won;t be able to do anything through the fight’, and the first thing that popped into my mind was ‘oh boy, there’s Defiance rearing its ugly head again’.

I never said I only liked high fantasy. In fact, TSW is my favorite MMO of all time in terms of the setting and plot. Like I said, Wildstar isn’t WoW, its WoW in space.

Autoattack facerolls only really happen in either very basic or open-world content, its simply seems that way because people mostly do AC3, CoF1, etc. Also, I thought we were talking about Wildstar vs WoW.

When did I say anything about game design? WoW was and still is, one of the finest MMOs I’ve ever played, but making a character called Zario and putting him in the Potato Kingdom doesn’t personally make me want to pick up your game.

How do you know its optimized? GW2 was very optimised until 200 people clashed all at once in WvW. We haven’t seen what Wildstar’s is going to be like when that many people all clash at once.

First of all, GW2 is not manga-like. I don’t even need to go into anymore detail. Apologies, I was using the wrong word here. I don’t mind things being cartoony. I loved Okami’s artstyle. But looking at Wildstar, its just cheap. The texturing looks horrendous, and everything just looks like the cheap F2P cell-shaded MMOs you find a dime a dozen. It looks outdated just like WoW’s is now.

(edited by Xae Isareth.1364)

Fractal's in xzibit style.(Spoilers)

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Also, fractals are ….. strange. Look at the collosus fractal. You weren’t there when it actually happened so in reality, what happened to that collosus? You’re playing around with memories in the Mist, creating alternate versions of history. What’s going to come out of that?

This fractal has been discussed to death on the lore forums. The short of it is that, according to lore, the mists (and therefore fractals) don’t necessarily have anything to do with the past, reality or the future. Some things exist only within the mists (a good example here is the collosus – for what we know they have never existed in reality). The way I like to look at the mists is that they are like a soup of metaphors, if you want to figure out how the collosus relates to Tyrian reality figure out what is represents – not what it looks like.

I thought Anet said once that the fractals are actual recordings, memories, of what happened in Tyria’s past. I can’t seem to find that quote anywhere, and the GW2 wiki doesn’t give anything on what they are. Talking to Dessa seems to suggest they’re actual memories as well.

The collosus could have existed. There were a lot of races which were driven to extinction in the past, like the Giganticus Lupicus, and there were many things which just were unique beings, like the Elder Dragons and perhaps the gods. The collosus could have been some sort of a primal entity, or maybe even an old god.

New fractals are awesome

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Xae Isareth.1364

I just like fighting the Molten Berserker and his fiery pal. Wipes parties multiple times but its dang good fight.

Fractals will never be GW2.......

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Xae Isareth.1364

‘When will Anet realize ppl dont like fractals…….’
That’s your own opinion. I personally think fractals is the single best update the game has had in the last year. Its challenging, its well-structured, and at least until you got them all, it has very nice rewards which isn’t based on RNG but also take a while to get.

Personally, I think ToN is just a massive zergfest through a tower, whilst farming keys with a ridiculously low droprate, to open a chest with a equally low droprate to give you the special rewards. If that’s not a massive grind, I have no idea what is, especially considering that the final boss of the tower is pretty much a faceroll without anything challenging about it whatsoever.

Also, even if fractals are that bad, why should they take it out of the game just because you don’t like it? You’re not forced to do it. As for your argument of a low number of people doing 30-50. Well, 5% of players raided in WoW TBC. Let’s take raids out of WoW shall we?

(edited by Xae Isareth.1364)

The Great MMO Migration?

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Xae Isareth.1364

Guess you haven’t played any of the other betas. The grass isn’t always greener. You think this forum is dark, you should see the stuff being said about ESO.

Guess neither did you.
From Wildstar beta i can definitely tell you, yes, the grass is greener, way greener.

Like I said, people said this about the GW 2 beta too. Believe me, a couple of months in, when the shine is off, the cracks start to show. If not, it’ll be the first MMO that hasn’t happened to.

Also to add that its a lot of personal opinion.

Apart from the sub fee and the trinity, I love everything about ESO. From the non-targeted combat, the freedom of choice for your character, and the way the world looks, it makes me want to look at my holiday planner for next year and take a few days off work.

And then I look at all of Wildstar’s gameplay videos, and the only impression I get is that its WoW in space, down to the horrid art design. The first question I then ask myself is, what makes this better than WoW? If I wanted to play a WoW-clone, I’d go for the original, with 10 years or however it is now more content, and a company which can buy up small countries financing it, as opposed to play a copy of WoW made by a developer I’ve never heard of.

Why it's a mistake to put Scrlt in Thaumanova

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It would have be quite interesting if Dessa was the one who caused the meltdown. That would explain why she is so obsessed with researching the fractals, to try and find a way to change the past and prevent the death of her friends.

That would’ve provided us with some very interesting dialogue from her.

Does Anet need more time?

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Although I think they need more time, but I do also tend to think they need to get content which uses the feedback from CDI ASAP. Frankly, most of the recent LS has been absolutely terrible, and if they don’t do anything to turn it around, its going to be a tough ride for them next year.

Why Scarlet again?

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Xae Isareth.1364

Scarlet is a poor version of the Joker, they don’t even try to hide it. Except all the things that make Joker great and scary isn’t what Scarlet is. If they wanted a villain that wasn’t human why did they pick scarlet? Sylvari aren’t human but have a humanoid appearance, why couldn’t they’ve gone with something else?

If they wanted a non-human character who was scary, they should’ve went for a Largo.

Since we know nothing about their race, they can do whatever they want with it without creating consistency problems, and I don’t think anyone can deny that they look threatening.

Please give us new Legendary Weapon Skin In GemStore

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Xae Isareth.1364

I think a lot of people with legendaries will just quit the game if this happens. As un-legendary legendaries are, going through all the pain and toil to craft one was still a rite of passage for me.

Meta achievement

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Have they ever considered that those rewards are useless to anyone who doesn’t have 500 crafting or wants to get it?

I understand that making a huge update like this probably took up more dev time than normal and thus the T3 rekin and no unique rewards but it would be much better if it was something people could actually use, like maybe a potion which grants 100 crafting experience to any discipline of your choice, or just a huge bundle of T6 mats, which is used to craft Ascended stuff anyways. Heck, I don’t think anyone would mind an Ascended weapon chest of your choice.

Fracture(d)...

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Xae Isareth.1364

I don’t mind them recycling the old bosses. They aren’t in the game currently and frankly, a lot if not most of the current playerbase never had the chance to fight them.

I think they should make 40+ fractals absolute hell and give it its own, uniquely desirable rewards like account bound weapon skins, or even exclusive PvE-only skills and traits to reward those who managed to get that far.

Be quiet about T3 fire armor!

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I think this really just comes down to them not having enough time to actually design and create both the update and a new set of gemstore items. But they have to put something out on the gemstore which is related to the update and thus, bang, take a random armor set in the game which people like and reskin it.

…..great.

Whoever designed the molten alliance fractal

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The molten boss fight was the most fun I’ve had in GW2 for a long while. We wiped over and over but it was such an epic fight.

Scarlet make me sick now

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Apparently the writers at Anet loves her. In the CDI forums Bobby kept saying there’s a lot more about her to find out which will tie up everything and make her character make a lot more sense.

Haha, oh wow.
It’s like some guy defending a fanfic eff eff ess

To be honest, was actually very interested in her character back in Queen’s Pavilion opening ceremony. She seemed genuinely threatening and had plans which would shake existence as we know it, but it just went downhill afterwards.

However wrote the plot for The Secret World should be the Jeremy Soule of MMO plots. My mind was blown multiple times in that game.

Scarlet make me sick now

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Apparently the writers at Anet loves her. In the CDI forums Bobby kept saying there’s a lot more about her to find out which will tie up everything and make her character make a lot more sense.

They better hurry up on that because a book with 49 chapters of slog and 1 amazing chapter is still a badly written book, which is what the LS is at the moment.

GW 1 every expansion new class GW2 nothing???

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Xae Isareth.1364

I really don;t see the point of stuffing more and more classes into a game when you could just take the ‘new’ class’s skills and give it to one of the old classes.

If they wanted a healer, they could just allow you to make a Guardian focused purely on healing and support.

Is the minstrel qualified to be a legendary?

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I’m sure a lot of the legendaries where legendary back in the day when they really stood out amongst other skins. Now they just look outdated.

The only 3 legendary weapons that still look legendary are Bifrost, Sunrise and Twilight. The rest just look meh compared to some of the newer skins.

Fractal lv 37 --> Mai Trin boss impossible.

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It’s their 2 week release cadence. They probably just don’t have the time to test everything.

I hope this serves as another wake-up call to Anet that their cadence is not working because this game is not RuneScape, and thus can’t have ridiculous cadences like that.

Fractals Take Too Kitten Long

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Xae Isareth.1364

Fractal runs take about a hour pre-patch in a good, organised group. My record is 45mins and I’m sure people can beat that.

For Those Who Voted for Kiel....

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Xae Isareth.1364

^ that’s another point.

Look at how she behaved in the story instance. Threatening innocent citizens with jail, pulling out her powers as a council member in everything, and doing shady business behind the scenes to get what she wants done?

That doesn’t sound like the old Kiel we knew. It sounds like someone who let power get over her head.

For Those Who Voted for Kiel....

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Xae Isareth.1364

Yeah, look what your “theories” got us, more Scarlet, the alternative, Abaddon, wouldn’t have had Scarlet in it. In fact, I feel that the Abaddon fractal would’ve probably explained the Chaos Energy/Dragon Magic in a different way, just without Scarlet.

You realize that the Fractals happen now? As in, Scarlet would have been very much in it, because we don’t travel into the past at all?

I feel that a lot of those ‘it would’ve been Scarlet anyways’ claims are based on false ideas of what the fractals actually are.

You don’t travel to the past, you travel to the memories of the Mist, recordings of what happened in the past. You can’t actually change what happened in the past, and a lot of things seem to be event-locked. For example, Ascalon will always fall, and the Thermanova Reactor will always blow up no matter what you do, so she can’t get herself involved with Abbadon.

I don’t know if you can take items out of the past (not shards etc), so it is possible she could show up in your fractal with her own aims, but she could not cause the fall of Abbadon:

Time-traveling itself is a huge paradox (so who changed history if the present would’ve be rewritten with the past?), which is impossible in the first place.

(edited by Xae Isareth.1364)

Fractal's in xzibit style.(Spoilers)

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The question is how did Dessa know that she’s not real? No one from the other fractals thought anything different, so…..what is she exactly? How did a memory become self-aware?

Also, fractals are ….. strange. Look at the collosus fractal. You weren’t there when it actually happened so in reality, what happened to that collosus? You’re playing around with memories in the Mist, creating alternate versions of history. What’s going to come out of that?

If played right, this could really turn into something which is going to turn peope’s brains upsidedown/

Anyone not tired with the story?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

I didnt give 2 Quaggans about the story from the start. Looking at how bad the lore from GW1 was, I just can’t bring myself to care. After beating Abbadon in the most anticlimactic way possible (trashmooobbbbbs yay!), I wasn’t expecting them to pull off anything better for Zhaitan.

To be honest, having gotten my mind blown multiple times over TSW’s amazing plot and storytelling, I don’t think I can find any MMO’s plot interesting again anyways.

Having said that, I actually quite liked Scarlet in Queen’s Pavilion. She was presnted as this musterious character which you knew nothing about, but you felt like she had plans, big game hanging plans. You knew she was clearly insane from the way she acted, but you also felt there was a method in her madness.

…….then it just went down the Saturday morning cartoon route and pooped all over her character. Please Anet, please just rewrite her. Just pretend what happens after the Pavilion never did and for goodness sake start by not taking down her hood.

(edited by Xae Isareth.1364)

First impressions

in Fractured

Posted by: Xae Isareth.1364

Xae Isareth.1364

Its a good start but I kind of hoped they would either give stuff like dredge its own unique rewards or make everything harder, and then make FotM truly endgame content which tests your skills to the limit, with worthwhile rewards.

Holy Trinity

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

It always amazes me that The Secret World solved this problem with their open build system but ANet can’t solve it in GW2….

As it is right now, there is no reason to experiment in GW2. In the end, the choice comes down to, “What shade of DPS do you want to be?” ANet needs to figure out how to balance their PvE content and create better group dynamics. It may not need the Trinity but it sure as heck needs something.

TSW didn’t solve the problem of the trinity. The game relies on a hard setup of healer/tank/DD in every dungeon, the only thing different is that the DD needs more skill to play compared to most other games and that there’s leech healing as well as the traditonal heal.

Its a darn good game (apart from the huge lack of visual character customization and having terrible animations and textures), but it wasn’t innovative in its combat.

Ah, ah…. I did not say it was innovative in its combat. However, to say that the only thing different is leech healing is a bit misleading. There are three different types of Tanks (Evade, Glance and Block) dozens of types of DPS builds and at least three different ways to Heal. As for the animations and textures, that is personal opinion. Ironically, so is the argument for and against the trinity.

Evade, glance and block are statistical differences. Yes, there’s passives which you can proc off them but you still tank in the same way as you always tanked.

The dozens of DPS builds aren’t really anything new. In any game with builds you got dozens of DPS builds, or rather, builds for everything, because otherwise it wouldn’t be a game with builds.

There’s really only 2 main ways to heal. Blood magic heals/barriers or assault rifle leech heals. There’s a few other ways to heal (like the passive on pistols that AoE heals when an enemy dies) but they’re more there to support your healing rather than be their own individual way to heal.

Not exactly how it works but okay. They are much more than stats. Skill synergys are very important. A glance tank uses different skills and techniques than a Block tank.

There is much more complexity to the system than how you are explaining it.

But the real issue is that they have found a way to have an open build system that lets you experiment and fulfill a role in a team. GW2 does not do this very well unfortunately. That is my point I guess. I like GW2 but this is the main issue to me, team dynamics in GW2 PvE needs some work.

My point is that the gameplay for a tank is still the same thing as before. Your build is different between them, but the core ideas isn’t.

What I mean by different is for example, if you had a summoner tank which used a summoned creature to draw aggro and take hits for you, with you on the side pulling its strings. Or what Mesmers are kind of able to do, making clones which distract the enemy and occupy them with conditions and CC skills.

The thing here is that I don’t think GW2’s mechanics wanted the kind of dependence you’re looking for. In TSW for example, if the healer goes down, its game over, party wiped. GW2’s mechanics are more either like everyone is either mostly independent but utilizing class-specific mechanics to contribute to a fight or if there is a specific mechanic which needs to be done, the role is adaptable by everyone.

For example, having a Guardian throwing boons around and Aegising massive attacks is very helpful, and adds to an encounter, but it isn’t absolutely necessary. Similarly, e.g. in TA Aetherpath on the first boss, if the person who was luring the slime around dies, anyone can be his replacement.

Different tastes in my opinion. I’m pretty indifferent to both because I got some terrible memories PUGing in TSW and meeting some absolutely useless healers or tanks, causing the entire party to wipe.

The Great MMO Migration?

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

[q]gotta get people to play the game somehow, right?[/q]

One does that by creating/maintaining a quality product. No amount of hype will change the product being hyped, it’s still as good/bad as it was when created.

I wouldn’t be too sure of that….

Just take a look at the supermarket. Kellog’s cornflakes is more expensive than Tescos cornflakes, it still sells. Are they different? Nope. If you put Tescos’ in a Kellog’s box, no one would notice.

Marketing can do wonders for your product.

Yes, proper marketing. Making your game into a walking joke is not proper marketing unless you are a fp2 browser game created for kids.

Not sayin what they did was good but, I don’t even know what is proper marketing these days.

A bit offtopic, ‘proper’ marketing in general seems to be putting a woman as naked as politically possible as a central part of your advert, then slapping as many gimmicks and slogans as you can in there for the sake of making people remember your advert.

Dredge Fractal "Fix"

in Fractured

Posted by: Xae Isareth.1364

Xae Isareth.1364

It doesn’t really bother me, what irks me is they did nothing about the dredge clown car. That was the one thing people consistently complained about and it’s exactly the same

The clown car is what makes dredge fractal worth doing for me. I would absolutely hate it if they took that away.

Unless Im talking about a different bit, the bit with the champion dredge and his massive army of lesser dredges gives a ton of loot. Its basically a massive slaughterfest where we just stack up feedbacks and WoRs and watch loot drop everywhere.

So lvl 90 coming soon?

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

I wouldn’t mind a level cap raise, I would hate a gear level raise.

In fact, I would love a level cap raise alone due to 10 more trait points would open up worlds of possibilities for builds.

Holy Trinity

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

It always amazes me that The Secret World solved this problem with their open build system but ANet can’t solve it in GW2….

As it is right now, there is no reason to experiment in GW2. In the end, the choice comes down to, “What shade of DPS do you want to be?” ANet needs to figure out how to balance their PvE content and create better group dynamics. It may not need the Trinity but it sure as heck needs something.

TSW didn’t solve the problem of the trinity. The game relies on a hard setup of healer/tank/DD in every dungeon, the only thing different is that the DD needs more skill to play compared to most other games and that there’s leech healing as well as the traditonal heal.

Its a darn good game (apart from the huge lack of visual character customization and having terrible animations and textures), but it wasn’t innovative in its combat.

Ah, ah…. I did not say it was innovative in its combat. However, to say that the only thing different is leech healing is a bit misleading. There are three different types of Tanks (Evade, Glance and Block) dozens of types of DPS builds and at least three different ways to Heal. As for the animations and textures, that is personal opinion. Ironically, so is the argument for and against the trinity.

Evade, glance and block are statistical differences. Yes, there’s passives which you can proc off them but you still tank in the same way as you always tanked.

The dozens of DPS builds aren’t really anything new. In any game with builds you got dozens of DPS builds, or rather, builds for everything, because otherwise it wouldn’t be a game with builds.

There’s really only 2 main ways to heal. Blood magic heals/barriers or assault rifle leech heals. There’s a few other ways to heal (like the passive on pistols that AoE heals when an enemy dies) but they’re more there to support your healing rather than be their own individual way to heal.

Mighty Fractals but No show off

in Fractured

Posted by: Xae Isareth.1364

Xae Isareth.1364

There’s the new runes and sigils, and a tonic. But yeah, there’s not much to show off with.