Showing Posts For Xae Isareth.1364:

CDI- Character Progression- Vertical

in CDI

Posted by: Xae Isareth.1364

Xae Isareth.1364

I favor horizontal progression a lot more than vertical progression. Horizontal progression opens the way to create more diverse gameplay and mute replayability. All vertical progression does is let you have bigger numbers.

Everyone gets bored of playing the same style eventually, and having vastly more skills, traits and item effects help to stave this. Vertical progression doesn’t do that.

If we must have more vertical progression, I suggest having a item levelling feature. Any experience you gain after you hit 80 goes towards your weapon as well as skill-points. Your weapon will have attributable stat points (up to a cap on each stat) and perhaps effects as well based on it’s level.

Partly going on the idea of opening up more ways to get Ascended gear, after an exotic weapon gains a certain amount of experience, it will evolve into an Ascended weapon. The same for armor, this way you won’t ever lose the progress you made on an item.

Legendary items can’t be evolved into but can absorb a weapon to gain its experience.

Grind, and more grind.

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

At least other MMOs add new content when they add new gear-grinds.

For every set of gear in WoW, there was a new raid-instance. Same applied to SWTOR and most other classic MMOs.

But now GW2 adds Ascended Armor….just because?

It’s not tied to content progression (unless you count endless fractals) and it doesn’t enhance the game in any way. It’s just there….another grind on top of countless other grinds before it.

It’s totally pointless.

Nothing new, nothing exciting, no context whatsoever.

Just “here’s another 5% stat-increase you can dump your gold into”.

It’s just dumb, so incredibly dumb.

Isn’t that the whole point though? That there’s no content gates behind Ascended gear?

I could be reading this the wrong way but it sounds like you want new content to be gates behind Ascended gear so that there’s a point to get it. Im sure that would annoy a lot of players.

I mean, the entirety of video gaming is really rather pointless. The 5% is more or less a thing to mark progress or stat vanity. A thing there for the progressionists and people who likes having ‘better’ gear than everyone else but nothing which is needed or really makes much of a difference anywhere. Think of it like a Rolex watch, you can probably tell the time slightly more accurately or something but it really boils down to being vanity gear.

GW2 Combat vs other MMORPG's

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

Another game, Dragon Nest, resembles the type of action that Vindictus has. TERA looks really awesome too in terms of combat action.

.

DN’s combat is very different from Vindictus. I’d say DN’s is more in between WoW and GW2. First of all, there’s a very heavy emphasis on scrolling through your action bars (the auto attack and kicks are useless in PvE), and since you need 2 action bars to fit all your skills on, it’s very UI intensive.

Secondly, for the early game and trash, DN plays like Vindictus, but due to how the endgame bosses are structured (ie the raids) is structured very similarly to games like WoW, it plays like them.

As to the thing people are mentioning about rooting in combat. It’s a design decision. Not every action game roots you in combat, DMC, Dynasty Warriors, and even TSW with most weapons don’t.

Rooting does ruin the flow of combat because it feels very unnatural. Theres no reason to stop mid run if you don’t have to. In some cases, like when a guardian is concentrating all his energy to charge up Divine Light (the full heal skill), it makes sense to stop, but not for every attack you do. In my opinion its like putting traffic lights in a racing game.

GW2 Combat vs other MMORPG's

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

I feel its a little too uninvolved. During champion events, I find on my Mesmer, I just prop myself up a good 900 range away (To account for the mobs slightly moving around), get my phantasms up, turn on auto-attack and either alt tab out or sell things on the market.

Thats not an isolated situation or even being lazy. There are a lot of weapons where auto-attack outdoes all your other skills.

Was sort of hoping for Vindictus, that didn’t suffer from F2P syndrome and low budget when I got it. I do like the idea of being able to take care of yourself though.

Everything in the Open PvE world is meant to be easy. If you have a big enough group of players, all you need is your #1 and a heal if you make a little mistake. Some dungeons are also easy but can challenge you to move an inch or two. GW2 combat really shines in structured PvP.

Not everything x:

Theres a reason why Bathazaar is rarely open, and it’s not because you can’t grab a big enough Zerg for it.

Although that event is harder because of just plain terrible gane design rather than being intentionally challenging.

On a side note, the game with the best potential in combat I’ve ever played is probably Vindictus, the vanilla version anyways.

It wasn’t complicated and to be honest you kind of used the same 2 skills over and over but the way it was set out and way the enemies themselves fight in the game made the combat so involving and intense that you forget you’re basically spamming.

Not to mention a fully destructive environment which can be turned into a weapon, and things like chain hooking different body parts of bosses to do stuff to them, it made for an amazingly immersive and intense combat experience. But of course, Nexon went and wrecked the game as usual.

(edited by Xae Isareth.1364)

Lighter armors

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

Well I’m going mostly by DnD logic. And norn heavy armor will be bigger and heavier then a human one so no not really. A norn necromancer never learned to use heavy armor and would thus be ineffective in it. (Arcane spell failure…)

But if you think about it, if you’ve been using heavy armour to train to fight all your life, then suddenly switch to a very much lighter armor, you’ll completely mess up your balance, overswing your sword, overextend your attacks and generally fight like a moron.

So, why not just abandon logic?

Do DE rewards need improvement?

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

Yes. How to prove that? Just look at how many people still do DEs after level 80: no one, and thus clearly some work is needed.

Gw2 best mmo of the year

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

people will still play guild wars 2 due to no monthly subscription.

There is no value in free… otherwise everyone would be playing it, right? Or LoTRO, or SW:TOR, or… you get the idea. Free means nothing.

Players are willing to pay for a service they find value in… WoW continues to prove it to this day, and ESO and WildStar are creating packages for that value as well. Some people prefer the subscription because it lets the designers focus on game design instead of monetization.

If the only thing a game has going for it is “it’s free” then it’s already on the way to the grave.

Not saying that’s GW2, but, they really do have to announce something pretty major – an expansion, for example – to be seen as relevant in light of new competition.

Well, I will have to respectfully disagree with you on this one Zeldain. Most of my guild wanted to play ESO, but will not because of the subscription. I suspect many people play GW2 because of the F2P. I know I do.

Not saying that some will not migrate to other F2P games, but many, including myself, have a problem with subscriptions. For now, those people I play with love GW2 and plan on sticking with it no matter what.

What? You do realize that the sub fee is trivial so I don’t see why it would keep people from playing. And I don’t feel pressured to play to get my “money’s worth”. I mean, I have a Netflix subscription that I pay $8 a month for. Do I need to watch Netflix 24/7 to get my money’s worth? Of course not because part of that fee is having access whenever I want, to a bevy of content. Same with sub MMOs.

GW2 could never justify a sub fee because the permanent content just isn’t there.

It’s trivial if you only play one game. It gets expensive if you start juggling 3-5 MMOs at once.

That filters down to the design decisions made as well. Because of the above, the devs structure the game such that it’ll be your one MMO. You can’t pick up and just play them like you can GW2, you fall behind once you stop playing for a while.

If I quit GW2 for 6 months, I can come back and still do the new content. In P2P MMOs, I’ll come back and find out I need to grind through 6 months if gear/skill gates to do the newest content.

Some griping about support guardian

in Guardian

Posted by: Xae Isareth.1364

Xae Isareth.1364

your “healing” is never going to compare to what classes will already be doing for themselves.
.

I kind of disagree with that. Its true that a you can’t be like a traditional healer and heal so fast that people can face tank everything, so if your party is terrible, you can’t save them.

However, even without going full heal (which is useful in WvW or maybe PvP but a waste in PvE), your healing will make a good party last even longer. This is in particular to Book of Courage’s full heal, which if used right can get everyone out of a mess.

Transmutation Stones for Q4 results?

in A Very Merry Wintersday

Posted by: Xae Isareth.1364

Xae Isareth.1364

The increase in gem costs isn’t driven by Anet, it’s driven by players. Blame all the champ farms if you will.

I agree on the gem store release though, they should tackle the lack if rewards in game before making south effort on the gem store. But I they are funded by NCSoft. I have a very negative view on the way most Asian companies operate and the amount of emphasis they put on short term profits. Being Asian myself, I’m often embarrassed at how short-sighted our culture is.

(edited by Xae Isareth.1364)

Some griping about support guardian

in Guardian

Posted by: Xae Isareth.1364

Xae Isareth.1364

The true beauty of a support Guardian doesn’t shine until some very late-game encounters, most notably high levelled fractals (people demand at least one Guardian in a party before the run can start).

If you ever get around to doing something like the grawl shaman boss at 41+, you’ll appreciate every single utility you got and timing/using your skills right as a Guardian will make or break a party there. Even with 2 guardians who knows their class inside out, that fight can be hell.

But healing power is a pretty useless stat, and for the majority of the game, the meta is very DPS orientated, with the early game being mainly faceroll.

Some of the newer endgame content are built more towards other things like control, a high HP pool, and defence, but with everyone expected to contribute decent DPS, you’ll need to factor attack power into any build you make.

PvP is much more diverse than PvE, with bunker being a popular meta for guardians, healway being a very viable and useful build for WvW, and control having a heavy emphasis.

Linking Gear via Chatcode

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

Why?
We don’t need to know what gear people actually do or do not have.
I agree that it’s a bit ridiculous, but it makes no difference to you if someone got Dusk from Jormag’s Claw.

Adding in a way of telling if someone actually has something is too close to gear checking/inspecting, which GW2 does not need in any capacity. Elitists can go home >.>

It sure does in FotM. Having low AR makes a player a liability to the team no matter how good they are in high levels.

But funnily enough, the item sometimes ‘glitch’ if you try linking a chat code, so you might embarrass yourself.

Two handed weapons just one sigil - why?

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

Its weird. What would happen if you put 2 bloodlust sigils on the same weapon, or 2 different sigils.

Guild Wars 2 Design Manifesto

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

The thing everyone seems to imply in this thread is that Anet just made Ascebded stuff to screw over their own manifesto and annoy everyone.

As a fairly large studio with hundreds of staff, working with millions in budget, in sure they probably weighed the benefits and costs of adding Ascended gear before introducing it.

Guild Wars 2 Design Manifesto

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

I think by slowed down he meant actually gating content behind checks. Stuff like you cant go raiding on FF14 before spending weeks spamming the same two dungeons over and over and over for tokens.

you mean like how you cant do fractals 50 till you grind through fractals 1-49? and grind your resistance gear?

You can experience every fractal before you even hit 10.

Gw2 best mmo of the year

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

Well Blade&Soul is the most succesful MMO this year for sure. Breaking all records in a matter of weeks. But most people just don’t look too far to the East, even though that is no excuse to fail to see the giant at the horizon.

http://massively.joystiq.com/2013/12/09/blade-and-soul-surpasses-1-8-million-concurrent-users-in-china/

People don’t look far to the East because it’s simply a very difficult comparison. First of all, China is a much larger market, so if you take that 1.8m as a proportion of all gamers in China vs GW2’s 430k (or something like that) concurrent users as a proportion of all western gamers, it might paint a different picture. I don’t know what that picture is but gaming is a bigger thing in the east than the west, especially Europe.

Furthermore, what works in the East often doesn’t work here. They had to tone down the grind for TERA’s western release.

Also, is B&B F2P? If so, that’s another massive distortion. F2P will generally have more players than B2P or P2P, and there will be a good proportion of that concurrent user amount being bots. On RuneScape, at one point about 50-60% of concurrent users were bots (found out after the first bot nuke).

Guild Wars 2 Design Manifesto

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

Everything has to be slowed down. They want you in that game and they don’t want you to leave. Sub games all seem to have dailies. They also seem to have rep grind. They also seem to be focused on raids and dungeons which frankly are not why I play an MMO.

Seems like a nice description of gw2.
- Slowed down = gating (we’ve seen enough of it).
- Dailies – check,
- Reputation grind (achiv, glory, wvw rank) – check,
- Raids (dragons maybe) – check,
- Dungeons (almost every LS has one) – check.

I think by slowed down he meant actually gating content behind checks. Stuff like you cant go raiding on FF14 before spending weeks spamming the same two dungeons over and over and over for tokens.

When does PvE get tough?

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

Depends on what you mean by tough.

Some of the JPs are the toughest content in terms of just general difficulty I’ve done in my 12 year gaming career.

The combat in FotM and some dungeons like Arah and Aetherpath I feel gets more difficult than most MMOs, because they aren’t as tightly scripted as the general endgame you find in MMOs and so contains a element of randomness and chaos which can force you to adapt very quickly.

Also, the difficulty is… different. In most MMOs, you just need to master your own role. As a DPS for example you’re concerned with managing optimal damage rotations, managing DPS, and staying outside the red zones, and maybe pulling a few support skills every now and then, whilst as any class in GW2, you’re concerned with every mechanic of a fight.

Having said that, as many have pointed out, a part of the difficulty isn’t there as people can carry entire parties if they’re good enough, apart from very specific cases (like being a Guardian in high-level FotM) most roles in encounters can be taken by anyone and be given to anyone.

(edited by Xae Isareth.1364)

What is your daily routine on Gw2?

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

Log in
Play dress-up with my characters
Stare into the blade on my Sunrise for a while
Log off

I do dungeons or other stuff if I’m in the mood

The Death of PvE?

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

I only get to play about 3-4 hours each day (more on weekends) so for a casual player I have to say I feel like I accomplished a lot in such a short amount of time.

Is this what’s considered casual? No wonder it takes me forever to do anything. LOL

3-4 hours a day is anything but casual lol.

3 hours is on the casual side of being a progressionist to be honest. In most games if you play DPS you’ll spend about 30 mins to a hour waiting in a dungeon queue, and around 30 mins to complete a dungeon run, and 30 mins to do dailies, and then you’ll probably spend 30mins chatting to friends. That’s 2 hours doing bare minimum already.

So can someone actually tank or heal?

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

I like it personally, after 10+ years it’s refreshing to play a MMO where DPS classes are not laughed upon when they search for dungeons/instances and stand around for hours whereas tanks and healers instantly get invited.

I won’t say it’s a perfect system but it works for me.

As a warrior i cannot count the times a ranger/necro/engi got kicked from a group, simply because they are considered not effective enough.

Trust me, its exactly the same thing

I cannot count it either as a Mesmer/guardian but it forms a tiny portion of my experience, and most if those parties tended to suck in terms of attitude so you wouldn’t want to play with them anyways.

Besides, that’s a whole different problem to the anti-DPS trinity class picking. It’s class balancing, which happens in every MMO (if you happen to be the worst DPS class, hahahaha gl getting into a party).

Arenanet's stance on Youtube content ID

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

^ I would rather hear or read a review. Frankly, a lot if amazing gane look absolutely terrible just from gameplay, and a lot of terrible games look amazing from gameplay.

Guild wars 2 IS alt friendly

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

Let’s all take a step back and look at why Ascended gear was made in the first place, because I don’t think it was made so Anet can tick off everyone.

If you look back yo the game at launch, it worked straight off the GW1 model: BiS at 80 and gear progression is purely cosmetic. But did it work? No. People left the gane en mass and complained that there was nothing to work towards.

Now put yourself in Anet’s shoes. What would you make of this situation? There’s clearly a ton of cosmetics to get, so its very ligical to imply people wanted some form of VP. Then we got all the complaints that people thought crafting was useless. This the logical solution was to introduce a sticking factor in a light optional VP through crafting.

I don’t really know who was the genius who decided it was to make Ascended 500 instead of 400, but you can understand why Ascended is there.

Cosmetic progression did work. It worked for the people that didn’t want vertical progression. But then the traditional MMO crowd started crying, so Anet’s response was to add ascended gear.

In GW1 there was a special mob that would cast Spectral Agony. This condition couldn’t be removed and it caused rapid health degen. At one point you completed a quest to infuse your armor and make Spectral Agony less of a threat. No special gear needed. Anet could’ve done something similar for Fractals, or even give Exotics a slot for infusions. Ascended gear didn’t even need to exist.

This may come as a surprise to some, but trying to appeal to different audiences is usually a bad idea. In the end, many GW1 players left because Anet threw away the core principles of what made the original game so great, and the people who wanted proper vertical progression went back/to other games that do it better.

What would I do if I was in Anet’s shoes? I would’ve stood by the idea of horizontal progression, and politely tell the vertical progression crowd to look elsewhere. There is nothing wrong with that.

That’s exactly the problem: they’ll look elsewhere. Gw2 isn’t just a game, it’s also a product and a business which feeds the mouths of every employee in Arenanet.

It needs players playing it and paying for it to survive. Sticking to philosophies is great, it gains you a reputation and a lot of respect. But when your philosophy is going to make your business go bust, put millions of dollars and 5 years of work to waste, and make hundreds of people lose their jobs, it’s time to abandon that philosophy.

It worked for GW1 but GW1 didn’t need the budget that GW2 needs, and the times change, meaning that what worked back then might not nessecarily work now.

@ post above. There was also a whole load of other stuff like Legendaries and skins which took a monstrous number of rare mats to make. There were also FotM skins before Ascended weapons came along.

I don’t know why there isn’t raids or hardcore PvE content, but that’s a design decision on their behalf.

(edited by Xae Isareth.1364)

Smart move Anet

in A Very Merry Wintersday

Posted by: Xae Isareth.1364

Xae Isareth.1364

I’m pretty torn on the helms. The heavy helm has a really cool looking crown but the helm itself is tad ugly.

I can see the shoulders on heavy working really well with a Grenth hood though, it has that deathly look to match it.

Ellen Kiel and Taxes

in A Very Merry Wintersday

Posted by: Xae Isareth.1364

Xae Isareth.1364

On a side note, is it just me or does her head, body and hand movements during the fractal cutscene (in Dessa’s lab) make her seem like she’s either extremely drunk or very very high?

Guild wars 2 IS alt friendly

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

Let’s all take a step back and look at why Ascended gear was made in the first place, because I don’t think it was made so Anet can tick off everyone.

If you look back yo the game at launch, it worked straight off the GW1 model: BiS at 80 and gear progression is purely cosmetic. But did it work? No. People left the gane en mass and complained that there was nothing to work towards.

Now put yourself in Anet’s shoes. What would you make of this situation? There’s clearly a ton of cosmetics to get, so its very ligical to imply people wanted some form of VP. Then we got all the complaints that people thought crafting was useless. This the logical solution was to introduce a sticking factor in a light optional VP through crafting.

I don’t really know who was the genius who decided it was to make Ascended 500 instead of 400, but you can understand why Ascended is there.

EPIC Announcements for 2014

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

This game has given us some nice time for a couple of months. Let’s get ready for 2014 games! What are your favourites?

I would drop this game like a sack of potatoes if Kingdom Hearts 3 releases no lie sorry anet I love you but I love KH more

Watch SE release KH 2.67543 and tells everyone that it rounds up to 3.

The Death of PvE?

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

Dungeons requiring heavies? Even in 40+ FotM barely any parties are Warr/Guard only.

The whole point is that you can buy an exotic set for 2-3 gold, but generally that set will look ugly. You do dungeons and work for the expensive stuff to look kitten.

NOS is one of the harder JPs in the game, you got easy JPs, you got hard JPs, quite logical.

ToN's destruction is very symbolic.

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

Funny OP. How do you know where a story is leading to if you don’t already know the ending? As long as the current story with Scarlet exists Anet can twist and turn the story as they please. Will Scarlet be imprisoned or executed on the spot?

I see you are complaining about the rewards for LS.. Why do the content if you aren’t getting what you want? RNG is there for a reason. It keeps Trading Posts from over saturating, but since the traditional MMO grinder/farmer will farm it doesn’t really do any good. If Anet took away RNG, do you think the farmers would stop farming? That is a good 8 hour and a half laugh on that thought.

1. Let’s evaluate what happened during the ToN plot: Scarlet found Krait shards … somehow, builds a giant tower with Krait and nightmare magic, only to then GIVE you the tools to destroy it. During the process we learn nothing of her plans or purpose. Any of that make any sense or sounds like good storytelling for you? Normally I migh have be quite intrigued by why she left a puzzle to help you get rid of the tower but the LS so far is an entire mess of loose ends and plots which never gets continued.

2. Why do the content if I’m not getting what I want? I didn’t.

I did the tower once for about 2- 3 hours, got one key and decided its a massive waste of time, and just camped Dee for keys, opening up about 30 chests at the end. That’s exactly the problem: doing the content is very unrewarding, it doesn’t make great content if it’s all about running a daily visit to a NPC.

Appreciate ascended armor you dang kids!

in A Very Merry Wintersday

Posted by: Xae Isareth.1364

Xae Isareth.1364

I think a lot of people need to play other MMOs to really appreciate how Anet did the Ascended and Exotic gear systems.
Best in slot gear? In any other MMO system, it would come from a level 50 Fractal and drop at random from the end boss, and usually not drop at all. Then, you’d have to roll over it with your other party members. And then, you’d go back and do it all over again for the rest of your equipment. Meanwhile, if you didn’t get that Ascended Armor, the next best things, exotics, would have such terrible stats that you wouldn’t be able to play most of the game. Without grinding for those Ascended, your stats would be so poor in WvW, PvP, and you wouldn’t even be able to set foot in Orr without a fully-ascended party.

You forgot the part where the all-mighty raid leader deems you unworthy of rolling for the gear, and then kicks you out of the guild for talking back to him.

Oh the good times on raid chat.

ToN's destruction is very symbolic.

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

Look at the tower and what is consists of:

- A storyline which makes no sense or lead anywhere
- RNG low droprate grinding for a key which gives you a RNG chance at a RNG chance of getting rewards you want (yay 5 Infinite Toxic Krait recipes!)
- Zerging everywhere, with very little actual mechanics even in instances
- Bugs out halfway through the event, resetting everyone’s progress
- Took a ton of effort to make, looks awesome, but vanishes in a few weeks.

It embodies everything wrong with the game.

But then look at what happens: we destroy it at the final LS update of a year filled with complaints, in an amazingly artistic cutscene, and now it lies in ruins as a terrible but passed memory in the middle of one of the most beautiful zones in Tyria; the poisoned sky purified by the first rays of light after an endless night.

We can take our (character’s) children to Kessex someday and say to them ‘look at that, this place used to be in ruins because of that thing, but look at those hills now…’

Now…. is it just me or is that rather symbolic of what’s to come in 2014?

(Yes, if you can’t tell yet, I’m very bored)

How is GW2 progression different?

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

I don’t think anyone has put GW2 on a pedestal since last November. It is just like wow except without the trinity that made combat deep. Now we have shallow combat with a gear treadmill but no raids and no quests.

It does have dodging which is nice.

The trinity actually restricts combat. Every fight needs to be build around the trinity if it is there. Take the Thermanova boss for example, that fight would not have been in a trinity-based game because tanks would have zero purpose in the fight.

A treadmill involves forever going up. Anet has already stated they have no plans for another gear tier. If you mean those go kill 10 rats quests, we got enough of that nonsense in heart points; if you meant detailed and unique quests with amazing storytelling that isn’t a wall of text and objectives besides killing everything, only RuneScape and TSW managed to offer me those so far.

Guild wars 2 IS alt friendly

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

I feel that GW1 was a lot more alt friendly, but that is just me.

I didn’t play GW1, did they do account bound only items instead of soulbound?

GW1 had a mixed mechanic. Armor was soulbound to the character, but it was super, super cheap to get BiS gear. Once you had level 20 armor, you were done. The quest turned into a quest of not looking like a scrub.

For weapons they had something called customization. Weapons can be passed from one character to the next however customizing the weapon to a character would “soulbind” it to said character, and that weapon would do an additional 20% damage. 20% extra damage was the price of making the weapon soulbound. IN GW2 is simply a penalty.

Isn’t it the same here?

Ascended armor is better than exotics, but by a marginal amount that is basically negligible. Exotics pretty much get handed to you for doing anything in the game: as long as you didn’t get to level 80 by crafting, you’ll probably have exotics.

Additional 20% damage is huge. I can’t see anyone who would forgo 20% for the option of passing a weapon unto another character.

A Very Merry Wintersday Feedback Thread

in A Very Merry Wintersday

Posted by: Xae Isareth.1364

Xae Isareth.1364

Great event, really fun activities, but with next to useless rewards.

There’s nothing desirable to purchase with ugly socks/hat/jumper and the droprate for anything unique is so low that you may as well just remove them from the game.

It’s fun but I probably won’t do any of it again because I don’t have any incentive to.

Wintersday - A Real Disappointment

in A Very Merry Wintersday

Posted by: Xae Isareth.1364

Xae Isareth.1364

Theres a solo instance for Nightmare Ends.
There’s a PvP mini game for people who liked beating each other up
There’s a PvP mini game for people who don’t like fighting but likes to play against other players
There a PvE mini game for people who likes to work together (and likes tower defence games)
There’s a PvE solo/group activity for people who just likes to smash stuff

….. What else do you want?

However, having said that, I do have to complain that the rewards for everything just sucks. There’s nothing desirable to buy with ugly x and the droprate for anything desirable is so abysmal that they may as well not be there.

Transmutation Stones for Q4 results?

in A Very Merry Wintersday

Posted by: Xae Isareth.1364

Xae Isareth.1364

You see, I found it to be the complete opposite. Personally I thought half the Obsidian sets looked like leather skinsuits, and thought it was a perfect example of how people would wear anything if it represented status.

While this is true in most cases, it only supports the fact that Ascended armor looks SO bad that even the status factor is put to the side.

The whole point of my argument is that everyone has different tastes, so no matter what you make, there will be people not liking it.

I don’t like the look of them either (apart from heavy gloves, heavy head has a pretty cool looking crown though). My vision of what the Ascebded heavy would look like would be the helm having a pointed visor with a tilted metal halo attached to behind your head, the coat would have huge metal wings on the back, the legs would be similar to what vigil legs look like but with a metal eight-pointed crucifix embossed into the side cloak, with a mich longer cloak.

Im sure a lo if people would hate how impractical that looks or be even offended by the angelic design of it.

Transmutation Stones for Q4 results?

in A Very Merry Wintersday

Posted by: Xae Isareth.1364

Xae Isareth.1364

That’s one assumption.
Another one would be that whoever is designing the armor/clothes… just isn’t fit for designing armor/clothes.

In my humble opinion it’s been a while since I last saw a decent, cool looking fantasy medieval fitting armor/look.

Maybe… they should improve their design team?

I agree with this 100%. It is sad that everyone is asking for Guild Wars 1 Skins so badly because of the lack of quality coming form Gw2 Skins.

Tbh, GW1 wasn’t exactly amazing in terms of armor design either. Obsidian armor was the ugliest thing I’ve ever seen in a game, ever.

Only the warrior obby armor was ugly (But then you had elite kurzick, licks lips, for that).

That’s quite subjective. I think they were all ugly as heck.

The only armor set which I can recall was amazing for me was Lich’s Raiment and Jora’s armor sets.

Errrrrr, not really, Mesmer, Monk, Ele, Para and Necro obsidian here. I wish them to be added here too, expecially for my ele , I’d like to have some plate look rather to have just a leather one -.- (I totally agree over obby on war, ugh)
Many armors set in GW1 were pretty much desiderable, the same thing can’t be said here sadly, where for some class/race its kinda sad you can’t just see yourself fitting in more than 2-3 sets, although many around. And this ascended armor is also terrible looking omg, really… why…

You see, I found it to be the complete opposite. Personally I thought half the Obsidian sets looked like leather skinsuits, and thought it was a perfect example of how people would wear anything if it represented status.

For a Mesmer I honestly struggled to find anything which looked good, at all.

For me, GW2 had the best-looking gear I’ve seen in a game since Vindictus (before yhe game flopped and the devs went lazy and screwed everything up). Maybe it’s just my tastes being different.

I was raised on mostly Asian RPGs, so perhaps I liked crazier looking armors as opposed to near-perfect replicas of medieval armor. Probably the case because as far as I know, everyone loved Phalanx and I thought it looked like bulgy crap.

anet stealth arah buffs

in A Very Merry Wintersday

Posted by: Xae Isareth.1364

Xae Isareth.1364

To be honest, Arah is too easy. Anet screwed it up.

It’s the final dungeon (apart from Fotm but thats a different matter) in the game and the centre of command of Zhaitan’s legions, from both a progression and lore perspective its difficulty should be through the roof. It should test all you have learnt up to this point to the limit, and force you to constantly adapt your strategies. Having a set of Orrian armor should be a sign of pride and skill instead of ‘just another armor’.

But no, at the moment only P4 is really up to that difficulty (and even that could be made harder), with everything else doable by PUGs with very little practice.

I suppose the only thing they could do now us massively up its difficulty and rewards.

Also, have you considered maybe you weren’t supposed to melee Alphard?

Living Story: Do you understand it?

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

I understand what is happening but I have no clue why its all happening.

The entirety of the LS can be summarized down to ‘Scarlet did stuff’.

Same flipping skins?

in A Very Merry Wintersday

Posted by: Xae Isareth.1364

Xae Isareth.1364

We got enough unique items as it is really. Every single LS event usually comes with an unique item.

Collectibles Expander

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

I just make some alts and a guild bank for myself. Problem mostly solved.

Transmutation Stones for Q4 results?

in A Very Merry Wintersday

Posted by: Xae Isareth.1364

Xae Isareth.1364

That’s one assumption.
Another one would be that whoever is designing the armor/clothes… just isn’t fit for designing armor/clothes.

In my humble opinion it’s been a while since I last saw a decent, cool looking fantasy medieval fitting armor/look.

Maybe… they should improve their design team?

I agree with this 100%. It is sad that everyone is asking for Guild Wars 1 Skins so badly because of the lack of quality coming form Gw2 Skins.

Tbh, GW1 wasn’t exactly amazing in terms of armor design either. Obsidian armor was the ugliest thing I’ve ever seen in a game, ever.

Only the warrior obby armor was ugly (But then you had elite kurzick, licks lips, for that).

That’s quite subjective. I think they were all ugly as heck.

The only armor set which I can recall was amazing for me was Lich’s Raiment and Jora’s armor sets.

GW2: The Pillars Have Buckled.

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

The thing is, do you need Ascended gear to switch builds? Are the stat differences THAT much that you can’t function properly in wvw or PvE w/o Ascended gear?

I don’t think so. All my characters have multiple gear sets, and I switch between them as the situation dictates.

Transmutation Stones for Q4 results?

in A Very Merry Wintersday

Posted by: Xae Isareth.1364

Xae Isareth.1364

That’s one assumption.
Another one would be that whoever is designing the armor/clothes… just isn’t fit for designing armor/clothes.

In my humble opinion it’s been a while since I last saw a decent, cool looking fantasy medieval fitting armor/look.

Maybe… they should improve their design team?

I agree with this 100%. It is sad that everyone is asking for Guild Wars 1 Skins so badly because of the lack of quality coming form Gw2 Skins.

Tbh, GW1 wasn’t exactly amazing in terms of armor design either. Obsidian armor was the ugliest thing I’ve ever seen in a game, ever.

Roles and purposes of classes in a group

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

To be honest with you, a lot of attacks which should be Aegis-able will shoot straight through your Aegis. examples being Alpha’s Teeth of Jormag, Molten Berserker’s waves, and basically any attack which hits multiple times in one go.

We are ready for Jormag

in A Very Merry Wintersday

Posted by: Xae Isareth.1364

Xae Isareth.1364

Asura = annoying little, tinkerers and very much like gnomes in other games
Dwarves = dwarves of other games, just that they’re extinct, like in Elder Scrolls
Sylvari = basically like wood elves
Charr = orcs, only cooler and less ugly/dumb, etc.
Quaggans = butt of all GW2 slapstick/jokes and the embodiment and constant reminder of how GW2 is way too light in tone/atmosphere… woooooooooooooooo, let’s toss in some stupid, “innocent” humour and ooooooooooooooo this, booooooooooo that… Come on, just wipe them off the face of Tyria already, knowing they’ve been facing the Krait a long time, it’s very difficult to understand why they’re not all gone already, or all in enslavement.

Have you ever seen what happens when a Quaggan gets angry :I?

Will Guild Wars 2 ever be an eSport?

in PvP

Posted by: Xae Isareth.1364

Xae Isareth.1364

the sPvP population of gw2 is too low.

need more PvE / WvW people to try sPvP.

else no esports.

need better profession designs that are geared less toward zerg vs zerg gameplay and more with individual performance. doing so would make for an interesting profession and combat system, and players would be more inclined to participate in spvp. more buttons to press on the combat ui would help too, because the auto attack, dodge, swap, dodge, swap, swap and long cool down wars are really terrible and uninteresting. additionally, profession development needs a heck of a lot more love than just turtle paced trait number reshuffling when it comes to tackling the current major balance and meta problems.

I can guarantee you that if playing PvP somehow now gives bags than champ trains a hour, sPvP will become the most popular thing in GW2. Frankly, a lot of people are just there for the loot and so no matter how good you make content, they won’t run it unless it has good loot.

sPvP is about down to individual performance as you can get without making it 1v1, its just too bad it doesn’t have a deathmatch mode. WvW is designed around zerg vs zerg but that’s the way its supposed to work. Its supposed to emulate large-scale warfare.

Roles and purposes of classes in a group

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

In GW2 in most istances you NEED 1 guardian, and you ’d better have 1 warrior or 2

you still wait for your “cleric”.

Try fractal without guardians…doable sure but its way more challenging if not almost impossible with pugs.

with 2 decent guardians any istance can be won almost with the monitor turned off.

There’s two things different about GW2 which gets rid of the wait for cleric problem:

1. Guardians aren’t clerics like in traditional MMOs. The reaosn why the wait for cleric/tank queue exists in trinity games is that dps, tanks and clerics are face-shoved into a very particular way of playing the game, and it happens that almost no one likes playing the way healers are forced to play as.

You can build your Guardian to play however you want whilst still providing the support the party needs, and the fact that everyone is responsible in doing some DPS means that there’s a fair number of Guardians around. The longest wait I had for a Guardian in 40+ fotm is about 5mins, average being about a minute, the longest wait I had for a healer in FF14 was 4 hours, averaging 30mins.

2. Like you said, you don’t need a guardian. It makes things harder but still doable, whereas in other games you can’t do the content without a healer or a tank. So if you really can’t find a Guardian for some reason, you can just take the plunge and try to do without.

Will Guild Wars 2 ever be an eSport?

in PvP

Posted by: Xae Isareth.1364

Xae Isareth.1364

No, and I hope they stop trying.

A good MMO can never become an eSport. Why? Look at what games rank the top of the eSports list: fighters, FPSs, and MOBAs. Now look at what they all have in common: very tight balancing as a result of linear combat systems.

A good MMO needs diversity and depth, which combined with the need for constant updates, results in a complex combat system which is basically impossible to balance like how you would need to balance an eSport.

eSports in my opinion trades off playing just for the sake of fun and a game being interesting to it being competitive. Personally, I don’t like that.

This is wrong at all levels imaginable.

Just because an MMO hasn’t been an e-sport yet, that doesn’t mean it can’t happen. Specifically, Guild Wars 2, would have the biggest chances of making it, if Arenanet could just stop making inconsistent decisions and stop ignoring the professional PvP playerbase.

I’m not an FPS player as I hate those games, but as a MOBA player, I can tell you that referring to those games as linear, is the biggest mistake you can make to make yourself look clueless. There are tons of diversity and depth into gameplay and strategies in MOBA games, which is why, as a previous guy said a while ago, playing the game for the 1000th time, is more rewarding than playing it for the 1st time. And that’s how GW2 pvp should be like.

I think you misunderstand my point. I specifically talked about the combat system itself. Would LoL still be an eSport if it had tens of builds each hero can chose from? And I don’t mean just taking certain items, I mean completely changing the way that hero works. Each hero is designed to be played in a certain way, with heavy restrictions on how much you can customize it, it makes it easier to balance.

Furthermore, LoL doesn’t update its existing heroes, they don’t get new mechanics, or new skills. That’s fine with LoL, but if GW2 never updates its existing classes, it just wouldn’t work.

Your last phrase gives away the reasoning behind your previous statements; you’re a casual player and play for fun. Well, just because YOU play for fun, that doesn’t mean that we all should play for fun. And if, SOMEHOW (miracles, tons of good decisions by anet, etc) gw2 makes it into a successful MMO e-sport, this doesn’t mean that you HAVE to stop playing for fun. You can still do your thing, no one will get in your way. But, there are people like me, who can’t wait to test their skills, see how good they are, without grinding ranks, without capping points, just fighting, fighting, fighting.

When you go on the eSport route, you take your entire game on that route. You don’t just make a small section of the game to satisfy the eSport guys. No, you condition every aspect of that game towards being an eSport.

Why don’t we have as many skills as GW1? Have they not go enough manpower? No, GW2’s team is multiple times bigger than GW1’s. Do they just want to reduce diversity for the sake of it? Why would any dev do that. You can see how their decision to make GW2 into an eSport influences the game.

Look at what Anet did for the WvW season. They basically put skills and class updates on hold until the season was over. Even if I don’t care about competitiveness, I am suffering from their decision to foster competitiveness.

To conclude, yes, I play for fun, but the question is, would GW2 be more successful gambling itself down the eSport route or down the route of becoming a really fun and diverse MMO?

(edited by Xae Isareth.1364)

Will Guild Wars 2 ever be an eSport?

in PvP

Posted by: Xae Isareth.1364

Xae Isareth.1364

No, and I hope they stop trying.

A good MMO can never become an eSport. Why? Look at what games rank the top of the eSports list: fighters, FPSs, and MOBAs. Now look at what they all have in common: very tight balancing as a result of linear combat systems.

A good MMO needs diversity and depth, which combined with the need for constant updates, results in a complex combat system which is basically impossible to balance like how you would need to balance an eSport.

eSports in my opinion trades off playing just for the sake of fun and a game being interesting to it being competitive. Personally, I don’t like that.

We are ready for Jormag

in A Very Merry Wintersday

Posted by: Xae Isareth.1364

Xae Isareth.1364

I’d rather them finish off scarlet first. Do you really want her popping back up in the middle of an elder dragon story?

Just drop her. When something is unfixable, you stop fixing it and just chuck it away. I feel like a kid who gets forcefed rotten food because his parents feels its a waste to just throw them away.

Scarlet tripped over and gave herself brain damage and so now is in a vegetable (pun not intended) state. Anything, just kill her off.