Fractals. And I bet when they release new fractals they’ll put more rewards into the shop.
example of what an elite skill should feel like in gw2 imo
star burst stream!If that was an elite skill in GW2 the cooldown would be a month.
That just looks like 100b with more particle effects :V
But the channel time was ridiculous, that guy would’ve needed like 200k HP to survive facetanking a boss for that long. Just sayin’.
But what’s missing from elite skills is that they just don’t feel elite. IMO an elite skill should be able to make or break a fight. Even some of the elite skills which are considered the most powerful in the game, stuff like Time Warp, doesn’t affect the flow of the fight or feel anything different from a normal utility.
The only elite skill in my book which earned its status is Warbanner.
Regarding cooldowns, I think they should really learn from FF14 regarding extremely powerful skills which need a massive cooldown. Their Limit Breaks are basically ridiculously powerful skills which you get to use a couple of times at most in a fight. But in order to make it not become a skill which just sits there wasting a slot on CD most of the time, its a party feature which exists outside of your slots.
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There’s a lot of possible models you could use.
TSW does DLC packs. They’re all solid content updates with new storyline, new areas, dungeons and etc.
RuneScape went even further than GW2 and does weekly updates. You do get a bit of everything, but it seems to be working considering the game is a decade old and still running strong.
The problem with GW2’s model is that it doesn’t expand the core game. Most of the content made gets removed 2-4weeks later. This is what’s turning people off.
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See, I don’t need a final boss…which is my point. I could care less about a final boss. It’s what makes it more of a game and less of a world to me. That’s why I like zones like Hirathi and Straits of Devastation better than other zones. Because it’s less about a big boss and more about an ongoing war.
But other people do and you should acknowledge it. Does Anet want to lose those people or will it give them a proverbial carrot?
I for one like some of the temple events but only under one condition – at most five participating players. Wish they would just swap temple priests with arah priests, that would mean more fun for zergs and for dungeons crawlers!
That’s an interesting comment…that I should acknowledge it. I’ve lost count of how many times that I’ve said that the game I want and my point of view probably doesn’t represent the majority.
However, I do believe that most people thinking dungeon runners and raiders and people who want end game are a huge majority…and that I don’t think is the case.
It is my belief there are more people who solo these games and want unstructured solo content, than there are people who want challenging group content. I can’t prove it, but it’s what I believe.
There’s no real evidence for either side at the moment, but WoW is the single most successful MMO in existence and pretty much every MMO that comes out apart from GW2 has raids. So there must be a substantial demand for them.
Yes I know most WoW players don’t raid, but it’s an iconic feature of the game.
Also, wouldn’t having a MMO based mostly in solo content defeat the purpose of it being a MMO? The 2 Ms ate what makes ESO different from Skyrim.
Okay so WoW has raids and WoW is successful. Baseball stadiums have hot dogs, but hot dogs aren’t why people go to the ball park. The fact is, before you can get to raids in WoW you have to do a whole lot of other stuff and people who do that often don’t go any further.
But there’s another bit of information here that can also mislead. How popular WoW is is completely irrelevant to traditional end game. First, WoW came out at a time when there was almost no competition. They were piggybacking off the mad success of an RTS with the same name. The company had a ton of money to advertise their product that didn’t come from that product.
I think it’s a mistake to look at WoW as a winning game combination based on any single factor of it. If I had to guess, I’d say timing was the biggest factor of WoW’s success. Certainly the MMO field when it came out wasn’t rife with competition and there were absolutely no free MMOs.
EQ1 came before WoW, so did UO. EQ even made a sequel. Coming at a time when there was no competition or riding on a good brand doesn’t ensure your MMO will last, nor having a lot of money. Just look to the failure of a game that was FF14 1.0 can tell you that, because I would think Final Fantasy’s IP is bigger than Warcraft’s, and I’m not sure which of Square Enix or Blizzard has more cash.
Heck, some (by which I mean a lot) argue that GW1 was better than GW2, despite GW2 having a much bigger production team and much higher of a budget.
Also, raids to WoW is nothing like hotdogs to the ball park. Its a staple and iconic feature of the game. You mention WoW and a lot of people instantly think raids, you mention baseball and I doubt many people think of hotdogs.
The argument was the fact that pretty much every MMO coming out and having raids must mean there is some demand for them, otherwise why would the devs spend so much effort making them. Raids are some of the hardest-to-create content you can have in a game.
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Good for you. Some of us need a reason to fight, not just fighting for it’s own sake.
And that is one of the biggest issues with todays gamers.
Instead of playing for the sake of fun, they feel the need to get something as a reward for playing.And if you don’t think you are contributing, then you are clearly doing something wrong in WvW.
In WvW every single person is able to contribute in a real and useful way.Tell that to the WvWers in Underworld. We tried, we kitten tried.
But what the heck can you do when populations are whacked this much out of imbalance?
He is from Underworld.
Ah, pardon me, long day at work.
Anyways, he must look at things from a very different angle then. Because no matter how hard I tried, it didn;t do nuts all.
Good for you. Some of us need a reason to fight, not just fighting for it’s own sake.
And that is one of the biggest issues with todays gamers.
Instead of playing for the sake of fun, they feel the need to get something as a reward for playing.And if you don’t think you are contributing, then you are clearly doing something wrong in WvW.
In WvW every single person is able to contribute in a real and useful way.
Tell that to the WvWers in Underworld. We tried, we kitten tried.
But what the heck can you do when populations are whacked this much out of imbalance?
See, I don’t need a final boss…which is my point. I could care less about a final boss. It’s what makes it more of a game and less of a world to me. That’s why I like zones like Hirathi and Straits of Devastation better than other zones. Because it’s less about a big boss and more about an ongoing war.
But other people do and you should acknowledge it. Does Anet want to lose those people or will it give them a proverbial carrot?
I for one like some of the temple events but only under one condition – at most five participating players. Wish they would just swap temple priests with arah priests, that would mean more fun for zergs and for dungeons crawlers!
That’s an interesting comment…that I should acknowledge it. I’ve lost count of how many times that I’ve said that the game I want and my point of view probably doesn’t represent the majority.
However, I do believe that most people thinking dungeon runners and raiders and people who want end game are a huge majority…and that I don’t think is the case.
It is my belief there are more people who solo these games and want unstructured solo content, than there are people who want challenging group content. I can’t prove it, but it’s what I believe.
There’s no real evidence for either side at the moment, but WoW is the single most successful MMO in existence and pretty much every MMO that comes out apart from GW2 has raids. So there must be a substantial demand for them.
Yes I know most WoW players don’t raid, but it’s an iconic feature of the game.
Also, wouldn’t having a MMO based mostly in solo content defeat the purpose of it being a MMO? The 2 Ms ate what makes ESO different from Skyrim.
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“End Game” for me means and has always meant nothing for me. What I would like to see is more of a real “living world”. By that statement I don’t mean living story updates which are small mini stories that are forgotton some 2 weeks later….
I mean look at the real world, our real world and see what makes it a “living world”. People have jobs right? People have all sorts of hobbies and fun things to do to distract themselves from the sad reality it is. Things such as “fishing” etc which yes, yes has been suggested tons already I know. But still you get my point.
Summary: give us content that is fun, playable at ANY level that is not always story driven or based around “saving the world or someone’s life”. And you know what? It does not even have to involve ANY sort of combat at all!? Odd concept to some I am sure but it had to be said……
But often the while point of a fantasy world is that it’s different from the real world. You can be anyone, do anything and you can be the hero and be important. These are things that often attracts people.
Also, in the real world there still an endgame. You got your education, your training and certificates, now you can go get a good job and do stuff you can’t do before. Just like how you collect gear, learn to fight and go raiding.
In most situations you’re in far greater risk if try meleeing. Lupi anyone?
How about Subject Alpha? You’re at less risk meleeing him than you are ranging him.
almost any dungeon boss is harder at range…..a good part of lupicus included.
The Whole melee strategy is to maximize support and dps and negate the most mechanics possible while having free ress being Always in the range of 4 other players.Obviously the lack of aggro system makes almost impossible splitting ranged combat and melee.
That’s very strange. I need to concentrate a lot less on my mesmer than on my guardian, and I’ve got maxed out equips on both of them.
I find Lupi to be easier at range on p2 because his 15k projectile is predictable as heck.
There’s very little point to temp content IMO.
Theres no reason for old players to return because they ‘ll still have the same gane that they left and current players will experience change even with perm content. It’s a lose-lose situation.
The most hilarious thing I found in the gane are revive orbs. You’re like ‘Wat?! Revive anytime?! So OP!’ then you find out it leaves you with 1 HP.
Champions are content. They’re part of DEs.
10/10. I’m a terrible raider but there needs to be something at the end.
MMOs are about progression. You need a ‘final boss’, an ultimate challenge, something that makes you look forwards to finally beating.
What is in the gem store that’s giving an advantage, exactly?
The toy axe with the executioner outfit gives an unfair mobility advantage. But so far, other than the transmutation crystal racket they’ve got going that’s the only time Anet’s really crossed the line IMO.
An unfair mobility advantage … in costume brawl?
Lol, it has a 600 range rush on 3s cooldown, even higher ranger if you have +movement speed or swiftness. Ive seen entire packs of gankers in WvW use it to catch up to and roll over unsuspecting victims. This item also single handedly removes Mesmer’s ooc mobility weakness, among other classes like necro and guard.
You’ll have to forgive me, I don’t play WvW. You’re saying they switch into town clothes, zoom up to people, and then switch back and attack?
They do. And they use the Blood Prince Staff for the skill that grants stealth.
I don’t think it is such a huge advantage and I do not agree with the OP, anyway.
That sounds more like abusing a flaw in the system than having an advantage. I wonder what happened to Anet, at launch they banned people for stuff like that.
well people play mostly for progression. There are different kinds of progression, for example:
- vertical character progression. Make your character more powerful.
- horizontal character progression. Make your character better looking.
What can you do to progress in these options? For new skins or more powerful gear/weapons you’ll need
- dungeon tokens
- gold (stuff in the trading post like rare armor/weapons or for gem-purchases)
- karma (Orr-gear)
- ascended mats
Most of it you can get from doing open world content. But it’s really not efficient to do open world content, compared to dungeons. Why should people who care about progression do anything different than dungeons?
Now is the solution more gold from events? I don’t think so. More money for everyone would simply mean that the stuff you want from the trading post gets even more expensive. Why? Because some people can afford it.
So what should be the solution? Maybe exclusive stuff you only can get in the open world… But people farm these champions in the open world. Why is this bad? Because it’s the most efficient (?) way to farm gold outside of dungeons. Content different than that gets ignored by players (which is a pretty huge amount of interesting content).
Or introduce new skills, and scatter the way you acquire them across the game. Make sure it takes time and effort to get all of them so people won’t just ‘grab and leave’.
New skills are both horizontal and objectively desired by everyone, making them the perfect carrots to get people to do certain content whilst not introducing a gear treadmill.
People will grind out a set of berserker and than expect it to work for all PvE content.
And thats why I kick all those zerker facerollers who ends up eating dirt all the time. Someone’s gotta start the education.
The Reason people stop playing GW2 Iis because the game is a load of crap, compared
with other games on the market.
At present I am trying to get a Warrior through the map in Malchors Leap at one skill
point while communing a Champion ports to me and oneshots me . 12 times in a row !
How the f….. is that suppose to be fun ????
Get some friends to help. Also, just out of curiosity, if the game’s a load of crap, why are you still playing?
Yeah. Either Anet is heavily under utilising their writers or they just can’t put the plot they wanted into the LS structure.
The direction of the game is directly tied to the participation of the hard core gamers in these forums. The reason there is a haphazard story line is that there is no need for it to appease the hard core.
The casual gamer and the design of the game for that purpose was abandoned long ago. Now we have WvW and PvP and Dungeon focus, with very little changes in the open world content where the casual gamer resides.
90% of the Discussion threads are based on hard core gamers, that want it their way, and if you read those threads closely, it seems they are going to have it their way. There is very little discussion about open world changes that the casuals want, like improved DE’s that chain through the world and involve thought to complete, not a zerker build and button mashing.
We will see if Anet can start to appease my wants as a veteran of GW1, baited by the promises of the Manifesto that have seemed to melt with increased heat the hard core gamers applied to the developers. Really, you cant blame the developers, as those people stoke the money pot regularly, and that pays the salaries, so why not keep them happy?
The content we got thus far is anything but hardcore. If they wanted to please the hardcore players, we would’ve got raids, which people have been asking for since release.
OP brought up a valid complaint, that people that don’t buy gems can’t compete in gold purchases, and everyone suddenly starts talking about cosmetics and ‘endgame’ and exotics.
This is the current state of the game. Unless you get incredulously lucky in drops, or grind all day it is impossible to win versus players that transfer from gems to gold. Even then, players that convert to gold can compete better than you in farming because they can buy ectos for the luck salvage.
If you guys are trying to look like corporate shills, then congratulations, you succeeded.
The question is, what are you trying to compete on?
Stats? You can’t buy Ascended gear.
Looks? Its quite subjective (personally I think reinforced plate is the best looking armor top in the game).
I don’t even know anybody who buys gems, it’s more a matter of how can players who have real lives compete with ‘hardcores’ whose 24/7 farming constantly damages the economy?
Isn’t that in every game?
I think I’d rather have a core content addition to the game or something cultural to Tyria than celebrate yet another real-world holiday.
I suppose you can fork out what would buy you a good new PC for a Legendary but who the heck would want to do that?
You’d be surprised actually, this happens already in lots of MMOs.
If someone wants to spend 400 pounds or more on pixels, I’m quite happy for them to ‘be the best’.
Try Rift. I downloaded it about a week ago and have been enjoying it very much. There is literally at least 50x more to do in Rift than in GW2…. I’ve been doing PvP and getting rewards for PvE, I’ve been exploring the world while questing, and I’ve been enjoying the guild features that GW2 should’ve had at the beginning of its existence.
Yes some of these people have played this game probably over 3k hours and are bored, but you have played rift week and you still have lot’s of thing to do there.
That may be true, but I can tell you that once I hit level 60, I’ll be playing Rift for 1 to 2 years…. that’s how much there is to do.
Played the game when it was released, and was bored after 3-4 months since even if it was fun in the beginning, in the end it was just again another Raid-Grinder, and if you don’t like Raids there was not much more to do that daily faction grind and of course there was no chance to get better stuff.
Rift is like WoW or FF14. ITs a good ‘classic’ MMO. Meaning that if you dont enjoy grinding to get into ‘leet’ content, you won’t like it much.
But the grind does feel like it pays off in those games though….
Except that after a day or two at max level you can get into the latest raid and see all the content.
I havn’t played Rift but I know that in FF14 ARR currently, its about a 28 hour grind or more to get the acceptable gear for whats currently raid content there (Darklight stuff).
What do you mean by the best?
Ascended materials are mostly untradable. I suppose you can fork out what would buy you a good new PC for a Legendary but who the heck would want to do that?
That aside, exotics are perfectly competitive for basically everything in the game. GW2 has to be one of the most casual-friendly games out there.
Theres easter eggs peppered across the game. Whats yer favorite?
Mine is probably either the polar bear chilling himself out at his little fire in Lornaar’s Pass, or the epic Terminator 2 reference when you beat the Iron Forgeman (or whatever he was called) in SE storymode.
If the content doesn’t involve stacking like idiots and facerolling your keyboard, ranged damage is fine as it is imo.
You have to constantly dodge and reposition as a meleer (in ‘proper’ fights) which means losing out on DPS, whilst as a ranged character you dont need to do too much of that.
Try Rift. I downloaded it about a week ago and have been enjoying it very much. There is literally at least 50x more to do in Rift than in GW2…. I’ve been doing PvP and getting rewards for PvE, I’ve been exploring the world while questing, and I’ve been enjoying the guild features that GW2 should’ve had at the beginning of its existence.
Yes some of these people have played this game probably over 3k hours and are bored, but you have played rift week and you still have lot’s of thing to do there.
That may be true, but I can tell you that once I hit level 60, I’ll be playing Rift for 1 to 2 years…. that’s how much there is to do.
Played the game when it was released, and was bored after 3-4 months since even if it was fun in the beginning, in the end it was just again another Raid-Grinder, and if you don’t like Raids there was not much more to do that daily faction grind and of course there was no chance to get better stuff.
Rift is like WoW or FF14. ITs a good ‘classic’ MMO. Meaning that if you dont enjoy grinding to get into ‘leet’ content, you won’t like it much.
But the grind does feel like it pays off in those games though….
Running around in circles smashing some hp-bags, so thats their great vision of an MMO in 2013?
And a year after release Anet is still trying to figure out how to design their game.Seems everyone can call himself a ‘Game Designer’ nowadays.
Please remind me, why is this game called “Guild Wars 2” again?
Their vision for champions was that you’d go explore/wander around a zone, and a champion appears. You’re like ‘Woah!’ and call a small group of your buddies over to take it down. Not a massive Zerg of people abusing spawn timers and turning champs into a loot-production mechanism.
Now of they just randomise the timers and give a point to doing DEs, they get their vision.
Champions need some sort of randomized spawning locations and train problem is solved, you can’t run same circles if your stations are changing places!
Its not that simple. If people can’t farm champs, then no one would even bother going to Queensdale. Randomising the spawns on its own will just make more dead content in the game.
They need to first give an incentive to actually go back and revisit zones. The Karma nerf was a good start but they need to do more.
The story needs a lot of work. I’ve gotten to the point where every 2 weeks im more excited on what could be in the gem shop then whats happening in the story. Every 2 weeks its the same story in terms of lore. Everything that happened in the past 2 weeks has little to do with what is going on in the current 2 weeks. There needs to be more connections than just scarlet was there. Plus the story is becoming insanely predictable. I’m calling it now that well go into these new area, almost kill scarlet, she’ll get away and say she’ll get us next time.
Yeah. Either Anet is heavily under utilising their writers or they just can’t put the plot they wanted into the LS structure.
Running around in circles smashing some hp-bags, so thats their great vision of an MMO in 2013?
And a year after release Anet is still trying to figure out how to design their game.Seems everyone can call himself a ‘Game Designer’ nowadays.
Please remind me, why is this game called “Guild Wars 2” again?
Their vision for champions was that you’d go explore/wander around a zone, and a champion appears. You’re like ‘Woah!’ and call a small group of your buddies over to take it down. Not a massive Zerg of people abusing spawn timers and turning champs into a loot-production mechanism.
Now of they just randomise the timers and give a point to doing DEs, they get their vision.
As I said, you stack on the bosses, but it isnt a case of spam the heck out of them. The 2 bosses in CoE where you stack on (the ice guy does really count because the stacking is just to lure him) are Alpha and the advanced golem.
Alpha you need to watch your dodges and health management very carefully. The amount of PUGs I’ve been in that ends up with every one but 2 guys dead says this isn’t ‘easy’.
The golem you stack yes. It’s a terribly boring boss, unlike it’s HotW counterpart where that guy can kill you so quick you’re constantly dodging around the room.
In CoE submarine path, you don’t have to dodge, because Alpha has different skills. The other two paths you do need to dodge. But you have to stack on alpha three times in each path, which means a whole lot of stacking occurs in that dungeon.
I apologise if I sound rude but, please can you reread my post? :I
I said there was stacking and the main point was most of the dungeon bosses in the game doesn’t involve stacking.
But that’s reality, how can you ignore it. And you are correct, you are going nowhere if you are both trying to create an environment suited for massive amounts of players and to have restrictive rules in this environment. That’d not fly. You will lose first M in “MMO” pretty quickly.
It’s one of those things like lag. It’s reality but I’d we built every mechanism around people having lag, the game would t have a dodge or interrupt mechanic to start with.
I understand where are you coming from, but that’s rather extreme.
You are basically saying that “what can go wrong with this” analysis should be simply skipped. That’s dangerous way of introducing something new into massive multiplayer system.
I didn’t say “every”. Of course each risk should be assigned a number of characteristics and dealt with differently based on them. Some mitigated, some eliminated, some tranferred. Some accepted.
It’s slightly stretched but you need to consider the cost vs benefits of any risk mitigation strategy. Having only coms being able to decide resource allocation is already a mitigation strategy against trolls, with a cost if limiting the macromanagement experience for everyone else.
Going one step further would be to assign only certain individuals on a server to manage resources, which would mean the game can’t work without them being online, which is too high of a cost.
Southsun is a terrible zone. It shows that Anet doesn’t know how to make difficult content. They only know how to make bigger numbers: more mobs, bigger damage numbers, longer condition durations.
I thought Queen’s gauntlet’s silver bosses (including the ones in the open world) were a step in the right direction as they had mechanics rather than just bigger numbers, but alas it seems Anet’s not really creating that kind of content anymore.
They’re not? How about the bosses in the new path of Twilght Arbor which aren’t just bags of health and have mechanics.
We’ve only scraped the beginnings of what they’re creating. Saying that they brought out something that was only like a month or two ago and they’re not doing that since (when they have) seems to be a misinterpretation to me.
If something like that came out two months ago, and then TA new path came out, it seems they are creating better thought out encounters and we have to wait for them, because creating that stuff takes time.
I strongly suspect we’ll see a lot more of that in the future.
What I’m gathering from the forums is that people just spam Ac3 and CoE1, along other Queensdale zerg train then complain the game has no mechanics or challenging content.
Not trying to insult anyone, but that’s what I’m seeing.
As I said, you stack on the bosses, but it isnt a case of spam the heck out of them. The 2 bosses in CoE where you stack on (the ice guy does really count because the stacking is just to lure him) are Alpha and the advanced golem.
Alpha you need to watch your dodges and health management very carefully. The amount of PUGs I’ve been in that ends up with every one but 2 guys dead says this isn’t ‘easy’.
The golem you stack yes. It’s a terribly boring boss, unlike it’s HotW counterpart where that guy can kill you so quick you’re constantly dodging around the room.
I’d actually prefer them to work on the ranger GS. It was the first game I’ve played where rangers actually getting use one, but it sucked so hard that it’s really just pointless.
The only dungeons where you stack and spam the heck out of bosses are AC3 and CoF1. Although AC3 is due to abusing a glitch with the boss mechanics. CoE is a stack (you werrnt supposed to but hey) but it certainly isn’t spam the heck out of Alpha.
Having said that, AC3 and CoF1 are basically the 2 dungeons everyone runs. I’d be surprised if half the playerbase has ever sat foot in Arah.
Pretty sure the first portion of what you said already exists. At least thats how I understand it from the first 500+ ranks I’ve attained commanding. The only thing that isn’t in place is the research. Which this isn’t WC like you said.
Nuclearnunununununununununununununununununuclear launch detectedtedtedted.
Nuclear launch detected.
What I meant was a case of different camps having different resources. A mining camp would produce ores, a logging camp wood, and so on so forth.
It brings deeper strategy for the game. For example, if you know the enemy is doing heavy production using wood, you can attack logging camps to disrupt their supply of wood, and the enemy will have to allocate resources accordingly to deal with this.
The whole idea is to make the game mode more interesting and as a way to find a way to stop the how WvW is mainly played at the moment, where both sides just form into huge mindless zergs.
Or it could be just a new bug which Anet isn’t aware of yet.
Remember the hax 50k-damage Chaos Storms?
Housing will keep you busy for what? A few hours at most. Then back to the AMUSE ME bandwagon.
That’s completely up to the player. It will obviously keep you busy for a few hours, but you are not me thanks.
yes, thank goodness that is true.
The most extensive housing system I’ve seen in a gane is RuneScape’s. There’s multiple types of rooms, you can build mini games, trophies, dungeons, portals, servants and basically everything you’d possibly want.
Yet no one gives a kitten about housing there even after countless updates and revamps to the extent the devs just gave up and decided the construction skill should be used for something else.
That’s probably due to the fact that the game is full of 10 year olds that just want to be better than other 10 year olds. Therefore, they spend 90% of their time leveling, obtaining new gear, and improving skills. The other 10% is used for stuff like housing, guilds, and friends. I honestly don’t know what the devs were thinking when they implemented that… because I could smell failure from the beginning of its existence.
Last I checked I wasn’t ten years old nor are any of the people in my guild. I don’t think that 10 year olds have a monopoly on trying to be better than their peers in any case. I think you’ll find many in their 20s and 30s fall into this category as well. In fact, there’s an entire thread saying this game is aimed at older players, not younger players.
Actually, I was talking about Runescape, not guild wars 2 in this case. I’m also speaking from personal experience when I talk about kids on Runescape. And you’d be surprised… When I was 10 years old the only things I cared about were exploring, looking better, and being better than other people. That’s where my fun was located
I don’t think you can just randomly generalise a game’s population to 10 year olds without any solid proof. When I was playing up until quite recently, our clan of 250 people had an average age of around 18. Observational bias is everywhere.
No, I suppose it wouldn’t be fair to generalize a game’s population as 10 year olds. But… Due to the graphics, advertisements, and overly simple quest stories, I think it’s safe to say the game was made for children and teens.
In all honesty, the quests there are more complex and story-driven than any other MMO I’ve played, maybe except for TSW on the odd quest. Its the only MMO where I’ve actually cared for a NPC.
And as for complexity. There’s a quest in the game where a part of it involves navigating through a temple which is a 3-dimensional lights puzzle which involves directing 7 colours of light (making up the rainbow spectrum) around the place with mirrors in order to balance the correct colour spectrums to open doors. I haven’t seen a puzzle as hardcore as that in any game I’ve played since, let alone a MMO.
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What I am looking forward to is Wintersday, and I really hope the devs learned from Halloween that they can’t just repeat a bunch of old content for us to be satisfied. They need to add new stuff. And no ridiculous grinds please.
After what Halloween became during Blood and Madness, I’m not hopeful now.
Part of the problem, if we’re gonna be honest, is that they didn’t repeat all the old content. In fact, they removed a lot more than they added, while extending it which makes it a much less enjoyable event.
I have a heavy suspicion that that update was basically shafted aside to allow more manpower to go the Tower of Nightmares stuff.
Caledon Forest, or the Grove if that counts as a zone. The Grove is simply jaw-dropping beautiful.
Housing will keep you busy for what? A few hours at most. Then back to the AMUSE ME bandwagon.
That’s completely up to the player. It will obviously keep you busy for a few hours, but you are not me thanks.
yes, thank goodness that is true.
The most extensive housing system I’ve seen in a gane is RuneScape’s. There’s multiple types of rooms, you can build mini games, trophies, dungeons, portals, servants and basically everything you’d possibly want.
Yet no one gives a kitten about housing there even after countless updates and revamps to the extent the devs just gave up and decided the construction skill should be used for something else.
That’s probably due to the fact that the game is full of 10 year olds that just want to be better than other 10 year olds. Therefore, they spend 90% of their time leveling, obtaining new gear, and improving skills. The other 10% is used for stuff like housing, guilds, and friends. I honestly don’t know what the devs were thinking when they implemented that… because I could smell failure from the beginning of its existence.
Last I checked I wasn’t ten years old nor are any of the people in my guild. I don’t think that 10 year olds have a monopoly on trying to be better than their peers in any case. I think you’ll find many in their 20s and 30s fall into this category as well. In fact, there’s an entire thread saying this game is aimed at older players, not younger players.
Actually, I was talking about Runescape, not guild wars 2 in this case. I’m also speaking from personal experience when I talk about kids on Runescape. And you’d be surprised… When I was 10 years old the only things I cared about were exploring, looking better, and being better than other people. That’s where my fun was located
I don’t think you can just randomly generalise a game’s population to 10 year olds without any solid proof. When I was playing up until quite recently, our clan of 250 people had an average age of around 18. Observational bias is everywhere.
You can write a ticket to Anet and they’ll refund you with another ring of your choice.
Skritt thief. So I can backstab people’s ankles.
Well, think of it this way. If you dont have enough money to buy the armour, then you aren’t supposed to be able to wear it. Its a showoff item for the rich.
The game feels one dimensional, at least in PvE. All content feels the same, no matter what class you play.
How to play any class in GW2 PvE:
Get berserker armor. You will be more or less useless if you do not specc for direct damage. Most damage is done by auto-attack, take the weapon with the highest auto-attack damage for melee. Dodge in between. Done.
Come with me to TA Aetherpath and I will laugh as you get downed over and over and over and ove-
Yeah.
Housing will keep you busy for what? A few hours at most. Then back to the AMUSE ME bandwagon.
That’s completely up to the player. It will obviously keep you busy for a few hours, but you are not me thanks.
yes, thank goodness that is true.
The most extensive housing system I’ve seen in a gane is RuneScape’s. There’s multiple types of rooms, you can build mini games, trophies, dungeons, portals, servants and basically everything you’d possibly want.
Yet no one gives a kitten about housing there even after countless updates and revamps to the extent the devs just gave up and decided the construction skill should be used for something else.
That’s probably due to the fact that the game is full of 10 year olds that just want to be better than other 10 year olds. Therefore, they spend 90% of their time leveling, obtaining new gear, and improving skills. The other 10% is used for stuff like housing, guilds, and friends. I honestly don’t know what the devs were thinking when they implemented that… because I could smell failure from the beginning of its existence.
But isnt that what people do in every game? Because MMOs are a medium to basically show off your ‘swag’ and how ‘leet’ you are.
I dont really understand why are people still playing the game if they arent having fun.
Housing will keep you busy for what? A few hours at most. Then back to the AMUSE ME bandwagon.
That’s completely up to the player. It will obviously keep you busy for a few hours, but you are not me thanks.
yes, thank goodness that is true.
The most extensive housing system I’ve seen in a gane is RuneScape’s. There’s multiple types of rooms, you can build mini games, trophies, dungeons, portals, servants and basically everything you’d possibly want.
Yet no one gives a kitten about housing there even after countless updates and revamps to the extent the devs just gave up and decided the construction skill should be used for something else.