Showing Posts For Xae Isareth.1364:

Empty zones

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

It’s basically a consequence of any game which has levels and doesn’t force you to go back to previous levels (ie FF14). There’s no reason to go back to earlier zones for loot or anything else so people don’t.

They need to give desirable rewards which are unique to earlier zones.

2700gold , You're kidding bro?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

What I want to ask is what do you want to do about it?

Cap the maximum posting prices on Twilight to 2k (or whatever you deem appropriate)? Then no one would sell it.

Anet adding a bunch of Twilights unto the TP at lower prices? I can see the complaint threads already.

Rune of Resistance

in Fractured

Posted by: Xae Isareth.1364

Xae Isareth.1364

Shall we give Kits to all other professions so they can properly utilize Rune of the Engineer?

BUURRRRNNN

I dont really care about this new rune but I wil point this out

(6): +5% damage while holding a bundle.

Warriors banners and Elementalists conjure elemental weapons count as bundles, as well as and weapons you can pick up (e.g. planks). Even thieves have a trait that increases bundle damage “Improvisation – Stealing recharges all skills of one type (venoms, signets, traps, tricks, or deceptions). Deal bonus damage when wielding a bundle” http://wiki.guildwars2.com/wiki/Environmental_weapon (bundles in other words)

I beleive the point that people are trying to make is that this is the frist rune that can be fully utilized by all classes, but one. Other runes like the Rune of the Soldier can be used by selection of classes, and leave the others out, but no other rune I can think of leaves only one class out like this new one does.

I’ll give you conjured weapons. But, have you ever seen anyone fight with a banner, or any environmental weapons?

And frankly speaking, the rune doesn’t just leave engis out, for example, on a Mesmer, if you’re gonna run a sigil build, prepare to be utterly useless.

I think you are focusing on the wrong O word. You are talking the about the fact that its not optimal for players to use a banner or environmental weapons in fight. Its not optimal for mesmers to run a build based on signets, but in both cases those options that players are free to follow. Utilizing the 6pc bonus on Rune of Resistance (on demand Aegis) is not even option for engineers.

If its not optimal or anywhere near optimal, why would you use it? Thus it may as well not be an option.

If everyone played by the numbers then you would have a point. But that is not the case, sometimes players pick skills because they like what it does or feel it is fun. Sub-optimal does not mean non-viable, it just means don’t be surprised when number crunchers kick you from the group. which they have every right to do imo.

Put it this way. In the case of engi runes you’re playing a build which gives you something like 10-20% less DPS than an optimal build (did not to the math, but rough figures just put in there for comparison), the reason of which is so that you can proc a 5% damage increase effect. There’s no logic to that.

That assumes that the player is going a for dps build. Toughness and Condition dam could be beneficial for a bunker build which could make use of toolkit and bomb kit. Not everyone plays the same way.

We’re talking about people using environmental weapons like planks and banners to proc the 6th effect on engi runes. Using those is just basically a massive decrease in DPS without any benefits to anything else.

There is no proc, its a weak passive damage increase. As I have said its an option even if its not optimal. On demand aegis will not be an option for eng though it will be for every other profession. More or less saying that other professions not benefiting as much from 6/6 Rune of Eng %5 inc to bundle damage, is same as Eng not being able to have access to aegis on demand at all, is ridiculous especially coming from a Dev.

Its proc when you’re using a bundle. My use of the word is probably a bit off, so apologies for that.

Anyways. Its an option but so is running naked or using weapons 10 levels below you, but doing so would only be gimping yourself and thus no one in their right mind would do so unless he/she is doing in on-purposed to increase the difficulty of an encounter.

What if Ascended Gears was reversed?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

It would make world bosses into dead content, JPs would have even less of a point in doing them, and crafting would only serve the purpose of being a quick way to get 10 levels again.

So, no.

Its not an answer to progression after 80, but it did give me something to do and a purpose to some of the core content of the game. So unless they take it away and replace it with something else (new, useful skills or traits) the answer from me is a solid no.

why people say there's no endgame

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Devs: “We will make a game having no endgame. The entire game is the endgame.”
Players: “This game sucks, it has no endgame.”

I mean honestly…do players even read what they are buying these days?

Personally – I hate the traditional form of “endgame”. When a game I bought and enjoyed suddenly morphs into something completely different, usually something I don’t even want to do. Because “endgame” most often means a stupid and pointless gear treadmill. And don’t even get me started about the raiding content this gear usually drops in – these five hour long endeavours, four of which are usually being spent getting set up, waiting for people’s afk and bickering about who’s getting what loot or who caused the latest team wipe with a slight mistake are NOT my idea of fun.

Me? I usually quit a MMO when I max out my level on 2-3 characters. Because to me “endgame” really means just that: End of the game. I am glad that GW2 is not like that.

What they should do is be more consequential about their own design. At least for a game that’s all about collecting good looking armour and weapons GW2 has a remarkable lack of good looking armour and weapons to collect. They really need to add more (and more different) skins for us to hunt. My ranger really doesn’t need another trenchcoat…

Whether it has an endgame or not, every game needs progressive difficulty with a purpose for it. What the devs meant when they said that was that everything in the game will always be valid, which is different from having no endgame.

That’s where the problem lies. There’s the difficulty progression. Arah is definitely harder than AC, but there’s no point in doing Arah P4 because AC gives you the same rewards and you can just do the much easier other paths if you want tokens. They’ve basically created an inversion of the traditional endgame problem and made such that the ‘startgame’ invalidates the endgame.

The devs certainly did not mean that the game is basically the same at the beginning as the end.

Things I dont understand about GW2

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Who exactly decides what is the ‘good stuff’? My fractal level is 0, it’s just not that appealing to me. So much so that I don’t even know what kind of rewards you can get from it. Regardless, no matter how ‘good’ content might be, it is often consumed and then left behind. If the rewards keep people there, they often complain about it being a grind (because it soon becomes repetitive). I just don’t know what the answer is.

A grind is unavoidable in MMOs. You will end up repeating stuff, the devs can’t make content fast enough for it to be like a never-ending console game. MMOs tend to mask this with a sense of achievement and a focus on the joy of getting loot. Achievement being ‘now your character is so awesome that everyone else with melt in your presence’ and structuring content such that your start shaking uncontrollably wanting to find out whats in that chest the boss just dropped.

In GW2’s case those two factors are severely missing. Your character doesn’t get more awesome, a level 80 doesn’t play differently to someone at level 40, and you know whats going to be in that chest (2 blues and 1 green) before it even opens.

A year and a bit on...

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Posted by: Xae Isareth.1364

Xae Isareth.1364

…I think we’d all like a PERMANENT explorable area added to the game…

you say players want permanent areas, fact that Southsun Cove is empty determined it was a lie

i still get shivers when guild gets missions rolled there

Thats because there’s a second line to that want. People want explorable areas with a purpose to go to. Most people don’t just explores for the hell of it, they want to get something out of it, whether that be loot, new skills, or titles.

Southsun is supposed to be the UW of GW2. Going through that place alone is a nightmare, its clearly supposed to be a group-explorable area, with a mission objective of freeing all the camps, and then take or the Karka Queen and her minions.

But there;s no point to doing any of that. There’s no good loot, there’s no titles or skills to obtain, and so people don’t bother going there. If it was instanced like UW, and beating events yields you azurite, whilst defeating the Karka Queen gave you a chance at a kitten skin like Dhuum’s scythe (of course not the scythe, those karka skins from back in the LS), people would probably go there a lot.

How are we supposed to compete?

in Fractured

Posted by: Xae Isareth.1364

Xae Isareth.1364

So people are being reset back down to lv30 from whatever super high level they SOMEHOW got to. What about the people that didn’t touch fractals because they where afraid of being banned for the OBVIOUSLY NOT INTENDED GAME PLAY people where using to play this content?

Everyone should be reset back to level 1 to even the playing field. It only makes sense!

<3

I totally agree aswell. If we have fractal leader-board, then everyone should start at level 1. I don’t see how Anet are evening out the playing field by resting to only level 30. Its totally unfair for the competitive players that did not care about fractals before. Please Anet, if you bring in competitions to PvE, please reset everyone to a common starting place.

The idea was that everything before level 30 was basically the same thing as it was pre-update, but with changed drops. Everything afterwards has the Mistlock Instability mechanic running through it.

Updates to old fractals*

in Fractured

Posted by: Xae Isareth.1364

Xae Isareth.1364

I really hope the clown car is changed. Rest of the dredge fractal is bearable. Bombs takes too long but its not so bad. I dont really have a problem with any other fractals except for cliffside being a bit too long overall.

I actually love the clown car, its probably not intended to be like this but to me, its a phase where you just nuke down mobs who gets killed before they can even let off 3 attacks and you get tons of loot.

The problem for me is that at the entire fractal is a huge suicide run. You HAVE to die at the start, and throughout the encounter, you just will die from way the mechanics of most of the fractal works.

Warrior, Mesmer, Guardian only fractal groups

in Fractured

Posted by: Xae Isareth.1364

Xae Isareth.1364

The leader board will determine who is your group, not necessarily class.
PvE revolves around 2 things : DPS and Dodging.
Those that advance to high level fractals, regardless of being heavy, med or light, will be those with the skill to evade and earn their keep. It will be a skill thing.
If you make it to those levels you will be acknowledged.
Rangers in PvE are a poor class on a whole, you don’t need the new Fractals to show you that.
Thieves have their place and I think the new mechanics will strengthen that.
Fractals teaches you a lot about how to play, and I know that even rangers are powerful in a group build, running high end PvE.

Actually, PvE revolves around 3 things: DPS, dodging and reflects.

Not really. For example, in the Snowblind fractal, trying to dodge everything would be like trying to dodge rain. The fact that the midboss is a construct renders Zerker gear useless anyways.

In pve you do not try to dodge everything. I did not say everything. In snowbound you are dodging the ice elemwntal’s aoe 1 shot skill. Which is more than manageable with some chained anti kd.
If you’re swapping zerker gear for sustainability at all you should not being doing high level fractals. You need the dps to kill the eles quickly. The elemental source is turn based regardless of how quick you kill it, with ofc the exception of a Mesmer mimic.

A lot of high leveled fractals are about sustain, and probably are going to be even more about sustain with the Mistlock Instability mechanic. On stuff like swamp, theres no point in wearing zerker gear before the boss because you won’t be attacking much, but just taking hits. You may as well go full defense if you’re running.

On snowblind, the ice ele doesn’t bother me at all, its attacks are extremely easy to dodge. The problem there is the veteran elementals he summons. There’s AoEs and projectiles flying around everywhere, which added to the constant DoT from the blizzard, pretty much insures you’re constantly taking damage.

Regarding killing the eles, I’ve found it to be often easier to switch to soldier gear and just nuke down the boss, ignoring them whilst dodging their attacks as best as you can because they just respawn.

why people say there's no endgame

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Posted by: Xae Isareth.1364

Xae Isareth.1364

^ that’s because a lot of those uber players never did any of the uber content. They just did champ farms, AC, CoF and thought that was it, the top tier of content in the game.

And they’re kind of right. You don’t need to go Arah P4 etc to get BiS gear, and, in fact there’s very little point in doing the hardest content the game has to offer, especially if you don’t care about vanity gear.

If they put some very useful skills or traits as drops from Arah P4, I’m quite sure you’ll get less people complaining PvE is too easy.

Things I dont understand about GW2

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Content can be good but not optimal for the current mindset of players. I am sure people have seen great content but slightly longer or slightly less bling bling abandoned in favour of one with just the smallest difference. Only so much people can focus on, everything else is gone.

Not saying it is dead. I personally don’t use it, others do every day. It is your example not mine.

Until you get the skin and then leave. Even with rng most will get it in a short period of time (or give up), then it is empty again.

The thing is while people are playing Fractals they are not playing something else. Does not matter how desirable items are you can’t play the same character/account 2 places at once (multi-boxing can’t be done on the same account). So people focus on one or two things they can do in the time they have.

Much of the permanent content added sits abandoned. I am not sure it makes a difference if the content is temporary or permanent if no one plays it after a couple of weeks. =/

If no one plays it it means they were either bad or not rewarding enough. FotM is still very popular, as is all the launch dungeons.

In other games, content gets abandoned because people out level them.

Content can be good but not optimal for the current mindset of players. I am sure people have seen great content but slightly longer or slightly less bling bling abandoned in favour of one with just the smallest difference. Only so much people can focus on, everything else is gone.

That’s why you put unique rewards behind content. New skills, unlocks for traits, unique skins. If something that’s very desirable can’t be obtained elsewhere, people will go to the content.

FotM is a good example. Income from there is terrible. But you get untradable unique skins and Ascended items which are either unique to it or will cost you a truckload of laurels elsewhere.

That doesn’t really matter. If there’s something you need or want and it can’t be gotten elsewhere, you will do the content to get it.

If you want a fractal skin, you will have to do FotM. It doesn’t matter if champ farming gives more gold, because it can’t get you a fractal skin.

That’s why you put an appropriate number of rewards and make them take am appropriate amount of time to obtain. Then once people get bored, you refresh the content. MMOs are an iterative process.

Also, you can’t be telling me FotM is dead content.

Apologies if this sounds rude, but then what was your argument to start with :/?

And my argument is that then you need to design rewards which tackle that problem.

You can’t just do what Anet did with DEs and say ‘well, then we won’t bother designing more of the good stuff’.

A year and a bit on...

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Posted by: Xae Isareth.1364

Xae Isareth.1364

^thats exactly the problem. There’s also another problem that’s unique to this game. In other games, you can explore the world alone, it’s all good, but in this game, DEs are an integral part of the game and they are best done with other people. Looking at how many people still do DEs at the moment, it would be foolish to add a new area to thin out the population even more before solving this problem.

And it can be solved. Look at FF14 and their FATEs, they’re basically hugely dumbed down and unimaginative versions of our DEs but people do them all the time, because they are essential to levelling other jobs.

Also, for a lot of people, exploring isn’t the main point of the game. Exploring is nice and all but you can’t explore twice. For me, I bought the game for its character costumization, the combat and the amazing dungeons we have (some people may think otherwise but I wholeheartedly welcome well-structured dungeons that isn’t just a linear hallway of kill trash, kill boss, then repeat for next part).

Things I dont understand about GW2

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Not saying it is dead. I personally don’t use it, others do every day. It is your example not mine.

Until you get the skin and then leave. Even with rng most will get it in a short period of time (or give up), then it is empty again.

The thing is while people are playing Fractals they are not playing something else. Does not matter how desirable items are you can’t play the same character/account 2 places at once (multi-boxing can’t be done on the same account). So people focus on one or two things they can do in the time they have.

Much of the permanent content added sits abandoned. I am not sure it makes a difference if the content is temporary or permanent if no one plays it after a couple of weeks. =/

If no one plays it it means they were either bad or not rewarding enough. FotM is still very popular, as is all the launch dungeons.

In other games, content gets abandoned because people out level them.

Content can be good but not optimal for the current mindset of players. I am sure people have seen great content but slightly longer or slightly less bling bling abandoned in favour of one with just the smallest difference. Only so much people can focus on, everything else is gone.

That’s why you put unique rewards behind content. New skills, unlocks for traits, unique skins. If something that’s very desirable can’t be obtained elsewhere, people will go to the content.

FotM is a good example. Income from there is terrible. But you get untradable unique skins and Ascended items which are either unique to it or will cost you a truckload of laurels elsewhere.

That doesn’t really matter. If there’s something you need or want and it can’t be gotten elsewhere, you will do the content to get it.

If you want a fractal skin, you will have to do FotM. It doesn’t matter if champ farming gives more gold, because it can’t get you a fractal skin.

That’s why you put an appropriate number of rewards and make them take am appropriate amount of time to obtain. Then once people get bored, you refresh the content. MMOs are an iterative process.

Also, you can’t be telling me FotM is dead content.

Apologies if this sounds rude, but then what was your argument to start with :/?

why people say there's no endgame

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Posted by: Xae Isareth.1364

Xae Isareth.1364

There is an endgame, but that endgame is not satisfying. What people want with endgame content is a challenge, like the final boss of a game, where you use everything you learnt so far to conquer it and have your skills tested to the limit.

That exists in GW2. Arah, FotM, etc all do that. But you get nothing out of beating that challenge. There’s nothing you can’t get in P3 which you can’t get in the other paths, and theres nothing desirable you can get exclusively from very high fractal levels (40+) even after the update (tonics are not very popular).

Yes, for some people the challenge is the reward but this is a MMO. MMOs have always largely have been about the loot and there is not enough loot in endgame content to justify doing them.

Things I dont understand about GW2

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Until you get the skin and then leave. Even with rng most will get it in a short period of time (or give up), then it is empty again.

The thing is while people are playing Fractals they are not playing something else. Does not matter how desirable items are you can’t play the same character/account 2 places at once (multi-boxing can’t be done on the same account). So people focus on one or two things they can do in the time they have.

Much of the permanent content added sits abandoned. I am not sure it makes a difference if the content is temporary or permanent if no one plays it after a couple of weeks. =/

If no one plays it it means they were either bad or not rewarding enough. FotM is still very popular, as is all the launch dungeons.

In other games, content gets abandoned because people out level them.

Content can be good but not optimal for the current mindset of players. I am sure people have seen great content but slightly longer or slightly less bling bling abandoned in favour of one with just the smallest difference. Only so much people can focus on, everything else is gone.

That’s why you put unique rewards behind content. New skills, unlocks for traits, unique skins. If something that’s very desirable can’t be obtained elsewhere, people will go to the content.

FotM is a good example. Income from there is terrible. But you get untradable unique skins and Ascended items which are either unique to it or will cost you a truckload of laurels elsewhere.

That doesn’t really matter. If there’s something you need or want and it can’t be gotten elsewhere, you will do the content to get it.

If you want a fractal skin, you will have to do FotM. It doesn’t matter if champ farming gives more gold, because it can’t get you a fractal skin.

That’s why you put an appropriate number of rewards and make them take am appropriate amount of time to obtain. Then once people get bored, you refresh the content. MMOs are an iterative process.

Also, you can’t be telling me FotM is dead content.

Things I dont understand about GW2

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Posted by: Xae Isareth.1364

Xae Isareth.1364

The thing is while people are playing Fractals they are not playing something else. Does not matter how desirable items are you can’t play the same character/account 2 places at once (multi-boxing can’t be done on the same account). So people focus on one or two things they can do in the time they have.

Much of the permanent content added sits abandoned. I am not sure it makes a difference if the content is temporary or permanent if no one plays it after a couple of weeks. =/

If no one plays it it means they were either bad or not rewarding enough. FotM is still very popular, as is all the launch dungeons.

In other games, content gets abandoned because people out level them.

Content can be good but not optimal for the current mindset of players. I am sure people have seen great content but slightly longer or slightly less bling bling abandoned in favour of one with just the smallest difference. Only so much people can focus on, everything else is gone.

That’s why you put unique rewards behind content. New skills, unlocks for traits, unique skins. If something that’s very desirable can’t be obtained elsewhere, people will go to the content.

FotM is a good example. Income from there is terrible. But you get untradable unique skins and Ascended items which are either unique to it or will cost you a truckload of laurels elsewhere.

That doesn’t really matter. If there’s something you need or want and it can’t be gotten elsewhere, you will do the content to get it.

If you want a fractal skin, you will have to do FotM. It doesn’t matter if champ farming gives more gold, because it can’t get you a fractal skin.

Things I dont understand about GW2

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Much of the permanent content added sits abandoned. I am not sure it makes a difference if the content is temporary or permanent if no one plays it after a couple of weeks. =/

If no one plays it it means they were either bad or not rewarding enough. FotM is still very popular, as is all the launch dungeons.

In other games, content gets abandoned because people out level them.

Content can be good but not optimal for the current mindset of players. I am sure people have seen great content but slightly longer or slightly less bling bling abandoned in favour of one with just the smallest difference. Only so much people can focus on, everything else is gone.

That’s why you put unique rewards behind content. New skills, unlocks for traits, unique skins. If something that’s very desirable can’t be obtained elsewhere, people will go to the content.

FotM is a good example. Income from there is terrible. But you get untradable unique skins and Ascended items which are either unique to it or will cost you a truckload of laurels elsewhere.

Question about the level 50 fractal cap.

in Fractured

Posted by: Xae Isareth.1364

Xae Isareth.1364

From release page: Battle through this infinitely challenging series of dungeons.

From dev post: The maximum level will still be 50. (Furthermore, 50 will represent the AR needed for 50-59, so this almost assuredly means that you won’t be able to do a level 50 daily because if you could, you would be able to do level 51).

False advertising. But then, Anet doesn’t exactly have a history of honest advertising.

Its not false advertising, its marketing. when was the last time you saw a movie trailer that was ‘honest’?

Which elder dragon does GW2 Logo stand for?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Now you bring this up, I’m reminded how ironic it is that a game with a logo of a dragon’s current storyline has nothing to do with dragons.

Trahearne as a boss.

in The Nightmare Within

Posted by: Xae Isareth.1364

Xae Isareth.1364

I find it strange that you dont fight Tonn. Out of every character that died in the PS, he’s the one character which the player will definitely remorse over.

Rune of Resistance

in Fractured

Posted by: Xae Isareth.1364

Xae Isareth.1364

Shall we give Kits to all other professions so they can properly utilize Rune of the Engineer?

BUURRRRNNN

I dont really care about this new rune but I wil point this out

(6): +5% damage while holding a bundle.

Warriors banners and Elementalists conjure elemental weapons count as bundles, as well as and weapons you can pick up (e.g. planks). Even thieves have a trait that increases bundle damage “Improvisation – Stealing recharges all skills of one type (venoms, signets, traps, tricks, or deceptions). Deal bonus damage when wielding a bundle” http://wiki.guildwars2.com/wiki/Environmental_weapon (bundles in other words)

I beleive the point that people are trying to make is that this is the frist rune that can be fully utilized by all classes, but one. Other runes like the Rune of the Soldier can be used by selection of classes, and leave the others out, but no other rune I can think of leaves only one class out like this new one does.

I’ll give you conjured weapons. But, have you ever seen anyone fight with a banner, or any environmental weapons?

And frankly speaking, the rune doesn’t just leave engis out, for example, on a Mesmer, if you’re gonna run a sigil build, prepare to be utterly useless.

I think you are focusing on the wrong O word. You are talking the about the fact that its not optimal for players to use a banner or environmental weapons in fight. Its not optimal for mesmers to run a build based on signets, but in both cases those options that players are free to follow. Utilizing the 6pc bonus on Rune of Resistance (on demand Aegis) is not even option for engineers.

If its not optimal or anywhere near optimal, why would you use it? Thus it may as well not be an option.

If everyone played by the numbers then you would have a point. But that is not the case, sometimes players pick skills because they like what it does or feel it is fun. Sub-optimal does not mean non-viable, it just means don’t be surprised when number crunchers kick you from the group. which they have every right to do imo.

Put it this way. In the case of engi runes you’re playing a build which gives you something like 10-20% less DPS than an optimal build (did not to the math, but rough figures just put in there for comparison), the reason of which is so that you can proc a 5% damage increase effect. There’s no logic to that.

That assumes that the player is going a for dps build. Toughness and Condition dam could be beneficial for a bunker build which could make use of toolkit and bomb kit. Not everyone plays the same way.

We’re talking about people using environmental weapons like planks and banners to proc the 6th effect on engi runes. Using those is just basically a massive decrease in DPS without any benefits to anything else.

Things I dont understand about GW2

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Much of the permanent content added sits abandoned. I am not sure it makes a difference if the content is temporary or permanent if no one plays it after a couple of weeks. =/

If no one plays it it means they were either bad or not rewarding enough. FotM is still very popular, as is all the launch dungeons.

In other games, content gets abandoned because people out level them.

And as people level up, the rewards are not suitable for the highest level and content gets easy and boring.

That’s why GW2 doesn’t suffer from that problem as much. AC is a lvl 35 dungeon and people still run it at 80 everyday.

Things I dont understand about GW2

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Xae Isareth.1364

They said raids are coming but we still havn’t heard anything (no Tequatl is not a raid).

The similarities: Teq requires a lot of people (80 or more). Players follow a script to complete the event (coordination is required). Teq can be done (and is) in an instance. There are RNG-obtained rewards that only drop in the Teq event. There are dedicated Teq alliances just as there are raiding guilds in other games.

The differences: the Teq event doesn’t necessarily start when the players enter the zone or overflow instance (Teq is not a raid-boss-on-demand, hence more like an open-world raid than an instanced one in that regard). GW2 as a whole lacks gear tier tied to raids. The weekly lock-out once you’ve killed Teq is more of a daily lockout on drops only. There’s no obligatory trash mobs to bull through just to get to the boss encounter (there was at least one raid in WotLK that had just one boss and no trash, though). There’s no raid group interface (and there may never be).

ANet said the GW2 version of raids would be “different.” The event seems to fit most of the criteria expressed in definitions found online (e.g., http://en.wikipedia.org/wiki/Raid_%28gaming%29 ). While there may have been no announcement that “Teq is a GW2 raid.” by ANet, there is also no basis for thinking Teq is not GW2’s version of a raid. There may be justification for thinking. “I hope Teq is not what ANet meant by GW2 raid.” but that’s not the same thing.

According to Anet, the Tequatl revamp wasn’t a planned project, some devs started playing around with the idea for fun, and Anet liked what was coming out, so they went ahead and did it.

So whatever they were planning as a raid is still to be announced.

The problem with Tequatl is that it isn’t endgame content, which are what raids are. Anyone with any level of experience can show up and it isn’t instanced, so you can’t place challenging raid mechanics in there which requires long hours of practice in a dedicated group to pull off. OFing it is more of an exploit than an intentional mechanic.

Rune of Resistance

in Fractured

Posted by: Xae Isareth.1364

Xae Isareth.1364

Shall we give Kits to all other professions so they can properly utilize Rune of the Engineer?

BUURRRRNNN

I dont really care about this new rune but I wil point this out

(6): +5% damage while holding a bundle.

Warriors banners and Elementalists conjure elemental weapons count as bundles, as well as and weapons you can pick up (e.g. planks). Even thieves have a trait that increases bundle damage “Improvisation – Stealing recharges all skills of one type (venoms, signets, traps, tricks, or deceptions). Deal bonus damage when wielding a bundle” http://wiki.guildwars2.com/wiki/Environmental_weapon (bundles in other words)

I beleive the point that people are trying to make is that this is the frist rune that can be fully utilized by all classes, but one. Other runes like the Rune of the Soldier can be used by selection of classes, and leave the others out, but no other rune I can think of leaves only one class out like this new one does.

I’ll give you conjured weapons. But, have you ever seen anyone fight with a banner, or any environmental weapons?

And frankly speaking, the rune doesn’t just leave engis out, for example, on a Mesmer, if you’re gonna run a sigil build, prepare to be utterly useless.

I think you are focusing on the wrong O word. You are talking the about the fact that its not optimal for players to use a banner or environmental weapons in fight. Its not optimal for mesmers to run a build based on signets, but in both cases those options that players are free to follow. Utilizing the 6pc bonus on Rune of Resistance (on demand Aegis) is not even option for engineers.

If its not optimal or anywhere near optimal, why would you use it? Thus it may as well not be an option.

If everyone played by the numbers then you would have a point. But that is not the case, sometimes players pick skills because they like what it does or feel it is fun. Sub-optimal does not mean non-viable, it just means don’t be surprised when number crunchers kick you from the group. which they have every right to do imo.

Put it this way. In the case of engi runes you’re playing a build which gives you something like 10-20% less DPS than an optimal build (did not to the math, but rough figures just put in there for comparison), the reason of which is so that you can proc a 5% damage increase effect. There’s no logic to that.

PvP players = Second-class citizens.

in PvP

Posted by: Xae Isareth.1364

Xae Isareth.1364

I’m gonna disagree here. Pretty much every balance patch this far has been PvP-based. All the discussion on balancing is around PvP.

How are we supposed to compete?

in Fractured

Posted by: Xae Isareth.1364

Xae Isareth.1364

you call yourself thief we had a thief in Group you could compete we had an ingi in the Group we could have changed im with a nec the massblind on nec is ridiculusly strong on that fractal… it seems you not Play nec main or you would know it… so yes your nec could compete you don’t have to buy gemstore items but I did have to buy it because there were no exploits known when we did this… I asked you to tell me where I used a glitch and you cna’t Name one so I can say I am legit scale 81 .. reflects are part of gamemechanics as are blinds some of the most powerfull skills in fotm as ele I don’t even use in this Video cause I didn’t know

Blinds arn’t part of my minion build. And if someone as good as you didn’t know what to use how do you expect everyone to just glean this knowledge out of the thin air? I never said anything about glitches, just saying.

Then… why don’t you switch to a mass blind build for it?

It’s like saying WvW is unfair because my full zerk build gets obliterated.

Rune of Resistance

in Fractured

Posted by: Xae Isareth.1364

Xae Isareth.1364

Shall we give Kits to all other professions so they can properly utilize Rune of the Engineer?

BUURRRRNNN

I dont really care about this new rune but I wil point this out

(6): +5% damage while holding a bundle.

Warriors banners and Elementalists conjure elemental weapons count as bundles, as well as and weapons you can pick up (e.g. planks). Even thieves have a trait that increases bundle damage “Improvisation – Stealing recharges all skills of one type (venoms, signets, traps, tricks, or deceptions). Deal bonus damage when wielding a bundle” http://wiki.guildwars2.com/wiki/Environmental_weapon (bundles in other words)

I beleive the point that people are trying to make is that this is the frist rune that can be fully utilized by all classes, but one. Other runes like the Rune of the Soldier can be used by selection of classes, and leave the others out, but no other rune I can think of leaves only one class out like this new one does.

I’ll give you conjured weapons. But, have you ever seen anyone fight with a banner, or any environmental weapons?

And frankly speaking, the rune doesn’t just leave engis out, for example, on a Mesmer, if you’re gonna run a sigil build, prepare to be utterly useless.

I think you are focusing on the wrong O word. You are talking the about the fact that its not optimal for players to use a banner or environmental weapons in fight. Its not optimal for mesmers to run a build based on signets, but in both cases those options that players are free to follow. Utilizing the 6pc bonus on Rune of Resistance (on demand Aegis) is not even option for engineers.

If its not optimal or anywhere near optimal, why would you use it? Thus it may as well not be an option.

Warrior, Mesmer, Guardian only fractal groups

in Fractured

Posted by: Xae Isareth.1364

Xae Isareth.1364

The leader board will determine who is your group, not necessarily class.
PvE revolves around 2 things : DPS and Dodging.
Those that advance to high level fractals, regardless of being heavy, med or light, will be those with the skill to evade and earn their keep. It will be a skill thing.
If you make it to those levels you will be acknowledged.
Rangers in PvE are a poor class on a whole, you don’t need the new Fractals to show you that.
Thieves have their place and I think the new mechanics will strengthen that.
Fractals teaches you a lot about how to play, and I know that even rangers are powerful in a group build, running high end PvE.

Actually, PvE revolves around 3 things: DPS, dodging and reflects.

Not really. For example, in the Snowblind fractal, trying to dodge everything would be like trying to dodge rain. The fact that the midboss is a construct renders Zerker gear useless anyways.

Things I dont understand about GW2

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

Much of the permanent content added sits abandoned. I am not sure it makes a difference if the content is temporary or permanent if no one plays it after a couple of weeks. =/

If no one plays it it means they were either bad or not rewarding enough. FotM is still very popular, as is all the launch dungeons.

In other games, content gets abandoned because people out level them.

Why the transmutation system needs a revamp

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

Once the item is in the wardrobe, do you need a transmutation crystal (or six) each time you want to wear it? If not, that is where the money loss comes in.

I am not saying I am not all for a wardrobe-type function. But this is where ArenaNet might see a loss of income.

No. You won’t exactly constantly split and re-transmute to repeatedly change your looks back and forth anyways. That would be a mammoth waste of gold (yes gold because gems have an in-game value) which you may as well just solve by having 2 sets of gear, which would be the same thing as this wardrobe system but minus the need to buy an entire new gear set just to play with looks.

Are you addicted?

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

That’s the problem, I don’t feel the urge to play.

My character stopped progressing as a character after level 40. Ascebded gear is a good step forwards to having an endgame objective but there’s no character progression. I’m using the same skill rotations on my Guardian as I was from level 40, it gets old and it means I got nothing to look forwards to doing.

I don’t feel like collecting more vanity gear because without a wardrobe system, I can’t use them.

There’s challenging content, but AC3 and champ farming gives better rewards.

There’s the LS but I don’t think we need a debate to establish that it mostly sucks so far.

Things I dont understand about GW2

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

1) the farm is still mostly for skins.

Cosmetics didn’t quite work out as enough of an endgame for the wider MMO market so they got Ascended gear in place. They said raids are coming but we still havn’t heard anything (no Tequatl is not a raid).

Also, what do you define as fun? I need progression and achievement to have fun in a MMO, which is why Minecraft doesn’t interest me.

2) Temporary content is partially due to their desire to make the world seem alive and changing (ironic eh), which didn’t work, and because adding new areas would make existing areas even more empty.

3) the LS/LW is supposed to bring expansion quality content whilst allowing them to experiment. Hasn’t reached that stage yet.

4) because Scarlet poo pooed all over the plot.

5) they said that no one bothered with DEs as it is, so they need to find a way to make people bother first before putting a ton of resources into designing big event chains which no one cares about.

Why the transmutation system needs a revamp

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

This has probably been mentioned a lot of times, but the transmutation system really doesn’t work with this game.

The endgame in GW2 revolves around cosmetics, and all the rewards you get revolves around greeting cooler skins (mostly anyways).

As illustrated by how popular town clothes are, people mostly dont just hang around LA looking cool, you explore, you fight; this means you cant just wear a bunch of vanity gear, you need to have real armor beneath them.

Now heres the problem.

You get a set of cool skins and transmute them into your armor. It’s cool, you look like a kitten. But now what? You’re supposed to hunt for more cosmetics, but changing your look has a huge gold sink attached to it in the form of buying expensive splitters , destroying your previous gear, or getting a new set of gear altogether.

This means there is little incentive for people to hunt new vanity items, because they won’t use it, this removing the entire point of the endgame. Thus contributing to the complaint that there is nothing to do at the end.

The solution? A wardrobe system.

Instead of transmutation crystals binding your gear unto another piece of gear, it turns the item you used it on into a wardrobe item which you can use as an override to whatever you were wearing. Like the town clothing system but usable in combat.

‘But Anet needs the crystal profits!’ I hear you say. Well, this system doesn’t hurt their sales because if someone was going to transmute an item, they’ll turn the item into a wardrobe option as well. In fact, it’ll probably significantly increase sales on transmutation crystals because it removes the goldsink disincentive of getting new looks.

Discuss?

Best Staves in Game

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

Well, personally my 3 favorites:

1) Pact staff
2) Bloody Prince
3) Melandru’s Gaze

Warrior, Mesmer, Guardian only fractal groups

in Fractured

Posted by: Xae Isareth.1364

Xae Isareth.1364

Every time anything new has been released, I have always seen far more teams who don’t give a hoot what profession you are than ones what specify.

No classes will be “omitted”. The majority of teams won’t care. You always have those few who scream in all caps that they only want ZERKER WARS and everybody must be GEARCHECKED, but they really aren’t the majority. Not even close. PvE in this game is far, far more open than most.

This post somehow reminded me of back in the days of RuneScape, when everyone required end-game gear to get into a party for an end-game boss, but the end-game gear was dropped only by that boss.

If Scarlet is the Joker equivalent in GW2...

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

But people are supposed to like batman.

But he’s the hero tha-

You know where this is going.

I yawned after reading the release page

in Fractured

Posted by: Xae Isareth.1364

Xae Isareth.1364

You forgot to mention:

New mechanics in fractals
Complete restructure of the system
New rewards (although they do mostly suck)
Leaderboards

Warrior, Mesmer, Guardian only fractal groups

in Fractured

Posted by: Xae Isareth.1364

Xae Isareth.1364

If you’re gonna introduce mechanics which obliterates heavy, optimized parties, won’t that make fights impossible for un-optimized parties?

Also, war/guard/mes only fractal parties are already a thing.

Good luck to new fractal players...

in Fractured

Posted by: Xae Isareth.1364

Xae Isareth.1364

The idea is that new people will do fractals with new people.

This of course depends on there being enough new players coming into the game.

Dredge Fractal rework?

in Fractured

Posted by: Xae Isareth.1364

Xae Isareth.1364

Dredge is great, you get 30 bags every run.

Its also very easy in an organised party, especially if you’re good at JPs :p

Rune of Resistance

in Fractured

Posted by: Xae Isareth.1364

Xae Isareth.1364

Shall we give Kits to all other professions so they can properly utilize Rune of the Engineer?

BUURRRRNNN

I dont really care about this new rune but I wil point this out

(6): +5% damage while holding a bundle.

Warriors banners and Elementalists conjure elemental weapons count as bundles, as well as and weapons you can pick up (e.g. planks). Even thieves have a trait that increases bundle damage “Improvisation – Stealing recharges all skills of one type (venoms, signets, traps, tricks, or deceptions). Deal bonus damage when wielding a bundle” http://wiki.guildwars2.com/wiki/Environmental_weapon (bundles in other words)

I beleive the point that people are trying to make is that this is the frist rune that can be fully utilized by all classes, but one. Other runes like the Rune of the Soldier can be used by selection of classes, and leave the others out, but no other rune I can think of leaves only one class out like this new one does.

I’ll give you conjured weapons. But, have you ever seen anyone fight with a banner, or any environmental weapons?

And frankly speaking, the rune doesn’t just leave engis out, for example, on a Mesmer, if you’re gonna run a sigil build, prepare to be utterly useless.

New Sigils/Runes

in Fractured

Posted by: Xae Isareth.1364

Xae Isareth.1364

I looked around, and the only other rune that gives Aegis is this ::
http://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Monk

That Rune affects up to 5 players when using an elite skill, and has a 60 second cooldown. Hopefully the new runes have a reasonable cooldown, otherwise any class with signets (sorry engineers) could just pop off three rather quickly and avoid getting hit. You could also time them just right, and that would make you almost immortal, even with the longer signet cooldowns that other classes have.

Poping all your sigils at once leaves you kitten until they recharge.

Why do people stop playing GW2?

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

Can I roll a guardian and have a “REAL” healer. By that I mean someone who can heal the group on his own accord. I don’t care what I have to do to heal, but can I heal nonetheless?

yep, guardian heals can be beastly. i run a cleric guard in dungeons and WvW to keep people up, and more importantly give them very long boons and reflects. most people dont know how to play a support guardian, but with 1500+ healing power, you can easily heal your group to full in seconds.

I’m going to try that. I had a guard before but I paid to get her to 80, and just screwed around on her a bit before deleting her. Kinda regretting it now (Unlike WoW I can’t get a deleted toon back, I’ assuming).

Those heals you speak of, being able to “easily heal your group to full in seconds.” Is that sustained? Or can you only do it like once every 30 seconds or so?

The thing is, there’s really no need to heal a group like that. Of the group needs that kind of healing, that group is playing terribly. The only place where that’s needed is in WvW.

The game us designed around each person being mostly self-sufficient.

Weren’t you disagreeing with me on that before? Maybe I mix up people but you are right. There is no need for that because the game us designed around each person being mostly self-sufficient.

So no roles (each person being mostly self-sufficient) means no real responsibility, means less team work what makes the game / combat more boring for many people. Also if you do a ‘organized’ run.

Hmmm, I’ve always supported the view that zerker isn’t the best setup for everything but I’ve never liked the idea of a healer in games, so probably you got the wrong person.

Mostly self-sufficient doesn’t equate to no roles. Just like on a football team, everyone can do everything (apart from the goalkeeper) but it doesn’t mean that no one has roles. It just means that the roles are different from a trinity setup.

Rune of Resistance

in Fractured

Posted by: Xae Isareth.1364

Xae Isareth.1364

Shall we give Kits to all other professions so they can properly utilize Rune of the Engineer?

Frankly speaking, do you think is fun for engineers being excluded again and again from the rewards?
We still have to bear with the kit backpacks, and yet we continue getting backpacks from the living story that we can’t even properly use. Cause they’re covered everytime we use a kit.
And now we find ourselves as the only class that can’t properly use a rune set. Without any special reason – the rune could have worked with any signet or gadget, for example, and engineers would have been able to use them as any other class can do.
It makes me wonder if the engineer class was even taken into consideration when this rune was designed.

I want Rune of the Soldier to work with shatters so I can use it on my Mesmer.
I want Rune of the Ranger to work with spirit weapons for my Guardian.
etc

Not every rune should cater to every class.

Trahearne as a boss.

in The Nightmare Within

Posted by: Xae Isareth.1364

Xae Isareth.1364

In defence of Trahreane though, he was the one who sat up the Pact. If he wasn’t there, I doubt the Pact would actually exist. Your character was powerful in the story, but he/she sure didn’t display much negotiation or leadership characteristics.

And being a god is great. Why else do you always having mortals aspiring to be gods but never gods aspiring to become mortal one day?

That and he’s the only person who knows how to help Orr and the only one who knows how to use Caladbolg to heal it. =/ Story-wise, if everything was up to the player you wouldn’t have much of a clue on how to stop Zhaitan being a newbie and all, or a Sylvari only a few days old. :x

If Trahearne wasn’t there then our character would have been the Pact Leader. Trahearne was of no importance in regards to forming the Pact. In fact if it wasn’t for our characters speech then the Pact would have fallen apart before it even formed. The only reason why Trahearne was made leader of the Pact is because he was in the right place at the right time.

As for Trahearne having some special knowledge of Orr, we never see it. And it is unclear what the purpose of such knowledge would be when our quest is to kill a dragon who is a nonnative of Orr. Sure there is some overlap in far as there are undead all over Orr and Zhaitain raises the dead, however that is essentially a superficial similarity.

Trahearne is the Hopper of Guild Wars 2 (CinemaSin’s everything wrong with battleship [the movie] http://youtu.be/1kmatKUBBck?t=1m35s).

The thing is though, what makes our characters qualify to lead the Pact? Look at humans for example, up to probably about a year or less before you joined the Pact, you had no interest in the dragons, let alone knowledge to defeat one. Also mind the fact that your character isn’t anyone special, he was just really a common adventurer, the 3 Orders suddenly acting on your command would be like the FBI, the CIA and MI5 suddenly started doing what a random guy who walked into the room told them.

Trehearne was given cleansing Orr as his life’s purpose, he studied Orr all his life, as well as being a powerful Firstborn.

If our characters became the leader of the Pact, the storyline would’ve felt even more unpalatable than it is already.

The Cantha Thread [Merged]

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

I think they originally planned to release them but after looking at how empty the maps are already, they probably want some sort of a solution to that first.

Abaddon fractal considered in future

in Fractured

Posted by: Xae Isareth.1364

Xae Isareth.1364

Initially I thought so too. But I’ve since decided that I don’t really want them touching such an old and important piece of lore. Looking at all the ways they have marginalised the gods in GW2 I have a feeling it might have been a let down :/
Thaumanova should be good though.

I really hope they go and do that fractal. the fight with Abbadon cannot be made worse from what it was in GW1. It was the single most anti-climatic fight in the whole game.

It was like the fight with Deathwing in WoW cata but also unchallenging as well as anticlimatic. You did not feel like you were fighting a god, you felt like you were fighting trashmobs with a nice statue in the back.

End Game

in Fractured

Posted by: Xae Isareth.1364

Xae Isareth.1364

This is the problem. We have (although very few) some end game content, but the rewards are lacklustre at best.

I doubt most people will actually use those new sigils and runes, because the rune seems to involve using a sigil build, which on most classes results in a broken build. The sigil is going to have a hard time competing against bloodlust and perception.

Adding AR drops is good and all, but AR is only useful in FotM itself.

The worst offender in this case would be that tonic. That absolutely cannot be the end reward for getting 40+ in FotM. Anet should know by now that no one wants tonics. Just look at LA. How many people are there thats using a tonic?

why people say there's no endgame

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

If you think your build is etched in stone you’re definitely playing the game wrong. Even for PvE I have 4 sets of armor for my Guardian to optimize him for different situations.

The game does lack a PVE endgame in the traditional sense though.

It lacks whats kind of the ‘final boss’ of content. In most games you have raids, hardmode dungeons and the such . Challenging content which rich rewards which will test what you learnt so far in the game to the limit.

You have some of those here in GW2, like TA Aetherpath, but theres very few of them, and the rewards you get for doing them is just a joke. High level fractals? Worst income ever. TA? 1/100000000 chance at skins which are just reskinned versions of another skin. Arah? Why do it when AC gives you faster gold?