Well, in terms of your PC problems, the only solution is for devs to make games that look worse graphically, which isn’t a realistic option. You can always turn everything to minimum.
Also, jsut sayin, you won’t get much support on the forums for saying Warriors aren’t OP. Even Anet thinks Warriors are OP. Heck, even Warriors think Warriors are OP.
Yeah. I’m a warrior and I think warriors are OP. Tired of getting killed? Roll a warrior and faceroll everything.
As for the computer, I’m sorry, but that is your choice to not upgrade. I would like the amazing graphics, thanks, to run on my super expensive GAMING computer. You know you can probably get a used laptop for $200 that will run this game better than what you’re using now, right?
Built my PC for around $650. Not the best rig in the world but runs GW2 on max settings smooth with about 40-60 FPS at all times.
Umm, SY can only be used every 48 seconds even if you trait shouts. That’s those boons having only 1/5 uptime. .
many guardians run a large amount of boon duration specifically for synergy with this trait, putting them at about 40% uptime. my comments are largely related to wvw group composition, as is apparent by the language.
I was talking about PvE, because when would you have a group composed almost entirely of Guardians in WvW normally? Even in organised guild runs, I’ve never seen one because simply not everyone plays Guardians.
Running boon duration loses you a lot of damage/defence/HP. I’ve very rarely found many Guardians these days running boon duration runes in PvE. I don’t run it anymore because there’s always better choices for what you want to do.
Also, you nee dot mind that, especially in large-scale combat, using SY has a good chance of screwing you over.
Well, in terms of your PC problems, the only solution is for devs to make games that look worse graphically, which isn’t a realistic option. You can always turn everything to minimum.
Also, jsut sayin, you won’t get much support on the forums for saying Warriors aren’t OP. Even Anet thinks Warriors are OP. Heck, even Warriors think Warriors are OP.
Maybe I worded it wrongly, the act of grinding is (to me) disgusting and players who do grinding lower the level of the game to that of an easy but very boring task which gets them everything they way. In no way grinding is admirable because it does not require any special ‘effort’ in sharpening your talents, but instead asks you to stop developing your competence.
To me, it’s okay if people spoil their lives on an activity of this sort, but players who do more remarkable things should be awarded as good or maybe better.
Determination, patience and persistence are virtues. I’m fine with you not liking grinding, but saying everyone who has the will to go grind for days on end for a legendary is ‘disgusting’ is just too far.
I’d argue in fact those 3 virtues will get you far further than talent in the real world, and thus are things to be admired.
How the heck is Save Yourselves the ultimate group support skill? All it does for other members is take away their condis and gives them to you. Only you get all the buffs and I’d trade it for Warrior’s Signet of Rage anyday.
How would you gut that further anyways? Make it not give boons anymore?
If you have a group thats heavy on guardians, you basically have a group that has every single boon up on the melee line. That means other classes add nothing (in terms of boons), because the guardians (who make up the majority of the group) dont need them.
Umm, SY can only be used every 48 seconds even if you trait shouts. That’s those boons having only 1/5 uptime. Not mentioning that a lot of the boons like Retaliation are useless in PvE or are only very situational. You can tell that this isn’t exactly broken by the fact that you don’t have many 4-5 guardian groups.
Heck, why aren’t you complaining about Warrior’s Rage Signet? Thats Fury, Swiftness, and Might, the game’s 3 best offensive boons, on 1/2 uptime.
If you’re a warrior with problems running through ToN, you’re doing something wrong.
My perfect game would be I can do anything as any class.
I can have a guardian that deals crazy damage.
I can be a necro that heals and buffs the party.
I can be a greatsword-wielding elementalist.
I can be anything I want to be.
Sounds better than ‘you are a white mage, and you shall only heal’ to me.
Our usual thought when a legendary is spotted is, “Hey, he thinks he is better than us, get him.”
Welll…. legendaries are just terrible fluff items meaning that particular player is very good at grinding. I can’t help killing those “legendary” people to show them who’s legendary.
I mean no offense, but it really sounds to me like how you got people bashing the rich all the time because they’re rich.
I could be ‘rich’ if I wanted to spent all my time in a champ train. I don’t want to be rich really because it’s not fun. Instead I have fun fighting people (I like challenging fights).
Of course they’re just playing the game their way, but in no way they deserve a legendary any more than anyone else. I know people who can fight 1v3 and win (I have done it in rare circumstances, but there are people who do it all day long). I think that’s worth a legendary.
That’s completely your opinion. Like you said, grinding is not fun, thus if they can put themselves through grinding enough to make a legendary, then why wouldn’t they not deserve it over someone who didn’t have the determination to do that?
How the heck is Save Yourselves the ultimate group support skill? All it does for other members is take away their condis and gives them to you. Only you get all the buffs and I’d trade it for Warrior’s Signet of Rage anyday.
How would you gut that further anyways? Make it not give boons anymore?
Our usual thought when a legendary is spotted is, “Hey, he thinks he is better than us, get him.”
Welll…. legendaries are just terrible fluff items meaning that particular player is very good at grinding. I can’t help killing those “legendary” people to show them who’s legendary.
I mean no offense, but it really sounds to me like how you got people bashing the rich all the time because they’re rich.
^ I don’t get this.
Why can’t every class do every role if they’ve built for it? Why can’t I just choose my class as a playstyle rather than what the game will dictate that I do? I know that’s how a job works irl, but isn’t the whole point of fantasy to create a world that’s different to the real one?
Love killing warriors with legendarys while roaming solo with my ranger #BestFeelingEver
Isn’t it strange that legendaries give the initial impression that the wielder is an experienced/skilled player when in fact they pretty much mean nothing at all?
Even if you’re consciously aware that legendaries don’t really have any prestige attached to them, the initial impulse when you see someone using one is kinda like “Ah, this guy thinks he’s hot kitten, I’ll show him what’s what!”
If they were untradable, I would respect anyone with a legendary. If you crafted one yourself, you would understand how much pain, sweat and tears you have to go through. Just getting 77 mystic clovers had me screaming ‘IF YOU DON’T GIVE ME THAT LAST CLOVER, IM GONNA MURDER YOUR PUPPIES’ at the monitor.
Could be that Im Asian and spent my childhood playing RuneScape so I value determination and hard work a lot.
By getting rid of class specificness, you open a lot of new doors.
Not really. By removing roles you close all doors that do not carry the highest relative advantage. You certainly could do any of those tasks listed with nearly any class. But there is always one class that is better than any others. So by not using that class, you are only hurting the team in terms of making things more difficult or more time consuming than they need to be.
The idea of removing class roles was an interesting one. But at the end of the day, every option needs to have a relative advantage in some crucial field to justify it’s existence. If you consider the game as a whole, I would say that this is working fairly well in general. But if you are only looking at PvE dungeons/FotM, then not going with a fairly strictly defined optimal lineup means that you are running at a significant disadvantage. And this is a very bad situation for a game to be in.
Imbalance between classes has always existed in games. By having more than one class designed for a certain purpose in a MMO, you will eventually have imbalance unless you place huge amounts of restrictions on each class and watch them very, very carefully, and thus reducing the depth of the game (like FF14, which still ended up being very imbalanced).
The perfect extreme example of this is TSW. You got 525 abilities between 9 weapon types which you can use in any way you want. What resulted was some weapons are just better at others and there are some very overpowered builds because simply the devs can’t balance everything when it gets that complex. But you want that complexity, it keeps the game interesting.
Imbalance isn’t a problem solved by having roles.
Also, I don’t really see why something needs an advantage. That restricts options. Why can’t I DPS as a paladin or heal as a necromancer? What’s wrong with that?
I’ve always found dwarfs kind of ugly so probably no.
I want a largo though. So. Very. Badly.
Just FYI wildstar will be like Eve, in that you can/will be able to use ingame currency to buy game time.
Yes but only if other players buy game time, at a premium ($20 vs $15), and put it up for sale. Would it end up like our legendaries where only market players and speed runners have enough currency to buy it? If I’m paying for someone else’s ride I want proper compensation as in a whole lot of currency.
The price will create their version of gem exchange complainers. I can see the topics now.
“Fix CREED price”
“CREED price to high”
“Developers lied, can’t play for free”
“Stop CREED inflation”System has been working fine in EvE for years so I don’t know why you think it will fail for no reason in Wildstar.
Granted, it works in EvE because I can buy a crap load of Isk through PLEX’s, get a Machariel with all the faction trimmings and lose it 15 minutes later to trolls and most of that money evaporates forever so there is a system in place to keep it at a stable price but ti will largely remain to be seen how Wildstar handles it.
Does it work on EVE though? I’ve never played the game but have you got any data on the percentage of players buying PLEX with ISK to the other way round?
A system like that just sounds like a sales strategy to guised behind a mask of ‘you can play for free!’, which consists if very few people actually playing for free whilst the game becomes P2W through a lot more people buying subs and selling them.
You might ask ‘but who are the sellers selling to then?’ The answer is that often the sub allowance becomes a coupon for trade, much like stocks or bonds irl (traders don’t buy them to purely benefit from payments or control, but to speculate and trade them), and a lot of players tend to buy a whole bunch of them at what they think it’s a low, to save them for the future.
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There’s a question of do you really need class-specific roles? There’s a lot of games which are a lot of fun to play which doesn’t have roles, Monster Hunter being my prime example. That sense of independence feels great sometimes, because you’re just having fun with your friends, not relying on them.
There’s a certain joy in having a role but it also comes with a lot of pain from the dependence it causes. In a traditional MMO, if the healer or tank dies, it’s party wipe. No matter how well you did your role, if someone else screwed their’s up, tough luck. It’s like how it is in the real world but it’s frustrating.
Also, do you need class-specific roles to have roles? Anet has introduced a lot of content which gives out roles which are not class or even player specific. Take Clockheart for example. There’s a guy who positions and ‘tanks’ the boss, and someone else who lures the holos, most classes can do either.
It can also gives fights an element of chaos which makes things unpredictable and exciting. For example, when you fight Lupi, and most of the party wipes. He suddenly turns on you. Your role now is to kite and lure him as far as possible away from the person resing so the party doesn’t wipe. A traditional trinity can’t provide that because fights are scripted and roles are set in stone.
Furthermore, there’s just a lot of concepts which can’t be realised in a trinity setup. Take the Thermanova boss for example. That fight would have never been possible in a trinity set up because then there’s no point in having a healer or a tank.
By getting rid of class specificness, you open a lot of new doors.
The only 2 games I see coming up which could rival GW2 are Wildstar and TESO. You got some amazing games that are coming up like Black Desert but they just don’t have the budget, the IP or the marketing to compete.
Personally, I think Wildstar is basically WoW-in-space, down to the art design, so I don’t see myself playing an exact WoW-clone over WoW.
TESO looks fabulous, but I’m a bit afraid of the trinity, and what seems to be a lack of depth in its enemy design and combat is a bit worrying.
As for guild halls, I’m very much debating if its worth the effort or time to implement. As far as I can tell in my own large guild, most of the time people are off dungeoneering, boss hunting, doing whatever, and we barely idle around talking. so the guild hall would have very little use.
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@Xae: optimal setting do have to be taken into account yes, But I will still stand by my numbers for the most part as most as with knowledge most of the classes are capable of achieving “optimal” settings on their own.
Well, what I was getting at is that for example, its often very unrealistic for a melee class to be able to constantly stick to their target in things like high leveled FotM, thus pure DPS numbers aren’t really realistic.
Mesmer’s optimal DPS involves setting up a whole bunch of illusions and keeping them alive. In most bosses with AoEs, that’s just basically impossible since for example, at Lupi, its 1 p2 AoE and thats 3 warlocks/izerkers gone.
Also, in alot of situations, like for example, the boss in the Dredge fractal (because it screws up the pulling), or Molten boss fractal (until you get very used to the boss anyways), melee is just excluded as a valid option altogether.
The Holy Trinity is great and all, but closing it just for the sake of closing it is in my opinion better than having it around.
Inherently, due to the way its designed, you have a lot less people playing tanks and healers, so as a DD, you spend most of your time waiting in a queue. That’s not fun.
I had to wait for up to 4 hours in a queue for FF14. 4 HOURS.
Also, is it so bad with everyone being DPS with some team support? I really don’t see whats so bad about not having a dedicated tank or healer.
The grand irony of the situation is that if there weren’t any ascended gear at all, there wouldn’t be an “issue” that needs solving.
The only bright side to next year and beyond is that they’ve officially run out of things to make stupid ascended versions of. Well, except aqua breathers.
Some people really enjoy acquiring new and more powerful gear, and some people don’t. The problem is that the people who do can get that satisfaction from literally any other MMO, whereas the people who don’t came here hoping they wouldn’t have to endure that thinly-veiled hamster wheel tactic to keep them playing.
The problem is that how many people belong to the latter? There’s a lot of niches you can go with but not all of them will support a 300-man dev team or a MMO at all.
Look at TSW for example. Its got a nice niche of being set in the real world with all its skins, weapons, and design based around that. That didn’t attract a lot of players.
Looking at the designs of earlier zones vs Transylvania (the later zone), you can tell the design philosophy changed. Its the same with GW2. It started off with the endgame being entirely based on chasing after cosmetics, but then that didn’t work out, so they added some form of vertical progression.
Also, have you ever considered there might be a group in the middle of the 2 you mentioned, who likes to get more powerful gear but not being forced to get it to experience new content?
As for power-creep, I’m not overly concerned for WvW. With Ascended armor, if you fight in say, a 3v3, it might make a difference, but WvW is really about massive zerg vs zerg clashes, where no matter what armor you have, one wrong step and you get hit by 50 AoEs at once, and no matter how high your stats are, you aren’t going to change the tide of the battle alone.
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This just wouldn’t work because a whole bunch of skills are auto-targeting, and since we can’t change weapon skills, everyone would end up fighting with half a skill-bar, which is not fun.
Besides, how would anyone ever melee this? You’d just insta-die from all the AoEs.
Best to really ask it in game or try it yourself.
The forums are one of the more toxic I’ve seen in MMOs.
Hard to tell. There’s a theoretical DPS ranking for each class based on what the maximum is for each class, but that fails to take into account of the fact that you can’t always pull it off.
Realistically, I’d say its something like:
Warriors
Guardians
Thieves
Mesmer
Ele
Engi
Ranger
Necro
Southsun going to actually have players in it?
What world am I in?
If another game with proper horizontal progression comes out, and the wvw crowd leaves, they will probably do it then.
There’s TSW with proper horizontal progression but it seems no one likes that game for some reason.
Rank 6 Kurzick took 1,200,000 faction to earn.
The most optimal Kurzick farm earned you like 40,000 an hour.
That’s approximately 30 horus STRAIGHT of doing a repetitive task over, and over, and over again. For one title track. How is this NOT a grind?
And these PvE skills are the bread and butter of PvE, especially in high-level content. IMBAgons were a huge staple, and completely relied on 2 PvE skills (Sunspear and Kurzick) which you had to grind out. Look at PvXwiki, skills such as Asuran Scan and the Ebon Vanguard battle standards are pretty common.
GW1 definitely had a grind.
You forgot that farming is not the only way to gain allegiance title points? You can also get lots of allegiance title points by simply playing the game.
You can get also get allegiance title points by playing:
- PvP like Allegiance Battle, Jade Quarry, Fort Aspenwood
- Performing all the quests and missions in the Luxon/Kurzick areas (both normal and hard mode)
- Completing Shiro’s Return book by completing missions (both normal and hard modes)
- Completing Young Heros of Tyria book by completing starter missions (hard mode)
- Completing Competitive Missions
- Playing in the faction’s challenge/elite missions.
- Killing monsters while under the respective faction priest blessing (both normal and hard mode)
- Vanquishing in the Luxon/Kurzick areas (hard mode)
- Exchanging faction points for kurzick/luxon skills
- Exchanging faction points for passage scrolls to Urgoz/deep
- Exchanging faction points for amber/jadeite
- Donating faction points to your guild
etc.http://wiki.guildwars.com/wiki/Allegiance_rank
With all these, it should easily get you to rank 6 for max stat skills just by playing the game.
That’s exactly the point. There’s multiple ways to get most things in the game, but there will always be the most efficient way, and people will spam that and call the game grindy.
You can get gold from anything in the game, but champ farms give you more, and thus people spam it for hours on end and get bored.
I tend to think that if you found the game grindy, its mostly your own choice.
And to be honest with you, grind isn’t a bad thing. As long as what you get at the end of it is worth it, it actually might be beneficial to the game. You got entire MMOs based on grinding. Look at RuneScape for example, that entire game is basically about grinding and its one of the most successful MMOs of all time.
You don’t need to go with either option.
They said they’ll ‘evolve’ existing tiers, implying its either some sort of weapon levelling system or allow you to add effects to your items.
It isn’t kick 80s out of Queens, it’s more like there’s no reason for 80s to be in a 80 area. Why the heck does running champ trains give more loot than Arah?
It really depends on how you do it and what you define as a grind.
When I was getting my legendary, I wanted it ASAP, so I grinded like a madman. Even map exploration and player killing in WvW felt like a grind because I wanted my loot now, and was basically watching the numbers instead if enjoying the process. That was an insane grind.
When I was getting Ascended stuff, I didn’t care when I got it. I just did temple runs with guildies, and ran dungeons whenever I felt like it. Didn’t feel like a grind at all.
There’s not much Anet can do without annoying a lot of players.
I suppose if you really want to get rid of the champ trains, you can establish some sort of guild which constantly griefs the train by killing champions out of order…..
Nothing in this world worth getting is easily obtained.
Yes, but we’re talking about Tyria, kitten . The idea of ‘working’ (as opposed to playing) hard for hours just to get virtual items for a character in a fictional world is utterly ridiculous.
Funny you say that because if anyone ever made a MMO where you don’t have to work for anything and everything just gets given to you like in a one-player game, I can guarantee you it would sink faster than the Titanic.
The thing is, a lot of people don’t treat MMOs just as a game, it often ends up being more of a second life, where your character is another you in another world, and thus just like the real world, they set goals, achieve those goals and feel proud that they managed it.
Especially as technology advances and devs can make virtual worlds more and more believable and realistic, and immersion having become a massive thing in MMOs, they are having more and more of a second life aspect to them, and the mental boundaries between virtual and real are really now quite thin.
Arena net: what were you thinking with the female T3 medium armor. It looks fantastic but what’s up with that visible underboob?? Why on earth would you design such armor…
You know how it works in MMOs: for any female armor, the higher the tier or rarity, the less the flesh it must cover.
None for armors. I don’t need them anywhere, WvW included, and it’s a pain to get 500 crafting, so not doing that again after WS. I stopped concerning myself with the geargrinds ages ago.
1.the devs are in the process of making it easier to obtain precursors and legendaries, so it will lower the prices on the market and make purchasing bis gear a more attractive option than grinding for them.
2. there will be level increases and higher stat gear introduced in the future so this money making cycle will continue.
1. There are 2 main flaws with this argument. Firstly, we don’t know the procedure for obtaining precursors. They never said they’re going to make it easier, they just said its going to be an alternative progressive method.
You could argue that it means there will be more precursors on the market, but we have no idea how many people will use this new method (T7 mats are needed for Ascended items as well), and there will be a lot of people switching from dumping rares/exotics in the MF to using this method, thus offsetting its effects.
Secondly, if it becomes more attractive to buy Legendaries than make them, then supply would fall because less people would make them, making demand -. You know the rest.
As a side argument. Are you sure busting out hundreds of dollars for BiS pixels, especially when Ascended items have the same stats is actually a valid option for most people?
2. They only said they could increase the level cap, not that they would. They also specifically said there is no plans for more tiers of gear, but they’ll introduce ways to ‘evolve’ the existing tiers.
I wonder what the new Guardian heal is going to be. A shout heal or a mass healing skill would be nice.
Keep it as it is but give it its own unique rewards.
Or if thats too much effort, put a whole bunch of ori nodes in there, along with some T6 mats as rewards. Just basically make it worth its difficulty.
Well right now there was a post about the upcoming PvP-changes
People DONT WANT ranks to get removed
People WANT to be able to have legendarys, cultural armor etc. on PvP
but DONT WANT something like this weird crossover. PvP armor always was something special, just BECAUSE there was a different way to achieve it.So, I just wonder why it seems to be so hard to listen to your players or request an opinion beforehand.
By the way I just try to imagine how kitten ed the people on rank 70+ are gonna be…
Goodybye Dragon Finisher/discuss
You see, that’s what YOU want. Not everyone wants the same thing. I wanted a crossover between PvP and PvE because if I achieved something in one game mode, it feels like a chore doing it again in another one.
So I can get a full Arah set by just PvPing and never have to step foot in Arah?That is going to make alot of PvE people mad if that is true.
You can do that anyways. Just buy the paths.
just looking at the state of the LFG for Arah, I’d say a large portion of the players have never sat foot in that place.
I’d say make Ascended and Legendary items account bound on equip instead of soulbound, but not normal exotics. The soulbound feature on exotics does contribute to demand in the economy.
You want a cap, but a lot of players sure don’t. If I’m x AP away from the next AP reward, I want the choice to be able to go and reach that without some arbitrary daily cap time-gating it for me.
The problem is that exploration doesnt have much replayability. You can’t find something twice.
The combat is more involving in this game than most other mmo’s.
What? The combat in this game is literally the most shallow out of every mainstream MMO ever made
It depends where you are.
Try doing the collosus feactal on level 39. Make sure you are or have a few Guardians in your party.
Don’t forget to huddle into a corner.
That used to work, but it seems a hotfix increased the explosion damage by a factor of 2-3 and made it unrollable. Now it’s a case of Guardians timing and co-ordinations mass stability and everyone bunkering with guardians applying more protection.
Made it more interesting but I can’t imagine PUGing that on collosus or dredge.
Nice to see them making more content that favors bunker builds though.
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The combat is more involving in this game than most other mmo’s.
What? The combat in this game is literally the most shallow out of every mainstream MMO ever made
It depends where you are.
Try doing the collosus feactal on level 39. Make sure you are or have a few Guardians in your party.
I’m also concerned with character progression in the game but giving your abilities to you do early in the game was a design decision. We need more abilities and traits that take a lot of effort to unlock. That’s a personal opinion though.
If you’re only using 2 skills, you’re either doing it wrong or you’re only doing very low tier content. Once you get to Arah or FotM, you’ll learn to appreciate your other abilities. On a 40-ish FotM run I’m switching between up to 3 different setups.
Like others have already said, the combat is a lot more engaging than most other MMOs because your toon is a lot more fragile and it’s much more dynamic, requiring you to manage DPS, support and healing all at the same time as opposed to just taking one role and leaving the others to other players.
It is still pretty much the same MMO it was at launch, but the recent LS updates have been a mixture if the brilliant (Molten Facility), the good (Thermanova), the bad (ToN), and the downright awful (Halloween).
The inflation you’re seeing is basically unavoidable. In any MMO with some sort of a free economy (I can’t name one without), the farmers will farm and the prices will inflate because they do. There’s nothing you or Anet can do to stop that apart from mass griefing of champ trains orAnet forcing a very low daily gold limit, both of tide being terrible ideas.
The gem store was never designed to be operated by in game gold. Anet need people to spend money. The game is B2P in the sense that you can play everything in the game after buying it once, but don’t expect to be able to get absolutely every item in the game.
I think ANet deserves a little more credit.
I think they expected the community to embrace horizontal progression and instead they got a lot of “there’s nothing to doooooo” whining.
Its been shown in threads similar to this that those sort of comments were hardly overwhelming at the time.
In the first few months of the game there really wasn’t that much to do, and of the few things to do, a lot of people complained about grinding. (grinding dungeons for skins, grinding for legendaries, grinding for map completion, grind for karma).
From what I’ve seen people were complaining about an endgame. Everyone expected to to get into raids/make endgame gear or whatever when they hit 80. They complained that there isn’t any form of (vertical) progression.
There was a ton to do, in fact, much more than your conventional game because nothing is relegated during the leveling process (ie, you don;t end up grinding the same 2 dungeons to gear up for raids), but there wasn’t anything which you could do that you couldn’t do before, and in terms of power, you’re capped at 80, which apparently people didn’t like.
I don’t really care much about the plot or the story of a MMO, because the design focus just inherently means the delivery is going to be sub-par to that of a single player game (look at where SWTOR’s amazing story delivery got it into, and how FF14’s storytelling compares to other recent FFs).
What I care about is the actual gameplay. That’s whats a bit concerning at the moment. Two things:
1. Stuff being temporary. Molten Facility was amazing, Aetherblade Retreat wasn’t as great, but it was still good, and I loved Scarlet’s Playhouse. But they’re all gone. (yes, I can still experience the first 2 in FotM, but that means I’d have to wade through other stuff to have a chance to play them again).
2. The rewards. They’re terrible. I don’t think I need to say more.
Did you take a look at the Fractals Living Story end reward?
Ascended mats?
lmao, really??? When I am sitting on over 70 bloodstone bricks and 30+ Empreal shards?
(collapses on the ground laughing)
As I said, they sucked. The meta-rewards are actually usually really good, you picked out the one of worst of them. I love my Wings of the Sunless.
Its what the actual content gives that’s the problem.
My first contribution is an idea for a mesmer-friendly set using concept art from AION’s bard class.
Slightly offtopic but you can make something which looks like that in game.
I can’t recall anything for the female from the top of my head (although I think the temple (Armageddon) top looks kind of like the female’s).
For the male, Aristocrat top + Inquest pants should look something like that. I’ll find an old screenshot which has it on…
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Part of being a casual player, as I am, is you have to realize that you won’t have the same opportunities for items or to earn as much gold as those that play more. That just goes with the territory of casual play in an MMO. The other option is to buy gems and convert to gold. That’s just the way it works.
But there is no reason why that is the way it has to work. That is simply the way it was implemented.
The problem is that what can they do? There’s plenty of stuff like Ascended items (apart from weapons), dungeon armor skins and etc, which aren’t linked to any sort of spending power at all.
You have to leave some things to be tradable, because otherwise what’s the point of gold? for those tradable items, it really only makes sense for hardcore farmers and those that play 10+ hours a day to have more spending power because they worked for it, otherwise it would be like making doctors earn the same amount as those working at Macdonalds.
But you don’t discover said item. You buy a recipe for 21k karma(inscription) and 5 laurels and 3g.
That’s a very easy problem to fix.
.It’s not a problem. It’s just the way the game is designed to work. Solving a non-problem by making the system much more complicated will only confuse people and introduce new bugs that have to be fixed.
Put away the hammer, there are no nails here.
Actually there is a problem. A big problem which will probably impact the health of the game in the not too distance future.
The current cost to equip multiple characters with ascended gear is too high in my opinion. This will create an opportunity for the competition to strike a death blow to GW2 if left unchecked. Aside from competing studios marketing their game to be “alt friendly”; you’ll start to see existing GW2 players become disillusioned with the game if they haven’t already.
I applaud Arenanet’s efforts for making some grinds less intense by switching from soulbound to account bound. However, I can’t help but see Arenanet hammering the nails of their own coffins with the way they’re handling Ascended gear.
I don’t really see the problem though. Ascended gear is supposed to be costly to get, It’s there so that you will always having something to achieve in the game.
In my opinion Ascended gear is like those +5 power infusions which requires an absurd amount of resources to make. You don’t need it for anything but its just there for those who likes progressing.
The ultimate solution is really just to get rid of the need for alts altogether. Allow you to level every class on one character, and switch between classes in towns. Perhaps even allow you to use some skills between classes. I don’t understand why most MMOs don’t let you do this.